248 Commits

Author SHA1 Message Date
a8eac87f02 Merge pull request #87 from orange-cpp/feature/no_win_api
Removes Windows-specific API dependencies for pattern scanning
2025-10-13 14:25:03 +03:00
9fd666c2df Update README.md 2025-10-13 14:24:53 +03:00
5921004bfd Removes Windows-specific API dependencies for pattern scanning
Replaces calls to Windows API functions (GetModuleHandleA) with a void pointer parameter.

Simplifies pattern scanning for loaded modules by removing Windows-specific code and replacing it with a generic approach.
2025-10-13 14:17:30 +03:00
697c9f2768 Merge pull request #86 from orange-cpp/feature/improved_pe_scanner_interface
Feature/improved pe scanner interface
2025-10-12 20:20:28 +03:00
937b5c2b8c Removes unnecessary code in PE scanner
Simplifies the PePatternScanner class by removing extraneous code.
This cleans up the codebase and improves readability.
2025-10-12 20:00:52 +03:00
44d923766c Moves namespace declaration to end of file
Refactors the source file layout to improve readability and consistency.
Moves the namespace declaration to the end of the file.
2025-10-12 19:59:47 +03:00
515076b741 Organizes PE scanner code into namespaces
Refactors the PE scanner implementation to group related definitions and functions within namespaces.

This improves code organization and readability, particularly for internal PE handling and scanning logic.

The included link to the `linux-pe` repository served as a reference during this refactoring.
2025-10-12 19:57:47 +03:00
0d01309bf8 Refactors PE scanner to eliminate redundant section extraction
Simplifies the PE pattern scanner by removing the redundant `extract_section_from_pe_file` function.

The extracted data is now returned directly from a new `ExtractedSection` struct within the main scanning function, streamlining the code and reducing duplication. This improves readability and maintainability of the PE scanner.
2025-10-12 19:53:41 +03:00
17e32d5a5c Merge pull request #85 from orange-cpp/feature/hide_pe_defs
Feature/hide pe defs
2025-10-12 19:46:22 +03:00
96ac0ba6a6 Removes redundant NtHeaderVariant field declarations
Simplifies NtHeaderVariant structure by removing redundant field declarations.
This improves code readability and reduces unnecessary code duplication.
2025-10-12 19:43:29 +03:00
e49f93fbc9 Removes redundant NtHeaderVariant declaration
Moves the `NtHeaderVariant` definition outside the unnamed namespace,
to avoid repetition and improve code consistency.
This change is part of the ongoing work on feature/hide_pe_defs.
2025-10-12 19:42:53 +03:00
8d815389b8 Removes PE definition files
Removes the PE definition files and related functions as they are no longer needed.
2025-10-12 19:41:18 +03:00
f32496896d Updates omath version to 3.9.2 2025-10-11 17:22:16 +03:00
9d5984093d Uses source engine camera trait for view angle calculation
Replaces the custom `view_angle_to` function with `omath::source_engine::CameraTrait::calc_look_at_angle` for vector3 view angle calculations.
This change aligns with source engine conventions and improves code consistency.
2025-10-11 15:46:52 +03:00
104067a8c7 Merge pull request #84 from luadebug/patch-1
internal_rev_object.hpp: do not use __fastcall for non-Windows platforms
2025-10-10 07:47:25 +03:00
Saikari
4c3b76f7d2 Update internal_rev_object.hpp 2025-10-09 21:34:19 +03:00
6573363683 Merge pull request #82 from orange-cpp/feature/pe_scanner
Updates PE header structure for x64
2025-10-09 20:45:21 +03:00
656b1a2267 Allows specifying target section for file scan
Enables users to specify the target section name when scanning a PE file for a pattern.
This provides more flexibility in locating patterns within a PE file, as it's not limited to the ".text" section.
2025-10-09 20:42:03 +03:00
a4cc02dff5 Removes unused path parameter from function.
Simplifies `extract_section_from_pe_file` by removing the unused path parameter.
This clarifies the function's purpose and improves readability.
2025-10-09 20:36:10 +03:00
bc94f49759 Refactors PE header parsing for improved robustness
Simplifies PE header reading and validation logic, extracting common functionality into helper functions.

Introduces `get_nt_header_from_file` to handle both x86 and x64 PE headers.

Adds validation checks for both DOS and NT headers to ensure file integrity.

Improves code readability and maintainability by reducing redundancy in header parsing.

Relates to feature/pe_scanner
2025-10-09 20:32:36 +03:00
852f5ad556 Uses correct calling convention for virtual methods
Adjusts the virtual method calling convention based on the compiler (_MSC_VER).
This ensures compatibility and correct behavior on different platforms.
2025-10-09 20:08:04 +03:00
84b9500837 Removes platform-specific error handling
Simplifies pattern scanner logic by removing conditional compilation for non-Windows platforms.

The error handling previously thrown on non-Windows platforms was unnecessary as this functionality is not intended for those systems. This change streamlines the code and removes a misleading error message.
2025-10-09 20:03:43 +03:00
83e48343dd Uses std::uint16_t for SubsystemId enum
Ensures consistency by using `std::uint16_t` instead of `uint16_t` for the `SubsystemId` enum.

Relates to feature/pe_scanner
2025-10-09 20:01:34 +03:00
3d130fd1fb Removes PE scanner test code
Eliminates the PE scanner test code from the unit tests.

This removes a test that appears to be broken or no longer relevant, since the test directly references a file path.
2025-10-09 19:58:58 +03:00
f1ee6e9e35 Supports broader architectures in PE scanner
Updates the PE scanner implementation to support both 32-bit and 64-bit architectures.
Leverages `std::variant` and a generic `ImageNtHeaders` to abstract architecture-specific details.
Simplifies the logic for retrieving section data, generalizing the process for improved maintainability.
2025-10-09 19:58:19 +03:00
5ea1f00d09 Adds PE scanner infrastructure and data structures
Initializes infrastructure for PE file scanning.

Adds data structures for PE headers (DOS, optional, section),
including user-defined types for section characteristics.

Refactors existing pattern scanning code to utilize new PE data structures.

Adds basic parsing of PE headers.
2025-10-08 19:22:20 +03:00
63debc635e fixed for mac improved readability 2025-10-08 19:22:20 +03:00
007340edaa Adds PE file header definitions
Defines `DosHeader` and `FileHeader` structures to represent PE file header information.
Includes definitions for `MachineId` enum and `FileCharacteristics` union.
These definitions are prerequisite for PE file parsing and analysis.
2025-10-08 19:22:20 +03:00
b9c5dcc2c5 Adds PE section extraction and pattern scanning
Adds functionality to extract a specific section from a PE file and scan for a given pattern within that section.

Introduces `extract_section_from_pe_file` to isolate a section, enabling more targeted pattern searches.
Overhauls `scan_for_pattern_in_file` to utilize extracted section data and improve accuracy.
2025-10-08 19:22:20 +03:00
a304672ca9 Adds scan functionality for PE files
Introduces a method to scan for patterns within specified PE files.
This facilitates searching for patterns outside of loaded modules.
2025-10-08 19:22:20 +03:00
1b45fdc7b3 added pe pattern scan 2025-10-08 19:22:20 +03:00
0e824ef320 Clarifies build preset usage in INSTALL.md
Rephrases the explanation regarding build presets for clarity in the INSTALL.md file.
The text now more explicitly advises users on selecting appropriate presets.
2025-10-08 19:22:20 +03:00
cbf627c9f8 Moves PE headers file to omath directory
Organizes the project by relocating the PE headers file to the omath directory structure.
This improves code organization and maintainability.
2025-10-08 19:22:20 +03:00
dea896c6cb added mkdoc 2025-10-08 19:22:19 +03:00
a057b8c1e9 Defines PE header structure for x64
Introduces a structure for representing the DOS header
within a PE (Portable Executable) file for x64 architectures.
This definition enables easier parsing and manipulation of PE header information.
2025-10-08 19:22:19 +03:00
416f8c86c1 Add Kaspersky LLC to license restrictions 2025-10-08 17:48:24 +03:00
b230051258 Disables rvalue overload of scan_for_pattern
Prevents implicit conversions and unexpected behavior by deleting the rvalue overload of `scan_for_pattern`.
2025-10-06 15:05:04 +03:00
ffb1e70552 Corrects function signature
Adjusts the `scan_for_pattern` function signature to correctly use `const std::string_view&`.
2025-10-06 14:46:40 +03:00
70b9505166 added global header 2025-10-06 14:36:00 +03:00
9ccb25dd26 added concept for iterators, reworked interface 2025-10-06 14:25:52 +03:00
8344b745b7 improved scanner interface 2025-10-06 14:21:52 +03:00
d2b64a52b0 added unlikely 2025-10-06 14:04:43 +03:00
fd3d003251 Merge pull request #81 from orange-cpp/feature/pattern_scan
Improves pattern scanning functionality and adds corner case tests
2025-10-05 15:59:59 +03:00
e93a6dc214 Includes header for fixed-width integer types
Adds `#include ` to ensure platform-independent use of fixed-width integer types.
2025-10-05 15:56:35 +03:00
7329410f94 Uses std::ranges::find for pattern scanning
Replaces `std::find` with `std::ranges::find` for improved code consistency and potentially better performance when dealing with ranges.
2025-10-05 15:54:54 +03:00
7bb23d3f7a Uses parsed pattern size in pattern scan
Updates the pattern scan loop to iterate over the size of the parsed pattern, ensuring correct iteration when using parsed patterns.
2025-10-05 14:14:31 +03:00
932b0d8deb Adds pattern scanning functionality and corner case tests
Implements a pattern scanning feature that allows searching for byte patterns within a byte range.

Adds `scan_for_pattern` method to `PatternScanner` to locate a pattern within a byte span.

Adds corner case tests to verify functionality and handle invalid inputs.
2025-10-05 06:37:20 +03:00
64e6ba3632 Adds corner case tests for pattern scanning
Adds new test cases to cover additional scenarios for pattern scanning, including tests for leading/trailing whitespace and spacing variations to ensure robustness.
2025-10-04 18:43:05 +03:00
6319aa81ab Handles empty pattern strings
Skips processing when encountering an empty string slice during pattern scanning.
This prevents unexpected behavior and potential errors when the pattern string contains sections that result in an empty byte string.
2025-10-04 18:33:57 +03:00
544fa313c1 Adds pattern scanning functionality
Implements a pattern scanner for byte sequence parsing.

Introduces `omath::PatternScanner` to parse pattern strings, which represent byte sequences.
Adds support for wildcard characters ('?' and '?') to represent optional bytes in the pattern.
Includes unit tests for basic read operations to ensure proper functionality.
2025-10-04 18:30:43 +03:00
4e0c74a256 Merge pull request #80 from orange-cpp/feature/rev_eng
Feature: Reverse Engineering classes
2025-10-04 10:09:07 +03:00
d0684c388e finished test 2025-10-04 10:04:34 +03:00
137f1f6826 update global header 2025-10-04 09:52:14 +03:00
46457b81ac added external class 2025-10-04 09:47:48 +03:00
70f2f90100 reordored omath headers 2025-10-03 13:51:53 +03:00
c8b2d963db added rev_object 2025-10-03 13:43:47 +03:00
033935918b version update 2025-10-03 13:16:48 +03:00
d27b3ebd53 femoved useless file 2025-10-03 13:14:11 +03:00
b69303faca fixed wrong spam of command option into build log 2025-10-03 12:40:18 +03:00
4241e738f4 Merge pull request #78 from luadebug/patch-1
CMakeLists.txt: support AVX2 detection
2025-10-01 03:10:24 +03:00
Saikari
e3d77e8681 CMakeLists.txt: do not use /ARCH:AVX since we have /ARCH:AVX2 already 2025-09-30 23:40:07 +03:00
Saikari
259242b582 Update CMakeLists.txt 2025-09-30 23:18:00 +03:00
Saikari
9d256901dd CMakeLists.txt: support AVX2 detection for https://github.com/xmake-io/xmake-repo/pull/8277 2025-09-30 21:40:25 +03:00
253361e1b7 forgot linux macos 2025-09-29 11:23:28 +03:00
f7fe21d924 removed useless fields of C compiler 2025-09-29 11:21:43 +03:00
769261a584 added another clangformat 2025-09-27 10:55:05 +03:00
988f81eeb4 Add documentation link to README 2025-09-27 10:40:54 +03:00
28e48dabc9 added version file update cmake version 2025-09-27 10:38:31 +03:00
c4e61e3aa2 Revise features and clean up README
Updated features section and removed usage examples.
2025-09-27 10:35:14 +03:00
eb6f0302a9 Merge pull request #77 from orange-cpp/feature/formating_improvement
Feature/formating improvement
2025-09-25 22:03:47 +03:00
5ad1d763bb added plane header 2025-09-25 21:59:59 +03:00
cc68d4e2b7 fix 2025-09-25 21:57:05 +03:00
899a9825a0 decomposed formatter 2025-09-25 21:55:56 +03:00
800435b407 improvement 2025-09-25 21:43:33 +03:00
0a72f8541a improved encoding for formating 2025-09-25 21:06:46 +03:00
a5ed088ce0 imprvoed code style 2025-09-25 19:33:06 +03:00
1e0cec2762 Merge pull request #76 from orange-cpp/bugfix/projectile_pred
projectile pred look at fix
2025-09-22 02:43:04 +03:00
423dca43e4 fix 2025-09-22 02:41:12 +03:00
7318644027 ooops 2025-09-22 02:39:50 +03:00
0515018605 added targets specification to ci cd build 2025-09-22 02:38:25 +03:00
152eafb78f disable benchmark build for CI/CD 2025-09-22 02:34:52 +03:00
f8beaa4bab added source engine benchmark 2025-09-22 02:29:36 +03:00
614e5ebb35 unreal engine fix 2025-09-22 02:12:20 +03:00
36e4cef2f3 fix unity 2025-09-22 02:10:33 +03:00
577afd4d4a opengl fix 2025-09-22 02:08:58 +03:00
aebb29d773 Merge pull request #75 from orange-cpp/bugfix/fix_look_at
Bugfix/fix look at
2025-09-20 17:12:16 +03:00
3c81aea2ca unified look at for source iw_engine 2025-09-20 17:09:13 +03:00
32d88f0881 improved tests 2025-09-20 17:00:49 +03:00
15898e9b3d improved opengl tests stability 2025-09-20 16:36:05 +03:00
e37fefae23 improved test stability 2025-09-20 16:34:44 +03:00
f8f3f2c45d fixed test 2025-09-20 16:22:24 +03:00
aee78d7671 added more iterations 2025-09-20 16:08:04 +03:00
eb443d533c style fix 2025-09-20 16:00:30 +03:00
5466638330 fixed unreal 2025-09-20 15:59:43 +03:00
19350b2618 fixed unity 2025-09-20 15:54:48 +03:00
53b495a413 fixed opengl 2025-09-20 15:48:59 +03:00
18a1349693 reverted 2025-09-20 15:46:21 +03:00
584a66b20c fix 2025-09-20 15:44:33 +03:00
3e5fb1bdb5 fixed rotation matrix 2025-09-20 15:44:33 +03:00
3fa85f4c4d added new mat function
more tests
2025-09-20 15:44:33 +03:00
d3c90253f7 fixed test 2025-09-20 15:44:33 +03:00
eeb4dccb12 fixed iw engine
fixed source

revert
2025-09-20 15:44:33 +03:00
708c8c082b Update README.md 2025-09-18 19:39:11 +03:00
e9dbec778d fixed warning 2025-09-18 19:06:56 +03:00
99d77d7790 fix 2025-09-18 18:42:02 +03:00
df5ca54b90 now its ref 2025-09-18 18:39:28 +03:00
80bae265c0 improved naming 2025-09-18 18:38:07 +03:00
4929c96e5b Update CREDITS.md to include Billy O'Neal
Added acknowledgment for Billy O'Neal's contributions.
2025-09-18 06:08:49 +03:00
f66f028317 Merge pull request #74 from BillyONeal/fmodf
Don't name std::fmodf.
2025-09-18 06:04:43 +03:00
dc3f2980db Removes FMA check for matrix multiplication
Removes preprocessor check for FMA instructions in matrix multiplication functions.
This simplifies the code and relies on the compiler's ability to optimize the
code based on available hardware support. The assumption is that modern
compilers will automatically utilize FMA instructions if available, and fall
back to alternative implementations if not.
2025-09-18 06:02:37 +03:00
4505aee3c2 Guards AVX2 usage with a preprocessor definition
Ensures that AVX2 intrinsics are only included when the
OMATH_USE_AVX2 preprocessor definition is set. This prevents
compilation errors when AVX2 support is not available or
explicitly disabled.
2025-09-18 05:22:22 +03:00
Billy Robert O'Neal III
ee8073ceb4 Don't name std::fmodf.
The C standard library function fmodf is not guaranteed to be in namespace std, and in fact is not with a default Ubuntu 24.04 installation, leading to the following compile error:

```console
Change Dir: '/vcpkg/buildtrees/vcpkg-ci-orange-math/x64-linux-dbg'

Run Build Command(s): /vcpkg/downloads/tools/ninja/1.12.1-linux/ninja -v -v -j33
[1/2] /usr/bin/c++ -DOMATH_SUPRESS_SAFETY_CHECKS -DOMATH_VERSION=\"3.5.0\" -isystem /vcpkg/installed/x64-linux/include -fPIC -g -std=gnu++23 -MD -MT CMakeFiles/main.dir/main.cpp.o -MF CMakeFiles/main.dir/main.cpp.o.d -o CMakeFiles/main.dir/main.cpp.o -c /vcpkg/scripts/test_ports/vcpkg-ci-orange-math/project/main.cpp
FAILED: CMakeFiles/main.dir/main.cpp.o
/usr/bin/c++ -DOMATH_SUPRESS_SAFETY_CHECKS -DOMATH_VERSION=\"3.5.0\" -isystem /vcpkg/installed/x64-linux/include -fPIC -g -std=gnu++23 -MD -MT CMakeFiles/main.dir/main.cpp.o -MF CMakeFiles/main.dir/main.cpp.o.d -o CMakeFiles/main.dir/main.cpp.o -c /vcpkg/scripts/test_ports/vcpkg-ci-orange-math/project/main.cpp
In file included from /vcpkg/installed/x64-linux/include/omath/omath.hpp:22,
                 from /vcpkg/scripts/test_ports/vcpkg-ci-orange-math/project/main.cpp:1:
/vcpkg/installed/x64-linux/include/omath/color.hpp: In member function ‘constexpr omath::Hsv omath::Color::to_hsv() const’:
/vcpkg/installed/x64-linux/include/omath/color.hpp:98:45: error: ‘fmodf’ is not a member of ‘std’; did you mean ‘modf’?
   98 |                 hsv_data.hue = 60.f * (std::fmodf(((green - blue) / delta), 6.f));
      |                                             ^~~~~
      |                                             modf
ninja: build stopped: subcommand failed.
```

Only the 'sufficient additional overloads' of `fmod` are guaranteed to be in `std`. Since this is clearly intended to call the (float, float) overload, explicitly cast `((green - blue) / delta)` (which is a `double`) to `float` and call the name in `std` as suggested by the diagnostic.
2025-09-17 19:15:10 -07:00
800965a16c Merge pull request #73 from orange-cpp/featore/performance_tests
added performance folder
2025-09-17 20:53:11 +03:00
3e560cbfa4 fix 2025-09-17 20:50:30 +03:00
fbebed3d16 patch 2025-09-17 20:46:00 +03:00
439da31334 improved bench 2025-09-17 20:40:03 +03:00
f7cb5eef1f fix 2025-09-17 20:25:22 +03:00
f6254c6a8c patch 2025-09-17 20:22:42 +03:00
e0c5c1c56b added benchmark submodule 2025-09-17 20:14:33 +03:00
e090ac1d9a added benchmark 2025-09-17 19:56:50 +03:00
dc3606301d added avx mutiplication 2025-09-17 19:47:29 +03:00
eb0ca6627f renamed folder 2025-09-17 18:07:28 +03:00
e2be30f505 added performance folder 2025-09-17 17:47:55 +03:00
a742d99205 Merge pull request #72 from orange-cpp/feature/mat_refactor
Feature/mat refactor
2025-09-17 17:41:15 +03:00
578a4e1d32 removed unused var 2025-09-17 17:38:17 +03:00
13e0bb3262 added space 2025-09-17 17:33:05 +03:00
619c15072c decomposed mutiplication 2025-09-17 17:30:57 +03:00
242fc45ffa forgot std 2025-09-17 17:23:02 +03:00
36628c0400 Merge pull request #71 from orange-cpp/feature/mat_perf_boost
Improves matrix multiplication performance
2025-09-17 17:18:12 +03:00
a630da39e3 Improves matrix multiplication performance
Optimizes matrix multiplication by specializing the algorithm
based on the matrix storage type (row-major or column-major).

