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Author SHA1 Message Date
91c2e0d74b Merge pull request #159 from orange-cpp/feature/color_update
Feature/color update
2026-03-01 13:53:18 +03:00
52e9b906ff added const 2026-03-01 13:32:13 +03:00
cc6d625c2d added more formaters 2026-03-01 13:30:32 +03:00
5eaec70846 fixed tests 2026-03-01 13:22:15 +03:00
2063c4d33a updated color 2026-03-01 13:15:09 +03:00
60bf8ca30f moved file 2026-03-01 13:00:24 +03:00
6fca106edc Merge pull request #158 from orange-cpp/feature/quaternions
added files
2026-03-01 09:04:18 +03:00
78cb644920 added files 2026-03-01 08:23:26 +03:00
646a920e4c fixed potential deadlock 2026-02-27 08:47:46 +03:00
52687a70c7 fixed formating 2026-02-27 07:41:05 +03:00
a9eff7d320 Merge pull request #157 from orange-cpp/feature/mesh_improvement
Feature/mesh improvement
2026-02-26 16:39:21 +03:00
211e4c3d9b optimization 2026-02-26 16:19:54 +03:00
74dc2234f7 fixed collider when rotated 2026-02-26 16:17:41 +03:00
8 changed files with 834 additions and 109 deletions

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@@ -14,11 +14,15 @@ namespace omath::collision
Simplex<VertexType> simplex; // valid only if hit == true and size==4 Simplex<VertexType> simplex; // valid only if hit == true and size==4
}; };
struct GjkSettings final
{
float epsilon = 1e-6f;
std::size_t max_iterations = 64;
};
template<class ColliderInterfaceType> template<class ColliderInterfaceType>
class GjkAlgorithm final class GjkAlgorithm final
{ {
using VectorType = ColliderInterfaceType::VectorType; using VectorType = ColliderInterfaceType::VectorType;
public: public:
[[nodiscard]] [[nodiscard]]
static VectorType find_support_vertex(const ColliderInterfaceType& collider_a, static VectorType find_support_vertex(const ColliderInterfaceType& collider_a,
@@ -36,7 +40,8 @@ namespace omath::collision
[[nodiscard]] [[nodiscard]]
static GjkHitInfo<VectorType> is_collide_with_simplex_info(const ColliderInterfaceType& collider_a, static GjkHitInfo<VectorType> is_collide_with_simplex_info(const ColliderInterfaceType& collider_a,
const ColliderInterfaceType& collider_b) const ColliderInterfaceType& collider_b,
const GjkSettings& settings = {})
{ {
auto support = find_support_vertex(collider_a, collider_b, VectorType{1, 0, 0}); auto support = find_support_vertex(collider_a, collider_b, VectorType{1, 0, 0});
@@ -45,11 +50,11 @@ namespace omath::collision
auto direction = -support; auto direction = -support;
while (true) for (std::size_t iteration = 0; iteration < settings.max_iterations; ++iteration)
{ {
support = find_support_vertex(collider_a, collider_b, direction); support = find_support_vertex(collider_a, collider_b, direction);
if (support.dot(direction) <= 0.f) if (support.dot(direction) <= settings.epsilon)
return {false, simplex}; return {false, simplex};
simplex.push_front(support); simplex.push_front(support);
@@ -57,6 +62,7 @@ namespace omath::collision
if (simplex.handle(direction)) if (simplex.handle(direction))
return {true, simplex}; return {true, simplex};
} }
return {false, simplex};
} }
}; };
} // namespace omath::collision } // namespace omath::collision

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@@ -46,9 +46,26 @@ namespace omath::collision
[[nodiscard]] [[nodiscard]]
const VertexType& find_furthest_vertex(const VectorType& direction) const const VertexType& find_furthest_vertex(const VectorType& direction) const
{ {
return *std::ranges::max_element( // The support query arrives in world space, but vertex positions are stored
m_mesh.m_vertex_buffer, [&direction](const auto& first, const auto& second) // in local space. We need argmax_v { world(v) · d }.
{ return first.position.dot(direction) < second.position.dot(direction); }); //
// world(v) = M·v (ignoring translation, which is constant across vertices)
// world(v) · d = v · Mᵀ·d
//
// So we transform the direction to local space once — O(1) — then compare
// raw local positions, which is far cheaper than calling
// vertex_position_to_world_space (full 4×4 multiply) for every vertex.
//
// d_local = upper-left 3×3 of M, transposed, times d_world:
// d_local[j] = sum_i M.at(i,j) * d[i] (i.e. column j of M dotted with d)
const auto& m = m_mesh.get_to_world_matrix();
const VectorType d_local = {
m[0, 0] * direction.x + m[1, 0] * direction.y + m[2, 0] * direction.z,
m[0, 1] * direction.x + m[1, 1] * direction.y + m[2, 1] * direction.z,
m[0, 2] * direction.x + m[1, 2] * direction.y + m[2, 2] * direction.z,
};
return *std::ranges::max_element(m_mesh.m_vertex_buffer, [&d_local](const auto& first, const auto& second)
{ return first.position.dot(d_local) < second.position.dot(d_local); });
} }
MeshType m_mesh; MeshType m_mesh;
}; };

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@@ -0,0 +1,219 @@
//
// Created by vlad on 3/1/2026.
