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README.md
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README.md
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Oranges's Math Library (omath) is a comprehensive, open-source library aimed at providing efficient, reliable, and versatile mathematical functions and algorithms. Developed primarily in C++, this library is designed to cater to a wide range of mathematical operations essential in scientific computing, engineering, and academic research.
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Oranges's Math Library (omath) is a comprehensive, open-source library aimed at providing efficient, reliable, and versatile mathematical functions and algorithms. Developed primarily in C++, this library is designed to cater to a wide range of mathematical operations essential in scientific computing, engineering, and academic research.
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## Features
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## 👁🗨 Features
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- **Efficiency**: Optimized for performance, ensuring quick computations.
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- **Efficiency**: Optimized for performance, ensuring quick computations.
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- **Versatility**: Includes a wide array of mathematical functions and algorithms.
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- **Versatility**: Includes a wide array of mathematical functions and algorithms.
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- **Ease of Use**: Simplified interface for convenient integration into various projects.
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- **Ease of Use**: Simplified interface for convenient integration into various projects.
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- **Collision Detection**: Production ready code to handle collision detection by using simple interfaces.
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- **Collision Detection**: Production ready code to handle collision detection by using simple interfaces.
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- **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution
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- **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution
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## Getting Started
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## ⏬ Getting Started
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### Prerequisites
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### Prerequisites
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- C++ Compiler
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- C++ Compiler
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- CMake (for building the project)
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- CMake (for building the project)
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cmake --build cmake-build/build/windows-release --target server -j 6
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cmake --build cmake-build/build/windows-release --target server -j 6
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```
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```
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Use **\<platform\>-\<build configuration\>** preset to build siutable version for yourself. Like **windows-release** or **linux-release**.
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Use **\<platform\>-\<build configuration\>** preset to build siutable version for yourself. Like **windows-release** or **linux-release**.
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## Usage
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## ❔ Usage
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Simple world to screen function
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Simple world to screen function
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```c++
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```c++
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TEST(UnitTestProjection, IsPointOnScreen)
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TEST(UnitTestProjection, IsPointOnScreen)
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</details>
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</details>
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## Contributing
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## 🫵🏻 Contributing
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Contributions to `omath` are welcome! Please read `CONTRIBUTING.md` for details on our code of conduct and the process for submitting pull requests.
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Contributions to `omath` are welcome! Please read `CONTRIBUTING.md` for details on our code of conduct and the process for submitting pull requests.
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## License
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## 📜 License
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This project is licensed under the MIT - see the `LICENSE` file for details.
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This project is licensed under the MIT - see the `LICENSE` file for details.
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## Acknowledgments
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## 💘 Acknowledgments
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- [All contributors](https://github.com/orange-cpp/omath/graphs/contributors)
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- [All contributors](https://github.com/orange-cpp/omath/graphs/contributors)
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@@ -38,10 +38,7 @@ namespace omath
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[[nodiscard]]
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[[nodiscard]]
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float& operator[](size_t row, size_t column)
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float& operator[](size_t row, size_t column);
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{
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return At(row, column);
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}
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[[nodiscard]]
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[[nodiscard]]
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size_t ColumnsCount() const noexcept;
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size_t ColumnsCount() const noexcept;
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#include <cstdint>
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#include <cstdint>
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#include <functional>
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#include <functional>
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#include "omath/Vector2.hpp"
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#include "omath/Vector2.hpp"
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#include "omath/Angle.hpp"
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#include <expected>
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namespace omath
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namespace omath
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{
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{
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enum class Vector3Error
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{
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IMPOSSIBLE_BETWEEN_ANGLE,
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};
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class Vector3 : public Vector2
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class Vector3 : public Vector2
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{
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{
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public:
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public:
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return Sum2D() + z;
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return Sum2D() + z;
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}
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}
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[[nodiscard]] std::expected<Angle<float, 0.f, 180.f, AngleFlags::Clamped>, Vector3Error>
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AngleBetween(const Vector3& other) const
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{
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const auto bottom = Length() * other.Length();
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if (bottom == 0.f)
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return std::unexpected(Vector3Error::IMPOSSIBLE_BETWEEN_ANGLE);
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return Angle<float, 0.f, 180.f, AngleFlags::Clamped>::FromRadians(std::acos(Dot(other) / bottom));
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}
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[[nodiscard]] constexpr float Sum2D() const
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[[nodiscard]] constexpr float Sum2D() const
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{
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{
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return Vector2::Sum();
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return Vector2::Sum();
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return m_rows;
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return m_rows;
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}
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}
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float& Matrix::operator[](const size_t row, const size_t column)
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{
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return At(row, column);
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}
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Matrix::Matrix(Matrix&& other) noexcept
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Matrix::Matrix(Matrix&& other) noexcept
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{
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{
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m_rows = other.m_rows;
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m_rows = other.m_rows;
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EXPECT_FLOAT_EQ(std::get<2>(tuple), v1.z);
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EXPECT_FLOAT_EQ(std::get<2>(tuple), v1.z);
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}
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}
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// Test AsTuple method
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TEST_F(UnitTestVector3, AngleBeatween)
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{
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EXPECT_EQ(Vector3(0.0f, 0.0f, 1.0f).AngleBetween({1, 0 ,0}).value().AsDegrees(), 90.0f);
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EXPECT_EQ(Vector3(0.0f, 0.0f, 1.0f).AngleBetween({0.0f, 0.0f, 1.0f}).value().AsDegrees(), 0.0f);
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EXPECT_FALSE(Vector3(0.0f, 0.0f, 0.0f).AngleBetween({0.0f, 0.0f, 1.0f}).has_value());
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}
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// Static assertions (compile-time checks)
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// Static assertions (compile-time checks)
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static_assert(Vector3(1.0f, 2.0f, 3.0f).LengthSqr() == 14.0f, "LengthSqr should be 14");
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static_assert(Vector3(1.0f, 2.0f, 3.0f).LengthSqr() == 14.0f, "LengthSqr should be 14");
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static_assert(Vector3(1.0f, 2.0f, 3.0f).Dot(Vector3(4.0f, 5.0f, 6.0f)) == 32.0f, "Dot product should be 32");
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static_assert(Vector3(1.0f, 2.0f, 3.0f).Dot(Vector3(4.0f, 5.0f, 6.0f)) == 32.0f, "Dot product should be 32");
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