This change significantly improves performance by leveraging
memory access patterns specific to each storage order.
2025-09-17 17:12:41 +03:00
910100c6dd Add acknowledgment for AmbushedRaccoon's contribution 2025-09-16 16:58:00 +03:00
dbae07546f Merge pull request #69 from luadebug/patch-1
Repair omath.hpp by removing unexisting header include
2025-09-15 15:01:04 +03:00
Saikari
d1d26352d6 Update omath.hpp 2025-09-15 13:13:55 +03:00
4f0cfd4cef Adds 2D screen to world conversion
Adds an overload for screen_to_world that accepts a 2D screen position.

Renames screen_to_dnc to screen_to_ndc for clarity.
2025-09-14 04:48:56 +03:00
8c03a07600 patch 2025-09-14 04:43:25 +03:00
498df95e3e Enables formatting support for Angle objects
Adds a partial specialization of `std::formatter` for `omath::Angle`
to provide formatting support using `std::format`.

This allows `Angle` objects to be easily formatted as strings,
including degree symbol representation, using standard formatting
techniques.
2025-09-14 04:43:01 +03:00
7ad0e3f10b Removes unnecessary div tag
Removes an empty div tag, which streamlines the HTML structure and contributes to cleaner code.
2025-09-13 20:13:35 +03:00
4372f429ae Repositions YouTube preview link
Moves the YouTube preview link to improve the README's visual flow.
2025-09-13 20:08:48 +03:00
077653e5ce Improves README readability
Adds a newline to the README file for better visual separation
between the contribute button and the horizontal rule.
2025-09-13 19:55:23 +03:00
5ec26f9def Improves button aesthetics on README
Adds whitespace to the buttons displayed on the README to improve their appearance.
2025-09-13 19:53:09 +03:00
f48232cc1d Updates README with gallery, install and usage
Enhances the README by adding a gallery showcasing OMath's capabilities,
providing a clearer installation guide, and improving usage examples
to facilitate easier adoption.
Also restructures the navigation for better user experience.
2025-09-13 19:50:58 +03:00
32b1b90414 Update README.md 2025-09-13 19:20:37 +03:00
0b18129eac Update README.md 2025-09-13 19:16:19 +03:00
8983cfc6d9 Update README.md 2025-09-09 22:15:00 +03:00
123184987f Update README.md 2025-09-09 21:48:54 +03:00
ac7aeee9be Merge pull request #68 from orange-cpp/feature/screen_to_world
Feature/screen to world
2025-09-09 02:58:32 +03:00
1d8dba6487 Fixes float type conversion in world_to_screen
Fixes a potential type conversion issue by explicitly casting the x-coordinate to float in the world_to_screen test. This prevents possible compiler warnings and ensures the intended behavior.
2025-09-09 02:13:45 +03:00
18b0b210cf Adds projection test for world-to-screen consistency
Adds a test to verify the consistency of world-to-screen and
screen-to-world projections. This ensures that projecting a point
from world to screen and back results in the same point, thereby
validating the correctness of the camera projection transformations.
2025-09-09 01:37:38 +03:00
9e08f5bb5c Adds screen to world space conversion
Adds functionality to convert screen coordinates to world space, including handling for cases where the inverse view projection matrix is singular or when the world position is out of screen bounds.

Also exposes Camera class to unit tests.
2025-09-09 01:31:23 +03:00
a61d3f20b7 Simplifies raycast early exit condition
Combines the infinite length raycast hit check into a single condition.

This clarifies the logic and avoids redundant checks for early exit
in the ray-triangle intersection test, improving performance.
2025-09-08 23:52:35 +03:00
4340e83914 Merge pull request #67 from orange-cpp/feature/angle-improvement
Implements angle class with normalization
2025-09-08 20:18:11 +03:00
1efa28d676 Implements angle class with normalization
Adds an angle class with support for different normalization
and clamping strategies. Includes trigonometric functions and
arithmetic operators. Introduces unit tests to verify correct
functionality.

Disables unity builds to address a compilation issue.
2025-09-08 20:15:59 +03:00
f393d0c1c3 Merge pull request #66 from orange-cpp/feature/remove-legacy
Removes deprecated Matrix class
2025-09-08 19:59:34 +03:00
55c5bb92da Removes deprecated Matrix class
Removes the deprecated `Matrix` class and its associated source files and unit tests.

This change is to ensure code cleanliness and prevent accidental usage of the slow and outdated `Matrix` class.
The `Mat` class should be used instead.
2025-09-08 19:56:04 +03:00
6f203e3a20 Update LICENSE 2025-09-08 15:52:01 +03:00
038de53783 updated logo psd 2025-09-06 23:14:14 +03:00
fde3e1dcb9 Update README.md 2025-09-04 23:49:07 +03:00
6153478d6e Update CREDITS.md 2025-09-04 20:36:12 +03:00
4a6ddb230b Update LICENSE 2025-09-04 20:35:25 +03:00
bb61e2303e Update SECURITY.md 2025-09-04 20:35:04 +03:00
522597c196 Update LICENSE 2025-09-04 19:35:05 +03:00
9709ba8f61 Update LICENSE 2025-09-04 19:33:59 +03:00
5111695d84 updated logo 2025-09-03 22:18:54 +03:00
50bfc3e943 removed unused defines 2025-09-03 12:52:00 +03:00
15f2a3917f fix 2025-09-03 12:50:31 +03:00
dede0a145d Merge pull request #62 from orange-cpp/feaure/added_logo
Feaure/added logo
2025-09-01 17:04:50 +03:00
4238c94fc0 Acknowledges logo design contribution
Updates the credits to acknowledge the new initial logo design.
2025-09-01 17:04:29 +03:00
6a6c265501 Adds an omath.psd file.
Adds a binary file named omath.psd.
2025-09-01 17:03:31 +03:00
d061f67d13 Updates README with local image links
Updates the README to use local image links instead of Imgur links for the showcase section.

This improves the project's resilience against external link rot and
ensures the images remain accessible even if Imgur experiences issues.
2025-09-01 17:02:23 +03:00
1546d8a90f Replaces banner with logo
Replaces the project banner in the README with a dedicated logo.

This change simplifies the banner implementation and improves maintainability
by using a local image file instead of referencing an external URL.
2025-09-01 16:56:43 +03:00
55c7922b24 Updates include paths and removes dependency
Updates the include paths in omath.hpp to be more explicit,
ensuring correct referencing of header files.

Removes unnecessary include of vector3.hpp from vector2.hpp.
2025-09-01 01:28:04 +03:00
1af9eccad9 Merge pull request #60 from orange-cpp/feature/moved_to_dear
Refactors: Moves linear algebra to new directory
2025-09-01 00:02:00 +03:00
1c58340404 Refactors: Moves linear algebra to new directory
Moves linear algebra headers to a new subdirectory to improve project structure.

Updates includes to reflect the directory change.
Adds vcpkg to the tracked repositories.
2025-08-31 23:36:05 +03:00
860686cb92 Updates project version to 3.5.0
Increments the project version number in CMakeLists.txt
from 3.4.0 to 3.5.0.
2025-08-29 22:04:12 +03:00
fbacfa10ec Updates project version to 3.4.0
Bumps the project's version number from 3.3.0 to 3.4.0.

Adds a compile definition to expose the project version via the
`OMATH_VERSION` macro.
2025-08-29 22:03:35 +03:00
62ad7157ff Merge pull request #59 from orange-cpp/feature/new_primitives
Adds plane primitive generation
2025-08-29 14:41:36 +03:00
92689fbf21 Fixes plane triangle generation
Corrects the order of vertices when constructing triangles
for the plane primitive, addressing a potential winding order
issue that could lead to incorrect surface normals and rendering.
2025-08-29 00:11:31 +03:00
fe1ff12f74 Simplifies plane creation logic
Refactors the plane creation function to directly compute the triangle vertices, removing unnecessary intermediate variables. This results in more concise and readable code.
2025-08-28 23:57:22 +03:00
b19a4de904 Adds plane primitive generation
Implements a function to generate a plane primitive from two vertices, a direction vector, and a size, returning an array of two triangles.
2025-08-28 23:18:36 +03:00
392a204dd1 Merge pull request #58 from orange-cpp/feature/ortho-proj
Adds left- and right-handed ortho matrices
2025-08-27 23:23:40 +03:00
7b99e1f296 Adds left- and right-handed ortho matrices.
Adds functions to generate left- and right-handed orthographic projection matrices.
This provides more flexibility when defining a projection for rendering.
2025-08-27 23:17:56 +03:00
d5eb607900 Removed submodule extlibs/glm 2025-08-27 20:22:33 +03:00
2965ab1b25 com 2025-08-27 20:07:47 +03:00
e1b1471935 Merge pull request #57 from orange-cpp/feature/added_formatters
Adds std::format support for math types
2025-08-26 12:37:13 +03:00
e8925af4c1 Adds formatters for Angle and Color
Adds formatters for `omath::Angle` and `omath::Color` to allow for easy formatting using `std::format`.

This allows users to easily output Angle and Color values in a human-readable format.
2025-08-26 12:35:40 +03:00
abf068262d Adds std::format support for math types
Adds `std::formatter` specializations for `Mat`, `Vector2`, `Vector3`, and `Vector4` types, enabling the use of `std::format` for these types.

This simplifies formatting and printing of these mathematical objects, improving code readability and consistency.

Also adds a hash function specialization for Vector3.
2025-08-26 12:22:33 +03:00
7107b9c28f Adds omath library header
Creates the main omath header file that includes all
omath library components. This provides a single point
of inclusion for the entire library, simplifying usage
and dependency management.

Also, adjusts the return types for projectile prediction
functions within the legacy engine to explicitly use
the `Vector3` type for consistency and clarity.
2025-08-25 22:33:00 +03:00
6b7c28e2a8 Adds build test status message
Adds a status message to the build process that displays whether unit tests are enabled.

This provides better visibility into the build configuration.
2025-08-25 22:11:39 +03:00
f517ce7b5b Displays build configuration options
Prints the values of various CMake configuration options to the console during the build process.

This provides better visibility into the build configuration and helps with debugging build-related issues.
2025-08-25 22:10:10 +03:00
9cbf9b2e5e Updates build status message
Updates the build status message in CMake to include the project name, providing more context during the build process.
2025-08-25 21:59:25 +03:00
2a4ad1c73a Updates project version to 3.3.0
Increments the project version number in CMakeLists.txt
from 3.2.1 to 3.3.0.
2025-08-25 21:57:07 +03:00
bd0410fcac Removes outdated header comments
Removes redundant and outdated header comments. These comments are no longer necessary for maintaining the codebase.
2025-08-25 21:54:59 +03:00
1f54cf50d2 Merge pull request #55 from orange-cpp/feature/unreal-support
Adds Unreal Engine math library
2025-08-25 21:49:11 +03:00
ddafd24ea6 Fixes namespace and angle calculations
Corrects namespace naming from unity_engine to unreal_engine.

Adjusts projectile prediction and angle calculations for accuracy
in Unreal Engine environments.
2025-08-25 21:46:50 +03:00
bdbf596647 Fixes Unreal Engine view angle matrix order
The view angle rotation matrix order in Unreal Engine was incorrect, leading to incorrect camera orientation.

This commit fixes the order of rotation matrices to roll, pitch, yaw
to correctly implement Unreal Engine camera rotations.

Adds comprehensive unit tests for Unreal Engine formulas, camera and constants.

Marks Unreal Engine as supported in README.md.
2025-08-25 21:42:58 +03:00
2d4843700d Adds .idea/ to .gitignore
Adds the standard .idea/ folder contents to the .gitignore file.

This prevents project-specific IDE settings and workspace files from being tracked by Git, keeping the repository cleaner and avoiding potential conflicts between developers using different IDE configurations.
2025-08-25 21:31:07 +03:00
28b3aecf9d Adds Unreal Engine math implementations
Adds Unreal Engine-specific implementations for camera and projectile prediction calculations.

This includes:
- Defining constants and data types tailored for Unreal Engine's coordinate system and conventions.
- Implementing functions for calculating forward, right, and up vectors, view matrices, and perspective projection matrices.
- Providing camera trait for look-at angle calculations and projection matrix generation.
- Implements projectile prediction traits and utilities.
2025-08-25 21:30:35 +03:00
16d6a5d038 Update README.md 2025-08-25 17:26:56 +03:00
2aa907a1c3 Update README.md 2025-08-25 16:00:36 +03:00
ffba73271b Removes workspace configuration file
Deletes the `.idea/workspace.xml` file.
This file tracks workspace-specific settings,
and is not meant to be shared across different
development environments.
2025-08-21 00:33:02 +03:00
e6627c7a06 Improves test accuracy and adds .gitignore entry
Updates unit tests to include more accurate assertions for camera projections.

Adds .idea/workspace.xml to .gitignore to prevent tracking local IDE settings.

Refactors some test fixture class names for consistency.
2025-08-21 00:30:05 +03:00
ef86da13ad Fixes MSVC redefinition of min/max
Adds a compiler definition for MSVC to prevent redefinition of min/max macros by the Windows SDK.

Removes unnecessary undef directives in color.hpp as the NOMINMAX definition now handles the issue.
2025-08-21 00:17:59 +03:00
07de3d27ec Configures project IDE settings and improves gitignore
Adds project-specific IDE settings to improve code style consistency and development environment.

Removes the .idea directory from the .gitignore file, as these files are now intended to be part of the project for consistent IDE configuration across contributors.
2025-08-21 00:11:37 +03:00
8e7e1dfc42 Includes missing formula headers
Includes the necessary formula headers in the camera trait files for different rendering engines.
This ensures that the required mathematical functions and definitions are available when using camera traits.
2025-08-12 19:08:30 +03:00
46ae5668ab Fixes Vector3 conversion from ImVec2
Corrects the static function signature for creating a Vector3 from an ImVec2.

It was mistakenly returning a Vector3 instead of Vector3.

patch
2025-08-12 09:38:43 +03:00
cdde09c70c feat(omath): Add NDC to screen position coordinate diagram 2025-08-12 09:29:14 +03:00
5ccd3a454a Updates project version to 3.2.1
Increments the project version number in CMakeLists.txt
from 3.0.4.1 to 3.2.1, indicating a release or significant
changes in the project.
2025-08-12 09:25:40 +03:00
330e1cbfb4 Adds concept for prediction engine traits
Introduces a concept `PredEngineConcept` to ensure that classes used as projectile prediction engine traits conform to a specific interface.
This enforces the presence and return types of required methods and ensures that these methods are `noexcept`, improving type safety and predictability.
2025-08-12 09:21:34 +03:00
62c86fdc09 Introduces CameraEngine concept
Adds a concept `CameraEngineConcept` to ensure that camera
engine implementations provide the necessary functions
with the correct signatures and `noexcept` specifications.

This enables compile-time checks for valid camera engine
implementations, improving code reliability and preventing
runtime errors.
2025-08-12 09:13:02 +03:00
0bda75e346 Merge pull request #54 from orange-cpp/feature/vec_fix_improvement
Adds comparison operators to Vector types
2025-08-12 08:57:31 +03:00
24a80c4f14 Adds comparison operators to Vector types
Adds less than, greater than, less than or equal, and greater than or equal operators to the Vector2, Vector3 and Vector4 classes.
The comparison is based on the lengths of the vectors.