//
#pragma once
#include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <array>
#include <cmath>
#include <format>
namespace omath
{
template<class Type>
requires std::is_arithmetic_v<Type>
class Quaternion
{
public:
using ContainedType = Type;
Type x = static_cast<Type>(0);
Type y = static_cast<Type>(0);
Type z = static_cast<Type>(0);
Type w = static_cast<Type>(1); // identity quaternion
constexpr Quaternion() noexcept = default;
constexpr Quaternion(const Type& x, const Type& y, const Type& z, const Type& w) noexcept
: x(x), y(y), z(z), w(w)
{
}
// Factory: build from a normalized axis and an angle in radians
[[nodiscard]]
static Quaternion from_axis_angle(const Vector3<Type>& axis, const Type& angle_rad) noexcept
{
const Type half = angle_rad / static_cast<Type>(2);
const Type s = std::sin(half);
return {axis.x * s, axis.y * s, axis.z * s, std::cos(half)};
}
[[nodiscard]] constexpr bool operator==(const Quaternion& other) const noexcept
{
return x == other.x && y == other.y && z == other.z && w == other.w;
}
[[nodiscard]] constexpr bool operator!=(const Quaternion& other) const noexcept
{
return !(*this == other);
}
// Hamilton product: this * other
[[nodiscard]] constexpr Quaternion operator*(const Quaternion& other) const noexcept
{
return {
w * other.x + x * other.w + y * other.z - z * other.y,
w * other.y - x * other.z + y * other.w + z * other.x,
w * other.z + x * other.y - y * other.x + z * other.w,
w * other.w - x * other.x - y * other.y - z * other.z,
};
}
constexpr Quaternion& operator*=(const Quaternion& other) noexcept
{
return *this = *this * other;
}
[[nodiscard]] constexpr Quaternion operator*(const Type& scalar) const noexcept
{
return {x * scalar, y * scalar, z * scalar, w * scalar};
}
constexpr Quaternion& operator*=(const Type& scalar) noexcept
{
x *= scalar;
y *= scalar;
z *= scalar;
w *= scalar;
return *this;
}
[[nodiscard]] constexpr Quaternion operator+(const Quaternion& other) const noexcept
{
return {x + other.x, y + other.y, z + other.z, w + other.w};
}
constexpr Quaternion& operator+=(const Quaternion& other) noexcept
{
x += other.x;
y += other.y;
z += other.z;
w += other.w;
return *this;
}
[[nodiscard]] constexpr Quaternion operator-() const noexcept
{
return {-x, -y, -z, -w};
}
// Conjugate: negates the vector part (x, y, z)
[[nodiscard]] constexpr Quaternion conjugate() const noexcept
{
return {-x, -y, -z, w};
}
[[nodiscard]] constexpr Type dot(const Quaternion& other) const noexcept
{
return x * other.x + y * other.y + z * other.z + w * other.w;
}
[[nodiscard]] constexpr Type length_sqr() const noexcept
{
return x * x + y * y + z * z + w * w;
}
#ifndef _MSC_VER
[[nodiscard]] constexpr Type length() const noexcept
{
return std::sqrt(length_sqr());
}
[[nodiscard]] constexpr Quaternion normalized() const noexcept
{
const Type len = length();
return len != static_cast<Type>(0) ? *this * (static_cast<Type>(1) / len) : *this;
}
#else
[[nodiscard]] Type length() const noexcept
{
return std::sqrt(length_sqr());
}
[[nodiscard]] Quaternion normalized() const noexcept
{
const Type len = length();
return len != static_cast<Type>(0) ? *this * (static_cast<Type>(1) / len) : *this;
}
#endif
// Inverse: q* / |q|^2 (for unit quaternions inverse == conjugate)
[[nodiscard]] constexpr Quaternion inverse() const noexcept
{
return conjugate() * (static_cast<Type>(1) / length_sqr());
}
// Rotate a 3D vector: v' = q * pure(v) * q^-1
// Computed via Rodrigues' formula to avoid full quaternion product overhead
[[nodiscard]] constexpr Vector3<Type> rotate(const Vector3<Type>& v) const noexcept
{
const Vector3<Type> q_vec{x, y, z};
const Vector3<Type> cross = q_vec.cross(v);
return v + cross * (static_cast<Type>(2) * w) + q_vec.cross(cross) * static_cast<Type>(2);
}
// 3x3 rotation matrix from this (unit) quaternion
[[nodiscard]] constexpr Mat<3, 3, Type> to_rotation_matrix3() const noexcept
{
const Type xx = x * x, yy = y * y, zz = z * z;
const Type xy = x * y, xz = x * z, yz = y * z;
const Type wx = w * x, wy = w * y, wz = w * z;
const Type one = static_cast<Type>(1);
const Type two = static_cast<Type>(2);
return {
{one - two * (yy + zz), two * (xy - wz), two * (xz + wy) },
{two * (xy + wz), one - two * (xx + zz), two * (yz - wx) },
{two * (xz - wy), two * (yz + wx), one - two * (xx + yy)},
};
}
// 4x4 rotation matrix (with homogeneous row/column)
[[nodiscard]] constexpr Mat<4, 4, Type> to_rotation_matrix4() const noexcept
{
const Type xx = x * x, yy = y * y, zz = z * z;
const Type xy = x * y, xz = x * z, yz = y * z;
const Type wx = w * x, wy = w * y, wz = w * z;
const Type one = static_cast<Type>(1);
const Type two = static_cast<Type>(2);
const Type zero = static_cast<Type>(0);
return {
{one - two * (yy + zz), two * (xy - wz), two * (xz + wy), zero},
{two * (xy + wz), one - two * (xx + zz), two * (yz - wx), zero},
{two * (xz - wy), two * (yz + wx), one - two * (xx + yy), zero},
{zero, zero, zero, one },
};
}
