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v5.0.0
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4
.github/FUNDING.yml
vendored
Normal file
4
.github/FUNDING.yml
vendored
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
# These are supported funding model platforms
|
||||||
|
|
||||||
|
open_collective: libomathorg
|
||||||
|
github: orange-cpp
|
||||||
618
.github/workflows/release.yml
vendored
Normal file
618
.github/workflows/release.yml
vendored
Normal file
@@ -0,0 +1,618 @@
|
|||||||
|
name: Release
|
||||||
|
|
||||||
|
on:
|
||||||
|
release:
|
||||||
|
types: [published]
|
||||||
|
|
||||||
|
concurrency:
|
||||||
|
group: release-${{ github.ref }}
|
||||||
|
cancel-in-progress: true
|
||||||
|
|
||||||
|
permissions:
|
||||||
|
contents: write
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
##############################################################################
|
||||||
|
# 1) Linux – Clang / Ninja
|
||||||
|
##############################################################################
|
||||||
|
linux-release:
|
||||||
|
name: ${{ matrix.name }}
|
||||||
|
runs-on: ${{ matrix.runner }}
|
||||||
|
strategy:
|
||||||
|
matrix:
|
||||||
|
include:
|
||||||
|
- name: Linux (Clang) (x64-linux)
|
||||||
|
triplet: x64-linux
|
||||||
|
runner: ubuntu-latest
|
||||||
|
preset: linux-release-vcpkg
|
||||||
|
archive: omath-linux-x64
|
||||||
|
install_cmd: |
|
||||||
|
wget -qO- https://apt.llvm.org/llvm-snapshot.gpg.key | sudo tee /etc/apt/trusted.gpg.d/apt.llvm.org.asc
|
||||||
|
sudo add-apt-repository -y "deb http://apt.llvm.org/noble/ llvm-toolchain-noble-21 main"
|
||||||
|
sudo apt-get update
|
||||||
|
sudo apt-get install -y git build-essential cmake ninja-build \
|
||||||
|
zip unzip curl pkg-config ca-certificates \
|
||||||
|
clang-21 lld-21 libc++-21-dev libc++abi-21-dev
|
||||||
|
sudo update-alternatives --install /usr/bin/cc cc /usr/bin/clang-21 100
|
||||||
|
sudo update-alternatives --install /usr/bin/c++ c++ /usr/bin/clang++-21 100
|
||||||
|
sudo update-alternatives --install /usr/bin/lld lld /usr/bin/lld-21 100
|
||||||
|
- name: Linux (Clang) (x86-linux)
|
||||||
|
triplet: x86-linux
|
||||||
|
runner: ubuntu-latest
|
||||||
|
preset: linux-release-vcpkg-x86
|
||||||
|
archive: omath-linux-x86
|
||||||
|
install_cmd: |
|
||||||
|
# Add LLVM 21 repository
|
||||||
|
wget -qO- https://apt.llvm.org/llvm-snapshot.gpg.key | sudo tee /etc/apt/trusted.gpg.d/apt.llvm.org.asc
|
||||||
|
sudo add-apt-repository -y "deb http://apt.llvm.org/noble/ llvm-toolchain-noble-21 main"
|
||||||
|
# Add GCC Toolchain PPA
|
||||||
|
sudo add-apt-repository -y "deb http://archive.ubuntu.com/ubuntu plucky main universe"
|
||||||
|
# Enable i386 architecture
|
||||||
|
sudo dpkg --add-architecture i386
|
||||||
|
sudo apt-get update
|
||||||
|
# Install Clang 21
|
||||||
|
sudo apt-get install -y git build-essential cmake ninja-build \
|
||||||
|
zip unzip curl pkg-config ca-certificates \
|
||||||
|
clang-21 lld-21 libc++-21-dev libc++abi-21-dev
|
||||||
|
sudo apt-get install -y -t plucky binutils
|
||||||
|
# Install GCC 15 with multilib support
|
||||||
|
sudo apt-get install -y gcc-15-multilib g++-15-multilib
|
||||||
|
# Set up alternatives for Clang
|
||||||
|
sudo update-alternatives --install /usr/bin/cc cc /usr/bin/clang-21 100
|
||||||
|
sudo update-alternatives --install /usr/bin/c++ c++ /usr/bin/clang++-21 100
|
||||||
|
sudo update-alternatives --install /usr/bin/lld lld /usr/bin/lld-21 100
|
||||||
|
# Set up alternatives for GCC
|
||||||
|
sudo update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-15 100
|
||||||
|
sudo update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-15 100
|
||||||
|
- name: Linux (Clang) (arm64-linux)
|
||||||
|
triplet: arm64-linux
|
||||||
|
runner: ubuntu-24.04-arm
|
||||||
|
preset: linux-release-vcpkg-arm64
|
||||||
|
archive: omath-linux-arm64
|
||||||
|
install_cmd: |
|
||||||
|
wget -qO- https://apt.llvm.org/llvm-snapshot.gpg.key | sudo tee /etc/apt/trusted.gpg.d/apt.llvm.org.asc
|
||||||
|
sudo add-apt-repository -y "deb http://apt.llvm.org/noble/ llvm-toolchain-noble-21 main"
|
||||||
|
sudo apt-get update
|
||||||
|
sudo apt-get install -y git build-essential cmake ninja-build \
|
||||||
|
zip unzip curl pkg-config ca-certificates \
|
||||||
|
clang-21 lld-21 libc++-21-dev libc++abi-21-dev
|
||||||
|
sudo update-alternatives --install /usr/bin/cc cc /usr/bin/clang-21 100
|
||||||
|
sudo update-alternatives --install /usr/bin/c++ c++ /usr/bin/clang++-21 100
|
||||||
|
sudo update-alternatives --install /usr/bin/lld lld /usr/bin/lld-21 100
|
||||||
|
fail-fast: false
|
||||||
|
env:
|
||||||
|
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
|
||||||
|
steps:
|
||||||
|
- name: Install basic tool-chain
|
||||||
|
shell: bash
|
||||||
|
run: ${{ matrix.install_cmd }}
|
||||||
|
|
||||||
|
- name: Checkout repository (with sub-modules)
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
with:
|
||||||
|
submodules: recursive
|
||||||
|
|
||||||
|
- name: Set up vcpkg
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
|
||||||
|
cd "$VCPKG_ROOT"
|
||||||
|
./bootstrap-vcpkg.sh
|
||||||
|
|
||||||
|
- name: Configure (cmake --preset)
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
cmake --preset ${{ matrix.preset }} \
|
||||||
|
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
|
||||||
|
-DOMATH_BUILD_TESTS=OFF \
|
||||||
|
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||||
|
-DVCPKG_MANIFEST_FEATURES="imgui;avx2"
|
||||||
|
|
||||||
|
- name: Build
|
||||||
|
shell: bash
|
||||||
|
run: cmake --build cmake-build/build/${{ matrix.preset }} --target omath
|
||||||
|
|
||||||
|
- name: Install
|
||||||
|
shell: bash
|
||||||
|
run: cmake --install cmake-build/build/${{ matrix.preset }} --prefix staging
|
||||||
|
|
||||||
|
- name: Package
|
||||||
|
shell: bash
|
||||||
|
run: tar -czf ${{ matrix.archive }}.tar.gz -C staging .
|
||||||
|
|
||||||
|
- name: Upload release asset
|
||||||
|
env:
|
||||||
|
GH_TOKEN: ${{ github.token }}
|
||||||
|
shell: bash
|
||||||
|
run: gh release upload "${{ github.event.release.tag_name }}" "${{ matrix.archive }}.tar.gz" --clobber
|
||||||
|
|
||||||
|
##############################################################################
|
||||||
|
# 2) Windows – MSVC / Ninja
|
||||||
|
##############################################################################
|
||||||
|
windows-release:
|
||||||
|
name: ${{ matrix.name }}
|
||||||
|
runs-on: ${{ matrix.runner }}
|
||||||
|
strategy:
|
||||||
|
matrix:
|
||||||
|
include:
|
||||||
|
- name: Windows (MSVC) (x64-windows)
|
||||||
|
runner: windows-latest
|
||||||
|
arch: amd64
|
||||||
|
preset: windows-release-vcpkg
|
||||||
|
triplet: x64-windows
|
||||||
|
archive: omath-windows-x64
|
||||||
|
- name: Windows (MSVC) (x86-windows)
|
||||||
|
runner: windows-latest
|
||||||
|
arch: amd64_x86
|
||||||
|
preset: windows-release-vcpkg-x86
|
||||||
|
triplet: x86-windows
|
||||||
|
archive: omath-windows-x86
|
||||||
|
- name: Windows (MSVC) (arm64-windows)
|
||||||
|
runner: windows-11-arm
|
||||||
|
arch: arm64
|
||||||
|
preset: windows-release-vcpkg-arm64
|
||||||
|
triplet: arm64-windows
|
||||||
|
archive: omath-windows-arm64
|
||||||
|
fail-fast: false
|
||||||
|
env:
|
||||||
|
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository (with sub-modules)
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
with:
|
||||||
|
submodules: recursive
|
||||||
|
|
||||||
|
- name: Install Ninja
|
||||||
|
uses: seanmiddleditch/gha-setup-ninja@v4
|
||||||
|
|
||||||
|
- name: Set up MSVC developer command-prompt
|
||||||
|
uses: ilammy/msvc-dev-cmd@v1
|
||||||
|
with:
|
||||||
|
arch: ${{ matrix.arch }}
|
||||||
|
|
||||||
|
- name: Configure (cmake --preset)
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
cmake --preset ${{ matrix.preset }} \
|
||||||
|
-DOMATH_BUILD_TESTS=OFF \
|
||||||
|
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||||
|
-DVCPKG_MANIFEST_FEATURES="imgui;avx2"
|
||||||
|
|
||||||
|
- name: Build
|
||||||
|
shell: bash
|
||||||
|
run: cmake --build cmake-build/build/${{ matrix.preset }} --target omath
|
||||||
|
|
||||||
|
- name: Install
|
||||||
|
shell: bash
|
||||||
|
run: cmake --install cmake-build/build/${{ matrix.preset }} --prefix staging
|
||||||
|
|
||||||
|
- name: Package
|
||||||
|
shell: pwsh
|
||||||
|
run: Compress-Archive -Path staging\* -DestinationPath "${{ matrix.archive }}.zip"
|
||||||
|
|
||||||
|
- name: Upload release asset
|
||||||
|
env:
|
||||||
|
GH_TOKEN: ${{ github.token }}
|
||||||
|
shell: bash
|
||||||
|
run: gh release upload "${{ github.event.release.tag_name }}" "${{ matrix.archive }}.zip" --clobber
|
||||||
|
|
||||||
|
##############################################################################
|
||||||
|
# 3) macOS – AppleClang / Ninja
|
||||||
|
##############################################################################
|
||||||
|
macos-release:
|
||||||
|
name: ${{ matrix.name }}
|
||||||
|
runs-on: ${{ matrix.runner }}
|
||||||
|
strategy:
|
||||||
|
matrix:
|
||||||
|
include:
|
||||||
|
- name: macOS (AppleClang) (arm64-osx)
|
||||||
|
runner: macos-latest
|
||||||
|
preset: darwin-release-vcpkg
|
||||||
|
triplet: arm64-osx
|
||||||
|
archive: omath-macos-arm64
|
||||||
|
- name: macOS (AppleClang) (x64-osx)
|
||||||
|
runner: macos-15-intel
|
||||||
|
preset: darwin-release-vcpkg-x64
|
||||||
|
triplet: x64-osx
|
||||||
|
archive: omath-macos-x64
|
||||||
|
fail-fast: false
|
||||||
|
env:
|
||||||
|
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
|
||||||
|
steps:
|
||||||
|
- name: Install basic tool-chain with Homebrew
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
brew install cmake ninja
|
||||||
|
|
||||||
|
- name: Checkout repository (with sub-modules)
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
with:
|
||||||
|
submodules: recursive
|
||||||
|
|
||||||
|
- name: Set up vcpkg
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
|
||||||
|
|
||||||
|
- name: Configure (cmake --preset)
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
cmake --preset ${{ matrix.preset }} \
|
||||||
|
-DOMATH_BUILD_TESTS=OFF \
|
||||||
|
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||||
|
-DVCPKG_MANIFEST_FEATURES="imgui;avx2"
|
||||||
|
|
||||||
|
- name: Build
|
||||||
|
shell: bash
|
||||||
|
run: cmake --build cmake-build/build/${{ matrix.preset }} --target omath
|
||||||
|
|
||||||
|
- name: Install
|
||||||
|
shell: bash
|
||||||
|
run: cmake --install cmake-build/build/${{ matrix.preset }} --prefix staging
|
||||||
|
|
||||||
|
- name: Package
|
||||||
|
shell: bash
|
||||||
|
run: tar -czf ${{ matrix.archive }}.tar.gz -C staging .
|
||||||
|
|
||||||
|
- name: Upload release asset
|
||||||
|
env:
|
||||||
|
GH_TOKEN: ${{ github.token }}
|
||||||
|
shell: bash
|
||||||
|
run: gh release upload "${{ github.event.release.tag_name }}" "${{ matrix.archive }}.tar.gz" --clobber
|
||||||
|
|
||||||
|
##############################################################################
|
||||||
|
# 4) iOS – AppleClang / Xcode / arm64-ios
|
||||||
|
##############################################################################
|
||||||
|
ios-release:
|
||||||
|
name: iOS (AppleClang) (${{ matrix.triplet }})
|
||||||
|
runs-on: macOS-latest
|
||||||
|
strategy:
|
||||||
|
matrix:
|
||||||
|
include:
|
||||||
|
- triplet: arm64-ios
|
||||||
|
preset: ios-release-vcpkg
|
||||||
|
archive: omath-ios-arm64
|
||||||
|
fail-fast: false
|
||||||
|
env:
|
||||||
|
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
|
||||||
|
steps:
|
||||||
|
- name: Install CMake tooling
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
brew install cmake ninja
|
||||||
|
|
||||||
|
- name: Checkout repository (with sub-modules)
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
with:
|
||||||
|
submodules: recursive
|
||||||
|
|
||||||
|
- name: Set up vcpkg
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
|
||||||
|
cd "$VCPKG_ROOT"
|
||||||
|
./bootstrap-vcpkg.sh
|
||||||
|
|
||||||
|
- name: Configure (cmake --preset)
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
cmake --preset ${{ matrix.preset }} \
|
||||||
|
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
|
||||||
|
-DOMATH_BUILD_TESTS=OFF \
|
||||||
|
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||||
|
-DVCPKG_MANIFEST_FEATURES="imgui"
|
||||||
|
|
||||||
|
- name: Build
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
cmake --build cmake-build/build/${{ matrix.preset }} --config Release --target omath
|
||||||
|
|
||||||
|
- name: Install
|
||||||
|
shell: bash
|
||||||
|
run: cmake --install cmake-build/build/${{ matrix.preset }} --prefix staging
|
||||||
|
|
||||||
|
- name: Package
|
||||||
|
shell: bash
|
||||||
|
run: tar -czf ${{ matrix.archive }}.tar.gz -C staging .
|
||||||
|
|
||||||
|
- name: Upload release asset
|
||||||
|
env:
|
||||||
|
GH_TOKEN: ${{ github.token }}
|
||||||
|
shell: bash
|
||||||
|
run: gh release upload "${{ github.event.release.tag_name }}" "${{ matrix.archive }}.tar.gz" --clobber
|
||||||
|
|
||||||
|
##############################################################################
|
||||||
|
# 5) FreeBSD – Clang / Ninja
|
||||||
|
##############################################################################
|
||||||
|
freebsd-release:
|
||||||
|
name: FreeBSD (Clang) (${{ matrix.triplet }})
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
strategy:
|
||||||
|
matrix:
|
||||||
|
include:
|
||||||
|
- triplet: x64-freebsd
|
||||||
|
preset: freebsd-release-vcpkg
|
||||||
|
arch: x86-64
|
||||||
|
archive: omath-freebsd-x64
|
||||||
|
fail-fast: false
|
||||||
|
env:
|
||||||
|
VCPKG_ROOT: ${{ github.workspace }}/tmp/vcpkg
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository (with sub-modules)
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
with:
|
||||||
|
submodules: recursive
|
||||||
|
|
||||||
|
- name: Build and Package
|
||||||
|
uses: cross-platform-actions/action@v0.31.0
|
||||||
|
with:
|
||||||
|
operating_system: freebsd
|
||||||
|
architecture: ${{ matrix.arch }}
|
||||||
|
version: '15.0'
|
||||||
|
memory: '12G'
|
||||||
|
cpu_count: 4
|
||||||
|
run: |
|
||||||
|
sudo pkg install -y git curl zip unzip gmake llvm gsed bash perl5 openssl 7-zip coreutils cmake ninja pkgconf patchelf
|
||||||
|
git config --global --add safe.directory `pwd`
|
||||||
|
# Build vcpkg in /tmp to avoid sshfs timestamp sync issues
|
||||||
|
export VCPKG_ROOT=/tmp/vcpkg
|
||||||
|
rm -rf "$VCPKG_ROOT"
|
||||||
|
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
|
||||||
|
cd "$VCPKG_ROOT"
|
||||||
|
./bootstrap-vcpkg.sh
|
||||||
|
cd -
|
||||||
|
export VCPKG_FORCE_SYSTEM_BINARIES=0
|
||||||
|
cmake --preset ${{ matrix.preset }} \
|
||||||
|
-DOMATH_BUILD_TESTS=OFF \
|
||||||
|
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||||
|
-DVCPKG_MANIFEST_FEATURES="imgui;avx2" \
|
||||||
|
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported"
|
||||||
|
cmake --build cmake-build/build/${{ matrix.preset }} --target omath
|
||||||
|
cmake --install cmake-build/build/${{ matrix.preset }} --prefix staging
|
||||||
|
tar -czf ${{ matrix.archive }}.tar.gz -C staging .
|
||||||
|
|
||||||
|
- name: Upload release asset
|
||||||
|
env:
|
||||||
|
GH_TOKEN: ${{ github.token }}
|
||||||
|
shell: bash
|
||||||
|
run: gh release upload "${{ github.event.release.tag_name }}" "${{ matrix.archive }}.tar.gz" --clobber
|
||||||
|
|
||||||
|
##############################################################################
|
||||||
|
# 6) Android NDK – Clang / Ninja
|
||||||
|
##############################################################################
|
||||||
|
android-release:
|
||||||
|
name: Android NDK (${{ matrix.triplet }})
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
strategy:
|
||||||
|
matrix:
|
||||||
|
include:
|
||||||
|
- triplet: arm-neon-android
|
||||||
|
preset: android-arm-neon-release-vcpkg
|
||||||
|
archive: omath-android-arm-neon
|
||||||
|
- triplet: arm64-android
|
||||||
|
preset: android-arm64-release-vcpkg
|
||||||
|
archive: omath-android-arm64
|
||||||
|
- triplet: x64-android
|
||||||
|
preset: android-x64-release-vcpkg
|
||||||
|
archive: omath-android-x64
|
||||||
|
- triplet: x86-android
|
||||||
|
preset: android-x86-release-vcpkg
|
||||||
|
archive: omath-android-x86
|
||||||
|
fail-fast: false
|
||||||
|
env:
|
||||||
|
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
|
||||||
|
ANDROID_NDK_HOME: ${{ github.workspace }}/android-ndk
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository (with sub-modules)
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
with:
|
||||||
|
submodules: recursive
|
||||||
|
|
||||||
|
- name: Install Android NDK
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
NDK_VERSION="r28b"
|
||||||
|
NDK_ZIP="android-ndk-${NDK_VERSION}-linux.zip"
|
||||||
|
wget -q "https://dl.google.com/android/repository/${NDK_ZIP}"
|
||||||
|
unzip -q "${NDK_ZIP}" -d "${{ github.workspace }}"
|
||||||
|
mv "${{ github.workspace }}/android-ndk-${NDK_VERSION}" "$ANDROID_NDK_HOME"
|
||||||
|
rm "${NDK_ZIP}"
|
||||||
|
echo "ANDROID_NDK_HOME=${ANDROID_NDK_HOME}" >> $GITHUB_ENV
|
||||||
|
|
||||||
|
- name: Install basic tool-chain
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
sudo apt-get update
|
||||||
|
sudo apt-get install -y ninja-build cmake
|
||||||
|
|
||||||
|
- name: Set up vcpkg
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
|
||||||
|
cd "$VCPKG_ROOT"
|
||||||
|
./bootstrap-vcpkg.sh
|
||||||
|
|
||||||
|
- name: Configure (cmake --preset)
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
cmake --preset ${{ matrix.preset }} \
|
||||||
|
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
|
||||||
|
-DOMATH_BUILD_TESTS=OFF \
|
||||||
|
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||||
|
-DVCPKG_MANIFEST_FEATURES="imgui"
|
||||||
|
|
||||||
|
- name: Build
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
cmake --build cmake-build/build/${{ matrix.preset }} --target omath
|
||||||
|
|
||||||
|
- name: Install
|
||||||
|
shell: bash
|
||||||
|
run: cmake --install cmake-build/build/${{ matrix.preset }} --prefix staging
|
||||||
|
|
||||||
|
- name: Package
|
||||||
|
shell: bash
|
||||||
|
run: tar -czf ${{ matrix.archive }}.tar.gz -C staging .
