37 Commits

Author SHA1 Message Date
4f0cfd4cef Adds 2D screen to world conversion
Adds an overload for screen_to_world that accepts a 2D screen position.

Renames screen_to_dnc to screen_to_ndc for clarity.
2025-09-14 04:48:56 +03:00
8c03a07600 patch 2025-09-14 04:43:25 +03:00
498df95e3e Enables formatting support for Angle objects
Adds a partial specialization of `std::formatter` for `omath::Angle`
to provide formatting support using `std::format`.

This allows `Angle` objects to be easily formatted as strings,
including degree symbol representation, using standard formatting
techniques.
2025-09-14 04:43:01 +03:00
7ad0e3f10b Removes unnecessary div tag
Removes an empty div tag, which streamlines the HTML structure and contributes to cleaner code.
2025-09-13 20:13:35 +03:00
4372f429ae Repositions YouTube preview link
Moves the YouTube preview link to improve the README's visual flow.
2025-09-13 20:08:48 +03:00
077653e5ce Improves README readability
Adds a newline to the README file for better visual separation
between the contribute button and the horizontal rule.
2025-09-13 19:55:23 +03:00
5ec26f9def Improves button aesthetics on README
Adds whitespace to the buttons displayed on the README to improve their appearance.
2025-09-13 19:53:09 +03:00
f48232cc1d Updates README with gallery, install and usage
Enhances the README by adding a gallery showcasing OMath's capabilities,
providing a clearer installation guide, and improving usage examples
to facilitate easier adoption.
Also restructures the navigation for better user experience.
2025-09-13 19:50:58 +03:00
32b1b90414 Update README.md 2025-09-13 19:20:37 +03:00
0b18129eac Update README.md 2025-09-13 19:16:19 +03:00
8983cfc6d9 Update README.md 2025-09-09 22:15:00 +03:00
123184987f Update README.md 2025-09-09 21:48:54 +03:00
ac7aeee9be Merge pull request #68 from orange-cpp/feature/screen_to_world
Feature/screen to world
2025-09-09 02:58:32 +03:00
1d8dba6487 Fixes float type conversion in world_to_screen
Fixes a potential type conversion issue by explicitly casting the x-coordinate to float in the world_to_screen test. This prevents possible compiler warnings and ensures the intended behavior.
2025-09-09 02:13:45 +03:00
18b0b210cf Adds projection test for world-to-screen consistency
Adds a test to verify the consistency of world-to-screen and
screen-to-world projections. This ensures that projecting a point
from world to screen and back results in the same point, thereby
validating the correctness of the camera projection transformations.
2025-09-09 01:37:38 +03:00
9e08f5bb5c Adds screen to world space conversion
Adds functionality to convert screen coordinates to world space, including handling for cases where the inverse view projection matrix is singular or when the world position is out of screen bounds.

Also exposes Camera class to unit tests.
2025-09-09 01:31:23 +03:00
a61d3f20b7 Simplifies raycast early exit condition
Combines the infinite length raycast hit check into a single condition.

This clarifies the logic and avoids redundant checks for early exit
in the ray-triangle intersection test, improving performance.
2025-09-08 23:52:35 +03:00
4340e83914 Merge pull request #67 from orange-cpp/feature/angle-improvement
Implements angle class with normalization
2025-09-08 20:18:11 +03:00
1efa28d676 Implements angle class with normalization
Adds an angle class with support for different normalization
and clamping strategies. Includes trigonometric functions and
arithmetic operators. Introduces unit tests to verify correct
functionality.

Disables unity builds to address a compilation issue.
2025-09-08 20:15:59 +03:00
f393d0c1c3 Merge pull request #66 from orange-cpp/feature/remove-legacy
Removes deprecated Matrix class
2025-09-08 19:59:34 +03:00
55c5bb92da Removes deprecated Matrix class
Removes the deprecated `Matrix` class and its associated source files and unit tests.

This change is to ensure code cleanliness and prevent accidental usage of the slow and outdated `Matrix` class.
The `Mat` class should be used instead.
2025-09-08 19:56:04 +03:00
6f203e3a20 Update LICENSE 2025-09-08 15:52:01 +03:00
038de53783 updated logo psd 2025-09-06 23:14:14 +03:00
fde3e1dcb9 Update README.md 2025-09-04 23:49:07 +03:00
6153478d6e Update CREDITS.md 2025-09-04 20:36:12 +03:00
4a6ddb230b Update LICENSE 2025-09-04 20:35:25 +03:00
bb61e2303e Update SECURITY.md 2025-09-04 20:35:04 +03:00
522597c196 Update LICENSE 2025-09-04 19:35:05 +03:00
9709ba8f61 Update LICENSE 2025-09-04 19:33:59 +03:00
5111695d84 updated logo 2025-09-03 22:18:54 +03:00
50bfc3e943 removed unused defines 2025-09-03 12:52:00 +03:00
15f2a3917f fix 2025-09-03 12:50:31 +03:00
dede0a145d Merge pull request #62 from orange-cpp/feaure/added_logo
Feaure/added logo
2025-09-01 17:04:50 +03:00
4238c94fc0 Acknowledges logo design contribution
Updates the credits to acknowledge the new initial logo design.
2025-09-01 17:04:29 +03:00
6a6c265501 Adds an omath.psd file.
Adds a binary file named omath.psd.
2025-09-01 17:03:31 +03:00
d061f67d13 Updates README with local image links
Updates the README to use local image links instead of Imgur links for the showcase section.

This improves the project's resilience against external link rot and
ensures the images remain accessible even if Imgur experiences issues.
2025-09-01 17:02:23 +03:00
1546d8a90f Replaces banner with logo
Replaces the project banner in the README with a dedicated logo.

