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Refactors projectile prediction engine
Refactors the projectile prediction engine by introducing an interface and making the legacy implementation more flexible. The legacy engine is updated to allow for coordinate system customization through virtual methods, enabling usage in different game environments. Also introduces vcpkg support for easier dependency management and adds boost-asio as a dependency.
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@@ -6,7 +6,7 @@
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namespace omath::projectile_prediction
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{
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class ProjPredEngineAvx2 final : public ProjPredEngine
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class ProjPredEngineAvx2 final : public ProjPredEngineInterface
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{
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public:
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[[nodiscard]] std::optional<Vector3<float>>
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