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7373e6d3df
| Author | SHA1 | Date | |
|---|---|---|---|
| 7373e6d3df | |||
| 68f4c8cc72 | |||
| 2dafc8a49d | |||
| 11fe49e801 | |||
| dee705a391 | |||
| bfe147ef80 | |||
| 2c70288a8f | |||
| 529322fe34 |
@@ -8,6 +8,7 @@
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#include <memory>
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#include <memory_resource>
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#include <queue>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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@@ -50,7 +51,6 @@ namespace omath::collision
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int max_iterations{64};
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FloatingType tolerance{1e-4}; // absolute tolerance on distance growth
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};
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// Precondition: simplex.size()==4 and contains the origin.
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[[nodiscard]]
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static std::optional<Result> solve(const ColliderInterfaceType& a, const ColliderInterfaceType& b,
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@@ -65,20 +65,14 @@ namespace omath::collision
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Result out{};
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// Hoisted outside the loop to reuse the allocation across iterations.
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std::pmr::vector<Edge> boundary{&mem_resource};
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boundary.reserve(16);
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// Hoisted outside the loop to reuse bucket allocation across iterations.
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// Initial bucket count 16 covers a typical horizon without rehashing.
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BoundaryMap boundary{16, &mem_resource};
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for (int it = 0; it < params.max_iterations; ++it)
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{
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// Lazily discard stale (deleted or index-mismatched) heap entries.
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while (!heap.empty())
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{
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const auto& top = heap.top();
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if (!faces[top.idx].deleted && faces[top.idx].d == top.d)
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break;
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heap.pop();
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}
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discard_stale_heap_entries(faces, heap);
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if (heap.empty())
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break;
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@@ -105,21 +99,11 @@ namespace omath::collision
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// Tombstone visible faces and collect the horizon boundary.
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// This avoids copying the faces array (O(n)) each iteration.
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boundary.clear();
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for (auto& f : faces)
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{
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if (!f.deleted && visible_from(f, p))
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{
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f.deleted = true;
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add_edge_boundary(boundary, f.i0, f.i1);
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add_edge_boundary(boundary, f.i1, f.i2);
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add_edge_boundary(boundary, f.i2, f.i0);
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}
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}
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tombstone_visible_faces(faces, boundary, p);
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// Stitch new faces around the horizon and push them directly onto the
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// heap — no full O(n log n) rebuild needed.
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for (const auto& e : boundary)
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for (const auto& [key, e] : boundary)
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{
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const int fi = static_cast<int>(faces.size());
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faces.emplace_back(make_face(vertexes, e.a, e.b, new_idx));
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@@ -133,10 +117,7 @@ namespace omath::collision
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}
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// Find the best surviving (non-deleted) face.
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const Face* best = nullptr;
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for (const auto& f : faces)
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if (!f.deleted && (best == nullptr || f.d < best->d))
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best = &f;
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const Face* best = find_best_surviving_face(faces);
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if (!best)
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return std::nullopt;
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@@ -153,8 +134,8 @@ namespace omath::collision
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struct Face final
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{
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int i0, i1, i2;
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VectorType n; // unit outward normal
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FloatingType d; // n · v0 (>= 0 ideally because origin is inside)
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VectorType n; // unit outward normal
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FloatingType d; // n · v0 (>= 0 ideally because origin is inside)
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bool deleted{false}; // tombstone flag — avoids O(n) compaction per iteration
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};
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@@ -180,6 +161,16 @@ namespace omath::collision
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using Heap = std::priority_queue<HeapItem, std::pmr::vector<HeapItem>, HeapCmp>;
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// Horizon boundary: maps packed(a,b) → Edge.
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// Opposite edges cancel in O(1) via hash lookup instead of O(h) linear scan.
