changed naming of engines section

This commit is contained in:
2025-03-17 05:27:00 +03:00
parent 064a31f527
commit f5c271cfa6
15 changed files with 47 additions and 47 deletions

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@@ -5,7 +5,7 @@
#include "Constants.hpp" #include "Constants.hpp"
#include "omath/projection/Camera.hpp" #include "omath/projection/Camera.hpp"
namespace omath::opengl namespace omath::opengl_engine
{ {
class Camera final : public projection::Camera<Mat4x4, ViewAngles> class Camera final : public projection::Camera<Mat4x4, ViewAngles>
{ {

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@@ -8,7 +8,7 @@
#include <omath/Angle.hpp> #include <omath/Angle.hpp>
#include <omath/ViewAngles.hpp> #include <omath/ViewAngles.hpp>
namespace omath::opengl namespace omath::opengl_engine
{ {
constexpr Vector3<float> kAbsUp = {0, 1, 0}; constexpr Vector3<float> kAbsUp = {0, 1, 0};
constexpr Vector3<float> kAbsRight = {1, 0, 0}; constexpr Vector3<float> kAbsRight = {1, 0, 0};

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@@ -5,7 +5,7 @@
#include "Constants.hpp" #include "Constants.hpp"
namespace omath::opengl namespace omath::opengl_engine
{ {
[[nodiscard]] [[nodiscard]]
inline Vector3<float> ForwardVector(const ViewAngles& angles) inline Vector3<float> ForwardVector(const ViewAngles& angles)

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@@ -5,7 +5,7 @@
#include "Constants.hpp" #include "Constants.hpp"
#include "omath/projection/Camera.hpp" #include "omath/projection/Camera.hpp"
namespace omath::source namespace omath::source_engine
{ {
class Camera final : public projection::Camera<Mat4x4, ViewAngles> class Camera final : public projection::Camera<Mat4x4, ViewAngles>
{ {

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@@ -7,7 +7,8 @@
#include <omath/Mat.hpp> #include <omath/Mat.hpp>
#include <omath/Angle.hpp> #include <omath/Angle.hpp>
#include <omath/ViewAngles.hpp> #include <omath/ViewAngles.hpp>
namespace omath::source
namespace omath::source_engine
{ {
constexpr Vector3<float> kAbsUp = {0, 0, 1}; constexpr Vector3<float> kAbsUp = {0, 0, 1};
constexpr Vector3<float> kAbsRight = {0, -1, 0}; constexpr Vector3<float> kAbsRight = {0, -1, 0};

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@@ -4,7 +4,7 @@
#pragma once #pragma once
#include "Constants.hpp" #include "Constants.hpp"
namespace omath::source namespace omath::source_engine
{ {
[[nodiscard]] [[nodiscard]]
inline Vector3<float> ForwardVector(const ViewAngles& angles) inline Vector3<float> ForwardVector(const ViewAngles& angles)

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@@ -1,2 +1,2 @@
add_subdirectory(Source) add_subdirectory(source_engine)
add_subdirectory(OpenGL) add_subdirectory(opengl_engine)

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@@ -1,11 +1,11 @@
// //
// Created by Orange on 12/23/2024. // Created by Orange on 12/23/2024.
// //
#include "omath/engines/OpenGL/Camera.hpp" #include "omath/engines/opengl_engine/Camera.hpp"
#include "omath/engines/OpenGL/Formulas.hpp" #include "omath/engines/opengl_engine/Formulas.hpp"
namespace omath::opengl namespace omath::opengl_engine
{ {
Camera::Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort, Camera::Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
@@ -25,7 +25,7 @@ namespace omath::opengl
} }
Mat4x4 Camera::CalcViewMatrix() const Mat4x4 Camera::CalcViewMatrix() const
{ {
return opengl::CalcViewMatrix(m_viewAngles, m_origin); return opengl_engine::CalcViewMatrix(m_viewAngles, m_origin);
} }
Mat4x4 Camera::CalcProjectionMatrix() const Mat4x4 Camera::CalcProjectionMatrix() const
{ {

