77 Commits

Author SHA1 Message Date
033935918b version update 2025-10-03 13:16:48 +03:00
d27b3ebd53 femoved useless file 2025-10-03 13:14:11 +03:00
b69303faca fixed wrong spam of command option into build log 2025-10-03 12:40:18 +03:00
4241e738f4 Merge pull request #78 from luadebug/patch-1
CMakeLists.txt: support AVX2 detection
2025-10-01 03:10:24 +03:00
Saikari
e3d77e8681 CMakeLists.txt: do not use /ARCH:AVX since we have /ARCH:AVX2 already 2025-09-30 23:40:07 +03:00
Saikari
259242b582 Update CMakeLists.txt 2025-09-30 23:18:00 +03:00
Saikari
9d256901dd CMakeLists.txt: support AVX2 detection for https://github.com/xmake-io/xmake-repo/pull/8277 2025-09-30 21:40:25 +03:00
253361e1b7 forgot linux macos 2025-09-29 11:23:28 +03:00
f7fe21d924 removed useless fields of C compiler 2025-09-29 11:21:43 +03:00
769261a584 added another clangformat 2025-09-27 10:55:05 +03:00
988f81eeb4 Add documentation link to README 2025-09-27 10:40:54 +03:00
28e48dabc9 added version file update cmake version 2025-09-27 10:38:31 +03:00
c4e61e3aa2 Revise features and clean up README
Updated features section and removed usage examples.
2025-09-27 10:35:14 +03:00
eb6f0302a9 Merge pull request #77 from orange-cpp/feature/formating_improvement
Feature/formating improvement
2025-09-25 22:03:47 +03:00
5ad1d763bb added plane header 2025-09-25 21:59:59 +03:00
cc68d4e2b7 fix 2025-09-25 21:57:05 +03:00
899a9825a0 decomposed formatter 2025-09-25 21:55:56 +03:00
800435b407 improvement 2025-09-25 21:43:33 +03:00
0a72f8541a improved encoding for formating 2025-09-25 21:06:46 +03:00
a5ed088ce0 imprvoed code style 2025-09-25 19:33:06 +03:00
1e0cec2762 Merge pull request #76 from orange-cpp/bugfix/projectile_pred
projectile pred look at fix
2025-09-22 02:43:04 +03:00
423dca43e4 fix 2025-09-22 02:41:12 +03:00
7318644027 ooops 2025-09-22 02:39:50 +03:00
0515018605 added targets specification to ci cd build 2025-09-22 02:38:25 +03:00
152eafb78f disable benchmark build for CI/CD 2025-09-22 02:34:52 +03:00
f8beaa4bab added source engine benchmark 2025-09-22 02:29:36 +03:00
614e5ebb35 unreal engine fix 2025-09-22 02:12:20 +03:00
36e4cef2f3 fix unity 2025-09-22 02:10:33 +03:00
577afd4d4a opengl fix 2025-09-22 02:08:58 +03:00
aebb29d773 Merge pull request #75 from orange-cpp/bugfix/fix_look_at
Bugfix/fix look at
2025-09-20 17:12:16 +03:00
3c81aea2ca unified look at for source iw_engine 2025-09-20 17:09:13 +03:00
32d88f0881 improved tests 2025-09-20 17:00:49 +03:00
15898e9b3d improved opengl tests stability 2025-09-20 16:36:05 +03:00
e37fefae23 improved test stability 2025-09-20 16:34:44 +03:00
f8f3f2c45d fixed test 2025-09-20 16:22:24 +03:00
aee78d7671 added more iterations 2025-09-20 16:08:04 +03:00
eb443d533c style fix 2025-09-20 16:00:30 +03:00
5466638330 fixed unreal 2025-09-20 15:59:43 +03:00
19350b2618 fixed unity 2025-09-20 15:54:48 +03:00
53b495a413 fixed opengl 2025-09-20 15:48:59 +03:00
18a1349693 reverted 2025-09-20 15:46:21 +03:00
584a66b20c fix 2025-09-20 15:44:33 +03:00
3e5fb1bdb5 fixed rotation matrix 2025-09-20 15:44:33 +03:00
3fa85f4c4d added new mat function
more tests
2025-09-20 15:44:33 +03:00
d3c90253f7 fixed test 2025-09-20 15:44:33 +03:00
eeb4dccb12 fixed iw engine
fixed source

revert
2025-09-20 15:44:33 +03:00
708c8c082b Update README.md 2025-09-18 19:39:11 +03:00
e9dbec778d fixed warning 2025-09-18 19:06:56 +03:00
99d77d7790 fix 2025-09-18 18:42:02 +03:00
df5ca54b90 now its ref 2025-09-18 18:39:28 +03:00
80bae265c0 improved naming 2025-09-18 18:38:07 +03:00
4929c96e5b Update CREDITS.md to include Billy O'Neal
Added acknowledgment for Billy O'Neal's contributions.
2025-09-18 06:08:49 +03:00
f66f028317 Merge pull request #74 from BillyONeal/fmodf
Don't name std::fmodf.
2025-09-18 06:04:43 +03:00
dc3f2980db Removes FMA check for matrix multiplication
Removes preprocessor check for FMA instructions in matrix multiplication functions.
This simplifies the code and relies on the compiler's ability to optimize the
code based on available hardware support. The assumption is that modern
compilers will automatically utilize FMA instructions if available, and fall
back to alternative implementations if not.
2025-09-18 06:02:37 +03:00
4505aee3c2 Guards AVX2 usage with a preprocessor definition
Ensures that AVX2 intrinsics are only included when the
OMATH_USE_AVX2 preprocessor definition is set. This prevents
compilation errors when AVX2 support is not available or
explicitly disabled.
2025-09-18 05:22:22 +03:00
Billy Robert O'Neal III
ee8073ceb4 Don't name std::fmodf.
The C standard library function fmodf is not guaranteed to be in namespace std, and in fact is not with a default Ubuntu 24.04 installation, leading to the following compile error:

```console
Change Dir: '/vcpkg/buildtrees/vcpkg-ci-orange-math/x64-linux-dbg'

Run Build Command(s): /vcpkg/downloads/tools/ninja/1.12.1-linux/ninja -v -v -j33
[1/2] /usr/bin/c++ -DOMATH_SUPRESS_SAFETY_CHECKS -DOMATH_VERSION=\"3.5.0\" -isystem /vcpkg/installed/x64-linux/include -fPIC -g -std=gnu++23 -MD -MT CMakeFiles/main.dir/main.cpp.o -MF CMakeFiles/main.dir/main.cpp.o.d -o CMakeFiles/main.dir/main.cpp.o -c /vcpkg/scripts/test_ports/vcpkg-ci-orange-math/project/main.cpp
FAILED: CMakeFiles/main.dir/main.cpp.o
/usr/bin/c++ -DOMATH_SUPRESS_SAFETY_CHECKS -DOMATH_VERSION=\"3.5.0\" -isystem /vcpkg/installed/x64-linux/include -fPIC -g -std=gnu++23 -MD -MT CMakeFiles/main.dir/main.cpp.o -MF CMakeFiles/main.dir/main.cpp.o.d -o CMakeFiles/main.dir/main.cpp.o -c /vcpkg/scripts/test_ports/vcpkg-ci-orange-math/project/main.cpp
In file included from /vcpkg/installed/x64-linux/include/omath/omath.hpp:22,
                 from /vcpkg/scripts/test_ports/vcpkg-ci-orange-math/project/main.cpp:1:
/vcpkg/installed/x64-linux/include/omath/color.hpp: In member function ‘constexpr omath::Hsv omath::Color::to_hsv() const’:
/vcpkg/installed/x64-linux/include/omath/color.hpp:98:45: error: ‘fmodf’ is not a member of ‘std’; did you mean ‘modf’?
   98 |                 hsv_data.hue = 60.f * (std::fmodf(((green - blue) / delta), 6.f));
      |                                             ^~~~~
      |                                             modf
ninja: build stopped: subcommand failed.
```

Only the 'sufficient additional overloads' of `fmod` are guaranteed to be in `std`. Since this is clearly intended to call the (float, float) overload, explicitly cast `((green - blue) / delta)` (which is a `double`) to `float` and call the name in `std` as suggested by the diagnostic.
2025-09-17 19:15:10 -07:00
800965a16c Merge pull request #73 from orange-cpp/featore/performance_tests
added performance folder
2025-09-17 20:53:11 +03:00
3e560cbfa4 fix 2025-09-17 20:50:30 +03:00
fbebed3d16 patch 2025-09-17 20:46:00 +03:00
439da31334 improved bench 2025-09-17 20:40:03 +03:00
f7cb5eef1f fix 2025-09-17 20:25:22 +03:00
f6254c6a8c patch 2025-09-17 20:22:42 +03:00
e0c5c1c56b added benchmark submodule 2025-09-17 20:14:33 +03:00
e090ac1d9a added benchmark 2025-09-17 19:56:50 +03:00
dc3606301d added avx mutiplication 2025-09-17 19:47:29 +03:00
eb0ca6627f renamed folder 2025-09-17 18:07:28 +03:00
e2be30f505 added performance folder 2025-09-17 17:47:55 +03:00
a742d99205 Merge pull request #72 from orange-cpp/feature/mat_refactor
Feature/mat refactor
2025-09-17 17:41:15 +03:00
578a4e1d32 removed unused var 2025-09-17 17:38:17 +03:00
13e0bb3262 added space 2025-09-17 17:33:05 +03:00
619c15072c decomposed mutiplication 2025-09-17 17:30:57 +03:00
242fc45ffa forgot std 2025-09-17 17:23:02 +03:00
36628c0400 Merge pull request #71 from orange-cpp/feature/mat_perf_boost
Improves matrix multiplication performance
2025-09-17 17:18:12 +03:00
a630da39e3 Improves matrix multiplication performance
Optimizes matrix multiplication by specializing the algorithm
based on the matrix storage type (row-major or column-major).

