mirror of
https://github.com/orange-cpp/omath.git
synced 2026-02-13 07:03:25 +00:00
improved some code
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@@ -5,7 +5,7 @@
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#include <gtest/gtest.h>
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#include <omath/Matrix.hpp>
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#include <print>
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#include <omath/engines/OpenGL.hpp>
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// #include <glm/glm.hpp>
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// #include "glm/ext/matrix_clip_space.hpp"
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@@ -34,14 +34,4 @@ TEST(UnitTestOpenGL, Projection)
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//auto ndc_omath = proj_omath * cords_omath;
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// ndc_omath /= ndc_omath.At(3, 0);
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*/
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}
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TEST(UnitTestOpenGL, Projection2)
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{
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const auto orient = omath::opengl::ViewMatrix(omath::opengl::kAbsForward, -omath::opengl::kAbsRight, omath::opengl::kAbsUp, {});
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const omath::Mat<4, 1,float, omath::MatStoreType::COLUMN_MAJOR> cords_omath =
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{
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{0}, {0}, {-10}, {1}
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};
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std::cout << (orient * cords_omath).ToString();
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}
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@@ -2,16 +2,14 @@
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// Created by Orange on 11/23/2024.
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//
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#include <gtest/gtest.h>
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#include <omath/engines/Source/Camera.hpp>
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#include <omath/engines/Source/Constants.h>
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#include <omath/engines/Source/Formulas.hpp>
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TEST(UnitTestSourceEngine, ForwardVector)
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{
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const auto forward = omath::source::ForwardVector({});
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const auto forward = omath::source::ForwardVector({{}, {}, {}});
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EXPECT_EQ(forward, omath::source::kAbsForward);
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}
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@@ -27,4 +25,26 @@ TEST(UnitTestSourceEngine, UpVector)
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{
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const auto up = omath::source::UpVector({});
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EXPECT_EQ(up, omath::source::kAbsUp);
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}
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TEST(UnitTestSourceEngine, PerpectiveProjectionAtCenter)
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{
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constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
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auto cam = omath::source::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
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const auto viewProjMatrix = cam.GetViewProjectionMatrix();
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for (float distance = 0.02f; distance < 1000.f; distance += 0.01f)
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{
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const auto projected = cam.WorldToScreen(viewProjMatrix, {distance, 0, 0});
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EXPECT_TRUE(projected.has_value());
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if (!projected.has_value())
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continue;
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EXPECT_NEAR(projected->x, 960, 0.00001f);
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EXPECT_NEAR(projected->y, 540, 0.00001f);
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}
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}
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@@ -11,8 +11,8 @@
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TEST(UnitTestProjection, Projection)
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{
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auto x = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::FromDegrees(90.f);
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auto cam = omath::source::Camera({-10, 0, 0}, omath::source::ViewAngles{}, {1920.f, 1080.f}, x, 0.1f, 1000.f);
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auto cam = omath::source::Camera({0, 0, 0}, omath::source::ViewAngles{}, {1920.f, 1080.f}, x, 0.01f, 1000.f);
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const auto projected = cam.WorldToScreen({10, 0, 0});
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const auto projected = cam.WorldToScreen(cam.GetViewProjectionMatrix(), {1000, 0, 50});
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std::print("{} {} {}", projected->x, projected->y, projected->z);
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}
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