diff --git a/examples/example_glfw3.cpp b/examples/example_glfw3.cpp index c353e3a..4fd8883 100644 --- a/examples/example_glfw3.cpp +++ b/examples/example_glfw3.cpp @@ -265,7 +265,7 @@ int main() // ---------- Camera setup ---------- omath::projection::ViewPort viewPort{static_cast(SCR_WIDTH), static_cast(SCR_HEIGHT)}; - + Vector3 camPos{0.f, 0.f, 3.f}; float nearPlane = 0.1f; @@ -301,7 +301,8 @@ int main() RotationAngles rot = cube.get_rotation_angles(); rot.yaw += omath::opengl_engine::YawAngle::from_degrees(40.f * deltaTime); - rot.roll += omath::opengl_engine::YawAngle::from_degrees(40.f * deltaTime); + rot.roll += omath::opengl_engine::RollAngle::from_degrees(40.f * deltaTime); + rot.pitch += omath::opengl_engine::PitchAngle::from_degrees(40.f * deltaTime); cube.set_rotation(rot); const Mat4x4& viewProj = camera.get_view_projection_matrix();