[[nodiscard]] constexpr std::array<Type, 4> as_array() const noexcept
{
return {x, y, z, w};
}
};
} // namespace omath
template<class Type>
struct std::formatter<omath::Quaternion<Type>> // NOLINT(*-dcl58-cpp)
{
[[nodiscard]]
static constexpr auto parse(std::format_parse_context& ctx)
{
return ctx.begin();
}
template<class FormatContext>
[[nodiscard]]
static auto format(const omath::Quaternion<Type>& q, FormatContext& ctx)
{
if constexpr (std::is_same_v<typename FormatContext::char_type, char>)
return std::format_to(ctx.out(), "[{}, {}, {}, {}]", q.x, q.y, q.z, q.w);
if constexpr (std::is_same_v<typename FormatContext::char_type, wchar_t>)
return std::format_to(ctx.out(), L"[{}, {}, {}, {}]", q.x, q.y, q.z, q.w);
if constexpr (std::is_same_v<typename FormatContext::char_type, char8_t>)
return std::format_to(ctx.out(), u8"[{}, {}, {}, {}]", q.x, q.y, q.z, q.w);
}
};

View File

@@ -17,6 +17,9 @@
// Matrix classes // Matrix classes
#include "omath/linear_algebra/mat.hpp" #include "omath/linear_algebra/mat.hpp"
// Quaternion
#include "omath/linear_algebra/quaternion.hpp"
// Color functionality // Color functionality
#include "omath/utility/color.hpp" #include "omath/utility/color.hpp"

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@@ -16,19 +16,28 @@ namespace omath
float value{}; float value{};
}; };
class Color final : public Vector4<float> class Color final
{ {
Vector4<float> m_value;
public: public:
constexpr Color(const float r, const float g, const float b, const float a) noexcept: Vector4(r, g, b, a) constexpr const Vector4<float>& value() const
{ {
clamp(0.f, 1.f); return m_value;
}
constexpr Color(const float r, const float g, const float b, const float a) noexcept: m_value(r, g, b, a)
{
m_value.clamp(0.f, 1.f);
} }
constexpr explicit Color(const Vector4<float>& value) : m_value(value)
{
m_value.clamp(0.f, 1.f);
}
constexpr explicit Color() noexcept = default; constexpr explicit Color() noexcept = default;
[[nodiscard]] [[nodiscard]]
constexpr static Color from_rgba(const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t a) noexcept constexpr static Color from_rgba(const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t a) noexcept
{ {
return Color{Vector4(r, g, b, a) / 255.f}; return Color(Vector4<float>(r, g, b, a) / 255.f);
} }
[[nodiscard]] [[nodiscard]]
@@ -82,9 +91,9 @@ namespace omath
{ {
Hsv hsv_data; Hsv hsv_data;
const float& red = x; const float& red = m_value.x;
const float& green = y; const float& green = m_value.y;
const float& blue = z; const float& blue = m_value.z;
const float max = std::max({red, green, blue}); const float max = std::max({red, green, blue});
const float min = std::min({red, green, blue}); const float min = std::min({red, green, blue});
@@ -109,11 +118,6 @@ namespace omath
return hsv_data; return hsv_data;
} }
constexpr explicit Color(const Vector4& vec) noexcept: Vector4(vec)
{
clamp(0.f, 1.f);
}
constexpr void set_hue(const float hue) noexcept constexpr void set_hue(const float hue) noexcept
{ {
auto hsv = to_hsv(); auto hsv = to_hsv();
@@ -141,7 +145,7 @@ namespace omath
constexpr Color blend(const Color& other, float ratio) const noexcept constexpr Color blend(const Color& other, float ratio) const noexcept
{ {
ratio = std::clamp(ratio, 0.f, 1.f); ratio = std::clamp(ratio, 0.f, 1.f);
return Color(*this * (1.f - ratio) + other * ratio); return Color(this->m_value * (1.f - ratio) + other.m_value * ratio);
} }
[[nodiscard]] static constexpr Color red() [[nodiscard]] static constexpr Color red()
@@ -160,16 +164,26 @@ namespace omath
[[nodiscard]] [[nodiscard]]
ImColor to_im_color() const noexcept ImColor to_im_color() const noexcept
{ {
return {to_im_vec4()}; return {m_value.to_im_vec4()};
} }
#endif #endif
[[nodiscard]] std::string to_string() const noexcept [[nodiscard]] std::string to_string() const noexcept
{ {
return std::format("[r:{}, g:{}, b:{}, a:{}]", return std::format("[r:{}, g:{}, b:{}, a:{}]",
static_cast<int>(x * 255.f), static_cast<int>(m_value.x * 255.f),
static_cast<int>(y * 255.f), static_cast<int>(m_value.y * 255.f),
static_cast<int>(z * 255.f), static_cast<int>(m_value.z * 255.f),
static_cast<int>(w * 255.f)); static_cast<int>(m_value.w * 255.f));
}
[[nodiscard]] std::string to_rgbf_string() const noexcept
{
return std::format("[r:{}, g:{}, b:{}, a:{}]",
m_value.x, m_value.y, m_value.z, m_value.w);
}
[[nodiscard]] std::string to_hsv_string() const noexcept
{
const auto [hue, saturation, value] = to_hsv();
return std::format("[h:{}, s:{}, v:{}]", hue, saturation, value);
} }
[[nodiscard]] std::wstring to_wstring() const noexcept [[nodiscard]] std::wstring to_wstring() const noexcept
{ {
@@ -188,23 +202,55 @@ namespace omath
template<> template<>
struct std::formatter<omath::Color> // NOLINT(*-dcl58-cpp) struct std::formatter<omath::Color> // NOLINT(*-dcl58-cpp)
{ {
[[nodiscard]] enum class ColorFormat { rgb, rgbf, hsv };
