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https://github.com/orange-cpp/omath.git
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improved tests
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@@ -7,6 +7,7 @@
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#include <omath/engines/unreal_engine/formulas.hpp>
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#include <print>
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#include <random>
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#include <ranges>
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TEST(unit_test_unreal_engine, ForwardVector)
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{
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@@ -361,4 +362,59 @@ TEST(unit_test_unreal_engine, ConstexprConversions)
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static_assert(cm == 100000.0, "units_to_centimeters constexpr failed");
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static_assert(m == 1000.0, "units_to_meters constexpr failed");
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static_assert(km == 1.0, "units_to_kilometers constexpr failed");
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}
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TEST(unit_test_unreal_engine, look_at_forward)
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{
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const auto angles = omath::unreal_engine::CameraTrait::calc_look_at_angle({}, omath::unreal_engine::k_abs_forward);
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// ReSharper disable once CppTooWideScopeInitStatement
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const auto dir_vector = omath::unreal_engine::forward_vector(angles);
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for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::unreal_engine::k_abs_forward.as_array()))
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EXPECT_NEAR(result, etalon, 0.0001f);
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}
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TEST(unit_test_unreal_engine, look_at_right)
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{
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const auto angles = omath::unreal_engine::CameraTrait::calc_look_at_angle({}, omath::unreal_engine::k_abs_right);
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// ReSharper disable once CppTooWideScopeInitStatement
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const auto dir_vector = omath::unreal_engine::forward_vector(angles);
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for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::unreal_engine::k_abs_right.as_array()))
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EXPECT_NEAR(result, etalon, 0.0001f);
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}
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TEST(unit_test_unreal_engine, look_at_up)
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{
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const auto angles = omath::unreal_engine::CameraTrait::calc_look_at_angle({}, omath::unreal_engine::k_abs_right);
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// ReSharper disable once CppTooWideScopeInitStatement
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const auto dir_vector = omath::unreal_engine::forward_vector(angles);
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for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::unreal_engine::k_abs_right.as_array()))
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EXPECT_NEAR(result, etalon, 0.0001f);
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}
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TEST(unit_test_unreal_engine, look_at_back)
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{
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const auto angles = omath::unreal_engine::CameraTrait::calc_look_at_angle({}, -omath::unreal_engine::k_abs_forward);
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// ReSharper disable once CppTooWideScopeInitStatement
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const auto dir_vector = omath::unreal_engine::forward_vector(angles);
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for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::unreal_engine::k_abs_forward).as_array()))
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EXPECT_NEAR(result, etalon, 0.0001f);
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}
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TEST(unit_test_unreal_engine, look_at_left)
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{
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const auto angles = omath::unreal_engine::CameraTrait::calc_look_at_angle({}, -omath::unreal_engine::k_abs_right);
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// ReSharper disable once CppTooWideScopeInitStatement
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const auto dir_vector = omath::unreal_engine::forward_vector(angles);
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for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::unreal_engine::k_abs_right).as_array()))
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EXPECT_NEAR(result, etalon, 0.0001f);
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}
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TEST(unit_test_unreal_engine, look_at_down)
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{
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const auto angles = omath::unreal_engine::CameraTrait::calc_look_at_angle({}, -omath::unreal_engine::k_abs_up);
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// ReSharper disable once CppTooWideScopeInitStatement
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const auto dir_vector = omath::unreal_engine::forward_vector(angles);
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for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::unreal_engine::k_abs_up).as_array()))
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EXPECT_NEAR(result, etalon, 0.0001f);
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}
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