This change significantly improves performance by leveraging
memory access patterns specific to each storage order.
2025-09-17 17:12:41 +03:00
910100c6dd Add acknowledgment for AmbushedRaccoon's contribution 2025-09-16 16:58:00 +03:00
dbae07546f Merge pull request #69 from luadebug/patch-1
Repair omath.hpp by removing unexisting header include
2025-09-15 15:01:04 +03:00
Saikari
d1d26352d6 Update omath.hpp 2025-09-15 13:13:55 +03:00
40 changed files with 1181 additions and 164 deletions

View File

@@ -35,11 +35,11 @@ jobs:
- name: Configure (cmake --preset)
shell: bash
run: cmake --preset linux-release -DOMATH_BUILD_TESTS=ON
run: cmake --preset linux-release -DOMATH_BUILD_TESTS=ON -DOMATH_BUILD_BENCHMARK=OFF
- name: Build
shell: bash
run: cmake --build cmake-build/build/linux-release --target all
run: cmake --build cmake-build/build/linux-release --target unit_tests omath
- name: Run unit_tests
shell: bash
@@ -68,11 +68,11 @@ jobs:
- name: Configure (cmake --preset)
shell: bash
run: cmake --preset windows-release -DOMATH_BUILD_TESTS=ON
run: cmake --preset windows-release -DOMATH_BUILD_TESTS=ON -DOMATH_BUILD_BENCHMARK=OFF
- name: Build
shell: bash
run: cmake --build cmake-build/build/windows-release --target all
run: cmake --build cmake-build/build/windows-release --target unit_tests omath
- name: Run unit_tests.exe
shell: bash

5
.gitmodules vendored
View File

@@ -1,3 +1,6 @@
[submodule "extlibs/googletest"]
path = extlibs/googletest
url = https://github.com/google/googletest.git
url = https://github.com/google/googletest.git
[submodule "extlibs/benchmark"]
path = extlibs/benchmark
url = https://github.com/google/benchmark.git

1
.idea/vcs.xml generated
View File

@@ -2,6 +2,7 @@
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
<mapping directory="$PROJECT_DIR$/extlibs/benchmark" vcs="Git" />
<mapping directory="$PROJECT_DIR$/extlibs/googletest" vcs="Git" />
</component>
</project>

View File

@@ -1,14 +1,21 @@
cmake_minimum_required(VERSION 3.26)
project(omath VERSION 3.5.0 LANGUAGES CXX)
project(omath VERSION 3.8.2 LANGUAGES CXX)
include(CMakePackageConfigHelpers)
include(CheckCXXCompilerFlag)
if (MSVC)
check_cxx_compiler_flag("/arch:AVX2" COMPILER_SUPPORTS_AVX2)
else ()
check_cxx_compiler_flag("-mavx2" COMPILER_SUPPORTS_AVX2)
endif ()
option(OMATH_BUILD_TESTS "Build unit tests" ${PROJECT_IS_TOP_LEVEL})
option(OMATH_BUILD_BENCHMARK "Build benchmarks" ${PROJECT_IS_TOP_LEVEL})
option(OMATH_THREAT_WARNING_AS_ERROR "Set highest level of warnings and force compiler to treat them as errors" ON)
option(OMATH_BUILD_AS_SHARED_LIBRARY "Build Omath as .so or .dll" OFF)
option(OMATH_USE_AVX2 "Omath will use AVX2 to boost performance" ON)
option(OMATH_USE_AVX2 "Omath will use AVX2 to boost performance" ${COMPILER_SUPPORTS_AVX2})
option(OMATH_IMGUI_INTEGRATION "Omath will define method to convert omath types to imgui types" OFF)
option(OMATH_BUILD_EXAMPLES "Build example projects with you can learn & play" OFF)
option(OMATH_STATIC_MSVC_RUNTIME_LIBRARY "Force Omath to link static runtime" OFF)
@@ -16,9 +23,15 @@ option(OMATH_SUPRESS_SAFETY_CHECKS "Supress some safety checks in release build
option(OMATH_USE_UNITY_BUILD "Will enable unity build to speed up compilation" OFF)
option(OMATH_ENABLE_LEGACY "Will enable legacy classes that MUST be used ONLY for backward compatibility" OFF)
message(STATUS "[${PROJECT_NAME}]: Building on ${CMAKE_HOST_SYSTEM_NAME}")
if (OMATH_USE_AVX2 AND NOT COMPILER_SUPPORTS_AVX2)
message(WARNING "OMATH_USE_AVX2 requested, but compiler/target does not support AVX2. Disabling.")
set(OMATH_USE_AVX2 OFF CACHE BOOL "Omath will use AVX2 to boost performance" FORCE)
endif ()
message(STATUS "[${PROJECT_NAME}]: Building on ${CMAKE_HOST_SYSTEM_NAME}, compiler ${CMAKE_CXX_COMPILER_ID}")
message(STATUS "[${PROJECT_NAME}]: Warnings as errors ${OMATH_THREAT_WARNING_AS_ERROR}")
message(STATUS "[${PROJECT_NAME}]: Build unit tests ${OMATH_BUILD_TESTS}")
message(STATUS "[${PROJECT_NAME}]: Build benchmark ${OMATH_BUILD_BENCHMARK}")
message(STATUS "[${PROJECT_NAME}]: As dynamic library ${OMATH_BUILD_AS_SHARED_LIBRARY}")
message(STATUS "[${PROJECT_NAME}]: Static C++ runtime ${OMATH_STATIC_MSVC_RUNTIME_LIBRARY}")
message(STATUS "[${PROJECT_NAME}]: CMake unity build ${OMATH_USE_UNITY_BUILD}")
@@ -37,6 +50,7 @@ else ()
add_library(${PROJECT_NAME} STATIC ${OMATH_SOURCES} ${OMATH_HEADERS})
endif ()
add_library(${PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_VERSION="${PROJECT_VERSION}")
@@ -90,19 +104,30 @@ if (OMATH_STATIC_MSVC_RUNTIME_LIBRARY)
)
endif ()
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
target_compile_options(${PROJECT_NAME} PRIVATE -mavx2 -mfma)
endif ()
if (OMATH_USE_AVX2)
if (MSVC)
target_compile_options(${PROJECT_NAME} PUBLIC /arch:AVX2)
elseif (EMSCRIPTEN)
target_compile_options(${PROJECT_NAME} PUBLIC -msimd128 -mavx2)
elseif (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang|AppleClang")
target_compile_options(${PROJECT_NAME} PUBLIC -mfma -mavx2)
endif()
endif()
target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_23)
add_subdirectory(extlibs)
if (OMATH_BUILD_TESTS)
add_subdirectory(extlibs)
add_subdirectory(tests)
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_BUILD_TESTS)
endif ()
if (OMATH_BUILD_BENCHMARK)
add_subdirectory(benchmark)
endif ()
if (OMATH_BUILD_EXAMPLES)
add_subdirectory(examples)
endif ()

View File

@@ -8,7 +8,6 @@
"binaryDir": "${sourceDir}/cmake-build/build/${presetName}",
"installDir": "${sourceDir}/cmake-build/install/${presetName}",
"cacheVariables": {
"CMAKE_C_COMPILER": "cl.exe",
"CMAKE_CXX_COMPILER": "cl.exe"
},
"condition": {
@@ -40,7 +39,6 @@
"binaryDir": "${sourceDir}/cmake-build/build/${presetName}",
"installDir": "${sourceDir}/cmake-build/install/${presetName}",
"cacheVariables": {
"CMAKE_C_COMPILER": "clang",
"CMAKE_CXX_COMPILER": "clang++"
},
"condition": {
@@ -72,7 +70,6 @@
"binaryDir": "${sourceDir}/cmake-build/build/${presetName}",
"installDir": "${sourceDir}/cmake-build/install/${presetName}",
"cacheVariables": {
"CMAKE_C_COMPILER": "clang",
"CMAKE_CXX_COMPILER": "clang++"
},
"condition": {

View File

@@ -3,6 +3,8 @@
Thanks to everyone who made this possible, including:
- Saikari aka luadebug for VCPKG port and awesome new initial logo design.
- AmbushedRaccoon for telegram post about omath to boost repository activity.
- Billy O'Neal aka BillyONeal for fixing compilation issues due to C math library compatibility.
And a big hand to everyone else who has contributed over the past!

