Commit Graph

227 Commits

Author SHA1 Message Date
80bae265c0 improved naming 2025-09-18 18:38:07 +03:00
f66f028317 Merge pull request #74 from BillyONeal/fmodf
Don't name std::fmodf.
2025-09-18 06:04:43 +03:00
dc3f2980db Removes FMA check for matrix multiplication
Removes preprocessor check for FMA instructions in matrix multiplication functions.
This simplifies the code and relies on the compiler's ability to optimize the
code based on available hardware support. The assumption is that modern
compilers will automatically utilize FMA instructions if available, and fall
back to alternative implementations if not.
2025-09-18 06:02:37 +03:00
4505aee3c2 Guards AVX2 usage with a preprocessor definition
Ensures that AVX2 intrinsics are only included when the
OMATH_USE_AVX2 preprocessor definition is set. This prevents
compilation errors when AVX2 support is not available or
explicitly disabled.
2025-09-18 05:22:22 +03:00
Billy Robert O'Neal III
ee8073ceb4 Don't name std::fmodf.
The C standard library function fmodf is not guaranteed to be in namespace std, and in fact is not with a default Ubuntu 24.04 installation, leading to the following compile error:

```console
Change Dir: '/vcpkg/buildtrees/vcpkg-ci-orange-math/x64-linux-dbg'

Run Build Command(s): /vcpkg/downloads/tools/ninja/1.12.1-linux/ninja -v -v -j33
[1/2] /usr/bin/c++ -DOMATH_SUPRESS_SAFETY_CHECKS -DOMATH_VERSION=\"3.5.0\" -isystem /vcpkg/installed/x64-linux/include -fPIC -g -std=gnu++23 -MD -MT CMakeFiles/main.dir/main.cpp.o -MF CMakeFiles/main.dir/main.cpp.o.d -o CMakeFiles/main.dir/main.cpp.o -c /vcpkg/scripts/test_ports/vcpkg-ci-orange-math/project/main.cpp
FAILED: CMakeFiles/main.dir/main.cpp.o
/usr/bin/c++ -DOMATH_SUPRESS_SAFETY_CHECKS -DOMATH_VERSION=\"3.5.0\" -isystem /vcpkg/installed/x64-linux/include -fPIC -g -std=gnu++23 -MD -MT CMakeFiles/main.dir/main.cpp.o -MF CMakeFiles/main.dir/main.cpp.o.d -o CMakeFiles/main.dir/main.cpp.o -c /vcpkg/scripts/test_ports/vcpkg-ci-orange-math/project/main.cpp
In file included from /vcpkg/installed/x64-linux/include/omath/omath.hpp:22,
                 from /vcpkg/scripts/test_ports/vcpkg-ci-orange-math/project/main.cpp:1:
/vcpkg/installed/x64-linux/include/omath/color.hpp: In member function ‘constexpr omath::Hsv omath::Color::to_hsv() const’:
/vcpkg/installed/x64-linux/include/omath/color.hpp:98:45: error: ‘fmodf’ is not a member of ‘std’; did you mean ‘modf’?
   98 |                 hsv_data.hue = 60.f * (std::fmodf(((green - blue) / delta), 6.f));
      |                                             ^~~~~
      |                                             modf
ninja: build stopped: subcommand failed.
```

Only the 'sufficient additional overloads' of `fmod` are guaranteed to be in `std`. Since this is clearly intended to call the (float, float) overload, explicitly cast `((green - blue) / delta)` (which is a `double`) to `float` and call the name in `std` as suggested by the diagnostic.
2025-09-17 19:15:10 -07:00
dc3606301d added avx mutiplication 2025-09-17 19:47:29 +03:00
578a4e1d32 removed unused var 2025-09-17 17:38:17 +03:00
13e0bb3262 added space 2025-09-17 17:33:05 +03:00
619c15072c decomposed mutiplication 2025-09-17 17:30:57 +03:00
242fc45ffa forgot std 2025-09-17 17:23:02 +03:00
a630da39e3 Improves matrix multiplication performance
Optimizes matrix multiplication by specializing the algorithm
based on the matrix storage type (row-major or column-major).

This change significantly improves performance by leveraging
memory access patterns specific to each storage order.
2025-09-17 17:12:41 +03:00
Saikari
d1d26352d6 Update omath.hpp 2025-09-15 13:13:55 +03:00
4f0cfd4cef Adds 2D screen to world conversion
Adds an overload for screen_to_world that accepts a 2D screen position.

Renames screen_to_dnc to screen_to_ndc for clarity.
2025-09-14 04:48:56 +03:00
8c03a07600 patch 2025-09-14 04:43:25 +03:00
498df95e3e Enables formatting support for Angle objects
Adds a partial specialization of `std::formatter` for `omath::Angle`
to provide formatting support using `std::format`.

