mirror of
https://github.com/orange-cpp/omath.git
synced 2026-02-14 15:33:26 +00:00
changed code style
This commit is contained in:
@@ -4,38 +4,36 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <optional>
|
||||
#include "omath/projectile_prediction/proj_pred_engine.hpp"
|
||||
#include "omath/projectile_prediction/projectile.hpp"
|
||||
#include "omath/projectile_prediction/target.hpp"
|
||||
#include "omath/vector3.hpp"
|
||||
|
||||
#include <optional>
|
||||
|
||||
namespace omath::projectile_prediction
|
||||
{
|
||||
class ProjPredEngineLegacy final : public ProjPredEngine
|
||||
{
|
||||
public:
|
||||
explicit ProjPredEngineLegacy(float gravityConstant, float simulationTimeStep, float maximumSimulationTime,
|
||||
float distanceTolerance);
|
||||
explicit ProjPredEngineLegacy(float gravity_constant, float simulation_time_step, float maximum_simulation_time,
|
||||
float distance_tolerance);
|
||||
|
||||
[[nodiscard]]
|
||||
std::optional<Vector3<float>> MaybeCalculateAimPoint(const Projectile& projectile,
|
||||
const Target& target) const override;
|
||||
std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile,
|
||||
const Target& target) const override;
|
||||
|
||||
private:
|
||||
const float m_gravityConstant;
|
||||
const float m_simulationTimeStep;
|
||||
const float m_maximumSimulationTime;
|
||||
const float m_distanceTolerance;
|
||||
const float m_gravity_constant;
|
||||
const float m_simulation_time_step;
|
||||
const float m_maximum_simulation_time;
|
||||
const float m_distance_tolerance;
|
||||
|
||||
[[nodiscard]]
|
||||
std::optional<float> MaybeCalculateProjectileLaunchPitchAngle(const Projectile& projectile,
|
||||
const Vector3<float>& targetPosition) const;
|
||||
|
||||
std::optional<float> maybe_calculate_projectile_launch_pitch_angle(const Projectile& projectile,
|
||||
const Vector3<float>& target_position) const;
|
||||
|
||||
[[nodiscard]]
|
||||
bool IsProjectileReachedTarget(const Vector3<float>& targetPosition, const Projectile& projectile, float pitch,
|
||||
float time) const;
|
||||
bool is_projectile_reached_target(const Vector3<float>& target_position, const Projectile& projectile,
|
||||
float pitch, float time) const;
|
||||
};
|
||||
} // namespace omath::projectile_prediction
|
||||
|
||||
Reference in New Issue
Block a user