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@@ -59,7 +59,7 @@ namespace
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TEST_P(CanTraceLineParam, VariousRays)
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{
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const auto& p = GetParam();
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EXPECT_EQ(LineTracer::CanTraceLine(p.ray, triangle), p.expected_clear);
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EXPECT_EQ(LineTracer::can_trace_line(p.ray, triangle), p.expected_clear);
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}
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INSTANTIATE_TEST_SUITE_P(
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@@ -84,7 +84,7 @@ namespace
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constexpr Ray ray{{0.3f, 0.3f, -1.f}, {0.3f, 0.3f, 1.f}};
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constexpr Vec3 expected{0.3f, 0.3f, 0.f};
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const Vec3 hit = LineTracer::GetRayHitPoint(ray, triangle);
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const Vec3 hit = LineTracer::get_ray_hit_point(ray, triangle);
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ASSERT_FALSE(VecEqual(hit, ray.end));
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EXPECT_TRUE(VecEqual(hit, expected));
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}
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@@ -99,7 +99,7 @@ namespace
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{1001.f, 1000.f, 1000.f},
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{1000.f, 1001.f, 1000.f}};
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EXPECT_TRUE(LineTracer::CanTraceLine(short_ray, distant));
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EXPECT_TRUE(LineTracer::can_trace_line(short_ray, distant));
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}
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TEST(LineTracerTraceRayEdge, CantHit)
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@@ -108,14 +108,13 @@ namespace
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constexpr Ray ray{{}, {1.0, 0, 0}, false};
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EXPECT_TRUE(omath::collision::LineTracer::CanTraceLine(ray, triangle));
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EXPECT_TRUE(omath::collision::LineTracer::can_trace_line(ray, triangle));
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}
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TEST(LineTracerTraceRayEdge, CanHit)
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{
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constexpr omath::Triangle<Vector3<float>> triangle{{2, 0, 0}, {2, 2, 0}, {2, 2, 2}};
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constexpr Ray ray{{}, {2.1, 0, 0}, false};
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auto endPoint = omath::collision::LineTracer::GetRayHitPoint(ray, triangle);
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EXPECT_FALSE(omath::collision::LineTracer::CanTraceLine(ray, triangle));
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EXPECT_FALSE(omath::collision::LineTracer::can_trace_line(ray, triangle));
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}
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} // namespace
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