Commit Graph

196 Commits

Author SHA1 Message Date
8d815389b8 Removes PE definition files
Removes the PE definition files and related functions as they are no longer needed.
2025-10-12 19:41:18 +03:00
656b1a2267 Allows specifying target section for file scan
Enables users to specify the target section name when scanning a PE file for a pattern.
This provides more flexibility in locating patterns within a PE file, as it's not limited to the ".text" section.
2025-10-09 20:42:03 +03:00
a4cc02dff5 Removes unused path parameter from function.
Simplifies `extract_section_from_pe_file` by removing the unused path parameter.
This clarifies the function's purpose and improves readability.
2025-10-09 20:36:10 +03:00
bc94f49759 Refactors PE header parsing for improved robustness
Simplifies PE header reading and validation logic, extracting common functionality into helper functions.

Introduces `get_nt_header_from_file` to handle both x86 and x64 PE headers.

Adds validation checks for both DOS and NT headers to ensure file integrity.

Improves code readability and maintainability by reducing redundancy in header parsing.

Relates to feature/pe_scanner
2025-10-09 20:32:36 +03:00
84b9500837 Removes platform-specific error handling
Simplifies pattern scanner logic by removing conditional compilation for non-Windows platforms.

The error handling previously thrown on non-Windows platforms was unnecessary as this functionality is not intended for those systems. This change streamlines the code and removes a misleading error message.
2025-10-09 20:03:43 +03:00
f1ee6e9e35 Supports broader architectures in PE scanner
Updates the PE scanner implementation to support both 32-bit and 64-bit architectures.
Leverages `std::variant` and a generic `ImageNtHeaders` to abstract architecture-specific details.
Simplifies the logic for retrieving section data, generalizing the process for improved maintainability.
2025-10-09 19:58:19 +03:00
5ea1f00d09 Adds PE scanner infrastructure and data structures
Initializes infrastructure for PE file scanning.

Adds data structures for PE headers (DOS, optional, section),
including user-defined types for section characteristics.

Refactors existing pattern scanning code to utilize new PE data structures.

Adds basic parsing of PE headers.
2025-10-08 19:22:20 +03:00
63debc635e fixed for mac improved readability 2025-10-08 19:22:20 +03:00
007340edaa Adds PE file header definitions
Defines `DosHeader` and `FileHeader` structures to represent PE file header information.
Includes definitions for `MachineId` enum and `FileCharacteristics` union.
These definitions are prerequisite for PE file parsing and analysis.
2025-10-08 19:22:20 +03:00
b9c5dcc2c5 Adds PE section extraction and pattern scanning
Adds functionality to extract a specific section from a PE file and scan for a given pattern within that section.

Introduces `extract_section_from_pe_file` to isolate a section, enabling more targeted pattern searches.
Overhauls `scan_for_pattern_in_file` to utilize extracted section data and improve accuracy.
2025-10-08 19:22:20 +03:00
a304672ca9 Adds scan functionality for PE files
Introduces a method to scan for patterns within specified PE files.
This facilitates searching for patterns outside of loaded modules.
2025-10-08 19:22:20 +03:00
1b45fdc7b3 added pe pattern scan 2025-10-08 19:22:20 +03:00
cbf627c9f8 Moves PE headers file to omath directory
Organizes the project by relocating the PE headers file to the omath directory structure.
This improves code organization and maintainability.
2025-10-08 19:22:20 +03:00
a057b8c1e9 Defines PE header structure for x64
Introduces a structure for representing the DOS header
within a PE (Portable Executable) file for x64 architectures.
This definition enables easier parsing and manipulation of PE header information.
2025-10-08 19:22:19 +03:00
70b9505166 added global header 2025-10-06 14:36:00 +03:00
9ccb25dd26 added concept for iterators, reworked interface 2025-10-06 14:25:52 +03:00
8344b745b7 improved scanner interface 2025-10-06 14:21:52 +03:00
d2b64a52b0 added unlikely 2025-10-06 14:04:43 +03:00
e93a6dc214 Includes header for fixed-width integer types
Adds `#include ` to ensure platform-independent use of fixed-width integer types.
2025-10-05 15:56:35 +03:00
7329410f94 Uses std::ranges::find for pattern scanning
Replaces `std::find` with `std::ranges::find` for improved code consistency and potentially better performance when dealing with ranges.
2025-10-05 15:54:54 +03:00
7bb23d3f7a Uses parsed pattern size in pattern scan
Updates the pattern scan loop to iterate over the size of the parsed pattern, ensuring correct iteration when using parsed patterns.
2025-10-05 14:14:31 +03:00
932b0d8deb Adds pattern scanning functionality and corner case tests
Implements a pattern scanning feature that allows searching for byte patterns within a byte range.

Adds `scan_for_pattern` method to `PatternScanner` to locate a pattern within a byte span.

Adds corner case tests to verify functionality and handle invalid inputs.
2025-10-05 06:37:20 +03:00
64e6ba3632 Adds corner case tests for pattern scanning
Adds new test cases to cover additional scenarios for pattern scanning, including tests for leading/trailing whitespace and spacing variations to ensure robustness.
2025-10-04 18:43:05 +03:00
6319aa81ab Handles empty pattern strings
Skips processing when encountering an empty string slice during pattern scanning.
This prevents unexpected behavior and potential errors when the pattern string contains sections that result in an empty byte string.
2025-10-04 18:33:57 +03:00
544fa313c1 Adds pattern scanning functionality
Implements a pattern scanner for byte sequence parsing.

