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synced 2026-02-14 07:23:26 +00:00
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18 Commits
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| 9b6d0beb03 |
@@ -10,13 +10,16 @@ option(OMATH_THREAT_WARNING_AS_ERROR "Set highest level of warnings and force co
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option(OMATH_BUILD_AS_SHARED_LIBRARY "Build Omath as .so or .dll" OFF)
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option(OMATH_USE_AVX2 "Omath will use AVX2 to boost performance" ON)
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||||
option(OMATH_IMGUI_INTEGRATION "Omath will define method to convert omath types to imgui types" OFF)
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option(OMATH_BUILD_EXAMPLES "Build example projects with you can learn & play" OFF)
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||||
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||||
if (OMATH_BUILD_AS_SHARED_LIBRARY)
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add_library(omath SHARED source/Vector3.cpp)
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add_library(omath SHARED source/Matrix.cpp)
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else()
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add_library(omath STATIC source/Matrix.cpp)
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endif()
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add_library(omath::omath ALIAS omath)
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|
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if (OMATH_IMGUI_INTEGRATION)
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target_compile_definitions(omath PUBLIC OMATH_IMGUI_INTEGRATION)
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endif()
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||||
@@ -47,6 +50,10 @@ if(OMATH_BUILD_TESTS)
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add_subdirectory(tests)
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endif()
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|
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if (OMATH_BUILD_EXAMPLES)
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add_subdirectory(examples)
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endif()
|
||||
|
||||
if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC" AND OMATH_THREAT_WARNING_AS_ERROR)
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target_compile_options(omath PRIVATE /W4 /WX)
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elseif(OMATH_THREAT_WARNING_AS_ERROR)
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@@ -12,14 +12,14 @@
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||||
Oranges's Math Library (omath) is a comprehensive, open-source library aimed at providing efficient, reliable, and versatile mathematical functions and algorithms. Developed primarily in C++, this library is designed to cater to a wide range of mathematical operations essential in scientific computing, engineering, and academic research.
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|
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## 👁🗨 Features
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- **Efficiency**: Optimized for performance, ensuring quick computations.
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- **Efficiency**: Optimized for performance, ensuring quick computations using AVX2.
|
||||
- **Versatility**: Includes a wide array of mathematical functions and algorithms.
|
||||
- **Ease of Use**: Simplified interface for convenient integration into various projects.
|
||||
- **Projectile Prediction**: Projectile prediction engine with O(N) algo complexity, that can power you projectile aim-bot.
|
||||
- **3D Projection**: No need to find view-projection matrix anymore you can make your own projection pipeline.
|
||||
- **Collision Detection**: Production ready code to handle collision detection by using simple interfaces.
|
||||
- **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution
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||||
|
||||
- **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
|
||||
## ⏬ Getting Started
|
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### Prerequisites
|
||||
- C++ Compiler
|
||||
@@ -72,8 +72,11 @@ TEST(UnitTestProjection, IsPointOnScreen)
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With `omath/projection` module you can achieve simple ESP hack for powered by Source/Unreal/Unity engine games, like [Apex Legends](https://store.steampowered.com/app/1172470/Apex_Legends/).
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||||
|
||||

|
||||

|
||||
Or for InfinityWard Engine based games. Like Call of Duty Black Ops 2!
|
||||

|
||||
|
||||
Or even advanced projectile aimbot
|
||||
[Watch Video](https://youtu.be/lM_NJ1yCunw?si=5E87OrQMeypxSJ3E)
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||||
</details>
|
||||
|
||||
## 🫵🏻 Contributing
|
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|
||||
4
examples/CMakeLists.txt
Normal file
4
examples/CMakeLists.txt
Normal file
@@ -0,0 +1,4 @@
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||||
project(examples)
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add_executable(ExampleProjectionMatrixBuilder example_proj_mat_builder.cpp)
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target_link_libraries(ExampleProjectionMatrixBuilder PRIVATE omath::omath)
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40
examples/example_proj_mat_builder.cpp
Normal file
40
examples/example_proj_mat_builder.cpp
Normal file
@@ -0,0 +1,40 @@
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||||
//
|
||||
// Created by Vlad on 3/19/2025.