static constexpr auto parse(const std::format_parse_context& ctx) ColorFormat color_format = ColorFormat::rgb;
constexpr auto parse(std::format_parse_context& ctx)
{ {
return ctx.begin(); const auto it = ctx.begin();
const auto end = ctx.end();
if (it == end || *it == '}')
return it;
const std::string_view spec(it, end);
if (spec.starts_with("rgbf"))
{
color_format = ColorFormat::rgbf;
return it + 4;
}
if (spec.starts_with("rgb"))
{
color_format = ColorFormat::rgb;
return it + 3;
}
if (spec.starts_with("hsv"))
{
color_format = ColorFormat::hsv;
return it + 3;
}
throw std::format_error("Invalid format specifier for omath::Color. Use rgb, rgbf, or hsv.");
} }
template<class FormatContext> template<class FormatContext>
[[nodiscard]] auto format(const omath::Color& col, FormatContext& ctx) const
static auto format(const omath::Color& col, FormatContext& ctx)
{ {
if constexpr (std::is_same_v<typename FormatContext::char_type, char>) std::string str;
return std::format_to(ctx.out(), "{}", col.to_string()); switch (color_format)
if constexpr (std::is_same_v<typename FormatContext::char_type, wchar_t>) {
return std::format_to(ctx.out(), L"{}", col.to_wstring()); case ColorFormat::rgb: str = col.to_string(); break;
case ColorFormat::rgbf: str = col.to_rgbf_string(); break;
case ColorFormat::hsv: str = col.to_hsv_string(); break;
}
if constexpr (std::is_same_v<typename FormatContext::char_type, char>)
return std::format_to(ctx.out(), "{}", str);
if constexpr (std::is_same_v<typename FormatContext::char_type, wchar_t>)
return std::format_to(ctx.out(), L"{}", std::wstring(str.cbegin(), str.cend()));
if constexpr (std::is_same_v<typename FormatContext::char_type, char8_t>) if constexpr (std::is_same_v<typename FormatContext::char_type, char8_t>)
return std::format_to(ctx.out(), u8"{}", col.to_u8string()); return std::format_to(ctx.out(), u8"{}", std::u8string(str.cbegin(), str.cend()));
std::unreachable(); std::unreachable();
} }

View File

@@ -26,38 +26,38 @@ protected:
TEST_F(UnitTestColorGrouped, Constructor_Float) TEST_F(UnitTestColorGrouped, Constructor_Float)
{ {
constexpr Color color(0.5f, 0.5f, 0.5f, 1.0f); constexpr Color color(0.5f, 0.5f, 0.5f, 1.0f);
EXPECT_FLOAT_EQ(color.x, 0.5f); EXPECT_FLOAT_EQ(color.value().x, 0.5f);
EXPECT_FLOAT_EQ(color.y, 0.5f); EXPECT_FLOAT_EQ(color.value().y, 0.5f);
EXPECT_FLOAT_EQ(color.z, 0.5f); EXPECT_FLOAT_EQ(color.value().z, 0.5f);
EXPECT_FLOAT_EQ(color.w, 1.0f); EXPECT_FLOAT_EQ(color.value().w, 1.0f);
} }
TEST_F(UnitTestColorGrouped, Constructor_Vector4) TEST_F(UnitTestColorGrouped, Constructor_Vector4)
{ {
constexpr omath::Vector4 vec(0.2f, 0.4f, 0.6f, 0.8f); constexpr omath::Vector4 vec(0.2f, 0.4f, 0.6f, 0.8f);
constexpr Color color(vec); constexpr Color color(vec);
EXPECT_FLOAT_EQ(color.x, 0.2f); EXPECT_FLOAT_EQ(color.value().x, 0.2f);
EXPECT_FLOAT_EQ(color.y, 0.4f); EXPECT_FLOAT_EQ(color.value().y, 0.4f);
EXPECT_FLOAT_EQ(color.z, 0.6f); EXPECT_FLOAT_EQ(color.value().z, 0.6f);
EXPECT_FLOAT_EQ(color.w, 0.8f); EXPECT_FLOAT_EQ(color.value().w, 0.8f);
} }
TEST_F(UnitTestColorGrouped, FromRGBA) TEST_F(UnitTestColorGrouped, FromRGBA)
{ {
constexpr Color color = Color::from_rgba(128, 64, 32, 255); constexpr Color color = Color::from_rgba(128, 64, 32, 255);
EXPECT_FLOAT_EQ(color.x, 128.0f / 255.0f); EXPECT_FLOAT_EQ(color.value().x, 128.0f / 255.0f);
EXPECT_FLOAT_EQ(color.y, 64.0f / 255.0f); EXPECT_FLOAT_EQ(color.value().y, 64.0f / 255.0f);
EXPECT_FLOAT_EQ(color.z, 32.0f / 255.0f); EXPECT_FLOAT_EQ(color.value().z, 32.0f / 255.0f);
EXPECT_FLOAT_EQ(color.w, 1.0f); EXPECT_FLOAT_EQ(color.value().w, 1.0f);
} }
TEST_F(UnitTestColorGrouped, FromHSV) TEST_F(UnitTestColorGrouped, FromHSV)
{ {
constexpr Color color = Color::from_hsv(0.0f, 1.0f, 1.0f); // Red in HSV constexpr Color color = Color::from_hsv(0.0f, 1.0f, 1.0f); // Red in HSV
EXPECT_FLOAT_EQ(color.x, 1.0f); EXPECT_FLOAT_EQ(color.value().x, 1.0f);
EXPECT_FLOAT_EQ(color.y, 0.0f); EXPECT_FLOAT_EQ(color.value().y, 0.0f);
EXPECT_FLOAT_EQ(color.z, 0.0f); EXPECT_FLOAT_EQ(color.value().z, 0.0f);
EXPECT_FLOAT_EQ(color.w, 1.0f); EXPECT_FLOAT_EQ(color.value().w, 1.0f);
} }
TEST_F(UnitTestColorGrouped, ToHSV) TEST_F(UnitTestColorGrouped, ToHSV)
@@ -71,10 +71,10 @@ TEST_F(UnitTestColorGrouped, ToHSV)
TEST_F(UnitTestColorGrouped, Blend) TEST_F(UnitTestColorGrouped, Blend)
{ {
const Color blended = color1.blend(color2, 0.5f); const Color blended = color1.blend(color2, 0.5f);
EXPECT_FLOAT_EQ(blended.x, 0.5f); EXPECT_FLOAT_EQ(blended.value().x, 0.5f);
EXPECT_FLOAT_EQ(blended.y, 0.5f); EXPECT_FLOAT_EQ(blended.value().y, 0.5f);
EXPECT_FLOAT_EQ(blended.z, 0.0f); EXPECT_FLOAT_EQ(blended.value().z, 0.0f);
EXPECT_FLOAT_EQ(blended.w, 1.0f); EXPECT_FLOAT_EQ(blended.value().w, 1.0f);
} }
TEST_F(UnitTestColorGrouped, PredefinedColors) TEST_F(UnitTestColorGrouped, PredefinedColors)
@@ -83,20 +83,20 @@ TEST_F(UnitTestColorGrouped, PredefinedColors)
constexpr Color green = Color::green(); constexpr Color green = Color::green();
