f1fbea21a7
Refactors projectile prediction engine
...
Refactors the projectile prediction engine by introducing an interface
and making the legacy implementation more flexible.
The legacy engine is updated to allow for coordinate system customization
through virtual methods, enabling usage in different game environments.
Also introduces vcpkg support for easier dependency management and adds boost-asio as a dependency.
2025-08-03 17:33:22 +03:00
50ddf2d31e
added more noexcept
2025-05-05 01:46:50 +03:00
ce08fcdd29
removed useless source files
2025-05-04 19:03:18 +03:00
df6d75e554
changed code style
2025-05-03 20:31:59 +03:00
998c8f3a43
improved cmake, removed useless cmake files
2025-04-30 21:26:25 +03:00
baf7ee8f88
fixed include
2025-04-16 20:35:17 +03:00
1601f3cbc8
added func
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added rotation matrix for opengl
2025-04-16 17:40:00 +03:00
b613ff9ef1
added missing header
2025-04-13 23:15:27 +03:00
Orange
55085604fd
added include
2025-04-05 13:20:18 +03:00
Orange
7b712ed960
fixed for clang
2025-04-05 13:00:00 +03:00
5acd166d8f
fixed include names
2025-03-21 04:40:59 +03:00
c7dda0ff10
changed source files naming
2025-03-21 04:30:17 +03:00
Vladislav Alpatov
b9ac44a901
renamed headers
2025-03-21 04:17:42 +03:00
f5c271cfa6
changed naming of engines section
2025-03-17 05:27:00 +03:00
58e2c3b5b7
fixed members inititalization miss match
2025-03-14 19:43:50 +03:00
Vladislav Alpatov
c3202a3bc3
patch
2025-03-01 21:32:02 +03:00
Vladislav Alpatov
39ab9d065d
added option to disable avx2
2025-03-01 21:30:53 +03:00
Vladislav Alpatov
6d0d267743
now template
2025-03-01 21:11:46 +03:00
f21d29c6c2
added legacy impl
2025-02-23 10:10:35 +03:00
28a35d5bc9
added more classes
2025-02-23 09:57:29 +03:00