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||||
//
|
||||
|
||||
|
||||
#include <iostream>
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#include <print>
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#include <omath/engines/opengl_engine/formulas.hpp>
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||||
|
||||
|
||||
int main()
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||||
{
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std::println("OMATH Projection Matrix Builder");
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||||
|
||||
float fov = 0;
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||||
float near = 0;
|
||||
float far = 0;
|
||||
float viewPortWidth = 0;
|
||||
float viewPortHeight = 0;
|
||||
|
||||
std::print("Enter camera fov: ");
|
||||
std::cin >> fov;
|
||||
|
||||
std::print("Enter camera z near: ");
|
||||
std::cin >> near;
|
||||
|
||||
std::print("Enter camera z far: ");
|
||||
std::cin >> far;
|
||||
|
||||
std::print("Enter camera screen width: ");
|
||||
std::cin >> viewPortWidth;
|
||||
|
||||
std::print("Enter camera screen height: ");
|
||||
std::cin >> viewPortHeight;
|
||||
|
||||
const auto mat =
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||||
omath::opengl_engine::CalcPerspectiveProjectionMatrix(fov, viewPortWidth / viewPortHeight, near, far);
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||||
|
||||
std::print("{}", mat.ToString());
|
||||
};
|
||||
@@ -3,7 +3,7 @@
|
||||
//
|
||||
|
||||
#pragma once
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||||
#include "omath/Angles.hpp"
|
||||
#include "omath/angles.hpp"
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||||
#include <algorithm>
|
||||
|
||||
namespace omath
|
||||
@@ -3,8 +3,8 @@
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include <numbers>
|
||||
#include <cmath>
|
||||
#include <numbers>
|
||||
|
||||
namespace omath::angles
|
||||
{
|
||||
@@ -4,9 +4,9 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "omath/Vector3.hpp"
|
||||
#include <cstdint>
|
||||
#include "omath/Vector4.hpp"
|
||||
#include "omath/vector3.hpp"
|
||||
#include "omath/vector4.hpp"
|
||||
|
||||
namespace omath
|
||||
{
|
||||
@@ -3,8 +3,8 @@
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "Constants.hpp"
|
||||
#include "omath/projection/Camera.hpp"
|
||||
#include "omath/engines/iw_engine/constants.hpp"
|
||||
#include "omath/projection/camera.hpp"
|
||||
|
||||
namespace omath::iw_engine
|
||||
{
|
||||
@@ -3,10 +3,10 @@
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include <omath/Vector3.hpp>
|
||||
#include <omath/Mat.hpp>
|
||||
#include <omath/Angle.hpp>
|
||||
#include <omath/ViewAngles.hpp>
|
||||
#include <omath/vector3.hpp>
|
||||
#include <omath/mat.hpp>
|
||||
#include <omath/angle.hpp>
|
||||
#include <omath/view_angles.hpp>
|
||||
|
||||
namespace omath::iw_engine
|
||||
{
|
||||
24
include/omath/engines/iw_engine/formulas.hpp
Normal file
24
include/omath/engines/iw_engine/formulas.hpp
Normal file
@@ -0,0 +1,24 @@
|
||||
//
|
||||
// Created by Vlad on 3/17/2025.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "omath/engines/iw_engine/constants.hpp"
|
||||
|
||||
namespace omath::iw_engine
|
||||
{
|
||||
[[nodiscard]]
|
||||
Vector3<float> ForwardVector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> RightVector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> UpVector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]] Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
|
||||
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4x4 CalcPerspectiveProjectionMatrix(float fieldOfView, float aspectRatio, float near, float far);
|
||||
} // namespace omath::iw_engine
|
||||
@@ -1,54 +0,0 @@
|
||||
//
|
||||
// Created by Orange on 12/23/2024.
|
||||
//
|
||||
#pragma once
|
||||
#include "Constants.hpp"
|
||||
|
||||
|
||||
namespace omath::opengl_engine
|
||||
{
|
||||
[[nodiscard]]
|
||||
inline Vector3<float> ForwardVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsForward);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
inline Vector3<float> RightVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsRight);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
inline Vector3<float> UpVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsUp);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
|
||||
[[nodiscard]] inline Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
|
||||
{
|
||||
return MatCameraView<float, MatStoreType::COLUMN_MAJOR>(-ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin);
|
||||
}
|
||||
|
||||
|
||||
[[nodiscard]]
|
||||
inline Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
|
||||
const float far)
|
||||
{
|
||||
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f);
|
||||
|
||||
return {
|
||||
{1.f / (aspectRatio * fovHalfTan), 0, 0, 0},
|
||||
{0, 1.f / (fovHalfTan), 0, 0},
|
||||
{0, 0, -(far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||
{0, 0, -1, 0},
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -2,8 +2,8 @@
|
||||
// Created by Orange on 12/23/2024.