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using BoundaryMap = std::pmr::unordered_map<std::int64_t, Edge>;
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[[nodiscard]]
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static constexpr std::int64_t pack_edge(const int a, const int b) noexcept
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{
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return (static_cast<std::int64_t>(a) << 32) | static_cast<std::uint32_t>(b);
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}
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[[nodiscard]]
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static Heap rebuild_heap(const std::pmr::vector<Face>& faces, auto& memory_resource)
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{
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@@ -198,14 +189,16 @@ namespace omath::collision
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return f.n.dot(p) - f.d > static_cast<FloatingType>(1e-7);
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}
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static void add_edge_boundary(std::pmr::vector<Edge>& boundary, int a, int b)
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static void add_edge_boundary(BoundaryMap& boundary, int a, int b)
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{
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// Keep edges that appear only once; cancel if opposite already present.
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auto itb = std::ranges::find_if(boundary, [&](const Edge& e) { return e.a == b && e.b == a; });
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if (itb != boundary.end())
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boundary.erase(itb);
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// O(1) cancel: if the opposite edge (b→a) is already in the map it is an
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// internal edge shared by two visible faces and must be removed.
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// Otherwise this is a horizon edge and we insert it.
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const std::int64_t rev = pack_edge(b, a);
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if (const auto it = boundary.find(rev); it != boundary.end())
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boundary.erase(it);
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else
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boundary.emplace_back(a, b);
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boundary.emplace(pack_edge(a, b), Edge{a, b});
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}
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[[nodiscard]]
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@@ -277,5 +270,41 @@ namespace omath::collision
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vertexes.emplace_back(simplex[i]);
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return vertexes;
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}
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static const Face* find_best_surviving_face(const std::pmr::vector<Face>& faces)
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{
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const Face* best = nullptr;
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for (const auto& f : faces)
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if (!f.deleted && (best == nullptr || f.d < best->d))
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best = &f;
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return best;
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}
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static void tombstone_visible_faces(std::pmr::vector<Face>& faces, BoundaryMap& boundary,
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const VectorType& p)
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{
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boundary.clear();
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for (auto& f : faces)
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{
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if (!f.deleted && visible_from(f, p))
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{
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f.deleted = true;
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add_edge_boundary(boundary, f.i0, f.i1);
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add_edge_boundary(boundary, f.i1, f.i2);
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add_edge_boundary(boundary, f.i2, f.i0);
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}
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}
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}
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static void discard_stale_heap_entries(const std::pmr::vector<Face>& faces,
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std::priority_queue<HeapItem, std::pmr::vector<HeapItem>, HeapCmp>& heap)
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{
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while (!heap.empty())
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{
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const auto& top = heap.top();
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if (!faces[top.idx].deleted && faces[top.idx].d == top.d)
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break;
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heap.pop();
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}
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}
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};
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} // namespace omath::collision
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@@ -42,6 +42,16 @@ namespace omath::collision
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m_mesh.set_origin(new_origin);
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}
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[[nodiscard]]
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const MeshType& get_mesh() const
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{
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return m_mesh;
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}
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[[nodiscard]]
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MeshType& get_mesh()
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{
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return m_mesh;
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}
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private:
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[[nodiscard]]
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const VertexType& find_furthest_vertex(const VectorType& direction) const
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471
tests/general/unit_test_epa_comprehensive.cpp
Normal file
471
tests/general/unit_test_epa_comprehensive.cpp
Normal file
@@ -0,0 +1,471 @@
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//
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// Comprehensive EPA tests.
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// Covers: all 3 axis directions, multiple depth levels, penetration-vector
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// round-trips, depth monotonicity, symmetry, asymmetric sizes, memory
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// resource variants, tolerance sensitivity, and iteration bookkeeping.
