6c5c86b850
Refactors projectile prediction engine
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Refactors the projectile prediction engine by introducing an interface
and making the legacy implementation more flexible.
The legacy engine is updated to allow for coordinate system customization
through virtual methods, enabling usage in different game environments.
Also introduces vcpkg support for easier dependency management and adds boost-asio as a dependency.
2025-08-03 17:33:22 +03:00
ba2c60389f
added more noexcept
2025-05-05 01:46:50 +03:00
399ded102d
removed useless source files
2025-05-04 19:03:18 +03:00
4406e1e461
changed code style
2025-05-03 20:31:59 +03:00
01b7256e98
improved cmake, removed useless cmake files
2025-04-30 21:26:25 +03:00
c46dc436fc
fixed include
2025-04-16 20:35:17 +03:00
f1f2aeb1b9
added func
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added rotation matrix for opengl
2025-04-16 17:40:00 +03:00
790e6919f7
added missing header
2025-04-13 23:15:27 +03:00
Orange
ad5dad7295
added include
2025-04-05 13:20:18 +03:00
Orange
eb1df5af8d
fixed for clang
2025-04-05 13:00:00 +03:00
756bcef6e1
fixed include names
2025-03-21 04:40:59 +03:00
d5d1260784
changed source files naming
2025-03-21 04:30:17 +03:00
Vladislav Alpatov
5fdf3dad16
renamed headers
2025-03-21 04:17:42 +03:00
3c104cd228
changed naming of engines section
2025-03-17 05:27:00 +03:00
544f5bda97
fixed members inititalization miss match
2025-03-14 19:43:50 +03:00
Vladislav Alpatov
cf6eb0fd60
patch
2025-03-01 21:32:02 +03:00
Vladislav Alpatov
9d30d7e7c8
added option to disable avx2
2025-03-01 21:30:53 +03:00
Vladislav Alpatov
a68ebd9ab7
now template
2025-03-01 21:11:46 +03:00
c9bc1864bb
added legacy impl
2025-02-23 10:10:35 +03:00
c42a523e6c
added more classes
2025-02-23 09:57:29 +03:00