View File

@@ -20,9 +20,11 @@ It provides the latest features, is highly customizable, has all for cheat devel
---
**[<kbd><br>Install<br></kbd>][INSTALL]**
**[<kbd><br>Examples<br></kbd>][EXAMPLES]**
**[<kbd><br>Contribute<br></kbd>][CONTRIBUTING]**
**[<kbd><br>Install<br></kbd>][INSTALL]**
**[<kbd><br>Examples<br></kbd>][EXAMPLES]**
**[<kbd><br>Documentation<br></kbd>][DOCUMENTATION]**
**[<kbd><br>Contribute<br></kbd>][CONTRIBUTING]**
**[<kbd><br>Donate<br></kbd>][SPONSOR]**
---
@@ -41,7 +43,7 @@ It provides the latest features, is highly customizable, has all for cheat devel
</a>
</div>
## 👁‍🗨 Features
# Features
- **Efficiency**: Optimized for performance, ensuring quick computations using AVX2.
- **Versatility**: Includes a wide array of mathematical functions and algorithms.
- **Ease of Use**: Simplified interface for convenient integration into various projects.
@@ -50,7 +52,10 @@ It provides the latest features, is highly customizable, has all for cheat devel
- **Collision Detection**: Production ready code to handle collision detection by using simple interfaces.
- **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution
- **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
- **Engine support**: Supports coordinate systems of Source, Unity, Unreal, IWEngine and canonical OpenGL.
- **Cross platform**: Supports Windows, MacOS and Linux.
<div align = center>
# Gallery
<br>
@@ -72,48 +77,9 @@ It provides the latest features, is highly customizable, has all for cheat devel
<br>
<br>
</div>
## Supported Render Pipelines
| ENGINE | SUPPORT |
|----------|---------|
| Source | ✅YES |
| Unity | ✅YES |
| IWEngine | ✅YES |
| OpenGL | ✅YES |
| Unreal | ✅YES |
## Supported Operating Systems
| OS | SUPPORT |
|----------------|---------|
| Windows 10/11 | ✅YES |
| Linux | ✅YES |
| Darwin (MacOS) | ✅YES |
## ❔ Usage
ESP example
```c++
omath::source_engine::Camera cam{localPlayer.GetCameraOrigin(),
localPlayer.GetAimPunch(),
{1920.f, 1080.f},
localPlayer.GetFieldOfView(),
0.01.f, 30000.f};
for (auto ent: apex_sdk::EntityList::GetAllEntities())
{
const auto bottom = cam.world_to_screen(ent.GetOrigin());
const auto top = cam.world_to_screen(ent.GetBonePosition(8) + omath::Vector3<float>{0, 0, 10});
const auto ent_health = ent.GetHealth();
if (!top || !bottom || ent_health <= 0)
continue;
// esp rendering...
}
```
## 💘 Acknowledgments
# 💘 Acknowledgments
- [All contributors](https://github.com/orange-cpp/omath/graphs/contributors)
<!----------------------------------{ Images }--------------------------------->
@@ -123,5 +89,7 @@ for (auto ent: apex_sdk::EntityList::GetAllEntities())
<!----------------------------------{ Buttons }--------------------------------->
[INSTALL]: INSTALL.md
[DOCUMENTATION]: http://libomath.org
[CONTRIBUTING]: CONTRIBUTING.md
[EXAMPLES]: examples
[SPONSOR]: https://boosty.to/orangecpp/purchase/3568644?ssource=DIRECT&share=subscription_link

1
VERSION Normal file
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@@ -0,0 +1 @@
3.8.2

15
benchmark/CMakeLists.txt Normal file
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@@ -0,0 +1,15 @@
project(omath_benchmark)
file(GLOB_RECURSE OMATH_BENCHMARK_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/*.cpp")
add_executable(${PROJECT_NAME} ${OMATH_BENCHMARK_SOURCES})
set_target_properties(${PROJECT_NAME} PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
CXX_STANDARD 23
CXX_STANDARD_REQUIRED ON)
target_link_libraries(${PROJECT_NAME} PRIVATE benchmark::benchmark omath)

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@@ -0,0 +1,65 @@
//
// Created by Vlad on 9/17/2025.
//
#include <benchmark/benchmark.h>
#include <omath/omath.hpp>
using namespace omath;
void mat_float_multiplication_col_major(benchmark::State& state)
{
using MatType = Mat<128, 128, float, MatStoreType::COLUMN_MAJOR>;
MatType a;
MatType b;
a.set(3.f);
b.set(7.f);
for ([[maybe_unused]] const auto _ : state)
std::ignore = a * b;
}
void mat_float_multiplication_row_major(benchmark::State& state)
{
using MatType = Mat<128, 128, float, MatStoreType::ROW_MAJOR>;
MatType a;
MatType b;
a.set(3.f);
b.set(7.f);
for ([[maybe_unused]] const auto _ : state)
std::ignore = a * b;
}
void mat_double_multiplication_row_major(benchmark::State& state)
{
using MatType = Mat<128, 128, double, MatStoreType::ROW_MAJOR>;
MatType a;
MatType b;
a.set(3.f);
b.set(7.f);
for ([[maybe_unused]] const auto _ : state)
std::ignore = a * b;
}
void mat_double_multiplication_col_major(benchmark::State& state)
{
using MatType = Mat<128, 128, double, MatStoreType::COLUMN_MAJOR>;
MatType a;
MatType b;
a.set(3.f);
b.set(7.f);
for ([[maybe_unused]] const auto _ : state)
std::ignore = a * b;
}
BENCHMARK(mat_float_multiplication_col_major)->Iterations(5000);
BENCHMARK(mat_float_multiplication_row_major)->Iterations(5000);
BENCHMARK(mat_double_multiplication_col_major)->Iterations(5000);
BENCHMARK(mat_double_multiplication_row_major)->Iterations(5000);

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@@ -0,0 +1,23 @@
//
// Created by Vlad on 9/18/2025.
//
#include <benchmark/benchmark.h>
#include <omath/omath.hpp>
using namespace omath;
using namespace omath::projectile_prediction;
constexpr float simulation_time_step = 1.f / 1000.f;
constexpr float hit_distance_tolerance = 5.f;
void source_engine_projectile_prediction(benchmark::State& state)
{
constexpr Target target{.m_origin = {100, 0, 90}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
constexpr Projectile projectile = {.m_origin = {3, 2, 1}, .m_launch_speed = 5000, .m_gravity_scale = 0.4};
for ([[maybe_unused]] const auto _: state)
std::ignore = ProjPredEngineLegacy(400, simulation_time_step, 50, hit_distance_tolerance)
.maybe_calculate_aim_point(projectile, target);
}
BENCHMARK(source_engine_projectile_prediction)->Iterations(10'000);

5
benchmark/main.cpp Normal file
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@@ -0,0 +1,5 @@
//
// Created by Vlad on 9/17/2025.
//
#include <benchmark/benchmark.h>
BENCHMARK_MAIN();

View File

@@ -1 +1,9 @@
add_subdirectory(googletest)
if (OMATH_BUILD_TESTS)
add_subdirectory(googletest)
endif ()
if (OMATH_BUILD_BENCHMARK)
set(BENCHMARK_ENABLE_TESTING OFF)
add_subdirectory(benchmark)
endif ()

1
extlibs/benchmark Submodule

Submodule extlibs/benchmark added at 2948b6a2e6

View File

@@ -151,21 +151,61 @@ namespace omath
};
} // namespace omath
template<class T, T MinV, T MaxV, omath::AngleFlags F, class CharT>
struct std::formatter<omath::Angle<T, MinV, MaxV, F>, CharT>
template<class T, T MinV, T MaxV, omath::AngleFlags F>
struct std::formatter<omath::Angle<T, MinV, MaxV, F>, char> // NOLINT(*-dcl58-cpp)
{
using AngleT = omath::Angle<T, MinV, MaxV, F>;
[[nodiscard]]
static constexpr auto parse(std::basic_format_parse_context<CharT>& ctx)
-> std::basic_format_parse_context<CharT>::iterator
static constexpr auto parse(std::format_parse_context& ctx)
{
return ctx.begin();
}
template<class FormatContext>
auto format(const AngleT& deg, FormatContext& ctx) const
[[nodiscard]]
auto format(const AngleT& a, FormatContext& ctx) const
{
if constexpr (std::is_same_v<typename FormatContext::char_type, char>)
return std::format_to(ctx.out(), "{}deg", deg.as_degrees());
return std::format_to(ctx.out(), L"{}deg", deg.as_degrees());
static_assert(std::is_same_v<typename FormatContext::char_type, char>);
return std::format_to(ctx.out(), "{}deg", a.as_degrees());
}
};
};
// wchar_t formatter
template<class T, T MinV, T MaxV, omath::AngleFlags F>
struct std::formatter<omath::Angle<T, MinV, MaxV, F>, wchar_t> // NOLINT(*-dcl58-cpp)
{
using AngleT = omath::Angle<T, MinV, MaxV, F>;
static constexpr auto parse(std::wformat_parse_context& ctx)
{
return ctx.begin();
}
template<class FormatContext>
[[nodiscard]]
auto format(const AngleT& a, FormatContext& ctx) const
{
static_assert(std::is_same_v<typename FormatContext::char_type, wchar_t>);
return std::format_to(ctx.out(), L"{}deg", a.as_degrees());
}
};
// wchar_t formatter
template<class T, T MinV, T MaxV, omath::AngleFlags F>
struct std::formatter<omath::Angle<T, MinV, MaxV, F>, char8_t> // NOLINT(*-dcl58-cpp)
{
using AngleT = omath::Angle<T, MinV, MaxV, F>;
static constexpr auto parse(std::wformat_parse_context& ctx)
{
return ctx.begin();
}
template<class FormatContext>
[[nodiscard]]
auto format(const AngleT& a, FormatContext& ctx) const
{
static_assert(std::is_same_v<typename FormatContext::char_type, char8_t>);
return std::format_to(ctx.out(), u8"{}deg", a.as_degrees());
}
};