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//
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#include <cmath>
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#include <gtest/gtest.h>
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#include <memory_resource>
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#include <omath/collision/epa_algorithm.hpp>
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#include <omath/collision/gjk_algorithm.hpp>
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#include <omath/engines/source_engine/collider.hpp>
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#include <omath/engines/source_engine/mesh.hpp>
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using Mesh = omath::source_engine::Mesh;
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using Collider = omath::source_engine::MeshCollider;
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using Gjk = omath::collision::GjkAlgorithm<Collider>;
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using Epa = omath::collision::Epa<Collider>;
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using Vec3 = omath::Vector3<float>;
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namespace
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{
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const std::vector<omath::primitives::Vertex<>> k_cube_vbo = {
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{ { -1.f, -1.f, -1.f }, {}, {} },
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{ { -1.f, -1.f, 1.f }, {}, {} },
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{ { -1.f, 1.f, -1.f }, {}, {} },
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{ { -1.f, 1.f, 1.f }, {}, {} },
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{ { 1.f, 1.f, 1.f }, {}, {} },
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{ { 1.f, 1.f, -1.f }, {}, {} },
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{ { 1.f, -1.f, 1.f }, {}, {} },
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{ { 1.f, -1.f, -1.f }, {}, {} },
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};
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const std::vector<omath::Vector3<std::uint32_t>> k_empty_ebo{};
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constexpr Epa::Params k_default_params{ .max_iterations = 64, .tolerance = 1e-4f };
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Collider make_cube(const Vec3& origin = {}, const Vec3& scale = { 1, 1, 1 })
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{
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Mesh m{ k_cube_vbo, k_empty_ebo, scale };
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m.set_origin(origin);
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return Collider{ m };
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}
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// Run GJK then EPA; asserts GJK hit and EPA converged.
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Epa::Result solve(const Collider& a, const Collider& b,
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const Epa::Params& params = k_default_params)
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{
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const auto [hit, simplex] = Gjk::is_collide_with_simplex_info(a, b);
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EXPECT_TRUE(hit) << "GJK must detect collision before EPA can run";
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auto result = Epa::solve(a, b, simplex, params);
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EXPECT_TRUE(result.has_value()) << "EPA must converge";
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return *result;
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}
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} // namespace
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// ---------------------------------------------------------------------------
