mirror of
https://github.com/orange-cpp/omath.git
synced 2026-02-13 15:03:27 +00:00
changed code style
This commit is contained in:
@@ -11,7 +11,7 @@
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namespace omath::primitives
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{
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[[nodiscard]]
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std::array<Triangle<Vector3<float>>, 12> CreateBox(const Vector3<float>& top, const Vector3<float>& bottom,
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const Vector3<float>& dirForward, const Vector3<float>& dirRight,
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std::array<Triangle<Vector3<float>>, 12> create_box(const Vector3<float>& top, const Vector3<float>& bottom,
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const Vector3<float>& dir_forward, const Vector3<float>& dir_right,
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float ratio = 4.f);
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}
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@@ -3,10 +3,9 @@
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//
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#pragma once
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#include "omath/angles.hpp"
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#include <algorithm>
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#include <utility>
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#include "omath/angles.hpp"
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namespace omath
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{
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@@ -17,14 +16,14 @@ namespace omath
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};
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template<class Type = float, Type min = Type(0), Type max = Type(360), AngleFlags flags = AngleFlags::Normalized>
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requires std::is_arithmetic_v<Type>
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requires std::is_arithmetic_v<Type>
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class Angle
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{
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Type m_angle;
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constexpr explicit Angle(const Type& degrees)
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{
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if constexpr (flags == AngleFlags::Normalized)
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m_angle = angles::WrapAngle(degrees, min, max);
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m_angle = angles::wrap_angle(degrees, min, max);
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else if constexpr (flags == AngleFlags::Clamped)
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m_angle = std::clamp(degrees, min, max);
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@@ -37,17 +36,17 @@ namespace omath
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public:
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[[nodiscard]]
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constexpr static Angle FromDegrees(const Type& degrees)
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constexpr static Angle from_degrees(const Type& degrees)
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{
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return Angle{degrees};
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}
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constexpr Angle() : m_angle(0)
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constexpr Angle(): m_angle(0)
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{
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}
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[[nodiscard]]
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constexpr static Angle FromRadians(const Type& degrees)
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constexpr static Angle from_radians(const Type& degrees)
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{
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return Angle{angles::RadiansToDegrees<Type>(degrees)};
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return Angle{angles::radians_to_degrees<Type>(degrees)};
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}
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[[nodiscard]]
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@@ -57,51 +56,51 @@ namespace omath
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}
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[[nodiscard]]
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constexpr Type AsDegrees() const
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constexpr Type as_degrees() const
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{
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return m_angle;
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}
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[[nodiscard]]
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constexpr Type AsRadians() const
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constexpr Type as_radians() const
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{
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return angles::DegreesToRadians(m_angle);
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return angles::degrees_to_radians(m_angle);
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}
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[[nodiscard]]
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Type Sin() const
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Type sin() const
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{
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return std::sin(AsRadians());
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return std::sin(as_radians());
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}
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[[nodiscard]]
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Type Cos() const
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Type cos() const
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{
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return std::cos(AsRadians());
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return std::cos(as_radians());
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}
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[[nodiscard]]
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Type Tan() const
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Type tan() const
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{
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return std::tan(AsRadians());
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return std::tan(as_radians());
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}
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[[nodiscard]]
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Type Atan() const
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Type atan() const
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{
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return std::atan(AsRadians());
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return std::atan(as_radians());
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}
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[[nodiscard]]
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Type Cot() const
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Type cot() const
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{
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return Cos() / Sin();
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return cos() / sin();
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}
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constexpr Angle& operator+=(const Angle& other)
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{
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if constexpr (flags == AngleFlags::Normalized)
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m_angle = angles::WrapAngle(m_angle + other.m_angle, min, max);
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m_angle = angles::wrap_angle(m_angle + other.m_angle, min, max);
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else if constexpr (flags == AngleFlags::Clamped)
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m_angle = std::clamp(m_angle + other.m_angle, min, max);
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@@ -115,7 +114,8 @@ namespace omath
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}
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[[nodiscard]]
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constexpr std::partial_ordering operator<=>(const Angle& other) const = default;
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constexpr std::partial_ordering operator<=>(const Angle& other) const
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= default;
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constexpr Angle& operator-=(const Angle& other)
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{
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@@ -126,7 +126,7 @@ namespace omath
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constexpr Angle& operator+(const Angle& other)
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{
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if constexpr (flags == AngleFlags::Normalized)
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return {angles::WrapAngle(m_angle + other.m_angle, min, max)};
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return {angles::wrap_angle(m_angle + other.m_angle, min, max)};
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else if constexpr (flags == AngleFlags::Clamped)
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return {std::clamp(m_angle + other.m_angle, min, max)};
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@@ -10,43 +10,43 @@ namespace omath::angles
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{
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template<class Type>
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requires std::is_floating_point_v<Type>
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[[nodiscard]] constexpr Type RadiansToDegrees(const Type& radians)
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[[nodiscard]] constexpr Type radians_to_degrees(const Type& radians)
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{
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return radians * (Type(180) / std::numbers::pi_v<Type>);
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}
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template<class Type>
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requires std::is_floating_point_v<Type>
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[[nodiscard]] constexpr Type DegreesToRadians(const Type& degrees)
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[[nodiscard]] constexpr Type degrees_to_radians(const Type& degrees)
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{
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return degrees * (std::numbers::pi_v<Type> / Type(180));
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}
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template<class type>
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requires std::is_floating_point_v<type>
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[[nodiscard]] type HorizontalFovToVertical(const type& horFov, const type& aspect)
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[[nodiscard]] type horizontal_fov_to_vertical(const type& horizontal_fov, const type& aspect)