|
||||
//
|
||||
#pragma once
|
||||
#include "Constants.hpp"
|
||||
#include "omath/projection/Camera.hpp"
|
||||
#include "omath/engines/opengl_engine/constants.hpp"
|
||||
#include "omath/projection/camera.hpp"
|
||||
|
||||
namespace omath::opengl_engine
|
||||
{
|
||||
@@ -3,10 +3,10 @@
|
||||
//
|
||||
#pragma once
|
||||
|
||||
#include <omath/Vector3.hpp>
|
||||
#include <omath/Mat.hpp>
|
||||
#include <omath/Angle.hpp>
|
||||
#include <omath/ViewAngles.hpp>
|
||||
#include <omath/angle.hpp>
|
||||
#include <omath/mat.hpp>
|
||||
#include <omath/vector3.hpp>
|
||||
#include <omath/view_angles.hpp>
|
||||
|
||||
namespace omath::opengl_engine
|
||||
{
|
||||
24
include/omath/engines/opengl_engine/formulas.hpp
Normal file
24
include/omath/engines/opengl_engine/formulas.hpp
Normal file
@@ -0,0 +1,24 @@
|
||||
//
|
||||
// Created by Orange on 12/23/2024.
|
||||
//
|
||||
#pragma once
|
||||
#include "omath/engines/opengl_engine/constants.hpp"
|
||||
|
||||
|
||||
namespace omath::opengl_engine
|
||||
{
|
||||
[[nodiscard]]
|
||||
Vector3<float> ForwardVector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> RightVector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> UpVector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]] Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
|
||||
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4x4 CalcPerspectiveProjectionMatrix(float fieldOfView, float aspectRatio, float near, float far);
|
||||
} // namespace omath::opengl_engine
|
||||
@@ -2,8 +2,8 @@
|
||||
// Created by Orange on 12/4/2024.
|
||||
//
|
||||
#pragma once
|
||||
#include "Constants.hpp"
|
||||
#include "omath/projection/Camera.hpp"
|
||||
#include "omath/engines/source_engine/constants.hpp"
|
||||
#include "omath/projection/camera.hpp"
|
||||
|
||||
namespace omath::source_engine
|
||||
{
|
||||
@@ -3,10 +3,10 @@
|
||||
//
|
||||
#pragma once
|
||||
|
||||
#include <omath/Vector3.hpp>
|
||||
#include <omath/Mat.hpp>
|
||||
#include <omath/Angle.hpp>
|
||||
#include <omath/ViewAngles.hpp>
|
||||
#include <omath/vector3.hpp>
|
||||
#include <omath/mat.hpp>
|
||||
#include <omath/angle.hpp>
|
||||
#include <omath/view_angles.hpp>
|
||||
|
||||
namespace omath::source_engine
|
||||
{
|
||||
23
include/omath/engines/source_engine/formulas.hpp
Normal file
23
include/omath/engines/source_engine/formulas.hpp
Normal file
@@ -0,0 +1,23 @@
|
||||
//
|
||||
// Created by Orange on 12/4/2024.
