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https://github.com/orange-cpp/omath.git
synced 2026-02-14 07:23:26 +00:00
changed code style
This commit is contained in:
@@ -4,11 +4,11 @@
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#pragma once
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#include "omath/angle.hpp"
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#include "omath/vector2.hpp"
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#include <cstdint>
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#include <expected>
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#include <functional>
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#include "omath/angle.hpp"
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#include "omath/vector2.hpp"
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namespace omath
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{
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@@ -18,13 +18,16 @@ namespace omath
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IMPOSSIBLE_BETWEEN_ANGLE,
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};
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template<class Type> requires std::is_arithmetic_v<Type>
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template<class Type>
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requires std::is_arithmetic_v<Type>
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class Vector3 : public Vector2<Type>
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{
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public:
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Type z = static_cast<Type>(0);
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constexpr Vector3(const Type& x, const Type& y, const Type& z) : Vector2<Type>(x, y), z(z) { }
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constexpr Vector3() : Vector2<Type>() {};
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constexpr Vector3(const Type& x, const Type& y, const Type& z): Vector2<Type>(x, y), z(z)
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{
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}
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constexpr Vector3(): Vector2<Type>() {};
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[[nodiscard]] constexpr bool operator==(const Vector3& src) const
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{
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@@ -100,72 +103,71 @@ namespace omath
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return *this;
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}
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constexpr Vector3& Abs()
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constexpr Vector3& abs()
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{
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Vector2<Type>::Abs();
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Vector2<Type>::abs();
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z = z < 0.f ? -z : z;
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return *this;
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}
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[[nodiscard]] constexpr Type DistToSqr(const Vector3& vOther) const
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[[nodiscard]] constexpr Type distance_to_sqr(const Vector3& other) const
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{
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return (*this - vOther).LengthSqr();
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return (*this - other).length_sqr();
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}
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[[nodiscard]] constexpr Type Dot(const Vector3& vOther) const
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[[nodiscard]] constexpr Type dot(const Vector3& other) const
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{
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return Vector2<Type>::Dot(vOther) + z * vOther.z;
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return Vector2<Type>::dot(other) + z * other.z;
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}
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#ifndef _MSC_VER
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[[nodiscard]] constexpr Type Length() const
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[[nodiscard]] constexpr Type length() const
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{
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return std::hypot(this->x, this->y, z);
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}
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[[nodiscard]] constexpr Type Length2D() const
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[[nodiscard]] constexpr Type length_2d() const
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{
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return Vector2<Type>::Length();
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return Vector2<Type>::length();
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}
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[[nodiscard]] Type DistTo(const Vector3& vOther) const
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[[nodiscard]] Type distance_to(const Vector3& other) const
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{
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return (*this - vOther).Length();
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return (*this - other).length();
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}
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[[nodiscard]] constexpr Vector3 Normalized() const
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[[nodiscard]] constexpr Vector3 normalized() const
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{
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const Type length = this->Length();
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const Type length_value = this->length();
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return length != 0 ? *this / length : *this;
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return length_value != 0 ? *this / length_value : *this;
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}
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#else
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[[nodiscard]] Type Length() const
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[[nodiscard]] Type length() const
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{
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return std::hypot(this->x, this->y, z);
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}
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[[nodiscard]] Vector3 Normalized() const
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[[nodiscard]] Vector3 normalized() const
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{
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const Type length = this->Length();
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return length != 0 ? *this / length : *this;
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}
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[[nodiscard]] Type Length2D() const
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[[nodiscard]] Type length_2d() const
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{
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return Vector2<Type>::Length();
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}
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[[nodiscard]] Type DistTo(const Vector3& vOther) const
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[[nodiscard]] Type distance_to(const Vector3& vOther) const
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{
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return (*this - vOther).Length();
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}
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#endif
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[[nodiscard]] constexpr Type LengthSqr() const
