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https://github.com/orange-cpp/omath.git
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fixed formating
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@@ -8,24 +8,22 @@
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using Mesh = omath::source_engine::Mesh;
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using Mesh = omath::source_engine::Mesh;
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using Collider = omath::source_engine::MeshCollider;
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using Collider = omath::source_engine::MeshCollider;
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using GJK = omath::collision::GjkAlgorithm<Collider>;
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using GJK = omath::collision::GjkAlgorithm<Collider>;
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using EPA = omath::collision::Epa<Collider>;
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using EPA = omath::collision::Epa<Collider>;
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TEST(UnitTestEpa, TestCollisionTrue)
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TEST(UnitTestEpa, TestCollisionTrue)
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{
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{
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// Unit cube [-1,1]^3
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// Unit cube [-1,1]^3
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std::vector<omath::Vector3<float>> vbo = {
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std::vector<omath::Vector3<float>> vbo = {{-1, -1, -1}, {-1, -1, 1}, {-1, 1, -1}, {-1, 1, 1},
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{-1,-1,-1}, {-1,-1, 1}, {-1, 1,-1}, {-1, 1, 1},
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{1, 1, 1}, {1, 1, -1}, {1, -1, 1}, {1, -1, -1}};
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{ 1, 1, 1}, { 1, 1,-1}, { 1,-1, 1}, { 1,-1,-1}
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};
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std::vector<omath::Vector3<std::size_t>> vao; // not needed
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std::vector<omath::Vector3<std::size_t>> vao; // not needed
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Mesh a(vbo, vao, {1,1,1});
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Mesh a(vbo, vao, {1, 1, 1});
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Mesh b(vbo, vao, {1,1,1});
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Mesh b(vbo, vao, {1, 1, 1});
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// Overlap along +X by 0.5
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// Overlap along +X by 0.5
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a.set_origin({0,0,0});
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a.set_origin({0, 0, 0});
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b.set_origin({0.5f,0,0});
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b.set_origin({0.5f, 0, 0});
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Collider A(a), B(b);
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Collider A(a), B(b);
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@@ -34,7 +32,9 @@ TEST(UnitTestEpa, TestCollisionTrue)
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ASSERT_TRUE(gjk.hit) << "GJK should report collision";
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ASSERT_TRUE(gjk.hit) << "GJK should report collision";
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// EPA
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// EPA
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EPA::Params params; params.max_iterations = 64; params.tolerance = 1e-4f;
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EPA::Params params;
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params.max_iterations = 64;
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params.tolerance = 1e-4f;
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auto epa = EPA::solve(A, B, gjk.simplex, params);
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auto epa = EPA::solve(A, B, gjk.simplex, params);
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ASSERT_TRUE(epa.success) << "EPA should converge";
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ASSERT_TRUE(epa.success) << "EPA should converge";
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@@ -51,26 +51,30 @@ TEST(UnitTestEpa, TestCollisionTrue)
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// Try both signs with a tiny margin (avoid grazing contacts)
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// Try both signs with a tiny margin (avoid grazing contacts)
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const float margin = 1.0f + 1e-3f;
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const float margin = 1.0f + 1e-3f;
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const auto pen = epa.normal * epa.depth;
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const auto pen = epa.normal * epa.depth;
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Mesh b_plus = b; b_plus.set_origin(b_plus.get_origin() + pen * margin);
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Mesh b_plus = b;
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Mesh b_minus= b; b_minus.set_origin(b_minus.get_origin() - pen * margin);
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b_plus.set_origin(b_plus.get_origin() + pen * margin);
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Mesh b_minus = b;
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b_minus.set_origin(b_minus.get_origin() - pen * margin);
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Collider B_plus(b_plus), B_minus(b_minus);
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Collider B_plus(b_plus), B_minus(b_minus);
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const bool sep_plus = !GJK::is_collide_with_simplex_info(A, B_plus).hit;
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const bool sep_plus = !GJK::is_collide_with_simplex_info(A, B_plus).hit;
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const bool sep_minus = !GJK::is_collide_with_simplex_info(A, B_minus).hit;
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const bool sep_minus = !GJK::is_collide_with_simplex_info(A, B_minus).hit;
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// Exactly one direction should separate
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// Exactly one direction should separate
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EXPECT_NE(sep_plus, sep_minus) << "Exactly one of ±penetration must separate";
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EXPECT_NE(sep_plus, sep_minus) << "Exactly one of ±penetration must separate";
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// Optional: pick the resolving direction and assert round-trip
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// Optional: pick the resolving direction and assert round-trip
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const auto resolve = sep_plus ? ( pen * margin) : (-pen * margin);
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const auto resolve = sep_plus ? (pen * margin) : (-pen * margin);
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Mesh b_resolved = b; b_resolved.set_origin(b_resolved.get_origin() + resolve);
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Mesh b_resolved = b;
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b_resolved.set_origin(b_resolved.get_origin() + resolve);
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EXPECT_FALSE(GJK::is_collide(A, Collider(b_resolved))) << "Resolved position should be non-colliding";
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EXPECT_FALSE(GJK::is_collide(A, Collider(b_resolved))) << "Resolved position should be non-colliding";
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// Moving the other way should still collide
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// Moving the other way should still collide
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Mesh b_wrong = b; b_wrong.set_origin(b_wrong.get_origin() - resolve);
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Mesh b_wrong = b;
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b_wrong.set_origin(b_wrong.get_origin() - resolve);
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EXPECT_TRUE(GJK::is_collide(A, Collider(b_wrong)));
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EXPECT_TRUE(GJK::is_collide(A, Collider(b_wrong)));
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}
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}
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