|
||||
//
|
||||
#pragma once
|
||||
#include "omath/engines/source_engine/constants.hpp"
|
||||
|
||||
namespace omath::source_engine
|
||||
{
|
||||
[[nodiscard]]
|
||||
Vector3<float> ForwardVector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> RightVector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]]
|
||||
Vector3<float> UpVector(const ViewAngles& angles);
|
||||
|
||||
[[nodiscard]] Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin);
|
||||
|
||||
|
||||
[[nodiscard]]
|
||||
Mat4x4 CalcPerspectiveProjectionMatrix(float fieldOfView, float aspectRatio, float near, float far);
|
||||
} // namespace omath::source
|
||||
@@ -4,10 +4,11 @@
|
||||
#pragma once
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <iomanip>
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
#include <utility>
|
||||
#include "Vector3.hpp"
|
||||
#include "omath/vector3.hpp"
|
||||
|
||||
namespace omath
|
||||
{
|
||||
@@ -296,15 +297,20 @@ namespace omath
|
||||
std::string ToString() const noexcept
|
||||
{
|
||||
std::ostringstream oss;
|
||||
oss << "[[";
|
||||
|
||||
for (size_t i = 0; i < Rows; ++i)
|
||||
{
|
||||
if (i > 0)
|
||||
oss << " [";
|
||||
|
||||
for (size_t j = 0; j < Columns; ++j)
|
||||
{
|
||||
oss << At(i, j);
|
||||
oss << std::setw(9) << std::fixed << std::setprecision(3) << At(i, j);
|
||||
if (j != Columns - 1)
|
||||
oss << ' ';
|
||||
oss << ", ";
|
||||
}
|
||||
oss << '\n';
|
||||
oss << (i == Rows - 1 ? "]]" : "]\n");
|
||||
}
|
||||
return oss.str();
|
||||
}
|
||||
@@ -2,7 +2,7 @@
|
||||
#include <initializer_list>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include "Vector3.hpp"
|
||||
#include "omath/vector3.hpp"
|
||||
|
||||
namespace omath
|
||||
{
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
#pragma once
|
||||
#include <vector>
|
||||
#include "NavigationMesh.hpp"
|
||||
#include "omath/Vector3.hpp"
|
||||
#include "omath/pathfinding/navigation_mesh.hpp"
|
||||
#include "omath/vector3.hpp"
|
||||
|
||||
namespace omath::pathfinding
|
||||
{
|
||||
@@ -4,10 +4,10 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "omath/Vector3.hpp"
|
||||
#include <expected>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "omath/vector3.hpp"
|
||||
|
||||
namespace omath::pathfinding
|
||||
{
|
||||
@@ -20,19 +20,19 @@ namespace omath::pathfinding
|
||||
class NavigationMesh final
|
||||
{
|
||||
public:
|
||||
|
||||
[[nodiscard]]
|
||||
std::expected<Vector3<float>, std::string> GetClosestVertex(const Vector3<float>& point) const;
|
||||
|
||||
|
||||
[[nodiscard]]
|
||||
const std::vector<Vector3<float>>& GetNeighbors(const Vector3<float>& vertex) const;
|
||||
|
||||
[[nodiscard]]
|
||||
bool Empty() const;
|
||||
|
||||
[[nodiscard]] std::vector<uint8_t> Serialize() const;
|
||||
|
||||
void Deserialize(const std::vector<uint8_t>& raw);
|
||||
|
||||
std::unordered_map<Vector3<float>, std::vector<Vector3<float>>> m_verTextMap;
|
||||
};
|
||||
}
|
||||
} // namespace omath::pathfinding
|
||||
@@ -2,9 +2,9 @@
|
||||
// Created by Vlad on 2/23/2025.
|
||||
//
|
||||
#pragma once
|
||||
#include "Projectile.hpp"
|
||||
#include "Target.hpp"
|
||||
#include "omath/Vector3.hpp"
|
||||
#include "omath/projectile_prediction/projectile.hpp"
|
||||
#include "omath/projectile_prediction/target.hpp"
|
||||
#include "omath/vector3.hpp"
|
||||
|
||||
|
||||
namespace omath::projectile_prediction
|
||||
@@ -2,7 +2,7 @@
|
||||
// Created by Vlad on 2/23/2025.
|
||||
//
|
||||
#pragma once
|
||||
#include "ProjPredEngine.hpp"
|
||||
#include "omath/projectile_prediction/proj_pred_engine.hpp"
|
||||
|
||||
namespace omath::projectile_prediction
|
||||
{
|
||||
@@ -5,10 +5,10 @@
|
||||
#pragma once
|
||||
|
||||
#include <optional>
|
||||
#include "omath/Vector3.hpp"
|
||||
#include "omath/projectile_prediction/ProjPredEngine.hpp"
|
||||
#include "omath/projectile_prediction/Projectile.hpp"
|
||||
#include "omath/projectile_prediction/Target.hpp"
|
||||
#include "omath/projectile_prediction/proj_pred_engine.hpp"
|
||||
#include "omath/projectile_prediction/projectile.hpp"
|
||||
#include "omath/projectile_prediction/target.hpp"
|
||||
#include "omath/vector3.hpp"
|
||||
|
||||
|
||||
namespace omath::projectile_prediction
|
||||
@@ -3,7 +3,7 @@
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "omath/Vector3.hpp"
|
||||
#include "omath/vector3.hpp"
|
||||
|
||||
namespace omath::projectile_prediction
|
||||
{
|
||||
@@ -3,7 +3,7 @@
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#include "omath/Vector3.hpp"
|
||||
#include "omath/vector3.hpp"
|
||||
|
||||
namespace omath::projectile_prediction
|
||||
{
|
||||
@@ -5,11 +5,11 @@
|
||||
#pragma once
|
||||
|
||||
#include <expected>
|
||||
#include <omath/Mat.hpp>
|
||||
#include <omath/Vector3.hpp>
|
||||
#include "ErrorCodes.hpp"
|
||||
#include <omath/Angle.hpp>
|
||||
#include <omath/Mat.hpp>
|
||||
#include <omath/vector3.hpp>
|
||||
#include <type_traits>
|
||||
#include "omath/projection/error_codes.hpp"
|
||||
|
||||
namespace omath::projection
|
||||
{
|
||||
@@ -2,7 +2,7 @@
|
||||
// Created by Orange on 11/13/2024.