This allows `Angle` objects to be easily formatted as strings,
including degree symbol representation, using standard formatting
techniques.
2025-09-14 04:43:01 +03:00
1d8dba6487 Fixes float type conversion in world_to_screen
Fixes a potential type conversion issue by explicitly casting the x-coordinate to float in the world_to_screen test. This prevents possible compiler warnings and ensures the intended behavior.
2025-09-09 02:13:45 +03:00
9e08f5bb5c Adds screen to world space conversion
Adds functionality to convert screen coordinates to world space, including handling for cases where the inverse view projection matrix is singular or when the world position is out of screen bounds.

Also exposes Camera class to unit tests.
2025-09-09 01:31:23 +03:00
1efa28d676 Implements angle class with normalization
Adds an angle class with support for different normalization
and clamping strategies. Includes trigonometric functions and
arithmetic operators. Introduces unit tests to verify correct
functionality.

Disables unity builds to address a compilation issue.
2025-09-08 20:15:59 +03:00
55c5bb92da Removes deprecated Matrix class
Removes the deprecated `Matrix` class and its associated source files and unit tests.

This change is to ensure code cleanliness and prevent accidental usage of the slow and outdated `Matrix` class.
The `Mat` class should be used instead.
2025-09-08 19:56:04 +03:00
50bfc3e943 removed unused defines 2025-09-03 12:52:00 +03:00
15f2a3917f fix 2025-09-03 12:50:31 +03:00
55c7922b24 Updates include paths and removes dependency
Updates the include paths in omath.hpp to be more explicit,
ensuring correct referencing of header files.

Removes unnecessary include of vector3.hpp from vector2.hpp.
2025-09-01 01:28:04 +03:00
1c58340404 Refactors: Moves linear algebra to new directory
Moves linear algebra headers to a new subdirectory to improve project structure.

Updates includes to reflect the directory change.
Adds vcpkg to the tracked repositories.
2025-08-31 23:36:05 +03:00
b19a4de904 Adds plane primitive generation
Implements a function to generate a plane primitive from two vertices, a direction vector, and a size, returning an array of two triangles.
2025-08-28 23:18:36 +03:00
7b99e1f296 Adds left- and right-handed ortho matrices.
Adds functions to generate left- and right-handed orthographic projection matrices.
This provides more flexibility when defining a projection for rendering.
2025-08-27 23:17:56 +03:00
e8925af4c1 Adds formatters for Angle and Color
Adds formatters for `omath::Angle` and `omath::Color` to allow for easy formatting using `std::format`.

This allows users to easily output Angle and Color values in a human-readable format.
2025-08-26 12:35:40 +03:00
abf068262d Adds std::format support for math types
Adds `std::formatter` specializations for `Mat`, `Vector2`, `Vector3`, and `Vector4` types, enabling the use of `std::format` for these types.

This simplifies formatting and printing of these mathematical objects, improving code readability and consistency.

Also adds a hash function specialization for Vector3.
2025-08-26 12:22:33 +03:00
7107b9c28f Adds omath library header
Creates the main omath header file that includes all
omath library components. This provides a single point
of inclusion for the entire library, simplifying usage
and dependency management.

Also, adjusts the return types for projectile prediction
functions within the legacy engine to explicitly use
the `Vector3` type for consistency and clarity.
2025-08-25 22:33:00 +03:00
ddafd24ea6 Fixes namespace and angle calculations
Corrects namespace naming from unity_engine to unreal_engine.

Adjusts projectile prediction and angle calculations for accuracy
in Unreal Engine environments.
2025-08-25 21:46:50 +03:00
28b3aecf9d Adds Unreal Engine math implementations
Adds Unreal Engine-specific implementations for camera and projectile prediction calculations.

This includes:
- Defining constants and data types tailored for Unreal Engine's coordinate system and conventions.
- Implementing functions for calculating forward, right, and up vectors, view matrices, and perspective projection matrices.
- Providing camera trait for look-at angle calculations and projection matrix generation.
- Implements projectile prediction traits and utilities.
2025-08-25 21:30:35 +03:00
ef86da13ad Fixes MSVC redefinition of min/max
Adds a compiler definition for MSVC to prevent redefinition of min/max macros by the Windows SDK.

Removes unnecessary undef directives in color.hpp as the NOMINMAX definition now handles the issue.
2025-08-21 00:17:59 +03:00
8e7e1dfc42 Includes missing formula headers
Includes the necessary formula headers in the camera trait files for different rendering engines.
This ensures that the required mathematical functions and definitions are available when using camera traits.
2025-08-12 19:08:30 +03:00
46ae5668ab Fixes Vector3 conversion from ImVec2
Corrects the static function signature for creating a Vector3 from an ImVec2.