|
||||||
|
|
||||||
|
- name: Upload release asset
|
||||||
|
env:
|
||||||
|
GH_TOKEN: ${{ github.token }}
|
||||||
|
shell: bash
|
||||||
|
run: gh release upload "${{ github.event.release.tag_name }}" "${{ matrix.archive }}.tar.gz" --clobber
|
||||||
|
|
||||||
|
##############################################################################
|
||||||
|
# 7) WebAssembly (Emscripten) – Clang / Ninja / wasm32-emscripten
|
||||||
|
##############################################################################
|
||||||
|
wasm-release:
|
||||||
|
name: WebAssembly (Emscripten) (${{ matrix.triplet }})
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
strategy:
|
||||||
|
matrix:
|
||||||
|
include:
|
||||||
|
- triplet: wasm32-emscripten
|
||||||
|
preset: wasm-release-vcpkg
|
||||||
|
archive: omath-wasm32
|
||||||
|
fail-fast: false
|
||||||
|
env:
|
||||||
|
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository (with sub-modules)
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
with:
|
||||||
|
submodules: recursive
|
||||||
|
|
||||||
|
- name: Install basic tool-chain
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
sudo apt-get update
|
||||||
|
sudo apt-get install -y ninja-build
|
||||||
|
|
||||||
|
- name: Setup Emscripten
|
||||||
|
uses: mymindstorm/setup-emsdk@v14
|
||||||
|
with:
|
||||||
|
version: 'latest'
|
||||||
|
|
||||||
|
- name: Verify Emscripten
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
echo "EMSDK=$EMSDK"
|
||||||
|
emcc --version
|
||||||
|
ls -la "$EMSDK/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake"
|
||||||
|
|
||||||
|
- name: Set up vcpkg
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
|
||||||
|
cd "$VCPKG_ROOT"
|
||||||
|
./bootstrap-vcpkg.sh
|
||||||
|
|
||||||
|
- name: Configure (cmake --preset)
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
cmake --preset ${{ matrix.preset }} \
|
||||||
|
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
|
||||||
|
-DOMATH_BUILD_TESTS=OFF \
|
||||||
|
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||||
|
-DVCPKG_MANIFEST_FEATURES="imgui"
|
||||||
|
|
||||||
|
- name: Build
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
cmake --build cmake-build/build/${{ matrix.preset }} --target omath
|
||||||
|
|
||||||
|
- name: Install
|
||||||
|
shell: bash
|
||||||
|
run: cmake --install cmake-build/build/${{ matrix.preset }} --prefix staging
|
||||||
|
|
||||||
|
- name: Package
|
||||||
|
shell: bash
|
||||||
|
run: tar -czf ${{ matrix.archive }}.tar.gz -C staging .
|
||||||
|
|
||||||
|
- name: Upload release asset
|
||||||
|
env:
|
||||||
|
GH_TOKEN: ${{ github.token }}
|
||||||
|
shell: bash
|
||||||
|
run: gh release upload "${{ github.event.release.tag_name }}" "${{ matrix.archive }}.tar.gz" --clobber
|
||||||
|
|
||||||
|
##############################################################################
|
||||||
|
# 8) Windows MSYS2 MinGW – GCC / Ninja
|
||||||
|
##############################################################################
|
||||||
|
mingw-release:
|
||||||
|
name: ${{ matrix.name }}
|
||||||
|
runs-on: windows-latest
|
||||||
|
strategy:
|
||||||
|
matrix:
|
||||||
|
include:
|
||||||
|
- name: MINGW64 (MSYS2) (x64-mingw-dynamic)
|
||||||
|
msystem: MINGW64
|
||||||
|
pkg_prefix: mingw-w64-x86_64
|
||||||
|
preset: mingw-release-vcpkg
|
||||||
|
archive: omath-mingw64-x64
|
||||||
|
- name: UCRT64 (MSYS2) (x64-mingw-dynamic)
|
||||||
|
msystem: UCRT64
|
||||||
|
pkg_prefix: mingw-w64-ucrt-x86_64
|
||||||
|
preset: mingw-release-vcpkg
|
||||||
|
archive: omath-ucrt64-x64
|
||||||
|
- name: MINGW32 (MSYS2) (x86-mingw-dynamic)
|
||||||
|
msystem: MINGW32
|
||||||
|
pkg_prefix: mingw-w64-i686
|
||||||
|
preset: mingw32-release-vcpkg
|
||||||
|
archive: omath-mingw32-x86
|
||||||
|
fail-fast: false
|
||||||
|
|
||||||
|
defaults:
|
||||||
|
run:
|
||||||
|
shell: msys2 {0}
|
||||||
|
|
||||||
|
env:
|
||||||
|
VCPKG_ROOT: ${{ github.workspace }}/vcpkg
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- name: Setup MSYS2
|
||||||
|
uses: msys2/setup-msys2@v2
|
||||||
|
with:
|
||||||
|
msystem: ${{ matrix.msystem }}
|
||||||
|
update: true
|
||||||
|
install: >-
|
||||||
|
${{ matrix.pkg_prefix }}-toolchain
|
||||||
|
${{ matrix.pkg_prefix }}-cmake
|
||||||
|
${{ matrix.pkg_prefix }}-ninja
|
||||||
|
${{ matrix.pkg_prefix }}-pkg-config
|
||||||
|
git
|
||||||
|
base-devel
|
||||||
|
|
||||||
|
- name: Checkout repository (with sub-modules)
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
with:
|
||||||
|
submodules: recursive
|
||||||
|
|
||||||
|
- name: Set up vcpkg
|
||||||
|
run: |
|
||||||
|
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
|
||||||
|
cd "$VCPKG_ROOT"
|
||||||
|
./bootstrap-vcpkg.sh
|
||||||
|
|
||||||
|
- name: Configure (cmake --preset)
|
||||||
|
run: |
|
||||||
|
cmake --preset ${{ matrix.preset }} \
|
||||||
|
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
|
||||||
|
-DOMATH_BUILD_TESTS=OFF \
|
||||||
|
-DOMATH_BUILD_BENCHMARK=OFF \
|
||||||
|
-DVCPKG_MANIFEST_FEATURES="imgui"
|
||||||
|
|
||||||
|
- name: Build
|
||||||
|
run: |
|
||||||
|
cmake --build cmake-build/build/${{ matrix.preset }} --target omath
|
||||||
|
|
||||||
|
- name: Install
|
||||||
|
run: cmake --install cmake-build/build/${{ matrix.preset }} --prefix staging
|
||||||
|
|
||||||
|
- name: Package
|
||||||
|
shell: pwsh
|
||||||
|
run: Compress-Archive -Path staging\* -DestinationPath "${{ matrix.archive }}.zip"
|
||||||
|
|
||||||
|
- name: Upload release asset
|
||||||
|
env:
|
||||||
|
GH_TOKEN: ${{ github.token }}
|
||||||
|
shell: bash
|
||||||
|
run: gh release upload "${{ github.event.release.tag_name }}" "${{ matrix.archive }}.zip" --clobber
|
||||||
4
.idea/editor.xml
generated
4
.idea/editor.xml
generated
@@ -17,7 +17,7 @@
|
|||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppBoostFormatTooManyArgs/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppBoostFormatTooManyArgs/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCStyleCast/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCStyleCast/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCVQualifierCanNotBeAppliedToReference/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCVQualifierCanNotBeAppliedToReference/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassCanBeFinal/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassCanBeFinal/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassIsIncomplete/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassIsIncomplete/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeedsConstructorBecauseOfUninitializedMember/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeedsConstructorBecauseOfUninitializedMember/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
@@ -110,7 +110,7 @@
|
|||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLambdaCaptureNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLambdaCaptureNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMayBeConst/@EntryIndexedValue" value="HINT" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMayBeConst/@EntryIndexedValue" value="HINT" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMightNotBeInitialized/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMightNotBeInitialized/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableWithNonTrivialDtorIsNeverUsed/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableWithNonTrivialDtorIsNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLongFloat/@EntryIndexedValue" value="WARNING" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLongFloat/@EntryIndexedValue" value="WARNING" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeConst/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeConst/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||||
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeStatic/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeStatic/@EntryIndexedValue" value="SUGGESTION" type="string" />
|
||||||
|
|||||||
@@ -130,11 +130,10 @@ set_target_properties(
|
|||||||
CXX_STANDARD 23
|
CXX_STANDARD 23
|
||||||
CXX_STANDARD_REQUIRED ON)
|
CXX_STANDARD_REQUIRED ON)
|
||||||
|
|
||||||
if (OMATH_STATIC_MSVC_RUNTIME_LIBRARY)
|
if(OMATH_STATIC_MSVC_RUNTIME_LIBRARY)
|
||||||
set_target_properties(${PROJECT_NAME} PROPERTIES
|
set_target_properties(${PROJECT_NAME} PROPERTIES MSVC_RUNTIME_LIBRARY
|
||||||
MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>"
|
"MultiThreaded$<$<CONFIG:Debug>:Debug>")
|
||||||
)
|
endif()
|
||||||
endif ()
|
|
||||||
|
|
||||||
if(OMATH_USE_AVX2)
|
if(OMATH_USE_AVX2)
|
||||||
if(MSVC)
|
if(MSVC)
|
||||||
|
|||||||
37
CODEOWNERS
Normal file
37
CODEOWNERS
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
## List of maintainers for the omath library
|
||||||
|
|
||||||
|
## This file purpose is to give newcomers to the project the responsible
|
||||||
|
## developers when submitting a pull request on GitHub, or opening a bug
|
||||||
|
## report in issues.
|
||||||
|
|
||||||
|
## This file will notably establish who is responsible for a specific
|
||||||
|
## area of omath. Being a maintainer means the following:
|
||||||
|
## - that person has good knownledge in the area
|
||||||
|
## - that person is able to enforce consistency in the area
|
||||||
|
## - that person may be available for giving help in the area
|
||||||
|
## - that person has push access on the repository
|
||||||
|
## Being a maintainer does not mean the following:
|
||||||
|
## - that person is dedicated to the area
|
||||||
|
## - that person is working full-time on the area/on omath
|
||||||
|
## - that person is paid
|
||||||
|
## - that person is always available
|
||||||
|
|
||||||
|
|
||||||
|
# omath core source code
|
||||||
|
/source @orange-cpp
|
||||||
|
/include @orange-cpp
|
||||||
|
|
||||||
|
# Tests and becnchmarks
|
||||||
|
/benchmark @orange-cpp
|
||||||
|
/tests @orange-cpp @luadebug
|
||||||
|
|
||||||
|
# Examples and documentation
|
||||||
|
/examples @luadebug @orange-cpp
|
||||||
|
/docs @orange-cpp
|
||||||
|
|
||||||
|
# Misc like formating
|
||||||
|
/scripts @luadebug
|
||||||
|
/pixi @luadebug
|
||||||
|
|
||||||
|
# CI/CD
|
||||||
|
/.github/workflows @luadbg @orange-cpp
|
||||||
42
INSTALL.md
42
INSTALL.md
@@ -1,6 +1,6 @@
|
|||||||
# 📥Installation Guide
|
# 📥Installation Guide
|
||||||
|
|
||||||
## <img width="28px" src="https://vcpkg.io/assets/mark/mark.svg" /> Using vcpkg
|
## <img width="28px" src="https://vcpkg.io/assets/mark/mark.svg" /> Using vcpkg (recomended)
|
||||||
**Note**: Support vcpkg for package management
|
**Note**: Support vcpkg for package management
|
||||||
1. Install [vcpkg](https://github.com/microsoft/vcpkg)
|
1. Install [vcpkg](https://github.com/microsoft/vcpkg)
|
||||||
2. Run the following command to install the orange-math package:
|
2. Run the following command to install the orange-math package:
|
||||||
@@ -28,6 +28,46 @@ target("...")
|
|||||||
add_packages("omath")
|
add_packages("omath")
|
||||||
```
|
```
|
||||||
|
|
||||||
|
## <img width="28px" src="https://github.githubassets.com/favicons/favicon.svg" /> Using prebuilt binaries (GitHub Releases)
|
||||||
|
|
||||||
|
**Note**: This is the fastest option if you don’t want to build from source.
|
||||||
|
|
||||||
|
1. **Go to the Releases page**
|
||||||
|
- Open the project’s GitHub **Releases** page and choose the latest version.
|
||||||
|
|
||||||
|
2. **Download the correct asset for your platform**
|
||||||
|
- Pick the archive that matches your OS and architecture (for example: Windows x64 / Linux x64 / macOS arm64).
|
||||||
|
|
||||||
|
3. **Extract the archive**
|
||||||
|
- You should end up with something like:
|
||||||
|
- `include/` (headers)
|
||||||
|
- `lib/` or `bin/` (library files / DLLs)
|
||||||
|
- sometimes `cmake/` (CMake package config)
|
||||||
|
|
||||||
|
4. **Use it in your project**
|
||||||
|
|
||||||
|
### Option A: CMake package (recommended if the release includes CMake config files)
|
||||||
|
If the extracted folder contains something like `lib/cmake/omath` or `cmake/omath`, you can point CMake to it:
|
||||||
|
|
||||||
|
```cmake
|
||||||
|
# Example: set this to the extracted prebuilt folder
|
||||||
|
list(APPEND CMAKE_PREFIX_PATH "path/to/omath-prebuilt")
|
||||||
|
|
||||||
|
find_package(omath CONFIG REQUIRED)
|
||||||
|
target_link_libraries(main PRIVATE omath::omath)
|
||||||
|
```
|
||||||
|
### Option B: Manual include + link (works with any layout)
|
||||||
|
If there’s no CMake package config, link it manually:
|
||||||
|
```cmake
|
||||||
|
target_include_directories(main PRIVATE "path/to/omath-prebuilt/include")
|
||||||
|
|
||||||
|
# Choose ONE depending on what you downloaded:
|
||||||
|
# - Static library: .lib / .a
|
||||||
|
# - Shared library: .dll + .lib import (Windows), .so (Linux), .dylib (macOS)
|
||||||
|
|
||||||
|
target_link_directories(main PRIVATE "path/to/omath-prebuilt/lib")
|
||||||
|
target_link_libraries(main PRIVATE omath) # or the actual library filename
|
||||||
|
```
|
||||||
## <img width="28px" src="https://upload.wikimedia.org/wikipedia/commons/e/ef/CMake_logo.svg?" /> Build from source using CMake
|
## <img width="28px" src="https://upload.wikimedia.org/wikipedia/commons/e/ef/CMake_logo.svg?" /> Build from source using CMake
|
||||||
1. **Preparation**
|
1. **Preparation**
|
||||||
|
|
||||||
|
|||||||
@@ -80,9 +80,10 @@ if (auto screen = camera.world_to_screen(world_position)) {
|
|||||||
- **Collision Detection**: Production ready code to handle collision detection by using simple interfaces.
|
- **Collision Detection**: Production ready code to handle collision detection by using simple interfaces.
|
||||||
- **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution
|
- **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution
|
||||||
- **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
|
- **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
|
||||||
- **Engine support**: Supports coordinate systems of **Source, Unity, Unreal, Frostbite, IWEngine and canonical OpenGL**.
|
- **Engine support**: Supports coordinate systems of **Source, Unity, Unreal, Frostbite, IWEngine, CryEngine and canonical OpenGL**.
|
||||||
- **Cross platform**: Supports Windows, MacOS and Linux.
|
- **Cross platform**: Supports Windows, MacOS and Linux.
|
||||||
- **Algorithms**: Has ability to scan for byte pattern with wildcards in PE files/modules, binary slices, works even with Wine apps.
|
- **Algorithms**: Has ability to scan for byte pattern with wildcards in ELF/Mach-O/PE files/modules, binary slices, works even with Wine apps.
|
||||||
|
- **Battle tested**: It's already used by some big players on the market like wraith.su and bluedream.ltd
|
||||||
<div align = center>
|
<div align = center>
|
||||||
|
|
||||||
# Gallery
|
# Gallery
|
||||||
|
|||||||
161
benchmark/benchmark_collision.cpp
Normal file
161
benchmark/benchmark_collision.cpp
Normal file
@@ -0,0 +1,161 @@
|
|||||||
|
//
|
||||||
|
// Created by Vlad on 3/2/2026.
|
||||||
|
//
|
||||||
|
#include <benchmark/benchmark.h>
|
||||||
|
#include <memory_resource>
|
||||||
|
#include <omath/collision/epa_algorithm.hpp>
|
||||||
|
#include <omath/collision/gjk_algorithm.hpp>
|
||||||
|
#include <omath/engines/source_engine/collider.hpp>
|
||||||
|
#include <omath/engines/source_engine/mesh.hpp>
|
||||||
|
|
||||||
|
using Mesh = omath::source_engine::Mesh;
|
||||||
|
using Collider = omath::source_engine::MeshCollider;
|
||||||
|
using Gjk = omath::collision::GjkAlgorithm<Collider>;
|
||||||
|
using Epa = omath::collision::Epa<Collider>;
|
||||||
|
|
||||||
|
namespace
|
||||||
|
{
|
||||||
|
// Unit cube with half-extent 1 — 8 vertices in [-1,1]^3.
|
||||||
|
const std::vector<omath::primitives::Vertex<>> k_cube_vbo = {
|
||||||
|
{ { -1.f, -1.f, -1.f }, {}, {} },
|
||||||
|
{ { -1.f, -1.f, 1.f }, {}, {} },
|
||||||
|
{ { -1.f, 1.f, -1.f }, {}, {} },
|
||||||
|
{ { -1.f, 1.f, 1.f }, {}, {} },
|
||||||
|
{ { 1.f, 1.f, 1.f }, {}, {} },
|
||||||
|
{ { 1.f, 1.f, -1.f }, {}, {} },
|
||||||
|
{ { 1.f, -1.f, 1.f }, {}, {} },
|
||||||
|
{ { 1.f, -1.f, -1.f }, {}, {} },
|
||||||
|
};
|
||||||
|
const std::vector<omath::Vector3<std::uint32_t>> k_empty_vao{};
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// GJK benchmarks
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Separated cubes — origin distance 2.1, no overlap.
|
||||||
|
// Exercises the early-exit path and the centroid-based initial direction.
|
||||||
|
static void BM_Gjk_Separated(benchmark::State& state)
|
||||||
|
{
|
||||||
|
const Collider a{Mesh{k_cube_vbo, k_empty_vao}};
|
||||||
|
|
||||||
|
Mesh mesh_b{k_cube_vbo, k_empty_vao};
|
||||||
|
mesh_b.set_origin({0.f, 2.1f, 0.f});
|
||||||
|
const Collider b{mesh_b};
|
||||||
|
|
||||||
|
for ([[maybe_unused]] auto _ : state)
|
||||||
|
benchmark::DoNotOptimize(Gjk::is_collide(a, b));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Overlapping cubes — B offset by 0.5 along X, ~1.5 units penetration depth.
|
||||||
|
static void BM_Gjk_Overlapping(benchmark::State& state)
|
||||||
|
{
|
||||||
|
const Collider a{Mesh{k_cube_vbo, k_empty_vao}};
|
||||||
|
|
||||||
|
Mesh mesh_b{k_cube_vbo, k_empty_vao};
|
||||||
|
mesh_b.set_origin({0.5f, 0.f, 0.f});
|
||||||
|
const Collider b{mesh_b};
|
||||||
|
|
||||||
|
for ([[maybe_unused]] auto _ : state)
|
||||||
|
benchmark::DoNotOptimize(Gjk::is_collide(a, b));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Identical cubes at the same origin — deep overlap / worst case for GJK.
|
||||||
|
static void BM_Gjk_SameOrigin(benchmark::State& state)
|
||||||
|
{
|
||||||
|
const Collider a{Mesh{k_cube_vbo, k_empty_vao}};
|
||||||
|
const Collider b{Mesh{k_cube_vbo, k_empty_vao}};
|
||||||
|
|
||||||
|
for ([[maybe_unused]] auto _ : state)
|
||||||
|
benchmark::DoNotOptimize(Gjk::is_collide(a, b));
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// EPA benchmarks
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// EPA with a pre-allocated monotonic buffer (reset each iteration).
|
||||||
|
// Isolates algorithmic cost from allocator overhead.
|
||||||
|
static void BM_Epa_MonotonicBuffer(benchmark::State& state)
|
||||||
|
{
|
||||||
|
const Collider a{Mesh{k_cube_vbo, k_empty_vao}};
|
||||||
|
|
||||||
|
Mesh mesh_b{k_cube_vbo, k_empty_vao};
|
||||||
|
mesh_b.set_origin({0.5f, 0.f, 0.f});
|
||||||
|
const Collider b{mesh_b};
|
||||||
|
|
||||||
|
const auto [hit, simplex] = Gjk::is_collide_with_simplex_info(a, b);
|
||||||
|
if (!hit)
|
||||||
|
return; // shouldn't happen, but guard for safety
|
||||||
|
|
||||||
|
constexpr Epa::Params params{.max_iterations = 64, .tolerance = 1e-4f};
|
||||||
|
|
||||||
|
// Pre-allocate a 32 KiB stack buffer — enough for typical polytope growth.
|
||||||
|
constexpr std::size_t k_buf_size = 32768;
|
||||||
|
alignas(std::max_align_t) char buf[k_buf_size];
|
||||||
|
std::pmr::monotonic_buffer_resource mr{buf, k_buf_size, std::pmr::null_memory_resource()};
|
||||||
|
|
||||||
|
for ([[maybe_unused]] auto _ : state)
|
||||||
|
{
|
||||||
|
mr.release(); // reset the buffer without touching the upstream resource
|
||||||
|
benchmark::DoNotOptimize(Epa::solve(a, b, simplex, params, mr));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// EPA with the default (malloc-backed) memory resource.
|
||||||
|
// Shows total cost including allocator pressure.
|
||||||
|
static void BM_Epa_DefaultResource(benchmark::State& state)
|
||||||
|
{
|
||||||
|
const Collider a{Mesh{k_cube_vbo, k_empty_vao}};
|
||||||
|
|
||||||
|
Mesh mesh_b{k_cube_vbo, k_empty_vao};
|
||||||
|
mesh_b.set_origin({0.5f, 0.f, 0.f});
|
||||||
|
const Collider b{mesh_b};
|
||||||
|
|
||||||
|
const auto [hit, simplex] = Gjk::is_collide_with_simplex_info(a, b);
|
||||||
|
if (!hit)
|
||||||
|
return;
|
||||||
|
|
||||||
|
constexpr Epa::Params params{.max_iterations = 64, .tolerance = 1e-4f};
|
||||||
|
|
||||||
|
for ([[maybe_unused]] auto _ : state)
|
||||||
|
benchmark::DoNotOptimize(Epa::solve(a, b, simplex, params));
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Combined GJK + EPA pipeline
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Full collision pipeline: GJK detects contact, EPA resolves penetration.
|
||||||
|
// This is the hot path in a physics engine tick.