constexpr Color blue = Color::blue(); constexpr Color blue = Color::blue();
EXPECT_FLOAT_EQ(red.x, 1.0f); EXPECT_FLOAT_EQ(red.value().x, 1.0f);
EXPECT_FLOAT_EQ(red.y, 0.0f); EXPECT_FLOAT_EQ(red.value().y, 0.0f);
EXPECT_FLOAT_EQ(red.z, 0.0f); EXPECT_FLOAT_EQ(red.value().z, 0.0f);
EXPECT_FLOAT_EQ(red.w, 1.0f); EXPECT_FLOAT_EQ(red.value().w, 1.0f);
EXPECT_FLOAT_EQ(green.x, 0.0f); EXPECT_FLOAT_EQ(green.value().x, 0.0f);
EXPECT_FLOAT_EQ(green.y, 1.0f); EXPECT_FLOAT_EQ(green.value().y, 1.0f);
EXPECT_FLOAT_EQ(green.z, 0.0f); EXPECT_FLOAT_EQ(green.value().z, 0.0f);
EXPECT_FLOAT_EQ(green.w, 1.0f); EXPECT_FLOAT_EQ(green.value().w, 1.0f);
EXPECT_FLOAT_EQ(blue.x, 0.0f); EXPECT_FLOAT_EQ(blue.value().x, 0.0f);
EXPECT_FLOAT_EQ(blue.y, 0.0f); EXPECT_FLOAT_EQ(blue.value().y, 0.0f);
EXPECT_FLOAT_EQ(blue.z, 1.0f); EXPECT_FLOAT_EQ(blue.value().z, 1.0f);
EXPECT_FLOAT_EQ(blue.w, 1.0f); EXPECT_FLOAT_EQ(blue.value().w, 1.0f);
} }
TEST_F(UnitTestColorGrouped, BlendVector3) TEST_F(UnitTestColorGrouped, BlendVector3)
@@ -104,9 +104,9 @@ TEST_F(UnitTestColorGrouped, BlendVector3)
constexpr Color v1(1.0f, 0.0f, 0.0f, 1.f); // Red constexpr Color v1(1.0f, 0.0f, 0.0f, 1.f); // Red
constexpr Color v2(0.0f, 1.0f, 0.0f, 1.f); // Green constexpr Color v2(0.0f, 1.0f, 0.0f, 1.f); // Green
constexpr Color blended = v1.blend(v2, 0.5f); constexpr Color blended = v1.blend(v2, 0.5f);
EXPECT_FLOAT_EQ(blended.x, 0.5f); EXPECT_FLOAT_EQ(blended.value().x, 0.5f);
EXPECT_FLOAT_EQ(blended.y, 0.5f); EXPECT_FLOAT_EQ(blended.value().y, 0.5f);
EXPECT_FLOAT_EQ(blended.z, 0.0f); EXPECT_FLOAT_EQ(blended.value().z, 0.0f);
} }
// From unit_test_color_extra.cpp // From unit_test_color_extra.cpp
@@ -148,37 +148,37 @@ TEST(UnitTestColorGrouped_Extra, BlendEdgeCases)
constexpr Color a = Color::red(); constexpr Color a = Color::red();
constexpr Color b = Color::blue(); constexpr Color b = Color::blue();
constexpr auto r0 = a.blend(b, 0.f); constexpr auto r0 = a.blend(b, 0.f);
EXPECT_FLOAT_EQ(r0.x, a.x); EXPECT_FLOAT_EQ(r0.value().x, a.value().x);
constexpr auto r1 = a.blend(b, 1.f); constexpr auto r1 = a.blend(b, 1.f);
EXPECT_FLOAT_EQ(r1.x, b.x); EXPECT_FLOAT_EQ(r1.value().x, b.value().x);
} }
// From unit_test_color_more.cpp // From unit_test_color_more.cpp
TEST(UnitTestColorGrouped_More, DefaultCtorIsZero) TEST(UnitTestColorGrouped_More, DefaultCtorIsZero)
{ {
constexpr Color c; constexpr Color c;
EXPECT_FLOAT_EQ(c.x, 0.0f); EXPECT_FLOAT_EQ(c.value().x, 0.0f);
EXPECT_FLOAT_EQ(c.y, 0.0f); EXPECT_FLOAT_EQ(c.value().y, 0.0f);
EXPECT_FLOAT_EQ(c.z, 0.0f); EXPECT_FLOAT_EQ(c.value().z, 0.0f);
EXPECT_FLOAT_EQ(c.w, 0.0f); EXPECT_FLOAT_EQ(c.value().w, 0.0f);
} }
TEST(UnitTestColorGrouped_More, FloatCtorAndClampForRGB) TEST(UnitTestColorGrouped_More, FloatCtorAndClampForRGB)
{ {
constexpr Color c(1.2f, -0.5f, 0.5f, 2.0f); constexpr Color c(1.2f, -0.5f, 0.5f, 2.0f);
EXPECT_FLOAT_EQ(c.x, 1.0f); EXPECT_FLOAT_EQ(c.value().x, 1.0f);
EXPECT_FLOAT_EQ(c.y, 0.0f); EXPECT_FLOAT_EQ(c.value().y, 0.0f);
EXPECT_FLOAT_EQ(c.z, 0.5f); EXPECT_FLOAT_EQ(c.value().z, 0.5f);
EXPECT_FLOAT_EQ(c.w, 2.0f); EXPECT_FLOAT_EQ(c.value().w, 2.0f);
} }
TEST(UnitTestColorGrouped_More, FromRgbaProducesScaledComponents) TEST(UnitTestColorGrouped_More, FromRgbaProducesScaledComponents)
{ {
constexpr Color c = Color::from_rgba(25u, 128u, 230u, 64u); constexpr Color c = Color::from_rgba(25u, 128u, 230u, 64u);
EXPECT_NEAR(c.x, 25.0f/255.0f, 1e-6f); EXPECT_NEAR(c.value().x, 25.0f/255.0f, 1e-6f);
EXPECT_NEAR(c.y, 128.0f/255.0f, 1e-6f); EXPECT_NEAR(c.value().y, 128.0f/255.0f, 1e-6f);
EXPECT_NEAR(c.z, 230.0f/255.0f, 1e-6f); EXPECT_NEAR(c.value().z, 230.0f/255.0f, 1e-6f);
EXPECT_NEAR(c.w, 64.0f/255.0f, 1e-6f); EXPECT_NEAR(c.value().w, 64.0f/255.0f, 1e-6f);
} }
TEST(UnitTestColorGrouped_More, BlendProducesIntermediate) TEST(UnitTestColorGrouped_More, BlendProducesIntermediate)
@@ -186,10 +186,10 @@ TEST(UnitTestColorGrouped_More, BlendProducesIntermediate)
constexpr Color c0(0.0f, 0.0f, 0.0f, 1.0f); constexpr Color c0(0.0f, 0.0f, 0.0f, 1.0f);
constexpr Color c1(1.0f, 1.0f, 1.0f, 0.0f); constexpr Color c1(1.0f, 1.0f, 1.0f, 0.0f);
constexpr Color mid = c0.blend(c1, 0.5f); constexpr Color mid = c0.blend(c1, 0.5f);
EXPECT_FLOAT_EQ(mid.x, 0.5f); EXPECT_FLOAT_EQ(mid.value().x, 0.5f);
EXPECT_FLOAT_EQ(mid.y, 0.5f); EXPECT_FLOAT_EQ(mid.value().y, 0.5f);
EXPECT_FLOAT_EQ(mid.z, 0.5f); EXPECT_FLOAT_EQ(mid.value().z, 0.5f);
EXPECT_FLOAT_EQ(mid.w, 0.5f); EXPECT_FLOAT_EQ(mid.value().w, 0.5f);
} }
TEST(UnitTestColorGrouped_More, HsvRoundTrip) TEST(UnitTestColorGrouped_More, HsvRoundTrip)
@@ -197,9 +197,9 @@ TEST(UnitTestColorGrouped_More, HsvRoundTrip)
constexpr Color red = Color::red(); constexpr Color red = Color::red();
const auto hsv = red.to_hsv(); const auto hsv = red.to_hsv();
const Color back = Color::from_hsv(hsv); const Color back = Color::from_hsv(hsv);
EXPECT_NEAR(back.x, 1.0f, 1e-6f); EXPECT_NEAR(back.value().x, 1.0f, 1e-6f);