View File

@@ -95,7 +95,7 @@ namespace omath
hsv_data.hue = 0.f;
else if (max == red)
hsv_data.hue = 60.f * (std::fmodf(((green - blue) / delta), 6.f));
hsv_data.hue = 60.f * (std::fmod(static_cast<float>((green - blue) / delta), 6.f));
else if (max == green)
hsv_data.hue = 60.f * (((blue - red) / delta) + 2.f);
else if (max == blue)
@@ -164,6 +164,26 @@ namespace omath
return {to_im_vec4()};
}
#endif
[[nodiscard]] std::string to_string() const noexcept
{
return std::format("[r:{}, g:{}, b:{}, a:{}]",
static_cast<int>(x * 255.f),
static_cast<int>(y * 255.f),
static_cast<int>(z * 255.f),
static_cast<int>(w * 255.f));
}
[[nodiscard]] std::wstring to_wstring() const noexcept
{
const auto ascii_string = to_string();
return {ascii_string.cbegin(), ascii_string.cend()};
}
// ReSharper disable once CppInconsistentNaming
[[nodiscard]] std::u8string to_u8string() const noexcept
{
const auto ascii_string = to_string();
return {ascii_string.cbegin(), ascii_string.cend()};
}
};
} // namespace omath
template<>
@@ -174,13 +194,19 @@ struct std::formatter<omath::Color> // NOLINT(*-dcl58-cpp)
{
return ctx.begin();
}
template<class FormatContext>
[[nodiscard]]
static auto format(const omath::Color& col, std::format_context& ctx)
static auto format(const omath::Color& col, FormatContext& ctx)
{
return std::format_to(ctx.out(), "[r:{}, g:{}, b:{}, a:{}]",
static_cast<int>(col.x * 255.f),
static_cast<int>(col.y * 255.f),
static_cast<int>(col.z * 255.f),
static_cast<int>(col.w * 255.f));
if constexpr (std::is_same_v<typename FormatContext::char_type, char>)
return std::format_to(ctx.out(), "{}", col.to_string());
if constexpr (std::is_same_v<typename FormatContext::char_type, wchar_t>)
return std::format_to(ctx.out(), L"{}", col.to_wstring());
if constexpr (std::is_same_v<typename FormatContext::char_type, char8_t>)
return std::format_to(ctx.out(), u8"{}", col.to_u8string());
return std::unreachable();
}
};

View File

@@ -62,17 +62,15 @@ namespace omath::opengl_engine
[[nodiscard]]
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto distance = origin.distance_to(view_to);
const auto delta = view_to - origin;
return angles::radians_to_degrees(std::asin(delta.y / distance));
const auto direction = (view_to - origin).normalized();
return angles::radians_to_degrees(std::asin(direction.y));
}
[[nodiscard]]
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto delta = view_to - origin;
const auto direction = (view_to - origin).normalized();
return angles::radians_to_degrees(std::atan2(delta.z, delta.x));
return angles::radians_to_degrees(-std::atan2(direction.x, -direction.z));
};
};
} // namespace omath::opengl_engine

View File

@@ -62,17 +62,15 @@ namespace omath::unity_engine
[[nodiscard]]
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto distance = origin.distance_to(view_to);
const auto delta = view_to - origin;
return angles::radians_to_degrees(std::asin(delta.y / distance));
const auto direction = (view_to - origin).normalized();
return angles::radians_to_degrees(std::asin(direction.y));
}
[[nodiscard]]
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto delta = view_to - origin;
const auto direction = (view_to - origin).normalized();
return angles::radians_to_degrees(std::atan2(delta.z, delta.x));
return angles::radians_to_degrees(std::atan2(direction.x, direction.z));
};
};
} // namespace omath::unity_engine

View File

@@ -62,17 +62,16 @@ namespace omath::unreal_engine
[[nodiscard]]
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto distance = origin.distance_to(view_to);
const auto delta = view_to - origin;
const auto direction = (view_to - origin).normalized();
return angles::radians_to_degrees(std::asin(delta.z / distance));
return angles::radians_to_degrees(std::asin(direction.z));
}
[[nodiscard]]
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{
const auto delta = view_to - origin;
const auto direction = (view_to - origin).normalized();
return angles::radians_to_degrees(std::atan2(delta.y, delta.x));
return angles::radians_to_degrees(std::atan2(direction.y, direction.x));
};
};
} // namespace omath::unreal_engine

