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added AABB check
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16
include/omath/3d_primitives/aabb.hpp
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16
include/omath/3d_primitives/aabb.hpp
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@@ -0,0 +1,16 @@
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//
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// Created by Vladislav on 24.03.2026.
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//
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#pragma once
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#include "omath/linear_algebra/vector3.hpp"
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namespace omath::primitives
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{
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template<class Type>
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struct Aabb final
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{
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Vector3<Type> min;
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Vector3<Type> max;
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};
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} // namespace omath::primitives
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@@ -4,6 +4,7 @@
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#pragma once
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#pragma once
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#include "omath/3d_primitives/aabb.hpp"
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#include "omath/linear_algebra/mat.hpp"
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#include "omath/linear_algebra/mat.hpp"
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#include "omath/linear_algebra/triangle.hpp"
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#include "omath/linear_algebra/triangle.hpp"
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#include "omath/linear_algebra/vector3.hpp"
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#include "omath/linear_algebra/vector3.hpp"
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@@ -308,6 +309,63 @@ namespace omath::projection
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return false;
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return false;
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}
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}
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[[nodiscard]] bool is_aabb_culled_by_frustum(const primitives::Aabb<float>& aabb) const noexcept
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{
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const auto& m = get_view_projection_matrix();
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// Gribb-Hartmann: extract 6 frustum planes from the view-projection matrix.
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// Each plane is (a, b, c, d) such that ax + by + cz + d >= 0 means inside.
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// For a 4x4 matrix with rows r0..r3:
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// Left = r3 + r0
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// Right = r3 - r0
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// Bottom = r3 + r1
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// Top = r3 - r1
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// Near = r3 + r2 ([-1,1]) or r2 ([0,1])
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// Far = r3 - r2
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struct Plane final
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{
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float a, b, c, d;
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};
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const auto extract_plane = [&m](const int sign, const int row) -> Plane
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{
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return {
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m.at(3, 0) + static_cast<float>(sign) * m.at(row, 0),
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m.at(3, 1) + static_cast<float>(sign) * m.at(row, 1),
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m.at(3, 2) + static_cast<float>(sign) * m.at(row, 2),
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m.at(3, 3) + static_cast<float>(sign) * m.at(row, 3),
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};
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};
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std::array<Plane, 6> planes = {
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extract_plane(1, 0), // left
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extract_plane(-1, 0), // right
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extract_plane(1, 1), // bottom
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extract_plane(-1, 1), // top
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extract_plane(-1, 2), // far
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};
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// Near plane depends on NDC depth range
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if constexpr (depth_range == NDCDepthRange::ZERO_TO_ONE)
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planes[5] = {m.at(2, 0), m.at(2, 1), m.at(2, 2), m.at(2, 3)};
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else
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planes[5] = extract_plane(1, 2);
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// For each plane, find the AABB corner most in the direction of the plane normal
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// (the "positive vertex"). If it's outside, the entire AABB is outside.
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for (const auto& [a, b, c, d] : planes)
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{
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const float px = a >= 0.f ? aabb.max.x : aabb.min.x;
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const float py = b >= 0.f ? aabb.max.y : aabb.min.y;
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const float pz = c >= 0.f ? aabb.max.z : aabb.min.z;
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if (a * px + b * py + c * pz + d < 0.f)
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return true;
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}
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return false;
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}
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[[nodiscard]] std::expected<Vector3<float>, Error>
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[[nodiscard]] std::expected<Vector3<float>, Error>
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world_to_view_port(const Vector3<float>& world_position,
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world_to_view_port(const Vector3<float>& world_position,
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const ViewPortClipping& clipping = ViewPortClipping::AUTO) const noexcept
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const ViewPortClipping& clipping = ViewPortClipping::AUTO) const noexcept
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@@ -4,6 +4,8 @@
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#include "omath/engines/unity_engine/camera.hpp"
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#include "omath/engines/unity_engine/camera.hpp"
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#include <complex>
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#include <complex>
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#include <gtest/gtest.h>
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#include <gtest/gtest.h>
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#include <omath/3d_primitives/aabb.hpp>
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#include <omath/engines/opengl_engine/camera.hpp>
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#include <omath/engines/source_engine/camera.hpp>
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#include <omath/engines/source_engine/camera.hpp>
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#include <omath/projection/camera.hpp>
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#include <omath/projection/camera.hpp>
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#include <print>
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#include <print>
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@@ -217,3 +219,295 @@ TEST(UnitTestProjection, ScreenToWorldBottomLeftCorner)
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EXPECT_NEAR(screen_cords->y, initial_screen_cords.y, 0.001f);