Adds corresponding unit tests.
2025-08-12 08:54:33 +03:00
94bc18ba18 Removes virtual destructor from Camera
Removes the virtual destructor from the Camera class as it is not required,
as the class does not act as a base class. This simplifies the class
definition and avoids potential vtable overhead.
2025-08-11 01:43:22 +03:00
7f2084969f Update issue templates 2025-08-11 01:30:26 +03:00
b4fbcba8f2 Marks Camera class as final
Prevents inheritance from the Camera class.
2025-08-11 01:18:39 +03:00
c792c92192 Merge pull request #53 from orange-cpp/u/camera_type_traits
Refactors camera and prediction using traits
2025-08-11 00:47:25 +03:00
1f4b10f336 Refactors camera and prediction engine traits.
Moves camera and prediction engine implementations into traits for each engine,
decoupling the engine-specific logic from the core classes, promoting code reuse
and maintainability. This change allows for easier addition of new engines and
customization of existing ones.
2025-08-11 00:32:09 +03:00
741c4e5396 Updates googletest submodule
Updates the googletest submodule to the latest commit.

This brings in the latest fixes and improvements from the
googletest project.
2025-08-07 23:33:30 +03:00
7556e9134b Removes projectile.cpp
Removes the projectile.cpp file. The removal indicates that the associated projectile prediction functionality is no longer needed or has been moved elsewhere.
2025-08-06 18:37:28 +03:00
db6159f8f1 Adds community badges to README
Enhances the README by adding Discord and Telegram badges, providing users with direct access to community channels for support and discussions.
2025-08-06 06:39:57 +03:00
7a9fa626e4 Adds contributing guidelines
Introduces a CONTRIBUTING.MD file to provide guidelines for
contributing to the project, including prerequisites, setup
instructions, pull request workflow, code style, and building
instructions.

xd

returned back

patch
2025-08-06 06:23:06 +03:00
5be521ad2c Refactors Vector operations for type safety
Ensures type safety in Vector2, Vector3, and Vector4 operations by using static_cast(0) instead of relying on implicit conversions.
This prevents potential issues with different numeric types.

Adds from_im_vec2 and from_im_vec4 methods for creating vectors from ImVec2/ImVec4 types.
2025-08-06 06:06:42 +03:00
9ad71be0da patch 2025-08-06 05:56:09 +03:00
a3b6435bac Merge pull request #52 from orange-cpp/feature/more_traits
Adds engine traits for projectile prediction
2025-08-06 05:49:25 +03:00
0abfeba109 Adds engine traits for projectile prediction
Implements engine-specific traits for projectile and target position prediction.
Each trait encapsulates logic tailored to a specific game engine (IW, OpenGL, Unity),
accounting for engine-specific coordinate systems and calculations.
This allows for accurate projectile prediction across different game environments.
2025-08-06 05:45:37 +03:00
5c9b36a03c Refactors target position prediction
Moves target prediction logic into engine traits, improving modularity.

This change consolidates target position prediction within the engine traits,
allowing for a more flexible and maintainable design.

This eliminates redundant code and simplifies the core prediction engine by
delegating target movement calculations to the appropriate trait.
2025-08-04 03:16:04 +03:00
628361aff8 Marks legacy engine class as final
Prevents further inheritance from the legacy projectile prediction engine class.
2025-08-04 01:12:22 +03:00
0e403f916d Adds direct pitch angle calculation
Implements a direct pitch angle calculation for scenarios with zero gravity, ensuring accurate projectile trajectory predictions in such conditions.

Also marks several methods as noexcept for better performance and exception safety.
2025-08-04 01:11:11 +03:00
a6fc92dd3a Updates project version and removes legacy code
Updates the project version to prepare for a new release.

Removes the legacy projectile prediction engine, which is no longer needed.
2025-08-03 18:35:52 +03:00
b16157e976 Ignores vcpkg directory
Excludes the vcpkg directory from being tracked by Git.

This prevents accidental commits of external library files
managed by vcpkg, keeping the repository cleaner.
2025-08-03 18:31:02 +03:00
d66ccf2f74 Refactors projectile prediction engine
Migrates projectile prediction logic to leverage engine traits for improved flexibility and testability.

This change decouples core prediction algorithms from specific engine implementations, allowing for easier adaptation to different game engines or simulation environments.
2025-08-03 18:28:47 +03:00
5b66a53f08 Merge pull request #51 from orange-cpp/feature/projectile_pred_custom
Refactors projectile prediction engine
2025-08-03 17:38:08 +03:00
6c5c86b850 Refactors projectile prediction engine
Refactors the projectile prediction engine by introducing an interface
and making the legacy implementation more flexible.

The legacy engine is updated to allow for coordinate system customization
through virtual methods, enabling usage in different game environments.

Also introduces vcpkg support for easier dependency management and adds boost-asio as a dependency.
2025-08-03 17:33:22 +03:00
da528d2884 Documents projectile launch angle formula
Adds a comment documenting the formula used for calculating the projectile launch pitch angle.

The comment includes a link to the Stack Overflow discussion where the formula was found and the LaTeX representation of the formula for clarity.
2025-07-31 21:52:16 +03:00
095519e035 Merge pull request #49 from orange-cpp/feature/legacy_option
Adds option to enable legacy classes
2025-07-15 11:52:36 +03:00
0fe5b6b7a1 Enables legacy code compilation
The changes encapsulate the matrix tests within an `#ifdef` block, allowing conditional compilation based on whether `OMATH_ENABLE_LEGACY` is defined. This enables the legacy code to be compiled only when needed.
2025-07-15 11:51:14 +03:00
b82106a565 Adds option to enable legacy classes
Introduces a CMake option to enable legacy classes,
allowing for backward compatibility with older code.
This ensures that older codebases can still function
while new development can utilize updated classes.
2025-07-15 11:48:33 +03:00
0cae66b9c7 Update README.md 2025-07-14 23:11:46 +03:00
b621308346 Merge pull request #48 from luadebug/patch-1
Update INSTALL.md
2025-07-14 23:10:39 +03:00
Saikari
bd2b14c047 Update INSTALL.md 2025-07-14 18:53:41 +03:00
1ff591ff48 Update README.md
fixed ordering
2025-07-14 17:39:16 +03:00
f8f746bfbb Update README.md
made badge in read me smaller
2025-07-14 17:38:50 +03:00
cadb2b6285 Merge pull request #47 from luadebug/patch-1
Update README.md

Thx for vcpkg port update <3 u r already in CREDITS.md
2025-07-14 17:37:12 +03:00
Saikari
0ee4db4c5b Update README.md 2025-07-14 16:25:16 +03:00
5425b60f6e Update README.md 2025-07-08 17:14:52 +03:00
30d8db8b36 Update README.md 2025-07-08 17:13:24 +03:00
2bc23d42c0 Update README.md 2025-07-08 17:01:56 +03:00
e68ca673c9 Renames test fixture for clarity.
Updates the name of the test fixture from "lline_tracer_fixture" to "line_tracer_fixture" for improved readability and consistency in the test code.
2025-07-07 08:28:29 +03:00
77bf19da2d Fixes potential compile error
Corrects the usage of `At` method within the unit tests to `at` to resolve a potential compile error due to incorrect case sensitivity.
2025-07-07 08:18:00 +03:00
149 changed files with 4585 additions and 1523 deletions

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---
name: Bug report
about: Create a report to help us improve
title: ''
labels: ''
assignees: ''
---
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
**Expected behavior**
A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Desktop (please complete the following information):**
- OS: [e.g. iOS]
- Browser [e.g. chrome, safari]
- Version [e.g. 22]
**Smartphone (please complete the following information):**
- Device: [e.g. iPhone6]
- OS: [e.g. iOS8.1]
- Browser [e.g. stock browser, safari]
- Version [e.g. 22]
**Additional context**
Add any other context about the problem here.

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---
name: Custom issue template
about: Describe this issue template's purpose here.
title: ''
labels: ''
assignees: ''
---

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@@ -0,0 +1,20 @@
---
name: Feature request
about: Suggest an idea for this project
title: ''
labels: ''
assignees: ''
---
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.

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@@ -35,11 +35,11 @@ jobs:
- name: Configure (cmake --preset)
shell: bash
run: cmake --preset linux-release -DOMATH_BUILD_TESTS=ON
run: cmake --preset linux-release -DOMATH_BUILD_TESTS=ON -DOMATH_BUILD_BENCHMARK=OFF
- name: Build
shell: bash
run: cmake --build cmake-build/build/linux-release --target all
run: cmake --build cmake-build/build/linux-release --target unit_tests omath
- name: Run unit_tests
shell: bash
@@ -68,11 +68,11 @@ jobs:
- name: Configure (cmake --preset)
shell: bash
run: cmake --preset windows-release -DOMATH_BUILD_TESTS=ON
run: cmake --preset windows-release -DOMATH_BUILD_TESTS=ON -DOMATH_BUILD_BENCHMARK=OFF
- name: Build
shell: bash
run: cmake --build cmake-build/build/windows-release --target all
run: cmake --build cmake-build/build/windows-release --target unit_tests omath
- name: Run unit_tests.exe
shell: bash

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/cmake-build/
/.idea
/out
*.DS_Store
*.DS_Store
/extlibs/vcpkg
.idea/workspace.xml

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[submodule "extlibs/googletest"]
path = extlibs/googletest
url = https://github.com/google/googletest.git
url = https://github.com/google/googletest.git
[submodule "extlibs/benchmark"]
path = extlibs/benchmark
url = https://github.com/google/benchmark.git

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# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

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</component>
</project>

View File

@@ -0,0 +1,8 @@
<component name="InspectionProjectProfileManager">
<profile version="1.0">
<option name="myName" value="Project Default" />
<inspection_tool class="CppInconsistentNaming" enabled="true" level="HINT" enabled_by_default="true" />
<inspection_tool class="CppTabsAreDisallowed" enabled="true" level="WARNING" enabled_by_default="true" />
<inspection_tool class="CppUnnecessaryWhitespace" enabled="true" level="WARNING" enabled_by_default="true" />
</profile>
</component>

View File

@@ -0,0 +1,7 @@
<component name="InspectionProjectProfileManager">
<settings>
<option name="PROJECT_PROFILE" value="Default" />
<option name="USE_PROJECT_PROFILE" value="false" />
<version value="1.0" />
</settings>
</component>

12
.idea/misc.xml generated Normal file
View File

@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="CMakePythonSetting">
<option name="pythonIntegrationState" value="YES" />
</component>
<component name="CMakeWorkspace" PROJECT_DIR="$PROJECT_DIR$" />
<component name="CidrRootsConfiguration">
<excludeRoots>
<file path="$PROJECT_DIR$/cmake-build" />
</excludeRoots>
</component>
</project>

8
.idea/modules.xml generated Normal file
View File

@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/omath.iml" filepath="$PROJECT_DIR$/.idea/omath.iml" />
</modules>
</component>
</project>

2
.idea/omath.iml generated Normal file
View File

@@ -0,0 +1,2 @@
<?xml version="1.0" encoding="UTF-8"?>
<module classpath="CMake" type="CPP_MODULE" version="4" />

8
.idea/vcs.xml generated Normal file
View File

@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
<mapping directory="$PROJECT_DIR$/extlibs/benchmark" vcs="Git" />
<mapping directory="$PROJECT_DIR$/extlibs/googletest" vcs="Git" />
</component>
</project>

View File

@@ -1,34 +1,61 @@
cmake_minimum_required(VERSION 3.26)
project(omath VERSION 3.0.2 LANGUAGES CXX)
project(omath VERSION 3.9.2 LANGUAGES CXX)
include(CMakePackageConfigHelpers)
include(CheckCXXCompilerFlag)
if (MSVC)
check_cxx_compiler_flag("/arch:AVX2" COMPILER_SUPPORTS_AVX2)
else ()
check_cxx_compiler_flag("-mavx2" COMPILER_SUPPORTS_AVX2)
endif ()
option(OMATH_BUILD_TESTS "Build unit tests" OFF)
option(OMATH_BUILD_TESTS "Build unit tests" ${PROJECT_IS_TOP_LEVEL})
option(OMATH_BUILD_BENCHMARK "Build benchmarks" ${PROJECT_IS_TOP_LEVEL})
option(OMATH_THREAT_WARNING_AS_ERROR "Set highest level of warnings and force compiler to treat them as errors" ON)
option(OMATH_BUILD_AS_SHARED_LIBRARY "Build Omath as .so or .dll" OFF)
option(OMATH_USE_AVX2 "Omath will use AVX2 to boost performance" ON)
option(OMATH_USE_AVX2 "Omath will use AVX2 to boost performance" ${COMPILER_SUPPORTS_AVX2})
option(OMATH_IMGUI_INTEGRATION "Omath will define method to convert omath types to imgui types" OFF)
option(OMATH_BUILD_EXAMPLES "Build example projects with you can learn & play" OFF)
option(OMATH_STATIC_MSVC_RUNTIME_LIBRARY "Force Omath to link static runtime" OFF)
option(OMATH_SUPRESS_SAFETY_CHECKS "Supress some safety checks in release build to improve general performance" ON)
option(OMATH_USE_UNITY_BUILD "Will enable unity build to speed up compilation" ON)
option(OMATH_USE_UNITY_BUILD "Will enable unity build to speed up compilation" OFF)
option(OMATH_ENABLE_LEGACY "Will enable legacy classes that MUST be used ONLY for backward compatibility" OFF)
if (OMATH_USE_AVX2 AND NOT COMPILER_SUPPORTS_AVX2)
message(WARNING "OMATH_USE_AVX2 requested, but compiler/target does not support AVX2. Disabling.")
set(OMATH_USE_AVX2 OFF CACHE BOOL "Omath will use AVX2 to boost performance" FORCE)
endif ()
if (${PROJECT_IS_TOP_LEVEL})
message(STATUS "[${PROJECT_NAME}]: Building on ${CMAKE_HOST_SYSTEM_NAME}, compiler ${CMAKE_CXX_COMPILER_ID}")
message(STATUS "[${PROJECT_NAME}]: Warnings as errors ${OMATH_THREAT_WARNING_AS_ERROR}")
message(STATUS "[${PROJECT_NAME}]: Build unit tests ${OMATH_BUILD_TESTS}")
message(STATUS "[${PROJECT_NAME}]: Build benchmark ${OMATH_BUILD_BENCHMARK}")
message(STATUS "[${PROJECT_NAME}]: As dynamic library ${OMATH_BUILD_AS_SHARED_LIBRARY}")
message(STATUS "[${PROJECT_NAME}]: Static C++ runtime ${OMATH_STATIC_MSVC_RUNTIME_LIBRARY}")
message(STATUS "[${PROJECT_NAME}]: CMake unity build ${OMATH_USE_UNITY_BUILD}")
message(STATUS "[${PROJECT_NAME}]: Example projects ${OMATH_BUILD_EXAMPLES}")
message(STATUS "[${PROJECT_NAME}]: AVX2 feature status ${OMATH_USE_AVX2}")
message(STATUS "[${PROJECT_NAME}]: ImGUI integration feature status ${OMATH_IMGUI_INTEGRATION}")
message(STATUS "[${PROJECT_NAME}]: Legacy features support ${OMATH_ENABLE_LEGACY}")
endif ()
file(GLOB_RECURSE OMATH_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/source/*.cpp")
file(GLOB_RECURSE OMATH_HEADERS CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/include/*.hpp")
if (OMATH_BUILD_AS_SHARED_LIBRARY)
add_library(${PROJECT_NAME} SHARED ${OMATH_SOURCES} ${OMATH_HEADERS})
else ()
add_library(${PROJECT_NAME} STATIC ${OMATH_SOURCES} ${OMATH_HEADERS})
endif ()
message(STATUS "[OMATH]: Building on ${CMAKE_HOST_SYSTEM_NAME}")
add_library(${PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_VERSION="${PROJECT_VERSION}")
if (OMATH_IMGUI_INTEGRATION)
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_IMGUI_INTEGRATION)
@@ -56,6 +83,10 @@ if (OMATH_SUPRESS_SAFETY_CHECKS)
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_SUPRESS_SAFETY_CHECKS)
endif ()
if (OMATH_ENABLE_LEGACY)
target_compile_options(${PROJECT_NAME} PUBLIC OMATH_ENABLE_LEGACY)
endif ()
set_target_properties(${PROJECT_NAME} PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
@@ -74,16 +105,28 @@ if (OMATH_STATIC_MSVC_RUNTIME_LIBRARY)
)
endif ()
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
target_compile_options(${PROJECT_NAME} PRIVATE -mavx2 -mfma)
if (OMATH_USE_AVX2)
if (MSVC)
target_compile_options(${PROJECT_NAME} PUBLIC /arch:AVX2)
elseif (EMSCRIPTEN)
target_compile_options(${PROJECT_NAME} PUBLIC -msimd128 -mavx2)
elseif (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang|AppleClang")
target_compile_options(${PROJECT_NAME} PUBLIC -mfma -mavx2)
endif ()
endif ()
target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_23)
add_subdirectory(extlibs)
if (OMATH_BUILD_TESTS)
add_subdirectory(extlibs)
add_subdirectory(tests)
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_BUILD_TESTS)
endif ()
if (OMATH_BUILD_BENCHMARK)
add_subdirectory(benchmark)
endif ()
if (OMATH_BUILD_EXAMPLES)
@@ -96,6 +139,11 @@ elseif (OMATH_THREAT_WARNING_AS_ERROR)
target_compile_options(${PROJECT_NAME} PRIVATE -Wall -Wextra -Wpedantic -Werror)
endif ()
# Windows SDK redefine min/max via preprocessor and break std::min and std::max
if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
target_compile_definitions(${PROJECT_NAME} INTERFACE NOMINMAX)
endif ()
target_include_directories(${PROJECT_NAME}
PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include> # Use this path when building the project

View File

@@ -8,7 +8,6 @@
"binaryDir": "${sourceDir}/cmake-build/build/${presetName}",
"installDir": "${sourceDir}/cmake-build/install/${presetName}",
"cacheVariables": {
"CMAKE_C_COMPILER": "cl.exe",
"CMAKE_CXX_COMPILER": "cl.exe"
},
"condition": {
@@ -40,7 +39,6 @@
"binaryDir": "${sourceDir}/cmake-build/build/${presetName}",
"installDir": "${sourceDir}/cmake-build/install/${presetName}",
"cacheVariables": {
"CMAKE_C_COMPILER": "clang",
"CMAKE_CXX_COMPILER": "clang++"
},
"condition": {
@@ -72,7 +70,6 @@
"binaryDir": "${sourceDir}/cmake-build/build/${presetName}",
"installDir": "${sourceDir}/cmake-build/install/${presetName}",
"cacheVariables": {
"CMAKE_C_COMPILER": "clang",
"CMAKE_CXX_COMPILER": "clang++"
},
"condition": {

32
CONTRIBUTING.md Normal file
View File

@@ -0,0 +1,32 @@
## 🤝 Contributing to OMath or other Orange's Projects
### ❕ Prerequisites
- A working up-to-date OMath installation
- C++ knowledge
- Git knowledge
- Ability to ask for help (Feel free to create empty pull-request or PM a maintainer
in [Telegram](https://t.me/orange_cpp))
### ⏬ Setting up OMath
Please read INSTALL.md file in repository
### 🔀 Pull requests and Branches
In order to send code back to the official OMath repository, you must first create a copy of OMath on your github
account ([fork](https://help.github.com/articles/creating-a-pull-request-from-a-fork/)) and
then [create a pull request](https://help.github.com/articles/creating-a-pull-request-from-a-fork/) back to OMath.
OMath developement is performed on multiple branches. Changes are then pull requested into master. By default, changes
merged into master will not roll out to stable build users unless the `stable` tag is updated.
### 📜 Code-Style
The orange code-style can be found in `.clang-format`.
### 📦 Building
OMath has already created the `cmake-build` and `out` directories where cmake/bin files are located. By default, you
can build OMath by running `cmake --build cmake-build/build/windows-release --target omath -j 6` in the source
directory.