View File

@@ -11,7 +11,12 @@
#include <stdexcept>
#include <utility>
#ifdef OMATH_USE_AVX2
#include <immintrin.h>
#endif
#undef near
#undef far
namespace omath
{
struct MatSize
@@ -155,17 +160,19 @@ namespace omath
constexpr Mat<Rows, OtherColumns, Type, StoreType>
operator*(const Mat<Columns, OtherColumns, Type, StoreType>& other) const
{
Mat<Rows, OtherColumns, Type, StoreType> result;
for (size_t i = 0; i < Rows; ++i)
for (size_t j = 0; j < OtherColumns; ++j)
{
Type sum = 0;
for (size_t k = 0; k < Columns; ++k)
sum += at(i, k) * other.at(k, j);
result.at(i, j) = sum;
}
return result;
#ifdef OMATH_USE_AVX2
if constexpr (StoreType == MatStoreType::ROW_MAJOR)
return avx_multiply_row_major(other);
else if constexpr (StoreType == MatStoreType::COLUMN_MAJOR)
return avx_multiply_col_major(other);
#else
if constexpr (StoreType == MatStoreType::ROW_MAJOR)
return cache_friendly_multiply_row_major(other);
else if constexpr (StoreType == MatStoreType::COLUMN_MAJOR)
return cache_friendly_multiply_col_major(other);
#endif
else
std::unreachable();
}
constexpr Mat& operator*=(const Type& f) noexcept
@@ -321,6 +328,21 @@ namespace omath
return oss.str();
}
[[nodiscard]]
std::wstring to_wstring() const noexcept
{
const auto ascii_string = to_string();
return {ascii_string.cbegin(), ascii_string.cend()};
}
[[nodiscard]]
// ReSharper disable once CppInconsistentNaming
std::u8string to_u8string() const noexcept
{
const auto ascii_string = to_string();
return {ascii_string.cbegin(), ascii_string.cend()};
}
[[nodiscard]]
bool operator==(const Mat& mat) const
{
@@ -367,6 +389,176 @@ namespace omath
private:
std::array<Type, Rows * Columns> m_data;
template<size_t OtherColumns> [[nodiscard]]
constexpr Mat<Rows, OtherColumns, Type, MatStoreType::ROW_MAJOR>
cache_friendly_multiply_row_major(const Mat<Columns, OtherColumns, Type, MatStoreType::ROW_MAJOR>& other) const
{
Mat<Rows, OtherColumns, Type, MatStoreType::ROW_MAJOR> result;
for (std::size_t row_index = 0; row_index < Rows; ++row_index)
for (std::size_t column_index = 0; column_index < Columns; ++column_index)
{
const Type& current_number = at(row_index, column_index);
for (std::size_t other_column = 0; other_column < OtherColumns; ++other_column)
result.at(row_index, other_column) += current_number * other.at(column_index, other_column);
}
return result;
}
template<size_t OtherColumns> [[nodiscard]]
constexpr Mat<Rows, OtherColumns, Type, MatStoreType::COLUMN_MAJOR> cache_friendly_multiply_col_major(
const Mat<Columns, OtherColumns, Type, MatStoreType::COLUMN_MAJOR>& other) const
{
Mat<Rows, OtherColumns, Type, MatStoreType::COLUMN_MAJOR> result;
for (std::size_t other_column = 0; other_column < OtherColumns; ++other_column)
for (std::size_t column_index = 0; column_index < Columns; ++column_index)
{
const Type& current_number = other.at(column_index, other_column);
for (std::size_t row_index = 0; row_index < Rows; ++row_index)
result.at(row_index, other_column) += at(row_index, column_index) * current_number;
}
return result;
}
#ifdef OMATH_USE_AVX2
template<size_t OtherColumns> [[nodiscard]]
constexpr Mat<Rows, OtherColumns, Type, MatStoreType::COLUMN_MAJOR>
avx_multiply_col_major(const Mat<Columns, OtherColumns, Type, MatStoreType::COLUMN_MAJOR>& other) const
{
Mat<Rows, OtherColumns, Type, MatStoreType::COLUMN_MAJOR> result;
const Type* this_mat_data = this->raw_array().data();
const Type* other_mat_data = other.raw_array().data();
Type* result_mat_data = result.raw_array().data();
if constexpr (std::is_same_v<Type, float>)
{
// ReSharper disable once CppTooWideScopeInitStatement
constexpr std::size_t vector_size = 8;
for (std::size_t j = 0; j < OtherColumns; ++j)
{
auto* c_col = reinterpret_cast<float*>(result_mat_data + j * Rows);
for (std::size_t k = 0; k < Columns; ++k)
{
const float bkj = reinterpret_cast<const float*>(other_mat_data)[k + j * Columns];
const __m256 bkj_vec = _mm256_set1_ps(bkj);
const auto* a_col_k = reinterpret_cast<const float*>(this_mat_data + k * Rows);
std::size_t i = 0;
for (; i + vector_size <= Rows; i += vector_size)
{
__m256 cvec = _mm256_loadu_ps(c_col + i);
const __m256 a_vec = _mm256_loadu_ps(a_col_k + i);
cvec = _mm256_fmadd_ps(a_vec, bkj_vec, cvec);
_mm256_storeu_ps(c_col + i, cvec);
}
for (; i < Rows; ++i)
c_col[i] += a_col_k[i] * bkj;
}
}
}
else if (std::is_same_v<Type, double>)
{ // double
// ReSharper disable once CppTooWideScopeInitStatement
constexpr std::size_t vector_size = 4;
for (std::size_t j = 0; j < OtherColumns; ++j)
{
auto* c_col = reinterpret_cast<double*>(result_mat_data + j * Rows);
for (std::size_t k = 0; k < Columns; ++k)
{
const double bkj = reinterpret_cast<const double*>(other_mat_data)[k + j * Columns];
const __m256d bkj_vec = _mm256_set1_pd(bkj);
const auto* a_col_k = reinterpret_cast<const double*>(this_mat_data + k * Rows);
std::size_t i = 0;
for (; i + vector_size <= Rows; i += vector_size)
{
__m256d cvec = _mm256_loadu_pd(c_col + i);
const __m256d a_vec = _mm256_loadu_pd(a_col_k + i);
cvec = _mm256_fmadd_pd(a_vec, bkj_vec, cvec);
_mm256_storeu_pd(c_col + i, cvec);
}
for (; i < Rows; ++i)
c_col[i] += a_col_k[i] * bkj;
}
}
}
else
std::unreachable();
return result;
}
template<size_t OtherColumns> [[nodiscard]]
constexpr Mat<Rows, OtherColumns, Type, MatStoreType::ROW_MAJOR>
avx_multiply_row_major(const Mat<Columns, OtherColumns, Type, MatStoreType::ROW_MAJOR>& other) const
{
Mat<Rows, OtherColumns, Type, MatStoreType::ROW_MAJOR> result;
const Type* this_mat_data = this->raw_array().data();
const Type* other_mat_data = other.raw_array().data();
Type* result_mat_data = result.raw_array().data();
if constexpr (std::is_same_v<Type, float>)
{
// ReSharper disable once CppTooWideScopeInitStatement
constexpr std::size_t vector_size = 8;
for (std::size_t i = 0; i < Rows; ++i)
{
Type* c_row = result_mat_data + i * OtherColumns;
for (std::size_t k = 0; k < Columns; ++k)
{
const auto aik = static_cast<float>(this_mat_data[i * Columns + k]);
const __m256 aik_vec = _mm256_set1_ps(aik);
const auto* b_row = reinterpret_cast<const float*>(other_mat_data + k * OtherColumns);
std::size_t j = 0;
for (; j + vector_size <= OtherColumns; j += vector_size)
{
__m256 cvec = _mm256_loadu_ps(c_row + j);
const __m256 b_vec = _mm256_loadu_ps(b_row + j);
cvec = _mm256_fmadd_ps(b_vec, aik_vec, cvec);
_mm256_storeu_ps(c_row + j, cvec);
}
for (; j < OtherColumns; ++j)
c_row[j] += aik * b_row[j];
}
}
}
else if (std::is_same_v<Type, double>)
{ // double
// ReSharper disable once CppTooWideScopeInitStatement
constexpr std::size_t vector_size = 4;
for (std::size_t i = 0; i < Rows; ++i)
{
Type* c_row = result_mat_data + i * OtherColumns;
for (std::size_t k = 0; k < Columns; ++k)
{
const auto aik = static_cast<double>(this_mat_data[i * Columns + k]);
const __m256d aik_vec = _mm256_set1_pd(aik);
const auto* b_row = reinterpret_cast<const double*>(other_mat_data + k * OtherColumns);
std::size_t j = 0;
for (; j + vector_size <= OtherColumns; j += vector_size)
{
__m256d cvec = _mm256_loadu_pd(c_row + j);
const __m256d b_vec = _mm256_loadu_pd(b_row + j);
cvec = _mm256_fmadd_pd(b_vec, aik_vec, cvec);
_mm256_storeu_pd(c_row + j, cvec);
}
for (; j < OtherColumns; ++j)
c_row[j] += aik * b_row[j];
}
}
}
else
std::unreachable();
return result;
}
#endif
};
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> [[nodiscard]]
@@ -500,6 +692,23 @@ namespace omath
{ 0.f, 0.f, 0.f, 1.f }
};
}
template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR>
Mat<4, 4, T, St> mat_look_at_left_handed(const Vector3<T>& eye, const Vector3<T>& center, const Vector3<T>& up)
{
const Vector3<T> f = (center - eye).normalized();
const Vector3<T> s = f.cross(up).normalized();
const Vector3<T> u = s.cross(f);
return mat_camera_view<T, St>(f, s, u, eye);
}
template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR>
Mat<4, 4, T, St>mat_look_at_right_handed(const Vector3<T>& eye, const Vector3<T>& center, const Vector3<T>& up)
{
const Vector3<T> f = (center - eye).normalized();
const Vector3<T> s = f.cross(up).normalized();
const Vector3<T> u = s.cross(f);
return mat_camera_view<T, St>(-f, s, u, eye);
}
} // namespace omath
@@ -512,9 +721,18 @@ struct std::formatter<omath::Mat<Rows, Columns, Type, StoreType>> // NOLINT(*-dc
{
return ctx.begin();
}
template<class FormatContext>
[[nodiscard]]
static auto format(const MatType& mat, std::format_context& ctx)
static auto format(const MatType& mat, FormatContext& ctx)
{
return std::format_to(ctx.out(), "{}", mat.to_string());
if constexpr (std::is_same_v<typename FormatContext::char_type, char>)
return std::format_to(ctx.out(), "{}", mat.to_string());
if constexpr (std::is_same_v<typename FormatContext::char_type, wchar_t>)
return std::format_to(ctx.out(), L"{}", mat.to_wstring());
if constexpr (std::is_same_v<typename FormatContext::char_type, char8_t>)
return std::format_to(ctx.out(), u8"{}", mat.to_u8string());
}
};

View File

@@ -242,9 +242,18 @@ struct std::formatter<omath::Vector2<Type>> // NOLINT(*-dcl58-cpp)
{
return ctx.begin();
}
template<class FormatContext>
[[nodiscard]]
static auto format(const omath::Vector2<Type>& vec, std::format_context& ctx)
static auto format(const omath::Vector2<Type>& vec, FormatContext& ctx)
{
return std::format_to(ctx.out(), "[{}, {}]", vec.x, vec.y);
if constexpr (std::is_same_v<typename FormatContext::char_type, char>)
return std::format_to(ctx.out(), "[{}, {}]", vec.x, vec.y);
if constexpr (std::is_same_v<typename FormatContext::char_type, wchar_t>)
return std::format_to(ctx.out(), L"[{}, {}]", vec.x, vec.y);
if constexpr (std::is_same_v<typename FormatContext::char_type, char8_t>)
return std::format_to(ctx.out(), u8"[{}, {}]", vec.x, vec.y);
}
};

View File

@@ -303,9 +303,18 @@ struct std::formatter<omath::Vector3<Type>> // NOLINT(*-dcl58-cpp)
{
return ctx.begin();
}
template<class FormatContext>
[[nodiscard]]
static auto format(const omath::Vector3<Type>& vec, std::format_context& ctx)
static auto format(const omath::Vector3<Type>& vec, FormatContext& ctx)
{
return std::format_to(ctx.out(), "[{}, {}, {}]", vec.x, vec.y, vec.z);
if constexpr (std::is_same_v<typename FormatContext::char_type, char>)
return std::format_to(ctx.out(), "[{}, {}, {}]", vec.x, vec.y, vec.z);
if constexpr (std::is_same_v<typename FormatContext::char_type, wchar_t>)
return std::format_to(ctx.out(), L"[{}, {}, {}]", vec.x, vec.y, vec.z);
if constexpr (std::is_same_v<typename FormatContext::char_type, char8_t>)
return std::format_to(ctx.out(), u8"[{}, {}, {}]", vec.x, vec.y, vec.z);
}
};