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{
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const auto fovRad = DegreesToRadians(horFov);
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const auto fov_rad = degrees_to_radians(horizontal_fov);
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const auto vertFov = type(2) * std::atan(std::tan(fovRad / type(2)) / aspect);
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const auto vert_fov = type(2) * std::atan(std::tan(fov_rad / type(2)) / aspect);
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return RadiansToDegrees(vertFov);
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return radians_to_degrees(vert_fov);
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}
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template<class Type>
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requires std::is_floating_point_v<Type>
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[[nodiscard]] Type VerticalFovToHorizontal(const Type& vertFov, const Type& aspect)
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[[nodiscard]] Type vertical_fov_to_horizontal(const Type& vertical_fov, const Type& aspect)
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{
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const auto fovRad = DegreesToRadians(vertFov);
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const auto fov_as_radians = degrees_to_radians(vertical_fov);
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const auto horFov = Type(2) * std::atan(std::tan(fovRad / Type(2)) * aspect);
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const auto horizontal_fov = Type(2) * std::atan(std::tan(fov_as_radians / Type(2)) * aspect);
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return RadiansToDegrees(horFov);
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return radians_to_degrees(horizontal_fov);
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}
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template<class Type>
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requires std::is_arithmetic_v<Type>
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[[nodiscard]] Type WrapAngle(const Type& angle, const Type& min, const Type& max)
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[[nodiscard]] Type wrap_angle(const Type& angle, const Type& min, const Type& max)
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{
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if (angle <= max && angle >= min)
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return angle;
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@@ -60,4 +60,4 @@ namespace omath::angles
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return wrappedAngle + min;
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}
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}
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} // namespace omath::angles
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@@ -14,25 +14,24 @@ namespace omath::collision
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Vector3<float> start;
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Vector3<float> end;
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bool infinite_length = false;
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[[nodiscard]]
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Vector3<float> DirectionVector() const;
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[[nodiscard]]
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Vector3<float> DirectionVectorNormalized() const;
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Vector3<float> direction_vector() const;
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[[nodiscard]]
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Vector3<float> direction_vector_normalized() const;
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};
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class LineTracer
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{
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public:
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LineTracer() = delete;
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[[nodiscard]]
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static bool CanTraceLine(const Ray& ray, const Triangle<Vector3<float>>& triangle);
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static bool can_trace_line(const Ray& ray, const Triangle<Vector3<float>>& triangle);
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// Realization of Möller–Trumbore intersection algorithm
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// https://en.wikipedia.org/wiki/M%C3%B6ller%E2%80%93Trumbore_intersection_algorithm
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[[nodiscard]]
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static Vector3<float> GetRayHitPoint(const Ray& ray, const Triangle<Vector3<float>>& triangle);
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static Vector3<float> get_ray_hit_point(const Ray& ray, const Triangle<Vector3<float>>& triangle);
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};
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}
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} // namespace omath::collision
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@@ -4,95 +4,93 @@
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#pragma once
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#include <cstdint>
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#include "omath/vector3.hpp"
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#include "omath/vector4.hpp"
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#include <cstdint>
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#ifdef max
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#undef max
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#endif
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#ifdef min
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#undef min
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#endif
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namespace omath
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{
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struct HSV
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struct Hsv
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{
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float hue{};
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float saturation{};
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float value{};
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};
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class Color final : public Vector4<float>
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{
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public:
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constexpr Color(const float r, const float g, const float b, const float a) : Vector4(r, g, b, a)
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constexpr Color(const float r, const float g, const float b, const float a): Vector4(r, g, b, a)
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{
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Clamp(0.f, 1.f);
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clamp(0.f, 1.f);
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}
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constexpr explicit Color() = default;
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[[nodiscard]]
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constexpr static Color FromRGBA(const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t a)
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constexpr static Color from_rgba(const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t a)
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{
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return Color{Vector4(r, g, b, a) / 255.f};
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}
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[[nodiscard]]
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constexpr static Color FromHSV(float hue, const float saturation, const float value)
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constexpr static Color from_hsv(float hue, const float saturation, const float value)
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{
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float r{}, g{}, b{};
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hue = std::clamp(hue, 0.f, 1.f);
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const int i = static_cast<int>(hue * 6.f);
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const float f = hue * 6 - i;
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const float f = hue * 6.f - static_cast<float>(i);
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const float p = value * (1 - saturation);
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const float q = value * (1 - f * saturation);
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const float t = value * (1 - (1 - f) * saturation);
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switch (i % 6)
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{
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case 0:
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r = value, g = t, b = p;
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break;
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case 1:
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r = q, g = value, b = p;
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break;
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case 2:
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r = p, g = value, b = t;
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break;
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case 3:
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r = p, g = q, b = value;
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break;
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case 4:
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r = t, g = p, b = value;
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break;
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case 5:
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r = value, g = p, b = q;
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break;
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case 0:
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r = value, g = t, b = p;
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break;
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case 1:
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r = q, g = value, b = p;
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break;
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case 2:
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r = p, g = value, b = t;
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break;
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case 3:
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r = p, g = q, b = value;
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break;
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case 4:
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r = t, g = p, b = value;
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break;
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case 5:
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r = value, g = p, b = q;
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break;
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default:
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return {0.f, 0.f, 0.f, 0.f};
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default:
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return {0.f, 0.f, 0.f, 0.f};