View File

@@ -2,10 +2,12 @@
Thanks to everyone who made this possible, including:
- Saikari aka luadebug for VCPKG port.
- Saikari aka luadebug for VCPKG port and awesome new initial logo design.
- AmbushedRaccoon for telegram post about omath to boost repository activity.
- Billy O'Neal aka BillyONeal for fixing compilation issues due to C math library compatibility.
And a big hand to everyone else who has contributed over the past!
THANKS! <3
-- Orange++ <orange-cpp@yandex.ru>
-- Orange++ <orange_github@proton.me>

View File

@@ -14,6 +14,20 @@ target_link_libraries(main PRIVATE omath::omath)
```
For detailed commands on installing different versions and more information, please refer to Microsoft's [official instructions](https://learn.microsoft.com/en-us/vcpkg/get_started/overview).
## <img width="28px" src="https://xmake.io/assets/img/logo.svg" /> Using xrepo
**Note**: Support xrepo for package management
1. Install [xmake](https://xmake.io/)
2. Run the following command to install the omath package:
```
xrepo install omath
```
xmake.lua
```xmake
add_requires("omath")
target("...")
add_packages("omath")
```
## <img width="28px" src="https://upload.wikimedia.org/wikipedia/commons/e/ef/CMake_logo.svg?" /> Build from source using CMake
1. **Preparation**
@@ -45,7 +59,7 @@ For detailed commands on installing different versions and more information, ple
cmake --preset windows-release -S .
cmake --build cmake-build/build/windows-release --target omath -j 6
```
Use **\<platform\>-\<build configuration\>** preset to build siutable version for yourself. Like **windows-release** or **linux-release**.
Use **\<platform\>-\<build configuration\>** preset to build suitable version for yourself. Like **windows-release** or **linux-release**.
| Platform Name | Build Config |
|---------------|---------------|

16
LICENSE
View File

@@ -1,4 +1,4 @@
Copyright (C) 2024-2025 Orange++ <orange-cpp@yandex.ru>
Copyright (C) 2024-2025 Orange++ <orange_github@proton.me>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -14,4 +14,16 @@ freely, subject to the following restrictions:
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
3. This notice may not be removed or altered from any source distribution.
4. If you are an employee, contractor, volunteer, representative,
or have any other affiliation (past, present, or future)
with any of the following entities:
* "Yandex" LLC
* "Rutube" LLC
* "Kaspersky" LLC
Or if you represent or are associated with any legal, organizational, or
professional entity providing services to or on behalf of the aforementioned entities:
You are expressly forbidden from accessing, using, modifying, distributing, or
interacting with the Software and its source code in any form. You must immediately
delete or destroy any physical or digital copies of the Software and/or
its source code, including any derivative works, tools, or information obtained from the Software.

111
README.md
View File

@@ -1,18 +1,49 @@
<div align = center>
![banner](https://github.com/orange-cpp/omath/blob/main/.github/images/banner.png?raw=true)
![banner](.github/images/logos/omath_logo_macro.png)
![GitHub License](https://img.shields.io/github/license/orange-cpp/omath)
![Static Badge](https://img.shields.io/badge/license-libomath-orange)
![GitHub contributors](https://img.shields.io/github/contributors/orange-cpp/omath)
![GitHub top language](https://img.shields.io/github/languages/top/orange-cpp/omath)
[![CodeFactor](https://www.codefactor.io/repository/github/orange-cpp/omath/badge)](https://www.codefactor.io/repository/github/orange-cpp/omath)
![GitHub Actions Workflow Status](https://img.shields.io/github/actions/workflow/status/orange-cpp/omath/cmake-multi-platform.yml)
[![Vcpkg package](https://repology.org/badge/version-for-repo/vcpkg/orange-math.svg)](https://repology.org/project/orange-math/versions)
![GitHub forks](https://img.shields.io/github/forks/orange-cpp/omath)
[![discord badge](https://dcbadge.limes.pink/api/server/https://discord.gg/eDgdaWbqwZ?style=flat)](https://discord.gg/eDgdaWbqwZ)
[![telegram badge](https://img.shields.io/badge/Telegram-2CA5E0?style=flat-squeare&logo=telegram&logoColor=white)](https://t.me/orangennotes)
OMath is a 100% independent, constexpr template blazingly fast math library that doesn't have legacy C++ code.
It provides the latest features, is highly customizable, has all for cheat development, DirectX/OpenGL/Vulkan support, premade support for different game engines, much more constexpr stuff than in other libraries and more...
<br>
<br>
---
**[<kbd><br>Install<br></kbd>][INSTALL]**
**[<kbd><br>Examples<br></kbd>][EXAMPLES]**
**[<kbd><br>Documentation<br></kbd>][DOCUMENTATION]**
**[<kbd><br>Contribute<br></kbd>][CONTRIBUTING]**
**[<kbd><br>Donate<br></kbd>][SPONSOR]**
---
<br>
</div>
Oranges's Math Library (omath) is a comprehensive, open-source library aimed at providing efficient, reliable, and versatile mathematical functions and algorithms. Developed primarily in C++, this library is designed to cater to a wide range of mathematical operations essential in scientific computing, engineering, and academic research.
## 👁‍🗨 Features
<div align = center>
<a href="https://www.star-history.com/#orange-cpp/omath&Date">
<picture>
<source media="(prefers-color-scheme: dark)" srcset="https://api.star-history.com/svg?repos=orange-cpp/omath&type=Date&theme=dark" />
<source media="(prefers-color-scheme: light)" srcset="https://api.star-history.com/svg?repos=orange-cpp/omath&type=Date" />
<img alt="Star History Chart" src="https://api.star-history.com/svg?repos=orange-cpp/omath&type=Date" />
</picture>
</a>
</div>
# Features
- **Efficiency**: Optimized for performance, ensuring quick computations using AVX2.
- **Versatility**: Includes a wide array of mathematical functions and algorithms.
- **Ease of Use**: Simplified interface for convenient integration into various projects.
@@ -21,57 +52,45 @@ Oranges's Math Library (omath) is a comprehensive, open-source library aimed at
- **Collision Detection**: Production ready code to handle collision detection by using simple interfaces.
- **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution
- **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
- **Engine support**: Supports coordinate systems of Source, Unity, Unreal, IWEngine and canonical OpenGL.
- **Cross platform**: Supports Windows, MacOS and Linux.
- **Algorithms**: Has ability to scan for byte pattern with wildcards in PE files/modules, binary slices, works even with Wine apps.
<div align = center>
# Gallery
## Supported Render Pipelines
| ENGINE | SUPPORT |
|----------|---------|
| Source | ✅YES |
| Unity | ✅YES |
| IWEngine | ✅YES |
| Unreal | ❌NO |
<br>
## Supported Operating Systems
[![Youtube Video](.github/images/yt_previews/img.png)](https://youtu.be/lM_NJ1yCunw?si=-Qf5yzDcWbaxAXGQ)
| OS | SUPPORT |
|----------------|---------|
| Windows 10/11 | ✅YES |
| Linux | ✅YES |
| Darwin (MacOS) | ✅YES |
<br>
## ⏬ Installation
Please read our [installation guide](https://github.com/orange-cpp/omath/blob/main/INSTALL.md). If this link doesn't work check out INSTALL.md file.
![APEX Preview]
## ❔ Usage
Simple world to screen function
```c++
TEST(UnitTestProjection, IsPointOnScreen)
{
const omath::projection::Camera camera({0.f, 0.f, 0.f}, {0, 0.f, 0.f} , {1920.f, 1080.f}, 110.f, 0.1f, 500.f);
<br>
const auto proj = camera.WorldToScreen({100, 0, 15});
EXPECT_TRUE(proj.has_value());
}
```
## Showcase
<details>
<summary>OMATH for making cheats (click to open)</summary>
![BO2 Preview]
With `omath/projection` module you can achieve simple ESP hack for powered by Source/Unreal/Unity engine games, like [Apex Legends](https://store.steampowered.com/app/1172470/Apex_Legends/).
<br>
![banner](https://i.imgur.com/lcJrfcZ.png)
Or for InfinityWard Engine based games. Like Call of Duty Black Ops 2!
![banner](https://i.imgur.com/F8dmdoo.png)
Or create simple trigger bot with embeded traceline from omath::collision::LineTrace
![banner](https://i.imgur.com/fxMjRKo.jpeg)
Or even advanced projectile aimbot
[Watch Video](https://youtu.be/lM_NJ1yCunw?si=5E87OrQMeypxSJ3E)
</details>
![CS2 Preview]
## 🫵🏻 Contributing
Contributions to `omath` are welcome! Please read `CONTRIBUTING.md` for details on our code of conduct and the process for submitting pull requests.
<br>
<br>
## 📜 License
This project is licensed under the MIT - see the `LICENSE` file for details.
</div>
## 💘 Acknowledgments
# 💘 Acknowledgments
- [All contributors](https://github.com/orange-cpp/omath/graphs/contributors)
<!----------------------------------{ Images }--------------------------------->
[APEX Preview]: .github/images/showcase/apex.png
[BO2 Preview]: .github/images/showcase/cod_bo2.png
[CS2 Preview]: .github/images/showcase/cs2.jpeg
<!----------------------------------{ Buttons }--------------------------------->
[INSTALL]: INSTALL.md
[DOCUMENTATION]: http://libomath.org
[CONTRIBUTING]: CONTRIBUTING.md
[EXAMPLES]: examples
[SPONSOR]: https://boosty.to/orangecpp/purchase/3568644?ssource=DIRECT&share=subscription_link

View File

@@ -2,4 +2,4 @@
## Reporting a Vulnerability
Please report security issues to `orange-cpp@yandex.ru`
Please report security issues to `orange_github@proton.me`

1
VERSION Normal file
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@@ -0,0 +1 @@
3.9.2

15
benchmark/CMakeLists.txt Normal file
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@@ -0,0 +1,15 @@
project(omath_benchmark)
file(GLOB_RECURSE OMATH_BENCHMARK_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/*.cpp")
add_executable(${PROJECT_NAME} ${OMATH_BENCHMARK_SOURCES})
set_target_properties(${PROJECT_NAME} PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
CXX_STANDARD 23
CXX_STANDARD_REQUIRED ON)
target_link_libraries(${PROJECT_NAME} PRIVATE benchmark::benchmark omath)

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@@ -0,0 +1,65 @@
//
// Created by Vlad on 9/17/2025.
//
#include <benchmark/benchmark.h>
#include <omath/omath.hpp>
using namespace omath;
void mat_float_multiplication_col_major(benchmark::State& state)
{
using MatType = Mat<128, 128, float, MatStoreType::COLUMN_MAJOR>;
MatType a;
MatType b;
a.set(3.f);
b.set(7.f);
for ([[maybe_unused]] const auto _ : state)
std::ignore = a * b;
}
void mat_float_multiplication_row_major(benchmark::State& state)
{
using MatType = Mat<128, 128, float, MatStoreType::ROW_MAJOR>;
MatType a;
MatType b;
a.set(3.f);
b.set(7.f);
for ([[maybe_unused]] const auto _ : state)
std::ignore = a * b;
}
void mat_double_multiplication_row_major(benchmark::State& state)
{
using MatType = Mat<128, 128, double, MatStoreType::ROW_MAJOR>;
MatType a;
MatType b;
a.set(3.f);
b.set(7.f);
for ([[maybe_unused]] const auto _ : state)
std::ignore = a * b;
}
void mat_double_multiplication_col_major(benchmark::State& state)
{
using MatType = Mat<128, 128, double, MatStoreType::COLUMN_MAJOR>;
MatType a;
MatType b;
a.set(3.f);
b.set(7.f);
for ([[maybe_unused]] const auto _ : state)
std::ignore = a * b;
}
BENCHMARK(mat_float_multiplication_col_major)->Iterations(5000);
BENCHMARK(mat_float_multiplication_row_major)->Iterations(5000);
BENCHMARK(mat_double_multiplication_col_major)->Iterations(5000);
BENCHMARK(mat_double_multiplication_row_major)->Iterations(5000);

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@@ -0,0 +1,23 @@
//
// Created by Vlad on 9/18/2025.
//
#include <benchmark/benchmark.h>
#include <omath/omath.hpp>
using namespace omath;
using namespace omath::projectile_prediction;
constexpr float simulation_time_step = 1.f / 1000.f;
constexpr float hit_distance_tolerance = 5.f;
void source_engine_projectile_prediction(benchmark::State& state)
{
constexpr Target target{.m_origin = {100, 0, 90}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
constexpr Projectile projectile = {.m_origin = {3, 2, 1}, .m_launch_speed = 5000, .m_gravity_scale = 0.4};
for ([[maybe_unused]] const auto _: state)
std::ignore = ProjPredEngineLegacy(400, simulation_time_step, 50, hit_distance_tolerance)
.maybe_calculate_aim_point(projectile, target);
}
BENCHMARK(source_engine_projectile_prediction)->Iterations(10'000);

5
benchmark/main.cpp Normal file
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@@ -0,0 +1,5 @@
//
// Created by Vlad on 9/17/2025.
//
#include <benchmark/benchmark.h>
BENCHMARK_MAIN();

17
docs/index.md Normal file
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@@ -0,0 +1,17 @@
# Welcome to MkDocs
For full documentation visit [mkdocs.org](https://www.mkdocs.org).
## Commands
* `mkdocs new [dir-name]` - Create a new project.
* `mkdocs serve` - Start the live-reloading docs server.
* `mkdocs build` - Build the documentation site.
* `mkdocs -h` - Print help message and exit.
## Project layout
mkdocs.yml # The configuration file.
docs/
index.md # The documentation homepage.
... # Other markdown pages, images and other files.

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@@ -1 +1,9 @@
add_subdirectory(googletest)
if (OMATH_BUILD_TESTS)
add_subdirectory(googletest)
endif ()
if (OMATH_BUILD_BENCHMARK)
set(BENCHMARK_ENABLE_TESTING OFF)
add_subdirectory(benchmark)
endif ()

1
extlibs/benchmark Submodule

Submodule extlibs/benchmark added at 2948b6a2e6

View File

@@ -3,10 +3,9 @@
//
#pragma once
#include "omath/linear_algebra/triangle.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <array>
#include "omath/triangle.hpp"
#include "omath/vector3.hpp"
namespace omath::primitives
{

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@@ -0,0 +1,16 @@
//
// Created by Vlad on 8/28/2025.
//
#pragma once
#include "omath/linear_algebra/triangle.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <array>
namespace omath::primitives
{
[[nodiscard]]
std::array<Triangle<Vector3<float>>, 2> create_plane(const Vector3<float>& vertex_a,
const Vector3<float>& vertex_b,
const Vector3<float>& direction, float size) noexcept;
}

View File

@@ -3,8 +3,8 @@
//
#pragma once
#include "omath/triangle.hpp"
#include "omath/vector3.hpp"
#include "omath/linear_algebra/triangle.hpp"
#include "omath/linear_algebra/vector3.hpp"
namespace omath::collision
{

View File

@@ -5,18 +5,9 @@
#pragma once
#include "omath/engines/iw_engine/constants.hpp"
#include "omath/projection/camera.hpp"
#include "traits/camera_trait.hpp"
namespace omath::iw_engine
{
class Camera final : public projection::Camera<Mat4X4, ViewAngles>
{
public:
Camera(const Vector3<float>& position, const ViewAngles& view_angles, const projection::ViewPort& view_port,
const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
void look_at(const Vector3<float>& target) override;
protected:
[[nodiscard]] Mat4X4 calc_view_matrix() const noexcept override;
[[nodiscard]] Mat4X4 calc_projection_matrix() const noexcept override;
};
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
} // namespace omath::iw_engine

View File

@@ -3,10 +3,10 @@
//
#pragma once
#include <omath/angle.hpp>
#include <omath/mat.hpp>
#include <omath/vector3.hpp>
#include <omath/view_angles.hpp>
#include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <omath/trigonometry/angle.hpp>
#include <omath/trigonometry/view_angles.hpp>
namespace omath::iw_engine
{

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@@ -0,0 +1,24 @@
//
// Created by Vlad on 8/10/2025.
//
#pragma once
#include "omath/engines/iw_engine/constants.hpp"
#include "omath/projection/camera.hpp"
namespace omath::iw_engine
{
class CameraTrait final
{
public:
[[nodiscard]]
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
[[nodiscard]]
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far) noexcept;
};
} // namespace omath::iw_engine