This change simplifies the banner implementation and improves maintainability
by using a local image file instead of referencing an external URL.
2025-09-01 16:56:43 +03:00
25 changed files with 371 additions and 747 deletions

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1
.idea/vcs.xml generated
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@@ -3,6 +3,5 @@
<component name="VcsDirectoryMappings"> <component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" /> <mapping directory="" vcs="Git" />
<mapping directory="$PROJECT_DIR$/extlibs/googletest" vcs="Git" /> <mapping directory="$PROJECT_DIR$/extlibs/googletest" vcs="Git" />
<mapping directory="$PROJECT_DIR$/extlibs/vcpkg" vcs="Git" />
</component> </component>
</project> </project>

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@@ -13,7 +13,7 @@ option(OMATH_IMGUI_INTEGRATION "Omath will define method to convert omath types
option(OMATH_BUILD_EXAMPLES "Build example projects with you can learn & play" OFF) option(OMATH_BUILD_EXAMPLES "Build example projects with you can learn & play" OFF)
option(OMATH_STATIC_MSVC_RUNTIME_LIBRARY "Force Omath to link static runtime" OFF) option(OMATH_STATIC_MSVC_RUNTIME_LIBRARY "Force Omath to link static runtime" OFF)
option(OMATH_SUPRESS_SAFETY_CHECKS "Supress some safety checks in release build to improve general performance" ON) option(OMATH_SUPRESS_SAFETY_CHECKS "Supress some safety checks in release build to improve general performance" ON)
option(OMATH_USE_UNITY_BUILD "Will enable unity build to speed up compilation" ON) option(OMATH_USE_UNITY_BUILD "Will enable unity build to speed up compilation" OFF)
option(OMATH_ENABLE_LEGACY "Will enable legacy classes that MUST be used ONLY for backward compatibility" OFF) option(OMATH_ENABLE_LEGACY "Will enable legacy classes that MUST be used ONLY for backward compatibility" OFF)
message(STATUS "[${PROJECT_NAME}]: Building on ${CMAKE_HOST_SYSTEM_NAME}") message(STATUS "[${PROJECT_NAME}]: Building on ${CMAKE_HOST_SYSTEM_NAME}")
@@ -100,6 +100,7 @@ target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_23)
if (OMATH_BUILD_TESTS) if (OMATH_BUILD_TESTS)
add_subdirectory(extlibs) add_subdirectory(extlibs)
add_subdirectory(tests) add_subdirectory(tests)
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_BUILD_TESTS)
endif () endif ()
if (OMATH_BUILD_EXAMPLES) if (OMATH_BUILD_EXAMPLES)

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@@ -2,10 +2,10 @@
Thanks to everyone who made this possible, including: Thanks to everyone who made this possible, including:
- Saikari aka luadebug for VCPKG port. - Saikari aka luadebug for VCPKG port and awesome new initial logo design.
And a big hand to everyone else who has contributed over the past! And a big hand to everyone else who has contributed over the past!
THANKS! <3 THANKS! <3
-- Orange++ <orange-cpp@yandex.ru> -- Orange++ <orange_github@proton.me>

13
LICENSE
View File

@@ -1,4 +1,4 @@
Copyright (C) 2024-2025 Orange++ <orange-cpp@yandex.ru> Copyright (C) 2024-2025 Orange++ <orange_github@proton.me>
This software is provided 'as-is', without any express or implied This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages warranty. In no event will the authors be held liable for any damages
@@ -15,3 +15,14 @@ freely, subject to the following restrictions:
2. Altered source versions must be plainly marked as such, and must not be 2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
4. If you are an employee, contractor, volunteer, representative,
or have any other affiliation (past, present, or future)
with any of the following entities:
* "Yandex" LLC
* "Rutube" LLC
Or if you represent or are associated with any legal, organizational, or
professional entity providing services to or on behalf of the aforementioned entities:
You are expressly forbidden from accessing, using, modifying, distributing, or
interacting with the Software and its source code in any form. You must immediately
delete or destroy any physical or digital copies of the Software and/or
its source code, including any derivative works, tools, or information obtained from the Software.

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@@ -1,8 +1,8 @@
<div align = center> <div align = center>
![banner](https://github.com/orange-cpp/omath/blob/main/.github/images/banner.png?raw=true) ![banner](.github/images/logos/omath_logo_macro.png)
![GitHub License](https://img.shields.io/github/license/orange-cpp/omath) ![Static Badge](https://img.shields.io/badge/license-libomath-orange)
![GitHub contributors](https://img.shields.io/github/contributors/orange-cpp/omath) ![GitHub contributors](https://img.shields.io/github/contributors/orange-cpp/omath)