EXPECT_NEAR(back.y, 0.0f, 1e-6f); EXPECT_NEAR(back.value().y, 0.0f, 1e-6f);
EXPECT_NEAR(back.z, 0.0f, 1e-6f); EXPECT_NEAR(back.value().z, 0.0f, 1e-6f);
} }
TEST(UnitTestColorGrouped_More, ToStringContainsComponents) TEST(UnitTestColorGrouped_More, ToStringContainsComponents)
@@ -230,18 +230,18 @@ TEST(UnitTestColorGrouped_More2, FromHsvCases)
auto check_hue = [&](float h) { auto check_hue = [&](float h) {
SCOPED_TRACE(::testing::Message() << "h=" << h); SCOPED_TRACE(::testing::Message() << "h=" << h);
Color c = Color::from_hsv(h, 1.f, 1.f); Color c = Color::from_hsv(h, 1.f, 1.f);
EXPECT_TRUE(std::isfinite(c.x)); EXPECT_TRUE(std::isfinite(c.value().x));
EXPECT_TRUE(std::isfinite(c.y)); EXPECT_TRUE(std::isfinite(c.value().y));
EXPECT_TRUE(std::isfinite(c.z)); EXPECT_TRUE(std::isfinite(c.value().z));
EXPECT_GE(c.x, -eps); EXPECT_GE(c.value().x, -eps);
EXPECT_LE(c.x, 1.f + eps); EXPECT_LE(c.value().x, 1.f + eps);
EXPECT_GE(c.y, -eps); EXPECT_GE(c.value().y, -eps);
EXPECT_LE(c.y, 1.f + eps); EXPECT_LE(c.value().y, 1.f + eps);
EXPECT_GE(c.z, -eps); EXPECT_GE(c.value().z, -eps);
EXPECT_LE(c.z, 1.f + eps); EXPECT_LE(c.value().z, 1.f + eps);
float mx = std::max({c.x, c.y, c.z}); float mx = std::max({c.value().x, c.value().y, c.value().z});
float mn = std::min({c.x, c.y, c.z}); float mn = std::min({c.value().x, c.value().y, c.value().z});
EXPECT_GE(mx, 0.999f); EXPECT_GE(mx, 0.999f);
EXPECT_LE(mn, 1e-3f + 1e-4f); EXPECT_LE(mn, 1e-3f + 1e-4f);
}; };
@@ -261,13 +261,13 @@ TEST(UnitTestColorGrouped_More2, ToHsvAndSetters)
EXPECT_NEAR(hsv.value, 0.6f, 1e-6f); EXPECT_NEAR(hsv.value, 0.6f, 1e-6f);
c.set_hue(0.0f); c.set_hue(0.0f);
EXPECT_TRUE(std::isfinite(c.x)); EXPECT_TRUE(std::isfinite(c.value().x));
c.set_saturation(0.0f); c.set_saturation(0.0f);
EXPECT_TRUE(std::isfinite(c.y)); EXPECT_TRUE(std::isfinite(c.value().y));
c.set_value(0.5f); c.set_value(0.5f);
EXPECT_TRUE(std::isfinite(c.z)); EXPECT_TRUE(std::isfinite(c.value().z));
} }
TEST(UnitTestColorGrouped_More2, BlendAndStaticColors) TEST(UnitTestColorGrouped_More2, BlendAndStaticColors)
@@ -275,14 +275,14 @@ TEST(UnitTestColorGrouped_More2, BlendAndStaticColors)
constexpr Color a = Color::red(); constexpr Color a = Color::red();
constexpr Color b = Color::blue(); constexpr Color b = Color::blue();
constexpr auto mid = a.blend(b, 0.5f); constexpr auto mid = a.blend(b, 0.5f);
EXPECT_GT(mid.x, 0.f); EXPECT_GT(mid.value().x, 0.f);
EXPECT_GT(mid.z, 0.f); EXPECT_GT(mid.value().z, 0.f);
constexpr auto all_a = a.blend(b, -1.f); constexpr auto all_a = a.blend(b, -1.f);
EXPECT_NEAR(all_a.x, a.x, 1e-6f); EXPECT_NEAR(all_a.value().x, a.value().x, 1e-6f);
constexpr auto all_b = a.blend(b, 2.f); constexpr auto all_b = a.blend(b, 2.f);
EXPECT_NEAR(all_b.z, b.z, 1e-6f); EXPECT_NEAR(all_b.value().z, b.value().z, 1e-6f);
} }
TEST(UnitTestColorGrouped_More2, FormatterUsesToString) TEST(UnitTestColorGrouped_More2, FormatterUsesToString)
@@ -291,3 +291,35 @@ TEST(UnitTestColorGrouped_More2, FormatterUsesToString)
const auto formatted = std::format("{}", c); const auto formatted = std::format("{}", c);
EXPECT_NE(formatted.find("r:10"), std::string::npos); EXPECT_NE(formatted.find("r:10"), std::string::npos);
} }
TEST(UnitTestColorGrouped_More2, FormatterRgb)
{
constexpr Color c = Color::from_rgba(255, 128, 0, 64);
const auto s = std::format("{:rgb}", c);
EXPECT_NE(s.find("r:255"), std::string::npos);
EXPECT_NE(s.find("g:128"), std::string::npos);
EXPECT_NE(s.find("b:0"), std::string::npos);
EXPECT_NE(s.find("a:64"), std::string::npos);
}
TEST(UnitTestColorGrouped_More2, FormatterRgbf)
{
constexpr Color c(0.5f, 0.25f, 1.0f, 0.75f);
const auto s = std::format("{:rgbf}", c);
EXPECT_NE(s.find("r:"), std::string::npos);
EXPECT_NE(s.find("g:"), std::string::npos);
EXPECT_NE(s.find("b:"), std::string::npos);
EXPECT_NE(s.find("a:"), std::string::npos);
// Values should be in [0,1] float range, not 0-255
EXPECT_EQ(s.find("r:127"), std::string::npos);
EXPECT_EQ(s.find("r:255"), std::string::npos);
}
TEST(UnitTestColorGrouped_More2, FormatterHsv)
{
const Color c = Color::red();
const auto s = std::format("{:hsv}", c);
EXPECT_NE(s.find("h:"), std::string::npos);
EXPECT_NE(s.find("s:"), std::string::npos);
EXPECT_NE(s.find("v:"), std::string::npos);
}

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@@ -0,0 +1,402 @@
//
// Created by vlad on 3/1/2026.
//
#include <omath/linear_algebra/quaternion.hpp>
#include <cmath>
#include <gtest/gtest.h>
#include <numbers>
using namespace omath;
static constexpr float kEps = 1e-5f;
// ── Helpers ──────────────────────────────────────────────────────────────────
static void expect_quat_near(const Quaternion<float>& a, const Quaternion<float>& b, float eps = kEps)
{
EXPECT_NEAR(a.x, b.x, eps);
EXPECT_NEAR(a.y, b.y, eps);
EXPECT_NEAR(a.z, b.z, eps);
EXPECT_NEAR(a.w, b.w, eps);
}
static void expect_vec3_near(const Vector3<float>& a, const Vector3<float>& b, float eps = kEps)
{
EXPECT_NEAR(a.x, b.x, eps);