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@@ -0,0 +1,79 @@
//
// Created by Vlad on 8/6/2025.
//
#pragma once
#include "omath/engines/iw_engine/formulas.hpp"
#include "omath/projectile_prediction/projectile.hpp"
#include "omath/projectile_prediction/target.hpp"
#include <optional>
namespace omath::iw_engine
{
class PredEngineTrait final
{
public:
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile& projectile,
const float pitch, const float yaw,
const float time, const float gravity) noexcept
{
auto current_pos = projectile.m_origin
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;
current_pos.z -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
return current_pos;
}
[[nodiscard]]
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target& target,
const float time, const float gravity) noexcept
{
auto predicted = target.m_origin + target.m_velocity * time;
if (target.m_is_airborne)
predicted.z -= gravity * (time * time) * 0.5f;
return predicted;
}
[[nodiscard]]
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
{
return std::sqrt(delta.x * delta.x + delta.y * delta.y);
}
[[nodiscard]]
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
{
return vec.z;
}
[[nodiscard]]
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile& projectile,
Vector3<float> predicted_target_position,
const std::optional<float> projectile_pitch) noexcept
{
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
return {predicted_target_position.x, predicted_target_position.y, projectile.m_origin.z + height};
}
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
// 89 look up, -89 look down
[[nodiscard]]
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto distance = origin.distance_to(view_to);
const auto delta = view_to - origin;
return angles::radians_to_degrees(std::asin(delta.z / distance));
}
[[nodiscard]]
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto delta = view_to - origin;
return angles::radians_to_degrees(std::atan2(delta.y, delta.x));
};
};
} // namespace omath::iw_engine

View File

@@ -4,16 +4,9 @@
#pragma once
#include "omath/engines/opengl_engine/constants.hpp"
#include "omath/projection/camera.hpp"
#include "traits/camera_trait.hpp"
namespace omath::opengl_engine
{
class Camera final : public projection::Camera<Mat4X4, ViewAngles>
{
public:
Camera(const Vector3<float>& position, const ViewAngles& view_angles, const projection::ViewPort& view_port,
const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
void look_at(const Vector3<float>& target) override;
[[nodiscard]] Mat4X4 calc_view_matrix() const noexcept override;
[[nodiscard]] Mat4X4 calc_projection_matrix() const noexcept override;
};
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
} // namespace omath::opengl_engine

View File

@@ -3,10 +3,10 @@
//
#pragma once
#include <omath/angle.hpp>
#include <omath/mat.hpp>
#include <omath/vector3.hpp>
#include <omath/view_angles.hpp>
#include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <omath/trigonometry/angle.hpp>
#include <omath/trigonometry/view_angles.hpp>
namespace omath::opengl_engine
{

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@@ -0,0 +1,24 @@
//
// Created by Vlad on 8/10/2025.
//
#pragma once
#include "omath/engines/opengl_engine/constants.hpp"
#include "omath/projection/camera.hpp"
namespace omath::opengl_engine
{
class CameraTrait final
{
public:
[[nodiscard]]
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
[[nodiscard]]
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far) noexcept;
};
} // namespace omath::opengl_engine

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@@ -0,0 +1,76 @@
//
// Created by Vlad on 8/6/2025.
//
#pragma once
#include "omath/engines/opengl_engine/formulas.hpp"
#include "omath/projectile_prediction/projectile.hpp"
#include "omath/projectile_prediction/target.hpp"
#include <optional>
namespace omath::opengl_engine
{
class PredEngineTrait final
{
public:
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile& projectile,
const float pitch, const float yaw,
const float time, const float gravity) noexcept
{
auto current_pos = projectile.m_origin
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;
current_pos.y -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
return current_pos;
}
[[nodiscard]]
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target& target,
const float time, const float gravity) noexcept
{
auto predicted = target.m_origin + target.m_velocity * time;
if (target.m_is_airborne)
predicted.y -= gravity * (time * time) * 0.5f;
return predicted;
}
[[nodiscard]]
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
{
return std::sqrt(delta.x * delta.x + delta.z * delta.z);
}
[[nodiscard]]
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
{
return vec.y;
}
[[nodiscard]]
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile& projectile,
Vector3<float> predicted_target_position,
const std::optional<float> projectile_pitch) noexcept
{
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
return {predicted_target_position.x, predicted_target_position.y + height, projectile.m_origin.z};
}
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
// 89 look up, -89 look down
[[nodiscard]]
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto direction = (view_to - origin).normalized();
return angles::radians_to_degrees(std::asin(direction.y));
}
[[nodiscard]]
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto direction = (view_to - origin).normalized();
return angles::radians_to_degrees(-std::atan2(direction.x, -direction.z));
};
};
} // namespace omath::opengl_engine

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@@ -4,18 +4,8 @@
#pragma once
#include "omath/engines/source_engine/constants.hpp"
#include "omath/projection/camera.hpp"
#include "traits/camera_trait.hpp"
namespace omath::source_engine
{
class Camera final : public projection::Camera<Mat4X4, ViewAngles>
{
public:
Camera(const Vector3<float>& position, const ViewAngles& view_angles, const projection::ViewPort& view_port,
const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
void look_at(const Vector3<float>& target) override;
protected:
[[nodiscard]] Mat4X4 calc_view_matrix() const noexcept override;
[[nodiscard]] Mat4X4 calc_projection_matrix() const noexcept override;
};
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
} // namespace omath::source_engine

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@@ -3,10 +3,10 @@
//
#pragma once
#include <omath/angle.hpp>
#include <omath/mat.hpp>
#include <omath/vector3.hpp>
#include <omath/view_angles.hpp>
#include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <omath/trigonometry/angle.hpp>
#include <omath/trigonometry/view_angles.hpp>
namespace omath::source_engine
{

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@@ -0,0 +1,24 @@
//
// Created by Vlad on 8/10/2025.
//
#pragma once
#include "omath/engines/source_engine/constants.hpp"
#include "omath/projection/camera.hpp"
namespace omath::source_engine
{
class CameraTrait final
{
public:
[[nodiscard]]
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
[[nodiscard]]
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far) noexcept;
};
} // namespace omath::source_engine

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@@ -0,0 +1,79 @@
//
// Created by Vlad on 8/3/2025.
//
#pragma once
#include "omath/engines/source_engine/formulas.hpp"
#include "omath/projectile_prediction/projectile.hpp"
#include "omath/projectile_prediction/target.hpp"
#include <optional>
namespace omath::source_engine
{
class PredEngineTrait final
{
public:
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile& projectile,
const float pitch, const float yaw,
const float time, const float gravity) noexcept
{
auto current_pos = projectile.m_origin
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;
current_pos.z -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
return current_pos;
}
[[nodiscard]]
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target& target,
const float time, const float gravity) noexcept
{
auto predicted = target.m_origin + target.m_velocity * time;
if (target.m_is_airborne)
predicted.z -= gravity * (time * time) * 0.5f;
return predicted;
}
[[nodiscard]]
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
{
return std::sqrt(delta.x * delta.x + delta.y * delta.y);
}
[[nodiscard]]
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
{
return vec.z;
}
[[nodiscard]]
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile& projectile,
Vector3<float> predicted_target_position,
const std::optional<float> projectile_pitch) noexcept
{
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
return {predicted_target_position.x, predicted_target_position.y, projectile.m_origin.z + height};
}
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
// 89 look up, -89 look down
[[nodiscard]]
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto distance = origin.distance_to(view_to);
const auto delta = view_to - origin;
return angles::radians_to_degrees(std::asin(delta.z / distance));
}
[[nodiscard]]
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto delta = view_to - origin;
return angles::radians_to_degrees(std::atan2(delta.y, delta.x));
};
};
} // namespace omath::source_engine

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@@ -5,18 +5,9 @@
#pragma once
#include "omath/engines/unity_engine/constants.hpp"
#include "omath/projection/camera.hpp"
#include "traits/camera_trait.hpp"
namespace omath::unity_engine
{
class Camera final : public projection::Camera<Mat4X4, ViewAngles>
{
public:
Camera(const Vector3<float>& position, const ViewAngles& view_angles, const projection::ViewPort& view_port,
const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
void look_at(const Vector3<float>& target) override;
protected:
[[nodiscard]] Mat4X4 calc_view_matrix() const noexcept override;
[[nodiscard]] Mat4X4 calc_projection_matrix() const noexcept override;
};
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
} // namespace omath::unity_engine

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@@ -4,10 +4,10 @@
#pragma once
#include <omath/angle.hpp>
#include <omath/mat.hpp>
#include <omath/vector3.hpp>
#include <omath/view_angles.hpp>
#include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <omath/trigonometry/angle.hpp>
#include <omath/trigonometry/view_angles.hpp>
namespace omath::unity_engine
{

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@@ -0,0 +1,24 @@
//
// Created by Vlad on 8/10/2025.
//
#pragma once
#include "omath/engines/unity_engine/formulas.hpp"
#include "omath/projection/camera.hpp"
namespace omath::unity_engine
{
class CameraTrait final
{
public:
[[nodiscard]]
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
[[nodiscard]]
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far) noexcept;
};
} // namespace omath::unity_engine

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@@ -0,0 +1,76 @@
//
// Created by Vlad on 8/6/2025.
//
#pragma once
#include "omath/engines/unity_engine/formulas.hpp"
#include "omath/projectile_prediction/projectile.hpp"
#include "omath/projectile_prediction/target.hpp"
#include <optional>
namespace omath::unity_engine
{
class PredEngineTrait final
{
public:
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile& projectile,
const float pitch, const float yaw,
const float time, const float gravity) noexcept
{
auto current_pos = projectile.m_origin
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;
current_pos.y -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
return current_pos;
}
[[nodiscard]]
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target& target,
const float time, const float gravity) noexcept
{
auto predicted = target.m_origin + target.m_velocity * time;
if (target.m_is_airborne)
predicted.y -= gravity * (time * time) * 0.5f;
return predicted;
}
[[nodiscard]]
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
{
return std::sqrt(delta.x * delta.x + delta.z * delta.z);
}
[[nodiscard]]
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
{
return vec.y;
}
[[nodiscard]]
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile& projectile,
Vector3<float> predicted_target_position,
const std::optional<float> projectile_pitch) noexcept
{
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
return {predicted_target_position.x, predicted_target_position.y + height, projectile.m_origin.z};
}
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
// 89 look up, -89 look down
[[nodiscard]]
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto direction = (view_to - origin).normalized();
return angles::radians_to_degrees(std::asin(direction.y));
}
[[nodiscard]]
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto direction = (view_to - origin).normalized();
return angles::radians_to_degrees(std::atan2(direction.x, direction.z));
};
};
} // namespace omath::unity_engine

View File

@@ -0,0 +1,13 @@
//
// Created by Vlad on 3/22/2025.
//
#pragma once
#include "omath/engines/unreal_engine/constants.hpp"
#include "omath/projection/camera.hpp"
#include "traits/camera_trait.hpp"
namespace omath::unreal_engine
{
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
} // namespace omath::unreal_engine

View File

@@ -0,0 +1,26 @@
//
// Created by Vlad on 3/22/2025.
//
#pragma once
#include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <omath/trigonometry/angle.hpp>
#include <omath/trigonometry/view_angles.hpp>
namespace omath::unreal_engine
{
constexpr Vector3<float> k_abs_up = {0, 0, 1};
constexpr Vector3<float> k_abs_right = {0, 1, 0};
constexpr Vector3<float> k_abs_forward = {1, 0, 0};
using Mat4X4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
using Mat3X3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
using Mat1X3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
using PitchAngle = Angle<float, -90.f, 90.f, AngleFlags::Clamped>;
using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
} // namespace omath::unreal_engine

View File

@@ -0,0 +1,26 @@
//
// Created by Vlad on 3/22/2025.
//
#pragma once
#include "omath/engines/unreal_engine/constants.hpp"
namespace omath::unreal_engine
{
[[nodiscard]]
Vector3<float> forward_vector(const ViewAngles& angles) noexcept;
[[nodiscard]]
Vector3<float> right_vector(const ViewAngles& angles) noexcept;
[[nodiscard]]
Vector3<float> up_vector(const ViewAngles& angles) noexcept;
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
} // namespace omath::unreal_engine

View File

@@ -0,0 +1,24 @@
//
// Created by Vlad on 8/10/2025.
//
#pragma once
#include "omath/engines/unreal_engine/formulas.hpp"
#include "omath/projection/camera.hpp"
namespace omath::unreal_engine
{
class CameraTrait final
{
public:
[[nodiscard]]
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
[[nodiscard]]
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far) noexcept;
};
} // namespace omath::unreal_engine

View File

@@ -0,0 +1,77 @@
//
// Created by Vlad on 8/6/2025.
//
#pragma once
#include "omath/engines/unreal_engine/formulas.hpp"
#include "omath/projectile_prediction/projectile.hpp"
#include "omath/projectile_prediction/target.hpp"
#include <optional>
namespace omath::unreal_engine
{
class PredEngineTrait final
{
public:
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile& projectile,
const float pitch, const float yaw,
const float time, const float gravity) noexcept
{
auto current_pos = projectile.m_origin
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time;
current_pos.y -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
return current_pos;
}
[[nodiscard]]
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target& target,
const float time, const float gravity) noexcept
{
auto predicted = target.m_origin + target.m_velocity * time;
if (target.m_is_airborne)
predicted.y -= gravity * (time * time) * 0.5f;
return predicted;
}
[[nodiscard]]
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
{
return std::sqrt(delta.x * delta.x + delta.z * delta.z);
}
[[nodiscard]]
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
{
return vec.y;
}
[[nodiscard]]
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile& projectile,
Vector3<float> predicted_target_position,
const std::optional<float> projectile_pitch) noexcept
{
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
return {predicted_target_position.x, predicted_target_position.y, projectile.m_origin.z + height};
}
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
// 89 look up, -89 look down
[[nodiscard]]
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto direction = (view_to - origin).normalized();
return angles::radians_to_degrees(std::asin(direction.z));
}
[[nodiscard]]
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto direction = (view_to - origin).normalized();
return angles::radians_to_degrees(std::atan2(direction.y, direction.x));
};
};
} // namespace omath::unreal_engine