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// Normal direction per axis
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// ---------------------------------------------------------------------------
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// For two unit cubes (half-extent 1) with B offset by d along an axis:
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// depth = 2 - d (distance from origin to nearest face of Minkowski diff)
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// normal component along that axis ≈ ±1
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TEST(EpaComprehensive, NormalAlongX_Positive)
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{
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const auto r = solve(make_cube({ 0, 0, 0 }), make_cube({ 0.5f, 0, 0 }));
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EXPECT_NEAR(std::abs(r.normal.x), 1.f, 1e-3f);
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EXPECT_NEAR(r.normal.y, 0.f, 1e-3f);
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EXPECT_NEAR(r.normal.z, 0.f, 1e-3f);
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}
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TEST(EpaComprehensive, NormalAlongX_Negative)
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{
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const auto r = solve(make_cube({ 0, 0, 0 }), make_cube({ -0.5f, 0, 0 }));
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EXPECT_NEAR(std::abs(r.normal.x), 1.f, 1e-3f);
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EXPECT_NEAR(r.normal.y, 0.f, 1e-3f);
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EXPECT_NEAR(r.normal.z, 0.f, 1e-3f);
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}
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TEST(EpaComprehensive, NormalAlongY_Positive)
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{
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const auto r = solve(make_cube({ 0, 0, 0 }), make_cube({ 0, 0.5f, 0 }));
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EXPECT_NEAR(r.normal.x, 0.f, 1e-3f);
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EXPECT_NEAR(std::abs(r.normal.y), 1.f, 1e-3f);
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EXPECT_NEAR(r.normal.z, 0.f, 1e-3f);
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}
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TEST(EpaComprehensive, NormalAlongY_Negative)
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{
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const auto r = solve(make_cube({ 0, 0, 0 }), make_cube({ 0, -0.5f, 0 }));
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EXPECT_NEAR(r.normal.x, 0.f, 1e-3f);
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EXPECT_NEAR(std::abs(r.normal.y), 1.f, 1e-3f);
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EXPECT_NEAR(r.normal.z, 0.f, 1e-3f);
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}
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TEST(EpaComprehensive, NormalAlongZ_Positive)
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{
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const auto r = solve(make_cube({ 0, 0, 0 }), make_cube({ 0, 0, 0.5f }));
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EXPECT_NEAR(r.normal.x, 0.f, 1e-3f);
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EXPECT_NEAR(r.normal.y, 0.f, 1e-3f);
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EXPECT_NEAR(std::abs(r.normal.z), 1.f, 1e-3f);
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}
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TEST(EpaComprehensive, NormalAlongZ_Negative)
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{
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const auto r = solve(make_cube({ 0, 0, 0 }), make_cube({ 0, 0, -0.5f }));
