Updates the `Triangle` class to use a generic `Vector` type instead of `Vector3`, enhancing flexibility and reusability.
Changes include updating relevant function return types to use `Vector::ContainedType` and adapting length and distance calculations accordingly.
This refactoring supports the ongoing work on the EPA algorithm (feature/epa_algorithm) by providing a more adaptable foundation for geometric calculations.
Updates the `handle_tetrahedron` function to use const references for simplex points, improving efficiency and readability.
Corrects a potential bug where the `simplex` variable wasn't being correctly updated when recursively calling `handle_triangle`.
Also, const-qualifies `point_to_same_direction` for better safety.
Adds GJK algorithm implementation for detecting collisions between mesh colliders.
Includes mesh collider definition and unit tests for basic collision detection.
Provides a foundation for more complex collision handling and physics interactions.
Implements `std::hash` specialization for `omath::Vector2`, `omath::Vector3`, and `omath::Vector4` with float components.
This enables usage of these vector types as keys in hash-based containers, such as `std::unordered_map` and `std::unordered_set`.
Replaces the custom `view_angle_to` function with `omath::source_engine::CameraTrait::calc_look_at_angle` for vector3 view angle calculations.
This change aligns with source engine conventions and improves code consistency.
Moves linear algebra headers to a new subdirectory to improve project structure.
Updates includes to reflect the directory change.
Adds vcpkg to the tracked repositories.