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https://github.com/orange-cpp/omath.git
synced 2026-04-18 20:43:27 +00:00
added more stuff
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@@ -65,7 +65,7 @@ namespace omath::hud
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m_text_cursor_right.x += offset + width;
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}
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void EntityOverlay::add_left_bar(const Color& color, const Color& outline_color, const Color& bg_color,
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const float width, float ratio, const float offset) const
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const float width, float ratio, const float offset)
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{
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ratio = std::clamp(ratio, 0.f, 1.f);
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const auto max_bar_height = std::abs(m_canvas.top_left_corner.y - m_canvas.bottom_right_corner.y);
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@@ -76,6 +76,8 @@ namespace omath::hud
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m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height * ratio), color);
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m_renderer->add_rectangle(bar_start - Vector2<float>(1.f, 0.f),
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bar_start + Vector2<float>(width, -max_bar_height), outline_color);
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m_text_cursor_left.x -= offset + width;
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}
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void EntityOverlay::add_right_label(const Color& color, const float offset, const bool outlined,
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const std::string_view& text)
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@@ -129,10 +131,68 @@ namespace omath::hud
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m_renderer->add_text(position + outline_offset, Color{0.f, 0.f, 0.f, 1.f}, text.data());
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m_renderer->add_text(position, color, text.data());
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}
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void EntityOverlay::add_bottom_bar(const Color& color, const Color& outline_color, const Color& bg_color,
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const float height, float ratio, const float offset)
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{
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ratio = std::clamp(ratio, 0.f, 1.f);
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const auto max_bar_width = std::abs(m_canvas.bottom_right_corner.x - m_canvas.bottom_left_corner.x);
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const auto bar_start = m_canvas.bottom_left_corner + Vector2<float>{0.f, offset};
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m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, height), bg_color);
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m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width * ratio, height), color);
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m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, height), outline_color);
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m_text_cursor_bottom.y += offset + height;
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}
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void EntityOverlay::add_bottom_label(const Color& color, const float offset, const bool outlined,
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const std::string_view text)
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{
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const auto text_size = m_renderer->calc_text_size(text);
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if (outlined)
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draw_outlined_text(m_text_cursor_bottom + Vector2<float>{0.f, offset}, color, text);
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else
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m_renderer->add_text(m_text_cursor_bottom + Vector2<float>{0.f, offset}, color, text);
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m_text_cursor_bottom.y += text_size.y;
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}
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void EntityOverlay::add_left_label(const Color& color, const float offset, const bool outlined,
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const std::string_view& text)
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{
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const auto text_size = m_renderer->calc_text_size(text);
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const auto pos = m_text_cursor_left + Vector2<float>{-(offset + text_size.x), 0.f};
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if (outlined)
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draw_outlined_text(pos, color, text);
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else
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m_renderer->add_text(pos, color, text);
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m_text_cursor_left.y += text_size.y;
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}
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void EntityOverlay::add_centered_label(const Color& color, const float offset, const bool outlined,
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const std::string_view& text)
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{
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const auto text_size = m_renderer->calc_text_size(text);
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const auto box_center_x = m_canvas.bottom_left_corner.x
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+ (m_canvas.bottom_right_corner.x - m_canvas.bottom_left_corner.x) / 2.f;
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const auto pos = Vector2<float>{box_center_x - text_size.x / 2.f, m_text_cursor_bottom.y + offset};
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if (outlined)
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draw_outlined_text(pos, color, text);
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else
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m_renderer->add_text(pos, color, text);
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m_text_cursor_bottom.y += text_size.y;
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}
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EntityOverlay::EntityOverlay(const Vector2<float>& top, const Vector2<float>& bottom,
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const std::shared_ptr<HudRendererInterface>& renderer)
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: m_canvas(top, bottom), m_text_cursor_right(m_canvas.top_right_corner),
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m_text_cursor_top(m_canvas.top_left_corner), m_renderer(renderer)
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m_text_cursor_top(m_canvas.top_left_corner), m_text_cursor_bottom(m_canvas.bottom_left_corner),
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m_text_cursor_left(m_canvas.top_left_corner), m_renderer(renderer)
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{
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}
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} // namespace omath::hud
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