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improved some code
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@@ -349,7 +349,7 @@ namespace omath
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template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle>
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[[nodiscard]]
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Mat<4, 4, Type, St> RotationMatAxisX(const Angle& angle) noexcept
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Mat<4, 4, Type, St> MatRotationAxisX(const Angle& angle) noexcept
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{
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return
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{
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@@ -362,7 +362,7 @@ namespace omath
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template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle>
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[[nodiscard]]
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Mat<4, 4, Type, St> RotationMatAxisY(const Angle& angle) noexcept
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Mat<4, 4, Type, St> MatRotationAxisY(const Angle& angle) noexcept
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{
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return
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{
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@@ -375,21 +375,36 @@ namespace omath
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template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle>
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[[nodiscard]]
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Mat<4, 4, Type, St> RotationMatAxisZ(const Angle& angle) noexcept
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Mat<4, 4, Type, St> MatRotationAxisZ(const Angle& angle) noexcept
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{
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return
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{
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{angle.Cos(), -angle.Sin(), 0, 0},
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{angle.Sin(), angle.Cos(), 0, 0},
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{0, 0, 1, 0},
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{0, 0, 0, 1},
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{angle.Sin(), angle.Cos(), 0, 0},
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{ 0, 0, 1, 0},
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{ 0, 0, 0, 1},
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};
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}
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template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
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[[nodiscard]]
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static Mat<4, 4, Type, St> MatCameraView(const Vector3& forward, const Vector3& right, const Vector3& up,
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const Vector3& cameraOrigin) noexcept
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{
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return Mat<4, 4, Type, St>
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{
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{right.x, right.y, right.z, 0},
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{up.x, up.y, up.z, 0},
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{forward.x, forward.y, forward.z, 0},
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{0, 0, 0, 1},
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} * MatTranslation<Type, St>(-cameraOrigin);
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}
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template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class ViewAngles>
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[[nodiscard]]
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Mat<4, 4, Type, St> RotationMat(const ViewAngles& angles) noexcept
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Mat<4, 4, Type, St> MatRotation(const ViewAngles& angles) noexcept
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{
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return RotationMatAxisZ(angles.yaw) * RotationMatAxisY(angles.pitch) * RotationMatAxisX(angles.roll);
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return MatRotationAxisZ(angles.yaw) * MatRotationAxisY(angles.pitch) * MatRotationAxisX(angles.roll);
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}
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} // namespace omath
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