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EXPECT_NEAR(screen_cords->y, initial_screen_cords.y, 0.001f);
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}
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}
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}
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}
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TEST(UnitTestProjection, AabbInsideFrustumNotCulled)
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{
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
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const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
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0.01f, 1000.f);
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// Small box directly in front of camera (Source Engine: +X forward, +Y left, +Z up)
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const omath::primitives::Aabb<float> aabb{{90.f, -1.f, -1.f}, {110.f, 1.f, 1.f}};
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EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
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}
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TEST(UnitTestProjection, AabbBehindCameraCulled)
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{
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
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const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
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0.01f, 1000.f);
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// Box entirely behind the camera
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const omath::primitives::Aabb<float> aabb{{-200.f, -1.f, -1.f}, {-100.f, 1.f, 1.f}};
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EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
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}
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TEST(UnitTestProjection, AabbBeyondFarPlaneCulled)
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{
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
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const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
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0.01f, 1000.f);
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// Box beyond far plane (1000)
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const omath::primitives::Aabb<float> aabb{{1500.f, -1.f, -1.f}, {2000.f, 1.f, 1.f}};
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EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
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}
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TEST(UnitTestProjection, AabbFarLeftCulled)
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{
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
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const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
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0.01f, 1000.f);
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// Box far to the side, outside the frustum
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const omath::primitives::Aabb<float> aabb{{90.f, 4000.f, -1.f}, {110.f, 5000.f, 1.f}};
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EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
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}
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TEST(UnitTestProjection, AabbFarRightCulled)
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{
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
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const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
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0.01f, 1000.f);
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// Box far to the other side, outside the frustum
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const omath::primitives::Aabb<float> aabb{{90.f, -5000.f, -1.f}, {110.f, -4000.f, 1.f}};
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EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
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}
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TEST(UnitTestProjection, AabbAboveCulled)
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{
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
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const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
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0.01f, 1000.f);
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// Box far above the frustum
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const omath::primitives::Aabb<float> aabb{{90.f, -1.f, 5000.f}, {110.f, 1.f, 6000.f}};
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EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
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}
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TEST(UnitTestProjection, AabbPartiallyInsideNotCulled)
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{
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
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const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
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0.01f, 1000.f);
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// Large box that straddles the frustum boundary — partially inside
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const omath::primitives::Aabb<float> aabb{{50.f, -5000.f, -5000.f}, {500.f, 5000.f, 5000.f}};
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EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
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}
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TEST(UnitTestProjection, AabbStraddlesNearPlaneNotCulled)
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{
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
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const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
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0.01f, 1000.f);
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// Box that straddles the near plane — partially in front
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const omath::primitives::Aabb<float> aabb{{-5.f, -1.f, -1.f}, {5.f, 1.f, 1.f}};
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EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
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}
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TEST(UnitTestProjection, AabbStraddlesFarPlaneNotCulled)
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{
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
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const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
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0.01f, 1000.f);
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// Box that straddles the far plane
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const omath::primitives::Aabb<float> aabb{{900.f, -1.f, -1.f}, {1100.f, 1.f, 1.f}};
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EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
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}
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TEST(UnitTestProjection, AabbCulledUnityEngine)
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{
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
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const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
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// Box in front — not culled
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const omath::primitives::Aabb<float> inside{{-1.f, -1.f, 50.f}, {1.f, 1.f, 100.f}};
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EXPECT_FALSE(cam.is_aabb_culled_by_frustum(inside));
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// Box behind — culled
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const omath::primitives::Aabb<float> behind{{-1.f, -1.f, -200.f}, {1.f, 1.f, -100.f}};
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EXPECT_TRUE(cam.is_aabb_culled_by_frustum(behind));
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}
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TEST(UnitTestProjection, AabbBelowCulled)
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{
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
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const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
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0.01f, 1000.f);
