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switched to 4x4
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@@ -349,44 +349,47 @@ namespace omath
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template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle>
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[[nodiscard]]
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Mat<3, 3, Type, St> RotationMatAxisX(const Angle& roll) noexcept
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Mat<4, 4, Type, St> RotationMatAxisX(const Angle& angle) noexcept
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{
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return
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{
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{1, 0, 0},
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{0, roll.Cos(), -roll.Sin()},
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{0, roll.Sin(), roll.Cos()},
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{1, 0, 0, 0},
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{0, angle.Cos(), -angle.Sin(), 0},
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{0, angle.Sin(), angle.Cos(), 0},
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{0, 0, 0, 1}
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};
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}
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template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle>
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[[nodiscard]]
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Mat<3, 3, Type, St> RotationMatAxisY(const Angle& pitch) noexcept
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Mat<4, 4, Type, St> RotationMatAxisY(const Angle& angle) noexcept
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{
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return
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{
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{pitch.Cos(), 0, pitch.Sin()},
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{0 , 1, 0},
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{-pitch.Sin(), 0, pitch.Cos()},
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{angle.Cos(), 0, angle.Sin(), 0},
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{0 , 1, 0, 0},
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{-angle.Sin(), 0, angle.Cos(), 0},
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{0 , 0, 0, 1}
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};
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}
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template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle>
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[[nodiscard]]
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Mat<3, 3, Type, St> RotationMatAxisZ(const Angle& Yaw) noexcept
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Mat<4, 4, Type, St> RotationMatAxisZ(const Angle& angle) noexcept
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{
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return
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{
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{Yaw.Cos(), -Yaw.Sin(), 0},
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{Yaw.Sin(), Yaw.Cos(), 0},
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{0, 0, 1},
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{angle.Cos(), -angle.Sin(), 0, 0},
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{angle.Sin(), angle.Cos(), 0, 0},
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{0, 0, 1, 0},
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{0, 0, 0, 1},
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};
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}
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template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class ViewAngles>
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[[nodiscard]]
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Mat<3, 3, Type, St> RotationMat(const ViewAngles& angles) noexcept
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Mat<4, 4, Type, St> RotationMat(const ViewAngles& angles) noexcept
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{
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return RotationMatAxisY(angles.pitch) * RotationMatAxisZ(angles.yaw) * RotationMatAxisX(angles.roll);
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return RotationMatAxisZ(angles.yaw) * RotationMatAxisY(angles.pitch) * RotationMatAxisX(angles.roll);
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}
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} // namespace omath
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