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EXPECT_NEAR(r.normal.x, 0.f, 1e-3f);
|
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EXPECT_NEAR(r.normal.y, 0.f, 1e-3f);
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EXPECT_NEAR(std::abs(r.normal.z), 1.f, 1e-3f);
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}
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// ---------------------------------------------------------------------------
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// Depth correctness (depth = 2 - offset for unit cubes)
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// ---------------------------------------------------------------------------
|
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|
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TEST(EpaComprehensive, Depth_ShallowOverlap)
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{
|
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// offset 1.9 → depth 0.1
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const auto r = solve(make_cube({ 0, 0, 0 }), make_cube({ 1.9f, 0, 0 }));
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EXPECT_NEAR(r.depth, 0.1f, 1e-2f);
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}
|
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|
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TEST(EpaComprehensive, Depth_QuarterOverlap)
|
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{
|
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// offset 1.5 → depth 0.5
|
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const auto r = solve(make_cube({ 0, 0, 0 }), make_cube({ 1.5f, 0, 0 }));
|
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EXPECT_NEAR(r.depth, 0.5f, 1e-2f);
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}
|
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|
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TEST(EpaComprehensive, Depth_HalfOverlap)
|
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{
|
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// offset 1.0 → depth 1.0
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const auto r = solve(make_cube({ 0, 0, 0 }), make_cube({ 1.0f, 0, 0 }));
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EXPECT_NEAR(r.depth, 1.0f, 1e-2f);
|
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}
|
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|
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TEST(EpaComprehensive, Depth_ThreeQuarterOverlap)
|
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{
|
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// offset 0.5 → depth 1.5
|
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const auto r = solve(make_cube({ 0, 0, 0 }), make_cube({ 0.5f, 0, 0 }));
|
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EXPECT_NEAR(r.depth, 1.5f, 1e-2f);
|
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}
|
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|
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TEST(EpaComprehensive, Depth_AlongY_HalfOverlap)
|
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{
|
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const auto r = solve(make_cube({ 0, 0, 0 }), make_cube({ 0, 1.0f, 0 }));
|
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EXPECT_NEAR(r.depth, 1.0f, 1e-2f);
|
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}
|
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|
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TEST(EpaComprehensive, Depth_AlongZ_HalfOverlap)
|
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{
|
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const auto r = solve(make_cube({ 0, 0, 0 }), make_cube({ 0, 0, 1.0f }));
|
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EXPECT_NEAR(r.depth, 1.0f, 1e-2f);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Depth monotonicity — deeper overlap → larger depth
|
||||