![GitHub top language](https://img.shields.io/github/languages/top/orange-cpp/omath) ![GitHub top language](https://img.shields.io/github/languages/top/orange-cpp/omath)
[![CodeFactor](https://www.codefactor.io/repository/github/orange-cpp/omath/badge)](https://www.codefactor.io/repository/github/orange-cpp/omath) [![CodeFactor](https://www.codefactor.io/repository/github/orange-cpp/omath/badge)](https://www.codefactor.io/repository/github/orange-cpp/omath)
@@ -12,9 +12,24 @@
[![discord badge](https://dcbadge.limes.pink/api/server/https://discord.gg/eDgdaWbqwZ?style=flat)](https://discord.gg/eDgdaWbqwZ) [![discord badge](https://dcbadge.limes.pink/api/server/https://discord.gg/eDgdaWbqwZ?style=flat)](https://discord.gg/eDgdaWbqwZ)
[![telegram badge](https://img.shields.io/badge/Telegram-2CA5E0?style=flat-squeare&logo=telegram&logoColor=white)](https://t.me/orangennotes) [![telegram badge](https://img.shields.io/badge/Telegram-2CA5E0?style=flat-squeare&logo=telegram&logoColor=white)](https://t.me/orangennotes)
OMath is a 100% independent, constexpr template blazingly fast math library that doesn't have legacy C++ code.
It provides the latest features, is highly customizable, has all for cheat development, DirectX/OpenGL/Vulkan support, premade support for different game engines, much more constexpr stuff than in other libraries and more...
<br>
<br>
---
**[<kbd><br>Install<br></kbd>][INSTALL]**
**[<kbd><br>Examples<br></kbd>][EXAMPLES]**
**[<kbd><br>Contribute<br></kbd>][CONTRIBUTING]**
---
<br>
</div> </div>
Oranges's Math Library (omath) is a comprehensive, open-source library aimed at providing efficient, reliable, and versatile mathematical functions and algorithms. Developed primarily in C++, this library is designed to cater to a wide range of mathematical operations essential in scientific computing, engineering, and academic research.
<div align = center> <div align = center>
<a href="https://www.star-history.com/#orange-cpp/omath&Date"> <a href="https://www.star-history.com/#orange-cpp/omath&Date">
@@ -36,6 +51,29 @@ Oranges's Math Library (omath) is a comprehensive, open-source library aimed at
- **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution - **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution
- **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types! - **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
# Gallery
<br>
[![Youtube Video](.github/images/yt_previews/img.png)](https://youtu.be/lM_NJ1yCunw?si=-Qf5yzDcWbaxAXGQ)
<br>
![APEX Preview]
<br>
![BO2 Preview]
<br>
![CS2 Preview]
<br>
<br>
## Supported Render Pipelines ## Supported Render Pipelines
| ENGINE | SUPPORT | | ENGINE | SUPPORT |
|----------|---------| |----------|---------|
@@ -53,9 +91,6 @@ Oranges's Math Library (omath) is a comprehensive, open-source library aimed at
| Linux | ✅YES | | Linux | ✅YES |
| Darwin (MacOS) | ✅YES | | Darwin (MacOS) | ✅YES |
## ⏬ Installation
Please read our [installation guide](https://github.com/orange-cpp/omath/blob/main/INSTALL.md). If this link doesn't work check out INSTALL.md file.
## ❔ Usage ## ❔ Usage
ESP example ESP example
```c++ ```c++
@@ -77,26 +112,16 @@ for (auto ent: apex_sdk::EntityList::GetAllEntities())
// esp rendering... // esp rendering...
} }
``` ```
## Showcase
<details>
<summary>OMATH for making cheats (click to open)</summary>
With `omath/projection` module you can achieve simple ESP hack for powered by Source/Unreal/Unity engine games, like [Apex Legends](https://store.steampowered.com/app/1172470/Apex_Legends/).
![banner](https://i.imgur.com/lcJrfcZ.png)
Or for InfinityWard Engine based games. Like Call of Duty Black Ops 2!
![banner](https://i.imgur.com/F8dmdoo.png)
Or create simple trigger bot with embeded traceline from omath::collision::LineTrace
![banner](https://i.imgur.com/fxMjRKo.jpeg)
Or even advanced projectile aimbot
[Watch Video](https://youtu.be/lM_NJ1yCunw?si=5E87OrQMeypxSJ3E)
</details>
## 🫵🏻 Contributing
Contributions to `omath` are welcome! Please read `CONTRIBUTING.md` for details on our code of conduct and the process for submitting pull requests.
## 📜 License
This project is licensed under the ZLIB - see the `LICENSE` file for details.
## 💘 Acknowledgments ## 💘 Acknowledgments
- [All contributors](https://github.com/orange-cpp/omath/graphs/contributors) - [All contributors](https://github.com/orange-cpp/omath/graphs/contributors)
<!----------------------------------{ Images }--------------------------------->
[APEX Preview]: .github/images/showcase/apex.png
[BO2 Preview]: .github/images/showcase/cod_bo2.png
[CS2 Preview]: .github/images/showcase/cs2.jpeg
<!----------------------------------{ Buttons }--------------------------------->
[INSTALL]: INSTALL.md
[CONTRIBUTING]: CONTRIBUTING.md
[EXAMPLES]: examples