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}
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return {r, g, b, 1.f};
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}
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[[nodiscard]]
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constexpr static Color FromHSV(const HSV& hsv)
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constexpr static Color from_hsv(const Hsv& hsv)
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{
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return FromHSV(hsv.hue, hsv.saturation, hsv.value);
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return from_hsv(hsv.hue, hsv.saturation, hsv.value);
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}
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[[nodiscard]]
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constexpr HSV ToHSV() const
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constexpr Hsv to_hsv() const
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{
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HSV hsvData;
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Hsv hsv_data;
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const float& red = x;
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const float& green = y;
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@@ -102,70 +100,69 @@ namespace omath
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const float min = std::min({red, green, blue});
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const float delta = max - min;
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if (delta == 0.f)
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hsvData.hue = 0.f;
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hsv_data.hue = 0.f;
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else if (max == red)
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hsvData.hue = 60.f * (std::fmodf(((green - blue) / delta), 6.f));
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hsv_data.hue = 60.f * (std::fmodf(((green - blue) / delta), 6.f));
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else if (max == green)
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hsvData.hue = 60.f * (((blue - red) / delta) + 2.f);
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hsv_data.hue = 60.f * (((blue - red) / delta) + 2.f);
|
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else if (max == blue)
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hsvData.hue = 60.f * (((red - green) / delta) + 4.f);
|
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hsv_data.hue = 60.f * (((red - green) / delta) + 4.f);
|
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|
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if (hsvData.hue < 0.f)
|
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hsvData.hue += 360.f;
|
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if (hsv_data.hue < 0.f)
|
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hsv_data.hue += 360.f;
|
||||
|
||||
hsvData.hue /= 360.f;
|
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hsvData.saturation = max == 0.f ? 0.f : delta / max;
|
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hsvData.value = max;
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hsv_data.hue /= 360.f;
|
||||
hsv_data.saturation = max == 0.f ? 0.f : delta / max;
|
||||
hsv_data.value = max;
|
||||
|
||||
return hsvData;
|
||||
return hsv_data;
|
||||
}
|
||||
|
||||
constexpr explicit Color(const Vector4& vec) : Vector4(vec)
|
||||
constexpr explicit Color(const Vector4& vec): Vector4(vec)
|
||||
{
|
||||
Clamp(0.f, 1.f);
|
||||
clamp(0.f, 1.f);
|
||||
}
|
||||
constexpr void SetHue(const float hue)
|
||||
constexpr void set_hue(const float hue)
|
||||
{
|
||||
auto hsv = ToHSV();
|
||||
auto hsv = to_hsv();
|
||||
hsv.hue = hue;
|
||||
|
||||
*this = FromHSV(hsv);
|
||||
*this = from_hsv(hsv);
|
||||
}
|
||||
|
||||
constexpr void SetSaturation(const float saturation)
|
||||
constexpr void set_saturation(const float saturation)
|
||||
{
|
||||
auto hsv = ToHSV();
|
||||
auto hsv = to_hsv();
|
||||
hsv.saturation = saturation;
|
||||
|
||||
*this = FromHSV(hsv);
|
||||
*this = from_hsv(hsv);
|
||||
}
|
||||
|
||||
constexpr void SetValue(const float value)
|
||||
constexpr void set_value(const float value)
|
||||
{
|
||||
auto hsv = ToHSV();
|
||||
auto hsv = to_hsv();
|
||||
hsv.value = value;
|
||||
|
||||
*this = FromHSV(hsv);
|
||||
*this = from_hsv(hsv);
|
||||
}
|
||||
[[nodiscard]]
|
||||
constexpr Color Blend(const Color& other, float ratio) const
|
||||
constexpr Color blend(const Color& other, float ratio) const
|
||||
{
|
||||
ratio = std::clamp(ratio, 0.f, 1.f);
|
||||
return Color(*this * (1.f - ratio) + other * ratio);
|
||||
}
|
||||
|
||||
[[nodiscard]] static constexpr Color Red()
|
||||
[[nodiscard]] static constexpr Color red()
|
||||
{
|
||||
return {1.f, 0.f, 0.f, 1.f};
|
||||
}
|
||||
[[nodiscard]] static constexpr Color Green()
|
||||
[[nodiscard]] static constexpr Color green()
|
||||
{
|
||||
return {0.f, 1.f, 0.f, 1.f};
|
||||
}
|
||||
[[nodiscard]] static constexpr Color Blue()
|
||||
[[nodiscard]] static constexpr Color blue()
|
||||
{
|
||||
return {0.f, 0.f, 1.f, 1.f};
|
||||
}
|
||||
|
||||
@@ -8,14 +8,15 @@
|
||||
|
||||
namespace omath::iw_engine
|
||||
{
|
||||
class Camera final : public projection::Camera<Mat4x4, ViewAngles>
|
||||
class Camera final : public projection::Camera<Mat4X4, ViewAngles>
|
||||
{
|
||||
public:
|
||||
Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
|
||||
Camera(const Vector3<float>& position, const ViewAngles& view_angles, const projection::ViewPort& view_port,
|
||||
const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
|
||||
void LookAt(const Vector3<float>& target) override;
|
||||
void look_at(const Vector3<float>& target) override;
|
||||
|
||||
protected:
|
||||
[[nodiscard]] Mat4x4 CalcViewMatrix() const override;
|
||||
[[nodiscard]] Mat4x4 CalcProjectionMatrix() const override;
|
||||
[[nodiscard]] Mat4X4 calc_view_matrix() const override;
|
||||
[[nodiscard]] Mat4X4 calc_projection_matrix() const override;
|
||||
};
|
||||
}
|
||||
} // namespace omath::iw_engine
|
||||
@@ -3,23 +3,23 @@
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include <omath/vector3.hpp>
|
||||
#include <omath/mat.hpp>
|
||||
#include <omath/angle.hpp>
|
||||
#include <omath/mat.hpp>
|
||||
#include <omath/vector3.hpp>
|
||||
#include <omath/view_angles.hpp>
|
||||
|
||||
namespace omath::iw_engine
|
||||
{
|
||||
constexpr Vector3<float> kAbsUp = {0, 0, 1};
|
||||
constexpr Vector3<float> kAbsRight = {0, -1, 0};
|
||||
constexpr Vector3<float> kAbsForward = {1, 0, 0};
|
||||
constexpr Vector3<float> k_abs_up = {0, 0, 1};
|
||||
constexpr Vector3<float> k_abs_right = {0, -1, 0};
|
||||
constexpr Vector3<float> k_abs_forward = {1, 0, 0};
|
||||
|
||||
using Mat4x4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
||||
using Mat3x3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
||||
using Mat1x3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
|
||||
using Mat4X4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
||||
using Mat3X3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
||||
using Mat1X3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
|
||||
using PitchAngle = Angle<float, -89.f, 89.f, AngleFlags::Clamped>;
|
||||
using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
|
||||
using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
|
||||
|
||||
using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
|
||||
}
|
||||
} // namespace omath::iw_engine
|
||||
@@ -8,19 +8,19 @@
|
||||
namespace omath::iw_engine
|
||||
{
|
||||
[[nodiscard]]
|
||||
Vector3<float> ForwardVector(const ViewAngles& angles);
|
||||
Vector3<float> forward_vector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> RightVector(const ViewAngles& angles);
|
||||
Vector3<float> right_vector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> UpVector(const ViewAngles& angles);
|
||||
Vector3<float> up_vector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4x4 RotationMatrix(const ViewAngles& angles);
|
||||
Mat4X4 rotation_matrix(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]] Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
|
||||
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4x4 CalcPerspectiveProjectionMatrix(float fieldOfView, float aspectRatio, float near, float far);
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far);
|
||||
} // namespace omath::iw_engine
|
||||
|
||||
@@ -7,13 +7,13 @@
|
||||
|
||||
namespace omath::opengl_engine
|
||||
{
|
||||
class Camera final : public projection::Camera<Mat4x4, ViewAngles>
|
||||
class Camera final : public projection::Camera<Mat4X4, ViewAngles>
|
||||
{
|
||||
public:
|
||||
Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
|
||||
Camera(const Vector3<float>& position, const ViewAngles& view_angles, const projection::ViewPort& view_port,
|
||||
const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
|
||||
void LookAt(const Vector3<float>& target) override;
|
||||
[[nodiscard]] Mat4x4 CalcViewMatrix() const override;
|
||||
[[nodiscard]] Mat4x4 CalcProjectionMatrix() const override;
|
||||
void look_at(const Vector3<float>& target) override;
|
||||
[[nodiscard]] Mat4X4 calc_view_matrix() const override;
|
||||
[[nodiscard]] Mat4X4 calc_projection_matrix() const override;
|
||||
};
|
||||
}
|
||||
} // namespace omath::opengl_engine
|
||||
@@ -10,17 +10,16 @@
|
||||
|
||||
namespace omath::opengl_engine
|
||||
{
|
||||
constexpr Vector3<float> kAbsUp = {0, 1, 0};
|
||||
constexpr Vector3<float> kAbsRight = {1, 0, 0};
|
||||
constexpr Vector3<float> kAbsForward = {0, 0, -1};
|
||||
constexpr Vector3<float> k_abs_up = {0, 1, 0};
|
||||
constexpr Vector3<float> k_abs_right = {1, 0, 0};
|
||||
constexpr Vector3<float> k_abs_forward = {0, 0, -1};
|
||||
|
||||
using Mat4x4 = Mat<4, 4, float, MatStoreType::COLUMN_MAJOR>;
|
||||
using Mat3x3 = Mat<4, 4, float, MatStoreType::COLUMN_MAJOR>;
|
||||
using Mat1x3 = Mat<1, 3, float, MatStoreType::COLUMN_MAJOR>;
|
||||
using Mat4X4 = Mat<4, 4, float, MatStoreType::COLUMN_MAJOR>;
|
||||
using Mat3X3 = Mat<4, 4, float, MatStoreType::COLUMN_MAJOR>;
|
||||
using Mat1X3 = Mat<1, 3, float, MatStoreType::COLUMN_MAJOR>;
|
||||
using PitchAngle = Angle<float, -90.f, 90.f, AngleFlags::Clamped>;
|
||||
using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
|
||||
using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
|
||||
|
||||
|
||||
using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
|
||||
}
|
||||
} // namespace omath::opengl_engine
|
||||
@@ -8,19 +8,19 @@
|
||||
namespace omath::opengl_engine
|
||||
{
|
||||
[[nodiscard]]
|
||||
Vector3<float> ForwardVector(const ViewAngles& angles);
|
||||
Vector3<float> forward_vector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> RightVector(const ViewAngles& angles);
|
||||
Vector3<float> right_vector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> UpVector(const ViewAngles& angles);
|
||||
Vector3<float> up_vector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]] Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
|
||||
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4x4 RotationMatrix(const ViewAngles& angles);
|
||||
Mat4X4 rotation_matrix(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4x4 CalcPerspectiveProjectionMatrix(float fieldOfView, float aspectRatio, float near, float far);
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far);
|
||||
} // namespace omath::opengl_engine
|
||||
|
||||
@@ -7,14 +7,15 @@
|
||||
|
||||
namespace omath::source_engine
|
||||
{
|
||||
class Camera final : public projection::Camera<Mat4x4, ViewAngles>
|
||||
class Camera final : public projection::Camera<Mat4X4, ViewAngles>
|
||||
{
|
||||
public:
|
||||
Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
|
||||
Camera(const Vector3<float>& position, const ViewAngles& view_angles, const projection::ViewPort& view_port,
