changed code style

This commit is contained in:
2025-05-03 20:31:59 +03:00
parent be3fae63b8
commit df6d75e554
70 changed files with 1258 additions and 1312 deletions

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@@ -8,14 +8,15 @@
namespace omath::iw_engine
{
class Camera final : public projection::Camera<Mat4x4, ViewAngles>
class Camera final : public projection::Camera<Mat4X4, ViewAngles>
{
public:
Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
Camera(const Vector3<float>& position, const ViewAngles& view_angles, const projection::ViewPort& view_port,
const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
void LookAt(const Vector3<float>& target) override;
void look_at(const Vector3<float>& target) override;
protected:
[[nodiscard]] Mat4x4 CalcViewMatrix() const override;
[[nodiscard]] Mat4x4 CalcProjectionMatrix() const override;
[[nodiscard]] Mat4X4 calc_view_matrix() const override;
[[nodiscard]] Mat4X4 calc_projection_matrix() const override;
};
}
} // namespace omath::iw_engine

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@@ -3,23 +3,23 @@
//
#pragma once
#include <omath/vector3.hpp>
#include <omath/mat.hpp>
#include <omath/angle.hpp>
#include <omath/mat.hpp>
#include <omath/vector3.hpp>
#include <omath/view_angles.hpp>
namespace omath::iw_engine
{
constexpr Vector3<float> kAbsUp = {0, 0, 1};
constexpr Vector3<float> kAbsRight = {0, -1, 0};
constexpr Vector3<float> kAbsForward = {1, 0, 0};
constexpr Vector3<float> k_abs_up = {0, 0, 1};
constexpr Vector3<float> k_abs_right = {0, -1, 0};
constexpr Vector3<float> k_abs_forward = {1, 0, 0};
using Mat4x4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
using Mat3x3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
using Mat1x3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
using Mat4X4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
using Mat3X3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
using Mat1X3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
using PitchAngle = Angle<float, -89.f, 89.f, AngleFlags::Clamped>;
using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
}
} // namespace omath::iw_engine

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@@ -8,19 +8,19 @@
namespace omath::iw_engine
{
[[nodiscard]]
Vector3<float> ForwardVector(const ViewAngles& angles);
Vector3<float> forward_vector(const ViewAngles& angles);
[[nodiscard]]
Vector3<float> RightVector(const ViewAngles& angles);
Vector3<float> right_vector(const ViewAngles& angles);
[[nodiscard]]
Vector3<float> UpVector(const ViewAngles& angles);
Vector3<float> up_vector(const ViewAngles& angles);
[[nodiscard]]
Mat4x4 RotationMatrix(const ViewAngles& angles);
Mat4X4 rotation_matrix(const ViewAngles& angles);
[[nodiscard]] Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
[[nodiscard]]
Mat4x4 CalcPerspectiveProjectionMatrix(float fieldOfView, float aspectRatio, float near, float far);
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far);
} // namespace omath::iw_engine

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@@ -7,13 +7,13 @@
namespace omath::opengl_engine
{
class Camera final : public projection::Camera<Mat4x4, ViewAngles>
class Camera final : public projection::Camera<Mat4X4, ViewAngles>
{
public:
Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
Camera(const Vector3<float>& position, const ViewAngles& view_angles, const projection::ViewPort& view_port,
const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
void LookAt(const Vector3<float>& target) override;
[[nodiscard]] Mat4x4 CalcViewMatrix() const override;
[[nodiscard]] Mat4x4 CalcProjectionMatrix() const override;
void look_at(const Vector3<float>& target) override;
[[nodiscard]] Mat4X4 calc_view_matrix() const override;
[[nodiscard]] Mat4X4 calc_projection_matrix() const override;
};
}
} // namespace omath::opengl_engine

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@@ -10,17 +10,16 @@
namespace omath::opengl_engine
{
constexpr Vector3<float> kAbsUp = {0, 1, 0};
constexpr Vector3<float> kAbsRight = {1, 0, 0};
constexpr Vector3<float> kAbsForward = {0, 0, -1};
constexpr Vector3<float> k_abs_up = {0, 1, 0};
constexpr Vector3<float> k_abs_right = {1, 0, 0};
constexpr Vector3<float> k_abs_forward = {0, 0, -1};
using Mat4x4 = Mat<4, 4, float, MatStoreType::COLUMN_MAJOR>;
using Mat3x3 = Mat<4, 4, float, MatStoreType::COLUMN_MAJOR>;
using Mat1x3 = Mat<1, 3, float, MatStoreType::COLUMN_MAJOR>;
using Mat4X4 = Mat<4, 4, float, MatStoreType::COLUMN_MAJOR>;
using Mat3X3 = Mat<4, 4, float, MatStoreType::COLUMN_MAJOR>;
using Mat1X3 = Mat<1, 3, float, MatStoreType::COLUMN_MAJOR>;
using PitchAngle = Angle<float, -90.f, 90.f, AngleFlags::Clamped>;
using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
}
} // namespace omath::opengl_engine

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@@ -8,19 +8,19 @@
namespace omath::opengl_engine
{
[[nodiscard]]
Vector3<float> ForwardVector(const ViewAngles& angles);
Vector3<float> forward_vector(const ViewAngles& angles);
[[nodiscard]]
Vector3<float> RightVector(const ViewAngles& angles);
Vector3<float> right_vector(const ViewAngles& angles);
[[nodiscard]]
Vector3<float> UpVector(const ViewAngles& angles);
Vector3<float> up_vector(const ViewAngles& angles);
[[nodiscard]] Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
[[nodiscard]]
Mat4x4 RotationMatrix(const ViewAngles& angles);
Mat4X4 rotation_matrix(const ViewAngles& angles);
[[nodiscard]]
Mat4x4 CalcPerspectiveProjectionMatrix(float fieldOfView, float aspectRatio, float near, float far);
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far);
} // namespace omath::opengl_engine