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[[nodiscard]] constexpr Type length_sqr() const
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{
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return Vector2<Type>::LengthSqr() + z * z;
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return Vector2<Type>::length_sqr() + z * z;
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}
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[[nodiscard]] constexpr Vector3 operator-() const
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@@ -203,79 +205,69 @@ namespace omath
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return {this->x / v.x, this->y / v.y, z / v.z};
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}
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[[nodiscard]] constexpr Vector3 Cross(const Vector3 &v) const
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[[nodiscard]] constexpr Vector3 cross(const Vector3& v) const
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{
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return
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{
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this->y * v.z - z * v.y,
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z * v.x - this->x * v.z,
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this->x * v.y - this->y * v.x
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};
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return {this->y * v.z - z * v.y, z * v.x - this->x * v.z, this->x * v.y - this->y * v.x};
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}
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[[nodiscard]] constexpr Type Sum() const
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[[nodiscard]] constexpr Type sum() const
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{
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return Sum2D() + z;
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return sum_2d() + z;
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}
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[[nodiscard]] std::expected<Angle<float, 0.f, 180.f, AngleFlags::Clamped>, Vector3Error>
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AngleBetween(const Vector3& other) const
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angle_between(const Vector3& other) const
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{
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const auto bottom = Length() * other.Length();
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const auto bottom = length() * other.length();
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if (bottom == 0.f)
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return std::unexpected(Vector3Error::IMPOSSIBLE_BETWEEN_ANGLE);
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return Angle<float, 0.f, 180.f, AngleFlags::Clamped>::FromRadians(std::acos(Dot(other) / bottom));
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return Angle<float, 0.f, 180.f, AngleFlags::Clamped>::from_radians(std::acos(dot(other) / bottom));
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}
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[[nodiscard]] bool IsPerpendicular(const Vector3& other) const
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[[nodiscard]] bool is_perpendicular(const Vector3& other) const
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{
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if (const auto angle = AngleBetween(other))
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return angle->AsDegrees() == 90.f;
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if (const auto angle = angle_between(other))
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return angle->as_degrees() == 90.f;
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return false;
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}
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[[nodiscard]] constexpr Type Sum2D() const
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[[nodiscard]] constexpr Type sum_2d() const
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{
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return Vector2<Type>::Sum();
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return Vector2<Type>::sum();
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}
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[[nodiscard]] constexpr std::tuple<Type, Type, Type> AsTuple() const
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[[nodiscard]] constexpr std::tuple<Type, Type, Type> as_tuple() const
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{
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return std::make_tuple(this->x, this->y, z);
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}
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[[nodiscard]] Vector3 ViewAngleTo(const Vector3 &other) const
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[[nodiscard]] Vector3 view_angle_to(const Vector3& other) const
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{
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const float distance = DistTo(other);
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const float distance = distance_to(other);
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const auto delta = other - *this;
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return
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{
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angles::RadiansToDegrees(std::asin(delta.z / distance)),
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angles::RadiansToDegrees(std::atan2(delta.y, delta.x)),
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0
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};
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return {angles::radians_to_degrees(std::asin(delta.z / distance)),
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angles::radians_to_degrees(std::atan2(delta.y, delta.x)), 0};
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}
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};
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}
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} // namespace omath
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// ReSharper disable once CppRedundantNamespaceDefinition
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namespace std
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{
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template<>
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struct hash<omath::Vector3<float>>
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template<> struct hash<omath::Vector3<float>>
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{
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std::size_t operator()(const omath::Vector3<float>& vec) const noexcept
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{
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std::size_t hash = 0;
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constexpr std::hash<float> hasher;
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hash ^= hasher(vec.x) + 0x9e3779b9 + (hash<<6) + (hash>>2);
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hash ^= hasher(vec.y) + 0x9e3779b9 + (hash<<6) + (hash>>2);
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hash ^= hasher(vec.z) + 0x9e3779b9 + (hash<<6) + (hash>>2);
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hash ^= hasher(vec.x) + 0x9e3779b9 + (hash << 6) + (hash >> 2);
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hash ^= hasher(vec.y) + 0x9e3779b9 + (hash << 6) + (hash >> 2);
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hash ^= hasher(vec.z) + 0x9e3779b9 + (hash << 6) + (hash >> 2);
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return hash;
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}
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};
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}
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} // namespace std
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