|
||||
const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
|
||||
void LookAt(const Vector3<float>& target) override;
|
||||
void look_at(const Vector3<float>& target) override;
|
||||
|
||||
protected:
|
||||
[[nodiscard]] Mat4x4 CalcViewMatrix() const override;
|
||||
[[nodiscard]] Mat4x4 CalcProjectionMatrix() const override;
|
||||
[[nodiscard]] Mat4X4 calc_view_matrix() const override;
|
||||
[[nodiscard]] Mat4X4 calc_projection_matrix() const override;
|
||||
};
|
||||
}
|
||||
} // namespace omath::source_engine
|
||||
@@ -3,23 +3,23 @@
|
||||
//
|
||||
#pragma once
|
||||
|
||||
#include <omath/vector3.hpp>
|
||||
#include <omath/mat.hpp>
|
||||
#include <omath/angle.hpp>
|
||||
#include <omath/mat.hpp>
|
||||
#include <omath/vector3.hpp>
|
||||
#include <omath/view_angles.hpp>
|
||||
|
||||
namespace omath::source_engine
|
||||
{
|
||||
constexpr Vector3<float> kAbsUp = {0, 0, 1};
|
||||
constexpr Vector3<float> kAbsRight = {0, -1, 0};
|
||||
constexpr Vector3<float> kAbsForward = {1, 0, 0};
|
||||
constexpr Vector3<float> k_abs_up = {0, 0, 1};
|
||||
constexpr Vector3<float> k_abs_right = {0, -1, 0};
|
||||
constexpr Vector3<float> k_abs_forward = {1, 0, 0};
|
||||
|
||||
using Mat4x4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
||||
using Mat3x3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
||||
using Mat1x3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
|
||||
using Mat4X4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
||||
using Mat3X3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
||||
using Mat1X3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
|
||||
using PitchAngle = Angle<float, -89.f, 89.f, AngleFlags::Clamped>;
|
||||
using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
|
||||
using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
|
||||
|
||||
using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
|
||||
} // namespace omath::source
|
||||
} // namespace omath::source_engine
|
||||
|
||||
@@ -7,19 +7,19 @@
|
||||
namespace omath::source_engine
|
||||
{
|
||||
[[nodiscard]]
|
||||
Vector3<float> ForwardVector(const ViewAngles& angles);
|
||||
Vector3<float> forward_vector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4x4 RotationMatrix(const ViewAngles& angles);
|
||||
Mat4X4 rotation_matrix(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> RightVector(const ViewAngles& angles);
|
||||
Vector3<float> right_vector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> UpVector(const ViewAngles& angles);
|
||||
Vector3<float> up_vector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]] Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
|
||||
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4x4 CalcPerspectiveProjectionMatrix(float fieldOfView, float aspectRatio, float near, float far);
|
||||
} // namespace omath::source
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far);
|
||||
} // namespace omath::source_engine
|
||||
|
||||
@@ -8,14 +8,15 @@
|
||||
|
||||
namespace omath::unity_engine
|
||||
{
|
||||
class Camera final : public projection::Camera<Mat4x4, ViewAngles>
|
||||
class Camera final : public projection::Camera<Mat4X4, ViewAngles>
|
||||
{
|
||||
public:
|
||||
Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
|
||||
Camera(const Vector3<float>& position, const ViewAngles& view_angles, const projection::ViewPort& view_port,
|
||||
const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
|
||||
void LookAt(const Vector3<float>& target) override;
|
||||
void look_at(const Vector3<float>& target) override;
|
||||
|
||||
protected:
|
||||
[[nodiscard]] Mat4x4 CalcViewMatrix() const override;
|
||||
[[nodiscard]] Mat4x4 CalcProjectionMatrix() const override;
|
||||
[[nodiscard]] Mat4X4 calc_view_matrix() const override;
|
||||
[[nodiscard]] Mat4X4 calc_projection_matrix() const override;
|
||||
};
|
||||
}
|
||||
} // namespace omath::unity_engine
|
||||
@@ -4,23 +4,23 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <omath/vector3.hpp>
|
||||
#include <omath/mat.hpp>
|
||||
#include <omath/angle.hpp>
|
||||
#include <omath/mat.hpp>
|
||||
#include <omath/vector3.hpp>
|
||||
#include <omath/view_angles.hpp>
|
||||
|
||||
namespace omath::unity_engine
|
||||
{
|
||||
constexpr Vector3<float> kAbsUp = {0, 1, 0};
|
||||
constexpr Vector3<float> kAbsRight = {1, 0, 0};
|
||||
constexpr Vector3<float> kAbsForward = {0, 0, 1};
|
||||
constexpr Vector3<float> k_abs_up = {0, 1, 0};
|
||||
constexpr Vector3<float> k_abs_right = {1, 0, 0};
|
||||
constexpr Vector3<float> k_abs_forward = {0, 0, 1};
|
||||
|
||||
using Mat4x4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
||||
using Mat3x3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
||||
using Mat1x3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
|
||||
using Mat4X4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
||||
using Mat3X3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
||||
using Mat1X3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
|
||||
using PitchAngle = Angle<float, -90.f, 90.f, AngleFlags::Clamped>;
|
||||
using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
|
||||
using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
|
||||
|
||||
using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
|
||||
} // namespace omath::source
|
||||
} // namespace omath::unity_engine
|
||||
|
||||
@@ -8,19 +8,19 @@
|
||||
namespace omath::unity_engine
|
||||
{
|
||||
[[nodiscard]]
|
||||
Vector3<float> ForwardVector(const ViewAngles& angles);
|
||||
Vector3<float> forward_vector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> RightVector(const ViewAngles& angles);
|
||||
Vector3<float> right_vector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> UpVector(const ViewAngles& angles);
|
||||
Vector3<float> up_vector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]] Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
|
||||
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4x4 RotationMatrix(const ViewAngles& angles);
|
||||
Mat4X4 rotation_matrix(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4x4 CalcPerspectiveProjectionMatrix(float fieldOfView, float aspectRatio, float near, float far);
|
||||
} // namespace omath::source
|
||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far);
|
||||
} // namespace omath::unity_engine
|
||||
|
||||
@@ -2,21 +2,19 @@
|
||||
// Created by vlad on 9/29/2024.
|
||||
//
|
||||
#pragma once
|
||||
#include "omath/vector3.hpp"
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <iomanip>
|
||||
#include <numeric>
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
#include <utility>
|
||||
#include "omath/vector3.hpp"
|
||||
#include <numeric>
|
||||
|
||||
|
||||
#ifdef near
|
||||
#undef near
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef far
|
||||
#undef far
|
||||
#endif
|
||||
@@ -34,25 +32,22 @@ namespace omath
|
||||
COLUMN_MAJOR
|
||||
};
|
||||
|
||||
|
||||
template<typename M1, typename M2>
|
||||
concept MatTemplateEqual =
|
||||
(M1::rows == M2::rows) && (M1::columns == M2::columns) &&
|
||||
std::is_same_v<typename M1::value_type, typename M2::value_type> &&
|
||||
(M1::store_type == M2::store_type);
|
||||
template<typename M1, typename M2> concept MatTemplateEqual
|
||||
= (M1::rows == M2::rows) && (M1::columns == M2::columns)
|
||||
&& std::is_same_v<typename M1::value_type, typename M2::value_type> && (M1::store_type == M2::store_type);
|
||||
|
||||
template<size_t Rows = 0, size_t Columns = 0, class Type = float, MatStoreType StoreType = MatStoreType::ROW_MAJOR>
|
||||
requires std::is_arithmetic_v<Type>
|
||||
requires std::is_arithmetic_v<Type>
|
||||
class Mat final
|
||||
{
|
||||
public:
|
||||
constexpr Mat() noexcept
|
||||
{
|
||||
Clear();
|
||||
clear();
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr static MatStoreType GetStoreOrdering() noexcept
|
||||
constexpr static MatStoreType get_store_ordering() noexcept
|
||||
{
|
||||
return StoreType;
|
||||
}
|
||||
@@ -61,24 +56,24 @@ namespace omath
|
||||
if (rows.size() != Rows)
|
||||
throw std::invalid_argument("Initializer list rows size does not match template parameter Rows");
|
||||
|
||||
auto rowIt = rows.begin();
|
||||
for (size_t i = 0; i < Rows; ++i, ++rowIt)
|
||||
auto row_it = rows.begin();
|
||||
for (size_t i = 0; i < Rows; ++i, ++row_it)
|
||||
{
|
||||
if (rowIt->size() != Columns)
|
||||
if (row_it->size() != Columns)
|
||||
throw std::invalid_argument(
|
||||
"All rows must have the same number of columns as template parameter Columns");
|
||||
|
||||
auto colIt = rowIt->begin();
|
||||
for (size_t j = 0; j < Columns; ++j, ++colIt)
|
||||
auto col_it = row_it->begin();
|
||||
for (size_t j = 0; j < Columns; ++j, ++col_it)
|
||||
{
|
||||
At(i, j) = std::move(*colIt);
|
||||
at(i, j) = std::move(*col_it);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
constexpr explicit Mat(const Type* rawData)
|
||||
constexpr explicit Mat(const Type* raw_data)
|
||||
{
|
||||
std::copy_n(rawData, Rows * Columns, m_data.begin());
|
||||
std::copy_n(raw_data, Rows * Columns, m_data.begin());
|
||||
}
|
||||
|
||||
constexpr Mat(const Mat& other) noexcept
|
||||
@@ -89,13 +84,13 @@ namespace omath
|
||||
[[nodiscard]]
|
||||
constexpr Type& operator[](const size_t row, const size_t col)
|
||||
{
|
||||
return At(row, col);
|
||||
return at(row, col);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr Type& operator[](const size_t row, const size_t col) const
|
||||
{
|
||||
return At(row, col);
|
||||
return at(row, col);
|
||||
}
|
||||
|
||||
constexpr Mat(Mat&& other) noexcept
|
||||
@@ -104,35 +99,35 @@ namespace omath
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
static constexpr size_t RowCount() noexcept
|
||||
static constexpr size_t row_count() noexcept
|
||||
{
|
||||
return Rows;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
static constexpr size_t ColumnsCount() noexcept
|
||||
static constexpr size_t columns_count() noexcept
|
||||
{
|
||||
return Columns;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
static consteval MatSize Size() noexcept
|
||||
static consteval MatSize size() noexcept
|
||||
{
|
||||
return {Rows, Columns};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr const Type& At(const size_t rowIndex, const size_t columnIndex) const
|
||||
constexpr const Type& at(const size_t row_index, const size_t column_index) const
|
||||
{
|
||||
#if !defined(NDEBUG) && defined(OMATH_SUPRESS_SAFETY_CHECKS)
|
||||
if (rowIndex >= Rows || columnIndex >= Columns)
|
||||
if (row_index >= Rows || column_index >= Columns)
|
||||
throw std::out_of_range("Index out of range");
|
||||
#endif
|
||||
if constexpr (StoreType == MatStoreType::ROW_MAJOR)
|
||||
return m_data[rowIndex * Columns + columnIndex];
|
||||
return m_data[row_index * Columns + column_index];
|
||||
|
||||
else if constexpr (StoreType == MatStoreType::COLUMN_MAJOR)
|
||||
return m_data[rowIndex + columnIndex * Rows];
|
||||
return m_data[row_index + column_index * Rows];
|
||||
|
||||
else
|
||||
{
|
||||
@@ -141,30 +136,29 @@ namespace omath
|
||||
}
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Type& At(const size_t rowIndex, const size_t columnIndex)
|
||||
[[nodiscard]] constexpr Type& at(const size_t row_index, const size_t column_index)
|
||||
{
|
||||
return const_cast<Type&>(std::as_const(*this).At(rowIndex, columnIndex));
|
||||
return const_cast<Type&>(std::as_const(*this).at(row_index, column_index));
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr Type Sum() const noexcept
|
||||
constexpr Type sum() const noexcept
|
||||
{
|
||||
return std::accumulate(m_data.begin(), m_data.end(), Type(0));
|
||||
return std::accumulate(m_data.begin(), m_data.end(), static_cast<Type>(0));
|
||||
}
|
||||
|
||||
constexpr void Clear() noexcept
|
||||
constexpr void clear() noexcept
|
||||
{
|
||||
Set(0);
|
||||
set(static_cast<Type>(0));
|
||||
}
|
||||
|
||||
constexpr void Set(const Type& value) noexcept
|
||||
constexpr void set(const Type& value) noexcept
|
||||
{
|
||||