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@@ -2,4 +2,4 @@
## Reporting a Vulnerability ## Reporting a Vulnerability
Please report security issues to `orange-cpp@yandex.ru` Please report security issues to `orange_github@proton.me`

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@@ -5,8 +5,8 @@
#pragma once #pragma once
#include "omath/angles.hpp" #include "omath/angles.hpp"
#include <algorithm> #include <algorithm>
#include <utility>
#include <format> #include <format>
#include <utility>
namespace omath namespace omath
{ {
@@ -123,13 +123,13 @@ namespace omath
} }
[[nodiscard]] [[nodiscard]]
constexpr Angle& operator+(const Angle& other) noexcept constexpr Angle operator+(const Angle& other) noexcept
{ {
if constexpr (flags == AngleFlags::Normalized) if constexpr (flags == AngleFlags::Normalized)
return {angles::wrap_angle(m_angle + other.m_angle, min, max)}; return Angle{angles::wrap_angle(m_angle + other.m_angle, min, max)};
else if constexpr (flags == AngleFlags::Clamped) else if constexpr (flags == AngleFlags::Clamped)
return {std::clamp(m_angle + other.m_angle, min, max)}; return Angle{std::clamp(m_angle + other.m_angle, min, max)};
else else
static_assert(false); static_assert(false);
@@ -138,7 +138,7 @@ namespace omath
} }
[[nodiscard]] [[nodiscard]]
constexpr Angle& operator-(const Angle& other) noexcept constexpr Angle operator-(const Angle& other) noexcept
{ {
return operator+(-other); return operator+(-other);
} }
@@ -150,17 +150,22 @@ namespace omath
} }
}; };
} // namespace omath } // namespace omath
template<class Type, Type min, Type max, omath::AngleFlags flags>
struct std::formatter<omath::Angle<Type, min, max, flags>> // NOLINT(*-dcl58-cpp) template<class T, T MinV, T MaxV, omath::AngleFlags F, class CharT>
struct std::formatter<omath::Angle<T, MinV, MaxV, F>, CharT>
{ {
using AngleT = omath::Angle<T, MinV, MaxV, F>;
[[nodiscard]] [[nodiscard]]
static constexpr auto parse(std::format_parse_context& ctx) static constexpr auto parse(std::basic_format_parse_context<CharT>& ctx)
-> std::basic_format_parse_context<CharT>::iterator
{ {
return ctx.begin(); return ctx.begin();
} }
[[nodiscard]] template<class FormatContext>
static auto format(const omath::Angle<Type, min, max, flags>& deg, std::format_context& ctx) auto format(const AngleT& deg, FormatContext& ctx) const
{ {
if constexpr (std::is_same_v<typename FormatContext::char_type, char>)
return std::format_to(ctx.out(), "{}deg", deg.as_degrees()); return std::format_to(ctx.out(), "{}deg", deg.as_degrees());
return std::format_to(ctx.out(), L"{}deg", deg.as_degrees());
} }
}; };

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@@ -11,13 +11,6 @@
#include <stdexcept> #include <stdexcept>
#include <utility> #include <utility>
#ifdef near
#undef near
#endif
#ifdef far
#undef far
#endif
namespace omath namespace omath
{ {
@@ -88,7 +81,7 @@ namespace omath
} }
[[nodiscard]] [[nodiscard]]
constexpr Type& operator[](const size_t row, const size_t col) const constexpr const Type& operator[](const size_t row, const size_t col) const
{ {
return at(row, col); return at(row, col);
} }