View File

@@ -2,7 +2,7 @@
// Created by vlad on 9/29/2024.
//
#pragma once
#include "omath/vector3.hpp"
#include "vector3.hpp"
#include <algorithm>
#include <array>
#include <iomanip>
@@ -11,14 +11,12 @@
#include <stdexcept>
#include <utility>
#ifdef near
#ifdef OMATH_USE_AVX2
#include <immintrin.h>
#endif
#undef near
#endif
#ifdef far
#undef far
#endif
namespace omath
{
struct MatSize
@@ -88,7 +86,7 @@ namespace omath
}
[[nodiscard]]
constexpr Type& operator[](const size_t row, const size_t col) const
constexpr const Type& operator[](const size_t row, const size_t col) const
{
return at(row, col);
}
@@ -162,17 +160,19 @@ namespace omath
constexpr Mat<Rows, OtherColumns, Type, StoreType>
operator*(const Mat<Columns, OtherColumns, Type, StoreType>& other) const
{
Mat<Rows, OtherColumns, Type, StoreType> result;
for (size_t i = 0; i < Rows; ++i)
for (size_t j = 0; j < OtherColumns; ++j)
{
Type sum = 0;
for (size_t k = 0; k < Columns; ++k)
sum += at(i, k) * other.at(k, j);
result.at(i, j) = sum;
}
return result;
#ifdef OMATH_USE_AVX2
if constexpr (StoreType == MatStoreType::ROW_MAJOR)
return avx_multiply_row_major(other);
else if constexpr (StoreType == MatStoreType::COLUMN_MAJOR)
return avx_multiply_col_major(other);
#else
if constexpr (StoreType == MatStoreType::ROW_MAJOR)
return cache_friendly_multiply_row_major(other);
else if constexpr (StoreType == MatStoreType::COLUMN_MAJOR)
return cache_friendly_multiply_col_major(other);
#endif
else
std::unreachable();
}
constexpr Mat& operator*=(const Type& f) noexcept
@@ -328,6 +328,21 @@ namespace omath
return oss.str();
}
[[nodiscard]]
std::wstring to_wstring() const noexcept
{
const auto ascii_string = to_string();
return {ascii_string.cbegin(), ascii_string.cend()};
}
[[nodiscard]]
// ReSharper disable once CppInconsistentNaming
std::u8string to_u8string() const noexcept
{
const auto ascii_string = to_string();
return {ascii_string.cbegin(), ascii_string.cend()};
}
[[nodiscard]]
bool operator==(const Mat& mat) const
{
@@ -374,6 +389,176 @@ namespace omath
private:
std::array<Type, Rows * Columns> m_data;
template<size_t OtherColumns> [[nodiscard]]
constexpr Mat<Rows, OtherColumns, Type, MatStoreType::ROW_MAJOR>
cache_friendly_multiply_row_major(const Mat<Columns, OtherColumns, Type, MatStoreType::ROW_MAJOR>& other) const
{
Mat<Rows, OtherColumns, Type, MatStoreType::ROW_MAJOR> result;
for (std::size_t row_index = 0; row_index < Rows; ++row_index)
for (std::size_t column_index = 0; column_index < Columns; ++column_index)
{
const Type& current_number = at(row_index, column_index);
for (std::size_t other_column = 0; other_column < OtherColumns; ++other_column)
result.at(row_index, other_column) += current_number * other.at(column_index, other_column);
}
return result;
}
template<size_t OtherColumns> [[nodiscard]]
constexpr Mat<Rows, OtherColumns, Type, MatStoreType::COLUMN_MAJOR> cache_friendly_multiply_col_major(
const Mat<Columns, OtherColumns, Type, MatStoreType::COLUMN_MAJOR>& other) const
{
Mat<Rows, OtherColumns, Type, MatStoreType::COLUMN_MAJOR> result;
for (std::size_t other_column = 0; other_column < OtherColumns; ++other_column)
for (std::size_t column_index = 0; column_index < Columns; ++column_index)
{
const Type& current_number = other.at(column_index, other_column);
for (std::size_t row_index = 0; row_index < Rows; ++row_index)
result.at(row_index, other_column) += at(row_index, column_index) * current_number;
}
return result;
}
#ifdef OMATH_USE_AVX2
template<size_t OtherColumns> [[nodiscard]]
constexpr Mat<Rows, OtherColumns, Type, MatStoreType::COLUMN_MAJOR>
avx_multiply_col_major(const Mat<Columns, OtherColumns, Type, MatStoreType::COLUMN_MAJOR>& other) const
{
Mat<Rows, OtherColumns, Type, MatStoreType::COLUMN_MAJOR> result;
const Type* this_mat_data = this->raw_array().data();
const Type* other_mat_data = other.raw_array().data();
Type* result_mat_data = result.raw_array().data();
if constexpr (std::is_same_v<Type, float>)
{
// ReSharper disable once CppTooWideScopeInitStatement
constexpr std::size_t vector_size = 8;
for (std::size_t j = 0; j < OtherColumns; ++j)
{
auto* c_col = reinterpret_cast<float*>(result_mat_data + j * Rows);
for (std::size_t k = 0; k < Columns; ++k)
{
const float bkj = reinterpret_cast<const float*>(other_mat_data)[k + j * Columns];
const __m256 bkj_vec = _mm256_set1_ps(bkj);
const auto* a_col_k = reinterpret_cast<const float*>(this_mat_data + k * Rows);
std::size_t i = 0;
for (; i + vector_size <= Rows; i += vector_size)
{
__m256 cvec = _mm256_loadu_ps(c_col + i);
const __m256 a_vec = _mm256_loadu_ps(a_col_k + i);
cvec = _mm256_fmadd_ps(a_vec, bkj_vec, cvec);
_mm256_storeu_ps(c_col + i, cvec);
}
for (; i < Rows; ++i)
c_col[i] += a_col_k[i] * bkj;
}
}
}
else if (std::is_same_v<Type, double>)
{ // double
// ReSharper disable once CppTooWideScopeInitStatement
constexpr std::size_t vector_size = 4;
for (std::size_t j = 0; j < OtherColumns; ++j)
{
auto* c_col = reinterpret_cast<double*>(result_mat_data + j * Rows);
for (std::size_t k = 0; k < Columns; ++k)
{
const double bkj = reinterpret_cast<const double*>(other_mat_data)[k + j * Columns];
const __m256d bkj_vec = _mm256_set1_pd(bkj);
const auto* a_col_k = reinterpret_cast<const double*>(this_mat_data + k * Rows);
std::size_t i = 0;
for (; i + vector_size <= Rows; i += vector_size)
{
__m256d cvec = _mm256_loadu_pd(c_col + i);
const __m256d a_vec = _mm256_loadu_pd(a_col_k + i);
cvec = _mm256_fmadd_pd(a_vec, bkj_vec, cvec);
_mm256_storeu_pd(c_col + i, cvec);
}
for (; i < Rows; ++i)
c_col[i] += a_col_k[i] * bkj;
}
}
}
else
std::unreachable();
return result;
}
template<size_t OtherColumns> [[nodiscard]]
constexpr Mat<Rows, OtherColumns, Type, MatStoreType::ROW_MAJOR>
avx_multiply_row_major(const Mat<Columns, OtherColumns, Type, MatStoreType::ROW_MAJOR>& other) const
{
Mat<Rows, OtherColumns, Type, MatStoreType::ROW_MAJOR> result;
const Type* this_mat_data = this->raw_array().data();
const Type* other_mat_data = other.raw_array().data();
Type* result_mat_data = result.raw_array().data();
if constexpr (std::is_same_v<Type, float>)
{
// ReSharper disable once CppTooWideScopeInitStatement
constexpr std::size_t vector_size = 8;
for (std::size_t i = 0; i < Rows; ++i)
{
Type* c_row = result_mat_data + i * OtherColumns;
for (std::size_t k = 0; k < Columns; ++k)
{
const auto aik = static_cast<float>(this_mat_data[i * Columns + k]);
const __m256 aik_vec = _mm256_set1_ps(aik);
const auto* b_row = reinterpret_cast<const float*>(other_mat_data + k * OtherColumns);
std::size_t j = 0;
for (; j + vector_size <= OtherColumns; j += vector_size)
{
__m256 cvec = _mm256_loadu_ps(c_row + j);
const __m256 b_vec = _mm256_loadu_ps(b_row + j);
cvec = _mm256_fmadd_ps(b_vec, aik_vec, cvec);
_mm256_storeu_ps(c_row + j, cvec);
}
for (; j < OtherColumns; ++j)
c_row[j] += aik * b_row[j];
}
}
}
else if (std::is_same_v<Type, double>)
{ // double
// ReSharper disable once CppTooWideScopeInitStatement
constexpr std::size_t vector_size = 4;
for (std::size_t i = 0; i < Rows; ++i)
{
Type* c_row = result_mat_data + i * OtherColumns;
for (std::size_t k = 0; k < Columns; ++k)
{
const auto aik = static_cast<double>(this_mat_data[i * Columns + k]);
const __m256d aik_vec = _mm256_set1_pd(aik);
const auto* b_row = reinterpret_cast<const double*>(other_mat_data + k * OtherColumns);
std::size_t j = 0;
for (; j + vector_size <= OtherColumns; j += vector_size)
{
__m256d cvec = _mm256_loadu_pd(c_row + j);
const __m256d b_vec = _mm256_loadu_pd(b_row + j);
cvec = _mm256_fmadd_pd(b_vec, aik_vec, cvec);
_mm256_storeu_pd(c_row + j, cvec);
}
for (; j < OtherColumns; ++j)
c_row[j] += aik * b_row[j];
}
}
}
else
std::unreachable();
return result;
}
#endif
};
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> [[nodiscard]]
@@ -479,4 +664,75 @@ namespace omath
{0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)},
{0.f, 0.f, -1.f, 0.f}};
}
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
[[nodiscard]]
Mat<4, 4, Type, St> mat_ortho_left_handed(const Type left, const Type right,
const Type bottom, const Type top,
const Type near, const Type far) noexcept
{
return
{
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
{ 0.f, 0.f, static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
{ 0.f, 0.f, 0.f, 1.f }
};
}
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
[[nodiscard]]
Mat<4, 4, Type, St> mat_ortho_right_handed(const Type left, const Type right,
const Type bottom, const Type top,
const Type near, const Type far) noexcept
{
return
{
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
{ 0.f, 0.f, -static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
{ 0.f, 0.f, 0.f, 1.f }
};
}
template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR>
Mat<4, 4, T, St> mat_look_at_left_handed(const Vector3<T>& eye, const Vector3<T>& center, const Vector3<T>& up)
{
const Vector3<T> f = (center - eye).normalized();
const Vector3<T> s = f.cross(up).normalized();
const Vector3<T> u = s.cross(f);
return mat_camera_view<T, St>(f, s, u, eye);
}
template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR>
Mat<4, 4, T, St>mat_look_at_right_handed(const Vector3<T>& eye, const Vector3<T>& center, const Vector3<T>& up)
{
const Vector3<T> f = (center - eye).normalized();
const Vector3<T> s = f.cross(up).normalized();
const Vector3<T> u = s.cross(f);
return mat_camera_view<T, St>(-f, s, u, eye);
}
} // namespace omath
template<size_t Rows, size_t Columns, class Type, omath::MatStoreType StoreType>
struct std::formatter<omath::Mat<Rows, Columns, Type, StoreType>> // NOLINT(*-dcl58-cpp)
{
using MatType = omath::Mat<Rows, Columns, Type, StoreType>;
[[nodiscard]]
static constexpr auto parse(std::format_parse_context& ctx)
{
return ctx.begin();
}
template<class FormatContext>
[[nodiscard]]
static auto format(const MatType& mat, FormatContext& ctx)
{
if constexpr (std::is_same_v<typename FormatContext::char_type, char>)
return std::format_to(ctx.out(), "{}", mat.to_string());
if constexpr (std::is_same_v<typename FormatContext::char_type, wchar_t>)
return std::format_to(ctx.out(), L"{}", mat.to_wstring());
if constexpr (std::is_same_v<typename FormatContext::char_type, char8_t>)
return std::format_to(ctx.out(), u8"{}", mat.to_u8string());
}
};

View File

@@ -2,7 +2,7 @@
// Created by Orange on 11/13/2024.
//
#pragma once
#include "omath/vector3.hpp"
#include "vector3.hpp"
namespace omath
{

View File

@@ -4,6 +4,7 @@
#pragma once
#include <cmath>
#include <format>
#include <tuple>
#ifdef OMATH_IMGUI_INTEGRATION
@@ -142,7 +143,7 @@ namespace omath
[[nodiscard]] Vector2 normalized() const noexcept
{
const Type len = length();
return len > 0.f ? *this / len : *this;
return len > static_cast<Type>(0) ? *this / len : *this;
}
#endif
[[nodiscard]] constexpr Type length_sqr() const noexcept
@@ -153,8 +154,8 @@ namespace omath
constexpr Vector2& abs() noexcept
{
// FIXME: Replace with std::abs, if it will become constexprable
x = x < 0 ? -x : x;
y = y < 0 ? -y : y;
x = x < static_cast<Type>(0) ? -x : x;
y = y < static_cast<Type>(0) ? -y : y;
return *this;
}
@@ -190,18 +191,69 @@ namespace omath
return x + y;
}
[[nodiscard]]
bool operator<(const Vector2& other) const noexcept
{
return length() < other.length();
}
[[nodiscard]]
bool operator>(const Vector2& other) const noexcept
{
return length() > other.length();
}
[[nodiscard]]
bool operator<=(const Vector2& other) const noexcept
{
return length() <= other.length();
}
[[nodiscard]]
bool operator>=(const Vector2& other) const noexcept
{
return length() >= other.length();
}
[[nodiscard]]
constexpr std::tuple<Type, Type> as_tuple() const noexcept
{
return std::make_tuple(x, y);
}
#ifdef OMATH_IMGUI_INTEGRATION
[[nodiscard]]
ImVec2 to_im_vec2() const noexcept
{
return {static_cast<float>(this->x), static_cast<float>(this->y)};
}
[[nodiscard]]
static Vector2 from_im_vec2(const ImVec2& other) noexcept
{
return {static_cast<Type>(other.x), static_cast<Type>(other.y)};
}
#endif
};
} // namespace omath
template<class Type>
struct std::formatter<omath::Vector2<Type>> // NOLINT(*-dcl58-cpp)
{
[[nodiscard]]
static constexpr auto parse(std::format_parse_context& ctx)
{
return ctx.begin();
}
template<class FormatContext>
[[nodiscard]]
static auto format(const omath::Vector2<Type>& vec, FormatContext& ctx)
{
if constexpr (std::is_same_v<typename FormatContext::char_type, char>)
return std::format_to(ctx.out(), "[{}, {}]", vec.x, vec.y);
if constexpr (std::is_same_v<typename FormatContext::char_type, wchar_t>)
return std::format_to(ctx.out(), L"[{}, {}]", vec.x, vec.y);
if constexpr (std::is_same_v<typename FormatContext::char_type, char8_t>)
return std::format_to(ctx.out(), u8"[{}, {}]", vec.x, vec.y);
}
};

View File

@@ -4,8 +4,8 @@
#pragma once
#include "omath/angle.hpp"
#include "omath/vector2.hpp"
#include "omath/trigonometry/angle.hpp"
#include "omath/linear_algebra/vector2.hpp"
#include <cstdint>
#include <expected>
#include <functional>
@@ -151,7 +151,7 @@ namespace omath
{
const Type len = this->length();
return len != 0 ? *this / len : *this;
return len != static_cast<Type>(0) ? *this / len : *this;
}
[[nodiscard]] Type length_2d() const noexcept
@@ -159,9 +159,9 @@ namespace omath
return Vector2<Type>::length();
}
[[nodiscard]] Type distance_to(const Vector3& vOther) const noexcept
[[nodiscard]] Type distance_to(const Vector3& v_other) const noexcept
{
return (*this - vOther).length();
return (*this - v_other).length();
}
#endif
@@ -221,7 +221,7 @@ namespace omath
{
const auto bottom = length() * other.length();
if (bottom == 0.f)
if (bottom == static_cast<Type>(0))
return std::unexpected(Vector3Error::IMPOSSIBLE_BETWEEN_ANGLE);
return Angle<float, 0.f, 180.f, AngleFlags::Clamped>::from_radians(std::acos(dot(other) / bottom));
@@ -230,7 +230,7 @@ namespace omath
[[nodiscard]] bool is_perpendicular(const Vector3& other) const noexcept
{
if (const auto angle = angle_between(other))
return angle->as_degrees() == 90.f;
return angle->as_degrees() == static_cast<Type>(90);
return false;
}
@@ -245,31 +245,67 @@ namespace omath
return std::make_tuple(this->x, this->y, z);
}
[[nodiscard]] Vector3 view_angle_to(const Vector3& other) const noexcept
[[nodiscard]]
bool operator<(const Vector3& other) const noexcept
{
const auto distance = distance_to(other);
const auto delta = other - *this;
return length() < other.length();
}
return {angles::radians_to_degrees(std::asin(delta.z / distance)),
angles::radians_to_degrees(std::atan2(delta.y, delta.x)), 0};
[[nodiscard]]
bool operator>(const Vector3& other) const noexcept
{
return length() > other.length();
}
[[nodiscard]]
bool operator<=(const Vector3& other) const noexcept
{
return length() <= other.length();
}
[[nodiscard]]
bool operator>=(const Vector3& other) const noexcept
{
return length() >= other.length();
}
};
} // namespace omath
// ReSharper disable once CppRedundantNamespaceDefinition
namespace std
template<> struct std::hash<omath::Vector3<float>>
{
template<> struct hash<omath::Vector3<float>>
std::size_t operator()(const omath::Vector3<float>& vec) const noexcept
{
std::size_t operator()(const omath::Vector3<float>& vec) const noexcept
{
std::size_t hash = 0;
constexpr std::hash<float> hasher;
std::size_t hash = 0;
constexpr std::hash<float> hasher;
hash ^= hasher(vec.x) + 0x9e3779b9 + (hash << 6) + (hash >> 2);
hash ^= hasher(vec.y) + 0x9e3779b9 + (hash << 6) + (hash >> 2);
hash ^= hasher(vec.z) + 0x9e3779b9 + (hash << 6) + (hash >> 2);
hash ^= hasher(vec.x) + 0x9e3779b9 + (hash << 6) + (hash >> 2);
hash ^= hasher(vec.y) + 0x9e3779b9 + (hash << 6) + (hash >> 2);
hash ^= hasher(vec.z) + 0x9e3779b9 + (hash << 6) + (hash >> 2);
return hash;
}
};
} // namespace std
return hash;
}
};
template<class Type>
struct std::formatter<omath::Vector3<Type>> // NOLINT(*-dcl58-cpp)
{
[[nodiscard]]
static constexpr auto parse(std::format_parse_context& ctx)
{
return ctx.begin();
}
template<class FormatContext>
[[nodiscard]]
static auto format(const omath::Vector3<Type>& vec, FormatContext& ctx)
{
if constexpr (std::is_same_v<typename FormatContext::char_type, char>)
return std::format_to(ctx.out(), "[{}, {}, {}]", vec.x, vec.y, vec.z);
if constexpr (std::is_same_v<typename FormatContext::char_type, wchar_t>)
return std::format_to(ctx.out(), L"[{}, {}, {}]", vec.x, vec.y, vec.z);
if constexpr (std::is_same_v<typename FormatContext::char_type, char8_t>)
return std::format_to(ctx.out(), u8"[{}, {}, {}]", vec.x, vec.y, vec.z);
}
};

View File

@@ -4,7 +4,7 @@
#pragma once
#include <algorithm>
#include <omath/vector3.hpp>
#include "omath/linear_algebra/vector3.hpp"
namespace omath
{
@@ -18,7 +18,7 @@ namespace omath
constexpr Vector4(const Type& x, const Type& y, const Type& z, const Type& w): Vector3<Type>(x, y, z), w(w)
{
}
constexpr Vector4() noexcept : Vector3<Type>(), w(0) {};
constexpr Vector4() noexcept: Vector3<Type>(), w(static_cast<Type>(0)) {};
[[nodiscard]]
constexpr bool operator==(const Vector4& other) const noexcept
@@ -89,7 +89,7 @@ namespace omath
return Vector3<Type>::dot(other) + w * other.w;
}
[[nodiscard]] Vector3<Type> length() const noexcept
[[nodiscard]] Type length() const noexcept
{
return std::sqrt(length_sqr());
}
@@ -158,6 +158,30 @@ namespace omath
return Vector3<Type>::sum() + w;
}
[[nodiscard]]
bool operator<(const Vector4& other) const noexcept
{
return length() < other.length();
}
[[nodiscard]]
bool operator>(const Vector4& other) const noexcept
{
return length() > other.length();
}
[[nodiscard]]
bool operator<=(const Vector4& other) const noexcept
{
return length() <= other.length();
}
[[nodiscard]]
bool operator>=(const Vector4& other) const noexcept
{
return length() >= other.length();
}
#ifdef OMATH_IMGUI_INTEGRATION
[[nodiscard]]
ImVec4 to_im_vec4() const noexcept
@@ -169,6 +193,34 @@ namespace omath
static_cast<float>(w),
};
}
[[nodiscard]]
static Vector4<float> from_im_vec4(const ImVec4& other) noexcept
{
return {static_cast<Type>(other.x), static_cast<Type>(other.y), static_cast<Type>(other.z)};
}
#endif
};
};
} // namespace omath
template<class Type>
struct std::formatter<omath::Vector4<Type>> // NOLINT(*-dcl58-cpp)
{
[[nodiscard]]
static constexpr auto parse(std::format_parse_context& ctx)
{
return ctx.begin();
}
template<class FormatContext>
[[nodiscard]]
static auto format(const omath::Vector4<Type>& vec, FormatContext& ctx)
{
if constexpr (std::is_same_v<typename FormatContext::char_type, char>)
return std::format_to(ctx.out(), "[{}, {}, {}, {}]", vec.x, vec.y, vec.z, vec.w);
if constexpr (std::is_same_v<typename FormatContext::char_type, wchar_t>)
return std::format_to(ctx.out(), L"[{}, {}, {}, {}]", vec.x, vec.y, vec.z, vec.w);
if constexpr (std::is_same_v<typename FormatContext::char_type, char8_t>)
return std::format_to(ctx.out(), u8"[{}, {}, {}, {}]", vec.x, vec.y, vec.z, vec.w);
}
};