std::ranges::fill(m_data, value);
|
||||
}
|
||||
|
||||
// Operator overloading for multiplication with another Mat
|
||||
template<size_t OtherColumns>
|
||||
[[nodiscard]]
|
||||
template<size_t OtherColumns> [[nodiscard]]
|
||||
constexpr Mat<Rows, OtherColumns, Type, StoreType>
|
||||
operator*(const Mat<Columns, OtherColumns, Type, StoreType>& other) const
|
||||
{
|
||||
@@ -175,20 +169,19 @@ namespace omath
|
||||
{
|
||||
Type sum = 0;
|
||||
for (size_t k = 0; k < Columns; ++k)
|
||||
sum += At(i, k) * other.At(k, j);
|
||||
result.At(i, j) = sum;
|
||||
sum += at(i, k) * other.at(k, j);
|
||||
result.at(i, j) = sum;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
constexpr Mat& operator*=(const Type& f) noexcept
|
||||
{
|
||||
std::ranges::for_each(m_data, [&f](auto& val) {val *= f;});
|
||||
std::ranges::for_each(m_data, [&f](auto& val) { val *= f; });
|
||||
return *this;
|
||||
}
|
||||
|
||||
template<size_t OtherColumns>
|
||||
constexpr Mat<Rows, OtherColumns, Type, StoreType>
|
||||
template<size_t OtherColumns> constexpr Mat<Rows, OtherColumns, Type, StoreType>
|
||||
operator*=(const Mat<Columns, OtherColumns, Type, StoreType>& other)
|
||||
{
|
||||
return *this = *this * other;
|
||||
@@ -204,7 +197,7 @@ namespace omath
|
||||
|
||||
constexpr Mat& operator/=(const Type& value) noexcept
|
||||
{
|
||||
std::ranges::for_each(m_data, [&value](auto& val) {val /= value;});
|
||||
std::ranges::for_each(m_data, [&value](auto& val) { val /= value; });
|
||||
return *this;
|
||||
}
|
||||
|
||||
@@ -238,7 +231,7 @@ namespace omath
|
||||
Mat<Columns, Rows, Type, StoreType> transposed;
|
||||
for (size_t i = 0; i < Rows; ++i)
|
||||
for (size_t j = 0; j < Columns; ++j)
|
||||
transposed.At(j, i) = At(i, j);
|
||||
transposed.at(j, i) = at(i, j);
|
||||
|
||||
return transposed;
|
||||
}
|
||||
@@ -249,17 +242,17 @@ namespace omath
|
||||
static_assert(Rows == Columns, "Determinant is only defined for square matrices.");
|
||||
|
||||
if constexpr (Rows == 1)
|
||||
return At(0, 0);
|
||||
return at(0, 0);
|
||||
|
||||
if constexpr (Rows == 2)
|
||||
return At(0, 0) * At(1, 1) - At(0, 1) * At(1, 0);
|
||||
return at(0, 0) * at(1, 1) - at(0, 1) * at(1, 0);
|
||||
|
||||
if constexpr (Rows > 2)
|
||||
{
|
||||
Type det = 0;
|
||||
for (size_t column = 0; column < Columns; ++column)
|
||||
{
|
||||
const Type cofactor = At(0, column) * AlgComplement(0, column);
|
||||
const Type cofactor = at(0, column) * alg_complement(0, column);
|
||||
det += cofactor;
|
||||
}
|
||||
return det;
|
||||
@@ -268,9 +261,9 @@ namespace omath
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr Mat<Rows - 1, Columns - 1, Type, StoreType> Strip(const size_t row, const size_t column) const
|
||||
constexpr Mat<Rows - 1, Columns - 1, Type, StoreType> strip(const size_t row, const size_t column) const
|
||||
{
|
||||
static_assert(Rows-1 > 0 && Columns-1 > 0);
|
||||
static_assert(Rows - 1 > 0 && Columns - 1 > 0);
|
||||
Mat<Rows - 1, Columns - 1, Type, StoreType> result;
|
||||
for (size_t i = 0, m = 0; i < Rows; ++i)
|
||||
{
|
||||
@@ -280,7 +273,7 @@ namespace omath
|
||||
{
|
||||
if (j == column)
|
||||
continue;
|
||||
result.At(m, n) = At(i, j);
|
||||
result.at(m, n) = at(i, j);
|
||||
++n;
|
||||
}
|
||||
++m;
|
||||
@@ -289,32 +282,32 @@ namespace omath
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr Type Minor(const size_t row, const size_t column) const
|
||||
constexpr Type minor(const size_t row, const size_t column) const
|
||||
{
|
||||
return Strip(row, column).Determinant();
|
||||
return strip(row, column).Determinant();
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr Type AlgComplement(const size_t row, const size_t column) const
|
||||
constexpr Type alg_complement(const size_t row, const size_t column) const
|
||||
{
|
||||
const auto minor = Minor(row, column);
|
||||
return (row + column + 2) % 2 == 0 ? minor: -minor;
|
||||
const auto minor_value = minor(row, column);
|
||||
return (row + column + 2) % 2 == 0 ? minor_value : -minor_value;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr const std::array<Type, Rows * Columns>& RawArray() const
|
||||
constexpr const std::array<Type, Rows * Columns>& raw_array() const
|
||||
{
|
||||
return m_data;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr std::array<Type, Rows * Columns>& RawArray()
|
||||
constexpr std::array<Type, Rows * Columns>& raw_array()
|
||||
{
|
||||
return m_data;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
std::string ToString() const noexcept
|
||||
std::string to_string() const noexcept
|
||||
{
|
||||
std::ostringstream oss;
|
||||
oss << "[[";
|
||||
@@ -326,7 +319,7 @@ namespace omath
|
||||
|
||||
for (size_t j = 0; j < Columns; ++j)
|
||||
{
|
||||
oss << std::setw(9) << std::fixed << std::setprecision(3) << At(i, j);
|
||||
oss << std::setw(9) << std::fixed << std::setprecision(3) << at(i, j);
|
||||
if (j != Columns - 1)
|
||||
oss << ", ";
|
||||
}
|
||||
@@ -349,18 +342,18 @@ namespace omath
|
||||
|
||||
// Static methods that return fixed-size matrices
|
||||
[[nodiscard]]
|
||||
constexpr static Mat<4, 4> ToScreenMat(const Type& screenWidth, const Type& screenHeight) noexcept
|
||||
constexpr static Mat<4, 4> to_screen_mat(const Type& screen_width, const Type& screen_height) noexcept
|
||||
{
|
||||
return {
|
||||
{screenWidth / 2, 0, 0, 0},
|
||||
{0, -screenHeight / 2, 0, 0},
|
||||
{screen_width / 2, 0, 0, 0},
|
||||
{0, -screen_height / 2, 0, 0},
|
||||
{0, 0, 1, 0},
|
||||
{screenWidth / 2, screenHeight / 2, 0, 1},
|
||||
{screen_width / 2, screen_height / 2, 0, 1},
|
||||
};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr std::optional<Mat> Inverted() const
|
||||
constexpr std::optional<Mat> inverted() const
|
||||
{
|
||||
const auto det = Determinant();
|
||||
|
||||
@@ -372,33 +365,32 @@ namespace omath
|
||||
|
||||
for (std::size_t row = 0; row < Rows; row++)
|
||||
for (std::size_t column = 0; column < Rows; column++)
|
||||
result.At(row, column) = transposed.AlgComplement(row, column);
|
||||
result.at(row, column) = transposed.alg_complement(row, column);
|
||||
|
||||
result /= det;
|
||||
|
||||
return {result};
|
||||
}
|
||||
|
||||
private:
|
||||
std::array<Type, Rows * Columns> m_data;
|
||||
};
|
||||
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||
[[nodiscard]]
|
||||
constexpr static Mat<1, 4, Type, St> MatRowFromVector(const Vector3<Type>& vector) noexcept
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> [[nodiscard]]
|
||||
constexpr static Mat<1, 4, Type, St> mat_row_from_vector(const Vector3<Type>& vector) noexcept
|
||||
{
|
||||
return {{vector.x, vector.y, vector.z, 1}};
|
||||
}
|
||||
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||
[[nodiscard]]
|
||||
constexpr static Mat<4, 1, Type, St> MatColumnFromVector(const Vector3<Type>& vector) noexcept
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> [[nodiscard]]
|
||||
constexpr static Mat<4, 1, Type, St> mat_column_from_vector(const Vector3<Type>& vector) noexcept
|
||||
{
|
||||
return {{vector.x}, {vector.y}, {vector.z}, {1}};
|
||||
}
|
||||
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||
[[nodiscard]]
|
||||
constexpr Mat<4, 4, Type, St> MatTranslation(const Vector3<Type>& diff) noexcept
|
||||
constexpr Mat<4, 4, Type, St> mat_translation(const Vector3<Type>& diff) noexcept
|
||||
{
|
||||
return
|
||||
{
|
||||
@@ -411,38 +403,38 @@ namespace omath
|
||||
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle>
|
||||
[[nodiscard]]
|
||||
Mat<4, 4, Type, St> MatRotationAxisX(const Angle& angle) noexcept
|
||||
Mat<4, 4, Type, St> mat_rotation_axis_x(const Angle& angle) noexcept
|
||||
{
|
||||
return
|
||||
{
|
||||
{1, 0, 0, 0},
|
||||
{0, angle.Cos(), -angle.Sin(), 0},
|
||||
{0, angle.Sin(), angle.Cos(), 0},
|
||||
{0, angle.cos(), -angle.sin(), 0},
|
||||
{0, angle.sin(), angle.cos(), 0},
|
||||
{0, 0, 0, 1}
|
||||
};
|
||||
}
|
||||
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle>
|
||||
[[nodiscard]]
|
||||
Mat<4, 4, Type, St> MatRotationAxisY(const Angle& angle) noexcept
|
||||
Mat<4, 4, Type, St> mat_rotation_axis_y(const Angle& angle) noexcept
|
||||
{
|
||||
return
|
||||
{
|
||||
{angle.Cos(), 0, angle.Sin(), 0},
|
||||
{angle.cos(), 0, angle.sin(), 0},
|
||||
{0 , 1, 0, 0},
|
||||
{-angle.Sin(), 0, angle.Cos(), 0},
|
||||
{-angle.sin(), 0, angle.cos(), 0},
|
||||
{0 , 0, 0, 1}
|
||||
};
|
||||
}
|
||||
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle>
|
||||
[[nodiscard]]
|
||||
Mat<4, 4, Type, St> MatRotationAxisZ(const Angle& angle) noexcept
|
||||
Mat<4, 4, Type, St> mat_rotation_axis_z(const Angle& angle) noexcept
|
||||
{
|
||||
return
|
||||
{
|
||||
{angle.Cos(), -angle.Sin(), 0, 0},
|
||||
{angle.Sin(), angle.Cos(), 0, 0},
|
||||
{angle.cos(), -angle.sin(), 0, 0},
|
||||
{angle.sin(), angle.cos(), 0, 0},
|
||||
{ 0, 0, 1, 0},
|
||||
{ 0, 0, 0, 1},
|
||||
};
|
||||
@@ -450,8 +442,8 @@ namespace omath
|
||||
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||
[[nodiscard]]
|
||||
static Mat<4, 4, Type, St> MatCameraView(const Vector3<Type>& forward, const Vector3<Type>& right,
|
||||
const Vector3<Type>& up, const Vector3<Type>& cameraOrigin) noexcept
|
||||
static Mat<4, 4, Type, St> mat_camera_view(const Vector3<Type>& forward, const Vector3<Type>& right,
|
||||
const Vector3<Type>& up, const Vector3<Type>& camera_origin) noexcept
|
||||
{
|
||||
return Mat<4, 4, Type, St>
|
||||
{
|
||||
@@ -460,31 +452,31 @@ namespace omath
|
||||
{forward.x, forward.y, forward.z, 0},
|
||||
{0, 0, 0, 1},
|
||||
|
||||
} * MatTranslation<Type, St>(-cameraOrigin);
|
||||
} * mat_translation<Type, St>(-camera_origin);
|
||||
}
|
||||
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||
[[nodiscard]]
|
||||
Mat<4, 4, Type, St> MatPerspectiveLeftHanded(const float fieldOfView, const float aspectRatio, const float near,
|
||||
const float far) noexcept
|
||||
Mat<4, 4, Type, St> mat_perspective_left_handed(const float field_of_view, const float aspect_ratio,
|
||||
const float near, const float far) noexcept
|
||||
{
|
||||
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f);
|
||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
|
||||
|
||||
return {{1.f / (aspectRatio * fovHalfTan), 0.f, 0.f, 0.f},
|
||||
{0.f, 1.f / fovHalfTan, 0.f, 0.f},
|
||||
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||
{0.f, 0.f, (far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
||||
{0.f, 0.f, 1.f, 0.f}};
|
||||
}
|
||||
|
||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||
[[nodiscard]]
|
||||
Mat<4, 4, Type, St> MatPerspectiveRightHanded(const float fieldOfView, const float aspectRatio, const float near,
|
||||
const float far) noexcept
|
||||
Mat<4, 4, Type, St> mat_perspective_right_handed(const float field_of_view, const float aspect_ratio,
|
||||
const float near, const float far) noexcept
|
||||
{
|
||||
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f);
|
||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
|
||||
|
||||
return {{1.f / (aspectRatio * fovHalfTan), 0.f, 0.f, 0.f},
|
||||
{0.f, 1.f / fovHalfTan, 0.f, 0.f},
|
||||
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||
{0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
||||
{0.f, 0.f, -1.f, 0.f}};
|
||||
}
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#pragma once
|
||||
#include "omath/vector3.hpp"
|
||||
#include <initializer_list>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include "omath/vector3.hpp"
|
||||
|
||||
namespace omath
|
||||
{
|
||||
@@ -16,51 +16,51 @@ namespace omath
|
||||
Matrix(const std::initializer_list<std::initializer_list<float>>& rows);
|
||||
|
||||
[[nodiscard]]
|
||||
static Matrix ToScreenMatrix(float screenWidth, float screenHeight);
|
||||
static Matrix to_screen_matrix(float screen_width, float screen_height);
|
||||
|
||||
[[nodiscard]]
|
||||
static Matrix TranslationMatrix(const Vector3<float>& diff);
|
||||
static Matrix translation_matrix(const Vector3<float>& diff);
|
||||
|
||||
[[nodiscard]]
|
||||
static Matrix OrientationMatrix(const Vector3<float>& forward, const Vector3<float>& right, const Vector3<float>& up);