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@@ -1,127 +0,0 @@
#pragma once
/*
THIS CODE IS DEPRECATED NEVER EVER USE Matrix CLASS
AND VERY SLOW USE Mat INSTEAD!!!!!!!!!!!
⠛⠛⣿⣿⣿⣿⣿⡷⢶⣦⣶⣶⣤⣤⣤⣀⠀⠀⠀
⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡀⠀
⠀⠀⠀⠉⠉⠉⠙⠻⣿⣿⠿⠿⠛⠛⠛⠻⣿⣿⣇⠀
⠀⠀⢤⣀⣀⣀⠀⠀⢸⣷⡄⠀⣁⣀⣤⣴⣿⣿⣿⣆
⠀⠀⠀⠀⠹⠏⠀⠀⠀⣿⣧⠀⠹⣿⣿⣿⣿⣿⡿⣿
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠛⠿⠇⢀⣼⣿⣿⠛⢯⡿⡟
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠦⠴⢿⢿⣿⡿⠷⠀⣿⠀
⠀⠀⠀⠀⠀⠀⠀⠙⣷⣶⣶⣤⣤⣤⣤⣤⣶⣦⠃⠀
⠀⠀⠀⠀⠀⠀⠀⢐⣿⣾⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠈⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⠻⢿⣿⣿⣿⣿⠟⠁
*/
#ifdef OMATH_ENABLE_LEGACY
#include "omath/vector3.hpp"
#include <initializer_list>
#include <memory>
#include <string>
namespace omath
{
class Matrix final
{
public:
Matrix();
Matrix(size_t rows, size_t columns);
Matrix(const std::initializer_list<std::initializer_list<float>>& rows);
[[nodiscard]]
static Matrix to_screen_matrix(float screen_width, float screen_height);
[[nodiscard]]
static Matrix translation_matrix(const Vector3<float>& diff);
[[nodiscard]]
static Matrix orientation_matrix(const Vector3<float>& forward, const Vector3<float>& right,
const Vector3<float>& up);
[[nodiscard]]
static Matrix projection_matrix(float field_of_view, float aspect_ratio, float near, float far);
Matrix(const Matrix& other);
Matrix(size_t rows, size_t columns, const float* raw_data);
Matrix(Matrix&& other) noexcept;
[[nodiscard]]
size_t row_count() const noexcept;
[[nodiscard]]
float& operator[](size_t row, size_t column);
[[nodiscard]]
size_t columns_count() const noexcept;
[[nodiscard]]
std::pair<size_t, size_t> size() const noexcept;
[[nodiscard]]
float& at(size_t row, size_t col);
[[nodiscard]]
float sum();
void set_data_from_raw(const float* raw_matrix);
[[nodiscard]]
Matrix transpose() const;
void set(float val);
[[nodiscard]]
const float& at(size_t row, size_t col) const;
Matrix operator*(const Matrix& other) const;
Matrix& operator*=(const Matrix& other);
Matrix operator*(float f) const;
Matrix& operator*=(float f);
Matrix& operator/=(float f);
void clear();
[[nodiscard]]
Matrix strip(size_t row, size_t column) const;
[[nodiscard]]
float minor(size_t i, size_t j) const;
[[nodiscard]]
float alg_complement(size_t i, size_t j) const;
[[nodiscard]]
float determinant() const;
[[nodiscard]]
const float* raw() const;
Matrix& operator=(const Matrix& other);
Matrix& operator=(Matrix&& other) noexcept;
Matrix operator/(float f) const;
[[nodiscard]]
std::string to_string() const;
~Matrix();
private:
size_t m_rows;
size_t m_columns;
std::unique_ptr<float[]> m_data;
};
} // namespace omath
#endif

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@@ -4,13 +4,18 @@
#pragma once #pragma once
#include "omath/projection/error_codes.hpp"
#include "omath/linear_algebra/mat.hpp" #include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/vector3.hpp" #include "omath/linear_algebra/vector3.hpp"
#include "omath/projection/error_codes.hpp"
#include <expected> #include <expected>
#include <omath/angle.hpp> #include <omath/angle.hpp>
#include <type_traits> #include <type_traits>
#ifdef OMATH_BUILD_TESTS
// ReSharper disable once CppInconsistentNaming
class UnitTestProjection_Projection_Test;
#endif
namespace omath::projection namespace omath::projection
{ {
class ViewPort final class ViewPort final
@@ -45,6 +50,9 @@ namespace omath::projection
requires CameraEngineConcept<TraitClass, Mat4X4Type, ViewAnglesType> requires CameraEngineConcept<TraitClass, Mat4X4Type, ViewAnglesType>
class Camera final class Camera final
{ {
#ifdef OMATH_BUILD_TESTS
friend UnitTestProjection_Projection_Test;
#endif
public: public:
~Camera() = default; ~Camera() = default;
Camera(const Vector3<float>& position, const ViewAnglesType& view_angles, const ViewPort& view_port, Camera(const Vector3<float>& position, const ViewAnglesType& view_angles, const ViewPort& view_port,
@@ -164,6 +172,38 @@ namespace omath::projection
return Vector3<float>{projected.at(0, 0), projected.at(1, 0), projected.at(2, 0)}; return Vector3<float>{projected.at(0, 0), projected.at(1, 0), projected.at(2, 0)};
} }
[[nodiscard]]
std::expected<Vector3<float>, Error> view_port_to_screen(const Vector3<float>& ndc) const noexcept
{
const auto inv_view_proj = get_view_projection_matrix().inverted();
if (!inv_view_proj)
return std::unexpected(Error::INV_VIEW_PROJ_MAT_DET_EQ_ZERO);
auto inverted_projection =
inv_view_proj.value() * mat_column_from_vector<float, Mat4X4Type::get_store_ordering()>(ndc);
if (!inverted_projection.at(3, 0))
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
inverted_projection /= inverted_projection.at(3, 0);
return Vector3<float>{inverted_projection.at(0, 0), inverted_projection.at(1, 0),
inverted_projection.at(2, 0)};
}
[[nodiscard]]
std::expected<Vector3<float>, Error> screen_to_world(const Vector3<float>& screen_pos) const noexcept
{
return view_port_to_screen(screen_to_ndc(screen_pos));
}
[[nodiscard]]
std::expected<Vector3<float>, Error> screen_to_world(const Vector2<float>& screen_pos) const noexcept
{
const auto& [x, y] = screen_pos;
return screen_to_world({x, y, 1.f});
}
protected: protected:
ViewPort m_view_port{}; ViewPort m_view_port{};
@@ -186,7 +226,7 @@ namespace omath::projection
[[nodiscard]] Vector3<float> ndc_to_screen_position(const Vector3<float>& ndc) const noexcept [[nodiscard]] Vector3<float> ndc_to_screen_position(const Vector3<float>& ndc) const noexcept
{ {
/* /*
^ ^
| y | y
1 | 1 |
@@ -197,8 +237,14 @@ namespace omath::projection
| |
-1 | -1 |
v v
*/ */
return {(ndc.x + 1.f) / 2.f * m_view_port.m_width, (1.f - ndc.y) / 2.f * m_view_port.m_height, ndc.z}; return {(ndc.x + 1.f) / 2.f * m_view_port.m_width, (1.f - ndc.y) / 2.f * m_view_port.m_height, ndc.z};
} }
[[nodiscard]] Vector3<float> screen_to_ndc(const Vector3<float>& screen_pos) const noexcept
{
return {screen_pos.x / m_view_port.m_width * 2.f - 1.f, 1.f - screen_pos.y / m_view_port.m_height * 2.f,
screen_pos.z};
}
}; };
} // namespace omath::projection } // namespace omath::projection

