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fixed unity view matrix building
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@@ -27,7 +27,7 @@ namespace omath::unity_engine
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}
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Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
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{
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return MatCameraView<float, MatStoreType::ROW_MAJOR>(ForwardVector(angles), RightVector(angles),
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return MatCameraView<float, MatStoreType::ROW_MAJOR>(ForwardVector(angles), -RightVector(angles),
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UpVector(angles), cam_origin);
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}
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Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
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