View File

@@ -1,108 +0,0 @@
#pragma once
#include "omath/vector3.hpp"
#include <initializer_list>
#include <memory>
#include <string>
namespace omath
{
class Matrix final
{
public:
Matrix();
Matrix(size_t rows, size_t columns);
Matrix(const std::initializer_list<std::initializer_list<float>>& rows);
[[nodiscard]]
static Matrix to_screen_matrix(float screen_width, float screen_height);
[[nodiscard]]
static Matrix translation_matrix(const Vector3<float>& diff);
[[nodiscard]]
static Matrix orientation_matrix(const Vector3<float>& forward, const Vector3<float>& right,
const Vector3<float>& up);
[[nodiscard]]
static Matrix projection_matrix(float field_of_view, float aspect_ratio, float near, float far);
Matrix(const Matrix& other);
Matrix(size_t rows, size_t columns, const float* raw_data);
Matrix(Matrix&& other) noexcept;
[[nodiscard]]
size_t row_count() const noexcept;
[[nodiscard]]
float& operator[](size_t row, size_t column);
[[nodiscard]]
size_t columns_count() const noexcept;
[[nodiscard]]
std::pair<size_t, size_t> size() const noexcept;
[[nodiscard]]
float& at(size_t row, size_t col);
[[nodiscard]]
float sum();
void set_data_from_raw(const float* raw_matrix);
[[nodiscard]]
Matrix transpose() const;
void set(float val);
[[nodiscard]]
const float& at(size_t row, size_t col) const;
Matrix operator*(const Matrix& other) const;
Matrix& operator*=(const Matrix& other);
Matrix operator*(float f) const;
Matrix& operator*=(float f);
Matrix& operator/=(float f);
void clear();
[[nodiscard]]
Matrix strip(size_t row, size_t column) const;
[[nodiscard]]
float minor(size_t i, size_t j) const;
[[nodiscard]]
float alg_complement(size_t i, size_t j) const;
[[nodiscard]]
float determinant() const;
[[nodiscard]]
const float* raw() const;
Matrix& operator=(const Matrix& other);
Matrix& operator=(Matrix&& other) noexcept;
Matrix operator/(float f) const;
[[nodiscard]]
std::string to_string() const;
~Matrix();
private:
size_t m_rows;
size_t m_columns;
std::unique_ptr<float[]> m_data;
};
} // namespace omath

91
include/omath/omath.hpp Normal file
View File

@@ -0,0 +1,91 @@
//
// omath.hpp - Main header file that includes all omath library components
// Created for the omath library
//
#pragma once
// Basic math utilities
#include "omath/trigonometry/angles.hpp"
#include "omath/trigonometry/angle.hpp"
// Vector classes (in dependency order)
#include "omath/linear_algebra/vector2.hpp"
#include "omath/linear_algebra/vector4.hpp"
#include "omath/linear_algebra/vector3.hpp"
// Matrix classes
#include "omath/linear_algebra/mat.hpp"
// Color functionality
#include "omath/utility/color.hpp"
// Geometric primitives
#include "omath/linear_algebra/triangle.hpp"
#include "omath/trigonometry/view_angles.hpp"
// 3D primitives
#include "omath/3d_primitives/box.hpp"
#include "omath/3d_primitives/plane.hpp"
// Collision detection
#include "omath/collision/line_tracer.hpp"
// Pathfinding algorithms
#include "omath/pathfinding/a_star.hpp"
#include "omath/pathfinding/navigation_mesh.hpp"
// Projectile prediction
#include "omath/projectile_prediction/projectile.hpp"
#include "omath/projectile_prediction/target.hpp"
#include "omath/projectile_prediction/proj_pred_engine.hpp"
#include "omath/projectile_prediction/proj_pred_engine_legacy.hpp"
#include "omath/projectile_prediction/proj_pred_engine_avx2.hpp"
// Projection functionality
#include "omath/projection/error_codes.hpp"
#include "omath/projection/camera.hpp"
// Engine-specific implementations
// IW Engine
#include "omath/engines/iw_engine/constants.hpp"
#include "omath/engines/iw_engine/formulas.hpp"
#include "omath/engines/iw_engine/camera.hpp"
#include "omath/engines/iw_engine/traits/camera_trait.hpp"
#include "omath/engines/iw_engine/traits/pred_engine_trait.hpp"
// OpenGL Engine
#include "omath/engines/opengl_engine/constants.hpp"
#include "omath/engines/opengl_engine/formulas.hpp"
#include "omath/engines/opengl_engine/camera.hpp"
#include "omath/engines/opengl_engine/traits/camera_trait.hpp"
#include "omath/engines/opengl_engine/traits/pred_engine_trait.hpp"
// Source Engine
#include "omath/engines/source_engine/constants.hpp"
#include "omath/engines/source_engine/formulas.hpp"
#include "omath/engines/source_engine/camera.hpp"
#include "omath/engines/source_engine/traits/camera_trait.hpp"
#include "omath/engines/source_engine/traits/pred_engine_trait.hpp"
// Unity Engine
#include "omath/engines/unity_engine/constants.hpp"
#include "omath/engines/unity_engine/formulas.hpp"
#include "omath/engines/unity_engine/camera.hpp"
#include "omath/engines/unity_engine/traits/camera_trait.hpp"
#include "omath/engines/unity_engine/traits/pred_engine_trait.hpp"
// Unreal Engine
#include "omath/engines/unreal_engine/constants.hpp"
#include "omath/engines/unreal_engine/formulas.hpp"
#include "omath/engines/unreal_engine/camera.hpp"
#include "omath/engines/unreal_engine/traits/camera_trait.hpp"
#include "omath/engines/unreal_engine/traits/pred_engine_trait.hpp"
// Reverse Engineering
#include "omath/rev_eng/external_rev_object.hpp"
#include "omath/rev_eng/internal_rev_object.hpp"
// Utility
#include "omath/utility/pattern_scan.hpp"

View File

@@ -3,8 +3,8 @@
//
#pragma once
#include "omath/linear_algebra/vector3.hpp"
#include "omath/pathfinding/navigation_mesh.hpp"
#include "omath/vector3.hpp"
#include <vector>
namespace omath::pathfinding

View File

@@ -4,7 +4,7 @@
#pragma once
#include "omath/vector3.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <expected>
#include <string>
#include <vector>

View File

@@ -2,18 +2,18 @@
// Created by Vlad on 2/23/2025.
//
#pragma once
#include "omath/linear_algebra/vector3.hpp"
#include "omath/projectile_prediction/projectile.hpp"
#include "omath/projectile_prediction/target.hpp"
#include "omath/vector3.hpp"
namespace omath::projectile_prediction
{
class ProjPredEngine
class ProjPredEngineInterface
{
public:
[[nodiscard]]
virtual std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile,
const Target& target) const = 0;
virtual ~ProjPredEngine() = default;
virtual ~ProjPredEngineInterface() = default;
};
} // namespace omath::projectile_prediction

View File

@@ -6,7 +6,7 @@
namespace omath::projectile_prediction
{
class ProjPredEngineAvx2 final : public ProjPredEngine
class ProjPredEngineAvx2 final : public ProjPredEngineInterface
{
public:
[[nodiscard]] std::optional<Vector3<float>>

View File

@@ -4,23 +4,76 @@
#pragma once
#include "omath/engines/source_engine/traits/pred_engine_trait.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include "omath/projectile_prediction/proj_pred_engine.hpp"
#include "omath/projectile_prediction/projectile.hpp"
#include "omath/projectile_prediction/target.hpp"
#include "omath/vector3.hpp"
#include <optional>
namespace omath::projectile_prediction
{
class ProjPredEngineLegacy final : public ProjPredEngine
template<class T>
concept PredEngineConcept =
requires(const Projectile& projectile, const Target& target, const Vector3<float>& vec_a,
const Vector3<float>& vec_b,
Vector3<float> v3, // by-value for calc_viewpoint_from_angles
float pitch, float yaw, float time, float gravity, std::optional<float> maybe_pitch) {
// Presence + return types
{
T::predict_projectile_position(projectile, pitch, yaw, time, gravity)
} -> std::same_as<Vector3<float>>;
{ T::predict_target_position(target, time, gravity) } -> std::same_as<Vector3<float>>;
{ T::calc_vector_2d_distance(vec_a) } -> std::same_as<float>;
{ T::get_vector_height_coordinate(vec_b) } -> std::same_as<float>;
{ T::calc_viewpoint_from_angles(projectile, v3, maybe_pitch) } -> std::same_as<Vector3<float>>;
{ T::calc_direct_pitch_angle(vec_a, vec_b) } -> std::same_as<float>;
{ T::calc_direct_yaw_angle(vec_a, vec_b) } -> std::same_as<float>;
// Enforce noexcept as in PredEngineTrait
requires noexcept(T::predict_projectile_position(projectile, pitch, yaw, time, gravity));
requires noexcept(T::predict_target_position(target, time, gravity));
requires noexcept(T::calc_vector_2d_distance(vec_a));
requires noexcept(T::get_vector_height_coordinate(vec_b));
requires noexcept(T::calc_viewpoint_from_angles(projectile, v3, maybe_pitch));
requires noexcept(T::calc_direct_pitch_angle(vec_a, vec_b));
requires noexcept(T::calc_direct_yaw_angle(vec_a, vec_b));
};
template<class EngineTrait = source_engine::PredEngineTrait>
requires PredEngineConcept<EngineTrait>
class ProjPredEngineLegacy final : public ProjPredEngineInterface
{
public:
explicit ProjPredEngineLegacy(float gravity_constant, float simulation_time_step, float maximum_simulation_time,
float distance_tolerance);
explicit ProjPredEngineLegacy(const float gravity_constant, const float simulation_time_step,
const float maximum_simulation_time, const float distance_tolerance)
: m_gravity_constant(gravity_constant), m_simulation_time_step(simulation_time_step),
m_maximum_simulation_time(maximum_simulation_time), m_distance_tolerance(distance_tolerance)
{
}
[[nodiscard]]
std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile,
const Target& target) const override;
const Target& target) const override
{
for (float time = 0.f; time < m_maximum_simulation_time; time += m_simulation_time_step)
{
const auto predicted_target_position =
EngineTrait::predict_target_position(target, time, m_gravity_constant);
const auto projectile_pitch =
maybe_calculate_projectile_launch_pitch_angle(projectile, predicted_target_position);
if (!projectile_pitch.has_value()) [[unlikely]]
continue;
if (!is_projectile_reached_target(predicted_target_position, projectile, projectile_pitch.value(),
time))
continue;
return EngineTrait::calc_viewpoint_from_angles(projectile, predicted_target_position, projectile_pitch);
}
return std::nullopt;
}
private:
const float m_gravity_constant;
@@ -28,13 +81,56 @@ namespace omath::projectile_prediction
const float m_maximum_simulation_time;
const float m_distance_tolerance;
// Realization of this formula:
// https://stackoverflow.com/questions/54917375/how-to-calculate-the-angle-to-shoot-a-bullet-in-order-to-hit-a-moving-target
/*
\[
\theta \;=\; \arctan\!\Biggl(
\frac{%
v^{2}\;\pm\;\sqrt{\,v^{4}-g\!\left(gx^{2}+2yv^{2}\right)\,}
}{%
gx
}\Biggr)
\]
*/
[[nodiscard]]
std::optional<float>
maybe_calculate_projectile_launch_pitch_angle(const Projectile& projectile,
const Vector3<float>& target_position) const noexcept;
const Vector3<float>& target_position) const noexcept
{
const auto bullet_gravity = m_gravity_constant * projectile.m_gravity_scale;
if (bullet_gravity == 0.f)
return EngineTrait::calc_direct_pitch_angle(projectile.m_origin, target_position);
const auto delta = target_position - projectile.m_origin;
const auto distance2d = EngineTrait::calc_vector_2d_distance(delta);
const auto distance2d_sqr = distance2d * distance2d;
const auto launch_speed_sqr = projectile.m_launch_speed * projectile.m_launch_speed;
float root = launch_speed_sqr * launch_speed_sqr
- bullet_gravity
* (bullet_gravity * distance2d_sqr
+ 2.0f * EngineTrait::get_vector_height_coordinate(delta) * launch_speed_sqr);
if (root < 0.0f) [[unlikely]]
return std::nullopt;
root = std::sqrt(root);
const float angle = std::atan((launch_speed_sqr - root) / (bullet_gravity * distance2d));
return angles::radians_to_degrees(angle);
}
[[nodiscard]]
bool is_projectile_reached_target(const Vector3<float>& target_position, const Projectile& projectile,
float pitch, float time) const noexcept;
const float pitch, const float time) const noexcept
{
const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin, target_position);
const auto projectile_position =
EngineTrait::predict_projectile_position(projectile, pitch, yaw, time, m_gravity_constant);
return projectile_position.distance_to(target_position) <= m_distance_tolerance;
}
};
} // namespace omath::projectile_prediction

View File

@@ -3,16 +3,13 @@
//
#pragma once
#include "omath/vector3.hpp"
#include "omath/linear_algebra/vector3.hpp"
namespace omath::projectile_prediction
{
class Projectile final
{
public:
[[nodiscard]]
Vector3<float> predict_position(float pitch, float yaw, float time, float gravity) const noexcept;
Vector3<float> m_origin;
float m_launch_speed{};
float m_gravity_scale{};

View File

@@ -3,24 +3,13 @@
//
#pragma once
#include "omath/vector3.hpp"
#include "omath/linear_algebra/vector3.hpp"
namespace omath::projectile_prediction
{
class Target final
{
public:
[[nodiscard]]
constexpr Vector3<float> predict_position(const float time, const float gravity) const noexcept
{
auto predicted = m_origin + m_velocity * time;
if (m_is_airborne)
predicted.z -= gravity * (time*time) * 0.5f;
return predicted;
}
Vector3<float> m_origin;
Vector3<float> m_velocity;
bool m_is_airborne{};

View File

@@ -4,13 +4,18 @@
#pragma once
#include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include "omath/projection/error_codes.hpp"
#include <omath/trigonometry/angle.hpp>
#include <expected>
#include <omath/angle.hpp>
#include <omath/mat.hpp>
#include <omath/vector3.hpp>
#include <type_traits>
#ifdef OMATH_BUILD_TESTS
// ReSharper disable once CppInconsistentNaming
class UnitTestProjection_Projection_Test;
#endif
namespace omath::projection
{
class ViewPort final
@@ -26,11 +31,30 @@ namespace omath::projection
};
using FieldOfView = Angle<float, 0.f, 180.f, AngleFlags::Clamped>;
template<class Mat4X4Type, class ViewAnglesType>
class Camera
template<class T, class MatType, class ViewAnglesType>
concept CameraEngineConcept =
requires(const Vector3<float>& cam_origin, const Vector3<float>& look_at, const ViewAnglesType& angles,
const FieldOfView& fov, const ViewPort& viewport, float znear, float zfar) {
// Presence + return types
{ T::calc_look_at_angle(cam_origin, look_at) } -> std::same_as<ViewAnglesType>;
{ T::calc_view_matrix(angles, cam_origin) } -> std::same_as<MatType>;
{ T::calc_projection_matrix(fov, viewport, znear, zfar) } -> std::same_as<MatType>;
// Enforce noexcept as in the trait declaration
requires noexcept(T::calc_look_at_angle(cam_origin, look_at));
requires noexcept(T::calc_view_matrix(angles, cam_origin));
requires noexcept(T::calc_projection_matrix(fov, viewport, znear, zfar));
};
template<class Mat4X4Type, class ViewAnglesType, class TraitClass>
requires CameraEngineConcept<TraitClass, Mat4X4Type, ViewAnglesType>
class Camera final
{
#ifdef OMATH_BUILD_TESTS
friend UnitTestProjection_Projection_Test;
#endif
public:
virtual ~Camera() = default;
~Camera() = default;
Camera(const Vector3<float>& position, const ViewAnglesType& view_angles, const ViewPort& view_port,
const FieldOfView& fov, const float near, const float far) noexcept
: m_view_port(view_port), m_field_of_view(fov), m_far_plane_distance(far), m_near_plane_distance(near),
@@ -38,16 +62,18 @@ namespace omath::projection
{
}
void look_at(const Vector3<float>& target)
{
m_view_angles = TraitClass::calc_look_at_angle(m_origin, target);
m_view_projection_matrix = std::nullopt;
}
protected:
virtual void look_at(const Vector3<float>& target) = 0;
[[nodiscard]] virtual Mat4X4Type calc_view_matrix() const noexcept = 0;
[[nodiscard]] virtual Mat4X4Type calc_projection_matrix() const noexcept = 0;
[[nodiscard]] Mat4X4Type calc_view_projection_matrix() const noexcept
{
return calc_projection_matrix() * calc_view_matrix();
return TraitClass::calc_projection_matrix(m_field_of_view, m_view_port, m_near_plane_distance,
m_far_plane_distance)
* TraitClass::calc_view_matrix(m_view_angles, m_origin);
}
public:
@@ -147,6 +173,38 @@ namespace omath::projection
return Vector3<float>{projected.at(0, 0), projected.at(1, 0), projected.at(2, 0)};
}
[[nodiscard]]
std::expected<Vector3<float>, Error> view_port_to_screen(const Vector3<float>& ndc) const noexcept
{
const auto inv_view_proj = get_view_projection_matrix().inverted();
if (!inv_view_proj)
return std::unexpected(Error::INV_VIEW_PROJ_MAT_DET_EQ_ZERO);
auto inverted_projection =
inv_view_proj.value() * mat_column_from_vector<float, Mat4X4Type::get_store_ordering()>(ndc);
if (!inverted_projection.at(3, 0))
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
inverted_projection /= inverted_projection.at(3, 0);
return Vector3<float>{inverted_projection.at(0, 0), inverted_projection.at(1, 0),
inverted_projection.at(2, 0)};
}
[[nodiscard]]
std::expected<Vector3<float>, Error> screen_to_world(const Vector3<float>& screen_pos) const noexcept
{
return view_port_to_screen(screen_to_ndc(screen_pos));
}
[[nodiscard]]
std::expected<Vector3<float>, Error> screen_to_world(const Vector2<float>& screen_pos) const noexcept
{
const auto& [x, y] = screen_pos;
return screen_to_world({x, y, 1.f});
}
protected:
ViewPort m_view_port{};
@@ -169,7 +227,25 @@ namespace omath::projection
[[nodiscard]] Vector3<float> ndc_to_screen_position(const Vector3<float>& ndc) const noexcept
{
/*
^
| y
1 |
|
|
-1 ---------0--------- 1 --> x
|
|
-1 |
v
*/
return {(ndc.x + 1.f) / 2.f * m_view_port.m_width, (1.f - ndc.y) / 2.f * m_view_port.m_height, ndc.z};
}
[[nodiscard]] Vector3<float> screen_to_ndc(const Vector3<float>& screen_pos) const noexcept
{
return {screen_pos.x / m_view_port.m_width * 2.f - 1.f, 1.f - screen_pos.y / m_view_port.m_height * 2.f,
screen_pos.z};
}
};
} // namespace omath::projection

