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improved projectile code
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@@ -49,7 +49,7 @@ namespace uml::prediction
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const Vector3& targetPosition) const;
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[[nodiscard]]
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float ProjectileTravelTime(const Vector3& end, const Projectile& projectile,
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std::optional<float> ProjectileTravelTime(const Vector3& end, const Projectile& projectile,
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const float angle) const;
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};
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