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changed code style
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@@ -4,23 +4,23 @@
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#pragma once
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#include <omath/vector3.hpp>
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#include <omath/mat.hpp>
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#include <omath/angle.hpp>
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#include <omath/mat.hpp>
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#include <omath/vector3.hpp>
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#include <omath/view_angles.hpp>
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namespace omath::unity_engine
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{
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constexpr Vector3<float> kAbsUp = {0, 1, 0};
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constexpr Vector3<float> kAbsRight = {1, 0, 0};
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constexpr Vector3<float> kAbsForward = {0, 0, 1};
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constexpr Vector3<float> k_abs_up = {0, 1, 0};
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constexpr Vector3<float> k_abs_right = {1, 0, 0};
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constexpr Vector3<float> k_abs_forward = {0, 0, 1};
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using Mat4x4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
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using Mat3x3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
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using Mat1x3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
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using Mat4X4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
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using Mat3X3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
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using Mat1X3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
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using PitchAngle = Angle<float, -90.f, 90.f, AngleFlags::Clamped>;
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using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
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using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
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using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
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} // namespace omath::source
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} // namespace omath::unity_engine
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