|
||||||
|
static void BM_GjkEpa_Pipeline(benchmark::State& state)
|
||||||
|
{
|
||||||
|
const Collider a{Mesh{k_cube_vbo, k_empty_vao}};
|
||||||
|
|
||||||
|
Mesh mesh_b{k_cube_vbo, k_empty_vao};
|
||||||
|
mesh_b.set_origin({0.5f, 0.f, 0.f});
|
||||||
|
const Collider b{mesh_b};
|
||||||
|
|
||||||
|
constexpr Epa::Params params{.max_iterations = 64, .tolerance = 1e-4f};
|
||||||
|
|
||||||
|
constexpr std::size_t k_buf_size = 32768;
|
||||||
|
alignas(std::max_align_t) char buf[k_buf_size];
|
||||||
|
std::pmr::monotonic_buffer_resource mr{buf, k_buf_size, std::pmr::null_memory_resource()};
|
||||||
|
|
||||||
|
for ([[maybe_unused]] auto _ : state)
|
||||||
|
{
|
||||||
|
mr.release();
|
||||||
|
const auto [hit, simplex] = Gjk::is_collide_with_simplex_info(a, b);
|
||||||
|
if (hit)
|
||||||
|
benchmark::DoNotOptimize(Epa::solve(a, b, simplex, params, mr));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
BENCHMARK(BM_Gjk_Separated)->Iterations(100'000);
|
||||||
|
BENCHMARK(BM_Gjk_Overlapping)->Iterations(100'000);
|
||||||
|
BENCHMARK(BM_Gjk_SameOrigin)->Iterations(100'000);
|
||||||
|
|
||||||
|
BENCHMARK(BM_Epa_MonotonicBuffer)->Iterations(100'000);
|
||||||
|
BENCHMARK(BM_Epa_DefaultResource)->Iterations(100'000);
|
||||||
|
|
||||||
|
BENCHMARK(BM_GjkEpa_Pipeline)->Iterations(100'000);
|
||||||
@@ -1,35 +1,7 @@
|
|||||||
project(examples)
|
add_subdirectory(example_barycentric)
|
||||||
|
add_subdirectory(example_glfw3)
|
||||||
add_executable(example_projection_matrix_builder example_proj_mat_builder.cpp)
|
add_subdirectory(example_proj_mat_builder)
|
||||||
set_target_properties(
|
add_subdirectory(example_signature_scan)
|
||||||
example_projection_matrix_builder
|
|
||||||
PROPERTIES CXX_STANDARD 23
|
|
||||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
|
||||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
|
||||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
|
|
||||||
target_link_libraries(example_projection_matrix_builder PRIVATE omath::omath)
|
|
||||||
|
|
||||||
add_executable(example_signature_scan example_signature_scan.cpp)
|
|
||||||
set_target_properties(
|
|
||||||
example_signature_scan
|
|
||||||
PROPERTIES CXX_STANDARD 23
|
|
||||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
|
||||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
|
||||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
|
|
||||||
target_link_libraries(example_signature_scan PRIVATE omath::omath)
|
|
||||||
|
|
||||||
add_executable(example_glfw3 example_glfw3.cpp)
|
|
||||||
set_target_properties(
|
|
||||||
example_glfw3
|
|
||||||
PROPERTIES CXX_STANDARD 23
|
|
||||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
|
||||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
|
||||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
|
|
||||||
|
|
||||||
find_package(OpenGL)
|
|
||||||
find_package(GLEW REQUIRED)
|
|
||||||
find_package(glfw3 CONFIG REQUIRED)
|
|
||||||
target_link_libraries(example_glfw3 PRIVATE omath::omath GLEW::GLEW glfw OpenGL::GL)
|
|
||||||
|
|
||||||
if(OMATH_ENABLE_VALGRIND)
|
if(OMATH_ENABLE_VALGRIND)
|
||||||
omath_setup_valgrind(example_projection_matrix_builder)
|
omath_setup_valgrind(example_projection_matrix_builder)
|
||||||
|
|||||||
14
examples/example_barycentric/CMakeLists.txt
Normal file
14
examples/example_barycentric/CMakeLists.txt
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
project(example_barycentric)
|
||||||
|
|
||||||
|
add_executable(${PROJECT_NAME} example_barycentric.cpp)
|
||||||
|
set_target_properties(
|
||||||
|
${PROJECT_NAME}
|
||||||
|
PROPERTIES CXX_STANDARD 23
|
||||||
|
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||||
|
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||||
|
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
|
||||||
|
|
||||||
|
find_package(OpenGL)
|
||||||
|
find_package(GLEW REQUIRED)
|
||||||
|
find_package(glfw3 CONFIG REQUIRED)
|
||||||
|
target_link_libraries(${PROJECT_NAME} PRIVATE omath::omath GLEW::GLEW glfw OpenGL::GL)
|
||||||
427
examples/example_barycentric/example_barycentric.cpp
Normal file
427
examples/example_barycentric/example_barycentric.cpp
Normal file
@@ -0,0 +1,427 @@
|
|||||||
|
#include <GL/glew.h>
|
||||||
|
#include <GLFW/glfw3.h>
|
||||||
|
#include <cmath>
|
||||||
|
#include <iostream>
|
||||||
|
#include <omath/omath.hpp>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
using omath::Color;
|
||||||
|
using omath::Triangle;
|
||||||
|
using omath::Vector3;
|
||||||
|
|
||||||
|
static const char* vertexShaderSource = R"(
|
||||||
|
#version 330 core
|
||||||
|
layout (location = 0) in vec3 aPos;
|
||||||
|
layout (location = 1) in vec3 aColor;
|
||||||
|
layout (location = 2) in float aPointSize;
|
||||||
|
layout (location = 3) in float aIsLine;
|
||||||
|
|
||||||
|
out vec3 vColor;
|
||||||
|
out float vIsLine;
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
gl_Position = vec4(aPos, 1.0);
|
||||||
|
vColor = aColor;
|
||||||
|
gl_PointSize = aPointSize;
|
||||||
|
vIsLine = aIsLine;
|
||||||
|
}
|
||||||
|
)";
|
||||||
|
|
||||||
|
static const char* fragmentShaderSource = R"(
|
||||||
|
#version 330 core
|
||||||
|
in vec3 vColor;
|
||||||
|
in float vIsLine;
|
||||||
|
out vec4 FragColor;
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
if (vIsLine < 0.5) {
|
||||||
|
// Calculate distance from center of the point
|
||||||
|
vec2 coord = gl_PointCoord - vec2(0.5);
|
||||||
|
if(length(coord) > 0.5)
|
||||||
|
discard;
|
||||||
|
}
|
||||||
|
|
||||||
|
FragColor = vec4(vColor, 1.0);
|
||||||
|
}
|
||||||
|
)";
|
||||||
|
|
||||||
|
GLuint compileShader(GLenum type, const char* src)
|
||||||
|
{
|
||||||
|
GLuint shader = glCreateShader(type);
|
||||||
|
glShaderSource(shader, 1, &src, nullptr);
|
||||||
|
glCompileShader(shader);
|
||||||
|
GLint ok;
|
||||||
|
glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
|
||||||
|
if (!ok)
|
||||||
|
{
|
||||||
|
char log[1024];
|
||||||
|
glGetShaderInfoLog(shader, sizeof(log), nullptr, log);
|
||||||
|
std::cerr << "Shader error: " << log << std::endl;
|
||||||
|
}
|
||||||
|
return shader;
|
||||||
|
}
|
||||||
|
|
||||||
|
void drawChar(char c, float x, float y, float scale, const Color& color, std::vector<float>& lines)
|
||||||
|
{
|
||||||
|
float w = 0.5f * scale;
|
||||||
|
float h = 1.0f * scale;
|
||||||
|
|
||||||
|
auto add = [&](float x1, float y1, float x2, float y2)
|
||||||
|
{
|
||||||
|
lines.push_back(x + x1 * w);
|
||||||
|
lines.push_back(y + y1 * h);
|
||||||
|
lines.push_back(0.0f);
|
||||||
|
lines.push_back(color.x);
|
||||||
|
lines.push_back(color.y);
|
||||||
|
lines.push_back(color.z);
|
||||||
|
lines.push_back(1.0f); // size
|
||||||
|
lines.push_back(1.0f); // isLine
|
||||||
|
|
||||||
|
lines.push_back(x + x2 * w);
|
||||||
|
lines.push_back(y + y2 * h);
|
||||||
|
lines.push_back(0.0f);
|
||||||
|
lines.push_back(color.x);
|
||||||
|
lines.push_back(color.y);
|
||||||
|
lines.push_back(color.z);
|
||||||
|
lines.push_back(1.0f); // size
|
||||||
|
lines.push_back(1.0f); // isLine
|
||||||
|
};
|
||||||
|
|
||||||
|
switch (c)
|
||||||
|
{
|
||||||
|
case '0':
|
||||||
|
add(0, 0, 1, 0);
|
||||||
|
add(1, 0, 1, 1);
|
||||||
|
add(1, 1, 0, 1);
|
||||||
|
add(0, 1, 0, 0);
|
||||||
|
break;
|
||||||
|
case '1':
|
||||||
|
add(0.5f, 0, 0.5f, 1);
|
||||||
|
add(0.25f, 0.75f, 0.5f, 1);
|
||||||
|
add(0.25f, 0, 0.75f, 0);
|
||||||
|
break;
|
||||||
|
case '2':
|
||||||
|
add(0, 1, 1, 1);
|
||||||
|
add(1, 1, 1, 0.5f);
|
||||||
|
add(1, 0.5f, 0, 0.5f);
|
||||||
|
add(0, 0.5f, 0, 0);
|
||||||
|
add(0, 0, 1, 0);
|
||||||
|
break;
|
||||||
|
case '3':
|
||||||
|
add(0, 1, 1, 1);
|
||||||
|
add(1, 1, 1, 0);
|
||||||
|
add(1, 0, 0, 0);
|
||||||
|
add(0, 0.5f, 1, 0.5f);
|
||||||
|
break;
|
||||||
|
case '4':
|
||||||
|
add(0, 1, 0, 0.5f);
|
||||||
|
add(0, 0.5f, 1, 0.5f);
|
||||||
|
add(1, 1, 1, 0);
|
||||||
|
break;
|
||||||
|
case '5':
|
||||||
|
add(1, 1, 0, 1);
|
||||||
|
add(0, 1, 0, 0.5f);
|
||||||
|
add(0, 0.5f, 1, 0.5f);
|
||||||
|
add(1, 0.5f, 1, 0);
|
||||||
|
add(1, 0, 0, 0);
|
||||||
|
break;
|
||||||
|
case '6':
|
||||||
|
add(1, 1, 0, 1);
|
||||||
|
add(0, 1, 0, 0);
|
||||||
|
add(0, 0, 1, 0);
|
||||||
|
add(1, 0, 1, 0.5f);
|
||||||
|
add(1, 0.5f, 0, 0.5f);
|
||||||
|
break;
|
||||||
|
case '7':
|
||||||
|
add(0, 1, 1, 1);
|
||||||
|
add(1, 1, 0.5f, 0);
|
||||||
|
break;
|
||||||
|
case '8':
|
||||||
|
add(0, 0, 1, 0);
|
||||||
|
add(1, 0, 1, 1);
|
||||||
|
add(1, 1, 0, 1);
|
||||||
|
add(0, 1, 0, 0);
|
||||||
|
add(0, 0.5f, 1, 0.5f);
|
||||||
|
break;
|
||||||
|
case '9':
|
||||||
|
add(1, 0.5f, 0, 0.5f);
|
||||||
|
add(0, 0.5f, 0, 1);
|
||||||
|
add(0, 1, 1, 1);
|
||||||
|
add(1, 1, 1, 0);
|
||||||
|
add(1, 0, 0, 0);
|
||||||
|
break;
|
||||||
|
case '.':
|
||||||
|
add(0.4f, 0, 0.6f, 0);
|
||||||
|
add(0.6f, 0, 0.6f, 0.2f);
|
||||||
|
add(0.6f, 0.2f, 0.4f, 0.2f);
|
||||||
|
add(0.4f, 0.2f, 0.4f, 0);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void drawText(const std::string& text, float x, float y, float scale, const Color& color, std::vector<float>& lines)
|
||||||
|
{
|
||||||
|
float cursor = x;
|
||||||
|
for (char c : text)
|
||||||
|
{
|
||||||
|
drawChar(c, cursor, y, scale, color, lines);
|
||||||
|
cursor += (c == '.' ? 0.3f : 0.7f) * scale;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
GLFWwindow* initWindow(int width, int height, const char* title)
|
||||||
|
{
|
||||||
|
if (!glfwInit())
|
||||||
|
{
|
||||||
|
std::cerr << "Failed to initialize GLFW\n";
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||||
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||||
|
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||||
|
|
||||||
|
GLFWwindow* window = glfwCreateWindow(width, height, title, NULL, NULL);
|
||||||
|
if (!window)
|
||||||
|
{
|
||||||
|
std::cerr << "Failed to create GLFW window\n";
|
||||||
|
glfwTerminate();
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
glfwMakeContextCurrent(window);
|
||||||
|
|
||||||
|
// Check if context is valid using standard GL
|
||||||
|
const GLubyte* renderer = glGetString(GL_RENDERER);
|
||||||
|
const GLubyte* version = glGetString(GL_VERSION);
|
||||||
|
if (renderer && version)
|
||||||
|
{
|
||||||
|
std::cout << "Renderer: " << renderer << "\n";
|
||||||
|
std::cout << "OpenGL version supported: " << version << "\n";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
std::cerr << "Failed to get GL_RENDERER or GL_VERSION. Context might be invalid.\n";
|
||||||
|
}
|
||||||
|
|
||||||
|
glewExperimental = GL_TRUE;
|
||||||
|
GLenum glewErr = glewInit();
|
||||||
|
if (glewErr != GLEW_OK)
|
||||||
|
{
|
||||||
|
// Ignore GLEW_ERROR_NO_GLX_DISPLAY if we have a valid context (e.g. Wayland)
|
||||||
|
if (glewErr == GLEW_ERROR_NO_GLX_DISPLAY && renderer)
|
||||||
|
{
|
||||||
|
std::cerr << "GLEW warning: " << glewGetErrorString(glewErr) << " (Ignored because context seems valid)\n";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
std::cerr << "Failed to initialize GLEW: " << glewGetErrorString(glewErr) << "\n";
|
||||||
|
glfwTerminate();
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return window;
|
||||||
|
}
|
||||||
|
|
||||||
|
GLuint createShaderProgram()
|
||||||
|
{
|
||||||
|
GLuint vs = compileShader(GL_VERTEX_SHADER, vertexShaderSource);
|
||||||
|
GLuint fs = compileShader(GL_FRAGMENT_SHADER, fragmentShaderSource);
|
||||||
|
GLuint shaderProgram = glCreateProgram();
|
||||||
|
glAttachShader(shaderProgram, vs);
|
||||||
|
glAttachShader(shaderProgram, fs);
|
||||||
|
glLinkProgram(shaderProgram);
|
||||||
|
return shaderProgram;
|
||||||
|
}
|
||||||
|
|
||||||
|
void generatePointCloud(std::vector<float>& pointCloud, const Triangle<Vector3<float>>& triangle)
|
||||||
|
{
|
||||||
|
const auto& A = triangle.m_vertex1;
|
||||||
|
const auto& B = triangle.m_vertex2;
|
||||||
|
const auto& C = triangle.m_vertex3;
|
||||||
|
// Iterating over barycentric coordinates (u, v, w) from 0.0 to 1.0
|
||||||
|
for (float u = 0.0f; u <= 1.0f; u += 0.015f)
|
||||||
|
{
|
||||||
|
for (float v = 0.0f; v <= 1.0f - u; v += 0.015f)
|
||||||
|
{
|
||||||
|
float w = 1.0f - u - v;
|
||||||
|
if (w >= 0.0f && w <= 1.0f)
|
||||||
|
{
|
||||||
|
Vector3<float> P = A * u + B * v + C * w;
|
||||||
|
pointCloud.push_back(P.x);
|
||||||
|
pointCloud.push_back(P.y);
|
||||||
|
pointCloud.push_back(P.z);
|
||||||
|
pointCloud.push_back(u);
|
||||||
|
pointCloud.push_back(v);
|
||||||
|
pointCloud.push_back(w);
|
||||||
|
pointCloud.push_back(2.0f); // size
|
||||||
|
pointCloud.push_back(0.0f); // isLine
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void setupBuffers(GLuint& VAO_cloud, GLuint& VBO_cloud, const std::vector<float>& pointCloud, GLuint& VAO_dyn,
|
||||||
|
GLuint& VBO_dyn)
|
||||||
|
{
|
||||||
|
glGenVertexArrays(1, &VAO_cloud);
|
||||||
|
glGenBuffers(1, &VBO_cloud);
|
||||||
|
glBindVertexArray(VAO_cloud);
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, VBO_cloud);
|
||||||
|
glBufferData(GL_ARRAY_BUFFER, pointCloud.size() * sizeof(float), pointCloud.data(), GL_STATIC_DRAW);
|
||||||
|
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)0);
|
||||||
|
glEnableVertexAttribArray(0);
|
||||||
|
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(3 * sizeof(float)));
|
||||||
|
glEnableVertexAttribArray(1);
|
||||||
|
glVertexAttribPointer(2, 1, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(6 * sizeof(float)));
|
||||||
|
glEnableVertexAttribArray(2);
|
||||||
|
glVertexAttribPointer(3, 1, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(7 * sizeof(float)));
|
||||||
|
glEnableVertexAttribArray(3);
|
||||||
|
|
||||||
|
glGenVertexArrays(1, &VAO_dyn);
|
||||||
|
glGenBuffers(1, &VBO_dyn);
|
||||||
|
glBindVertexArray(VAO_dyn);
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, VBO_dyn);
|
||||||
|
glBufferData(GL_ARRAY_BUFFER, 1000 * 8 * sizeof(float), NULL, GL_DYNAMIC_DRAW);
|
||||||
|
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)0);
|
||||||
|
glEnableVertexAttribArray(0);
|
||||||
|
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(3 * sizeof(float)));
|
||||||
|
glEnableVertexAttribArray(1);
|
||||||
|
glVertexAttribPointer(2, 1, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(6 * sizeof(float)));
|
||||||
|
glEnableVertexAttribArray(2);
|
||||||
|
glVertexAttribPointer(3, 1, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void*)(7 * sizeof(float)));
|
||||||
|
glEnableVertexAttribArray(3);
|
||||||
|
}
|
||||||
|
|
||||||
|
void updateDynamicData(std::vector<float>& dynData, float u, float v, float w, const Vector3<float>& P,
|
||||||
|
const Triangle<Vector3<float>>& triangle)
|
||||||
|
{
|
||||||
|
const auto& A = triangle.m_vertex1;
|
||||||
|
const auto& B = triangle.m_vertex2;
|
||||||
|
const auto& C = triangle.m_vertex3;
|
||||||
|
|
||||||
|
float sizeA = 10.0f + u * 30.0f;
|
||||||
|
float sizeB = 10.0f + v * 30.0f;
|
||||||
|
float sizeC = 10.0f + w * 30.0f;
|
||||||
|
float sizeP = 12.0f;
|
||||||
|
|
||||||
|
dynData = {// Lines from P to A, B, C
|
||||||
|
P.x, P.y, P.z, u, v, w, 1.0f, 1.0f, A.x, A.y, A.z, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f,
|
||||||
|
|
||||||
|
P.x, P.y, P.z, u, v, w, 1.0f, 1.0f, B.x, B.y, B.z, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f,
|
||||||
|
|
||||||
|
P.x, P.y, P.z, u, v, w, 1.0f, 1.0f, C.x, C.y, C.z, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f,
|
||||||
|
|
||||||
|
// The animated dot itself (White)
|
||||||
|
P.x, P.y, P.z, 1.0f, 1.0f, 1.0f, sizeP, 0.0f,
|
||||||
|
|
||||||
|
// The 3 corner dots
|
||||||
|
A.x, A.y, A.z, 1.0f, 0.0f, 0.0f, sizeA, 0.0f, B.x, B.y, B.z, 0.0f, 1.0f, 0.0f, sizeB, 0.0f, C.x, C.y,
|
||||||
|
C.z, 0.0f, 0.0f, 1.0f, sizeC, 0.0f};
|
||||||
|
|
||||||
|
char bufA[16], bufB[16], bufC[16];
|
||||||
|
snprintf(bufA, sizeof(bufA), "%.2f", u);
|
||||||
|
snprintf(bufB, sizeof(bufB), "%.2f", v);
|
||||||
|
snprintf(bufC, sizeof(bufC), "%.2f", w);
|
||||||
|
|
||||||
|
// Keep text at a fixed distance from the dots
|
||||||
|
float distA = 0.13f;
|
||||||
|
float distB = 0.13f;
|
||||||
|
float distC = 0.13f;
|
||||||
|
|
||||||
|
drawText(bufA, A.x - 0.05f, A.y + distA, 0.1f, Color(1, 0, 0, 1), dynData);
|
||||||
|
drawText(bufB, B.x - 0.15f - distB, B.y - 0.05f - distB, 0.1f, Color(0, 1, 0, 1), dynData);
|
||||||
|
drawText(bufC, C.x + 0.05f + distC, C.y - 0.05f - distC, 0.1f, Color(0, 0, 1, 1), dynData);
|
||||||
|
}
|
||||||
|
|
||||||
|
int main()
|
||||||
|
{
|
||||||
|
GLFWwindow* window = initWindow(800, 800, "Barycentric Coordinates");
|
||||||
|
if (!window)
|
||||||
|
return -1;
|
||||||
|
|
||||||
|
GLuint shaderProgram = createShaderProgram();
|
||||||
|
|
||||||
|
// Triangle vertices as shown in the picture (Red, Green, Blue)
|
||||||
|
// Scaled down slightly to leave room for text
|
||||||
|
Triangle<Vector3<float>> triangle(Vector3<float>(0.0f, 0.6f, 0.0f), // Red dot (top)
|
||||||
|
Vector3<float>(-0.6f, -0.6f, 0.0f), // Green dot (bottom left)
|
||||||
|
Vector3<float>(0.6f, -0.6f, 0.0f) // Blue dot (bottom right)
|
||||||
|
);
|
||||||
|
|
||||||
|
std::vector<float> pointCloud;
|
||||||
|
generatePointCloud(pointCloud, triangle);
|
||||||
|
|
||||||
|
GLuint VAO_cloud, VBO_cloud, VAO_dyn, VBO_dyn;
|
||||||
|
setupBuffers(VAO_cloud, VBO_cloud, pointCloud, VAO_dyn, VBO_dyn);
|
||||||
|
|
||||||
|
glEnable(GL_PROGRAM_POINT_SIZE);
|
||||||
|
glEnable(GL_BLEND);
|
||||||
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
|
||||||
|
while (!glfwWindowShouldClose(window))
|
||||||
|
{
|
||||||
|
glClearColor(0.02f, 0.02f, 0.02f, 1.0f);
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
|
||||||
|
glUseProgram(shaderProgram);
|
||||||
|
|
||||||
|
// Draw the point cloud (the iterated points)
|
||||||
|
glBindVertexArray(VAO_cloud);
|
||||||
|
glDrawArrays(GL_POINTS, 0, pointCloud.size() / 8);
|
||||||
|
|
||||||
|
// Animate the white dot to simulate dragging
|
||||||
|
float t = glfwGetTime();
|
||||||
|
float u = (std::sin(t * 1.5f) * 0.5f + 0.5f);
|
||||||
|
float v = (std::cos(t * 1.1f) * 0.5f + 0.5f);
|
||||||
|
|
||||||
|
if (u + v > 1.0f)
|
||||||
|
{
|
||||||
|
u = 1.0f - u;
|
||||||
|
v = 1.0f - v;
|
||||||
|
}
|
||||||
|
float w = 1.0f - u - v;
|
||||||
|
|
||||||
|
if (w > 1.0f)
|
||||||
|
{
|
||||||
|
float diff = w - 1.0f;
|
||||||
|
w = 1.0f;
|
||||||
|
u += diff / 2.0f;
|
||||||
|
v += diff / 2.0f;
|
||||||
|
}
|
||||||
|
else if (w < 0.0f)
|
||||||
|
{
|
||||||
|
float diff = -w;
|
||||||
|
w = 0.0f;
|
||||||
|
u -= diff / 2.0f;
|
||||||
|
v -= diff / 2.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3<float> P = triangle.m_vertex1 * u + triangle.m_vertex2 * v + triangle.m_vertex3 * w;
|
||||||
|
|
||||||
|
std::vector<float> dynData;
|
||||||
|
updateDynamicData(dynData, u, v, w, P, triangle);
|
