mirror of
https://github.com/orange-cpp/omath.git
synced 2026-02-13 07:03:25 +00:00
removed brackets
Initial plan Initial exploration and analysis complete Co-authored-by: orange-cpp <59374393+orange-cpp@users.noreply.github.com> Optimize performance: A* pathfinding, Vector3 hash, pattern scanner, AVX2 code, and serialization Co-authored-by: orange-cpp <59374393+orange-cpp@users.noreply.github.com> Add bounds check for navigation mesh serialization Co-authored-by: orange-cpp <59374393+orange-cpp@users.noreply.github.com> Document serialization limitation for large neighbor counts Co-authored-by: orange-cpp <59374393+orange-cpp@users.noreply.github.com> Add _codeql_build_dir to gitignore Co-authored-by: orange-cpp <59374393+orange-cpp@users.noreply.github.com> Removes codeql detected source root Eliminates the automatically generated file that was causing issues. This file was added by codeql and no longer needed. revert cleaned up gitignore moved to anon namespace Improves navigation mesh serialization and clamping Ensures correct serialization of navigation meshes by clamping neighbor counts to prevent data corruption when exceeding uint16_t limits. Updates data types to `std::uint8_t` and `std::size_t` for consistency. Uses `std::copy_n` instead of `std::memcpy` for deserialization.
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@@ -4,9 +4,25 @@
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#include "omath/pathfinding/a_star.hpp"
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#include <algorithm>
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#include <optional>
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#include <queue>
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#include <unordered_map>
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#include <unordered_set>
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namespace
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{
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struct OpenListNode final
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{
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omath::Vector3<float> position;
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float f_cost;
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[[nodiscard]]
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bool operator>(const OpenListNode& other) const noexcept
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{
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return f_cost > other.f_cost;
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}
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};
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}
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namespace omath::pathfinding
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{
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struct PathNode final
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@@ -37,23 +53,13 @@ namespace omath::pathfinding
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std::ranges::reverse(path);
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return path;
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}
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auto Astar::get_perfect_node(const std::unordered_map<Vector3<float>, PathNode>& open_list,
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const Vector3<float>& end_vertex) noexcept
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{
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return std::ranges::min_element(open_list,
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[&end_vertex](const auto& a, const auto& b)
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{
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const float fa = a.second.g_cost + a.first.distance_to(end_vertex);
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const float fb = b.second.g_cost + b.first.distance_to(end_vertex);
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return fa < fb;
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});
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}
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std::vector<Vector3<float>> Astar::find_path(const Vector3<float>& start, const Vector3<float>& end,
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const NavigationMesh& nav_mesh) noexcept
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{
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std::unordered_map<Vector3<float>, PathNode> closed_list;
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std::unordered_map<Vector3<float>, PathNode> open_list;
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std::unordered_map<Vector3<float>, PathNode> node_data;
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std::priority_queue<OpenListNode, std::vector<OpenListNode>, std::greater<>> open_list;
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auto maybe_start_vertex = nav_mesh.get_closest_vertex(start);
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auto maybe_end_vertex = nav_mesh.get_closest_vertex(end);
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@@ -64,20 +70,27 @@ namespace omath::pathfinding
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const auto start_vertex = maybe_start_vertex.value();
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const auto end_vertex = maybe_end_vertex.value();
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open_list.emplace(start_vertex, PathNode{std::nullopt, 0.f});
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node_data.emplace(start_vertex, PathNode{std::nullopt, 0.f});
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open_list.push({start_vertex, start_vertex.distance_to(end_vertex)});
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while (!open_list.empty())
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{
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auto current_it = get_perfect_node(open_list, end_vertex);
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auto current = open_list.top().position;
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open_list.pop();
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const auto current = current_it->first;
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const auto current_node = current_it->second;
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if (closed_list.contains(current))
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continue;
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auto current_node_it = node_data.find(current);
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if (current_node_it == node_data.end())
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continue;
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const auto current_node = current_node_it->second;
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if (current == end_vertex)
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return reconstruct_final_path(closed_list, current);
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closed_list.emplace(current, current_node);
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open_list.erase(current_it);
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for (const auto& neighbor: nav_mesh.get_neighbors(current))
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{
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@@ -86,11 +99,14 @@ namespace omath::pathfinding
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const float tentative_g_cost = current_node.g_cost + neighbor.distance_to(current);
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// ReSharper disable once CppTooWideScopeInitStatement
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const auto open_it = open_list.find(neighbor);
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auto node_it = node_data.find(neighbor);
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if (open_it == open_list.end() || tentative_g_cost < open_it->second.g_cost)
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open_list[neighbor] = PathNode{current, tentative_g_cost};
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if (node_it == node_data.end() || tentative_g_cost < node_it->second.g_cost)
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{
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node_data[neighbor] = PathNode{current, tentative_g_cost};
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const float f_cost = tentative_g_cost + neighbor.distance_to(end_vertex);
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open_list.push({neighbor, f_cost});
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}
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}
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}
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