View File

@@ -10,5 +10,6 @@ namespace omath::projection
enum class Error : uint16_t enum class Error : uint16_t
{ {
WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS, WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS,
INV_VIEW_PROJ_MAT_DET_EQ_ZERO,
}; };
} }

View File

@@ -50,12 +50,10 @@ namespace omath::collision
const auto t_hit = side_b.dot(q) * inv_det; const auto t_hit = side_b.dot(q) * inv_det;
if (ray.infinite_length) if (ray.infinite_length && t_hit <= k_epsilon)
{
if (t_hit <= k_epsilon)
return ray.end; return ray.end;
}
else if (t_hit <= k_epsilon || t_hit > 1.0f - k_epsilon) if (t_hit <= k_epsilon || t_hit > 1.0f - k_epsilon)
return ray.end; return ray.end;
return ray.start + ray_dir * t_hit; return ray.start + ray_dir * t_hit;

View File

@@ -1,364 +0,0 @@
#ifdef OMATH_ENABLE_LEGACY
#include "omath/matrix.hpp"
#include "omath/angles.hpp"
#include "omath/vector3.hpp"
#include <complex>
#include <format>
#include <stdexcept>
#include <utility>
namespace omath
{
Matrix::Matrix(const size_t rows, const size_t columns)
{
if (rows == 0 and columns == 0)
throw std::runtime_error("Matrix cannot be 0x0");
m_rows = rows;
m_columns = columns;
m_data = std::make_unique<float[]>(m_rows * m_columns);
set(0.f);
}
Matrix::Matrix(const std::initializer_list<std::initializer_list<float>>& rows)
{
m_rows = rows.size();
m_columns = rows.begin()->size();
for (const auto& row: rows)
if (row.size() != m_columns)
throw std::invalid_argument("All rows must have the same number of columns.");
m_data = std::make_unique<float[]>(m_rows * m_columns);
size_t i = 0;
for (const auto& row: rows)
{
size_t j = 0;
for (const auto& value: row)
at(i, j++) = value;
++i;
}
}
Matrix::Matrix(const Matrix& other)
{
m_rows = other.m_rows;
m_columns = other.m_columns;
m_data = std::make_unique<float[]>(m_rows * m_columns);
for (size_t i = 0; i < m_rows; ++i)
for (size_t j = 0; j < m_columns; ++j)
at(i, j) = other.at(i, j);
}
Matrix::Matrix(const size_t rows, const size_t columns, const float* raw_data)
{
m_rows = rows;
m_columns = columns;
m_data = std::make_unique<float[]>(m_rows * m_columns);
for (size_t i = 0; i < rows * columns; ++i)
at(i / rows, i % columns) = raw_data[i];
}
size_t Matrix::row_count() const noexcept
{
return m_rows;
}
float& Matrix::operator[](const size_t row, const size_t column)
{
return at(row, column);
}
Matrix::Matrix(Matrix&& other) noexcept
{
m_rows = other.m_rows;
m_columns = other.m_columns;
m_data = std::move(other.m_data);
other.m_rows = 0;
other.m_columns = 0;
other.m_data = nullptr;
}
size_t Matrix::columns_count() const noexcept
{
return m_columns;
}
std::pair<size_t, size_t> Matrix::size() const noexcept
{
return {row_count(), columns_count()};
}
float& Matrix::at(const size_t row, const size_t col)
{
return const_cast<float&>(std::as_const(*this).at(row, col));
}
float Matrix::sum()
{
float sum = 0;
for (size_t i = 0; i < row_count(); i++)
for (size_t j = 0; j < columns_count(); j++)
sum += at(i, j);
return sum;
}
const float& Matrix::at(const size_t row, const size_t col) const
{
return m_data[row * m_columns + col];
}
Matrix Matrix::operator*(const Matrix& other) const
{
if (m_columns != other.m_rows)
throw std::runtime_error("n != m");
auto out_mat = Matrix(m_rows, other.m_columns);
for (size_t d = 0; d < m_rows; ++d)
for (size_t i = 0; i < other.m_columns; ++i)
for (size_t j = 0; j < other.m_rows; ++j)
out_mat.at(d, i) += at(d, j) * other.at(j, i);
return out_mat;
}
Matrix& Matrix::operator*=(const Matrix& other)
{
*this = *this * other;
return *this;
}
Matrix Matrix::operator*(const float f) const
{
auto out = *this;
for (size_t i = 0; i < m_rows; ++i)
for (size_t j = 0; j < m_columns; ++j)
out.at(i, j) *= f;
return out;
}
Matrix& Matrix::operator*=(const float f)
{
for (size_t i = 0; i < row_count(); i++)
for (size_t j = 0; j < columns_count(); j++)
at(i, j) *= f;
return *this;
}
void Matrix::clear()
{
set(0.f);
}
Matrix& Matrix::operator=(const Matrix& other)
{
if (this == &other)
return *this;
for (size_t i = 0; i < m_rows; ++i)
for (size_t j = 0; j < m_columns; ++j)
at(i, j) = other.at(i, j);
return *this;
}
Matrix& Matrix::operator=(Matrix&& other) noexcept
{
if (this == &other)
return *this;
m_rows = other.m_rows;
m_columns = other.m_columns;
m_data = std::move(other.m_data);
other.m_rows = 0;
other.m_columns = 0;
return *this;
}
Matrix& Matrix::operator/=(const float f)
{
for (size_t i = 0; i < m_rows; ++i)
for (size_t j = 0; j < m_columns; ++j)
at(i, j) /= f;
return *this;
}
Matrix Matrix::operator/(const float f) const
{
auto out = *this;
for (size_t i = 0; i < m_rows; ++i)
for (size_t j = 0; j < m_columns; ++j)
out.at(i, j) /= f;
return out;
}
std::string Matrix::to_string() const
{
std::string str;
for (size_t i = 0; i < m_rows; i++)
{
for (size_t j = 0; j < m_columns; ++j)
{
str += std::format("{:.1f}", at(i, j));
if (j == m_columns - 1)
str += '\n';
else
str += ' ';
}
}
return str;
}
float Matrix::determinant() const // NOLINT(*-no-recursion)
{
if (m_rows + m_columns == 2)
return at(0, 0);
if (m_rows == 2 and m_columns == 2)
return at(0, 0) * at(1, 1) - at(0, 1) * at(1, 0);
float det = 0;
for (size_t i = 0; i < m_columns; i++)
det += alg_complement(0, i) * at(0, i);
return det;
}
float Matrix::alg_complement(const size_t i, const size_t j) const // NOLINT(*-no-recursion)
{
const auto tmp = minor(i, j);
return ((i + j + 2) % 2 == 0) ? tmp : -tmp;
}
Matrix Matrix::transpose() const
{
Matrix transposed = {m_columns, m_rows};
for (size_t i = 0; i < m_rows; ++i)
for (size_t j = 0; j < m_columns; ++j)
transposed.at(j, i) = at(i, j);
return transposed;
}
Matrix::~Matrix() = default;
void Matrix::set(const float val)
{
for (size_t i = 0; i < m_rows; ++i)
for (size_t j = 0; j < m_columns; ++j)
at(i, j) = val;
}
Matrix Matrix::strip(const size_t row, const size_t column) const
{
Matrix stripped = {m_rows - 1, m_columns - 1};
size_t strip_row_index = 0;
for (size_t i = 0; i < m_rows; i++)
{
if (i == row)
continue;
size_t strip_column_index = 0;
for (size_t j = 0; j < m_columns; ++j)
{
if (j == column)
continue;
stripped.at(strip_row_index, strip_column_index) = at(i, j);
strip_column_index++;
}
strip_row_index++;
}
return stripped;
}
float Matrix::minor(const size_t i, const size_t j) const // NOLINT(*-no-recursion)
{
return strip(i, j).determinant();
}
Matrix Matrix::to_screen_matrix(const float screen_width, const float screen_height)
{
return {
{screen_width / 2.f, 0.f, 0.f, 0.f},
{0.f, -screen_height / 2.f, 0.f, 0.f},
{0.f, 0.f, 1.f, 0.f},
{screen_width / 2.f, screen_height / 2.f, 0.f, 1.f},
};
}
Matrix Matrix::translation_matrix(const Vector3<float>& diff)
{
return {
{1.f, 0.f, 0.f, 0.f},
{0.f, 1.f, 0.f, 0.f},
{0.f, 0.f, 1.f, 0.f},
{diff.x, diff.y, diff.z, 1.f},
};
}
Matrix Matrix::orientation_matrix(const Vector3<float>& forward, const Vector3<float>& right,
const Vector3<float>& up)
{
return {
{right.x, up.x, forward.x, 0.f},
{right.y, up.y, forward.y, 0.f},
{right.z, up.z, forward.z, 0.f},
{0.f, 0.f, 0.f, 1.f},
};
}
Matrix Matrix::projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far)
{
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
{0.f, 0.f, (far + near) / (far - near), 2.f * near * far / (far - near)},
{0.f, 0.f, -1.f, 0.f}};
}
const float* Matrix::raw() const
{
return m_data.get();
}
void Matrix::set_data_from_raw(const float* raw_matrix)
{
for (size_t i = 0; i < m_columns * m_rows; ++i)
at(i / m_rows, i % m_columns) = raw_matrix[i];
}
Matrix::Matrix()
{
m_columns = 0;
m_rows = 0;
m_data = nullptr;
}
} // namespace omath
#endif

