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improved some code
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@@ -2,16 +2,14 @@
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// Created by Orange on 11/23/2024.
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//
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#include <gtest/gtest.h>
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#include <omath/engines/Source/Camera.hpp>
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#include <omath/engines/Source/Constants.h>
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#include <omath/engines/Source/Formulas.hpp>
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TEST(UnitTestSourceEngine, ForwardVector)
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{
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const auto forward = omath::source::ForwardVector({});
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const auto forward = omath::source::ForwardVector({{}, {}, {}});
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EXPECT_EQ(forward, omath::source::kAbsForward);
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}
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@@ -27,4 +25,26 @@ TEST(UnitTestSourceEngine, UpVector)
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{
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const auto up = omath::source::UpVector({});
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EXPECT_EQ(up, omath::source::kAbsUp);
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}
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TEST(UnitTestSourceEngine, PerpectiveProjectionAtCenter)
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{
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constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
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auto cam = omath::source::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
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const auto viewProjMatrix = cam.GetViewProjectionMatrix();
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for (float distance = 0.02f; distance < 1000.f; distance += 0.01f)
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{
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const auto projected = cam.WorldToScreen(viewProjMatrix, {distance, 0, 0});
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EXPECT_TRUE(projected.has_value());
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if (!projected.has_value())
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continue;
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EXPECT_NEAR(projected->x, 960, 0.00001f);
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EXPECT_NEAR(projected->y, 540, 0.00001f);
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}
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}
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