View File

@@ -210,9 +210,17 @@ struct std::formatter<omath::Vector4<Type>> // NOLINT(*-dcl58-cpp)
{
return ctx.begin();
}
template<class FormatContext>
[[nodiscard]]
static auto format(const omath::Vector4<Type>& vec, std::format_context& ctx)
static auto format(const omath::Vector4<Type>& vec, FormatContext& ctx)
{
return std::format_to(ctx.out(), "[{}, {}, {}, {}]", vec.x, vec.y, vec.z, vec.w);
if constexpr (std::is_same_v<typename FormatContext::char_type, char>)
return std::format_to(ctx.out(), "[{}, {}, {}, {}]", vec.x, vec.y, vec.z, vec.w);
if constexpr (std::is_same_v<typename FormatContext::char_type, wchar_t>)
return std::format_to(ctx.out(), L"[{}, {}, {}, {}]", vec.x, vec.y, vec.z, vec.w);
if constexpr (std::is_same_v<typename FormatContext::char_type, char8_t>)
return std::format_to(ctx.out(), u8"[{}, {}, {}, {}]", vec.x, vec.y, vec.z, vec.w);
}
};

View File

@@ -15,7 +15,6 @@
#include "omath/linear_algebra/vector3.hpp"
// Matrix classes
#include "linear_algebra/matrix.hpp"
#include "omath/linear_algebra/mat.hpp"
// Color functionality
@@ -27,6 +26,7 @@
// 3D primitives
#include "omath/3d_primitives/box.hpp"
#include "omath/3d_primitives/plane.hpp"
// Collision detection
#include "omath/collision/line_tracer.hpp"
@@ -81,4 +81,4 @@
#include "omath/engines/unreal_engine/formulas.hpp"
#include "omath/engines/unreal_engine/camera.hpp"
#include "omath/engines/unreal_engine/traits/camera_trait.hpp"
#include "omath/engines/unreal_engine/traits/pred_engine_trait.hpp"
#include "omath/engines/unreal_engine/traits/pred_engine_trait.hpp"

View File

@@ -4,8 +4,8 @@
#pragma once
#include "omath/linear_algebra/vector3.hpp"
#include "omath/engines/source_engine/traits/pred_engine_trait.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include "omath/projectile_prediction/proj_pred_engine.hpp"
#include "omath/projectile_prediction/projectile.hpp"
#include "omath/projectile_prediction/target.hpp"
@@ -20,7 +20,9 @@ namespace omath::projectile_prediction
Vector3<float> v3, // by-value for calc_viewpoint_from_angles
float pitch, float yaw, float time, float gravity, std::optional<float> maybe_pitch) {
// Presence + return types
{ T::predict_projectile_position(projectile, pitch, yaw, time, gravity) } -> std::same_as<Vector3<float>>;
{
T::predict_projectile_position(projectile, pitch, yaw, time, gravity)
} -> std::same_as<Vector3<float>>;
{ T::predict_target_position(target, time, gravity) } -> std::same_as<Vector3<float>>;
{ T::calc_vector_2d_distance(vec_a) } -> std::same_as<float>;
{ T::get_vector_height_coordinate(vec_b) } -> std::same_as<float>;

View File

@@ -62,12 +62,13 @@ namespace omath::projection
{
}
protected:
void look_at(const Vector3<float>& target)
{
m_view_angles = TraitClass::calc_look_at_angle(m_origin, target);
m_view_projection_matrix = std::nullopt;
}
protected:
[[nodiscard]] Mat4X4Type calc_view_projection_matrix() const noexcept
{
return TraitClass::calc_projection_matrix(m_field_of_view, m_view_port, m_near_plane_distance,

View File

@@ -8,11 +8,10 @@ namespace omath::iw_engine
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
{
const auto distance = cam_origin.distance_to(look_at);
const auto delta = cam_origin - look_at;
const auto direction = (look_at - cam_origin).normalized();
return {PitchAngle::from_radians(-std::asin(delta.z / distance)),
YawAngle::from_radians(std::atan2(delta.y, delta.x)), RollAngle::from_radians(0.f)};
return {PitchAngle::from_radians(-std::asin(direction.z)),
YawAngle::from_radians(std::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
}
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{

View File

@@ -28,14 +28,13 @@ namespace omath::opengl_engine
}
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_camera_view<float, MatStoreType::COLUMN_MAJOR>(-forward_vector(angles), right_vector(angles),
up_vector(angles), cam_origin);
return mat_look_at_right_handed(cam_origin, cam_origin+forward_vector(angles), up_vector(angles));
}
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_x<float, MatStoreType::COLUMN_MAJOR>(-angles.pitch)
* mat_rotation_axis_y<float, MatStoreType::COLUMN_MAJOR>(-angles.yaw)
* mat_rotation_axis_z<float, MatStoreType::COLUMN_MAJOR>(angles.roll);
return mat_rotation_axis_z<float, MatStoreType::COLUMN_MAJOR>(angles.roll)
* mat_rotation_axis_y<float, MatStoreType::COLUMN_MAJOR>(angles.yaw)
* mat_rotation_axis_x<float, MatStoreType::COLUMN_MAJOR>(angles.pitch);
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far) noexcept

View File

@@ -9,11 +9,10 @@ namespace omath::opengl_engine
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
{
const auto distance = cam_origin.distance_to(look_at);
const auto delta = cam_origin - look_at;
const auto direction = (look_at - cam_origin).normalized();
return {PitchAngle::from_radians(-std::asin(delta.y / distance)),
YawAngle::from_radians(std::atan2(delta.z, delta.x)), RollAngle::from_radians(0.f)};
return {PitchAngle::from_radians(std::asin(direction.y)),
YawAngle::from_radians(-std::atan2(direction.x, -direction.z)), RollAngle::from_radians(0.f)};
}
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{

View File

@@ -8,11 +8,11 @@ namespace omath::source_engine
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
{
const auto distance = cam_origin.distance_to(look_at);
const auto delta = cam_origin - look_at;
const auto direction = (look_at - cam_origin).normalized();
return {PitchAngle::from_radians(-std::asin(delta.z / distance)),
YawAngle::from_radians(std::atan2(delta.y, delta.x)), RollAngle::from_radians(0.f)};
return {PitchAngle::from_radians(-std::asin(direction.z)),
YawAngle::from_radians(std::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
}
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{

View File

@@ -30,9 +30,9 @@ namespace omath::unity_engine
}
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch)
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.roll)
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.yaw)
* mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.roll);
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far) noexcept

View File

@@ -8,11 +8,10 @@ namespace omath::unity_engine
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
{
const auto distance = cam_origin.distance_to(look_at);
const auto delta = cam_origin - look_at;
const auto direction = (look_at - cam_origin).normalized();
return {PitchAngle::from_radians(-std::asin(delta.y / distance)),
YawAngle::from_radians(std::atan2(delta.z, delta.x)), RollAngle::from_radians(0.f)};
return {PitchAngle::from_radians(-std::asin(direction.y)),
YawAngle::from_radians(std::atan2(direction.x, direction.z)), RollAngle::from_radians(0.f)};
}
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{

View File

@@ -31,8 +31,8 @@ namespace omath::unreal_engine
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.roll)
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.pitch)
* mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.yaw);
* mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.yaw)
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.pitch);
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far) noexcept

View File

@@ -8,11 +8,10 @@ namespace omath::unreal_engine
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
{
const auto distance = cam_origin.distance_to(look_at);
const auto delta = cam_origin - look_at;
const auto direction = (look_at - cam_origin).normalized();
return {PitchAngle::from_radians(-std::asin(delta.z / distance)),
YawAngle::from_radians(std::atan2(delta.x, delta.y)), RollAngle::from_radians(0.f)};
return {PitchAngle::from_radians(-std::asin(direction.z)),
YawAngle::from_radians(std::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
}
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{

View File

@@ -7,12 +7,10 @@ include(GoogleTest)
file(GLOB_RECURSE UNIT_TESTS_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/*.cpp")
add_executable(${PROJECT_NAME} ${UNIT_TESTS_SOURCES})
set_target_properties(unit_tests PROPERTIES
set_target_properties(${PROJECT_NAME} PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
UNITY_BUILD ON
UNITY_BUILD_BATCH_SIZE 20
CXX_STANDARD 23
CXX_STANDARD_REQUIRED ON)