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@@ -1,11 +1,11 @@
// //
// Created by Orange on 12/4/2024. // Created by Orange on 12/4/2024.
// //
#include "omath/engines/Source/Camera.hpp" #include "omath/engines/source_engine/Camera.hpp"
#include "omath/engines/Source/Formulas.hpp" #include "omath/engines/source_engine/Formulas.hpp"
namespace omath::source namespace omath::source_engine
{ {
Camera::Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort, Camera::Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
@@ -26,7 +26,7 @@ namespace omath::source
Mat4x4 Camera::CalcViewMatrix() const Mat4x4 Camera::CalcViewMatrix() const
{ {
return source::CalcViewMatrix(m_viewAngles, m_origin); return source_engine::CalcViewMatrix(m_viewAngles, m_origin);
} }
Mat4x4 Camera::CalcProjectionMatrix() const Mat4x4 Camera::CalcProjectionMatrix() const

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@@ -4,15 +4,15 @@
#include "omath/projectile_prediction/Projectile.hpp" #include "omath/projectile_prediction/Projectile.hpp"
#include <omath/engines/Source/Formulas.hpp> #include <omath/engines/source_engine/Formulas.hpp>
namespace omath::projectile_prediction namespace omath::projectile_prediction
{ {
Vector3<float> Projectile::PredictPosition(const float pitch, const float yaw, const float time, const float gravity) const Vector3<float> Projectile::PredictPosition(const float pitch, const float yaw, const float time, const float gravity) const
{ {
auto currentPos = m_origin + source::ForwardVector({source::PitchAngle::FromDegrees(-pitch), auto currentPos = m_origin + source_engine::ForwardVector({source_engine::PitchAngle::FromDegrees(-pitch),
source::YawAngle::FromDegrees(yaw), source_engine::YawAngle::FromDegrees(yaw),
source::RollAngle::FromDegrees(0)}) * source_engine::RollAngle::FromDegrees(0)}) *
m_launchSpeed * time; m_launchSpeed * time;
currentPos.z -= (gravity * m_gravityScale) * (time * time) * 0.5f; currentPos.z -= (gravity * m_gravityScale) * (time * time) * 0.5f;

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@@ -2,35 +2,35 @@
// Created by Orange on 11/23/2024. // Created by Orange on 11/23/2024.
// //
#include <gtest/gtest.h> #include <gtest/gtest.h>
#include <omath/engines/OpenGL/Camera.hpp> #include <omath/engines/opengl_engine//Camera.hpp>
#include <omath/engines/OpenGL/Constants.hpp> #include <omath/engines/opengl_engine/Constants.hpp>
#include <omath/engines/OpenGL/Formulas.hpp> #include <omath/engines/opengl_engine/Formulas.hpp>
TEST(UnitTestOpenGL, ForwardVector) TEST(UnitTestOpenGL, ForwardVector)
{ {
const auto forward = omath::opengl::ForwardVector({}); const auto forward = omath::opengl_engine::ForwardVector({});
EXPECT_EQ(forward, omath::opengl::kAbsForward); EXPECT_EQ(forward, omath::opengl_engine::kAbsForward);
} }
TEST(UnitTestOpenGL, RightVector) TEST(UnitTestOpenGL, RightVector)
{ {
const auto right = omath::opengl::RightVector({}); const auto right = omath::opengl_engine::RightVector({});
EXPECT_EQ(right, omath::opengl::kAbsRight); EXPECT_EQ(right, omath::opengl_engine::kAbsRight);
} }
TEST(UnitTestOpenGL, UpVector) TEST(UnitTestOpenGL, UpVector)
{ {
const auto up = omath::opengl::UpVector({}); const auto up = omath::opengl_engine::UpVector({});
EXPECT_EQ(up, omath::opengl::kAbsUp); EXPECT_EQ(up, omath::opengl_engine::kAbsUp);
} }
TEST(UnitTestOpenGL, ProjectTargetMovedFromCamera) TEST(UnitTestOpenGL, ProjectTargetMovedFromCamera)
{ {
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f); constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
auto cam = omath::opengl::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
for (float distance = -10.f; distance > -1000.f; distance -= 0.01f) for (float distance = -10.f; distance > -1000.f; distance -= 0.01f)
@@ -50,7 +50,7 @@ TEST(UnitTestOpenGL, ProjectTargetMovedFromCamera)
TEST(UnitTestOpenGL, CameraSetAndGetFov) TEST(UnitTestOpenGL, CameraSetAndGetFov)
{ {
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f); constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
auto cam = omath::opengl::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 90.f); EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 90.f);
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f)); cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
@@ -60,7 +60,7 @@ TEST(UnitTestOpenGL, CameraSetAndGetFov)
TEST(UnitTestOpenGL, CameraSetAndGetOrigin) TEST(UnitTestOpenGL, CameraSetAndGetOrigin)
{ {
auto cam = omath::opengl::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f); auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
EXPECT_EQ(cam.GetOrigin(), omath::Vector3<float>{}); EXPECT_EQ(cam.GetOrigin(), omath::Vector3<float>{});
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f)); cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));

