improved some code

This commit is contained in:
2024-12-08 05:19:49 +03:00
parent 4b50ac8c1d
commit ecdd9ecdd6
13 changed files with 106 additions and 67 deletions

View File

@@ -5,7 +5,7 @@
#include <gtest/gtest.h>
#include <omath/Matrix.hpp>
#include <print>
#include <omath/engines/OpenGL.hpp>
// #include <glm/glm.hpp>
// #include "glm/ext/matrix_clip_space.hpp"
@@ -34,14 +34,4 @@ TEST(UnitTestOpenGL, Projection)
//auto ndc_omath = proj_omath * cords_omath;
// ndc_omath /= ndc_omath.At(3, 0);
*/
}
TEST(UnitTestOpenGL, Projection2)
{
const auto orient = omath::opengl::ViewMatrix(omath::opengl::kAbsForward, -omath::opengl::kAbsRight, omath::opengl::kAbsUp, {});
const omath::Mat<4, 1,float, omath::MatStoreType::COLUMN_MAJOR> cords_omath =
{
{0}, {0}, {-10}, {1}
};
std::cout << (orient * cords_omath).ToString();
}

View File

@@ -2,16 +2,14 @@
// Created by Orange on 11/23/2024.
//
#include <gtest/gtest.h>
#include <omath/engines/Source/Camera.hpp>
#include <omath/engines/Source/Constants.h>
#include <omath/engines/Source/Formulas.hpp>
TEST(UnitTestSourceEngine, ForwardVector)
{
const auto forward = omath::source::ForwardVector({});
const auto forward = omath::source::ForwardVector({{}, {}, {}});
EXPECT_EQ(forward, omath::source::kAbsForward);
}
@@ -27,4 +25,26 @@ TEST(UnitTestSourceEngine, UpVector)
{
const auto up = omath::source::UpVector({});
EXPECT_EQ(up, omath::source::kAbsUp);
}
TEST(UnitTestSourceEngine, PerpectiveProjectionAtCenter)
{
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
auto cam = omath::source::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
const auto viewProjMatrix = cam.GetViewProjectionMatrix();
for (float distance = 0.02f; distance < 1000.f; distance += 0.01f)
{
const auto projected = cam.WorldToScreen(viewProjMatrix, {distance, 0, 0});
EXPECT_TRUE(projected.has_value());
if (!projected.has_value())
continue;
EXPECT_NEAR(projected->x, 960, 0.00001f);
EXPECT_NEAR(projected->y, 540, 0.00001f);
}
}

View File

@@ -11,8 +11,8 @@
TEST(UnitTestProjection, Projection)
{
auto x = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::FromDegrees(90.f);
auto cam = omath::source::Camera({-10, 0, 0}, omath::source::ViewAngles{}, {1920.f, 1080.f}, x, 0.1f, 1000.f);
auto cam = omath::source::Camera({0, 0, 0}, omath::source::ViewAngles{}, {1920.f, 1080.f}, x, 0.01f, 1000.f);
const auto projected = cam.WorldToScreen({10, 0, 0});
const auto projected = cam.WorldToScreen(cam.GetViewProjectionMatrix(), {1000, 0, 50});
std::print("{} {} {}", projected->x, projected->y, projected->z);
}