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@@ -7,14 +7,15 @@
namespace omath::source_engine
{
class Camera final : public projection::Camera<Mat4x4, ViewAngles>
class Camera final : public projection::Camera<Mat4X4, ViewAngles>
{
public:
Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
Camera(const Vector3<float>& position, const ViewAngles& view_angles, const projection::ViewPort& view_port,
const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
void LookAt(const Vector3<float>& target) override;
void look_at(const Vector3<float>& target) override;
protected:
[[nodiscard]] Mat4x4 CalcViewMatrix() const override;
[[nodiscard]] Mat4x4 CalcProjectionMatrix() const override;
[[nodiscard]] Mat4X4 calc_view_matrix() const override;
[[nodiscard]] Mat4X4 calc_projection_matrix() const override;
};
}
} // namespace omath::source_engine

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@@ -3,23 +3,23 @@
//
#pragma once
#include <omath/vector3.hpp>
#include <omath/mat.hpp>
#include <omath/angle.hpp>
#include <omath/mat.hpp>
#include <omath/vector3.hpp>
#include <omath/view_angles.hpp>
namespace omath::source_engine
{
constexpr Vector3<float> kAbsUp = {0, 0, 1};
constexpr Vector3<float> kAbsRight = {0, -1, 0};
constexpr Vector3<float> kAbsForward = {1, 0, 0};
constexpr Vector3<float> k_abs_up = {0, 0, 1};
constexpr Vector3<float> k_abs_right = {0, -1, 0};
constexpr Vector3<float> k_abs_forward = {1, 0, 0};
using Mat4x4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
using Mat3x3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
using Mat1x3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
using Mat4X4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
using Mat3X3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
using Mat1X3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
using PitchAngle = Angle<float, -89.f, 89.f, AngleFlags::Clamped>;
using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
} // namespace omath::source
} // namespace omath::source_engine

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@@ -7,19 +7,19 @@
namespace omath::source_engine
{
[[nodiscard]]
Vector3<float> ForwardVector(const ViewAngles& angles);
Vector3<float> forward_vector(const ViewAngles& angles);
[[nodiscard]]
Mat4x4 RotationMatrix(const ViewAngles& angles);
Mat4X4 rotation_matrix(const ViewAngles& angles);
[[nodiscard]]
Vector3<float> RightVector(const ViewAngles& angles);
Vector3<float> right_vector(const ViewAngles& angles);
[[nodiscard]]
Vector3<float> UpVector(const ViewAngles& angles);
Vector3<float> up_vector(const ViewAngles& angles);
[[nodiscard]] Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
[[nodiscard]]
Mat4x4 CalcPerspectiveProjectionMatrix(float fieldOfView, float aspectRatio, float near, float far);
} // namespace omath::source
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far);
} // namespace omath::source_engine

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@@ -8,14 +8,15 @@
namespace omath::unity_engine
{
class Camera final : public projection::Camera<Mat4x4, ViewAngles>
class Camera final : public projection::Camera<Mat4X4, ViewAngles>
{
public:
Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
Camera(const Vector3<float>& position, const ViewAngles& view_angles, const projection::ViewPort& view_port,
const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
void LookAt(const Vector3<float>& target) override;
void look_at(const Vector3<float>& target) override;
protected:
[[nodiscard]] Mat4x4 CalcViewMatrix() const override;
[[nodiscard]] Mat4x4 CalcProjectionMatrix() const override;
[[nodiscard]] Mat4X4 calc_view_matrix() const override;
[[nodiscard]] Mat4X4 calc_projection_matrix() const override;
};
}
} // namespace omath::unity_engine

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@@ -4,23 +4,23 @@
#pragma once
#include <omath/vector3.hpp>
#include <omath/mat.hpp>
#include <omath/angle.hpp>
#include <omath/mat.hpp>
#include <omath/vector3.hpp>
#include <omath/view_angles.hpp>
namespace omath::unity_engine
{
constexpr Vector3<float> kAbsUp = {0, 1, 0};
constexpr Vector3<float> kAbsRight = {1, 0, 0};
constexpr Vector3<float> kAbsForward = {0, 0, 1};
constexpr Vector3<float> k_abs_up = {0, 1, 0};
constexpr Vector3<float> k_abs_right = {1, 0, 0};
constexpr Vector3<float> k_abs_forward = {0, 0, 1};
using Mat4x4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
using Mat3x3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
using Mat1x3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
using Mat4X4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
using Mat3X3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
using Mat1X3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
using PitchAngle = Angle<float, -90.f, 90.f, AngleFlags::Clamped>;
using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
} // namespace omath::source
} // namespace omath::unity_engine

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@@ -8,19 +8,19 @@
namespace omath::unity_engine
{
[[nodiscard]]
Vector3<float> ForwardVector(const ViewAngles& angles);
Vector3<float> forward_vector(const ViewAngles& angles);
[[nodiscard]]
Vector3<float> RightVector(const ViewAngles& angles);
Vector3<float> right_vector(const ViewAngles& angles);
[[nodiscard]]
Vector3<float> UpVector(const ViewAngles& angles);
Vector3<float> up_vector(const ViewAngles& angles);
[[nodiscard]] Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
[[nodiscard]]
Mat4x4 RotationMatrix(const ViewAngles& angles);
Mat4X4 rotation_matrix(const ViewAngles& angles);
[[nodiscard]]
Mat4x4 CalcPerspectiveProjectionMatrix(float fieldOfView, float aspectRatio, float near, float far);
} // namespace omath::source
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far);
} // namespace omath::unity_engine