// ---------------------------------------------------------------------------
|
||||
|
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TEST(EpaComprehensive, DepthMonotonic_AlongX)
|
||||
{
|
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const float d1 = solve(make_cube({ 0, 0, 0 }), make_cube({ 1.9f, 0, 0 })).depth; // ~0.1
|
||||
const float d2 = solve(make_cube({ 0, 0, 0 }), make_cube({ 1.5f, 0, 0 })).depth; // ~0.5
|
||||
const float d3 = solve(make_cube({ 0, 0, 0 }), make_cube({ 1.0f, 0, 0 })).depth; // ~1.0
|
||||
const float d4 = solve(make_cube({ 0, 0, 0 }), make_cube({ 0.5f, 0, 0 })).depth; // ~1.5
|
||||
|
||||
EXPECT_LT(d1, d2);
|
||||
EXPECT_LT(d2, d3);
|
||||
EXPECT_LT(d3, d4);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Normal is a unit vector
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
TEST(EpaComprehensive, NormalIsUnit_AlongX)
|
||||
{
|
||||
const auto r = solve(make_cube({ 0, 0, 0 }), make_cube({ 0.5f, 0, 0 }));
|
||||
EXPECT_NEAR(r.normal.dot(r.normal), 1.f, 1e-5f);
|
||||
}
|
||||
|
||||
TEST(EpaComprehensive, NormalIsUnit_AlongY)
|
||||
{
|
||||
const auto r = solve(make_cube({ 0, 0, 0 }), make_cube({ 0, 1.2f, 0 }));
|
||||
EXPECT_NEAR(r.normal.dot(r.normal), 1.f, 1e-5f);
|
||||
}
|
||||
|
||||
TEST(EpaComprehensive, NormalIsUnit_AlongZ)
|
||||
{
|
||||
const auto r = solve(make_cube({ 0, 0, 0 }), make_cube({ 0, 0, 0.8f }));
|
||||
EXPECT_NEAR(r.normal.dot(r.normal), 1.f, 1e-5f);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Penetration vector = normal * depth
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
TEST(EpaComprehensive, PenetrationVectorLength_EqualsDepth)
|
||||
{
|
||||
const auto r = solve(make_cube({ 0, 0, 0 }), make_cube({ 0.5f, 0, 0 }));
|
||||
const float pen_len = std::sqrt(r.penetration_vector.dot(r.penetration_vector));
|
||||
EXPECT_NEAR(pen_len, r.depth, 1e-5f);
|
||||
}
|
||||
|
||||
TEST(EpaComprehensive, PenetrationVectorDirection_ParallelToNormal)
|
||||
{
|
||||
const auto r = solve(make_cube({ 0, 0, 0 }), make_cube({ 0, 1.0f, 0 }));
|
||||
// penetration_vector = normal * depth → cross product must be ~zero
|
||||
const auto cross = r.penetration_vector.cross(r.normal);
|
||||
EXPECT_NEAR(cross.dot(cross), 0.f, 1e-8f);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Round-trip: applying penetration_vector separates the shapes
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
TEST(EpaComprehensive, RoundTrip_AlongX)
|
||||
{
|
||||
const auto a = make_cube({ 0, 0, 0 });
|
||||
Mesh mesh_b{ k_cube_vbo, k_empty_ebo };
|
||||
mesh_b.set_origin({ 0.5f, 0, 0 });
|
||||
const auto b = Collider{ mesh_b };
|
||||
|
||||
const auto r = solve(a, b);
|
||||
constexpr float margin = 1.f + 1e-3f;
|
||||
|
||||
// Move B along the penetration vector; it should separate from A
|
||||
Mesh mesh_sep{ k_cube_vbo, k_empty_ebo };
|
||||
mesh_sep.set_origin(mesh_b.get_origin() + r.penetration_vector * margin);
|
||||
EXPECT_FALSE(Gjk::is_collide(a, Collider{ mesh_sep })) << "Applying pen vector must separate";
|
||||
|
||||
// Moving the wrong way must still collide
|
||||
Mesh mesh_wrong{ k_cube_vbo, k_empty_ebo };
|
||||
mesh_wrong.set_origin(mesh_b.get_origin() - r.penetration_vector * margin);
|
||||
EXPECT_TRUE(Gjk::is_collide(a, Collider{ mesh_wrong })) << "Opposite direction must still collide";
|
||||
}
|
||||
|
||||
TEST(EpaComprehensive, RoundTrip_AlongY)
|
||||
{
|
||||
const auto a = make_cube({ 0, 0, 0 });
|
||||
Mesh mesh_b{ k_cube_vbo, k_empty_ebo };
|
||||
mesh_b.set_origin({ 0, 0.8f, 0 });
|
||||
const auto b = Collider{ mesh_b };
|
||||
|
||||
const auto r = solve(a, b);
|
||||
constexpr float margin = 1.f + 1e-3f;
|
||||
|
||||
Mesh mesh_sep{ k_cube_vbo, k_empty_ebo };
|
||||
mesh_sep.set_origin(mesh_b.get_origin() + r.penetration_vector * margin);
|
||||
EXPECT_FALSE(Gjk::is_collide(a, Collider{ mesh_sep }));
|
||||
|
||||
Mesh mesh_wrong{ k_cube_vbo, k_empty_ebo };
|
||||
mesh_wrong.set_origin(mesh_b.get_origin() - r.penetration_vector * margin);
