fixed some stuff added constexpr

This commit is contained in:
2024-10-20 00:25:03 +03:00
parent c45bca2e0b
commit ef24377049
8 changed files with 37 additions and 70 deletions

View File

@@ -114,7 +114,10 @@ namespace omath
return x * vOther.x + y * vOther.y;
}
[[nodiscard]] float Length() const;
[[nodiscard]] constexpr float Length() const
{
return std::hypot(x, y);
}
[[nodiscard]] constexpr float LengthSqr() const
{
@@ -167,7 +170,11 @@ namespace omath
}
// Normalize the vector
[[nodiscard]] Vector2 Normalized() const;
[[nodiscard]] constexpr Vector2 Normalized() const
{
const float len = Length();
return len > 0.f ? *this / len : *this;
}
// Sum of elements
[[nodiscard]] constexpr float Sum() const

View File

@@ -92,8 +92,10 @@ namespace omath
return *this;
}
[[nodiscard]]
float DistTo(const Vector3& vOther) const;
[[nodiscard]] constexpr float DistTo(const Vector3& vOther) const
{
return (*this - vOther).Length();
}
constexpr Vector3& Abs()
{
@@ -112,14 +114,21 @@ namespace omath
{
return Vector2::Dot(vOther) + z * vOther.z;
}
[[nodiscard]] float Length() const;
[[nodiscard]] constexpr float Length() const
{
return std::hypot(x, y, z);
}
[[nodiscard]] constexpr float LengthSqr() const
{
return Vector2::LengthSqr() + z * z;
}
[[nodiscard]] float Length2D() const;
[[nodiscard]] constexpr float Length2D() const
{
return Vector2::Length();
}
[[nodiscard]] constexpr Vector3 operator-() const
{
@@ -182,8 +191,12 @@ namespace omath
[[nodiscard]] static Vector3 UpVector(float pitch, float yaw, float roll);
[[nodiscard]]
Vector3 Normalized() const;
[[nodiscard]] constexpr Vector3 Normalized() const
{
const float length = this->Length();
return length != 0 ? *this / length : *this;
}
[[nodiscard]] std::tuple<float, float, float> AsTuple() const
{

View File

@@ -31,7 +31,7 @@ namespace omath::projection
[[nodiscard]] Mat<4, 4> GetViewMatrix() const;
[[nodiscard]] std::expected<Vector2, Error> WorldToScreen(Vector3 worldPosition) const;
[[nodiscard]] std::expected<Vector3, Error> WorldToScreen(const Vector3& worldPosition) const;
ViewPort m_viewPort{};
float m_fieldOfView;