View File

@@ -5,7 +5,7 @@
#include <omath/engines/iw_engine/camera.hpp>
#include <omath/engines/iw_engine/constants.hpp>
#include <omath/engines/iw_engine/formulas.hpp>
#include <random>
TEST(unit_test_iw_engine, ForwardVector)
{
@@ -68,7 +68,6 @@ TEST(unit_test_iw_engine, ProjectTargetMovedFromCamera)
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
for (float distance = 0.02f; distance < 1000.f; distance += 0.01f)
{
const auto projected = cam.world_to_screen({distance, 0, 0});
@@ -102,4 +101,126 @@ TEST(unit_test_iw_engine, CameraSetAndGetOrigin)
cam.set_field_of_view(omath::projection::FieldOfView::from_degrees(50.f));
EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f);
}
TEST(unit_test_iw_engine, loook_at_random_all_axis)
{
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
std::size_t failed_points = 0;
for (int i = 0; i < 1000; i++)
{
const auto position_to_look = omath::Vector3<float>{dist(gen), dist(gen), dist(gen)};
if (cam.get_origin().distance_to(position_to_look) < 10)
continue;
cam.look_at(position_to_look);
auto projected_pos = cam.world_to_view_port(position_to_look);
EXPECT_TRUE(projected_pos.has_value());
if (!projected_pos)
continue;
if (std::abs(projected_pos->x - 0.f) >= 0.001f || std::abs(projected_pos->y - 0.f) >= 0.001f)
failed_points++;
}
EXPECT_LE(failed_points, 100);
}
TEST(unit_test_iw_engine, loook_at_random_x_axis)
{
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::iw_engine::Camera({dist(gen), dist(gen), dist(gen)}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
std::size_t failed_points = 0;
for (int i = 0; i < 1000; i++)
{
const auto position_to_look = omath::Vector3<float>{dist(gen), 0.f, 0.f};
if (cam.get_origin().distance_to(position_to_look) < 10)
continue;
cam.look_at(position_to_look);
auto projected_pos = cam.world_to_view_port(position_to_look);
EXPECT_TRUE(projected_pos.has_value());
if (!projected_pos)
continue;
if (std::abs(projected_pos->x - 0.f) >= 0.01f || std::abs(projected_pos->y - 0.f) >= 0.01f)
failed_points++;
}
EXPECT_LE(failed_points, 100);
}
TEST(unit_test_iw_engine, loook_at_random_y_axis)
{
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
std::size_t failed_points = 0;
for (int i = 0; i < 1000; i++)
{
const auto position_to_look = omath::Vector3<float>{0.f, dist(gen), 0.f};
if (cam.get_origin().distance_to(position_to_look) < 10)
continue;
cam.look_at(position_to_look);
auto projected_pos = cam.world_to_view_port(position_to_look);
EXPECT_TRUE(projected_pos.has_value());
if (!projected_pos)
continue;
if (std::abs(projected_pos->x - 0.f) >= 0.01f || std::abs(projected_pos->y - 0.f) >= 0.01f)
failed_points++;
}
EXPECT_LE(failed_points, 100);
}
TEST(unit_test_iw_engine, loook_at_random_z_axis)
{
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
std::size_t failed_points = 0;
for (int i = 0; i < 1000; i++)
{
const auto position_to_look = omath::Vector3<float>{0.f, 0.f, dist(gen)};
if (cam.get_origin().distance_to(position_to_look) < 10)
continue;
cam.look_at(position_to_look);
auto projected_pos = cam.world_to_view_port(position_to_look);
EXPECT_TRUE(projected_pos.has_value());
if (!projected_pos)
continue;
if (std::abs(projected_pos->x - 0.f) >= 0.01f || std::abs(projected_pos->y - 0.f) >= 0.025f)
failed_points++;
}
EXPECT_LE(failed_points, 100);
}

View File

@@ -5,7 +5,7 @@
#include <omath/engines/opengl_engine/camera.hpp>
#include <omath/engines/opengl_engine/constants.hpp>
#include <omath/engines/opengl_engine/formulas.hpp>
#include <random>
TEST(unit_test_opengl, ForwardVector)
{
@@ -29,7 +29,7 @@ TEST(unit_test_opengl, ForwardVectorRotationYaw)
{
omath::opengl_engine::ViewAngles angles;
angles.yaw = omath::opengl_engine::YawAngle::from_degrees(90.f);
angles.yaw = omath::opengl_engine::YawAngle::from_degrees(-90.f);
const auto forward = omath::opengl_engine::forward_vector(angles);
EXPECT_NEAR(forward.x, omath::opengl_engine::k_abs_right.x, 0.00001f);
@@ -37,13 +37,11 @@ TEST(unit_test_opengl, ForwardVectorRotationYaw)
EXPECT_NEAR(forward.z, omath::opengl_engine::k_abs_right.z, 0.00001f);
}
TEST(unit_test_opengl, ForwardVectorRotationPitch)
{
omath::opengl_engine::ViewAngles angles;
angles.pitch = omath::opengl_engine::PitchAngle::from_degrees(-90.f);
angles.pitch = omath::opengl_engine::PitchAngle::from_degrees(90.f);
const auto forward = omath::opengl_engine::forward_vector(angles);
EXPECT_NEAR(forward.x, omath::opengl_engine::k_abs_up.x, 0.00001f);
@@ -68,7 +66,6 @@ TEST(unit_test_opengl, ProjectTargetMovedFromCamera)
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
for (float distance = -10.f; distance > -1000.f; distance -= 0.01f)
{
const auto projected = cam.world_to_screen({0, 0, distance});
@@ -102,4 +99,123 @@ TEST(unit_test_opengl, CameraSetAndGetOrigin)
cam.set_field_of_view(omath::projection::FieldOfView::from_degrees(50.f));
EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f);
}
TEST(unit_test_opengl_engine, loook_at_random_all_axis)
{
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
std::size_t failed_points = 0;
for (int i = 0; i < 1000; i++)
{
const auto position_to_look = omath::Vector3<float>{dist(gen), dist(gen), dist(gen)};
if (cam.get_origin().distance_to(position_to_look) < 10)
continue;
cam.look_at(position_to_look);
auto projected_pos = cam.world_to_view_port(position_to_look);
EXPECT_TRUE(projected_pos.has_value());
if (!projected_pos)
continue;
if (std::abs(projected_pos->x - 0.f) >= 0.0001f || std::abs(projected_pos->y - 0.f) >= 0.0001f)
failed_points++;
}
EXPECT_LE(failed_points, 100);
}
TEST(unit_test_opengl_engine, loook_at_random_x_axis)
{
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
std::size_t failed_points = 0;
for (int i = 0; i < 1000; i++)
{
const auto position_to_look = omath::Vector3<float>{dist(gen), 0.f, 0.f};
if (cam.get_origin().distance_to(position_to_look) < 10)
continue;
cam.look_at(position_to_look);
auto projected_pos = cam.world_to_view_port(position_to_look);
EXPECT_TRUE(projected_pos.has_value());
if (!projected_pos)
continue;
if (std::abs(projected_pos->x - 0.f) >= 0.01f || std::abs(projected_pos->y - 0.f) >= 0.01f)
failed_points++;
}
EXPECT_LE(failed_points, 100);
}
TEST(unit_test_opengl_engine, loook_at_random_y_axis)
{
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
std::size_t failed_points = 0;
for (int i = 0; i < 1000; i++)
{
const auto position_to_look = omath::Vector3<float>{0.f, dist(gen), 0.f};
if (cam.get_origin().distance_to(position_to_look) < 10)
continue;
cam.look_at(position_to_look);
auto projected_pos = cam.world_to_view_port(position_to_look);
EXPECT_TRUE(projected_pos.has_value());
if (!projected_pos)
continue;
if (std::abs(projected_pos->x - 0.f) >= 0.01f || std::abs(projected_pos->y - 0.f) >= 0.01f)
failed_points++;
}
EXPECT_LE(failed_points, 100);
}
TEST(unit_test_opengl_engine, loook_at_random_z_axis)
{
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
std::size_t failed_points = 0;
for (int i = 0; i < 1000; i++)
{
const auto position_to_look = omath::Vector3<float>{0.f, 0.f, dist(gen)};
if (cam.get_origin().distance_to(position_to_look) < 10)
continue;
cam.look_at(position_to_look);
auto projected_pos = cam.world_to_view_port(position_to_look);
EXPECT_TRUE(projected_pos.has_value());
if (!projected_pos)
continue;
if (std::abs(projected_pos->x - 0.f) >= 0.01f || std::abs(projected_pos->y - 0.f) >= 0.01f)
failed_points++;
}
EXPECT_LE(failed_points, 100);
}

View File

@@ -5,7 +5,7 @@
#include <omath/engines/source_engine/camera.hpp>
#include <omath/engines/source_engine/constants.hpp>
#include <omath/engines/source_engine/formulas.hpp>
#include <random>
TEST(unit_test_source_engine, ForwardVector)
{
@@ -68,7 +68,6 @@ TEST(unit_test_source_engine, ProjectTargetMovedFromCamera)
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
for (float distance = 0.02f; distance < 1000.f; distance += 0.01f)
{
const auto projected = cam.world_to_screen({distance, 0, 0});
@@ -122,4 +121,125 @@ TEST(unit_test_source_engine, CameraSetAndGetOrigin)
cam.set_field_of_view(omath::projection::FieldOfView::from_degrees(50.f));
EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f);
}
TEST(unit_test_source_engine, loook_at_random_all_axis)
{
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
std::size_t failed_points = 0;
for (int i = 0; i < 1000; i++)
{
const auto position_to_look = omath::Vector3<float>{dist(gen), dist(gen), dist(gen)};
if (cam.get_origin().distance_to(position_to_look) < 10)
continue;
cam.look_at(position_to_look);
auto projected_pos = cam.world_to_view_port(position_to_look);
EXPECT_TRUE(projected_pos.has_value());
if (!projected_pos)
continue;
if (std::abs(projected_pos->x - 0.f) >= 0.0001f || std::abs(projected_pos->y - 0.f) >= 0.0001f)
failed_points++;
}
EXPECT_LE(failed_points, 100);
}
TEST(unit_test_source_engine, loook_at_random_x_axis)
{
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
std::size_t failed_points = 0;
for (int i = 0; i < 1000; i++)
{
const auto position_to_look = omath::Vector3<float>{dist(gen), 0.f, 0.f};
if (cam.get_origin().distance_to(position_to_look) < 10)
continue;
cam.look_at(position_to_look);
auto projected_pos = cam.world_to_view_port(position_to_look);
EXPECT_TRUE(projected_pos.has_value());
if (!projected_pos)
continue;
if (std::abs(projected_pos->x - 0.f) >= 0.01f || std::abs(projected_pos->y - 0.f) >= 0.01f)
failed_points++;
}
EXPECT_LE(failed_points, 100);
}
TEST(unit_test_source_engine, loook_at_random_y_axis)
{
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
std::size_t failed_points = 0;
for (int i = 0; i < 1000; i++)
{
const auto position_to_look = omath::Vector3<float>{0.f, dist(gen), 0.f};
if (cam.get_origin().distance_to(position_to_look) < 10)
continue;
cam.look_at(position_to_look);
auto projected_pos = cam.world_to_view_port(position_to_look);
EXPECT_TRUE(projected_pos.has_value());
if (!projected_pos)
continue;
if (std::abs(projected_pos->x - 0.f) >= 0.01f || std::abs(projected_pos->y - 0.f) >= 0.01f)
failed_points++;
}
EXPECT_LE(failed_points, 100);
}
TEST(unit_test_source_engine, loook_at_random_z_axis)
{
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
std::size_t failed_points = 0;
for (int i = 0; i < 1000; i++)
{
const auto position_to_look = omath::Vector3<float>{0.f, 0.f, dist(gen)};
if (cam.get_origin().distance_to(position_to_look) < 10)
continue;
cam.look_at(position_to_look);
auto projected_pos = cam.world_to_view_port(position_to_look);
EXPECT_TRUE(projected_pos.has_value());
if (!projected_pos)
continue;
if (std::abs(projected_pos->x - 0.f) >= 0.01f || std::abs(projected_pos->y - 0.f) >= 0.025f)
failed_points++;
}
EXPECT_LE(failed_points, 100);
}