|
||||
EXPECT_TRUE(Gjk::is_collide(a, Collider{ mesh_wrong }));
|
||||
}
|
||||
|
||||
TEST(EpaComprehensive, RoundTrip_AlongZ)
|
||||
{
|
||||
const auto a = make_cube({ 0, 0, 0 });
|
||||
Mesh mesh_b{ k_cube_vbo, k_empty_ebo };
|
||||
mesh_b.set_origin({ 0, 0, 1.2f });
|
||||
const auto b = Collider{ mesh_b };
|
||||
|
||||
const auto r = solve(a, b);
|
||||
constexpr float margin = 1.f + 1e-3f;
|
||||
|
||||
Mesh mesh_sep{ k_cube_vbo, k_empty_ebo };
|
||||
mesh_sep.set_origin(mesh_b.get_origin() + r.penetration_vector * margin);
|
||||
EXPECT_FALSE(Gjk::is_collide(a, Collider{ mesh_sep }));
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Symmetry — swapping A and B preserves depth
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
TEST(EpaComprehensive, Symmetry_DepthIsIndependentOfOrder)
|
||||
{
|
||||
const auto a = make_cube({ 0, 0, 0 });
|
||||
const auto b = make_cube({ 0.5f, 0, 0 });
|
||||
|
||||
const float depth_ab = solve(a, b).depth;
|
||||
const float depth_ba = solve(b, a).depth;
|
||||
|
||||
EXPECT_NEAR(depth_ab, depth_ba, 1e-2f);
|
||||
}
|
||||
|
||||
TEST(EpaComprehensive, Symmetry_NormalsAreOpposite)
|
||||
{
|
||||
const auto a = make_cube({ 0, 0, 0 });
|
||||
const auto b = make_cube({ 0.5f, 0, 0 });
|
||||
|
||||
const Vec3 n_ab = solve(a, b).normal;
|
||||
const Vec3 n_ba = solve(b, a).normal;
|
||||
|
||||
// The normals should be anti-parallel: n_ab · n_ba ≈ -1
|
||||
EXPECT_NEAR(n_ab.dot(n_ba), -1.f, 1e-3f);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Asymmetric sizes
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
TEST(EpaComprehensive, LargeVsSmall_DepthCorrect)
|
||||
{
|
||||
// Big (half-ext 2) at origin, small (half-ext 0.5) at (2.0, 0, 0)
|
||||
// Minkowski diff closest face in X at distance 0.5
|
||||
const auto r = solve(make_cube({ 0, 0, 0 }, { 2, 2, 2 }), make_cube({ 2.0f, 0, 0 }, { 0.5f, 0.5f, 0.5f }));
|
||||
EXPECT_NEAR(r.depth, 0.5f, 1e-2f);
|
||||
EXPECT_NEAR(std::abs(r.normal.x), 1.f, 1e-3f);
|
||||
}
|
||||
|
||||
TEST(EpaComprehensive, LargeVsSmall_RoundTrip)
|
||||
{
|
||||
const auto a = make_cube({ 0, 0, 0 }, { 2, 2, 2 });
|
||||
|
||||
Mesh mesh_b{ k_cube_vbo, k_empty_ebo, { 0.5f, 0.5f, 0.5f } };
|
||||
mesh_b.set_origin({ 2.0f, 0, 0 });
|
||||
const auto b = Collider{ mesh_b };
|
||||
|
||||
const auto r = solve(a, b);
|
||||
constexpr float margin = 1.f + 1e-3f;
|
||||
|
||||
Mesh mesh_sep{ k_cube_vbo, k_empty_ebo, { 0.5f, 0.5f, 0.5f } };
|
||||
mesh_sep.set_origin(mesh_b.get_origin() + r.penetration_vector * margin);
|
||||
EXPECT_FALSE(Gjk::is_collide(a, Collider{ mesh_sep }));
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Memory resource variants
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
TEST(EpaComprehensive, MonotonicBuffer_ConvergesCorrectly)
|
||||
{
|
||||
const auto a = make_cube({ 0, 0, 0 });
|
||||
const auto b = make_cube({ 0.5f, 0, 0 });
|
||||
const auto [hit, simplex] = Gjk::is_collide_with_simplex_info(a, b);
|
||||
ASSERT_TRUE(hit);
|
||||
|
||||
constexpr std::size_t k_buf = 32768;
|
||||
alignas(std::max_align_t) char buf[k_buf];
|
||||
std::pmr::monotonic_buffer_resource mr{ buf, k_buf, std::pmr::null_memory_resource() };
|
||||
|
||||
const auto r = Epa::solve(a, b, simplex, k_default_params, mr);
|
||||
ASSERT_TRUE(r.has_value());
|
||||
EXPECT_NEAR(r->depth, 1.5f, 1e-2f);
|
||||
}
|
||||
|
||||
TEST(EpaComprehensive, MonotonicBuffer_MultipleReleaseCycles)
|
||||
{
|
||||
// Verify mr.release() correctly resets the buffer across multiple calls
|
||||
const auto a = make_cube({ 0, 0, 0 });
|
||||
const auto b = make_cube({ 0.5f, 0, 0 });
|
||||
const auto [hit, simplex] = Gjk::is_collide_with_simplex_info(a, b);
|
||||
ASSERT_TRUE(hit);
|
||||
|
||||
constexpr std::size_t k_buf = 32768;
|
||||
alignas(std::max_align_t) char buf[k_buf];
|
||||
std::pmr::monotonic_buffer_resource mr{ buf, k_buf, std::pmr::null_memory_resource() };
|
||||
|
||||
float first_depth = 0.f;
|
||||
for (int i = 0; i < 5; ++i)