EXPECT_NEAR(a.y, b.y, eps);
EXPECT_NEAR(a.z, b.z, eps);
}
// ── Constructors ─────────────────────────────────────────────────────────────
TEST(Quaternion, DefaultConstructorIsIdentity)
{
constexpr Quaternion<float> q;
EXPECT_FLOAT_EQ(q.x, 0.f);
EXPECT_FLOAT_EQ(q.y, 0.f);
EXPECT_FLOAT_EQ(q.z, 0.f);
EXPECT_FLOAT_EQ(q.w, 1.f);
}
TEST(Quaternion, ValueConstructor)
{
constexpr Quaternion<float> q{1.f, 2.f, 3.f, 4.f};
EXPECT_FLOAT_EQ(q.x, 1.f);
EXPECT_FLOAT_EQ(q.y, 2.f);
EXPECT_FLOAT_EQ(q.z, 3.f);
EXPECT_FLOAT_EQ(q.w, 4.f);
}
TEST(Quaternion, DoubleInstantiation)
{
constexpr Quaternion<double> q{0.0, 0.0, 0.0, 1.0};
EXPECT_DOUBLE_EQ(q.w, 1.0);
}
// ── Equality ─────────────────────────────────────────────────────────────────
TEST(Quaternion, EqualityOperators)
{
constexpr Quaternion<float> a{1.f, 2.f, 3.f, 4.f};
constexpr Quaternion<float> b{1.f, 2.f, 3.f, 4.f};
constexpr Quaternion<float> c{1.f, 2.f, 3.f, 5.f};
EXPECT_TRUE(a == b);
EXPECT_FALSE(a == c);
EXPECT_FALSE(a != b);
EXPECT_TRUE(a != c);
}
// ── Arithmetic ───────────────────────────────────────────────────────────────
TEST(Quaternion, ScalarMultiply)
{
constexpr Quaternion<float> q{1.f, 2.f, 3.f, 4.f};
constexpr auto r = q * 2.f;
EXPECT_FLOAT_EQ(r.x, 2.f);
EXPECT_FLOAT_EQ(r.y, 4.f);
EXPECT_FLOAT_EQ(r.z, 6.f);
EXPECT_FLOAT_EQ(r.w, 8.f);
}
TEST(Quaternion, ScalarMultiplyAssign)
{
Quaternion<float> q{1.f, 2.f, 3.f, 4.f};
q *= 3.f;
EXPECT_FLOAT_EQ(q.x, 3.f);
EXPECT_FLOAT_EQ(q.y, 6.f);
EXPECT_FLOAT_EQ(q.z, 9.f);
EXPECT_FLOAT_EQ(q.w, 12.f);
}
TEST(Quaternion, Addition)
{
constexpr Quaternion<float> a{1.f, 2.f, 3.f, 4.f};
constexpr Quaternion<float> b{4.f, 3.f, 2.f, 1.f};
constexpr auto r = a + b;
EXPECT_FLOAT_EQ(r.x, 5.f);
EXPECT_FLOAT_EQ(r.y, 5.f);
EXPECT_FLOAT_EQ(r.z, 5.f);
EXPECT_FLOAT_EQ(r.w, 5.f);
}
TEST(Quaternion, AdditionAssign)
{
Quaternion<float> a{1.f, 0.f, 0.f, 0.f};
const Quaternion<float> b{0.f, 1.f, 0.f, 0.f};
a += b;
EXPECT_FLOAT_EQ(a.x, 1.f);
EXPECT_FLOAT_EQ(a.y, 1.f);
}
TEST(Quaternion, UnaryNegation)
{
constexpr Quaternion<float> q{1.f, -2.f, 3.f, -4.f};
constexpr auto r = -q;
EXPECT_FLOAT_EQ(r.x, -1.f);
EXPECT_FLOAT_EQ(r.y, 2.f);
EXPECT_FLOAT_EQ(r.z, -3.f);
EXPECT_FLOAT_EQ(r.w, 4.f);
}
// ── Hamilton product ──────────────────────────────────────────────────────────
TEST(Quaternion, MultiplyByIdentityIsNoop)
{
constexpr Quaternion<float> identity;
constexpr Quaternion<float> q{0.5f, 0.5f, 0.5f, 0.5f};
expect_quat_near(q * identity, q);
expect_quat_near(identity * q, q);
}
TEST(Quaternion, MultiplyAssign)
{
constexpr Quaternion<float> identity;
Quaternion<float> q{0.5f, 0.5f, 0.5f, 0.5f};
q *= identity;
expect_quat_near(q, {0.5f, 0.5f, 0.5f, 0.5f});
}
TEST(Quaternion, MultiplyKnownResult)
{
// i * j = k → (1,0,0,0) * (0,1,0,0) = (0,0,1,0)
constexpr Quaternion<float> i{1.f, 0.f, 0.f, 0.f};
constexpr Quaternion<float> j{0.f, 1.f, 0.f, 0.f};
constexpr auto k = i * j;
EXPECT_FLOAT_EQ(k.x, 0.f);
EXPECT_FLOAT_EQ(k.y, 0.f);
EXPECT_FLOAT_EQ(k.z, 1.f);
EXPECT_FLOAT_EQ(k.w, 0.f);
}
TEST(Quaternion, MultiplyByInverseGivesIdentity)
{
const Quaternion<float> q = Quaternion<float>::from_axis_angle({0.f, 0.f, 1.f},
std::numbers::pi_v<float> / 3.f);
const auto result = q * q.inverse();
expect_quat_near(result, Quaternion<float>{});
}
// ── Conjugate ────────────────────────────────────────────────────────────────
TEST(Quaternion, Conjugate)
{
constexpr Quaternion<float> q{1.f, 2.f, 3.f, 4.f};
constexpr auto c = q.conjugate();
EXPECT_FLOAT_EQ(c.x, -1.f);
EXPECT_FLOAT_EQ(c.y, -2.f);
EXPECT_FLOAT_EQ(c.z, -3.f);
EXPECT_FLOAT_EQ(c.w, 4.f);
}
TEST(Quaternion, ConjugateOfIdentityIsIdentity)
{
constexpr Quaternion<float> id;
constexpr auto c = id.conjugate();
EXPECT_FLOAT_EQ(c.x, 0.f);
EXPECT_FLOAT_EQ(c.y, 0.f);
EXPECT_FLOAT_EQ(c.z, 0.f);
EXPECT_FLOAT_EQ(c.w, 1.f);
}
// ── Dot / length ─────────────────────────────────────────────────────────────
TEST(Quaternion, Dot)
{
constexpr Quaternion<float> a{1.f, 0.f, 0.f, 0.f};
constexpr Quaternion<float> b{0.f, 1.f, 0.f, 0.f};
EXPECT_FLOAT_EQ(a.dot(b), 0.f);
EXPECT_FLOAT_EQ(a.dot(a), 1.f);
}
TEST(Quaternion, LengthSqrIdentity)
{
constexpr Quaternion<float> id;
EXPECT_FLOAT_EQ(id.length_sqr(), 1.f);
}
TEST(Quaternion, LengthSqrGeneral)
{
constexpr Quaternion<float> q{1.f, 2.f, 3.f, 4.f};
EXPECT_FLOAT_EQ(q.length_sqr(), 30.f);
}
TEST(Quaternion, LengthIdentity)
{
const Quaternion<float> id;
EXPECT_NEAR(id.length(), 1.f, kEps);
}
TEST(Quaternion, Normalized)
{
const Quaternion<float> q{1.f, 1.f, 1.f, 1.f};
const auto n = q.normalized();
EXPECT_NEAR(n.length(), 1.f, kEps);
EXPECT_NEAR(n.x, 0.5f, kEps);
EXPECT_NEAR(n.y, 0.5f, kEps);
EXPECT_NEAR(n.z, 0.5f, kEps);
EXPECT_NEAR(n.w, 0.5f, kEps);
}
TEST(Quaternion, NormalizedOfZeroLengthReturnsSelf)
{
// length_sqr = 0 would be UB, but zero-vector part + zero w is degenerate;
// we just verify the guard branch (divides by zero) doesn't crash by
// keeping length > 0 via the default constructor path.