|
||||
//
|
||||
#pragma once
|
||||
#include "omath/Vector3.hpp"
|
||||
#include "omath/vector3.hpp"
|
||||
|
||||
namespace omath
|
||||
{
|
||||
@@ -4,12 +4,11 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Vector2.hpp"
|
||||
#include <cstdint>
|
||||
#include <expected>
|
||||
#include <functional>
|
||||
#include "omath/Angle.hpp"
|
||||
#include "omath/Vector2.hpp"
|
||||
#include "omath/angle.hpp"
|
||||
#include "omath/vector2.hpp"
|
||||
|
||||
namespace omath
|
||||
{
|
||||
@@ -3,8 +3,8 @@
|
||||
//
|
||||
#pragma once
|
||||
|
||||
#include <omath/Vector3.hpp>
|
||||
#include <algorithm>
|
||||
#include <omath/vector3.hpp>
|
||||
|
||||
|
||||
namespace omath
|
||||
@@ -1,5 +1,5 @@
|
||||
target_sources(omath PRIVATE
|
||||
Matrix.cpp
|
||||
matrix.cpp
|
||||
color.cpp
|
||||
)
|
||||
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
target_sources(omath PRIVATE
|
||||
LineTracer.cpp
|
||||
line_tracer.cpp
|
||||
)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
//
|
||||
// Created by Orange on 11/13/2024.
|
||||
//
|
||||
#include "omath/collision/LineTracer.hpp"
|
||||
#include "omath/collision/line_tracer.hpp"
|
||||
|
||||
namespace omath::collision
|
||||
{
|
||||
@@ -1 +1 @@
|
||||
target_sources(omath PRIVATE Camera.cpp)
|
||||
target_sources(omath PRIVATE camera.cpp formulas.cpp)
|
||||
@@ -1,8 +1,8 @@
|
||||
//
|
||||
// Created by Vlad on 3/17/2025.
|
||||
//
|
||||
#include "omath/engines/iw_engine/Camera.hpp"
|
||||
#include "omath/engines/iw_engine/Formulas.hpp"
|
||||
#include "omath/engines/iw_engine/camera.hpp"
|
||||
#include "omath/engines/iw_engine/formulas.hpp"
|
||||
|
||||
namespace omath::iw_engine
|
||||
{
|
||||
@@ -1,56 +1,47 @@
|
||||
//
|
||||
// Created by Vlad on 3/17/2025.
|
||||
// Created by Vlad on 3/19/2025.
|
||||
//
|
||||
#include "omath/engines/iw_engine/formulas.hpp"
|
||||
|
||||
#pragma once
|
||||
#include "Constants.hpp"
|
||||
|
||||
namespace omath::iw_engine
|
||||
{
|
||||
[[nodiscard]]
|
||||
inline Vector3<float> ForwardVector(const ViewAngles& angles)
|
||||
|
||||
Vector3<float> ForwardVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsForward);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
inline Vector3<float> RightVector(const ViewAngles& angles)
|
||||
Vector3<float> RightVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsRight);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
inline Vector3<float> UpVector(const ViewAngles& angles)
|
||||
Vector3<float> UpVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsUp);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
|
||||
[[nodiscard]] inline Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
|
||||
Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
|
||||
{
|
||||
return MatCameraView(ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin);
|
||||
}
|
||||
|
||||
|
||||
[[nodiscard]]
|
||||
inline Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
|
||||
Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
|
||||
const float far)
|
||||
{
|
||||
// NOTE: Need magic number to fix fov calculation, since source inherit Quake proj matrix calculation
|
||||
constexpr auto kMultiplyFactor = 0.75f;
|
||||
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f) * kMultiplyFactor;
|
||||
|
||||
return
|
||||
{
|
||||
return {
|
||||
{1.f / (aspectRatio * fovHalfTan), 0, 0, 0},
|
||||
{0, 1.f / fovHalfTan, 0, 0},
|
||||
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||
{0, 0, 1, 0},
|
||||
};
|
||||
}
|
||||
} // namespace omath::source
|
||||
} // namespace omath::iw_engine
|
||||
@@ -1 +1 @@
|
||||
target_sources(omath PRIVATE Camera.cpp)
|
||||
target_sources(omath PRIVATE camera.cpp formulas.cpp)
|
||||
@@ -1,8 +1,8 @@
|
||||
//
|
||||
// Created by Orange on 12/23/2024.