|
||||
{
|
||||
mr.release();
|
||||
const auto r = Epa::solve(a, b, simplex, k_default_params, mr);
|
||||
ASSERT_TRUE(r.has_value()) << "solve must converge on iteration " << i;
|
||||
if (i == 0)
|
||||
first_depth = r->depth;
|
||||
else
|
||||
EXPECT_NEAR(r->depth, first_depth, 1e-6f) << "depth must be deterministic";
|
||||
}
|
||||
}
|
||||
|
||||
TEST(EpaComprehensive, DefaultResource_ConvergesCorrectly)
|
||||
{
|
||||
const auto a = make_cube({ 0, 0, 0 });
|
||||
const auto b = make_cube({ 1.0f, 0, 0 });
|
||||
const auto [hit, simplex] = Gjk::is_collide_with_simplex_info(a, b);
|
||||
ASSERT_TRUE(hit);
|
||||
|
||||
const auto r = Epa::solve(a, b, simplex);
|
||||
ASSERT_TRUE(r.has_value());
|
||||
EXPECT_NEAR(r->depth, 1.0f, 1e-2f);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Tolerance sensitivity
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
TEST(EpaComprehensive, TighterTolerance_MoreAccurateDepth)
|
||||
{
|
||||
const auto a = make_cube({ 0, 0, 0 });
|
||||
const auto b = make_cube({ 1.0f, 0, 0 });
|
||||
const auto [hit, simplex] = Gjk::is_collide_with_simplex_info(a, b);
|
||||
ASSERT_TRUE(hit);
|
||||
|
||||
const Epa::Params loose{ .max_iterations = 64, .tolerance = 1e-2f };
|
||||
const Epa::Params tight{ .max_iterations = 64, .tolerance = 1e-5f };
|
||||
|
||||
const auto r_loose = Epa::solve(a, b, simplex, loose);
|
||||
const auto r_tight = Epa::solve(a, b, simplex, tight);
|
||||
ASSERT_TRUE(r_loose.has_value());
|
||||
ASSERT_TRUE(r_tight.has_value());
|
||||
|
||||
// Tighter tolerance must yield a result at least as accurate
|
||||
EXPECT_LE(std::abs(r_tight->depth - 1.0f), std::abs(r_loose->depth - 1.0f) + 1e-4f);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Bookkeeping fields
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
TEST(EpaComprehensive, Bookkeeping_IterationsInBounds)
|
||||
{
|
||||
const auto a = make_cube({ 0, 0, 0 });
|
||||
const auto b = make_cube({ 0.5f, 0, 0 });
|
||||
const auto r = solve(a, b);
|
||||
|
||||
EXPECT_GT(r.iterations, 0);
|
||||
EXPECT_LE(r.iterations, k_default_params.max_iterations);
|
||||
}
|
||||
|
||||
TEST(EpaComprehensive, Bookkeeping_FacesAndVerticesGrow)
|
||||
{
|
||||
const auto a = make_cube({ 0, 0, 0 });
|
||||
const auto b = make_cube({ 0.5f, 0, 0 });
|
||||
const auto r = solve(a, b);
|
||||
|
||||
// Started with a tetrahedron (4 faces, 4 vertices); EPA must have expanded it
|
||||
EXPECT_GE(r.num_faces, 4);
|
||||
EXPECT_GE(r.num_vertices, 4);
|
||||
}
|
||||
|
||||
TEST(EpaComprehensive, Bookkeeping_MaxIterationsRespected)
|
||||
{
|
||||
const auto a = make_cube({ 0, 0, 0 });
|
||||
const auto b = make_cube({ 0.5f, 0, 0 });
|
||||
const auto [hit, simplex] = Gjk::is_collide_with_simplex_info(a, b);
|
||||
ASSERT_TRUE(hit);
|
||||
|
||||
constexpr Epa::Params tight{ .max_iterations = 3, .tolerance = 1e-10f };
|
||||
const auto r = Epa::solve(a, b, simplex, tight);
|
||||
|
||||
// Must return something (fallback best-face path) and respect the cap
|
||||
if (r.has_value())
|
||||
EXPECT_LE(r->iterations, tight.max_iterations);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Determinism
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
TEST(EpaComprehensive, Deterministic_SameResultOnRepeatedCalls)
|
||||
{
|
||||
const auto a = make_cube({ 0, 0, 0 });
|
||||
const auto b = make_cube({ 0.7f, 0, 0 });
|
||||
const auto [hit, simplex] = Gjk::is_collide_with_simplex_info(a, b);
|
||||
ASSERT_TRUE(hit);
|
||||
|
||||
const auto first = Epa::solve(a, b, simplex);
|
||||
ASSERT_TRUE(first.has_value());
|
||||
|
||||
for (int i = 0; i < 5; ++i)
|
||||
{
|
||||
const auto r = Epa::solve(a, b, simplex);
|
||||
ASSERT_TRUE(r.has_value());
|
||||
EXPECT_NEAR(r->depth, first->depth, 1e-6f);
|
||||
EXPECT_NEAR(r->normal.x, first->normal.x, 1e-6f);
|
||||
EXPECT_NEAR(r->normal.y, first->normal.y, 1e-6f);
|
||||
EXPECT_NEAR(r->normal.z, first->normal.z, 1e-6f);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user