||||||
|
|
||||||
|
glBindVertexArray(VAO_dyn);
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, VBO_dyn);
|
||||||
|
glBufferSubData(GL_ARRAY_BUFFER, 0, dynData.size() * sizeof(float), dynData.data());
|
||||||
|
|
||||||
|
// Draw lines
|
||||||
|
glDrawArrays(GL_LINES, 0, 6);
|
||||||
|
|
||||||
|
// Draw text lines
|
||||||
|
int numTextVertices = (dynData.size() / 8) - 10;
|
||||||
|
if (numTextVertices > 0)
|
||||||
|
{
|
||||||
|
glDrawArrays(GL_LINES, 10, numTextVertices);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw dots
|
||||||
|
glDrawArrays(GL_POINTS, 6, 4);
|
||||||
|
|
||||||
|
glfwSwapBuffers(window);
|
||||||
|
glfwPollEvents();
|
||||||
|
}
|
||||||
|
|
||||||
|
glfwTerminate();
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
14
examples/example_glfw3/CMakeLists.txt
Normal file
14
examples/example_glfw3/CMakeLists.txt
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
project(example_glfw3)
|
||||||
|
|
||||||
|
add_executable(${PROJECT_NAME} example_glfw3.cpp)
|
||||||
|
set_target_properties(
|
||||||
|
${PROJECT_NAME}
|
||||||
|
PROPERTIES CXX_STANDARD 23
|
||||||
|
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||||
|
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||||
|
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
|
||||||
|
|
||||||
|
find_package(OpenGL)
|
||||||
|
find_package(GLEW REQUIRED)
|
||||||
|
find_package(glfw3 CONFIG REQUIRED)
|
||||||
|
target_link_libraries(${PROJECT_NAME} PRIVATE omath::omath GLEW::GLEW glfw OpenGL::GL)
|
||||||
@@ -149,10 +149,13 @@ int main()
|
|||||||
// Check if context is valid using standard GL
|
// Check if context is valid using standard GL
|
||||||
const GLubyte* renderer = glGetString(GL_RENDERER);
|
const GLubyte* renderer = glGetString(GL_RENDERER);
|
||||||
const GLubyte* version = glGetString(GL_VERSION);
|
const GLubyte* version = glGetString(GL_VERSION);
|
||||||
if (renderer && version) {
|
if (renderer && version)
|
||||||
|
{
|
||||||
std::cout << "Renderer: " << renderer << "\n";
|
std::cout << "Renderer: " << renderer << "\n";
|
||||||
std::cout << "OpenGL version supported: " << version << "\n";
|
std::cout << "OpenGL version supported: " << version << "\n";
|
||||||
} else {
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
std::cerr << "Failed to get GL_RENDERER or GL_VERSION. Context might be invalid.\n";
|
std::cerr << "Failed to get GL_RENDERER or GL_VERSION. Context might be invalid.\n";
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -162,11 +165,14 @@ int main()
|
|||||||
if (glewErr != GLEW_OK)
|
if (glewErr != GLEW_OK)
|
||||||
{
|
{
|
||||||
// Ignore NO_GLX_DISPLAY if we have a valid context
|
// Ignore NO_GLX_DISPLAY if we have a valid context
|
||||||
if (glewErr == GLEW_ERROR_NO_GLX_DISPLAY && renderer) {
|
if (glewErr == GLEW_ERROR_NO_GLX_DISPLAY && renderer)
|
||||||
std::cerr << "GLEW warning: " << glewGetErrorString(glewErr) << " (Ignored because context seems valid)\n";
|
{
|
||||||
} else {
|
std::cerr << "GLEW warning: " << glewGetErrorString(glewErr) << " (Ignored because context seems valid)\n";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
std::cerr << "Failed to initialize GLEW: " << reinterpret_cast<const char*>(glewGetErrorString(glewErr))
|
std::cerr << "Failed to initialize GLEW: " << reinterpret_cast<const char*>(glewGetErrorString(glewErr))
|
||||||
<< "\n";
|
<< "\n";
|
||||||
glfwTerminate();
|
glfwTerminate();
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
@@ -300,11 +306,65 @@ int main()
|
|||||||
|
|
||||||
static float old_frame_time = glfwGetTime();
|
static float old_frame_time = glfwGetTime();
|
||||||
|
|
||||||
|
float lastX = 640.0f / 2.0f;
|
||||||
|
float lastY = 480.0f / 2.0f;
|
||||||
|
bool firstMouse = true;
|
||||||
|
bool mouse_capture = false;
|
||||||
|
float mouseSensitivity = 0.1f;
|
||||||
// ---------- Main loop ----------
|
// ---------- Main loop ----------
|
||||||
|
static double old_mouse_time = glfwGetTime();
|
||||||
while (!glfwWindowShouldClose(window))
|
while (!glfwWindowShouldClose(window))
|
||||||
{
|
{
|
||||||
glfwPollEvents();
|
glfwPollEvents();
|
||||||
|
omath::Vector3<float> move_dir;
|
||||||
|
if (glfwGetKey(window, GLFW_KEY_W))
|
||||||
|
move_dir += camera.get_forward();
|
||||||
|
|
||||||
|
if (glfwGetKey(window, GLFW_KEY_A))
|
||||||
|
move_dir -= camera.get_right();
|
||||||
|
|
||||||
|
if (glfwGetKey(window, GLFW_KEY_S))
|
||||||
|
move_dir -= camera.get_forward();
|
||||||
|
|
||||||
|
if (glfwGetKey(window, GLFW_KEY_D))
|
||||||
|
move_dir += camera.get_right();
|
||||||
|
|
||||||
|
if (glfwGetKey(window, GLFW_KEY_SPACE))
|
||||||
|
move_dir += camera.get_up();
|
||||||
|
|
||||||
|
if (glfwGetKey(window, GLFW_KEY_LEFT_CONTROL))
|
||||||
|
move_dir -= camera.get_up();
|
||||||
|
|
||||||
|
|
||||||
|
auto delta = glfwGetTime() - old_mouse_time;
|
||||||
|
if (glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT) && delta > 0.4)
|
||||||
|
{
|
||||||
|
old_mouse_time = glfwGetTime();
|
||||||
|
mouse_capture = !mouse_capture;
|
||||||
|
|
||||||
|
glfwSetInputMode(window, GLFW_CURSOR, mouse_capture ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_NORMAL);
|
||||||
|
}
|
||||||
|
if (mouse_capture)
|
||||||
|
{
|
||||||
|
int x, y;
|
||||||
|
glfwGetWindowSize(window, &x, &y);
|
||||||
|
|
||||||
|
camera.set_origin(camera.get_origin() + (move_dir.normalized() * 0.4f));
|
||||||
|
|
||||||
|
double xpos, ypos;
|
||||||
|
glfwGetCursorPos(window, &xpos, &ypos);
|
||||||
|
float xoffset = (float)xpos - x / 2.f;
|
||||||
|
float yoffset = y / 2.f - ypos ; // reversed: y-coordinates go bottom->top for pitch
|
||||||
|
|
||||||
|
xoffset *= mouseSensitivity;
|
||||||
|
yoffset *= mouseSensitivity;
|
||||||
|
|
||||||
|
auto new_angles = camera.get_view_angles();
|
||||||
|
new_angles.pitch += decltype(new_angles.pitch)::from_degrees(yoffset);
|
||||||
|
new_angles.yaw -= decltype(new_angles.yaw)::from_degrees(xoffset);
|
||||||
|
camera.set_view_angles(new_angles);
|
||||||
|
glfwSetCursorPos(window, x / 2., y / 2);
|
||||||
|
}
|
||||||
float currentTime = glfwGetTime();
|
float currentTime = glfwGetTime();
|
||||||
float deltaTime = currentTime - old_frame_time;
|
float deltaTime = currentTime - old_frame_time;
|
||||||
old_frame_time = currentTime;
|
old_frame_time = currentTime;
|
||||||
10
examples/example_proj_mat_builder/CMakeLists.txt
Normal file
10
examples/example_proj_mat_builder/CMakeLists.txt
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
project(example_projection_matrix_builder)
|
||||||
|
|
||||||
|
add_executable(${PROJECT_NAME} example_proj_mat_builder.cpp)
|
||||||
|
set_target_properties(
|
||||||
|
${PROJECT_NAME}
|
||||||
|
PROPERTIES CXX_STANDARD 23
|
||||||
|
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||||
|
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||||
|
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
|
||||||
|
target_link_libraries(${PROJECT_NAME} PRIVATE omath::omath)
|
||||||
10
examples/example_signature_scan/CMakeLists.txt
Normal file
10
examples/example_signature_scan/CMakeLists.txt
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
project(example_signature_scan)
|
||||||
|
|
||||||
|
add_executable(${PROJECT_NAME} example_signature_scan.cpp)
|
||||||
|
set_target_properties(
|
||||||
|
${PROJECT_NAME}
|
||||||
|
PROPERTIES CXX_STANDARD 23
|
||||||
|
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||||
|
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||||
|
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
|
||||||
|
target_link_libraries(${PROJECT_NAME} PRIVATE omath::omath)
|
||||||
@@ -13,11 +13,11 @@
|
|||||||
|
|
||||||
namespace omath::collision
|
namespace omath::collision
|
||||||
{
|
{
|
||||||
template<class V>
|
template<class V, class FloatingType>
|
||||||
concept EpaVector = requires(const V& a, const V& b, float s) {
|
concept EpaVector = requires(const V& a, const V& b, FloatingType s) {
|
||||||
{ a - b } -> std::same_as<V>;
|
{ a - b } -> std::same_as<V>;
|
||||||
{ a.cross(b) } -> std::same_as<V>;
|
{ a.cross(b) } -> std::same_as<V>;
|
||||||
{ a.dot(b) } -> std::same_as<float>;
|
{ a.dot(b) } -> std::same_as<FloatingType>;
|
||||||
{ -a } -> std::same_as<V>;
|
{ -a } -> std::same_as<V>;
|
||||||
{ a * s } -> std::same_as<V>;
|
{ a * s } -> std::same_as<V>;
|
||||||
{ a / s } -> std::same_as<V>;
|
{ a / s } -> std::same_as<V>;
|
||||||
@@ -28,13 +28,18 @@ namespace omath::collision
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
using VectorType = ColliderInterfaceType::VectorType;
|
using VectorType = ColliderInterfaceType::VectorType;
|
||||||
static_assert(EpaVector<VectorType>, "VertexType must satisfy EpaVector concept");
|
static_assert(EpaVector<VectorType, typename VectorType::ContainedType>,
|
||||||
|
"VertexType must satisfy EpaVector concept");
|
||||||
|
|
||||||
|
private:
|
||||||
|
using FloatingType = VectorType::ContainedType;
|
||||||
|
|
||||||
|
public:
|
||||||
struct Result final
|
struct Result final
|
||||||
{
|
{
|
||||||
VectorType normal{}; // from A to B
|
VectorType normal{}; // from A to B
|
||||||
VectorType penetration_vector;
|
VectorType penetration_vector;
|
||||||
float depth{0.0f};
|
FloatingType depth{0.0};
|
||||||
int iterations{0};
|
int iterations{0};
|
||||||
int num_vertices{0};
|
int num_vertices{0};
|
||||||
int num_faces{0};
|
int num_faces{0};
|
||||||
@@ -43,91 +48,104 @@ namespace omath::collision
|
|||||||
struct Params final
|
struct Params final
|
||||||
{
|
{
|
||||||
int max_iterations{64};
|
int max_iterations{64};
|
||||||
float tolerance{1e-4f}; // absolute tolerance on distance growth
|
FloatingType tolerance{1e-4}; // absolute tolerance on distance growth
|
||||||
};
|
};
|
||||||
|
|
||||||
// Precondition: simplex.size()==4 and contains the origin.
|
// Precondition: simplex.size()==4 and contains the origin.
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static std::optional<Result> solve(const ColliderInterfaceType& a, const ColliderInterfaceType& b,
|
static std::optional<Result> solve(const ColliderInterfaceType& a, const ColliderInterfaceType& b,
|
||||||
const Simplex<VectorType>& simplex, const Params params = {},
|
const Simplex<VectorType>& simplex, const Params params = {},
|
||||||
std::pmr::memory_resource& mem_resource = *std::pmr::get_default_resource())
|
std::pmr::memory_resource& mem_resource = *std::pmr::get_default_resource())
|
||||||
{
|
{
|
||||||
// --- Build initial polytope from simplex (4 points) ---
|
|
||||||
std::pmr::vector<VectorType> vertexes = build_initial_polytope_from_simplex(simplex, mem_resource);
|
std::pmr::vector<VectorType> vertexes = build_initial_polytope_from_simplex(simplex, mem_resource);
|
||||||
|
|
||||||
// Initial tetra faces (windings corrected in make_face)
|
|
||||||
std::pmr::vector<Face> faces = create_initial_tetra_faces(mem_resource, vertexes);
|
std::pmr::vector<Face> faces = create_initial_tetra_faces(mem_resource, vertexes);
|
||||||
|
|
||||||
auto heap = rebuild_heap(faces, mem_resource);
|
// Build initial min-heap by distance.
|
||||||
|
Heap heap = rebuild_heap(faces, mem_resource);
|
||||||
|
|
||||||
Result out{};
|
Result out{};
|
||||||
|
|
||||||
|
// Hoisted outside the loop to reuse the allocation across iterations.
|
||||||
|
std::pmr::vector<Edge> boundary{&mem_resource};
|
||||||
|
boundary.reserve(16);
|
||||||
|
|
||||||
for (int it = 0; it < params.max_iterations; ++it)
|
for (int it = 0; it < params.max_iterations; ++it)
|
||||||
{
|
{
|
||||||
// If heap might be stale after face edits, rebuild lazily.
|
// Lazily discard stale (deleted or index-mismatched) heap entries.
|
||||||
if (heap.empty())
|
while (!heap.empty())
|
||||||
break;
|
{
|
||||||
// Rebuild when the "closest" face changed (simple cheap guard)
|
const auto& top = heap.top();
|
||||||
// (We could keep face handles; this is fine for small Ns.)
|
if (!faces[top.idx].deleted && faces[top.idx].d == top.d)
|
||||||
|
break;
|
||||||
if (const auto top = heap.top(); faces[top.idx].d != top.d)
|
heap.pop();
|
||||||
heap = rebuild_heap(faces, mem_resource);
|
}
|
||||||
|
|
||||||
if (heap.empty())
|
if (heap.empty())
|
||||||
break;
|
break;
|
||||||
|
|
||||||
//FIXME: STORE REF VALUE, DO NOT USE
|
|
||||||
// AFTER IF STATEMENT BLOCK
|
|
||||||
const Face& face = faces[heap.top().idx];
|
const Face& face = faces[heap.top().idx];
|
||||||
|
|
||||||
// Get the furthest point in face normal direction
|
|
||||||
const VectorType p = support_point(a, b, face.n);
|
const VectorType p = support_point(a, b, face.n);
|
||||||
const float p_dist = face.n.dot(p);
|
const auto p_dist = face.n.dot(p);
|
||||||
|
|
||||||
// Converged if we can’t push the face closer than tolerance
|
// Converged: new support can't push the face closer than tolerance.
|
||||||
if (p_dist - face.d <= params.tolerance)
|
if (p_dist - face.d <= params.tolerance)
|
||||||
{
|
{
|
||||||
out.normal = face.n;
|
out.normal = face.n;
|
||||||
out.depth = face.d; // along unit normal
|
out.depth = face.d;
|
||||||
out.iterations = it + 1;
|
out.iterations = it + 1;
|
||||||
out.num_vertices = static_cast<int>(vertexes.size());
|
out.num_vertices = static_cast<int>(vertexes.size());
|
||||||
out.num_faces = static_cast<int>(faces.size());
|
out.num_faces = static_cast<int>(faces.size());
|
||||||
|
|
||||||
out.penetration_vector = out.normal * out.depth;
|
out.penetration_vector = out.normal * out.depth;
|
||||||
return out;
|
return out;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Add new vertex
|
|
||||||
const int new_idx = static_cast<int>(vertexes.size());
|
const int new_idx = static_cast<int>(vertexes.size());
|
||||||
vertexes.emplace_back(p);
|
vertexes.emplace_back(p);
|
||||||
|
|
||||||
const auto [to_delete, boundary] = mark_visible_and_collect_horizon(faces, p);
|
// Tombstone visible faces and collect the horizon boundary.
|
||||||
|
// This avoids copying the faces array (O(n)) each iteration.
|
||||||
|
boundary.clear();
|
||||||
|
for (auto& f : faces)
|
||||||
|
{
|
||||||
|
if (!f.deleted && visible_from(f, p))
|
||||||
|
{
|
||||||
|
f.deleted = true;
|
||||||
|
add_edge_boundary(boundary, f.i0, f.i1);
|
||||||
|
add_edge_boundary(boundary, f.i1, f.i2);
|
||||||
|
add_edge_boundary(boundary, f.i2, f.i0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
erase_marked(faces, to_delete);
|
// Stitch new faces around the horizon and push them directly onto the
|
||||||
|
// heap — no full O(n log n) rebuild needed.
|
||||||
// Stitch new faces around the horizon
|
|
||||||
for (const auto& e : boundary)
|
for (const auto& e : boundary)
|
||||||
|
{
|
||||||
|
const int fi = static_cast<int>(faces.size());
|
||||||
faces.emplace_back(make_face(vertexes, e.a, e.b, new_idx));
|
faces.emplace_back(make_face(vertexes, e.a, e.b, new_idx));
|
||||||
|
heap.emplace(faces.back().d, fi);
|
||||||
// Rebuild heap after topology change
|
}
|
||||||
heap = rebuild_heap(faces, mem_resource);
|
|
||||||
|
|
||||||
if (!std::isfinite(vertexes.back().dot(vertexes.back())))
|
if (!std::isfinite(vertexes.back().dot(vertexes.back())))
|
||||||
break; // safety
|
break; // safety
|
||||||
|
|
||||||
out.iterations = it + 1;
|
out.iterations = it + 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (faces.empty())
|
// Find the best surviving (non-deleted) face.
|
||||||
|
const Face* best = nullptr;
|
||||||
|
for (const auto& f : faces)
|
||||||
|
if (!f.deleted && (best == nullptr || f.d < best->d))
|
||||||
|
best = &f;
|
||||||
|
|
||||||
|
if (!best)
|
||||||
return std::nullopt;
|
return std::nullopt;
|
||||||
|
|
||||||
const auto best = *std::ranges::min_element(faces, [](const auto& first, const auto& second)
|
out.normal = best->n;
|
||||||
{ return first.d < second.d; });
|
out.depth = best->d;
|
||||||
out.normal = best.n;
|
|
||||||
out.depth = best.d;
|
|
||||||
out.num_vertices = static_cast<int>(vertexes.size());
|
out.num_vertices = static_cast<int>(vertexes.size());
|
||||||
out.num_faces = static_cast<int>(faces.size());
|
out.num_faces = static_cast<int>(faces.size());
|
||||||
|
|
||||||
out.penetration_vector = out.normal * out.depth;
|
out.penetration_vector = out.normal * out.depth;
|
||||||
|
|
||||||
return out;
|
return out;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -135,8 +153,9 @@ namespace omath::collision
|
|||||||
struct Face final
|
struct Face final
|
||||||
{
|
{
|
||||||
int i0, i1, i2;
|
int i0, i1, i2;
|
||||||
VectorType n; // unit outward normal
|
VectorType n; // unit outward normal
|
||||||
float d; // n · v0 (>=0 ideally because origin is inside)
|
FloatingType d; // n · v0 (>= 0 ideally because origin is inside)
|
||||||
|
bool deleted{false}; // tombstone flag — avoids O(n) compaction per iteration
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Edge final
|
struct Edge final
|
||||||
@@ -146,9 +165,10 @@ namespace omath::collision
|
|||||||
|
|
||||||
struct HeapItem final
|
struct HeapItem final
|
||||||
{
|
{
|
||||||
float d;
|
FloatingType d;
|
||||||
int idx;
|
int idx;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct HeapCmp final
|
struct HeapCmp final
|
||||||
{
|
{
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
@@ -164,31 +184,28 @@ namespace omath::collision
|
|||||||
static Heap rebuild_heap(const std::pmr::vector<Face>& faces, auto& memory_resource)
|
static Heap rebuild_heap(const std::pmr::vector<Face>& faces, auto& memory_resource)
|
||||||
{
|
{
|
||||||
std::pmr::vector<HeapItem> storage{&memory_resource};
|
std::pmr::vector<HeapItem> storage{&memory_resource};
|
||||||
storage.reserve(faces.size()); // optional but recommended
|
storage.reserve(faces.size());
|
||||||
|
|
||||||
Heap h{HeapCmp{}, std::move(storage)};
|
Heap h{HeapCmp{}, std::move(storage)};
|
||||||
|
|
||||||
for (int i = 0; i < static_cast<int>(faces.size()); ++i)
|
for (int i = 0; i < static_cast<int>(faces.size()); ++i)
|
||||||
h.emplace(faces[i].d, i);
|
if (!faces[i].deleted)
|
||||||
|
h.emplace(faces[i].d, i);
|
||||||
return h; // allocator is preserved
|
return h;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static bool visible_from(const Face& f, const VectorType& p)
|
static bool visible_from(const Face& f, const VectorType& p)
|
||||||
{
|
{
|
||||||
// positive if p is in front of the face
|
return f.n.dot(p) - f.d > static_cast<FloatingType>(1e-7);
|
||||||
return f.n.dot(p) - f.d > 1e-7f;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static void add_edge_boundary(std::pmr::vector<Edge>& boundary, int a, int b)
|
static void add_edge_boundary(std::pmr::vector<Edge>& boundary, int a, int b)
|
||||||
{
|
{
|
||||||
// Keep edges that appear only once; erase if opposite already present
|
// Keep edges that appear only once; cancel if opposite already present.