|
||||
//
|
||||
#include "omath/engines/opengl_engine/Camera.hpp"
|
||||
#include "omath/engines/opengl_engine/Formulas.hpp"
|
||||
#include "omath/engines/opengl_engine/camera.hpp"
|
||||
#include "omath/engines/opengl_engine/formulas.hpp"
|
||||
|
||||
|
||||
namespace omath::opengl_engine
|
||||
46
source/engines/opengl_engine/formulas.cpp
Normal file
46
source/engines/opengl_engine/formulas.cpp
Normal file
@@ -0,0 +1,46 @@
|
||||
//
|
||||
// Created by Vlad on 3/19/2025.
|
||||
//
|
||||
#include "omath/engines/opengl_engine/formulas.hpp"
|
||||
|
||||
|
||||
namespace omath::opengl_engine
|
||||
{
|
||||
|
||||
Vector3<float> ForwardVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsForward);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
Vector3<float> RightVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsRight);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
Vector3<float> UpVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsUp);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
|
||||
{
|
||||
return MatCameraView<float, MatStoreType::COLUMN_MAJOR>(-ForwardVector(angles), RightVector(angles),
|
||||
UpVector(angles), cam_origin);
|
||||
}
|
||||
Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
|
||||
const float far)
|
||||
{
|
||||
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f);
|
||||
|
||||
return {
|
||||
{1.f / (aspectRatio * fovHalfTan), 0, 0, 0},
|
||||
{0, 1.f / (fovHalfTan), 0, 0},
|
||||
{0, 0, -(far + near) / (far - near), -(2.f * far * near) / (far - near)},
|
||||
{0, 0, -1, 0},
|
||||
|
||||
};
|
||||
}
|
||||
} // namespace omath::opengl_engine
|
||||
@@ -1 +1 @@
|
||||
target_sources(omath PRIVATE Camera.cpp)
|
||||
target_sources(omath PRIVATE camera.cpp formulas.cpp)
|
||||
@@ -1,8 +1,8 @@
|
||||
//
|
||||
// Created by Orange on 12/4/2024.
|
||||
//
|
||||
#include "omath/engines/source_engine/Camera.hpp"
|
||||
#include "omath/engines/source_engine/Formulas.hpp"
|
||||
#include "omath/engines/source_engine/camera.hpp"
|
||||
#include "omath/engines/source_engine/formulas.hpp"
|
||||
|
||||
|
||||
namespace omath::source_engine
|
||||
@@ -1,43 +1,36 @@
|
||||
//
|
||||
// Created by Orange on 12/4/2024.
|
||||
// Created by Vlad on 3/19/2025.
|
||||
//
|
||||
#pragma once
|
||||
#include "Constants.hpp"
|
||||
#include <omath/engines/source_engine/formulas.hpp>
|
||||
|
||||
|
||||
namespace omath::source_engine
|
||||
{
|
||||
[[nodiscard]]
|
||||
inline Vector3<float> ForwardVector(const ViewAngles& angles)
|
||||
Vector3<float> ForwardVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsForward);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
inline Vector3<float> RightVector(const ViewAngles& angles)
|
||||
Vector3<float> RightVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsRight);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
|
||||
[[nodiscard]]
|
||||
inline Vector3<float> UpVector(const ViewAngles& angles)
|
||||
Vector3<float> UpVector(const ViewAngles& angles)
|
||||
{
|
||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsUp);
|
||||
|
||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||
}
|
||||
|
||||
[[nodiscard]] inline Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
|
||||
Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
|
||||
{
|
||||
return MatCameraView(ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin);
|
||||
}
|
||||
|
||||
|
||||
[[nodiscard]]
|
||||
inline Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
|
||||
Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
|
||||
const float far)
|
||||
{
|
||||
// NOTE: Need magic number to fix fov calculation, since source inherit Quake proj matrix calculation
|
||||
@@ -53,4 +46,4 @@ namespace omath::source_engine
|
||||
|
||||
};
|
||||
}
|
||||
} // namespace omath::source
|
||||
} // namespace omath::source_engine
|
||||
@@ -1 +1 @@
|
||||
target_sources(omath PRIVATE NavigationMesh.cpp Astar.cpp)
|
||||
target_sources(omath PRIVATE navigation_mesh.cpp a_star.cpp)
|
||||
@@ -1,7 +1,7 @@
|
||||
//
|
||||
// Created by Vlad on 28.07.2024.