|
||||
static Matrix orientation_matrix(const Vector3<float>& forward, const Vector3<float>& right,
|
||||
const Vector3<float>& up);
|
||||
|
||||
[[nodiscard]]
|
||||
static Matrix ProjectionMatrix(float fieldOfView, float aspectRatio, float near, float far);
|
||||
static Matrix projection_matrix(float field_of_view, float aspect_ratio, float near, float far);
|
||||
|
||||
Matrix(const Matrix& other);
|
||||
|
||||
Matrix(size_t rows, size_t columns, const float* pRaw);
|
||||
Matrix(size_t rows, size_t columns, const float* raw_data);
|
||||
|
||||
Matrix(Matrix&& other) noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
size_t RowCount() const noexcept;
|
||||
|
||||
size_t row_count() const noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
float& operator[](size_t row, size_t column);
|
||||
|
||||
[[nodiscard]]
|
||||
size_t ColumnsCount() const noexcept;
|
||||
size_t columns_count() const noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
std::pair<size_t, size_t> Size() const noexcept;
|
||||
std::pair<size_t, size_t> size() const noexcept;
|
||||
|
||||
[[nodiscard]]
|
||||
float& At(size_t iRow, size_t iCol);
|
||||
float& at(size_t row, size_t col);
|
||||
|
||||
[[nodiscard]]
|
||||
float Sum();
|
||||
float sum();
|
||||
|
||||
void SetDataFromRaw(const float* pRawMatrix);
|
||||
void set_data_from_raw(const float* raw_matrix);
|
||||
|
||||
[[nodiscard]]
|
||||
Matrix Transpose() const;
|
||||
Matrix transpose() const;
|
||||
|
||||
void Set(float val);
|
||||
void set(float val);
|
||||
|
||||
[[nodiscard]]
|
||||
const float& At(size_t iRow, size_t iCol) const;
|
||||
const float& at(size_t row, size_t col) const;
|
||||
|
||||
Matrix operator*(const Matrix& other) const;
|
||||
|
||||
@@ -72,22 +72,22 @@ namespace omath
|
||||
|
||||
Matrix& operator/=(float f);
|
||||
|
||||
void Clear();
|
||||
void clear();
|
||||
|
||||
[[nodiscard]]
|
||||
Matrix Strip(size_t row, size_t column) const;
|
||||
Matrix strip(size_t row, size_t column) const;
|
||||
|
||||
[[nodiscard]]
|
||||
float Minor(size_t i, size_t j) const;
|
||||
float minor(size_t i, size_t j) const;
|
||||
|
||||
[[nodiscard]]
|
||||
float AlgComplement(size_t i, size_t j) const;
|
||||
float alg_complement(size_t i, size_t j) const;
|
||||
|
||||
[[nodiscard]]
|
||||
float Determinant() const;
|
||||
float determinant() const;
|
||||
|
||||
[[nodiscard]]
|
||||
const float* Raw() const;
|
||||
const float* raw() const;
|
||||
|
||||
Matrix& operator=(const Matrix& other);
|
||||
|
||||
@@ -96,7 +96,7 @@ namespace omath
|
||||
Matrix operator/(float f) const;
|
||||
|
||||
[[nodiscard]]
|
||||
std::string ToString() const;
|
||||
std::string to_string() const;
|
||||
|
||||
~Matrix();
|
||||
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include <vector>
|
||||
#include "omath/pathfinding/navigation_mesh.hpp"
|
||||
#include "omath/vector3.hpp"
|
||||
#include <vector>
|
||||
|
||||
namespace omath::pathfinding
|
||||
{
|
||||
@@ -14,17 +14,17 @@ namespace omath::pathfinding
|
||||
{
|
||||
public:
|
||||
[[nodiscard]]
|
||||
static std::vector<Vector3<float>> FindPath(const Vector3<float>& start, const Vector3<float>& end,
|
||||
const NavigationMesh& navMesh);
|
||||
static std::vector<Vector3<float>> find_path(const Vector3<float>& start, const Vector3<float>& end,
|
||||
const NavigationMesh& nav_mesh);
|
||||
|
||||
private:
|
||||
[[nodiscard]]
|
||||
static std::vector<Vector3<float>>
|
||||
ReconstructFinalPath(const std::unordered_map<Vector3<float>, PathNode>& closedList,
|
||||
const Vector3<float>& current);
|
||||
reconstruct_final_path(const std::unordered_map<Vector3<float>, PathNode>& closed_list,
|
||||
const Vector3<float>& current);
|
||||
|
||||
[[nodiscard]]
|
||||
static auto GetPerfectNode(const std::unordered_map<Vector3<float>, PathNode>& openList,
|
||||
const Vector3<float>& endVertex);
|
||||
static auto get_perfect_node(const std::unordered_map<Vector3<float>, PathNode>& open_list,
|
||||
const Vector3<float>& endVertex);
|
||||
};
|
||||
} // namespace omath::pathfinding
|
||||
|
||||
@@ -4,10 +4,10 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "omath/vector3.hpp"
|
||||
#include <expected>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "omath/vector3.hpp"
|
||||
|
||||
namespace omath::pathfinding
|
||||
{
|
||||
@@ -21,18 +21,18 @@ namespace omath::pathfinding
|
||||
{
|
||||
public:
|
||||
[[nodiscard]]
|
||||
std::expected<Vector3<float>, std::string> GetClosestVertex(const Vector3<float>& point) const;
|
||||
std::expected<Vector3<float>, std::string> get_closest_vertex(const Vector3<float>& point) const;
|
||||
|
||||
[[nodiscard]]
|
||||
const std::vector<Vector3<float>>& GetNeighbors(const Vector3<float>& vertex) const;
|
||||
const std::vector<Vector3<float>>& get_neighbors(const Vector3<float>& vertex) const;
|
||||
|
||||
[[nodiscard]]
|
||||
bool Empty() const;
|
||||
bool empty() const;
|
||||
|
||||
[[nodiscard]] std::vector<uint8_t> Serialize() const;
|
||||
[[nodiscard]] std::vector<uint8_t> serialize() const;
|
||||
|
||||
void Deserialize(const std::vector<uint8_t>& raw);
|
||||
void deserialize(const std::vector<uint8_t>& raw);
|
||||
|
||||
std::unordered_map<Vector3<float>, std::vector<Vector3<float>>> m_verTextMap;
|
||||
std::unordered_map<Vector3<float>, std::vector<Vector3<float>>> m_vertex_map;
|
||||
};
|
||||
} // namespace omath::pathfinding
|
||||
|
||||
@@ -6,15 +6,14 @@
|
||||
#include "omath/projectile_prediction/target.hpp"
|
||||
#include "omath/vector3.hpp"
|
||||
|
||||
|
||||
namespace omath::projectile_prediction
|
||||
{
|
||||
class ProjPredEngine
|
||||
{
|
||||
public:
|
||||
[[nodiscard]]
|
||||
virtual std::optional<Vector3<float>> MaybeCalculateAimPoint(const Projectile& projectile,
|
||||
const Target& target) const = 0;
|
||||
virtual std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile,
|
||||
const Target& target) const = 0;
|
||||
virtual ~ProjPredEngine() = default;
|
||||
};
|
||||
} // namespace omath::projectile_prediction
|
||||
|
||||
@@ -6,21 +6,23 @@
|
||||
|
||||
namespace omath::projectile_prediction
|
||||
{
|
||||
class ProjPredEngineAVX2 final : public ProjPredEngine
|
||||
class ProjPredEngineAvx2 final : public ProjPredEngine
|
||||
{
|
||||
public:
|
||||
[[nodiscard]] std::optional<Vector3<float>> MaybeCalculateAimPoint(const Projectile& projectile,
|
||||
const Target& target) const override;
|
||||
[[nodiscard]] std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile,
|
||||
const Target& target) const override;
|
||||
|
||||
|
||||
ProjPredEngineAVX2(float gravityConstant, float simulationTimeStep, float maximumSimulationTime);
|
||||
~ProjPredEngineAVX2() override = default;
|
||||
ProjPredEngineAvx2(float gravity_constant, float simulation_time_step, float maximum_simulation_time);
|
||||
~ProjPredEngineAvx2() override = default;
|
||||
|
||||
private:
|
||||
[[nodiscard]] static std::optional<float> CalculatePitch(const Vector3<float>& projOrigin, const Vector3<float>& targetPos,
|
||||
float bulletGravity, float v0, float time);
|
||||
const float m_gravityConstant;
|
||||
const float m_simulationTimeStep;
|
||||
const float m_maximumSimulationTime;
|
||||
[[nodiscard]] static std::optional<float> calculate_pitch(const Vector3<float>& proj_origin,
|
||||
const Vector3<float>& target_pos,
|
||||
float bullet_gravity, float v0, float time);
|
||||
|
||||
// We use [[maybe_unused]] here since AVX2 is not available for ARM and ARM64 CPU
|
||||
[[maybe_unused]] const float m_gravity_constant;
|
||||
[[maybe_unused]] const float m_simulation_time_step;
|
||||
[[maybe_unused]] const float m_maximum_simulation_time;
|
||||
};
|
||||
} // namespace omath::projectile_prediction
|
||||
|
||||
@@ -4,38 +4,36 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <optional>
|
||||
#include "omath/projectile_prediction/proj_pred_engine.hpp"
|
||||
#include "omath/projectile_prediction/projectile.hpp"
|
||||
#include "omath/projectile_prediction/target.hpp"
|
||||
#include "omath/vector3.hpp"
|
||||
|
||||
#include <optional>
|
||||
|
||||
namespace omath::projectile_prediction
|
||||
{
|
||||
class ProjPredEngineLegacy final : public ProjPredEngine
|
||||
{
|
||||
public:
|
||||
explicit ProjPredEngineLegacy(float gravityConstant, float simulationTimeStep, float maximumSimulationTime,
|
||||
float distanceTolerance);
|
||||
explicit ProjPredEngineLegacy(float gravity_constant, float simulation_time_step, float maximum_simulation_time,
|
||||
float distance_tolerance);
|
||||
|
||||
[[nodiscard]]
|
||||
std::optional<Vector3<float>> MaybeCalculateAimPoint(const Projectile& projectile,
|
||||
const Target& target) const override;
|
||||
std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile,
|
||||
const Target& target) const override;
|
||||
|
||||
private:
|
||||
const float m_gravityConstant;
|
||||
const float m_simulationTimeStep;
|
||||
const float m_maximumSimulationTime;
|
||||
const float m_distanceTolerance;
|
||||
const float m_gravity_constant;
|
||||
const float m_simulation_time_step;
|
||||
const float m_maximum_simulation_time;
|
||||
const float m_distance_tolerance;
|
||||
|
||||
[[nodiscard]]
|
||||
std::optional<float> MaybeCalculateProjectileLaunchPitchAngle(const Projectile& projectile,
|
||||
const Vector3<float>& targetPosition) const;
|
||||
|
||||
std::optional<float> maybe_calculate_projectile_launch_pitch_angle(const Projectile& projectile,
|
||||
const Vector3<float>& target_position) const;
|
||||
|
||||
[[nodiscard]]
|
||||
bool IsProjectileReachedTarget(const Vector3<float>& targetPosition, const Projectile& projectile, float pitch,
|
||||
float time) const;
|
||||
bool is_projectile_reached_target(const Vector3<float>& target_position, const Projectile& projectile,
|
||||
float pitch, float time) const;
|
||||
};
|
||||
} // namespace omath::projectile_prediction
|
||||
|
||||
@@ -10,12 +10,11 @@ namespace omath::projectile_prediction
|
||||
class Projectile final
|
||||
{
|
||||
public:
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> PredictPosition(float pitch, float yaw, float time, float gravity) const;
|
||||
Vector3<float> predict_position(float pitch, float yaw, float time, float gravity) const;
|
||||
|
||||
Vector3<float> m_origin;
|
||||
float m_launchSpeed{};
|
||||
float m_gravityScale{};
|
||||
float m_launch_speed{};
|
||||
float m_gravity_scale{};
|
||||
};
|
||||
}
|
||||
} // namespace omath::projectile_prediction
|
||||
@@ -10,13 +10,12 @@ namespace omath::projectile_prediction
|
||||
class Target final
|
||||
{
|
||||
public:
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr Vector3<float> PredictPosition(const float time, const float gravity) const
|
||||
constexpr Vector3<float> predict_position(const float time, const float gravity) const
|
||||
{
|
||||
auto predicted = m_origin + m_velocity * time;
|
||||
|
||||
if (m_isAirborne)
|
||||
if (m_is_airborne)
|
||||
predicted.z -= gravity * std::pow(time, 2.f) * 0.5f;
|
||||
|
||||
return predicted;
|
||||
@@ -24,6 +23,6 @@ namespace omath::projectile_prediction
|
||||
|
||||
Vector3<float> m_origin;
|
||||
Vector3<float> m_velocity;
|
||||
bool m_isAirborne{};
|
||||
bool m_is_airborne{};
|
||||
};
|
||||
}
|
||||
} // namespace omath::projectile_prediction
|
||||
@@ -4,12 +4,12 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "omath/projection/error_codes.hpp"
|
||||
#include <expected>
|
||||
#include <omath/angle.hpp>
|
||||
#include <omath/mat.hpp>
|
||||
#include <omath/vector3.hpp>
|
||||
#include <type_traits>
|
||||
#include "omath/projection/error_codes.hpp"
|
||||
|
||||
namespace omath::projection
|
||||
{
|
||||
@@ -26,156 +26,149 @@ namespace omath::projection
|
||||
};
|
||||
using FieldOfView = Angle<float, 0.f, 180.f, AngleFlags::Clamped>;
|
||||
|
||||
template<class Mat4x4Type, class ViewAnglesType>
|
||||
template<class Mat4X4Type, class ViewAnglesType>
|
||||
class Camera
|
||||
{
|
||||
public:
|
||||
virtual ~Camera() = default;
|
||||
Camera(const Vector3<float>& position, const ViewAnglesType& viewAngles, const ViewPort& viewPort,