|
||||||
auto itb = std::ranges::find_if(boundary, [&](const Edge& e) { return e.a == b && e.b == a; });
|
auto itb = std::ranges::find_if(boundary, [&](const Edge& e) { return e.a == b && e.b == a; });
|
||||||
if (itb != boundary.end())
|
if (itb != boundary.end())
|
||||||
boundary.erase(itb); // internal edge cancels out
|
boundary.erase(itb);
|
||||||
else
|
else
|
||||||
boundary.emplace_back(a, b); // horizon edge (directed)
|
boundary.emplace_back(a, b);
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
@@ -198,19 +215,18 @@ namespace omath::collision
|
|||||||
const VectorType& a1 = vertexes[i1];
|
const VectorType& a1 = vertexes[i1];
|
||||||
const VectorType& a2 = vertexes[i2];
|
const VectorType& a2 = vertexes[i2];
|
||||||
VectorType n = (a1 - a0).cross(a2 - a0);
|
VectorType n = (a1 - a0).cross(a2 - a0);
|
||||||
if (n.dot(n) <= 1e-30f)
|
if (n.dot(n) <= static_cast<FloatingType>(1e-30))
|
||||||
{
|
|
||||||
n = any_perp_vec(a1 - a0); // degenerate guard
|
n = any_perp_vec(a1 - a0); // degenerate guard
|
||||||
}
|
|
||||||
// Ensure normal points outward (away from origin): require n·a0 >= 0
|
// Ensure normal points outward (away from origin): require n·a0 >= 0
|
||||||
if (n.dot(a0) < 0.0f)
|
if (n.dot(a0) < static_cast<FloatingType>(0.0))
|
||||||
{
|
{
|
||||||
std::swap(i1, i2);
|
std::swap(i1, i2);
|
||||||
n = -n;
|
n = -n;
|
||||||
}
|
}
|
||||||
const float inv_len = 1.0f / std::sqrt(std::max(n.dot(n), 1e-30f));
|
const auto inv_len =
|
||||||
|
static_cast<FloatingType>(1.0) / std::sqrt(std::max(n.dot(n), static_cast<FloatingType>(1e-30)));
|
||||||
n = n * inv_len;
|
n = n * inv_len;
|
||||||
const float d = n.dot(a0);
|
const auto d = n.dot(a0);
|
||||||
return {i0, i1, i2, n, d};
|
return {i0, i1, i2, n, d};
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -223,7 +239,7 @@ namespace omath::collision
|
|||||||
|
|
||||||
template<class V>
|
template<class V>
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static constexpr bool near_zero_vec(const V& v, const float eps = 1e-7f)
|
static constexpr bool near_zero_vec(const V& v, const FloatingType eps = 1e-7f)
|
||||||
{
|
{
|
||||||
return v.dot(v) <= eps * eps;
|
return v.dot(v) <= eps * eps;
|
||||||
}
|
}
|
||||||
@@ -237,6 +253,7 @@ namespace omath::collision
|
|||||||
return d;
|
return d;
|
||||||
return V{1, 0, 0};
|
return V{1, 0, 0};
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static std::pmr::vector<Face> create_initial_tetra_faces(std::pmr::memory_resource& mem_resource,
|
static std::pmr::vector<Face> create_initial_tetra_faces(std::pmr::memory_resource& mem_resource,
|
||||||
const std::pmr::vector<VectorType>& vertexes)
|
const std::pmr::vector<VectorType>& vertexes)
|
||||||
@@ -256,48 +273,9 @@ namespace omath::collision
|
|||||||
{
|
{
|
||||||
std::pmr::vector<VectorType> vertexes{&mem_resource};
|
std::pmr::vector<VectorType> vertexes{&mem_resource};
|
||||||
vertexes.reserve(simplex.size());
|
vertexes.reserve(simplex.size());
|
||||||
|
|
||||||
for (std::size_t i = 0; i < simplex.size(); ++i)
|
for (std::size_t i = 0; i < simplex.size(); ++i)
|
||||||
vertexes.emplace_back(simplex[i]);
|
vertexes.emplace_back(simplex[i]);
|
||||||
|
|
||||||
return vertexes;
|
return vertexes;
|
||||||
}
|
}
|
||||||
static void erase_marked(std::pmr::vector<Face>& faces, const std::pmr::vector<bool>& to_delete)
|
|
||||||
{
|
|
||||||
auto* mr = faces.get_allocator().resource(); // keep same resource
|
|
||||||
std::pmr::vector<Face> kept{mr};
|
|
||||||
kept.reserve(faces.size());
|
|
||||||
|
|
||||||
for (std::size_t i = 0; i < faces.size(); ++i)
|
|
||||||
if (!to_delete[i])
|
|
||||||
kept.emplace_back(faces[i]);
|
|
||||||
|
|
||||||
faces.swap(kept);
|
|
||||||
}
|
|
||||||
struct Horizon
|
|
||||||
{
|
|
||||||
std::pmr::vector<bool> to_delete;
|
|
||||||
std::pmr::vector<Edge> boundary;
|
|
||||||
};
|
|
||||||
|
|
||||||
static Horizon mark_visible_and_collect_horizon(const std::pmr::vector<Face>& faces, const VectorType& p)
|
|
||||||
{
|
|
||||||
auto* mr = faces.get_allocator().resource();
|
|
||||||
|
|
||||||
Horizon horizon{std::pmr::vector<bool>(faces.size(), false, mr), std::pmr::vector<Edge>(mr)};
|
|
||||||
horizon.boundary.reserve(faces.size());
|
|
||||||
|
|
||||||
for (std::size_t i = 0; i < faces.size(); ++i)
|
|
||||||
if (visible_from(faces[i], p))
|
|
||||||
{
|
|
||||||
const auto& rf = faces[i];
|
|
||||||
horizon.to_delete[i] = true;
|
|
||||||
add_edge_boundary(horizon.boundary, rf.i0, rf.i1);
|
|
||||||
add_edge_boundary(horizon.boundary, rf.i1, rf.i2);
|
|
||||||
add_edge_boundary(horizon.boundary, rf.i2, rf.i0);
|
|
||||||
}
|
|
||||||
|
|
||||||
return horizon;
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
} // namespace omath::collision
|
} // namespace omath::collision
|
||||||
|
|||||||
@@ -14,11 +14,15 @@ namespace omath::collision
|
|||||||
Simplex<VertexType> simplex; // valid only if hit == true and size==4
|
Simplex<VertexType> simplex; // valid only if hit == true and size==4
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct GjkSettings final
|
||||||
|
{
|
||||||
|
float epsilon = 1e-6f;
|
||||||
|
std::size_t max_iterations = 64;
|
||||||
|
};
|
||||||
template<class ColliderInterfaceType>
|
template<class ColliderInterfaceType>
|
||||||
class GjkAlgorithm final
|
class GjkAlgorithm final
|
||||||
{
|
{
|
||||||
using VectorType = ColliderInterfaceType::VectorType;
|
using VectorType = ColliderInterfaceType::VectorType;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static VectorType find_support_vertex(const ColliderInterfaceType& collider_a,
|
static VectorType find_support_vertex(const ColliderInterfaceType& collider_a,
|
||||||
@@ -36,20 +40,34 @@ namespace omath::collision
|
|||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static GjkHitInfo<VectorType> is_collide_with_simplex_info(const ColliderInterfaceType& collider_a,
|
static GjkHitInfo<VectorType> is_collide_with_simplex_info(const ColliderInterfaceType& collider_a,
|
||||||
const ColliderInterfaceType& collider_b)
|
const ColliderInterfaceType& collider_b,
|
||||||
|
const GjkSettings& settings = {})
|
||||||
{
|
{
|
||||||
auto support = find_support_vertex(collider_a, collider_b, VectorType{1, 0, 0});
|
// Use centroid difference as initial direction — greatly reduces iterations for separated shapes.
|
||||||
|
VectorType initial_dir;
|
||||||
|
if constexpr (requires { collider_b.get_origin() - collider_a.get_origin(); })
|
||||||
|
{
|
||||||
|
initial_dir = collider_b.get_origin() - collider_a.get_origin();
|
||||||
|
if (initial_dir.dot(initial_dir) < settings.epsilon * settings.epsilon)
|
||||||
|
initial_dir = VectorType{1, 0, 0};
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
initial_dir = VectorType{1, 0, 0};
|
||||||
|
}
|
||||||
|
|
||||||
|
auto support = find_support_vertex(collider_a, collider_b, initial_dir);
|
||||||
|
|
||||||
Simplex<VectorType> simplex;
|
Simplex<VectorType> simplex;
|
||||||
simplex.push_front(support);
|
simplex.push_front(support);
|
||||||
|
|
||||||
auto direction = -support;
|
auto direction = -support;
|
||||||
|
|
||||||
while (true)
|
for (std::size_t iteration = 0; iteration < settings.max_iterations; ++iteration)
|
||||||
{
|
{
|
||||||
support = find_support_vertex(collider_a, collider_b, direction);
|
support = find_support_vertex(collider_a, collider_b, direction);
|
||||||
|
|
||||||
if (support.dot(direction) <= 0.f)
|
if (support.dot(direction) <= settings.epsilon)
|
||||||
return {false, simplex};
|
return {false, simplex};
|
||||||
|
|
||||||
simplex.push_front(support);
|
simplex.push_front(support);
|
||||||
@@ -57,6 +75,7 @@ namespace omath::collision
|
|||||||
if (simplex.handle(direction))
|
if (simplex.handle(direction))
|
||||||
return {true, simplex};
|
return {true, simplex};
|
||||||
}
|
}
|
||||||
|
return {false, simplex};
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
} // namespace omath::collision
|
} // namespace omath::collision
|
||||||
@@ -46,9 +46,26 @@ namespace omath::collision
|
|||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
const VertexType& find_furthest_vertex(const VectorType& direction) const
|
const VertexType& find_furthest_vertex(const VectorType& direction) const
|
||||||
{
|
{
|
||||||
return *std::ranges::max_element(
|
// The support query arrives in world space, but vertex positions are stored
|
||||||
m_mesh.m_vertex_buffer, [&direction](const auto& first, const auto& second)
|
// in local space. We need argmax_v { world(v) · d }.
|
||||||
{ return first.position.dot(direction) < second.position.dot(direction); });
|
//
|
||||||
|
// world(v) = M·v (ignoring translation, which is constant across vertices)
|
||||||
|
// world(v) · d = v · Mᵀ·d
|
||||||
|
//
|
||||||
|
// So we transform the direction to local space once — O(1) — then compare
|
||||||
|
// raw local positions, which is far cheaper than calling
|
||||||
|
// vertex_position_to_world_space (full 4×4 multiply) for every vertex.
|
||||||
|
//
|
||||||
|
// d_local = upper-left 3×3 of M, transposed, times d_world:
|
||||||
|
// d_local[j] = sum_i M.at(i,j) * d[i] (i.e. column j of M dotted with d)
|
||||||
|
const auto& m = m_mesh.get_to_world_matrix();
|
||||||
|
const VectorType d_local = {
|
||||||
|
m[0, 0] * direction.x + m[1, 0] * direction.y + m[2, 0] * direction.z,
|
||||||
|
m[0, 1] * direction.x + m[1, 1] * direction.y + m[2, 1] * direction.z,
|
||||||
|
m[0, 2] * direction.x + m[1, 2] * direction.y + m[2, 2] * direction.z,
|
||||||
|
};
|
||||||
|
return *std::ranges::max_element(m_mesh.m_vertex_buffer, [&d_local](const auto& first, const auto& second)
|
||||||
|
{ return first.position.dot(d_local) < second.position.dot(d_local); });
|
||||||
}
|
}
|
||||||
MeshType m_mesh;
|
MeshType m_mesh;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -62,20 +62,13 @@ namespace omath::detail
|
|||||||
return splitmix64(base_seed() + 0xD1B54A32D192ED03ull * (Stream + 1));
|
return splitmix64(base_seed() + 0xD1B54A32D192ED03ull * (Stream + 1));
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
|
||||||
consteval std::uint64_t bounded_u64(const std::uint64_t x, const std::uint64_t bound)
|
|
||||||
{
|
|
||||||
return (x * bound) >> 64;
|
|
||||||
}
|
|
||||||
|
|
||||||
template<std::int64_t Lo, std::int64_t Hi, std::uint64_t Stream>
|
template<std::int64_t Lo, std::int64_t Hi, std::uint64_t Stream>
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
consteval std::int64_t rand_uint8_t()
|
consteval std::int64_t rand_uint8_t()
|
||||||
{
|
{
|
||||||
static_assert(Lo <= Hi);
|
static_assert(Lo <= Hi);
|
||||||
const std::uint64_t span = static_cast<std::uint64_t>(Hi - Lo) + 1ull;
|
|
||||||
const std::uint64_t r = rand_u64<Stream>();
|
const std::uint64_t r = rand_u64<Stream>();
|
||||||
return static_cast<std::int64_t>(bounded_u64(r, span)) + Lo;
|
return static_cast<std::int64_t>(r) + Lo;
|
||||||
}
|
}
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
consteval std::uint64_t rand_u64(const std::uint64_t seed, const std::uint64_t i)
|
consteval std::uint64_t rand_u64(const std::uint64_t seed, const std::uint64_t i)
|
||||||
|
|||||||
13
include/omath/engines/cry_engine/camera.hpp
Normal file
13
include/omath/engines/cry_engine/camera.hpp
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
//
|
||||||
|
// Created by Vlad on 3/22/2025.
|
||||||
|
//
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "omath/engines/cry_engine/constants.hpp"
|
||||||
|
#include "omath/projection/camera.hpp"
|
||||||
|
#include "traits/camera_trait.hpp"
|
||||||
|
|
||||||
|
namespace omath::cry_engine
|
||||||
|
{
|
||||||
|
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
||||||
|
} // namespace omath::cry_engine
|
||||||
25
include/omath/engines/cry_engine/constants.hpp
Normal file
25
include/omath/engines/cry_engine/constants.hpp
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
//
|
||||||
|
// Created by Vlad on 10/21/2025.
|
||||||
|
//
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "omath/linear_algebra/mat.hpp"
|
||||||
|
#include "omath/linear_algebra/vector3.hpp"
|
||||||
|
#include <omath/trigonometry/angle.hpp>
|
||||||
|
#include <omath/trigonometry/view_angles.hpp>
|
||||||
|
|
||||||
|
namespace omath::cry_engine
|
||||||
|
{
|
||||||
|
constexpr Vector3<float> k_abs_up = {0, 0, 1};
|
||||||
|
constexpr Vector3<float> k_abs_right = {1, 0, 0};
|
||||||
|
constexpr Vector3<float> k_abs_forward = {0, 1, 0};
|
||||||
|
|
||||||
|
using Mat4X4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
||||||
|
using Mat3X3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
||||||
|
using Mat1X3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
|
||||||
|
using PitchAngle = Angle<float, -90.f, 90.f, AngleFlags::Clamped>;
|
||||||
|
using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
|
||||||
|
using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
|
||||||
|
|
||||||
|
using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
|
||||||
|
} // namespace omath::cry_engine
|
||||||
74
include/omath/engines/cry_engine/formulas.hpp
Normal file
74
include/omath/engines/cry_engine/formulas.hpp
Normal file
@@ -0,0 +1,74 @@
|
|||||||
|
//
|
||||||
|
// Created by Vlad on 3/22/2025.
|
||||||
|
//
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "omath/engines/cry_engine/constants.hpp"
|
||||||
|
|
||||||
|
namespace omath::cry_engine
|
||||||
|
{
|
||||||
|
[[nodiscard]]
|
||||||
|
Vector3<float> forward_vector(const ViewAngles& angles) noexcept;
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
Vector3<float> right_vector(const ViewAngles& angles) noexcept;
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
Vector3<float> up_vector(const ViewAngles& angles) noexcept;
|
||||||
|
|
||||||
|
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
||||||
|
|
||||||
|
template<class FloatingType>
|
||||||
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr FloatingType units_to_centimeters(const FloatingType& units)
|
||||||
|
{
|
||||||
|
return units / static_cast<FloatingType>(100);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class FloatingType>
|
||||||
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr FloatingType units_to_meters(const FloatingType& units)
|
||||||
|
{
|
||||||
|
return units;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class FloatingType>
|
||||||
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr FloatingType units_to_kilometers(const FloatingType& units)
|
||||||
|
{
|
||||||
|
return units_to_meters(units) / static_cast<FloatingType>(1000);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class FloatingType>
|
||||||
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr FloatingType centimeters_to_units(const FloatingType& centimeters)
|
||||||
|
{
|
||||||
|
return centimeters * static_cast<FloatingType>(100);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class FloatingType>
|
||||||
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr FloatingType meters_to_units(const FloatingType& meters)
|
||||||
|
{
|
||||||
|
return meters;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class FloatingType>
|
||||||
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr FloatingType kilometers_to_units(const FloatingType& kilometers)
|
||||||
|
{
|
||||||
|
return meters_to_units(kilometers * static_cast<FloatingType>(1000));
|
||||||
|
}
|
||||||
|
} // namespace omath::cry_engine
|
||||||
12
include/omath/engines/cry_engine/mesh.hpp
Normal file
12
include/omath/engines/cry_engine/mesh.hpp
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
//
|
||||||
|
// Created by Vladislav on 09.11.2025.
|
||||||
|
//
|
||||||
|
#pragma once
|
||||||
|
#include "constants.hpp"
|
||||||
|
#include "omath/3d_primitives/mesh.hpp"
|
||||||
|
#include "traits/mesh_trait.hpp"
|
||||||
|
|
||||||
|
namespace omath::cry_engine
|
||||||
|
{
|
||||||
|
using Mesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait>;
|
||||||
|
}
|
||||||
24
include/omath/engines/cry_engine/traits/camera_trait.hpp
Normal file
24
include/omath/engines/cry_engine/traits/camera_trait.hpp
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
//
|
||||||
|
// Created by Vlad on 8/10/2025.
|
||||||
|
//
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
#include "omath/engines/cry_engine/formulas.hpp"
|
||||||
|
#include "omath/projection/camera.hpp"
|
||||||
|
|
||||||
|
namespace omath::cry_engine
|
||||||
|
{
|
||||||
|
class CameraTrait final
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
[[nodiscard]]
|
||||||
|
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||||
|
[[nodiscard]]
|
||||||
|
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||||
|
float near, float far) noexcept;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace omath::cry_engine
|
||||||
19
include/omath/engines/cry_engine/traits/mesh_trait.hpp
Normal file
19
include/omath/engines/cry_engine/traits/mesh_trait.hpp
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
//
|
||||||
|
// Created by Vladislav on 09.11.2025.
|
||||||
|
//
|
||||||
|
#pragma once
|
||||||
|
#include <omath/engines/cry_engine/constants.hpp>
|
||||||
|
#include <omath/engines/cry_engine/formulas.hpp>
|
||||||
|
|
||||||
|
namespace omath::cry_engine
|
||||||
|
{
|
||||||
|
class MeshTrait final
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
[[nodiscard]]
|
||||||
|
static Mat4X4 rotation_matrix(const ViewAngles& rotation)
|
||||||
|
{
|
||||||
|
return cry_engine::rotation_matrix(rotation);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
} // namespace omath::cry_engine
|
||||||
@@ -0,0 +1,76 @@
|
|||||||
|
//
|
||||||
|
// Created by Vlad on 8/6/2025.
|
||||||
|
//
|
||||||
|
#pragma once
|
||||||
|
#include "omath/engines/cry_engine/formulas.hpp"
|
||||||
|
#include "omath/projectile_prediction/projectile.hpp"
|
||||||
|
#include "omath/projectile_prediction/target.hpp"
|
||||||
|
#include <optional>
|
||||||
|
|
||||||
|
namespace omath::cry_engine
|
||||||
|
{
|
||||||
|
class PredEngineTrait final
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile& projectile,
|
||||||
|
const float pitch, const float yaw,
|
||||||
|
const float time, const float gravity) noexcept
|
||||||
|
{
|
||||||
|
auto current_pos = projectile.m_origin
|
||||||
|
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
|
||||||
|
RollAngle::from_degrees(0)})
|
||||||
|
* projectile.m_launch_speed * time;
|
||||||
|
current_pos.z -= (gravity * projectile.m_gravity_scale) * (time * time) * 0.5f;
|
||||||
|
|
||||||
|
return current_pos;
|
||||||
|
}
|
||||||
|
[[nodiscard]]
|
||||||
|
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target& target,
|
||||||
|
const float time, const float gravity) noexcept
|
||||||
|
{
|
||||||
|
auto predicted = target.m_origin + target.m_velocity * time;
|
||||||
|
|
||||||
|
if (target.m_is_airborne)
|
||||||
|
predicted.z -= gravity * (time * time) * 0.5f;
|
||||||
|
|
||||||
|
return predicted;
|
||||||
|
}
|
||||||
|
[[nodiscard]]
|
||||||
|
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
|
||||||
|
{
|
||||||
|
return std::sqrt(delta.x * delta.x + delta.y * delta.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
|
||||||
|
{
|
||||||
|
return vec.z;
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile& projectile,
|
||||||
|
Vector3<float> predicted_target_position,
|
||||||
|
const std::optional<float> projectile_pitch) noexcept
|
||||||
|
{
|
||||||
|
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
|
||||||
|
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
|
||||||
|
|
||||||
|
return {predicted_target_position.x, predicted_target_position.y, projectile.m_origin.z + height};
|
||||||
|
}
|
||||||
|
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
|
||||||
|
// 89 look up, -89 look down
|
||||||
|
[[nodiscard]]
|
||||||
|
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
|
||||||
|
{
|
||||||
|
const auto direction = (view_to - origin).normalized();
|
||||||
|
return angles::radians_to_degrees(std::asin(direction.z));
|
||||||
|
}
|
||||||
|
[[nodiscard]]
|
||||||
|
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
|
||||||
|
{
|
||||||
|
const auto direction = (view_to - origin).normalized();
|
||||||
|
|
||||||
|
return angles::radians_to_degrees(-std::atan2(direction.x, direction.y));
|
||||||
|
};
|
||||||
|
};
|
||||||
|
} // namespace omath::cry_engine
|
||||||
@@ -55,7 +55,7 @@ namespace omath::frostbite_engine
|
|||||||
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
|
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
|
||||||
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
|
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
|
||||||
|
|
||||||
return {predicted_target_position.x, predicted_target_position.y + height, projectile.m_origin.z};
|
return {predicted_target_position.x, projectile.m_origin.y + height, predicted_target_position.z};
|
||||||
}
|
}
|
||||||
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
|
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
|
||||||
// 89 look up, -89 look down
|
// 89 look up, -89 look down
|
||||||
|
|||||||
@@ -8,5 +8,5 @@
|
|||||||
|
|
||||||
namespace omath::opengl_engine
|
namespace omath::opengl_engine
|
||||||
{
|
{
|
||||||
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, true>;
|
||||||
} // namespace omath::opengl_engine
|
} // namespace omath::opengl_engine
|
||||||
@@ -55,7 +55,7 @@ namespace omath::opengl_engine
|
|||||||
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
|
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
|
||||||
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
|
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
|
||||||
|
|
||||||
return {predicted_target_position.x, predicted_target_position.y + height, projectile.m_origin.z};
|
return {predicted_target_position.x, projectile.m_origin.y + height, predicted_target_position.z};
|
||||||
}
|
}
|
||||||
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
|
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
|
||||||
// 89 look up, -89 look down
|
// 89 look up, -89 look down
|
||||||
|
|||||||
@@ -55,7 +55,7 @@ namespace omath::unity_engine
|
|||||||
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
|
const auto delta2d = calc_vector_2d_distance(predicted_target_position - projectile.m_origin);
|
||||||
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
|
const auto height = delta2d * std::tan(angles::degrees_to_radians(projectile_pitch.value()));
|
||||||
|
|
||||||
return {predicted_target_position.x, predicted_target_position.y + height, projectile.m_origin.z};
|
return {predicted_target_position.x, projectile.m_origin.y + height, predicted_target_position.z};
|
||||||
}
|
}
|
||||||
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
|
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
|
||||||
// 89 look up, -89 look down
|
// 89 look up, -89 look down
|
||||||
|
|||||||
219
include/omath/linear_algebra/quaternion.hpp
Normal file
219
include/omath/linear_algebra/quaternion.hpp
Normal file
@@ -0,0 +1,219 @@
|
|||||||
|
//
|
||||||
|
// Created by vlad on 3/1/2026.