|
||||
//
|
||||
#include "omath/pathfinding/Astar.hpp"
|
||||
#include "omath/pathfinding/a_star.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <optional>
|
||||
@@ -1,10 +1,10 @@
|
||||
//
|
||||
// Created by Vlad on 28.07.2024.
|
||||
//
|
||||
#include "omath/pathfinding/NavigationMesh.hpp"
|
||||
#include "omath/pathfinding/navigation_mesh.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <algorithm>
|
||||
#include <stdexcept>
|
||||
namespace omath::pathfinding
|
||||
{
|
||||
std::expected<Vector3<float>, std::string> NavigationMesh::GetClosestVertex(const Vector3<float> &point) const
|
||||
@@ -1 +1 @@
|
||||
target_sources(omath PRIVATE ProjPredEngineLegacy.cpp Projectile.cpp Target.cpp ProjPredEngineAVX2.cpp ProjPredEngine.cpp)
|
||||
target_sources(omath PRIVATE proj_pred_engine_legacy.cpp projectile.cpp target.cpp proj_pred_engine_avx2.cpp proj_pred_engine.cpp)
|
||||
@@ -1,7 +1,7 @@
|
||||
//
|
||||
// Created by Vlad on 2/23/2025.
|
||||
//
|
||||
#include "omath/projectile_prediction/ProjPredEngine.hpp"
|
||||
#include "omath/projectile_prediction/proj_pred_engine.hpp"
|
||||
|
||||
|
||||
namespace omath::projectile_prediction
|
||||
@@ -1,7 +1,7 @@
|
||||
//
|
||||
// Created by Vlad on 2/23/2025.
|
||||
//
|
||||
#include "omath/projectile_prediction/ProjPredEngineAVX2.hpp"
|
||||
#include "omath/projectile_prediction/proj_pred_engine_avx2.hpp"
|
||||
#include "source_location"
|
||||
|
||||
namespace omath::projectile_prediction
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "omath/projectile_prediction/ProjPredEngineLegacy.hpp"
|
||||
#include "omath/projectile_prediction/proj_pred_engine_legacy.hpp"
|
||||
#include <cmath>
|
||||
#include <omath/Angles.hpp>
|
||||
#include <omath/angles.hpp>
|
||||
|
||||
namespace omath::projectile_prediction
|
||||
{
|
||||
@@ -2,9 +2,9 @@
|
||||
// Created by Vlad on 6/9/2024.
|
||||
//
|
||||
|
||||
#include "omath/projectile_prediction/Projectile.hpp"
|
||||
#include "omath/projectile_prediction/projectile.hpp"
|
||||
|
||||
#include <omath/engines/source_engine/Formulas.hpp>
|
||||
#include <omath/engines/source_engine/formulas.hpp>
|
||||
|
||||
namespace omath::projectile_prediction
|
||||
{
|
||||
@@ -2,7 +2,7 @@
|
||||
// Created by Vlad on 6/9/2024.
|
||||
//
|
||||
|
||||
#include "omath/projectile_prediction/Projectile.hpp"
|
||||
#include "omath/projectile_prediction/projectile.hpp"
|
||||
|
||||
|
||||
namespace omath::prediction
|
||||
@@ -1 +1 @@
|
||||
target_sources(omath PRIVATE Camera.cpp)
|
||||
target_sources(omath PRIVATE camera.cpp)
|
||||
@@ -1,7 +1,7 @@
|
||||
//
|
||||
// Created by Vlad on 27.08.2024.