View File

@@ -6,6 +6,7 @@
#include <omath/engines/unity_engine/constants.hpp>
#include <omath/engines/unity_engine/formulas.hpp>
#include <print>
#include <random>
TEST(unit_test_unity_engine, ForwardVector)
{
@@ -68,7 +69,6 @@ TEST(unit_test_unity_engine, ProjectTargetMovedFromCamera)
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.01f, 1000.f);
for (float distance = 0.02f; distance < 100.f; distance += 0.01f)
{
const auto projected = cam.world_to_screen({0, 0, distance});
@@ -112,4 +112,125 @@ TEST(unit_test_unity_engine, CameraSetAndGetOrigin)
cam.set_field_of_view(omath::projection::FieldOfView::from_degrees(50.f));
EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f);
}
TEST(unit_test_unity_engine, loook_at_random_all_axis)
{
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
std::size_t failed_points = 0;
for (int i = 0; i < 1000; i++)
{
const auto position_to_look = omath::Vector3<float>{dist(gen), dist(gen), dist(gen)};
if (cam.get_origin().distance_to(position_to_look) < 10)
continue;
cam.look_at(position_to_look);
auto projected_pos = cam.world_to_view_port(position_to_look);
EXPECT_TRUE(projected_pos.has_value());
if (!projected_pos)
continue;
if (std::abs(projected_pos->x - 0.f) >= 0.0001f || std::abs(projected_pos->y - 0.f) >= 0.0001f)
failed_points++;
}
EXPECT_LE(failed_points, 100);
}
TEST(unit_test_unity_engine, loook_at_random_x_axis)
{
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
std::size_t failed_points = 0;
for (int i = 0; i < 1000; i++)
{
const auto position_to_look = omath::Vector3<float>{dist(gen), 0.f, 0.f};
if (cam.get_origin().distance_to(position_to_look) < 10)
continue;
cam.look_at(position_to_look);
auto projected_pos = cam.world_to_view_port(position_to_look);
EXPECT_TRUE(projected_pos.has_value());
if (!projected_pos)
continue;
if (std::abs(projected_pos->x - 0.f) >= 0.001f || std::abs(projected_pos->y - 0.f) >= 0.001f)
failed_points++;
}
EXPECT_LE(failed_points, 100);
}
TEST(unit_test_unity_engine, loook_at_random_y_axis)
{
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
std::size_t failed_points = 0;
for (int i = 0; i < 1000; i++)
{
const auto position_to_look = omath::Vector3<float>{0.f, dist(gen), 0.f};
if (cam.get_origin().distance_to(position_to_look) < 10)
continue;
cam.look_at(position_to_look);
auto projected_pos = cam.world_to_view_port(position_to_look);
EXPECT_TRUE(projected_pos.has_value());
if (!projected_pos)
continue;
if (std::abs(projected_pos->x - 0.f) >= 0.01f || std::abs(projected_pos->y - 0.f) >= 0.01f)
failed_points++;
}
EXPECT_LE(failed_points, 100);
}
TEST(unit_test_unity_engine, loook_at_random_z_axis)
{
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
std::size_t failed_points = 0;
for (int i = 0; i < 1000; i++)
{
const auto position_to_look = omath::Vector3<float>{0.f, 0.f, dist(gen)};
if (cam.get_origin().distance_to(position_to_look) < 10)
continue;
cam.look_at(position_to_look);
auto projected_pos = cam.world_to_view_port(position_to_look);
EXPECT_TRUE(projected_pos.has_value());
if (!projected_pos)
continue;
if (std::abs(projected_pos->x - 0.f) >= 0.01f || std::abs(projected_pos->y - 0.f) >= 0.01f)
failed_points++;
}
EXPECT_LE(failed_points, 100);
}

View File

@@ -6,6 +6,7 @@
#include <omath/engines/unreal_engine/constants.hpp>
#include <omath/engines/unreal_engine/formulas.hpp>
#include <print>
#include <random>
TEST(unit_test_unreal_engine, ForwardVector)
{
@@ -68,7 +69,6 @@ TEST(unit_test_unreal_engine, ProjectTargetMovedFromCamera)
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
const auto cam = omath::unreal_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.01f, 1000.f);
for (float distance = 0.02f; distance < 100.f; distance += 0.01f)
{
const auto projected = cam.world_to_screen({distance, 0, 0});
@@ -102,4 +102,128 @@ TEST(unit_test_unreal_engine, CameraSetAndGetOrigin)
cam.set_field_of_view(omath::projection::FieldOfView::from_degrees(50.f));
EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f);
}
TEST(unit_test_unreal_engine, loook_at_random_all_axis)
{
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::unreal_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
std::size_t failed_points = 0;
for (int i = 0; i < 100; i++)
{
const auto position_to_look = omath::Vector3<float>{dist(gen), dist(gen), dist(gen)};
if (cam.get_origin().distance_to(position_to_look) < 10)
continue;
cam.look_at(position_to_look);
auto projected_pos = cam.world_to_view_port(position_to_look);
EXPECT_TRUE(projected_pos.has_value());
if (!projected_pos)
continue;
if (std::abs(projected_pos->x - 0.f) >= 0.0001f || std::abs(projected_pos->y - 0.f) >= 0.0001f)
failed_points++;
}
EXPECT_LE(failed_points, 100);
}
TEST(unit_test_unreal_engine, loook_at_random_x_axis)
{
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::unreal_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
std::size_t failed_points = 0;
for (int i = 0; i < 1000; i++)
{
const auto position_to_look = omath::Vector3<float>{dist(gen), dist(gen), dist(gen)};
if (cam.get_origin().distance_to(position_to_look) < 10)
continue;
cam.look_at(position_to_look);
auto projected_pos = cam.world_to_view_port(position_to_look);
EXPECT_TRUE(projected_pos.has_value());
if (!projected_pos)
continue;
if (std::abs(projected_pos->x - 0.f) >= 0.01f || std::abs(projected_pos->y - 0.f) >= 0.01f)
failed_points++;
}
EXPECT_LE(failed_points, 100);
}
TEST(unit_test_unreal_engine, loook_at_random_y_axis)
{
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::unreal_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
std::size_t failed_points = 0;
for (int i = 0; i < 1000; i++)
{
const auto position_to_look = omath::Vector3<float>{0.f, dist(gen), 0.f};
if (cam.get_origin().distance_to(position_to_look) < 10)
continue;
cam.look_at(position_to_look);
auto projected_pos = cam.world_to_view_port(position_to_look);
EXPECT_TRUE(projected_pos.has_value());
if (!projected_pos)
continue;
if (std::abs(projected_pos->x - 0.f) >= 0.01f || std::abs(projected_pos->y - 0.f) >= 0.01f)
failed_points++;
}
EXPECT_LE(failed_points, 100);
}
TEST(unit_test_unreal_engine, loook_at_random_z_axis)
{
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::unreal_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
std::size_t failed_points = 0;
for (int i = 0; i < 1000; i++)
{
const auto position_to_look = omath::Vector3<float>{0.f, 0.f, dist(gen)};
if (cam.get_origin().distance_to(position_to_look) < 10)
continue;
cam.look_at(position_to_look);
auto projected_pos = cam.world_to_view_port(position_to_look);
EXPECT_TRUE(projected_pos.has_value());
if (!projected_pos)
continue;
if (std::abs(projected_pos->x - 0.f) >= 0.01f || std::abs(projected_pos->y - 0.f) >= 0.01f)
failed_points++;
}
EXPECT_LE(failed_points, 100);
}