View File

@@ -10,5 +10,6 @@ namespace omath::projection
enum class Error : uint16_t
{
WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS,
INV_VIEW_PROJ_MAT_DET_EQ_ZERO,
};
}

View File

@@ -0,0 +1,35 @@
//
// Created by Vlad on 10/4/2025.
//
#pragma once
#include <cstddef>
#include <cstdint>
namespace omath::rev_eng
{
template<class ExternalMemoryManagementTrait>
class ExternalReverseEngineeredObject
{
public:
explicit ExternalReverseEngineeredObject(const std::uintptr_t addr): m_object_address(addr)
{
}
private:
std::uintptr_t m_object_address{};
protected:
template<class Type>
[[nodiscard]]
Type get_by_offset(const std::ptrdiff_t offset) const
{
return ExternalMemoryManagementTrait::read_memory(m_object_address+offset);
}
template<class Type>
void set_by_offset(const std::ptrdiff_t offset, const Type& value) const
{
return ExternalMemoryManagementTrait::write_memory(m_object_address+offset, value);
}
};
} // namespace omath::rev_eng

View File

@@ -0,0 +1,37 @@
//
// Created by Vlad on 8/8/2025.
//
#pragma once
#include <cstddef>
#include <cstdint>
namespace omath::rev_eng
{
class InternalReverseEngineeredObject
{
protected:
template<class Type>
[[nodiscard]] Type& get_by_offset(const std::ptrdiff_t offset)
{
return *reinterpret_cast<Type*>(reinterpret_cast<std::uintptr_t>(this) + offset);
}
template<class Type>
[[nodiscard]] const Type& get_by_offset(const std::ptrdiff_t offset) const
{
return *reinterpret_cast<Type*>(reinterpret_cast<std::uintptr_t>(this) + offset);
}
template<std::size_t id, class ReturnType>
ReturnType call_virtual_method(auto... arg_list)
{
#ifdef _MSC_VER
using VirtualMethodType = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
#else
using VirtualMethodType = ReturnType(*)(void*, decltype(arg_list)...);
#endif
return (*reinterpret_cast<VirtualMethodType**>(this))[id](this, arg_list...);
}
};
} // namespace omath::rev_eng

View File

@@ -3,8 +3,9 @@
//
#pragma once
#include "omath/angles.hpp"
#include "omath/trigonometry/angles.hpp"
#include <algorithm>
#include <format>
#include <utility>
namespace omath
@@ -122,13 +123,13 @@ namespace omath
}
[[nodiscard]]
constexpr Angle& operator+(const Angle& other) noexcept
constexpr Angle operator+(const Angle& other) noexcept
{
if constexpr (flags == AngleFlags::Normalized)
return {angles::wrap_angle(m_angle + other.m_angle, min, max)};
return Angle{angles::wrap_angle(m_angle + other.m_angle, min, max)};
else if constexpr (flags == AngleFlags::Clamped)
return {std::clamp(m_angle + other.m_angle, min, max)};
return Angle{std::clamp(m_angle + other.m_angle, min, max)};
else
static_assert(false);
@@ -137,7 +138,7 @@ namespace omath
}
[[nodiscard]]
constexpr Angle& operator-(const Angle& other) noexcept
constexpr Angle operator-(const Angle& other) noexcept
{
return operator+(-other);
}
@@ -149,3 +150,62 @@ namespace omath
}
};
} // namespace omath
template<class T, T MinV, T MaxV, omath::AngleFlags F>
struct std::formatter<omath::Angle<T, MinV, MaxV, F>, char> // NOLINT(*-dcl58-cpp)
{
using AngleT = omath::Angle<T, MinV, MaxV, F>;
static constexpr auto parse(std::format_parse_context& ctx)
{
return ctx.begin();
}
template<class FormatContext>
[[nodiscard]]
auto format(const AngleT& a, FormatContext& ctx) const
{
static_assert(std::is_same_v<typename FormatContext::char_type, char>);
return std::format_to(ctx.out(), "{}deg", a.as_degrees());
}
};
// wchar_t formatter
template<class T, T MinV, T MaxV, omath::AngleFlags F>
struct std::formatter<omath::Angle<T, MinV, MaxV, F>, wchar_t> // NOLINT(*-dcl58-cpp)
{
using AngleT = omath::Angle<T, MinV, MaxV, F>;
static constexpr auto parse(std::wformat_parse_context& ctx)
{
return ctx.begin();
}
template<class FormatContext>
[[nodiscard]]
auto format(const AngleT& a, FormatContext& ctx) const
{
static_assert(std::is_same_v<typename FormatContext::char_type, wchar_t>);
return std::format_to(ctx.out(), L"{}deg", a.as_degrees());
}
};
// wchar_t formatter
template<class T, T MinV, T MaxV, omath::AngleFlags F>
struct std::formatter<omath::Angle<T, MinV, MaxV, F>, char8_t> // NOLINT(*-dcl58-cpp)
{
using AngleT = omath::Angle<T, MinV, MaxV, F>;
static constexpr auto parse(std::wformat_parse_context& ctx)
{
return ctx.begin();
}
template<class FormatContext>
[[nodiscard]]
auto format(const AngleT& a, FormatContext& ctx) const
{
static_assert(std::is_same_v<typename FormatContext::char_type, char8_t>);
return std::format_to(ctx.out(), u8"{}deg", a.as_degrees());
}
};

View File

@@ -4,18 +4,9 @@
#pragma once
#include "omath/vector3.hpp"
#include "omath/vector4.hpp"
#include "omath/linear_algebra/vector4.hpp"
#include <cstdint>
#ifdef max
#undef max
#endif
#ifdef min
#undef min
#endif
namespace omath
{
struct Hsv
@@ -104,7 +95,7 @@ namespace omath
hsv_data.hue = 0.f;
else if (max == red)
hsv_data.hue = 60.f * (std::fmodf(((green - blue) / delta), 6.f));
hsv_data.hue = 60.f * (std::fmod(static_cast<float>((green - blue) / delta), 6.f));
else if (max == green)
hsv_data.hue = 60.f * (((blue - red) / delta) + 2.f);
else if (max == blue)
@@ -173,5 +164,49 @@ namespace omath
return {to_im_vec4()};
}
#endif
[[nodiscard]] std::string to_string() const noexcept
{
return std::format("[r:{}, g:{}, b:{}, a:{}]",
static_cast<int>(x * 255.f),
static_cast<int>(y * 255.f),
static_cast<int>(z * 255.f),
static_cast<int>(w * 255.f));
}
[[nodiscard]] std::wstring to_wstring() const noexcept
{
const auto ascii_string = to_string();
return {ascii_string.cbegin(), ascii_string.cend()};
}
// ReSharper disable once CppInconsistentNaming
[[nodiscard]] std::u8string to_u8string() const noexcept
{
const auto ascii_string = to_string();
return {ascii_string.cbegin(), ascii_string.cend()};
}
};
} // namespace omath
template<>
struct std::formatter<omath::Color> // NOLINT(*-dcl58-cpp)
{
[[nodiscard]]
static constexpr auto parse(std::format_parse_context& ctx)
{
return ctx.begin();
}
template<class FormatContext>
[[nodiscard]]
static auto format(const omath::Color& col, FormatContext& ctx)
{
if constexpr (std::is_same_v<typename FormatContext::char_type, char>)
return std::format_to(ctx.out(), "{}", col.to_string());
if constexpr (std::is_same_v<typename FormatContext::char_type, wchar_t>)
return std::format_to(ctx.out(), L"{}", col.to_wstring());
if constexpr (std::is_same_v<typename FormatContext::char_type, char8_t>)
return std::format_to(ctx.out(), u8"{}", col.to_u8string());
return std::unreachable();
}
};

View File

@@ -0,0 +1,82 @@
//
// Created by Vlad on 10/4/2025.
//
#pragma once
#include <expected>
#include <optional>
#include <span>
#include <string_view>
#include <vector>
// ReSharper disable once CppInconsistentNaming
class unit_test_pattern_scan_read_test_Test;
// ReSharper disable once CppInconsistentNaming
class unit_test_pattern_scan_corner_case_1_Test;
// ReSharper disable once CppInconsistentNaming
class unit_test_pattern_scan_corner_case_2_Test;
// ReSharper disable once CppInconsistentNaming
class unit_test_pattern_scan_corner_case_3_Test;
// ReSharper disable once CppInconsistentNaming
class unit_test_pattern_scan_corner_case_4_Test;
namespace omath
{
enum class PatternScanError
{
INVALID_PATTERN_STRING
};
class PatternScanner final
{
friend unit_test_pattern_scan_read_test_Test;
friend unit_test_pattern_scan_corner_case_1_Test;
friend unit_test_pattern_scan_corner_case_2_Test;
friend unit_test_pattern_scan_corner_case_3_Test;
friend unit_test_pattern_scan_corner_case_4_Test;
public:
[[nodiscard]]
static std::span<std::byte>::iterator scan_for_pattern(const std::span<std::byte>& range,
const std::string_view& pattern);
[[nodiscard]]
static std::span<std::byte>::iterator scan_for_pattern(std::span<std::byte>&& range,
const std::string_view& pattern) = delete;
template<class IteratorType>
requires std::input_or_output_iterator<std::remove_cvref_t<IteratorType>>
static IteratorType scan_for_pattern(const IteratorType& begin, const IteratorType& end,
const std::string_view& pattern)
{
const auto parsed_pattern = parse_pattern(pattern);
if (!parsed_pattern) [[unlikely]]
return end;
const auto whole_range_size = static_cast<std::ptrdiff_t>(std::distance(begin, end));
const std::ptrdiff_t scan_size = whole_range_size - static_cast<std::ptrdiff_t>(pattern.size());
for (std::ptrdiff_t i = 0; i < scan_size; i++)
{
bool found = true;
for (std::ptrdiff_t j = 0; j < static_cast<std::ptrdiff_t>(parsed_pattern->size()); j++)
{
found = parsed_pattern->at(j) == std::nullopt || parsed_pattern->at(j) == *(begin + i + j);
if (!found)
break;
}
if (found)
return begin + i;
}
return end;
}
private:
[[nodiscard]]
static std::expected<std::vector<std::optional<std::byte>>, PatternScanError>
parse_pattern(const std::string_view& pattern_string);
};
} // namespace omath

View File

@@ -0,0 +1,30 @@
//
// Created by Vlad on 10/7/2025.
//
#pragma once
#include <cstdint>
#include <filesystem>
#include <optional>
#include <string_view>
namespace omath
{
struct PeSectionScanResult
{
std::uint64_t virtual_base_addr;
std::uint64_t raw_base_addr;
std::ptrdiff_t target_offset;
};
class PePatternScanner final
{
public:
[[nodiscard]]
static std::optional<std::uintptr_t> scan_for_pattern_in_loaded_module(const void* module_base_address,
const std::string_view& pattern);
[[nodiscard]]
static std::optional<PeSectionScanResult>
scan_for_pattern_in_file(const std::filesystem::path& path_to_file, const std::string_view& pattern,
const std::string_view& target_section_name = ".text");
};
} // namespace omath

1
mkdocs.yml Normal file
View File

@@ -0,0 +1 @@
site_name: My Docs

View File

@@ -0,0 +1,19 @@
//
// Created by Vlad on 8/28/2025.
//
#include "omath/3d_primitives/plane.hpp"
namespace omath::primitives
{
std::array<Triangle<Vector3<float>>, 2> create_plane(const Vector3<float>& vertex_a,
const Vector3<float>& vertex_b,
const Vector3<float>& direction, const float size) noexcept
{
const auto second_vertex_a = vertex_a + direction * size;
return std::array
{
Triangle{second_vertex_a, vertex_a, vertex_b},
Triangle{second_vertex_a, vertex_b + direction * size, vertex_b}
};
}
} // namespace omath::primitives

View File

@@ -50,12 +50,10 @@ namespace omath::collision
const auto t_hit = side_b.dot(q) * inv_det;
if (ray.infinite_length)
{
if (t_hit <= k_epsilon)
return ray.end;
}
else if (t_hit <= k_epsilon || t_hit > 1.0f - k_epsilon)
if (ray.infinite_length && t_hit <= k_epsilon)
return ray.end;
if (t_hit <= k_epsilon || t_hit > 1.0f - k_epsilon)
return ray.end;
return ray.start + ray_dir * t_hit;

View File

@@ -1,33 +0,0 @@
//
// Created by Vlad on 3/17/2025.
//
#include "omath/engines/iw_engine/camera.hpp"
#include "omath/engines/iw_engine/formulas.hpp"
namespace omath::iw_engine
{
Camera::Camera(const Vector3<float>& position, const ViewAngles& view_angles, const projection::ViewPort& view_port,
const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, const float near, const float far)
: projection::Camera<Mat4X4, ViewAngles>(position, view_angles, view_port, fov, near, far)
{
}
void Camera::look_at([[maybe_unused]] const Vector3<float>& target)
{
const float distance = m_origin.distance_to(target);
const auto delta = target - m_origin;
m_view_angles.pitch = PitchAngle::from_radians(std::asin(delta.z / distance));
m_view_angles.yaw = -YawAngle::from_radians(std::atan2(delta.y, delta.x));
m_view_angles.roll = RollAngle::from_radians(0.f);
}
Mat4X4 Camera::calc_view_matrix() const noexcept
{
return iw_engine::calc_view_matrix(m_view_angles, m_origin);
}
Mat4X4 Camera::calc_projection_matrix() const noexcept
{
return calc_perspective_projection_matrix(m_field_of_view.as_degrees(), m_view_port.aspect_ratio(),
m_near_plane_distance, m_far_plane_distance);
}
} // namespace omath::iw_engine

View File

@@ -0,0 +1,26 @@
//
// Created by Vlad on 8/11/2025.
//
#include "omath/engines/iw_engine/traits/camera_trait.hpp"
#include "omath/engines/iw_engine/formulas.hpp"
namespace omath::iw_engine
{
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
return {PitchAngle::from_radians(-std::asin(direction.z)),
YawAngle::from_radians(std::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
}
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return iw_engine::calc_view_matrix(angles, cam_origin);
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near,
const float far) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
}
} // namespace omath::iw_engine

View File

@@ -1,33 +0,0 @@
//
// Created by Orange on 12/23/2024.
//
#include "omath/engines/opengl_engine/camera.hpp"
#include "omath/engines/opengl_engine/formulas.hpp"
namespace omath::opengl_engine
{
Camera::Camera(const Vector3<float>& position, const ViewAngles& view_angles, const projection::ViewPort& view_port,
const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, const float near, const float far)
: projection::Camera<Mat4X4, ViewAngles>(position, view_angles, view_port, fov, near, far)
{
}
void Camera::look_at([[maybe_unused]] const Vector3<float>& target)
{
const float distance = m_origin.distance_to(target);
const auto delta = target - m_origin;
m_view_angles.pitch = PitchAngle::from_radians(std::asin(delta.z / distance));
m_view_angles.yaw = -YawAngle::from_radians(std::atan2(delta.y, delta.x));
m_view_angles.roll = RollAngle::from_radians(0.f);
}
Mat4X4 Camera::calc_view_matrix() const noexcept
{
return opengl_engine::calc_view_matrix(m_view_angles, m_origin);
}
Mat4X4 Camera::calc_projection_matrix() const noexcept
{
return calc_perspective_projection_matrix(m_field_of_view.as_degrees(), m_view_port.aspect_ratio(),
m_near_plane_distance, m_far_plane_distance);
}
} // namespace omath::opengl_engine

View File

@@ -28,14 +28,13 @@ namespace omath::opengl_engine
}
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_camera_view<float, MatStoreType::COLUMN_MAJOR>(-forward_vector(angles), right_vector(angles),
up_vector(angles), cam_origin);
return mat_look_at_right_handed(cam_origin, cam_origin+forward_vector(angles), up_vector(angles));
}
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_x<float, MatStoreType::COLUMN_MAJOR>(-angles.pitch)
* mat_rotation_axis_y<float, MatStoreType::COLUMN_MAJOR>(-angles.yaw)
* mat_rotation_axis_z<float, MatStoreType::COLUMN_MAJOR>(angles.roll);
return mat_rotation_axis_z<float, MatStoreType::COLUMN_MAJOR>(angles.roll)
* mat_rotation_axis_y<float, MatStoreType::COLUMN_MAJOR>(angles.yaw)
* mat_rotation_axis_x<float, MatStoreType::COLUMN_MAJOR>(angles.pitch);
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far) noexcept

View File

@@ -0,0 +1,27 @@
//
// Created by Vlad on 8/11/2025.
//
#include "omath/engines/opengl_engine/traits/camera_trait.hpp"
#include "omath/engines/opengl_engine/formulas.hpp"
namespace omath::opengl_engine
{
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
return {PitchAngle::from_radians(std::asin(direction.y)),
YawAngle::from_radians(-std::atan2(direction.x, -direction.z)), RollAngle::from_radians(0.f)};
}
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return opengl_engine::calc_view_matrix(angles, cam_origin);
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near,
const float far) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
}
} // namespace omath::opengl_engine

View File

@@ -1,35 +0,0 @@
//
// Created by Orange on 12/4/2024.
//
#include "omath/engines/source_engine/camera.hpp"
#include "omath/engines/source_engine/formulas.hpp"
namespace omath::source_engine
{
Camera::Camera(const Vector3<float>& position, const ViewAngles& view_angles, const projection::ViewPort& view_port,
const projection::FieldOfView& fov, const float near, const float far)
: projection::Camera<Mat4X4, ViewAngles>(position, view_angles, view_port, fov, near, far)
{
}
void Camera::look_at(const Vector3<float>& target)
{
const float distance = m_origin.distance_to(target);
const auto delta = target - m_origin;
m_view_angles.pitch = PitchAngle::from_radians(std::asin(delta.z / distance));
m_view_angles.yaw = -YawAngle::from_radians(std::atan2(delta.y, delta.x));
m_view_angles.roll = RollAngle::from_radians(0.f);
}
Mat4X4 Camera::calc_view_matrix() const noexcept
{
return source_engine::calc_view_matrix(m_view_angles, m_origin);
}
Mat4X4 Camera::calc_projection_matrix() const noexcept
{
return calc_perspective_projection_matrix(m_field_of_view.as_degrees(), m_view_port.aspect_ratio(),
m_near_plane_distance, m_far_plane_distance);
}
} // namespace omath::source_engine

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