|
||||
//
|
||||
#include "omath/projection/Camera.hpp"
|
||||
#include "omath/projection/camera.hpp"
|
||||
|
||||
|
||||
namespace omath::projection
|
||||
@@ -4,25 +4,25 @@ project(unit-tests)
|
||||
|
||||
include(GoogleTest)
|
||||
add_executable(unit-tests
|
||||
general/UnitTestPrediction.cpp
|
||||
general/UnitTestMatrix.cpp
|
||||
general/UnitTestMat.cpp
|
||||
general/UnitTestAstar.cpp
|
||||
general/UnitTestProjection.cpp
|
||||
general/UnitTestVector3.cpp
|
||||
general/UnitTestVector2.cpp
|
||||
general/UnitTestColor.cpp
|
||||
general/UnitTestVector4.cpp
|
||||
general/UnitTestLineTrace.cpp
|
||||
general/UnitTestAngles.cpp
|
||||
general/UnitTestViewAngles.cpp
|
||||
general/UnitTestAngle.cpp
|
||||
general/UnitTestTriangle.cpp
|
||||
general/unit_test_prediction.cpp
|
||||
general/unit_test_matrix.cpp
|
||||
general/unit_test_mat.cpp
|
||||
general/unit_test_a_star.cpp
|
||||
general/unit_test_projection.cpp
|
||||
general/unit_test_vector3.cpp
|
||||
general/unit_test_vector2.cpp
|
||||
general/unit_test_color.cpp
|
||||
general/unit_test_vector4.cpp
|
||||
general/unit_test_line_trace.cpp
|
||||
general/unit_test_angles.cpp
|
||||
general/unit_test_view_angles.cpp
|
||||
general/unit_test_angle.cpp
|
||||
general/unit_test_triangle.cpp
|
||||
|
||||
engines/UnitTestOpenGL.cpp
|
||||
engines/UnitTestUnityEngine.cpp
|
||||
engines/UnitTestSourceEngine.cpp
|
||||
engines/UnitTestIwEngine.cpp
|
||||
engines/unit_test_open_gl.cpp
|
||||
engines/unit_test_unity_engine.cpp
|
||||
engines/unit_test_source_engine.cpp
|
||||
engines/unit_test_iw_engine.cpp
|
||||
|
||||
)
|
||||
|
||||
@@ -35,6 +35,6 @@ set_target_properties(unit-tests PROPERTIES
|
||||
CXX_STANDARD_REQUIRED ON)
|
||||
|
||||
|
||||
target_link_libraries(unit-tests PRIVATE gtest gtest_main omath)
|
||||
target_link_libraries(unit-tests PRIVATE gtest gtest_main omath::omath)
|
||||
|
||||
gtest_discover_tests(unit-tests)
|
||||
@@ -2,7 +2,7 @@
|
||||
// Created by Vlad on 18.08.2024.
|
||||
//
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/pathfinding/Astar.hpp>
|
||||
#include <omath/pathfinding/a_star.hpp>
|
||||
|
||||
|
||||
TEST(UnitTestAstar, FindingRightPath)
|
||||
@@ -1,5 +1,5 @@
|
||||
#include "gtest/gtest.h"
|
||||
#include "omath/collision/LineTracer.hpp"
|
||||
#include "omath/collision/line_tracer.hpp"
|
||||
#include "omath/Triangle.hpp"
|
||||
#include "omath/Vector3.hpp"
|
||||
|
||||
@@ -127,7 +127,7 @@ TEST_F(UnitTestMat, ToString)
|
||||
{
|
||||
const std::string str = m2.ToString();
|
||||
EXPECT_FALSE(str.empty());
|
||||
EXPECT_EQ(str, "1 2\n3 4\n");
|
||||
EXPECT_EQ(str, "[[ 1.000, 2.000]\n [ 3.000, 4.000]]");
|
||||
}
|
||||
|
||||
// Test assignment operators
|
||||
@@ -1,5 +1,5 @@
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/projectile_prediction/ProjPredEngineLegacy.hpp>
|
||||
#include <omath/projectile_prediction/proj_pred_engine_legacy.hpp>
|
||||
|
||||
TEST(UnitTestPrediction, PredictionTest)
|
||||
{
|
||||
@@ -1,4 +1,4 @@
|
||||
//
|
||||
// Created by Orange on 11/30/2024.
|
||||
//
|
||||
#include <omath/ViewAngles.hpp>
|
||||
#include <omath/view_angles.hpp>
|
||||
Reference in New Issue
Block a user