|
||||||
|
//
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "omath/linear_algebra/mat.hpp"
|
||||||
|
#include "omath/linear_algebra/vector3.hpp"
|
||||||
|
#include <array>
|
||||||
|
#include <cmath>
|
||||||
|
#include <format>
|
||||||
|
|
||||||
|
namespace omath
|
||||||
|
{
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_arithmetic_v<Type>
|
||||||
|
class Quaternion
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
using ContainedType = Type;
|
||||||
|
|
||||||
|
Type x = static_cast<Type>(0);
|
||||||
|
Type y = static_cast<Type>(0);
|
||||||
|
Type z = static_cast<Type>(0);
|
||||||
|
Type w = static_cast<Type>(1); // identity quaternion
|
||||||
|
|
||||||
|
constexpr Quaternion() noexcept = default;
|
||||||
|
|
||||||
|
constexpr Quaternion(const Type& x, const Type& y, const Type& z, const Type& w) noexcept
|
||||||
|
: x(x), y(y), z(z), w(w)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
// Factory: build from a normalized axis and an angle in radians
|
||||||
|
[[nodiscard]]
|
||||||
|
static Quaternion from_axis_angle(const Vector3<Type>& axis, const Type& angle_rad) noexcept
|
||||||
|
{
|
||||||
|
const Type half = angle_rad / static_cast<Type>(2);
|
||||||
|
const Type s = std::sin(half);
|
||||||
|
return {axis.x * s, axis.y * s, axis.z * s, std::cos(half)};
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] constexpr bool operator==(const Quaternion& other) const noexcept
|
||||||
|
{
|
||||||
|
return x == other.x && y == other.y && z == other.z && w == other.w;
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] constexpr bool operator!=(const Quaternion& other) const noexcept
|
||||||
|
{
|
||||||
|
return !(*this == other);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Hamilton product: this * other
|
||||||
|
[[nodiscard]] constexpr Quaternion operator*(const Quaternion& other) const noexcept
|
||||||
|
{
|
||||||
|
return {
|
||||||
|
w * other.x + x * other.w + y * other.z - z * other.y,
|
||||||
|
w * other.y - x * other.z + y * other.w + z * other.x,
|
||||||
|
w * other.z + x * other.y - y * other.x + z * other.w,
|
||||||
|
w * other.w - x * other.x - y * other.y - z * other.z,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr Quaternion& operator*=(const Quaternion& other) noexcept
|
||||||
|
{
|
||||||
|
return *this = *this * other;
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] constexpr Quaternion operator*(const Type& scalar) const noexcept
|
||||||
|
{
|
||||||
|
return {x * scalar, y * scalar, z * scalar, w * scalar};
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr Quaternion& operator*=(const Type& scalar) noexcept
|
||||||
|
{
|
||||||
|
x *= scalar;
|
||||||
|
y *= scalar;
|
||||||
|
z *= scalar;
|
||||||
|
w *= scalar;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] constexpr Quaternion operator+(const Quaternion& other) const noexcept
|
||||||
|
{
|
||||||
|
return {x + other.x, y + other.y, z + other.z, w + other.w};
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr Quaternion& operator+=(const Quaternion& other) noexcept
|
||||||
|
{
|
||||||
|
x += other.x;
|
||||||
|
y += other.y;
|
||||||
|
z += other.z;
|
||||||
|
w += other.w;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] constexpr Quaternion operator-() const noexcept
|
||||||
|
{
|
||||||
|
return {-x, -y, -z, -w};
|
||||||
|
}
|
||||||
|
|
||||||
|
// Conjugate: negates the vector part (x, y, z)
|
||||||
|
[[nodiscard]] constexpr Quaternion conjugate() const noexcept
|
||||||
|
{
|
||||||
|
return {-x, -y, -z, w};
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] constexpr Type dot(const Quaternion& other) const noexcept
|
||||||
|
{
|
||||||
|
return x * other.x + y * other.y + z * other.z + w * other.w;
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] constexpr Type length_sqr() const noexcept
|
||||||
|
{
|
||||||
|
return x * x + y * y + z * z + w * w;
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifndef _MSC_VER
|
||||||
|
[[nodiscard]] constexpr Type length() const noexcept
|
||||||
|
{
|
||||||
|
return std::sqrt(length_sqr());
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] constexpr Quaternion normalized() const noexcept
|
||||||
|
{
|
||||||
|
const Type len = length();
|
||||||
|
return len != static_cast<Type>(0) ? *this * (static_cast<Type>(1) / len) : *this;
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
[[nodiscard]] Type length() const noexcept
|
||||||
|
{
|
||||||
|
return std::sqrt(length_sqr());
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] Quaternion normalized() const noexcept
|
||||||
|
{
|
||||||
|
const Type len = length();
|
||||||
|
return len != static_cast<Type>(0) ? *this * (static_cast<Type>(1) / len) : *this;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Inverse: q* / |q|^2 (for unit quaternions inverse == conjugate)
|
||||||
|
[[nodiscard]] constexpr Quaternion inverse() const noexcept
|
||||||
|
{
|
||||||
|
return conjugate() * (static_cast<Type>(1) / length_sqr());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Rotate a 3D vector: v' = q * pure(v) * q^-1
|
||||||
|
// Computed via Rodrigues' formula to avoid full quaternion product overhead
|
||||||
|
[[nodiscard]] constexpr Vector3<Type> rotate(const Vector3<Type>& v) const noexcept
|
||||||
|
{
|
||||||
|
const Vector3<Type> q_vec{x, y, z};
|
||||||
|
const Vector3<Type> cross = q_vec.cross(v);
|
||||||
|
return v + cross * (static_cast<Type>(2) * w) + q_vec.cross(cross) * static_cast<Type>(2);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3x3 rotation matrix from this (unit) quaternion
|
||||||
|
[[nodiscard]] constexpr Mat<3, 3, Type> to_rotation_matrix3() const noexcept
|
||||||
|
{
|
||||||
|
const Type xx = x * x, yy = y * y, zz = z * z;
|
||||||
|
const Type xy = x * y, xz = x * z, yz = y * z;
|
||||||
|
const Type wx = w * x, wy = w * y, wz = w * z;
|
||||||
|
const Type one = static_cast<Type>(1);
|
||||||
|
const Type two = static_cast<Type>(2);
|
||||||
|
|
||||||
|
return {
|
||||||
|
{one - two * (yy + zz), two * (xy - wz), two * (xz + wy) },
|
||||||
|
{two * (xy + wz), one - two * (xx + zz), two * (yz - wx) },
|
||||||
|
{two * (xz - wy), two * (yz + wx), one - two * (xx + yy)},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
// 4x4 rotation matrix (with homogeneous row/column)
|
||||||
|
[[nodiscard]] constexpr Mat<4, 4, Type> to_rotation_matrix4() const noexcept
|
||||||
|
{
|
||||||
|
const Type xx = x * x, yy = y * y, zz = z * z;
|
||||||
|
const Type xy = x * y, xz = x * z, yz = y * z;
|
||||||
|
const Type wx = w * x, wy = w * y, wz = w * z;
|
||||||
|
const Type one = static_cast<Type>(1);
|
||||||
|
const Type two = static_cast<Type>(2);
|
||||||
|
const Type zero = static_cast<Type>(0);
|
||||||
|
|
||||||
|
return {
|
||||||
|
{one - two * (yy + zz), two * (xy - wz), two * (xz + wy), zero},
|
||||||
|
{two * (xy + wz), one - two * (xx + zz), two * (yz - wx), zero},
|
||||||
|
{two * (xz - wy), two * (yz + wx), one - two * (xx + yy), zero},
|
||||||
|
{zero, zero, zero, one },
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] constexpr std::array<Type, 4> as_array() const noexcept
|
||||||
|
{
|
||||||
|
return {x, y, z, w};
|
||||||
|
}
|
||||||
|
};
|
||||||
|
} // namespace omath
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
struct std::formatter<omath::Quaternion<Type>> // NOLINT(*-dcl58-cpp)
|
||||||
|
{
|
||||||
|
[[nodiscard]]
|
||||||
|
static constexpr auto parse(std::format_parse_context& ctx)
|
||||||
|
{
|
||||||
|
return ctx.begin();
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class FormatContext>
|
||||||
|
[[nodiscard]]
|
||||||
|
static auto format(const omath::Quaternion<Type>& q, FormatContext& ctx)
|
||||||
|
{
|
||||||
|
if constexpr (std::is_same_v<typename FormatContext::char_type, char>)
|
||||||
|
return std::format_to(ctx.out(), "[{}, {}, {}, {}]", q.x, q.y, q.z, q.w);
|
||||||
|
|
||||||
|
if constexpr (std::is_same_v<typename FormatContext::char_type, wchar_t>)
|
||||||
|
return std::format_to(ctx.out(), L"[{}, {}, {}, {}]", q.x, q.y, q.z, q.w);
|
||||||
|
|
||||||
|
if constexpr (std::is_same_v<typename FormatContext::char_type, char8_t>)
|
||||||
|
return std::format_to(ctx.out(), u8"[{}, {}, {}, {}]", q.x, q.y, q.z, q.w);
|
||||||
|
}
|
||||||
|
};
|
||||||
@@ -220,6 +220,12 @@ namespace omath
|
|||||||
{
|
{
|
||||||
return std::make_tuple(x, y);
|
return std::make_tuple(x, y);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr std::array<Type, 2> as_array() const noexcept
|
||||||
|
{
|
||||||
|
return {x, y};
|
||||||
|
}
|
||||||
#ifdef OMATH_IMGUI_INTEGRATION
|
#ifdef OMATH_IMGUI_INTEGRATION
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
constexpr ImVec2 to_im_vec2() const noexcept
|
constexpr ImVec2 to_im_vec2() const noexcept
|
||||||
|
|||||||
@@ -4,8 +4,8 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "omath/trigonometry/angle.hpp"
|
|
||||||
#include "omath/linear_algebra/vector2.hpp"
|
#include "omath/linear_algebra/vector2.hpp"
|
||||||
|
#include "omath/trigonometry/angle.hpp"
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
#include <expected>
|
#include <expected>
|
||||||
#include <functional>
|
#include <functional>
|
||||||
@@ -233,7 +233,8 @@ namespace omath
|
|||||||
return Angle<float, 0.f, 180.f, AngleFlags::Clamped>::from_radians(std::acos(dot(other) / bottom));
|
return Angle<float, 0.f, 180.f, AngleFlags::Clamped>::from_radians(std::acos(dot(other) / bottom));
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] bool is_perpendicular(const Vector3& other, Type epsilon = static_cast<Type>(0.0001)) const noexcept
|
[[nodiscard]] bool is_perpendicular(const Vector3& other,
|
||||||
|
Type epsilon = static_cast<Type>(0.0001)) const noexcept
|
||||||
{
|
{
|
||||||
if (const auto angle = angle_between(other))
|
if (const auto angle = angle_between(other))
|
||||||
return std::abs(angle->as_degrees() - static_cast<Type>(90)) <= epsilon;
|
return std::abs(angle->as_degrees() - static_cast<Type>(90)) <= epsilon;
|
||||||
@@ -274,6 +275,12 @@ namespace omath
|
|||||||
{
|
{
|
||||||
return length() >= other.length();
|
return length() >= other.length();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr std::array<Type, 3> as_array() const noexcept
|
||||||
|
{
|
||||||
|
return {this->x, this->y, z};
|
||||||
|
}
|
||||||
};
|
};
|
||||||
} // namespace omath
|
} // namespace omath
|
||||||
|
|
||||||
|
|||||||
@@ -3,8 +3,8 @@
|
|||||||
//
|
//
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <algorithm>
|
|
||||||
#include "omath/linear_algebra/vector3.hpp"
|
#include "omath/linear_algebra/vector3.hpp"
|
||||||
|
#include <algorithm>
|
||||||
|
|
||||||
namespace omath
|
namespace omath
|
||||||
{
|
{
|
||||||
@@ -183,6 +183,12 @@ namespace omath
|
|||||||
return length() >= other.length();
|
return length() >= other.length();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr std::array<Type, 4> as_array() const noexcept
|
||||||
|
{
|
||||||
|
return {this->x, this->y, this->z, w};
|
||||||
|
}
|
||||||
|
|
||||||
#ifdef OMATH_IMGUI_INTEGRATION
|
#ifdef OMATH_IMGUI_INTEGRATION
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
constexpr ImVec4 to_im_vec4() const noexcept
|
constexpr ImVec4 to_im_vec4() const noexcept
|
||||||
@@ -200,7 +206,7 @@ namespace omath
|
|||||||
return {static_cast<Type>(other.x), static_cast<Type>(other.y), static_cast<Type>(other.z)};
|
return {static_cast<Type>(other.x), static_cast<Type>(other.y), static_cast<Type>(other.z)};
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
} // namespace omath
|
} // namespace omath
|
||||||
|
|
||||||
template<> struct std::hash<omath::Vector4<float>>
|
template<> struct std::hash<omath::Vector4<float>>
|
||||||
|
|||||||
@@ -17,6 +17,9 @@
|
|||||||
// Matrix classes
|
// Matrix classes
|
||||||
#include "omath/linear_algebra/mat.hpp"
|
#include "omath/linear_algebra/mat.hpp"
|
||||||
|
|
||||||
|
// Quaternion
|
||||||
|
#include "omath/linear_algebra/quaternion.hpp"
|
||||||
|
|
||||||
// Color functionality
|
// Color functionality
|
||||||
#include "omath/utility/color.hpp"
|
#include "omath/utility/color.hpp"
|
||||||
|
|
||||||
|
|||||||
@@ -52,7 +52,7 @@ namespace omath::projection
|
|||||||
requires noexcept(T::calc_projection_matrix(fov, viewport, znear, zfar));
|
requires noexcept(T::calc_projection_matrix(fov, viewport, znear, zfar));
|
||||||
};
|
};
|
||||||
|
|
||||||
template<class Mat4X4Type, class ViewAnglesType, class TraitClass>
|
template<class Mat4X4Type, class ViewAnglesType, class TraitClass, bool inverted_z = false>
|
||||||
requires CameraEngineConcept<TraitClass, Mat4X4Type, ViewAnglesType>
|
requires CameraEngineConcept<TraitClass, Mat4X4Type, ViewAnglesType>
|
||||||
class Camera final
|
class Camera final
|
||||||
{
|
{
|
||||||
@@ -80,59 +80,96 @@ namespace omath::projection
|
|||||||
{
|
{
|
||||||
m_view_angles = TraitClass::calc_look_at_angle(m_origin, target);
|
m_view_angles = TraitClass::calc_look_at_angle(m_origin, target);
|
||||||
m_view_projection_matrix = std::nullopt;
|
m_view_projection_matrix = std::nullopt;
|
||||||
|
m_view_matrix = std::nullopt;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected:
|
[[nodiscard]]
|
||||||
[[nodiscard]] Mat4X4Type calc_view_projection_matrix() const noexcept
|
Vector3<float> get_forward() const noexcept
|
||||||
{
|
{
|
||||||
return TraitClass::calc_projection_matrix(m_field_of_view, m_view_port, m_near_plane_distance,
|
const auto& view_matrix = get_view_matrix();
|
||||||
m_far_plane_distance)
|
|
||||||
* TraitClass::calc_view_matrix(m_view_angles, m_origin);
|
if constexpr (inverted_z)
|
||||||
|
return -Vector3<float>{view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
|
||||||
|
return {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
Vector3<float> get_right() const noexcept
|
||||||
|
{
|
||||||
|
const auto& view_matrix = get_view_matrix();
|
||||||
|
return {view_matrix[0, 0], view_matrix[0, 1], view_matrix[0, 2]};
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
Vector3<float> get_up() const noexcept
|
||||||
|
{
|
||||||
|
const auto& view_matrix = get_view_matrix();
|
||||||
|
return {view_matrix[1, 0], view_matrix[1, 1], view_matrix[1, 2]};
|
||||||
}
|
}
|
||||||
|
|
||||||
public:
|
|
||||||
[[nodiscard]] const Mat4X4Type& get_view_projection_matrix() const noexcept
|
[[nodiscard]] const Mat4X4Type& get_view_projection_matrix() const noexcept
|
||||||
{
|
{
|
||||||
if (!m_view_projection_matrix.has_value())
|
if (!m_view_projection_matrix.has_value())
|
||||||
m_view_projection_matrix = calc_view_projection_matrix();
|
m_view_projection_matrix = get_projection_matrix() * get_view_matrix();
|
||||||
|
|
||||||
return m_view_projection_matrix.value();
|
return m_view_projection_matrix.value();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] const Mat4X4Type& get_view_matrix() const noexcept
|
||||||
|
{
|
||||||
|
if (!m_view_matrix.has_value())
|
||||||
|
m_view_matrix = TraitClass::calc_view_matrix(m_view_angles, m_origin);
|
||||||
|
|
||||||
|
return m_view_matrix.value();
|
||||||
|
}
|
||||||
|
[[nodiscard]] const Mat4X4Type& get_projection_matrix() const noexcept
|
||||||
|
{
|
||||||
|
if (!m_projection_matrix.has_value())
|
||||||
|
m_projection_matrix = TraitClass::calc_projection_matrix(m_field_of_view, m_view_port,
|
||||||
|
m_near_plane_distance, m_far_plane_distance);
|
||||||
|
|
||||||
|
return m_projection_matrix.value();
|
||||||
|
}
|
||||||
|
|
||||||
void set_field_of_view(const FieldOfView& fov) noexcept
|
void set_field_of_view(const FieldOfView& fov) noexcept
|
||||||
{
|
{
|
||||||
m_field_of_view = fov;
|
m_field_of_view = fov;
|
||||||
m_view_projection_matrix = std::nullopt;
|
m_view_projection_matrix = std::nullopt;
|
||||||
|
m_projection_matrix = std::nullopt;
|
||||||
}
|
}
|
||||||
|
|
||||||
void set_near_plane(const float near) noexcept
|
void set_near_plane(const float near) noexcept
|
||||||
{
|
{
|
||||||
m_near_plane_distance = near;
|
m_near_plane_distance = near;
|
||||||
m_view_projection_matrix = std::nullopt;
|
m_view_projection_matrix = std::nullopt;
|
||||||
|
m_projection_matrix = std::nullopt;
|
||||||
}
|
}
|
||||||
|
|
||||||
void set_far_plane(const float far) noexcept
|
void set_far_plane(const float far) noexcept
|
||||||
{
|
{
|
||||||
m_far_plane_distance = far;
|
m_far_plane_distance = far;
|
||||||
m_view_projection_matrix = std::nullopt;
|
m_view_projection_matrix = std::nullopt;
|
||||||
|
m_projection_matrix = std::nullopt;
|
||||||
}
|
}
|
||||||
|
|
||||||
void set_view_angles(const ViewAnglesType& view_angles) noexcept
|
void set_view_angles(const ViewAnglesType& view_angles) noexcept
|
||||||
{
|
{
|
||||||
m_view_angles = view_angles;
|
m_view_angles = view_angles;
|
||||||
m_view_projection_matrix = std::nullopt;
|
m_view_projection_matrix = std::nullopt;
|
||||||
|
m_view_matrix = std::nullopt;
|
||||||
}
|
}
|
||||||
|
|
||||||
void set_origin(const Vector3<float>& origin) noexcept
|
void set_origin(const Vector3<float>& origin) noexcept
|
||||||
{
|
{
|
||||||
m_origin = origin;
|
m_origin = origin;
|
||||||
m_view_projection_matrix = std::nullopt;
|
m_view_projection_matrix = std::nullopt;
|
||||||
|
m_view_matrix = std::nullopt;
|
||||||
}
|
}
|
||||||
|
|
||||||
void set_view_port(const ViewPort& view_port) noexcept
|
void set_view_port(const ViewPort& view_port) noexcept
|
||||||
{
|
{
|
||||||
m_view_port = view_port;
|