|
||||
const FieldOfView& fov, const float near, const float far) :
|
||||
m_viewPort(viewPort), m_fieldOfView(fov), m_farPlaneDistance(far), m_nearPlaneDistance(near),
|
||||
m_viewAngles(viewAngles), m_origin(position)
|
||||
Camera(const Vector3<float>& position, const ViewAnglesType& view_angles, const ViewPort& view_port,
|
||||
const FieldOfView& fov, const float near, const float far)
|
||||
: m_view_port(view_port), m_field_of_view(fov), m_far_plane_distance(far), m_near_plane_distance(near),
|
||||
m_view_angles(view_angles), m_origin(position)
|
||||
{
|
||||
}
|
||||
|
||||
protected:
|
||||
virtual void LookAt(const Vector3<float>& target) = 0;
|
||||
virtual void look_at(const Vector3<float>& target) = 0;
|
||||
|
||||
[[nodiscard]] virtual Mat4x4Type CalcViewMatrix() const = 0;
|
||||
[[nodiscard]] virtual Mat4X4Type calc_view_matrix() const = 0;
|
||||
|
||||
[[nodiscard]] virtual Mat4x4Type CalcProjectionMatrix() const = 0;
|
||||
[[nodiscard]] virtual Mat4X4Type calc_projection_matrix() const = 0;
|
||||
|
||||
[[nodiscard]] Mat4x4Type CalcViewProjectionMatrix() const
|
||||
[[nodiscard]] Mat4X4Type calc_view_projection_matrix() const
|
||||
{
|
||||
return CalcProjectionMatrix() * CalcViewMatrix();
|
||||
return calc_projection_matrix() * calc_view_matrix();
|
||||
}
|
||||
|
||||
public:
|
||||
[[nodiscard]] const Mat4x4Type& GetViewProjectionMatrix() const
|
||||
[[nodiscard]] const Mat4X4Type& get_view_projection_matrix() const
|
||||
{
|
||||
if (!m_viewProjectionMatrix.has_value())
|
||||
m_viewProjectionMatrix = CalcViewProjectionMatrix();
|
||||
if (!m_view_projection_matrix.has_value())
|
||||
m_view_projection_matrix = calc_view_projection_matrix();
|
||||
|
||||
return m_viewProjectionMatrix.value();
|
||||
return m_view_projection_matrix.value();
|
||||
}
|
||||
|
||||
void SetFieldOfView(const FieldOfView& fov)
|
||||
void set_field_of_view(const FieldOfView& fov)
|
||||
{
|
||||
m_fieldOfView = fov;
|
||||
m_viewProjectionMatrix = std::nullopt;
|
||||
m_field_of_view = fov;
|
||||
m_view_projection_matrix = std::nullopt;
|
||||
}
|
||||
|
||||
void SetNearPlane(const float near)
|
||||
void set_near_plane(const float near)
|
||||
{
|
||||
m_nearPlaneDistance = near;
|
||||
m_viewProjectionMatrix = std::nullopt;
|
||||
m_near_plane_distance = near;
|
||||
m_view_projection_matrix = std::nullopt;
|
||||
}
|
||||
|
||||
void SetFarPlane(const float far)
|
||||
void set_far_plane(const float far)
|
||||
{
|
||||
m_farPlaneDistance = far;
|
||||
m_viewProjectionMatrix = std::nullopt;
|
||||
m_far_plane_distance = far;
|
||||
m_view_projection_matrix = std::nullopt;
|
||||
}
|
||||
|
||||
void SetViewAngles(const ViewAnglesType& viewAngles)
|
||||
void set_view_angles(const ViewAnglesType& view_angles)
|
||||
{
|
||||
m_viewAngles = viewAngles;
|
||||
m_viewProjectionMatrix = std::nullopt;
|
||||
m_view_angles = view_angles;
|
||||
m_view_projection_matrix = std::nullopt;
|
||||
}
|
||||
|
||||
void SetOrigin(const Vector3<float>& origin)
|
||||
void set_origin(const Vector3<float>& origin)
|
||||
{
|
||||
m_origin = origin;
|
||||
m_viewProjectionMatrix = std::nullopt;
|
||||
m_view_projection_matrix = std::nullopt;
|
||||
}
|
||||
|
||||
void SetViewPort(const ViewPort& viewPort)
|
||||
void set_view_port(const ViewPort& view_port)
|
||||
{
|
||||
m_viewPort = viewPort;
|
||||
m_viewProjectionMatrix = std::nullopt;
|
||||
m_view_port = view_port;
|
||||
m_view_projection_matrix = std::nullopt;
|
||||
}
|
||||
|
||||
[[nodiscard]] const FieldOfView& GetFieldOfView() const
|
||||
[[nodiscard]] const FieldOfView& get_field_of_view() const
|
||||
{
|
||||
return m_fieldOfView;
|
||||
return m_field_of_view;
|
||||
}
|
||||
|
||||
[[nodiscard]] const float& GetNearPlane() const
|
||||
[[nodiscard]] const float& get_near_plane() const
|
||||
{
|
||||
return m_nearPlaneDistance;
|
||||
return m_near_plane_distance;
|
||||
}
|
||||
|
||||
[[nodiscard]] const float& GetFarPlane() const
|
||||
[[nodiscard]] const float& get_far_plane() const
|
||||
{
|
||||
return m_farPlaneDistance;
|
||||
return m_far_plane_distance;
|
||||
}
|
||||
|
||||
[[nodiscard]] const ViewAnglesType& GetViewAngles() const
|
||||
[[nodiscard]] const ViewAnglesType& get_view_angles() const
|
||||
{
|
||||
return m_viewAngles;
|
||||
return m_view_angles;
|
||||
}
|
||||
|
||||
[[nodiscard]] const Vector3<float>& GetOrigin() const
|
||||
[[nodiscard]] const Vector3<float>& get_origin() const
|
||||
{
|
||||
return m_origin;
|
||||
}
|
||||
|
||||
[[nodiscard]] std::expected<Vector3<float>, Error> WorldToScreen(const Vector3<float>& worldPosition) const
|
||||
[[nodiscard]] std::expected<Vector3<float>, Error> world_to_screen(const Vector3<float>& world_position) const
|
||||
{
|
||||
auto normalizedCords = WorldToViewPort(worldPosition);
|
||||
auto normalized_cords = world_to_view_port(world_position);
|
||||
|
||||
if (!normalizedCords.has_value())
|
||||
return std::unexpected{normalizedCords.error()};
|
||||
if (!normalized_cords.has_value())
|
||||
return std::unexpected{normalized_cords.error()};
|
||||
|
||||
|
||||
return NdcToScreenPosition(*normalizedCords);
|
||||
return ndc_to_screen_position(*normalized_cords);
|
||||
}
|
||||
|
||||
[[nodiscard]] std::expected<Vector3<float>, Error> WorldToViewPort(const Vector3<float>& worldPosition) const
|
||||
[[nodiscard]] std::expected<Vector3<float>, Error>
|
||||
world_to_view_port(const Vector3<float>& world_position) const
|
||||
{
|
||||
auto projected = GetViewProjectionMatrix() *
|
||||
MatColumnFromVector<float, Mat4x4Type::GetStoreOrdering()>(worldPosition);
|
||||
auto projected = get_view_projection_matrix()
|
||||
* mat_column_from_vector<float, Mat4X4Type::get_store_ordering()>(world_position);
|
||||
|
||||
if (projected.At(3, 0) == 0.0f)
|
||||
if (projected.at(3, 0) == 0.0f)
|
||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||
|
||||
projected /= projected.At(3, 0);
|
||||
projected /= projected.at(3, 0);
|
||||
|
||||
if (IsNdcOutOfBounds(projected))
|
||||
if (is_ndc_out_of_bounds(projected))
|
||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||
|
||||
return Vector3<float>{projected.At(0, 0), projected.At(1, 0), projected.At(2, 0)};
|
||||
return Vector3<float>{projected.at(0, 0), projected.at(1, 0), projected.at(2, 0)};
|
||||
}
|
||||
|
||||
protected:
|
||||
ViewPort m_viewPort{};
|
||||
Angle<float, 0.f, 180.f, AngleFlags::Clamped> m_fieldOfView;
|
||||
ViewPort m_view_port{};
|
||||
Angle<float, 0.f, 180.f, AngleFlags::Clamped> m_field_of_view;
|
||||
|
||||
mutable std::optional<Mat4x4Type> m_viewProjectionMatrix;
|
||||
mutable std::optional<Mat4X4Type> m_view_projection_matrix;
|
||||
|
||||
float m_farPlaneDistance;
|
||||
float m_nearPlaneDistance;
|
||||
float m_far_plane_distance;
|
||||
float m_near_plane_distance;
|
||||
|
||||
|
||||
ViewAnglesType m_viewAngles;
|
||||
ViewAnglesType m_view_angles;
|
||||
Vector3<float> m_origin;
|
||||
|
||||
private:
|
||||
template<class Type>
|
||||
[[nodiscard]]
|
||||
constexpr static bool IsNdcOutOfBounds(const Type& ndc)
|
||||
template<class Type> [[nodiscard]]
|
||||
constexpr static bool is_ndc_out_of_bounds(const Type& ndc)
|
||||
{
|
||||
return std::ranges::any_of(ndc.RawArray(), [](const auto& val) { return val < -1 || val > 1; });
|
||||
return std::ranges::any_of(ndc.raw_array(), [](const auto& val) { return val < -1 || val > 1; });
|
||||
}
|
||||
|
||||
[[nodiscard]] Vector3<float> NdcToScreenPosition(const Vector3<float>& ndc) const
|
||||
[[nodiscard]] Vector3<float> ndc_to_screen_position(const Vector3<float>& ndc) const
|
||||
{
|
||||
return
|
||||
{
|
||||
(ndc.x + 1.f) / 2.f * m_viewPort.m_width,
|
||||
(1.f - ndc.y) / 2.f * m_viewPort.m_height,
|
||||
ndc.z
|
||||
};
|
||||
return {(ndc.x + 1.f) / 2.f * m_view_port.m_width, (1.f - ndc.y) / 2.f * m_view_port.m_height, ndc.z};
|
||||
}
|
||||
};
|
||||
} // namespace omath::projection
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
|
||||
|
||||
namespace omath::projection
|
||||
{
|
||||
enum class Error : uint16_t
|
||||
|
||||
@@ -6,15 +6,14 @@
|
||||
|
||||
namespace omath
|
||||
{
|
||||
/*
|
||||
|\
|
||||
| \
|
||||
a | \ hypot
|
||||
| \
|
||||
-----
|
||||
b
|
||||
*/
|
||||
|
||||
/*
|
||||
|\
|
||||
| \
|
||||
a | \ hypot
|
||||
| \
|
||||
-----
|
||||
b
|
||||
*/
|
||||
|
||||
template<class Vector>
|
||||
class Triangle final
|
||||
@@ -31,52 +30,53 @@ namespace omath
|
||||
Vector3<float> m_vertex3;
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr Vector3<float> CalculateNormal() const
|
||||
constexpr Vector3<float> calculate_normal() const
|
||||
{
|
||||
const auto b = SideBVector();
|
||||
const auto a = SideAVector();
|
||||
return b.Cross(a).Normalized();
|
||||
const auto b = side_b_vector();
|
||||
const auto a = side_a_vector();
|
||||
|
||||
return b.cross(a).normalized();
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
float SideALength() const
|
||||
float side_a_length() const
|
||||
{
|
||||
return m_vertex1.DistTo(m_vertex2);
|
||||
return m_vertex1.distance_to(m_vertex2);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
float SideBLength() const
|
||||
float side_b_length() const
|
||||
{
|
||||
return m_vertex3.DistTo(m_vertex2);
|
||||
return m_vertex3.distance_to(m_vertex2);
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr Vector3<float> SideAVector() const
|
||||
constexpr Vector3<float> side_a_vector() const
|
||||
{
|
||||
return m_vertex1 - m_vertex2;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr float Hypot() const
|
||||
constexpr float hypot() const
|
||||
{
|
||||
return m_vertex1.DistTo(m_vertex3);
|
||||
return m_vertex1.distance_to(m_vertex3);
|
||||
}
|
||||
[[nodiscard]]
|
||||
constexpr bool IsRectangular() const
|
||||
constexpr bool is_rectangular() const
|
||||
{
|
||||
const auto sideA = SideALength();
|
||||
const auto sideB = SideBLength();
|
||||
const auto hypot = Hypot();
|
||||
const auto side_a = side_a_length();
|
||||
const auto side_b = side_b_length();
|
||||
const auto hypot_value = hypot();
|
||||
|
||||
return std::abs(sideA*sideA + sideB*sideB - hypot*hypot) <= 0.0001f;
|
||||
return std::abs(side_a * side_a + side_b * side_b - hypot_value * hypot_value) <= 0.0001f;
|
||||
}
|
||||
[[nodiscard]]
|
||||
constexpr Vector3<float> SideBVector() const
|
||||
constexpr Vector3<float> side_b_vector() const
|
||||
{
|
||||
return m_vertex3 - m_vertex2;
|
||||
}
|
||||
[[nodiscard]]
|
||||
constexpr Vector3<float> MidPoint() const
|
||||
constexpr Vector3<float> mid_point() const
|
||||
{
|
||||
return (m_vertex1 + m_vertex2 + m_vertex3) / 3;
|
||||
}
|
||||
|
||||
@@ -10,12 +10,11 @@
|
||||
#include <imgui.h>
|
||||
#endif
|
||||
|
||||
|
||||
namespace omath
|
||||
{
|
||||
|
||||
template<class Type>
|
||||
requires std::is_arithmetic_v<Type>
|
||||
requires std::is_arithmetic_v<Type>
|
||||
class Vector2
|
||||
{
|
||||
public:
|
||||
@@ -25,7 +24,7 @@ namespace omath
|
||||
// Constructors
|
||||
constexpr Vector2() = default;
|
||||
|
||||
constexpr Vector2(const Type& x, const Type& y) : x(x), y(y)
|
||||
constexpr Vector2(const Type& x, const Type& y): x(x), y(y)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -108,30 +107,30 @@ namespace omath
|
||||
}
|
||||
|
||||
// Basic vector operations
|
||||
[[nodiscard]] Type DistTo(const Vector2& vOther) const
|
||||
[[nodiscard]] Type distance_to(const Vector2& other) const
|
||||
{
|
||||
return std::sqrt(DistToSqr(vOther));
|
||||
return std::sqrt(distance_to_sqr(other));
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Type DistToSqr(const Vector2& vOther) const
|
||||
[[nodiscard]] constexpr Type distance_to_sqr(const Vector2& other) const
|
||||
{
|
||||
return (x - vOther.x) * (x - vOther.x) + (y - vOther.y) * (y - vOther.y);
|
||||
return (x - other.x) * (x - other.x) + (y - other.y) * (y - other.y);
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Type Dot(const Vector2& vOther) const
|
||||
[[nodiscard]] constexpr Type dot(const Vector2& other) const
|
||||
{
|
||||
return x * vOther.x + y * vOther.y;
