improved tests

This commit is contained in:
2026-02-19 07:47:23 +03:00
parent 800082e4b3
commit e935155022
12 changed files with 438 additions and 11 deletions

View File

@@ -7,6 +7,7 @@
#include <omath/engines/unreal_engine/formulas.hpp>
#include <print>
#include <random>
#include <ranges>
TEST(unit_test_unreal_engine, ForwardVector)
{
@@ -361,4 +362,59 @@ TEST(unit_test_unreal_engine, ConstexprConversions)
static_assert(cm == 100000.0, "units_to_centimeters constexpr failed");
static_assert(m == 1000.0, "units_to_meters constexpr failed");
static_assert(km == 1.0, "units_to_kilometers constexpr failed");
}
TEST(unit_test_unreal_engine, look_at_forward)
{
const auto angles = omath::unreal_engine::CameraTrait::calc_look_at_angle({}, omath::unreal_engine::k_abs_forward);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::unreal_engine::forward_vector(angles);
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::unreal_engine::k_abs_forward.as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_unreal_engine, look_at_right)
{
const auto angles = omath::unreal_engine::CameraTrait::calc_look_at_angle({}, omath::unreal_engine::k_abs_right);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::unreal_engine::forward_vector(angles);
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::unreal_engine::k_abs_right.as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_unreal_engine, look_at_up)
{
const auto angles = omath::unreal_engine::CameraTrait::calc_look_at_angle({}, omath::unreal_engine::k_abs_right);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::unreal_engine::forward_vector(angles);
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::unreal_engine::k_abs_right.as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_unreal_engine, look_at_back)
{
const auto angles = omath::unreal_engine::CameraTrait::calc_look_at_angle({}, -omath::unreal_engine::k_abs_forward);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::unreal_engine::forward_vector(angles);
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::unreal_engine::k_abs_forward).as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_unreal_engine, look_at_left)
{
const auto angles = omath::unreal_engine::CameraTrait::calc_look_at_angle({}, -omath::unreal_engine::k_abs_right);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::unreal_engine::forward_vector(angles);
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::unreal_engine::k_abs_right).as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}
TEST(unit_test_unreal_engine, look_at_down)
{
const auto angles = omath::unreal_engine::CameraTrait::calc_look_at_angle({}, -omath::unreal_engine::k_abs_up);
// ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = omath::unreal_engine::forward_vector(angles);
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::unreal_engine::k_abs_up).as_array()))
EXPECT_NEAR(result, etalon, 0.0001f);
}