Introduces `omath::PatternScanner` to parse pattern strings, which represent byte sequences.
Adds support for wildcard characters ('?' and '?') to represent optional bytes in the pattern.
Includes unit tests for basic read operations to ensure proper functionality.
2025-10-04 18:30:43 +03:00
36e4cef2f3 fix unity 2025-09-22 02:10:33 +03:00
3c81aea2ca unified look at for source iw_engine 2025-09-20 17:09:13 +03:00
5466638330 fixed unreal 2025-09-20 15:59:43 +03:00
19350b2618 fixed unity 2025-09-20 15:54:48 +03:00
53b495a413 fixed opengl 2025-09-20 15:48:59 +03:00
18a1349693 reverted 2025-09-20 15:46:21 +03:00
3e5fb1bdb5 fixed rotation matrix 2025-09-20 15:44:33 +03:00
3fa85f4c4d added new mat function
more tests
2025-09-20 15:44:33 +03:00
eeb4dccb12 fixed iw engine
fixed source

revert
2025-09-20 15:44:33 +03:00
a61d3f20b7 Simplifies raycast early exit condition
Combines the infinite length raycast hit check into a single condition.

This clarifies the logic and avoids redundant checks for early exit
in the ray-triangle intersection test, improving performance.
2025-09-08 23:52:35 +03:00
55c5bb92da Removes deprecated Matrix class
Removes the deprecated `Matrix` class and its associated source files and unit tests.

This change is to ensure code cleanliness and prevent accidental usage of the slow and outdated `Matrix` class.
The `Mat` class should be used instead.
2025-09-08 19:56:04 +03:00
92689fbf21 Fixes plane triangle generation
Corrects the order of vertices when constructing triangles
for the plane primitive, addressing a potential winding order
issue that could lead to incorrect surface normals and rendering.
2025-08-29 00:11:31 +03:00
fe1ff12f74 Simplifies plane creation logic
Refactors the plane creation function to directly compute the triangle vertices, removing unnecessary intermediate variables. This results in more concise and readable code.
2025-08-28 23:57:22 +03:00
b19a4de904 Adds plane primitive generation
Implements a function to generate a plane primitive from two vertices, a direction vector, and a size, returning an array of two triangles.
2025-08-28 23:18:36 +03:00
ddafd24ea6 Fixes namespace and angle calculations
Corrects namespace naming from unity_engine to unreal_engine.

Adjusts projectile prediction and angle calculations for accuracy
in Unreal Engine environments.
2025-08-25 21:46:50 +03:00
bdbf596647 Fixes Unreal Engine view angle matrix order
The view angle rotation matrix order in Unreal Engine was incorrect, leading to incorrect camera orientation.

This commit fixes the order of rotation matrices to roll, pitch, yaw
to correctly implement Unreal Engine camera rotations.

Adds comprehensive unit tests for Unreal Engine formulas, camera and constants.

Marks Unreal Engine as supported in README.md.
2025-08-25 21:42:58 +03:00
28b3aecf9d Adds Unreal Engine math implementations
Adds Unreal Engine-specific implementations for camera and projectile prediction calculations.

This includes:
- Defining constants and data types tailored for Unreal Engine's coordinate system and conventions.
- Implementing functions for calculating forward, right, and up vectors, view matrices, and perspective projection matrices.
- Providing camera trait for look-at angle calculations and projection matrix generation.
- Implements projectile prediction traits and utilities.
2025-08-25 21:30:35 +03:00
8e7e1dfc42 Includes missing formula headers
Includes the necessary formula headers in the camera trait files for different rendering engines.
This ensures that the required mathematical functions and definitions are available when using camera traits.
2025-08-12 19:08:30 +03:00
1f4b10f336 Refactors camera and prediction engine traits.
Moves camera and prediction engine implementations into traits for each engine,
decoupling the engine-specific logic from the core classes, promoting code reuse
and maintainability. This change allows for easier addition of new engines and
customization of existing ones.
2025-08-11 00:32:09 +03:00
7556e9134b Removes projectile.cpp
Removes the projectile.cpp file. The removal indicates that the associated projectile prediction functionality is no longer needed or has been moved elsewhere.
2025-08-06 18:37:28 +03:00
a6fc92dd3a Updates project version and removes legacy code
Updates the project version to prepare for a new release.

Removes the legacy projectile prediction engine, which is no longer needed.
2025-08-03 18:35:52 +03:00
d66ccf2f74 Refactors projectile prediction engine
Migrates projectile prediction logic to leverage engine traits for improved flexibility and testability.

This change decouples core prediction algorithms from specific engine implementations, allowing for easier adaptation to different game engines or simulation environments.
2025-08-03 18:28:47 +03:00
6c5c86b850 Refactors projectile prediction engine
Refactors the projectile prediction engine by introducing an interface
and making the legacy implementation more flexible.

The legacy engine is updated to allow for coordinate system customization
through virtual methods, enabling usage in different game environments.

Also introduces vcpkg support for easier dependency management and adds boost-asio as a dependency.
2025-08-03 17:33:22 +03:00
b82106a565 Adds option to enable legacy classes
Introduces a CMake option to enable legacy classes,
allowing for backward compatibility with older code.
This ensures that older codebases can still function
while new development can utilize updated classes.
2025-07-15 11:48:33 +03:00
e2322960b7 added noexcept 2025-05-13 09:34:39 +03:00