|
||||
return x * other.x + y * other.y;
|
||||
}
|
||||
|
||||
#ifndef _MSC_VER
|
||||
[[nodiscard]] constexpr Type Length() const
|
||||
[[nodiscard]] constexpr Type length() const
|
||||
{
|
||||
return std::hypot(this->x, this->y);
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Vector2 Normalized() const
|
||||
[[nodiscard]] constexpr Vector2 normalized() const
|
||||
{
|
||||
const Type len = Length();
|
||||
const Type len = length();
|
||||
return len > 0.f ? *this / len : *this;
|
||||
}
|
||||
#else
|
||||
@@ -146,12 +145,12 @@ namespace omath
|
||||
return len > 0.f ? *this / len : *this;
|
||||
}
|
||||
#endif
|
||||
[[nodiscard]] constexpr Type LengthSqr() const
|
||||
[[nodiscard]] constexpr Type length_sqr() const
|
||||
{
|
||||
return x * x + y * y;
|
||||
}
|
||||
|
||||
constexpr Vector2& Abs()
|
||||
constexpr Vector2& abs()
|
||||
{
|
||||
// FIXME: Replace with std::abs, if it will become constexprable
|
||||
x = x < 0 ? -x : x;
|
||||
@@ -186,20 +185,20 @@ namespace omath
|
||||
}
|
||||
|
||||
// Sum of elements
|
||||
[[nodiscard]] constexpr Type Sum() const
|
||||
[[nodiscard]] constexpr Type sum() const
|
||||
{
|
||||
return x + y;
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr std::tuple<Type, Type> AsTuple() const
|
||||
constexpr std::tuple<Type, Type> as_tuple() const
|
||||
{
|
||||
return std::make_tuple(x, y);
|
||||
}
|
||||
|
||||
#ifdef OMATH_IMGUI_INTEGRATION
|
||||
[[nodiscard]]
|
||||
ImVec2 ToImVec2() const
|
||||
ImVec2 to_im_vec2() const
|
||||
{
|
||||
return {static_cast<float>(this->x), static_cast<float>(this->y)};
|
||||
}
|
||||
|
||||
@@ -4,11 +4,11 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "omath/angle.hpp"
|
||||
#include "omath/vector2.hpp"
|
||||
#include <cstdint>
|
||||
#include <expected>
|
||||
#include <functional>
|
||||
#include "omath/angle.hpp"
|
||||
#include "omath/vector2.hpp"
|
||||
|
||||
namespace omath
|
||||
{
|
||||
@@ -18,13 +18,16 @@ namespace omath
|
||||
IMPOSSIBLE_BETWEEN_ANGLE,
|
||||
};
|
||||
|
||||
template<class Type> requires std::is_arithmetic_v<Type>
|
||||
template<class Type>
|
||||
requires std::is_arithmetic_v<Type>
|
||||
class Vector3 : public Vector2<Type>
|
||||
{
|
||||
public:
|
||||
Type z = static_cast<Type>(0);
|
||||
constexpr Vector3(const Type& x, const Type& y, const Type& z) : Vector2<Type>(x, y), z(z) { }
|
||||
constexpr Vector3() : Vector2<Type>() {};
|
||||
constexpr Vector3(const Type& x, const Type& y, const Type& z): Vector2<Type>(x, y), z(z)
|
||||
{
|
||||
}
|
||||
constexpr Vector3(): Vector2<Type>() {};
|
||||
|
||||
[[nodiscard]] constexpr bool operator==(const Vector3& src) const
|
||||
{
|
||||
@@ -100,72 +103,71 @@ namespace omath
|
||||
return *this;
|
||||
}
|
||||
|
||||
constexpr Vector3& Abs()
|
||||
constexpr Vector3& abs()
|
||||
{
|
||||
Vector2<Type>::Abs();
|
||||
Vector2<Type>::abs();
|
||||
z = z < 0.f ? -z : z;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Type DistToSqr(const Vector3& vOther) const
|
||||
[[nodiscard]] constexpr Type distance_to_sqr(const Vector3& other) const
|
||||
{
|
||||
return (*this - vOther).LengthSqr();
|
||||
return (*this - other).length_sqr();
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Type Dot(const Vector3& vOther) const
|
||||
[[nodiscard]] constexpr Type dot(const Vector3& other) const
|
||||
{
|
||||
return Vector2<Type>::Dot(vOther) + z * vOther.z;
|
||||
return Vector2<Type>::dot(other) + z * other.z;
|
||||
}
|
||||
|
||||
#ifndef _MSC_VER
|
||||
[[nodiscard]] constexpr Type Length() const
|
||||
[[nodiscard]] constexpr Type length() const
|
||||
{
|
||||
return std::hypot(this->x, this->y, z);
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Type Length2D() const
|
||||
[[nodiscard]] constexpr Type length_2d() const
|
||||
{
|
||||
return Vector2<Type>::Length();
|
||||
return Vector2<Type>::length();
|
||||
}
|
||||
[[nodiscard]] Type DistTo(const Vector3& vOther) const
|
||||
[[nodiscard]] Type distance_to(const Vector3& other) const
|
||||
{
|
||||
return (*this - vOther).Length();
|
||||
return (*this - other).length();
|
||||
}
|
||||
[[nodiscard]] constexpr Vector3 Normalized() const
|
||||
[[nodiscard]] constexpr Vector3 normalized() const
|
||||
{
|
||||
const Type length = this->Length();
|
||||
const Type length_value = this->length();
|
||||
|
||||
return length != 0 ? *this / length : *this;
|
||||
return length_value != 0 ? *this / length_value : *this;
|
||||
}
|
||||
#else
|
||||
[[nodiscard]] Type Length() const
|
||||
[[nodiscard]] Type length() const
|
||||
{
|
||||
return std::hypot(this->x, this->y, z);
|
||||
}
|
||||
|
||||
[[nodiscard]] Vector3 Normalized() const
|
||||
[[nodiscard]] Vector3 normalized() const
|
||||
{
|
||||
const Type length = this->Length();
|
||||
|
||||
return length != 0 ? *this / length : *this;
|
||||
}
|
||||
|
||||
[[nodiscard]] Type Length2D() const
|
||||
[[nodiscard]] Type length_2d() const
|
||||
{
|
||||
return Vector2<Type>::Length();
|
||||
}
|
||||
|
||||
[[nodiscard]] Type DistTo(const Vector3& vOther) const
|
||||
[[nodiscard]] Type distance_to(const Vector3& vOther) const
|
||||
{
|
||||
return (*this - vOther).Length();
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
[[nodiscard]] constexpr Type LengthSqr() const
|
||||
[[nodiscard]] constexpr Type length_sqr() const
|
||||
{
|
||||
return Vector2<Type>::LengthSqr() + z * z;
|
||||
return Vector2<Type>::length_sqr() + z * z;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Vector3 operator-() const
|
||||
@@ -203,79 +205,69 @@ namespace omath
|
||||
return {this->x / v.x, this->y / v.y, z / v.z};
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Vector3 Cross(const Vector3 &v) const
|
||||
[[nodiscard]] constexpr Vector3 cross(const Vector3& v) const
|
||||
{
|
||||
return
|
||||
{
|
||||
this->y * v.z - z * v.y,
|
||||
z * v.x - this->x * v.z,
|
||||
this->x * v.y - this->y * v.x
|
||||
};
|
||||
return {this->y * v.z - z * v.y, z * v.x - this->x * v.z, this->x * v.y - this->y * v.x};
|
||||
}
|
||||
[[nodiscard]] constexpr Type Sum() const
|
||||
[[nodiscard]] constexpr Type sum() const
|
||||
{
|
||||
return Sum2D() + z;
|
||||
return sum_2d() + z;
|
||||
}
|
||||
|
||||
[[nodiscard]] std::expected<Angle<float, 0.f, 180.f, AngleFlags::Clamped>, Vector3Error>
|
||||
AngleBetween(const Vector3& other) const
|
||||
angle_between(const Vector3& other) const
|
||||
{
|
||||
const auto bottom = Length() * other.Length();
|
||||
const auto bottom = length() * other.length();
|
||||
|
||||
if (bottom == 0.f)
|
||||
return std::unexpected(Vector3Error::IMPOSSIBLE_BETWEEN_ANGLE);
|
||||
|
||||
return Angle<float, 0.f, 180.f, AngleFlags::Clamped>::FromRadians(std::acos(Dot(other) / bottom));
|
||||
return Angle<float, 0.f, 180.f, AngleFlags::Clamped>::from_radians(std::acos(dot(other) / bottom));
|
||||
}
|
||||
|
||||
[[nodiscard]] bool IsPerpendicular(const Vector3& other) const
|
||||
[[nodiscard]] bool is_perpendicular(const Vector3& other) const
|
||||
{
|
||||
if (const auto angle = AngleBetween(other))
|
||||
return angle->AsDegrees() == 90.f;
|
||||
if (const auto angle = angle_between(other))
|
||||
return angle->as_degrees() == 90.f;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Type Sum2D() const
|
||||
[[nodiscard]] constexpr Type sum_2d() const
|
||||
{
|
||||
return Vector2<Type>::Sum();
|
||||
return Vector2<Type>::sum();
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr std::tuple<Type, Type, Type> AsTuple() const
|
||||
[[nodiscard]] constexpr std::tuple<Type, Type, Type> as_tuple() const
|
||||
{
|
||||
return std::make_tuple(this->x, this->y, z);
|
||||
}
|
||||
|
||||
[[nodiscard]] Vector3 ViewAngleTo(const Vector3 &other) const
|
||||
[[nodiscard]] Vector3 view_angle_to(const Vector3& other) const
|
||||
{
|
||||
const float distance = DistTo(other);
|
||||
const float distance = distance_to(other);
|
||||
const auto delta = other - *this;
|
||||
|
||||
return
|
||||
{
|
||||
angles::RadiansToDegrees(std::asin(delta.z / distance)),
|
||||
angles::RadiansToDegrees(std::atan2(delta.y, delta.x)),
|
||||
0
|
||||
};
|
||||
return {angles::radians_to_degrees(std::asin(delta.z / distance)),
|
||||
angles::radians_to_degrees(std::atan2(delta.y, delta.x)), 0};
|
||||
}
|
||||
};
|
||||
}
|
||||
} // namespace omath
|
||||
// ReSharper disable once CppRedundantNamespaceDefinition
|
||||
namespace std
|
||||
{
|
||||
template<>
|
||||
struct hash<omath::Vector3<float>>
|
||||
template<> struct hash<omath::Vector3<float>>
|
||||
{
|
||||
std::size_t operator()(const omath::Vector3<float>& vec) const noexcept
|
||||
{
|
||||
std::size_t hash = 0;
|
||||
constexpr std::hash<float> hasher;
|
||||
|
||||
hash ^= hasher(vec.x) + 0x9e3779b9 + (hash<<6) + (hash>>2);
|
||||
hash ^= hasher(vec.y) + 0x9e3779b9 + (hash<<6) + (hash>>2);
|
||||
hash ^= hasher(vec.z) + 0x9e3779b9 + (hash<<6) + (hash>>2);
|
||||
hash ^= hasher(vec.x) + 0x9e3779b9 + (hash << 6) + (hash >> 2);
|
||||
hash ^= hasher(vec.y) + 0x9e3779b9 + (hash << 6) + (hash >> 2);
|
||||
hash ^= hasher(vec.z) + 0x9e3779b9 + (hash << 6) + (hash >> 2);
|
||||
|
||||
return hash;
|
||||
}
|
||||
};
|
||||
}
|
||||
} // namespace std
|
||||
|
||||
@@ -6,17 +6,18 @@
|
||||
#include <algorithm>
|
||||
#include <omath/vector3.hpp>
|
||||
|
||||
|
||||
namespace omath
|
||||
{
|
||||
template <class Type>
|
||||
template<class Type>
|
||||
class Vector4 : public Vector3<Type>
|
||||
{
|
||||
public:
|
||||
Type w;
|
||||
|
||||
constexpr Vector4(const Type& x, const Type& y, const Type& z, const Type& w) : Vector3<Type>(x, y, z), w(w) {}
|
||||
constexpr Vector4() : Vector3<Type>(), w(0) {};
|
||||
constexpr Vector4(const Type& x, const Type& y, const Type& z, const Type& w): Vector3<Type>(x, y, z), w(w)
|
||||
{
|
||||
}
|
||||
constexpr Vector4(): Vector3<Type>(), w(0) {};
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr bool operator==(const Vector4& src) const
|
||||
@@ -77,29 +78,29 @@ namespace omath
|
||||
return *this;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Type LengthSqr() const
|
||||
[[nodiscard]] constexpr Type length_sqr() const
|
||||
{
|
||||
return Vector3<Type>::LengthSqr() + w * w;
|
||||
return Vector3<Type>::length_sqr() + w * w;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Type Dot(const Vector4& vOther) const
|
||||
[[nodiscard]] constexpr Type dot(const Vector4& other) const
|
||||
{
|
||||
return Vector3<Type>::Dot(vOther) + w * vOther.w;
|
||||
return Vector3<Type>::dot(other) + w * other.w;
|
||||
}
|
||||
|
||||
[[nodiscard]] Vector3<Type> Length() const
|
||||
[[nodiscard]] Vector3<Type> length() const
|
||||
{
|
||||
return std::sqrt(LengthSqr());
|
||||
return std::sqrt(length_sqr());
|
||||
}
|
||||
|
||||
constexpr Vector4& Abs()
|
||||
constexpr Vector4& abs()
|
||||
{
|
||||
Vector3<Type>::Abs();
|
||||
Vector3<Type>::abs();
|
||||
w = w < 0.f ? -w : w;
|
||||
|
||||
return *this;
|
||||
}
|
||||
constexpr Vector4& Clamp(const Type& min, const Type& max)
|
||||
constexpr Vector4& clamp(const Type& min, const Type& max)
|
||||
{
|
||||
this->x = std::clamp(this->x, min, max);
|
||||
this->y = std::clamp(this->y, min, max);
|
||||
@@ -151,23 +152,22 @@ namespace omath
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
constexpr Type Sum() const
|
||||
constexpr Type sum() const
|
||||
{
|
||||
return Vector3<Type>::Sum() + w;
|
||||
return Vector3<Type>::sum() + w;
|
||||
}
|
||||
|
||||
#ifdef OMATH_IMGUI_INTEGRATION
|
||||
[[nodiscard]]
|
||||
ImVec4 ToImVec4() const
|
||||
{
|
||||
return
|
||||
{
|
||||
static_cast<float>(this->x),
|
||||
static_cast<float>(this->y),
|
||||
static_cast<float>(this->z),
|
||||
static_cast<float>(w),
|
||||
return {
|
||||
static_cast<float>(this->x),
|
||||
static_cast<float>(this->y),
|
||||
static_cast<float>(this->z),
|
||||
static_cast<float>(w),
|
||||
};
|
||||
}
|
||||
#endif
|
||||
};
|
||||
}
|
||||
} // namespace omath
|
||||
|
||||
@@ -12,4 +12,4 @@ namespace omath
|
||||
YawType yaw;
|
||||
RollType roll;
|
||||
};
|
||||
}
|
||||
} // namespace omath
|
||||
|
||||
Reference in New Issue
Block a user