View File

@@ -1,3 +1,192 @@
// //
// Created by Orange on 11/30/2024. // Created by Orange on 11/30/2024.
// //
#include <cmath>
#include <gtest/gtest.h>
#include <numbers>
#include <omath/angle.hpp>
using namespace omath;
namespace
{
// Handy aliases (defaults: Type=float, [0,360], Normalized)
using Deg = Angle<float, float(0), float(360), AngleFlags::Normalized>;
using Pitch = Angle<float, float(-90), float(90), AngleFlags::Clamped>;
using Turn = Angle<float, float(-180), float(180), AngleFlags::Normalized>;
constexpr float kEps = 1e-5f;
} // namespace
// ---------- Construction / factories ----------
TEST(UnitTestAngle, DefaultConstructor_IsZeroDegrees)
{
Deg a; // default ctor
EXPECT_FLOAT_EQ(*a, 0.0f);
EXPECT_FLOAT_EQ(a.as_degrees(), 0.0f);
}
TEST(UnitTestAngle, FromDegrees_Normalized_WrapsAboveMax)
{
const Deg a = Deg::from_degrees(370.0f);
EXPECT_FLOAT_EQ(a.as_degrees(), 10.0f);
}
TEST(UnitTestAngle, FromDegrees_Normalized_WrapsBelowMin)
{
const Deg a = Deg::from_degrees(-10.0f);
EXPECT_FLOAT_EQ(a.as_degrees(), 350.0f);
}
TEST(UnitTestAngle, FromDegrees_Clamped_ClampsToRange)
{
const Pitch hi = Pitch::from_degrees(100.0f);
const Pitch lo = Pitch::from_degrees(-120.0f);
EXPECT_FLOAT_EQ(hi.as_degrees(), 90.0f);
EXPECT_FLOAT_EQ(lo.as_degrees(), -90.0f);
}
TEST(UnitTestAngle, FromRadians_And_AsRadians)
{
const Deg a = Deg::from_radians(std::numbers::pi_v<float>);
EXPECT_FLOAT_EQ(a.as_degrees(), 180.0f);
const Deg b = Deg::from_degrees(180.0f);
EXPECT_NEAR(b.as_radians(), std::numbers::pi_v<float>, 1e-6f);
}
// ---------- Unary minus & deref ----------
TEST(UnitTestAngle, UnaryMinus_Normalized)
{
const Deg a = Deg::from_degrees(30.0f);
const Deg b = -a; // wraps to 330 in [0,360)
EXPECT_FLOAT_EQ(b.as_degrees(), 330.0f);
}
TEST(UnitTestAngle, DereferenceReturnsDegrees)
{
const Deg a = Deg::from_degrees(42.0f);
EXPECT_FLOAT_EQ(*a, 42.0f);
}
// ---------- Trigonometric helpers ----------
TEST(UnitTestAngle, SinCosTanCot_BasicCases)
{
const Deg a0 = Deg::from_degrees(0.0f);
EXPECT_NEAR(a0.sin(), 0.0f, kEps);
EXPECT_NEAR(a0.cos(), 1.0f, kEps);
// cot(0) -> cos/sin -> div by 0: allow inf or nan
const float cot0 = a0.cot();
EXPECT_TRUE(std::isinf(cot0) || std::isnan(cot0));
const Deg a45 = Deg::from_degrees(45.0f);
EXPECT_NEAR(a45.tan(), 1.0f, 1e-4f);
EXPECT_NEAR(a45.cot(), 1.0f, 1e-4f);
const Deg a90 = Deg::from_degrees(90.0f);
EXPECT_NEAR(a90.sin(), 1.0f, 1e-4f);
EXPECT_NEAR(a90.cos(), 0.0f, 1e-4f);
}
TEST(UnitTestAngle, Atan_IsAtanOfRadians)
{
// atan(as_radians). For 0° -> atan(0)=0.
const Deg a0 = Deg::from_degrees(0.0f);
EXPECT_NEAR(a0.atan(), 0.0f, kEps);
const Deg a45 = Deg::from_degrees(45.0f);
// atan(pi/4) ≈ 0.665773...
EXPECT_NEAR(a45.atan(), 0.66577375f, 1e-6f);
}
// ---------- Compound arithmetic ----------
TEST(UnitTestAngle, PlusEquals_Normalized_Wraps)
{
Deg a = Deg::from_degrees(350.0f);
a += Deg::from_degrees(20.0f); // 370 -> 10
EXPECT_FLOAT_EQ(a.as_degrees(), 10.0f);
}
TEST(UnitTestAngle, MinusEquals_Normalized_Wraps)
{
Deg a = Deg::from_degrees(10.0f);
a -= Deg::from_degrees(30.0f); // -20 -> 340
EXPECT_FLOAT_EQ(a.as_degrees(), 340.0f);
}
TEST(UnitTestAngle, PlusEquals_Clamped_Clamps)
{
Pitch p = Pitch::from_degrees(80.0f);
p += Pitch::from_degrees(30.0f); // 110 -> clamp to 90
EXPECT_FLOAT_EQ(p.as_degrees(), 90.0f);
}
TEST(UnitTestAngle, MinusEquals_Clamped_Clamps)
{
Pitch p = Pitch::from_degrees(-70.0f);
p -= Pitch::from_degrees(40.0f); // -110 -> clamp to -90
EXPECT_FLOAT_EQ(p.as_degrees(), -90.0f);
}
// ---------- Alternative ranges ----------
TEST(UnitTestAngle, NormalizedRange_Neg180To180)
{
const Turn a = Turn::from_degrees(190.0f); // -> -170
const Turn b = Turn::from_degrees(-190.0f); // -> 170
EXPECT_FLOAT_EQ(a.as_degrees(), -170.0f);
EXPECT_FLOAT_EQ(b.as_degrees(), 170.0f);
}
// ---------- Comparisons (via <=>) ----------
TEST(UnitTestAngle, Comparisons_WorkWithPartialOrdering)
{
const Deg a = Deg::from_degrees(10.0f);
const Deg b = Deg::from_degrees(20.0f);
const Deg c = Deg::from_degrees(10.0f);
EXPECT_TRUE(a < b);
EXPECT_TRUE(b > a);
EXPECT_TRUE(a <= c);
EXPECT_TRUE(c >= a);
}
// ---------- std::format formatter ----------
TEST(UnitTestAngle, Formatter_PrintsDegreesWithSuffix)
{
const Deg a = Deg::from_degrees(15.0f);
EXPECT_EQ(std::format("{}", a), "15deg");
const Deg b = Deg::from_degrees(10.5f);
EXPECT_EQ(std::format("{}", b), "10.5deg");
const Turn t = Turn::from_degrees(-170.0f);
EXPECT_EQ(std::format("{}", t), "-170deg");
}
TEST(UnitTestAngle, BinaryPlus_ReturnsWrappedSum)
{
Angle<> a = Deg::from_degrees(350.0f);
const Deg b = Deg::from_degrees(20.0f);
const Deg c = a + b; // expect 10°
EXPECT_FLOAT_EQ(c.as_degrees(), 10.0f);
}
TEST(UnitTestAngle, BinaryMinus_ReturnsWrappedDiff)
{
Angle<> a = Deg::from_degrees(10.0f);
const Deg b = Deg::from_degrees(30.0f);
const Deg c = a - b; // expect 340°
EXPECT_FLOAT_EQ(c.as_degrees(), 340.0f);
}