It was mistakenly returning a Vector3 instead of Vector3.

patch
2025-08-12 09:38:43 +03:00
cdde09c70c feat(omath): Add NDC to screen position coordinate diagram 2025-08-12 09:29:14 +03:00
330e1cbfb4 Adds concept for prediction engine traits
Introduces a concept `PredEngineConcept` to ensure that classes used as projectile prediction engine traits conform to a specific interface.
This enforces the presence and return types of required methods and ensures that these methods are `noexcept`, improving type safety and predictability.
2025-08-12 09:21:34 +03:00
62c86fdc09 Introduces CameraEngine concept
Adds a concept `CameraEngineConcept` to ensure that camera
engine implementations provide the necessary functions
with the correct signatures and `noexcept` specifications.

This enables compile-time checks for valid camera engine
implementations, improving code reliability and preventing
runtime errors.
2025-08-12 09:13:02 +03:00
24a80c4f14 Adds comparison operators to Vector types
Adds less than, greater than, less than or equal, and greater than or equal operators to the Vector2, Vector3 and Vector4 classes.
The comparison is based on the lengths of the vectors.

Adds corresponding unit tests.
2025-08-12 08:54:33 +03:00
94bc18ba18 Removes virtual destructor from Camera
Removes the virtual destructor from the Camera class as it is not required,
as the class does not act as a base class. This simplifies the class
definition and avoids potential vtable overhead.
2025-08-11 01:43:22 +03:00
b4fbcba8f2 Marks Camera class as final
Prevents inheritance from the Camera class.
2025-08-11 01:18:39 +03:00
1f4b10f336 Refactors camera and prediction engine traits.
Moves camera and prediction engine implementations into traits for each engine,
decoupling the engine-specific logic from the core classes, promoting code reuse
and maintainability. This change allows for easier addition of new engines and
customization of existing ones.
2025-08-11 00:32:09 +03:00
5be521ad2c Refactors Vector operations for type safety
Ensures type safety in Vector2, Vector3, and Vector4 operations by using static_cast(0) instead of relying on implicit conversions.
This prevents potential issues with different numeric types.

Adds from_im_vec2 and from_im_vec4 methods for creating vectors from ImVec2/ImVec4 types.
2025-08-06 06:06:42 +03:00
9ad71be0da patch 2025-08-06 05:56:09 +03:00
0abfeba109 Adds engine traits for projectile prediction
Implements engine-specific traits for projectile and target position prediction.
Each trait encapsulates logic tailored to a specific game engine (IW, OpenGL, Unity),
accounting for engine-specific coordinate systems and calculations.
This allows for accurate projectile prediction across different game environments.
2025-08-06 05:45:37 +03:00
5c9b36a03c Refactors target position prediction
Moves target prediction logic into engine traits, improving modularity.

This change consolidates target position prediction within the engine traits,
allowing for a more flexible and maintainable design.

This eliminates redundant code and simplifies the core prediction engine by
delegating target movement calculations to the appropriate trait.
2025-08-04 03:16:04 +03:00
628361aff8 Marks legacy engine class as final
Prevents further inheritance from the legacy projectile prediction engine class.
2025-08-04 01:12:22 +03:00
0e403f916d Adds direct pitch angle calculation
Implements a direct pitch angle calculation for scenarios with zero gravity, ensuring accurate projectile trajectory predictions in such conditions.

Also marks several methods as noexcept for better performance and exception safety.
2025-08-04 01:11:11 +03:00
d66ccf2f74 Refactors projectile prediction engine
Migrates projectile prediction logic to leverage engine traits for improved flexibility and testability.

This change decouples core prediction algorithms from specific engine implementations, allowing for easier adaptation to different game engines or simulation environments.
2025-08-03 18:28:47 +03:00
6c5c86b850 Refactors projectile prediction engine
Refactors the projectile prediction engine by introducing an interface
and making the legacy implementation more flexible.

The legacy engine is updated to allow for coordinate system customization
through virtual methods, enabling usage in different game environments.

Also introduces vcpkg support for easier dependency management and adds boost-asio as a dependency.
2025-08-03 17:33:22 +03:00
da528d2884 Documents projectile launch angle formula
Adds a comment documenting the formula used for calculating the projectile launch pitch angle.

The comment includes a link to the Stack Overflow discussion where the formula was found and the LaTeX representation of the formula for clarity.
2025-07-31 21:52:16 +03:00
b82106a565 Adds option to enable legacy classes
Introduces a CMake option to enable legacy classes,
allowing for backward compatibility with older code.
This ensures that older codebases can still function
while new development can utilize updated classes.
2025-07-15 11:48:33 +03:00