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https://github.com/orange-cpp/omath.git
synced 2026-02-13 23:13:26 +00:00
improved some code
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14
include/omath/engines/OpenGL/Constants.hpp
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14
include/omath/engines/OpenGL/Constants.hpp
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@@ -0,0 +1,14 @@
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//
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// Created by Orange on 12/4/2024.
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//
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#pragma once
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#include <omath/Vector3.h>
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namespace omath::opengl
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{
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constexpr Vector3 kAbsUp = {0, 1, 0};
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constexpr Vector3 kAbsRight = {1, 0, 0};
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constexpr Vector3 kAbsForward = {0, 0, -1};
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}
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4
include/omath/engines/OpenGL/Formulas.hpp
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4
include/omath/engines/OpenGL/Formulas.hpp
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//
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// Created by Orange on 12/4/2024.
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//
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#pragma once
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@@ -10,11 +10,8 @@ namespace omath::source
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class Camera final : public projection::Camera<Mat4x4, ViewAngles>
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{
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public:
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Camera(const Vector3& position, const ViewAngles& viewAngles,
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const projection::ViewPort& viewPort, const Angle<float, 0, 180, AngleFlags::Clamped>& fov, float near, const float far) :
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projection::Camera<Mat4x4, ViewAngles>(position, viewAngles, viewPort, fov, near, far)
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{
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}
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Camera(const Vector3& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
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const Angle<float, 0, 180, AngleFlags::Clamped>& fov, float near, float far);
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void LookAt(const Vector3& target) override;
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[[nodiscard]] Mat4x4 GetViewMatrix() const override;
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[[nodiscard]] Mat4x4 GetProjectionMatrix() const override;
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@@ -15,7 +15,7 @@ namespace omath::source
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using Mat4x4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
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using Mat3x3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
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using Mat1x3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
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using PitchAngle = Angle<float, -89.f, 89.f, AngleFlags::Clamped>;
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using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
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using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
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@@ -10,7 +10,7 @@ namespace omath::source
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[[nodiscard]]
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inline Vector3 ForwardVector(const ViewAngles& angles)
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{
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const auto vec = RotationMat(angles) * MatColumnFromVector(kAbsForward);
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const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsForward);
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return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
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}
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@@ -18,7 +18,7 @@ namespace omath::source
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[[nodiscard]]
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inline Vector3 RightVector(const ViewAngles& angles)
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{
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const auto vec = RotationMat(angles) * MatColumnFromVector(kAbsRight);
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const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsRight);
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return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
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}
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@@ -26,42 +26,33 @@ namespace omath::source
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[[nodiscard]]
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inline Vector3 UpVector(const ViewAngles& angles)
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{
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const auto vec = RotationMat(angles) * MatColumnFromVector(kAbsUp);
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const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsUp);
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return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
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}
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[[nodiscard]]
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constexpr Mat4x4 ViewMatrixFromVecs(const Vector3& forward, const Vector3& right, const Vector3& up,
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const Vector3& camera_pos)
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[[nodiscard]] inline Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3& cam_origin)
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{
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return Mat4x4{
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{right.x, right.y, right.z, 0},
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{-up.x, -up.y, -up.z, 0},
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{forward.x, forward.y, forward.z, 0},
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{0, 0, 0, 1},
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} *
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MatTranslation<float, MatStoreType::ROW_MAJOR>(-camera_pos);
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}
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[[nodiscard]] inline Mat4x4 ViewMatrix(const ViewAngles& angles, const Vector3& cam_origin)
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{
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return ViewMatrixFromVecs(ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin);
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return MatCameraView(ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin);
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}
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[[nodiscard]]
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inline Mat4x4 PerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near, const float far)
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inline Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
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const float far)
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{
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// NOTE: Needed tp make thing draw normal, since source is wierd
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// and use tricky projection matrix formula.
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constexpr auto kMultiplyFactor = 0.75f;
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const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f) * kMultiplyFactor;
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return {
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{1.f / (aspectRatio * fovHalfTan), 0, 0, 0},
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{0, 1.f / (fovHalfTan), 0, 0},
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{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
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{0, 0, 1, 0},
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};
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{1.f / (aspectRatio * fovHalfTan), 0, 0, 0},
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{0, 1.f / (fovHalfTan), 0, 0},
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{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
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{0, 0, 1, 0},
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};
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}
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} // namespace omath::source
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