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// Box far below the frustum (Source Engine: +Z up)
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const omath::primitives::Aabb<float> aabb{{90.f, -1.f, -6000.f}, {110.f, 1.f, -5000.f}};
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EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
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}
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TEST(UnitTestProjection, AabbEnclosesCameraNotCulled)
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{
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
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const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
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0.01f, 1000.f);
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// Huge box that fully encloses the camera
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const omath::primitives::Aabb<float> aabb{{-500.f, -500.f, -500.f}, {500.f, 500.f, 500.f}};
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EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
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}
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TEST(UnitTestProjection, AabbExactlyAtNearPlaneNotCulled)
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{
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
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const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
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0.01f, 1000.f);
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// Box starting exactly at the near plane distance
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const omath::primitives::Aabb<float> aabb{{0.01f, -1.f, -1.f}, {10.f, 1.f, 1.f}};
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EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
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}
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TEST(UnitTestProjection, AabbExactlyAtFarPlaneNotCulled)
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{
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
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const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
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0.01f, 1000.f);
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// Box ending exactly at the far plane distance
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const omath::primitives::Aabb<float> aabb{{990.f, -1.f, -1.f}, {1000.f, 1.f, 1.f}};
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EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
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}
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TEST(UnitTestProjection, AabbNarrowFovCulledAtEdge)
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{
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// Narrow FOV — box that would be visible at 90 is culled at 30
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(30.f);
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const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
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0.01f, 1000.f);
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const omath::primitives::Aabb<float> aabb{{100.f, 200.f, -1.f}, {110.f, 210.f, 1.f}};
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EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
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}
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TEST(UnitTestProjection, AabbWideFovNotCulledAtEdge)
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{
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// Wide FOV — same box is visible
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(120.f);
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const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
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0.01f, 1000.f);
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const omath::primitives::Aabb<float> aabb{{100.f, 200.f, -1.f}, {110.f, 210.f, 1.f}};
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EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
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}
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TEST(UnitTestProjection, AabbCameraOffOrigin)
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{
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
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const auto cam = omath::source_engine::Camera({500.f, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f},
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fov, 0.01f, 1000.f);
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// Box in front of shifted camera
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const omath::primitives::Aabb<float> in_front{{600.f, -1.f, -1.f}, {700.f, 1.f, 1.f}};
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EXPECT_FALSE(cam.is_aabb_culled_by_frustum(in_front));
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// Box behind shifted camera
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const omath::primitives::Aabb<float> behind{{0.f, -1.f, -1.f}, {100.f, 1.f, 1.f}};
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EXPECT_TRUE(cam.is_aabb_culled_by_frustum(behind));
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}
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|
||||||
|
TEST(UnitTestProjection, AabbShortFarPlaneCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
// Very short far plane
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 50.f);
|
||||||
|
|
||||||
|
// Box at distance 100 — beyond the 50-unit far plane
|
||||||
|
const omath::primitives::Aabb<float> aabb{{90.f, -1.f, -1.f}, {110.f, 1.f, 1.f}};
|
||||||
|
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
|
||||||
|
// Box at distance 30 — within range
|
||||||
|
const omath::primitives::Aabb<float> near_box{{25.f, -1.f, -1.f}, {35.f, 1.f, 1.f}};
|
||||||
|
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(near_box));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbPointSizedInsideNotCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
|
0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Degenerate zero-volume AABB (a point) inside the frustum
|
||||||
|
const omath::primitives::Aabb<float> aabb{{100.f, 0.f, 0.f}, {100.f, 0.f, 0.f}};
|
||||||
|
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbOpenGlEngineInsideNotCulled)
|
||||||
|
{
|
||||||
|
// OpenGL: COLUMN_MAJOR, NEGATIVE_ONE_TO_ONE, inverted_z, forward = -Z
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Box in front of camera (OpenGL: -Z forward)
|
||||||
|
const omath::primitives::Aabb<float> aabb{{-1.f, -1.f, -110.f}, {1.f, 1.f, -90.f}};
|
||||||
|
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbOpenGlEngineBehindCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Box behind (OpenGL: +Z is behind the camera)
|
||||||
|
const omath::primitives::Aabb<float> aabb{{-1.f, -1.f, 100.f}, {1.f, 1.f, 200.f}};
|
||||||
|
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbOpenGlEngineBeyondFarCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Box beyond far plane along -Z
|
||||||
|
const omath::primitives::Aabb<float> aabb{{-1.f, -1.f, -2000.f}, {1.f, 1.f, -1500.f}};
|
||||||
|
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbOpenGlEngineSideCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
// Box far to the right (OpenGL: +X right)
|
||||||
|
const omath::primitives::Aabb<float> aabb{{4000.f, -1.f, -110.f}, {5000.f, 1.f, -90.f}};
|
||||||
|
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbUnityEngineBeyondFarCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||||
|
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 500.f);
|
||||||
|
|
||||||
|
// Box beyond 500-unit far plane (Unity: +Z forward)
|
||||||
|
const omath::primitives::Aabb<float> aabb{{-1.f, -1.f, 600.f}, {1.f, 1.f, 700.f}};
|
||||||
|
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbUnityEngineSideCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||||
|
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||||
|
|
||||||
|
// Box far above (Unity: +Y up)
|
||||||
|
const omath::primitives::Aabb<float> aabb{{-1.f, 5000.f, 50.f}, {1.f, 6000.f, 100.f}};
|
||||||
|
EXPECT_TRUE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestProjection, AabbUnityEngineStraddlesNearNotCulled)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||||
|
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||||
|
|
||||||
|
// Box straddles near plane (Unity: +Z forward)
|
||||||
|
const omath::primitives::Aabb<float> aabb{{-1.f, -1.f, -5.f}, {1.f, 1.f, 5.f}};
|
||||||
|
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user