const Quaternion<float> unit;
const auto n = unit.normalized();
expect_quat_near(n, unit);
}
// ── Inverse ───────────────────────────────────────────────────────────────────
TEST(Quaternion, InverseOfUnitIsConjugate)
{
const Quaternion<float> q = Quaternion<float>::from_axis_angle({1.f, 0.f, 0.f},
std::numbers::pi_v<float> / 4.f);
const auto inv = q.inverse();
const auto conj = q.conjugate();
expect_quat_near(inv, conj);
}
// ── from_axis_angle ──────────────────────────────────────────────────────────
TEST(Quaternion, FromAxisAngleZeroAngleIsIdentity)
{
const auto q = Quaternion<float>::from_axis_angle({1.f, 0.f, 0.f}, 0.f);
EXPECT_NEAR(q.x, 0.f, kEps);
EXPECT_NEAR(q.y, 0.f, kEps);
EXPECT_NEAR(q.z, 0.f, kEps);
EXPECT_NEAR(q.w, 1.f, kEps);
}
TEST(Quaternion, FromAxisAngle90DegZ)
{
const float half_pi = std::numbers::pi_v<float> / 2.f;
const auto q = Quaternion<float>::from_axis_angle({0.f, 0.f, 1.f}, half_pi);
const float s = std::sin(half_pi / 2.f);
const float c = std::cos(half_pi / 2.f);
EXPECT_NEAR(q.x, 0.f, kEps);
EXPECT_NEAR(q.y, 0.f, kEps);
EXPECT_NEAR(q.z, s, kEps);
EXPECT_NEAR(q.w, c, kEps);
}
// ── rotate ───────────────────────────────────────────────────────────────────
TEST(Quaternion, RotateByIdentityIsNoop)
{
constexpr Quaternion<float> id;
constexpr Vector3<float> v{1.f, 2.f, 3.f};
const auto r = id.rotate(v);
expect_vec3_near(r, v);
}
TEST(Quaternion, Rotate90DegAroundZ)
{
// Rotating (1,0,0) by 90° around Z should give (0,1,0)
const auto q = Quaternion<float>::from_axis_angle({0.f, 0.f, 1.f}, std::numbers::pi_v<float> / 2.f);
const auto r = q.rotate({1.f, 0.f, 0.f});
expect_vec3_near(r, {0.f, 1.f, 0.f});
}
TEST(Quaternion, Rotate180DegAroundY)
{
// Rotating (1,0,0) by 180° around Y should give (-1,0,0)
const auto q = Quaternion<float>::from_axis_angle({0.f, 1.f, 0.f}, std::numbers::pi_v<float>);
const auto r = q.rotate({1.f, 0.f, 0.f});
expect_vec3_near(r, {-1.f, 0.f, 0.f});
}
TEST(Quaternion, Rotate90DegAroundX)
{
// Rotating (0,1,0) by 90° around X should give (0,0,1)
const auto q = Quaternion<float>::from_axis_angle({1.f, 0.f, 0.f}, std::numbers::pi_v<float> / 2.f);
const auto r = q.rotate({0.f, 1.f, 0.f});
expect_vec3_near(r, {0.f, 0.f, 1.f});
}
// ── to_rotation_matrix3 ───────────────────────────────────────────────────────
TEST(Quaternion, RotationMatrix3FromIdentityIsIdentityMatrix)
{
constexpr Quaternion<float> id;
constexpr auto m = id.to_rotation_matrix3();
for (size_t i = 0; i < 3; ++i)
for (size_t j = 0; j < 3; ++j)
EXPECT_NEAR(m.at(i, j), i == j ? 1.f : 0.f, kEps);
}
TEST(Quaternion, RotationMatrix3From90DegZ)
{
// Expected: | 0 -1 0 |
// | 1 0 0 |
// | 0 0 1 |
const auto q = Quaternion<float>::from_axis_angle({0.f, 0.f, 1.f}, std::numbers::pi_v<float> / 2.f);
const auto m = q.to_rotation_matrix3();
EXPECT_NEAR(m.at(0, 0), 0.f, kEps);
EXPECT_NEAR(m.at(0, 1), -1.f, kEps);
EXPECT_NEAR(m.at(0, 2), 0.f, kEps);
EXPECT_NEAR(m.at(1, 0), 1.f, kEps);
EXPECT_NEAR(m.at(1, 1), 0.f, kEps);
EXPECT_NEAR(m.at(1, 2), 0.f, kEps);
EXPECT_NEAR(m.at(2, 0), 0.f, kEps);
EXPECT_NEAR(m.at(2, 1), 0.f, kEps);
EXPECT_NEAR(m.at(2, 2), 1.f, kEps);
}
TEST(Quaternion, RotationMatrix3ConsistentWithRotate)
{
// Matrix-vector multiply must agree with the rotate() method
const auto q = Quaternion<float>::from_axis_angle({1.f, 1.f, 0.f}, std::numbers::pi_v<float> / 3.f);
const Vector3<float> v{2.f, -1.f, 0.5f};
const auto rotated = q.rotate(v);
const auto m = q.to_rotation_matrix3();
// manual mat-vec multiply (row-major)
const float rx = m.at(0, 0) * v.x + m.at(0, 1) * v.y + m.at(0, 2) * v.z;
const float ry = m.at(1, 0) * v.x + m.at(1, 1) * v.y + m.at(1, 2) * v.z;
const float rz = m.at(2, 0) * v.x + m.at(2, 1) * v.y + m.at(2, 2) * v.z;
EXPECT_NEAR(rotated.x, rx, kEps);
EXPECT_NEAR(rotated.y, ry, kEps);
EXPECT_NEAR(rotated.z, rz, kEps);
}
// ── to_rotation_matrix4 ───────────────────────────────────────────────────────
TEST(Quaternion, RotationMatrix4FromIdentityIsIdentityMatrix)
{
constexpr Quaternion<float> id;
constexpr auto m = id.to_rotation_matrix4();
for (size_t i = 0; i < 4; ++i)
for (size_t j = 0; j < 4; ++j)
EXPECT_NEAR(m.at(i, j), i == j ? 1.f : 0.f, kEps);
}
TEST(Quaternion, RotationMatrix4HomogeneousRowAndColumn)
{
const auto q = Quaternion<float>::from_axis_angle({1.f, 0.f, 0.f}, std::numbers::pi_v<float> / 5.f);
const auto m = q.to_rotation_matrix4();
// Last row and last column must be (0,0,0,1)
for (size_t i = 0; i < 3; ++i)
{
EXPECT_NEAR(m.at(3, i), 0.f, kEps);
EXPECT_NEAR(m.at(i, 3), 0.f, kEps);
}
EXPECT_NEAR(m.at(3, 3), 1.f, kEps);
}
TEST(Quaternion, RotationMatrix4Upper3x3MatchesMatrix3)
{
const auto q = Quaternion<float>::from_axis_angle({0.f, 1.f, 0.f}, std::numbers::pi_v<float> / 7.f);
const auto m3 = q.to_rotation_matrix3();
const auto m4 = q.to_rotation_matrix4();
for (size_t i = 0; i < 3; ++i)
for (size_t j = 0; j < 3; ++j)
EXPECT_NEAR(m4.at(i, j), m3.at(i, j), kEps);
}
// ── as_array ──────────────────────────────────────────────────────────────────
TEST(Quaternion, AsArray)
{
constexpr Quaternion<float> q{1.f, 2.f, 3.f, 4.f};
constexpr auto arr = q.as_array();
EXPECT_FLOAT_EQ(arr[0], 1.f);
EXPECT_FLOAT_EQ(arr[1], 2.f);
EXPECT_FLOAT_EQ(arr[2], 3.f);
EXPECT_FLOAT_EQ(arr[3], 4.f);
}
// ── std::formatter ────────────────────────────────────────────────────────────
TEST(Quaternion, Formatter)
{
const Quaternion<float> q{1.f, 2.f, 3.f, 4.f};
const auto s = std::format("{}", q);
EXPECT_EQ(s, "[1, 2, 3, 4]");
}