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@@ -2,35 +2,35 @@
// Created by Orange on 11/23/2024. // Created by Orange on 11/23/2024.
// //
#include <gtest/gtest.h> #include <gtest/gtest.h>
#include <omath/engines/Source/Camera.hpp> #include <omath/engines/source_engine/Camera.hpp>
#include <omath/engines/Source/Constants.hpp> #include <omath/engines/source_engine/Constants.hpp>
#include <omath/engines/Source/Formulas.hpp> #include <omath/engines/source_engine/Formulas.hpp>
TEST(UnitTestSourceEngine, ForwardVector) TEST(UnitTestSourceEngine, ForwardVector)
{ {
const auto forward = omath::source::ForwardVector({}); const auto forward = omath::source_engine::ForwardVector({});
EXPECT_EQ(forward, omath::source::kAbsForward); EXPECT_EQ(forward, omath::source_engine::kAbsForward);
} }
TEST(UnitTestSourceEngine, RightVector) TEST(UnitTestSourceEngine, RightVector)
{ {
const auto right = omath::source::RightVector({}); const auto right = omath::source_engine::RightVector({});
EXPECT_EQ(right, omath::source::kAbsRight); EXPECT_EQ(right, omath::source_engine::kAbsRight);
} }
TEST(UnitTestSourceEngine, UpVector) TEST(UnitTestSourceEngine, UpVector)
{ {
const auto up = omath::source::UpVector({}); const auto up = omath::source_engine::UpVector({});
EXPECT_EQ(up, omath::source::kAbsUp); EXPECT_EQ(up, omath::source_engine::kAbsUp);
} }
TEST(UnitTestSourceEngine, ProjectTargetMovedFromCamera) TEST(UnitTestSourceEngine, ProjectTargetMovedFromCamera)
{ {
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f); constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
auto cam = omath::source::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
for (float distance = 0.02f; distance < 1000.f; distance += 0.01f) for (float distance = 0.02f; distance < 1000.f; distance += 0.01f)
@@ -50,7 +50,7 @@ TEST(UnitTestSourceEngine, ProjectTargetMovedFromCamera)
TEST(UnitTestSourceEngine, CameraSetAndGetFov) TEST(UnitTestSourceEngine, CameraSetAndGetFov)
{ {
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f); constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
auto cam = omath::source::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 90.f); EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 90.f);
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f)); cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
@@ -60,7 +60,7 @@ TEST(UnitTestSourceEngine, CameraSetAndGetFov)
TEST(UnitTestSourceEngine, CameraSetAndGetOrigin) TEST(UnitTestSourceEngine, CameraSetAndGetOrigin)
{ {
auto cam = omath::source::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f); auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
EXPECT_EQ(cam.GetOrigin(), omath::Vector3<float>{}); EXPECT_EQ(cam.GetOrigin(), omath::Vector3<float>{});
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f)); cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));

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@@ -3,15 +3,14 @@
// //
#include <complex> #include <complex>
#include <gtest/gtest.h> #include <gtest/gtest.h>
#include <omath/Matrix.hpp> #include <omath/engines/source_engine/Camera.hpp>
#include <omath/engines/Source/Camera.hpp>
#include <omath/projection/Camera.hpp> #include <omath/projection/Camera.hpp>
#include <print> #include <print>
TEST(UnitTestProjection, Projection) TEST(UnitTestProjection, Projection)
{ {
const auto x = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::FromDegrees(90.f); const auto x = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::FromDegrees(90.f);
auto cam = omath::source::Camera({0, 0, 0}, omath::source::ViewAngles{}, {1920.f, 1080.f}, x, 0.01f, 1000.f); auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, x, 0.01f, 1000.f);
const auto projected = cam.WorldToScreen({1000, 0, 50}); const auto projected = cam.WorldToScreen({1000, 0, 50});
std::print("{} {} {}", projected->x, projected->y, projected->z); std::print("{} {} {}", projected->x, projected->y, projected->z);