m_view_port = view_port;
|
||||||
m_view_projection_matrix = std::nullopt;
|
m_view_projection_matrix = std::nullopt;
|
||||||
|
m_projection_matrix = std::nullopt;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] const FieldOfView& get_field_of_view() const noexcept
|
[[nodiscard]] const FieldOfView& get_field_of_view() const noexcept
|
||||||
@@ -283,7 +320,8 @@ namespace omath::projection
|
|||||||
Angle<float, 0.f, 180.f, AngleFlags::Clamped> m_field_of_view;
|
Angle<float, 0.f, 180.f, AngleFlags::Clamped> m_field_of_view;
|
||||||
|
|
||||||
mutable std::optional<Mat4X4Type> m_view_projection_matrix;
|
mutable std::optional<Mat4X4Type> m_view_projection_matrix;
|
||||||
|
mutable std::optional<Mat4X4Type> m_projection_matrix;
|
||||||
|
mutable std::optional<Mat4X4Type> m_view_matrix;
|
||||||
float m_far_plane_distance;
|
float m_far_plane_distance;
|
||||||
float m_near_plane_distance;
|
float m_near_plane_distance;
|
||||||
|
|
||||||
|
|||||||
@@ -16,19 +16,28 @@ namespace omath
|
|||||||
float value{};
|
float value{};
|
||||||
};
|
};
|
||||||
|
|
||||||
class Color final : public Vector4<float>
|
class Color final
|
||||||
{
|
{
|
||||||
|
Vector4<float> m_value;
|
||||||
public:
|
public:
|
||||||
constexpr Color(const float r, const float g, const float b, const float a) noexcept: Vector4(r, g, b, a)
|
constexpr const Vector4<float>& value() const
|
||||||
{
|
{
|
||||||
clamp(0.f, 1.f);
|
return m_value;
|
||||||
|
}
|
||||||
|
constexpr Color(const float r, const float g, const float b, const float a) noexcept: m_value(r, g, b, a)
|
||||||
|
{
|
||||||
|
m_value.clamp(0.f, 1.f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
constexpr explicit Color(const Vector4<float>& value) : m_value(value)
|
||||||
|
{
|
||||||
|
m_value.clamp(0.f, 1.f);
|
||||||
|
}
|
||||||
constexpr explicit Color() noexcept = default;
|
constexpr explicit Color() noexcept = default;
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
constexpr static Color from_rgba(const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t a) noexcept
|
constexpr static Color from_rgba(const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t a) noexcept
|
||||||
{
|
{
|
||||||
return Color{Vector4(r, g, b, a) / 255.f};
|
return Color(Vector4<float>(r, g, b, a) / 255.f);
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
@@ -82,9 +91,9 @@ namespace omath
|
|||||||
{
|
{
|
||||||
Hsv hsv_data;
|
Hsv hsv_data;
|
||||||
|
|
||||||
const float& red = x;
|
const float& red = m_value.x;
|
||||||
const float& green = y;
|
const float& green = m_value.y;
|
||||||
const float& blue = z;
|
const float& blue = m_value.z;
|
||||||
|
|
||||||
const float max = std::max({red, green, blue});
|
const float max = std::max({red, green, blue});
|
||||||
const float min = std::min({red, green, blue});
|
const float min = std::min({red, green, blue});
|
||||||
@@ -109,11 +118,6 @@ namespace omath
|
|||||||
|
|
||||||
return hsv_data;
|
return hsv_data;
|
||||||
}
|
}
|
||||||
|
|
||||||
constexpr explicit Color(const Vector4& vec) noexcept: Vector4(vec)
|
|
||||||
{
|
|
||||||
clamp(0.f, 1.f);
|
|
||||||
}
|
|
||||||
constexpr void set_hue(const float hue) noexcept
|
constexpr void set_hue(const float hue) noexcept
|
||||||
{
|
{
|
||||||
auto hsv = to_hsv();
|
auto hsv = to_hsv();
|
||||||
@@ -141,7 +145,7 @@ namespace omath
|
|||||||
constexpr Color blend(const Color& other, float ratio) const noexcept
|
constexpr Color blend(const Color& other, float ratio) const noexcept
|
||||||
{
|
{
|
||||||
ratio = std::clamp(ratio, 0.f, 1.f);
|
ratio = std::clamp(ratio, 0.f, 1.f);
|
||||||
return Color(*this * (1.f - ratio) + other * ratio);
|
return Color(this->m_value * (1.f - ratio) + other.m_value * ratio);
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] static constexpr Color red()
|
[[nodiscard]] static constexpr Color red()
|
||||||
@@ -160,16 +164,26 @@ namespace omath
|
|||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
ImColor to_im_color() const noexcept
|
ImColor to_im_color() const noexcept
|
||||||
{
|
{
|
||||||
return {to_im_vec4()};
|
return {m_value.to_im_vec4()};
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
[[nodiscard]] std::string to_string() const noexcept
|
[[nodiscard]] std::string to_string() const noexcept
|
||||||
{
|
{
|
||||||
return std::format("[r:{}, g:{}, b:{}, a:{}]",
|
return std::format("[r:{}, g:{}, b:{}, a:{}]",
|
||||||
static_cast<int>(x * 255.f),
|
static_cast<int>(m_value.x * 255.f),
|
||||||
static_cast<int>(y * 255.f),
|
static_cast<int>(m_value.y * 255.f),
|
||||||
static_cast<int>(z * 255.f),
|
static_cast<int>(m_value.z * 255.f),
|
||||||
static_cast<int>(w * 255.f));
|
static_cast<int>(m_value.w * 255.f));
|
||||||
|
}
|
||||||
|
[[nodiscard]] std::string to_rgbf_string() const noexcept
|
||||||
|
{
|
||||||
|
return std::format("[r:{}, g:{}, b:{}, a:{}]",
|
||||||
|
m_value.x, m_value.y, m_value.z, m_value.w);
|
||||||
|
}
|
||||||
|
[[nodiscard]] std::string to_hsv_string() const noexcept
|
||||||
|
{
|
||||||
|
const auto [hue, saturation, value] = to_hsv();
|
||||||
|
return std::format("[h:{}, s:{}, v:{}]", hue, saturation, value);
|
||||||
}
|
}
|
||||||
[[nodiscard]] std::wstring to_wstring() const noexcept
|
[[nodiscard]] std::wstring to_wstring() const noexcept
|
||||||
{
|
{
|
||||||
@@ -188,23 +202,55 @@ namespace omath
|
|||||||
template<>
|
template<>
|
||||||
struct std::formatter<omath::Color> // NOLINT(*-dcl58-cpp)
|
struct std::formatter<omath::Color> // NOLINT(*-dcl58-cpp)
|
||||||
{
|
{
|
||||||
[[nodiscard]]
|
enum class ColorFormat { rgb, rgbf, hsv };
|
||||||
static constexpr auto parse(const std::format_parse_context& ctx)
|
ColorFormat color_format = ColorFormat::rgb;
|
||||||
|
|
||||||
|
constexpr auto parse(std::format_parse_context& ctx)
|
||||||
{
|
{
|
||||||
return ctx.begin();
|
const auto it = ctx.begin();
|
||||||
|
const auto end = ctx.end();
|
||||||
|
|
||||||
|
if (it == end || *it == '}')
|
||||||
|
return it;
|
||||||
|
|
||||||
|
const std::string_view spec(it, end);
|
||||||
|
|
||||||
|
if (spec.starts_with("rgbf"))
|
||||||
|
{
|
||||||
|
color_format = ColorFormat::rgbf;
|
||||||
|
return it + 4;
|
||||||
|
}
|
||||||
|
if (spec.starts_with("rgb"))
|
||||||
|
{
|
||||||
|
color_format = ColorFormat::rgb;
|
||||||
|
return it + 3;
|
||||||
|
}
|
||||||
|
if (spec.starts_with("hsv"))
|
||||||
|
{
|
||||||
|
color_format = ColorFormat::hsv;
|
||||||
|
return it + 3;
|
||||||
|
}
|
||||||
|
|
||||||
|
throw std::format_error("Invalid format specifier for omath::Color. Use rgb, rgbf, or hsv.");
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class FormatContext>
|
template<class FormatContext>
|
||||||
[[nodiscard]]
|
auto format(const omath::Color& col, FormatContext& ctx) const
|
||||||
static auto format(const omath::Color& col, FormatContext& ctx)
|
|
||||||
{
|
{
|
||||||
if constexpr (std::is_same_v<typename FormatContext::char_type, char>)
|
std::string str;
|
||||||
return std::format_to(ctx.out(), "{}", col.to_string());
|
switch (color_format)
|
||||||
if constexpr (std::is_same_v<typename FormatContext::char_type, wchar_t>)
|
{
|
||||||
return std::format_to(ctx.out(), L"{}", col.to_wstring());
|
case ColorFormat::rgb: str = col.to_string(); break;
|
||||||
|
case ColorFormat::rgbf: str = col.to_rgbf_string(); break;
|
||||||
|
case ColorFormat::hsv: str = col.to_hsv_string(); break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if constexpr (std::is_same_v<typename FormatContext::char_type, char>)
|
||||||
|
return std::format_to(ctx.out(), "{}", str);
|
||||||
|
if constexpr (std::is_same_v<typename FormatContext::char_type, wchar_t>)
|
||||||
|
return std::format_to(ctx.out(), L"{}", std::wstring(str.cbegin(), str.cend()));
|
||||||
if constexpr (std::is_same_v<typename FormatContext::char_type, char8_t>)
|
if constexpr (std::is_same_v<typename FormatContext::char_type, char8_t>)
|
||||||
return std::format_to(ctx.out(), u8"{}", col.to_u8string());
|
return std::format_to(ctx.out(), u8"{}", std::u8string(str.cbegin(), str.cend()));
|
||||||
|
|
||||||
std::unreachable();
|
std::unreachable();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,7 +15,10 @@ endif()
|
|||||||
set(EXAMPLES_BIN_DIR "${PROJECT_ROOT}/out/${CMAKE_BUILD_TYPE}")
|
set(EXAMPLES_BIN_DIR "${PROJECT_ROOT}/out/${CMAKE_BUILD_TYPE}")
|
||||||
|
|
||||||
if(NOT EXISTS "${EXAMPLES_BIN_DIR}")
|
if(NOT EXISTS "${EXAMPLES_BIN_DIR}")
|
||||||
message(FATAL_ERROR "Examples binary directory not found: ${EXAMPLES_BIN_DIR}. Please build the project first.")
|
message(
|
||||||
|
FATAL_ERROR
|
||||||
|
"Examples binary directory not found: ${EXAMPLES_BIN_DIR}. Please build the project first."
|
||||||
|
)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
message(STATUS "Looking for benchmark executables in: ${EXAMPLES_BIN_DIR}")
|
message(STATUS "Looking for benchmark executables in: ${EXAMPLES_BIN_DIR}")
|
||||||
@@ -43,16 +46,13 @@ foreach(EXAMPLE_PATH ${EXAMPLE_FILES})
|
|||||||
endif()
|
endif()
|
||||||
|
|
||||||
# On Linux/macOS, check permissions or just try to run it.
|
# On Linux/macOS, check permissions or just try to run it.
|
||||||
|
|
||||||
message(STATUS "-------------------------------------------------")
|
message(STATUS "-------------------------------------------------")
|
||||||
message(STATUS "Running benchmark: ${FILENAME}")
|
message(STATUS "Running benchmark: ${FILENAME}")
|
||||||
message(STATUS "-------------------------------------------------")
|
message(STATUS "-------------------------------------------------")
|
||||||
|
|
||||||
execute_process(
|
execute_process(COMMAND "${EXAMPLE_PATH}" WORKING_DIRECTORY "${PROJECT_ROOT}"
|
||||||
COMMAND "${EXAMPLE_PATH}"
|
RESULT_VARIABLE EXIT_CODE)
|
||||||
WORKING_DIRECTORY "${PROJECT_ROOT}"
|
|
||||||
RESULT_VARIABLE EXIT_CODE
|
|
||||||
)
|
|
||||||
|
|
||||||
if(NOT EXIT_CODE EQUAL 0)
|
if(NOT EXIT_CODE EQUAL 0)
|
||||||
message(WARNING "Benchmark ${FILENAME} exited with error code: ${EXIT_CODE}")
|
message(WARNING "Benchmark ${FILENAME} exited with error code: ${EXIT_CODE}")
|
||||||
|
|||||||
@@ -15,7 +15,10 @@ endif()
|
|||||||
set(EXAMPLES_BIN_DIR "${PROJECT_ROOT}/out/${CMAKE_BUILD_TYPE}")
|
set(EXAMPLES_BIN_DIR "${PROJECT_ROOT}/out/${CMAKE_BUILD_TYPE}")
|
||||||
|
|
||||||
if(NOT EXISTS "${EXAMPLES_BIN_DIR}")
|
if(NOT EXISTS "${EXAMPLES_BIN_DIR}")
|
||||||
message(FATAL_ERROR "Examples binary directory not found: ${EXAMPLES_BIN_DIR}. Please build the project first.")
|
message(
|
||||||
|
FATAL_ERROR
|
||||||
|
"Examples binary directory not found: ${EXAMPLES_BIN_DIR}. Please build the project first."
|
||||||
|
)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
message(STATUS "Looking for example executables in: ${EXAMPLES_BIN_DIR}")
|
message(STATUS "Looking for example executables in: ${EXAMPLES_BIN_DIR}")
|
||||||
@@ -43,16 +46,13 @@ foreach(EXAMPLE_PATH ${EXAMPLE_FILES})
|
|||||||
endif()
|
endif()
|
||||||
|
|
||||||
# On Linux/macOS, check permissions or just try to run it.
|
# On Linux/macOS, check permissions or just try to run it.
|
||||||
|
|
||||||
message(STATUS "-------------------------------------------------")
|
message(STATUS "-------------------------------------------------")
|
||||||
message(STATUS "Running example: ${FILENAME}")
|
message(STATUS "Running example: ${FILENAME}")
|
||||||
message(STATUS "-------------------------------------------------")
|
message(STATUS "-------------------------------------------------")
|
||||||
|
|
||||||
execute_process(
|
execute_process(COMMAND "${EXAMPLE_PATH}" WORKING_DIRECTORY "${PROJECT_ROOT}"
|
||||||
COMMAND "${EXAMPLE_PATH}"
|
RESULT_VARIABLE EXIT_CODE)
|
||||||
WORKING_DIRECTORY "${PROJECT_ROOT}"
|
|
||||||
RESULT_VARIABLE EXIT_CODE
|
|
||||||
)
|
|
||||||
|
|
||||||
if(NOT EXIT_CODE EQUAL 0)
|
if(NOT EXIT_CODE EQUAL 0)
|
||||||
message(WARNING "Example ${FILENAME} exited with error code: ${EXIT_CODE}")
|
message(WARNING "Example ${FILENAME} exited with error code: ${EXIT_CODE}")
|
||||||
|
|||||||
@@ -15,7 +15,10 @@ endif()
|
|||||||
set(EXAMPLES_BIN_DIR "${PROJECT_ROOT}/out/${CMAKE_BUILD_TYPE}")
|
set(EXAMPLES_BIN_DIR "${PROJECT_ROOT}/out/${CMAKE_BUILD_TYPE}")
|
||||||
|
|
||||||
if(NOT EXISTS "${EXAMPLES_BIN_DIR}")
|
if(NOT EXISTS "${EXAMPLES_BIN_DIR}")
|
||||||
message(FATAL_ERROR "Examples binary directory not found: ${EXAMPLES_BIN_DIR}. Please build the project first.")
|
message(
|
||||||
|
FATAL_ERROR
|
||||||
|
"Examples binary directory not found: ${EXAMPLES_BIN_DIR}. Please build the project first."
|
||||||
|
)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
message(STATUS "Looking for unit test executables in: ${EXAMPLES_BIN_DIR}")
|
message(STATUS "Looking for unit test executables in: ${EXAMPLES_BIN_DIR}")
|
||||||
@@ -43,16 +46,13 @@ foreach(EXAMPLE_PATH ${EXAMPLE_FILES})
|
|||||||
endif()
|
endif()
|
||||||
|
|
||||||
# On Linux/macOS, check permissions or just try to run it.
|
# On Linux/macOS, check permissions or just try to run it.
|
||||||
|
|
||||||
message(STATUS "-------------------------------------------------")
|
message(STATUS "-------------------------------------------------")
|
||||||
message(STATUS "Running unit_tests: ${FILENAME}")
|
message(STATUS "Running unit_tests: ${FILENAME}")
|
||||||
message(STATUS "-------------------------------------------------")
|
message(STATUS "-------------------------------------------------")
|
||||||
|
|
||||||
execute_process(
|
execute_process(COMMAND "${EXAMPLE_PATH}" WORKING_DIRECTORY "${PROJECT_ROOT}"
|
||||||
COMMAND "${EXAMPLE_PATH}"
|
RESULT_VARIABLE EXIT_CODE)
|
||||||
WORKING_DIRECTORY "${PROJECT_ROOT}"
|
|
||||||
RESULT_VARIABLE EXIT_CODE
|
|
||||||
)
|
|
||||||
|
|
||||||
if(NOT EXIT_CODE EQUAL 0)
|
if(NOT EXIT_CODE EQUAL 0)
|
||||||
message(WARNING "Example ${FILENAME} exited with error code: ${EXIT_CODE}")
|
message(WARNING "Example ${FILENAME} exited with error code: ${EXIT_CODE}")
|
||||||
|
|||||||
15
scripts/cmake-format.sh
Normal file
15
scripts/cmake-format.sh
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
#!/usr/bin/env bash
|
||||||
|
set -euo pipefail
|
||||||
|
|
||||||
|
# Format all CMakeLists.txt and *.cmake files in the repo (excluding common build dirs)
|
||||||
|
REPO_ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
|
||||||
|
|
||||||
|
cd "$REPO_ROOT"
|
||||||
|
|
||||||
|
find . \
|
||||||
|
-path "./build" -prune -o \
|
||||||
|
-path "./cmake-build*" -prune -o \
|
||||||
|
-path "./out" -prune -o \
|
||||||
|
-path "./.git" -prune -o \
|
||||||
|
\( -name "CMakeLists.txt" -o -name "*.cmake" \) -print0 \
|
||||||
|
| xargs -0 cmake-format -i
|
||||||
42
source/engines/cry_engine/formulas.cpp
Normal file
42
source/engines/cry_engine/formulas.cpp
Normal file
@@ -0,0 +1,42 @@
|
|||||||
|
//
|
||||||
|
// Created by Vlad on 3/22/2025.
|
||||||
|
//
|
||||||
|
#include "omath/engines/cry_engine/formulas.hpp"
|
||||||
|
|
||||||
|
namespace omath::cry_engine
|
||||||
|
{
|
||||||
|
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
|
||||||
|
|
||||||
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
|
}
|
||||||
|
Vector3<float> right_vector(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
|
||||||
|
|
||||||
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
|
}
|
||||||
|
Vector3<float> up_vector(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
|
||||||
|
|
||||||
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
|
}
|
||||||
|
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
||||||
|
{
|
||||||
|
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
|
||||||
|
up_vector(angles), cam_origin);
|
||||||
|
}
|
||||||
|
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.yaw)
|
||||||
|
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.roll)
|
||||||
|
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
||||||
|
}
|
||||||
|
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||||
|
const float far) noexcept
|
||||||
|
{
|
||||||
|
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
|
||||||
|
}
|
||||||
|
} // namespace omath::unity_engine
|
||||||
26
source/engines/cry_engine/traits/camera_trait.cpp
Normal file
26
source/engines/cry_engine/traits/camera_trait.cpp
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
//
|
||||||
|
// Created by Vlad on 8/11/2025.
|
||||||
|
//
|
||||||
|
#include "omath/engines/cry_engine/traits/camera_trait.hpp"
|
||||||
|
|
||||||
|
namespace omath::cry_engine
|
||||||
|
{
|
||||||
|
|
||||||
|
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
|
||||||
|
{
|
||||||
|
const auto direction = (look_at - cam_origin).normalized();
|
||||||
|
|
||||||
|
return {PitchAngle::from_radians(std::asin(direction.z)),
|
||||||
|
YawAngle::from_radians(-std::atan2(direction.x, direction.y)), RollAngle::from_radians(0.f)};
|
||||||
|
}
|
||||||
|
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
||||||
|
{
|
||||||
|
return cry_engine::calc_view_matrix(angles, cam_origin);
|
||||||
|
}
|
||||||
|
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||||
|
const projection::ViewPort& view_port, const float near,
|
||||||
|
const float far) noexcept
|
||||||
|
{
|
||||||
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
||||||
|
}
|
||||||
|
} // namespace omath::unity_engine
|
||||||
240
tests/engines/unit_test_cry_engine.cpp
Normal file
240
tests/engines/unit_test_cry_engine.cpp
Normal file
@@ -0,0 +1,240 @@
|
|||||||
|
//
|
||||||
|
// Created by Vladislav on 19.02.2026.