View File

@@ -1,184 +0,0 @@
//
// Created by vlad on 5/18/2024.
//
#ifdef OMATH_ENABLE_LEGACY
#include <gtest/gtest.h>
#include <omath/matrix.hpp>
#include "omath/vector3.hpp"
using namespace omath;
class UnitTestMatrix : public ::testing::Test
{
protected:
Matrix m1;
Matrix m2;
void SetUp() override
{
m1 = Matrix(2, 2);
m2 = Matrix{{1.0f, 2.0f}, {3.0f, 4.0f}};
}
};
// Test constructors
TEST_F(UnitTestMatrix, Constructor_Size)
{
const Matrix m(3, 3);
EXPECT_EQ(m.row_count(), 3);
EXPECT_EQ(m.columns_count(), 3);
}
TEST_F(UnitTestMatrix, Operator_SquareBrackets)
{
EXPECT_EQ((m2[0, 0]), 1.0f);
EXPECT_EQ((m2[0, 1]), 2.0f);
EXPECT_EQ((m2[1, 0]), 3.0f);
EXPECT_EQ((m2[1, 1]), 4.0f);
}
TEST_F(UnitTestMatrix, Constructor_InitializerList)
{
Matrix m{{1.0f, 2.0f}, {3.0f, 4.0f}};
EXPECT_EQ(m.row_count(), 2);
EXPECT_EQ(m.columns_count(), 2);
EXPECT_FLOAT_EQ(m.at(0, 0), 1.0f);
EXPECT_FLOAT_EQ(m.at(1, 1), 4.0f);
}
TEST_F(UnitTestMatrix, Constructor_Copy)
{
Matrix m3 = m2;
EXPECT_EQ(m3.row_count(), m2.row_count());
EXPECT_EQ(m3.columns_count(), m2.columns_count());
EXPECT_FLOAT_EQ(m3.at(0, 0), m2.at(0, 0));
}
TEST_F(UnitTestMatrix, Constructor_Move)
{
Matrix m3 = std::move(m2);
EXPECT_EQ(m3.row_count(), 2);
EXPECT_EQ(m3.columns_count(), 2);
EXPECT_FLOAT_EQ(m3.at(0, 0), 1.0f);
EXPECT_EQ(m2.row_count(), 0); // m2 should be empty after the move
EXPECT_EQ(m2.columns_count(), 0);
}
// Test matrix operations
TEST_F(UnitTestMatrix, Operator_Multiplication_Matrix)
{
Matrix m3 = m2 * m2;
EXPECT_EQ(m3.row_count(), 2);
EXPECT_EQ(m3.columns_count(), 2);
EXPECT_FLOAT_EQ(m3.at(0, 0), 7.0f);
EXPECT_FLOAT_EQ(m3.at(1, 1), 22.0f);
}
TEST_F(UnitTestMatrix, Operator_Multiplication_Scalar)
{
Matrix m3 = m2 * 2.0f;
EXPECT_FLOAT_EQ(m3.at(0, 0), 2.0f);
EXPECT_FLOAT_EQ(m3.at(1, 1), 8.0f);
}
TEST_F(UnitTestMatrix, Operator_Division_Scalar)
{
Matrix m3 = m2 / 2.0f;
EXPECT_FLOAT_EQ(m3.at(0, 0), 0.5f);
EXPECT_FLOAT_EQ(m3.at(1, 1), 2.0f);
}
// Test matrix functions
TEST_F(UnitTestMatrix, Transpose)
{
Matrix m3 = m2.transpose();
EXPECT_FLOAT_EQ(m3.at(0, 1), 3.0f);
EXPECT_FLOAT_EQ(m3.at(1, 0), 2.0f);
}
TEST_F(UnitTestMatrix, Determinant)
{
const float det = m2.determinant();
EXPECT_FLOAT_EQ(det, -2.0f);
}
TEST_F(UnitTestMatrix, Minor)
{
const float minor = m2.minor(0, 0);
EXPECT_FLOAT_EQ(minor, 4.0f);
}
TEST_F(UnitTestMatrix, AlgComplement)
{
const float algComp = m2.alg_complement(0, 0);
EXPECT_FLOAT_EQ(algComp, 4.0f);
}
TEST_F(UnitTestMatrix, Strip)
{
Matrix m3 = m2.strip(0, 0);
EXPECT_EQ(m3.row_count(), 1);
EXPECT_EQ(m3.columns_count(), 1);
EXPECT_FLOAT_EQ(m3.at(0, 0), 4.0f);
}
TEST_F(UnitTestMatrix, ProjectionMatrix)
{
const Matrix proj = Matrix::projection_matrix(45.0f, 1.33f, 0.1f, 100.0f);
EXPECT_EQ(proj.row_count(), 4);
EXPECT_EQ(proj.columns_count(), 4);
// Further checks on projection matrix elements could be added
}
// Test other member functions
TEST_F(UnitTestMatrix, Set)
{
m1.set(3.0f);
EXPECT_FLOAT_EQ(m1.at(0, 0), 3.0f);
EXPECT_FLOAT_EQ(m1.at(1, 1), 3.0f);
}
TEST_F(UnitTestMatrix, Sum)
{
const float sum = m2.sum();
EXPECT_FLOAT_EQ(sum, 10.0f);
}
TEST_F(UnitTestMatrix, Clear)
{
m2.clear();
EXPECT_FLOAT_EQ(m2.at(0, 0), 0.0f);
EXPECT_FLOAT_EQ(m2.at(1, 1), 0.0f);
}
TEST_F(UnitTestMatrix, ToString)
{
const std::string str = m2.to_string();
EXPECT_FALSE(str.empty());
}
// Test assignment operators
TEST_F(UnitTestMatrix, AssignmentOperator_Copy)
{
Matrix m3(2, 2);
m3 = m2;
EXPECT_EQ(m3.row_count(), m2.row_count());
EXPECT_EQ(m3.columns_count(), m2.columns_count());
EXPECT_FLOAT_EQ(m3.at(0, 0), m2.at(0, 0));
}
TEST_F(UnitTestMatrix, AssignmentOperator_Move)
{
Matrix m3(2, 2);
m3 = std::move(m2);
EXPECT_EQ(m3.row_count(), 2);
EXPECT_EQ(m3.columns_count(), 2);
EXPECT_FLOAT_EQ(m3.at(0, 0), 1.0f);
EXPECT_EQ(m2.row_count(), 0); // m2 should be empty after the move
EXPECT_EQ(m2.columns_count(), 0);
}
#endif

View File

@@ -13,8 +13,12 @@ TEST(UnitTestProjection, Projection)
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov, const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f); 0.01f, 1000.f);
const auto projected = cam.world_to_screen({1000, 0, 50}); const auto projected = cam.world_to_screen({1000.f, 0, 50.f});
const auto result = cam.screen_to_world(projected.value());
const auto result2 = cam.world_to_screen(result.value());
EXPECT_EQ(static_cast<omath::Vector2<float>>(projected.value()),
static_cast<omath::Vector2<float>>(result2.value()));
EXPECT_NEAR(projected->x, 960.f, 0.001f); EXPECT_NEAR(projected->x, 960.f, 0.001f);
EXPECT_NEAR(projected->y, 504.f, 0.001f); EXPECT_NEAR(projected->y, 504.f, 0.001f);
EXPECT_NEAR(projected->z, 1.f, 0.001f); EXPECT_NEAR(projected->z, 1.f, 0.001f);