|
||||||
|
//
|
||||||
|
#include <gtest/gtest.h>
|
||||||
|
#include <omath/engines/cry_engine/camera.hpp>
|
||||||
|
#include <omath/engines/cry_engine/constants.hpp>
|
||||||
|
#include <omath/engines/cry_engine/formulas.hpp>
|
||||||
|
#include <random>
|
||||||
|
#include <ranges>
|
||||||
|
|
||||||
|
using namespace omath;
|
||||||
|
TEST(unit_test_cry_engine, look_at_forward)
|
||||||
|
{
|
||||||
|
const auto angles = cry_engine::CameraTrait::calc_look_at_angle({}, cry_engine::k_abs_forward);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = cry_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), cry_engine::k_abs_forward.as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
TEST(unit_test_cry_engine, look_at_right)
|
||||||
|
{
|
||||||
|
const auto angles = cry_engine::CameraTrait::calc_look_at_angle({}, cry_engine::k_abs_right);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = cry_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), cry_engine::k_abs_right.as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
TEST(unit_test_cry_engine, look_at_up)
|
||||||
|
{
|
||||||
|
const auto angles = cry_engine::CameraTrait::calc_look_at_angle({}, cry_engine::k_abs_right);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = cry_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), cry_engine::k_abs_right.as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_cry_engine, look_at_back)
|
||||||
|
{
|
||||||
|
const auto angles = cry_engine::CameraTrait::calc_look_at_angle({}, -cry_engine::k_abs_forward);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = cry_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-cry_engine::k_abs_forward).as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
TEST(unit_test_cry_engine, look_at_left)
|
||||||
|
{
|
||||||
|
const auto angles = cry_engine::CameraTrait::calc_look_at_angle({}, -cry_engine::k_abs_right);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = cry_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-cry_engine::k_abs_right).as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
TEST(unit_test_cry_engine, look_at_down)
|
||||||
|
{
|
||||||
|
const auto angles = cry_engine::CameraTrait::calc_look_at_angle({}, -cry_engine::k_abs_up);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = cry_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-cry_engine::k_abs_up).as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_cry_engine, RightVector)
|
||||||
|
{
|
||||||
|
const auto right = omath::cry_engine::right_vector({});
|
||||||
|
|
||||||
|
EXPECT_EQ(right, omath::cry_engine::k_abs_right);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_cry_engine, UpVector)
|
||||||
|
{
|
||||||
|
const auto up = omath::cry_engine::up_vector({});
|
||||||
|
EXPECT_EQ(up, omath::cry_engine::k_abs_up);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_cry_engine, ProjectTargetMovedFromCamera)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||||
|
const auto cam = omath::cry_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
for (float distance = 0.02f; distance < 100.f; distance += 0.01f)
|
||||||
|
{
|
||||||
|
const auto projected = cam.world_to_screen({0, distance, 0});
|
||||||
|
|
||||||
|
EXPECT_TRUE(projected.has_value());
|
||||||
|
|
||||||
|
if (!projected.has_value())
|
||||||
|
continue;
|
||||||
|
|
||||||
|
EXPECT_NEAR(projected->x, 640, 0.00001f);
|
||||||
|
EXPECT_NEAR(projected->y, 360, 0.00001f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_cry_engine, CameraSetAndGetFov)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
auto cam = omath::cry_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
EXPECT_EQ(cam.get_field_of_view().as_degrees(), 90.f);
|
||||||
|
cam.set_field_of_view(omath::projection::FieldOfView::from_degrees(50.f));
|
||||||
|
|
||||||
|
EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_cry_engine, CameraSetAndGetOrigin)
|
||||||
|
{
|
||||||
|
auto cam = omath::cry_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
EXPECT_EQ(cam.get_origin(), omath::Vector3<float>{});
|
||||||
|
cam.set_field_of_view(omath::projection::FieldOfView::from_degrees(50.f));
|
||||||
|
|
||||||
|
EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f);
|
||||||
|
}
|
||||||
|
TEST(unit_test_cry_engine, loook_at_random_all_axis)
|
||||||
|
{
|
||||||
|
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
|
||||||
|
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
|
||||||
|
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
auto cam = omath::cry_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
|
||||||
|
|
||||||
|
std::size_t failed_points = 0;
|
||||||
|
|
||||||
|
for (int i = 0; i < 1000; i++)
|
||||||
|
{
|
||||||
|
const auto position_to_look = omath::Vector3<float>{dist(gen), dist(gen), dist(gen)};
|
||||||
|
|
||||||
|
if (cam.get_origin().distance_to(position_to_look) < 10)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
cam.look_at(position_to_look);
|
||||||
|
|
||||||
|
auto projected_pos = cam.world_to_view_port(position_to_look);
|
||||||
|
|
||||||
|
EXPECT_TRUE(projected_pos.has_value());
|
||||||
|
|
||||||
|
if (!projected_pos)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (std::abs(projected_pos->x - 0.f) >= 0.0001f || std::abs(projected_pos->y - 0.f) >= 0.0001f)
|
||||||
|
failed_points++;
|
||||||
|
}
|
||||||
|
EXPECT_LE(failed_points, 100);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_cry_engine, loook_at_random_x_axis)
|
||||||
|
{
|
||||||
|
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
|
||||||
|
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
|
||||||
|
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
auto cam = omath::cry_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
|
||||||
|
|
||||||
|
std::size_t failed_points = 0;
|
||||||
|
for (int i = 0; i < 1000; i++)
|
||||||
|
{
|
||||||
|
const auto position_to_look = omath::Vector3<float>{dist(gen), 0.f, 0.f};
|
||||||
|
if (cam.get_origin().distance_to(position_to_look) < 10)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
cam.look_at(position_to_look);
|
||||||
|
|
||||||
|
auto projected_pos = cam.world_to_view_port(position_to_look);
|
||||||
|
|
||||||
|
EXPECT_TRUE(projected_pos.has_value());
|
||||||
|
|
||||||
|
if (!projected_pos)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (std::abs(projected_pos->x - 0.f) >= 0.001f || std::abs(projected_pos->y - 0.f) >= 0.001f)
|
||||||
|
failed_points++;
|
||||||
|
}
|
||||||
|
EXPECT_LE(failed_points, 100);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_cry_engine, loook_at_random_y_axis)
|
||||||
|
{
|
||||||
|
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
|
||||||
|
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
|
||||||
|
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
auto cam = omath::cry_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
|
||||||
|
|
||||||
|
std::size_t failed_points = 0;
|
||||||
|
for (int i = 0; i < 1000; i++)
|
||||||
|
{
|
||||||
|
const auto position_to_look = omath::Vector3<float>{0.f, dist(gen), 0.f};
|
||||||
|
if (cam.get_origin().distance_to(position_to_look) < 10)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
cam.look_at(position_to_look);
|
||||||
|
|
||||||
|
auto projected_pos = cam.world_to_view_port(position_to_look);
|
||||||
|
|
||||||
|
EXPECT_TRUE(projected_pos.has_value());
|
||||||
|
|
||||||
|
if (!projected_pos)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (std::abs(projected_pos->x - 0.f) >= 0.01f || std::abs(projected_pos->y - 0.f) >= 0.01f)
|
||||||
|
failed_points++;
|
||||||
|
}
|
||||||
|
EXPECT_LE(failed_points, 100);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_cry_engine, loook_at_random_z_axis)
|
||||||
|
{
|
||||||
|
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
|
||||||
|
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
|
||||||
|
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
auto cam = omath::cry_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
|
||||||
|
|
||||||
|
std::size_t failed_points = 0;
|
||||||
|
for (int i = 0; i < 1000; i++)
|
||||||
|
{
|
||||||
|
const auto position_to_look = omath::Vector3<float>{0.f, 0.f, dist(gen)};
|
||||||
|
if (cam.get_origin().distance_to(position_to_look) < 10)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
cam.look_at(position_to_look);
|
||||||
|
|
||||||
|
auto projected_pos = cam.world_to_view_port(position_to_look);
|
||||||
|
|
||||||
|
EXPECT_TRUE(projected_pos.has_value());
|
||||||
|
|
||||||
|
if (!projected_pos)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (std::abs(projected_pos->x - 0.f) >= 0.01f || std::abs(projected_pos->y - 0.f) >= 0.01f)
|
||||||
|
failed_points++;
|
||||||
|
}
|
||||||
|
EXPECT_LE(failed_points, 100);
|
||||||
|
}
|
||||||
@@ -7,6 +7,7 @@
|
|||||||
#include <omath/engines/frostbite_engine/formulas.hpp>
|
#include <omath/engines/frostbite_engine/formulas.hpp>
|
||||||
#include <print>
|
#include <print>
|
||||||
#include <random>
|
#include <random>
|
||||||
|
#include <ranges>
|
||||||
|
|
||||||
TEST(unit_test_frostbite_engine, UnitsToCentimeters_BasicValues)
|
TEST(unit_test_frostbite_engine, UnitsToCentimeters_BasicValues)
|
||||||
{
|
{
|
||||||
@@ -352,4 +353,55 @@ TEST(unit_test_frostbite_engine, loook_at_random_z_axis)
|
|||||||
failed_points++;
|
failed_points++;
|
||||||
}
|
}
|
||||||
EXPECT_LE(failed_points, 100);
|
EXPECT_LE(failed_points, 100);
|
||||||
}
|
}
|
||||||
|
TEST(unit_test_frostbite_engine, look_at_right)
|
||||||
|
{
|
||||||
|
const auto angles = omath::frostbite_engine::CameraTrait::calc_look_at_angle({}, omath::frostbite_engine::k_abs_right);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = omath::frostbite_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] :
|
||||||
|
std::views::zip(dir_vector.as_array(), omath::frostbite_engine::k_abs_right.as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
TEST(unit_test_frostbite_engine, look_at_up)
|
||||||
|
{
|
||||||
|
const auto angles = omath::frostbite_engine::CameraTrait::calc_look_at_angle({}, omath::frostbite_engine::k_abs_right);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = omath::frostbite_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] :
|
||||||
|
std::views::zip(dir_vector.as_array(), omath::frostbite_engine::k_abs_right.as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_frostbite_engine, look_at_back)
|
||||||
|
{
|
||||||
|
const auto angles = omath::frostbite_engine::CameraTrait::calc_look_at_angle({}, -omath::frostbite_engine::k_abs_forward);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = omath::frostbite_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] :
|
||||||
|
std::views::zip(dir_vector.as_array(), (-omath::frostbite_engine::k_abs_forward).as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
TEST(unit_test_frostbite_engine, look_at_left)
|
||||||
|
{
|
||||||
|
const auto angles = omath::frostbite_engine::CameraTrait::calc_look_at_angle({}, -omath::frostbite_engine::k_abs_right);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = omath::frostbite_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] :
|
||||||
|
std::views::zip(dir_vector.as_array(), (-omath::frostbite_engine::k_abs_right).as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
TEST(unit_test_frostbite_engine, look_at_down)
|
||||||
|
{
|
||||||
|
const auto angles = omath::frostbite_engine::CameraTrait::calc_look_at_angle({}, -omath::frostbite_engine::k_abs_up);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = omath::frostbite_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] :
|
||||||
|
std::views::zip(dir_vector.as_array(), (-omath::frostbite_engine::k_abs_up).as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
#include <omath/engines/iw_engine/constants.hpp>
|
#include <omath/engines/iw_engine/constants.hpp>
|
||||||
#include <omath/engines/iw_engine/formulas.hpp>
|
#include <omath/engines/iw_engine/formulas.hpp>
|
||||||
#include <random>
|
#include <random>
|
||||||
|
#include <ranges>
|
||||||
|
|
||||||
TEST(unit_test_iw_engine, ForwardVector)
|
TEST(unit_test_iw_engine, ForwardVector)
|
||||||
{
|
{
|
||||||
@@ -223,4 +224,60 @@ TEST(unit_test_iw_engine, loook_at_random_z_axis)
|
|||||||
failed_points++;
|
failed_points++;
|
||||||
}
|
}
|
||||||
EXPECT_LE(failed_points, 100);
|
EXPECT_LE(failed_points, 100);
|
||||||
|
}
|
||||||
|
TEST(unit_test_iw_engine, look_at_forward)
|
||||||
|
{
|
||||||
|
const auto angles = omath::iw_engine::CameraTrait::calc_look_at_angle({}, omath::iw_engine::k_abs_forward);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = omath::iw_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::iw_engine::k_abs_forward.as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
TEST(unit_test_iw_engine, look_at_right)
|
||||||
|
{
|
||||||
|
const auto angles = omath::iw_engine::CameraTrait::calc_look_at_angle({}, omath::iw_engine::k_abs_right);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = omath::iw_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::iw_engine::k_abs_right.as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
TEST(unit_test_iw_engine, look_at_up)
|
||||||
|
{
|
||||||
|
const auto angles = omath::iw_engine::CameraTrait::calc_look_at_angle({}, omath::iw_engine::k_abs_right);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = omath::iw_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::iw_engine::k_abs_right.as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_iw_engine, look_at_back)
|
||||||
|
{
|
||||||
|
const auto angles = omath::iw_engine::CameraTrait::calc_look_at_angle({}, -omath::iw_engine::k_abs_forward);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = omath::iw_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::iw_engine::k_abs_forward).as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
TEST(unit_test_iw_engine, look_at_left)
|
||||||
|
{
|
||||||
|
const auto angles = omath::iw_engine::CameraTrait::calc_look_at_angle({}, -omath::iw_engine::k_abs_right);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = omath::iw_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::iw_engine::k_abs_right).as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
TEST(unit_test_iw_engine, look_at_down)
|
||||||
|
{
|
||||||
|
const auto angles = omath::iw_engine::CameraTrait::calc_look_at_angle({}, -omath::iw_engine::k_abs_up);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = omath::iw_engine::forward_vector(angles);
|
||||||
|
EXPECT_NEAR(dir_vector.z, -0.99984f, 0.0001f);
|
||||||
|
EXPECT_NEAR(dir_vector.x,- 0.017f, 0.01f);
|
||||||
|
EXPECT_NEAR(dir_vector.y, 0.f, 0.001f);
|
||||||
}
|
}
|
||||||
@@ -6,6 +6,7 @@
|
|||||||
#include <omath/engines/opengl_engine/constants.hpp>
|
#include <omath/engines/opengl_engine/constants.hpp>
|
||||||
#include <omath/engines/opengl_engine/formulas.hpp>
|
#include <omath/engines/opengl_engine/formulas.hpp>
|
||||||
#include <random>
|
#include <random>
|
||||||
|
#include <ranges>
|
||||||
|
|
||||||
TEST(unit_test_opengl, UnitsToCentimeters_BasicValues)
|
TEST(unit_test_opengl, UnitsToCentimeters_BasicValues)
|
||||||
{
|
{
|
||||||
@@ -337,4 +338,60 @@ TEST(unit_test_opengl_engine, loook_at_random_z_axis)
|
|||||||
failed_points++;
|
failed_points++;
|
||||||
}
|
}
|
||||||
EXPECT_LE(failed_points, 100);
|
EXPECT_LE(failed_points, 100);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_opengl_engine, look_at_forward)
|
||||||
|
{
|
||||||
|
const auto angles = omath::opengl_engine::CameraTrait::calc_look_at_angle({}, omath::opengl_engine::k_abs_forward);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = omath::opengl_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::opengl_engine::k_abs_forward.as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
TEST(unit_test_opengl_engine, look_at_right)
|
||||||
|
{
|
||||||
|
const auto angles = omath::opengl_engine::CameraTrait::calc_look_at_angle({}, omath::opengl_engine::k_abs_right);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = omath::opengl_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::opengl_engine::k_abs_right.as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
TEST(unit_test_opengl_engine, look_at_up)
|
||||||
|
{
|
||||||
|
const auto angles = omath::opengl_engine::CameraTrait::calc_look_at_angle({}, omath::opengl_engine::k_abs_right);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = omath::opengl_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::opengl_engine::k_abs_right.as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_opengl_engine, look_at_back)
|
||||||
|
{
|
||||||
|
const auto angles = omath::opengl_engine::CameraTrait::calc_look_at_angle({}, -omath::opengl_engine::k_abs_forward);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = omath::opengl_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::opengl_engine::k_abs_forward).as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
TEST(unit_test_opengl_engine, look_at_left)
|
||||||
|
{
|
||||||
|
const auto angles = omath::opengl_engine::CameraTrait::calc_look_at_angle({}, -omath::opengl_engine::k_abs_right);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = omath::opengl_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::opengl_engine::k_abs_right).as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
TEST(unit_test_opengl_engine, look_at_down)
|
||||||
|
{
|
||||||
|
const auto angles = omath::opengl_engine::CameraTrait::calc_look_at_angle({}, -omath::opengl_engine::k_abs_up);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = omath::opengl_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::opengl_engine::k_abs_up).as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
}
|
}
|
||||||
@@ -6,6 +6,7 @@
|
|||||||
#include <omath/engines/source_engine/constants.hpp>
|
#include <omath/engines/source_engine/constants.hpp>
|
||||||
#include <omath/engines/source_engine/formulas.hpp>
|
#include <omath/engines/source_engine/formulas.hpp>
|
||||||
#include <random>
|
#include <random>
|
||||||
|
#include <ranges>
|
||||||
|
|
||||||
TEST(unit_test_source_engine_units, HammerUnitsToCentimeters_BasicValues)
|
TEST(unit_test_source_engine_units, HammerUnitsToCentimeters_BasicValues)
|
||||||
{
|
{
|
||||||
@@ -365,4 +366,60 @@ TEST(unit_test_source_engine, loook_at_random_z_axis)
|
|||||||
failed_points++;
|
failed_points++;
|
||||||
}
|
}
|
||||||
EXPECT_LE(failed_points, 100);
|
EXPECT_LE(failed_points, 100);
|
||||||
|
}
|
||||||
|
TEST(unit_test_source_engine, look_at_forward)
|
||||||
|
{
|
||||||
|
const auto angles = omath::source_engine::CameraTrait::calc_look_at_angle({}, omath::source_engine::k_abs_forward);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = omath::source_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::source_engine::k_abs_forward.as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
TEST(unit_test_source_engine, look_at_right)
|
||||||
|
{
|
||||||
|
const auto angles = omath::source_engine::CameraTrait::calc_look_at_angle({}, omath::source_engine::k_abs_right);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = omath::source_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::source_engine::k_abs_right.as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
TEST(unit_test_source_engine, look_at_up)
|
||||||
|
{
|
||||||
|
const auto angles = omath::source_engine::CameraTrait::calc_look_at_angle({}, omath::source_engine::k_abs_right);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = omath::source_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::source_engine::k_abs_right.as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_source_engine, look_at_back)
|
||||||
|
{
|
||||||
|
const auto angles = omath::source_engine::CameraTrait::calc_look_at_angle({}, -omath::source_engine::k_abs_forward);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = omath::source_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::source_engine::k_abs_forward).as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
TEST(unit_test_source_engine, look_at_left)
|
||||||
|
{
|
||||||
|
const auto angles = omath::source_engine::CameraTrait::calc_look_at_angle({}, -omath::source_engine::k_abs_right);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = omath::source_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::source_engine::k_abs_right).as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
TEST(unit_test_source_engine, look_at_down)
|
||||||
|
{
|
||||||
|
const auto angles = omath::source_engine::CameraTrait::calc_look_at_angle({}, -omath::source_engine::k_abs_up);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = omath::source_engine::forward_vector(angles);
|
||||||
|
EXPECT_NEAR(dir_vector.z, -0.99984f, 0.0001f);
|
||||||
|
EXPECT_NEAR(dir_vector.x,- 0.017f, 0.01f);
|
||||||
|
EXPECT_NEAR(dir_vector.y, 0.f, 0.001f);
|
||||||
}
|
}
|
||||||
@@ -7,6 +7,7 @@
|
|||||||
#include <omath/engines/unity_engine/formulas.hpp>
|
#include <omath/engines/unity_engine/formulas.hpp>
|
||||||
#include <print>
|
#include <print>
|
||||||
#include <random>
|
#include <random>
|
||||||
|
#include <ranges>
|
||||||
|
|
||||||
TEST(unit_test_unity_engine, UnitsToCentimeters_BasicValues)
|
TEST(unit_test_unity_engine, UnitsToCentimeters_BasicValues)
|
||||||
{
|
{
|
||||||
@@ -207,7 +208,8 @@ TEST(unit_test_unity_engine, Project)
|
|||||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||||
|
|
||||||
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||||
const auto proj = cam.world_to_screen<omath::unity_engine::Camera::ScreenStart::BOTTOM_LEFT_CORNER>({10.f, 3, 10.f});
|
const auto proj =
|
||||||
|
cam.world_to_screen<omath::unity_engine::Camera::ScreenStart::BOTTOM_LEFT_CORNER>({10.f, 3, 10.f});
|
||||||
|
|
||||||
EXPECT_NEAR(proj->x, 1263.538, 0.001f);
|
EXPECT_NEAR(proj->x, 1263.538, 0.001f);
|
||||||
EXPECT_NEAR(proj->y, 547.061f, 0.001f);
|
EXPECT_NEAR(proj->y, 547.061f, 0.001f);
|
||||||
@@ -353,4 +355,65 @@ TEST(unit_test_unity_engine, loook_at_random_z_axis)
|
|||||||
failed_points++;
|
failed_points++;
|
||||||
}
|
}
|
||||||
EXPECT_LE(failed_points, 100);
|
EXPECT_LE(failed_points, 100);
|
||||||
}
|
}
|
||||||
|
TEST(unit_test_unity_engine, look_at_forward)
|
||||||
|
{
|
||||||
|
const auto angles = omath::unity_engine::CameraTrait::calc_look_at_angle({}, omath::unity_engine::k_abs_forward);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = omath::unity_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] :
|
||||||
|
std::views::zip(dir_vector.as_array(), omath::unity_engine::k_abs_forward.as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
TEST(unit_test_unity_engine, look_at_right)
|
||||||
|
{
|
||||||
|
const auto angles = omath::unity_engine::CameraTrait::calc_look_at_angle({}, omath::unity_engine::k_abs_right);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = omath::unity_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] :
|
||||||
|
std::views::zip(dir_vector.as_array(), omath::unity_engine::k_abs_right.as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
TEST(unit_test_unity_engine, look_at_up)
|
||||||
|
{
|
||||||
|
const auto angles = omath::unity_engine::CameraTrait::calc_look_at_angle({}, omath::unity_engine::k_abs_right);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = omath::unity_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] :
|
||||||
|
std::views::zip(dir_vector.as_array(), omath::unity_engine::k_abs_right.as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_unity_engine, look_at_back)
|
||||||
|
{
|
||||||
|
const auto angles = omath::unity_engine::CameraTrait::calc_look_at_angle({}, -omath::unity_engine::k_abs_forward);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = omath::unity_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] :
|
||||||
|
std::views::zip(dir_vector.as_array(), (-omath::unity_engine::k_abs_forward).as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
TEST(unit_test_unity_engine, look_at_left)
|
||||||
|
{
|
||||||
|
const auto angles = omath::unity_engine::CameraTrait::calc_look_at_angle({}, -omath::unity_engine::k_abs_right);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = omath::unity_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] :
|
||||||
|
std::views::zip(dir_vector.as_array(), (-omath::unity_engine::k_abs_right).as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
TEST(unit_test_unity_engine, look_at_down)
|
||||||
|
{
|
||||||
|
const auto angles = omath::unity_engine::CameraTrait::calc_look_at_angle({}, -omath::unity_engine::k_abs_up);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = omath::unity_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] :
|
||||||
|
std::views::zip(dir_vector.as_array(), (-omath::unity_engine::k_abs_up).as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
#include <omath/engines/unreal_engine/formulas.hpp>
|
#include <omath/engines/unreal_engine/formulas.hpp>
|
||||||
#include <print>
|
#include <print>
|
||||||
#include <random>
|
#include <random>
|
||||||
|
#include <ranges>
|
||||||
|
|
||||||
TEST(unit_test_unreal_engine, ForwardVector)
|
TEST(unit_test_unreal_engine, ForwardVector)
|
||||||
{
|
{
|
||||||
@@ -361,4 +362,59 @@ TEST(unit_test_unreal_engine, ConstexprConversions)
|
|||||||
static_assert(cm == 100000.0, "units_to_centimeters constexpr failed");
|
static_assert(cm == 100000.0, "units_to_centimeters constexpr failed");
|
||||||
static_assert(m == 1000.0, "units_to_meters constexpr failed");
|
static_assert(m == 1000.0, "units_to_meters constexpr failed");
|
||||||
static_assert(km == 1.0, "units_to_kilometers constexpr failed");
|
static_assert(km == 1.0, "units_to_kilometers constexpr failed");
|
||||||
|
}
|
||||||
|
TEST(unit_test_unreal_engine, look_at_forward)
|
||||||
|
{
|
||||||
|
const auto angles = omath::unreal_engine::CameraTrait::calc_look_at_angle({}, omath::unreal_engine::k_abs_forward);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = omath::unreal_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::unreal_engine::k_abs_forward.as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
TEST(unit_test_unreal_engine, look_at_right)
|
||||||
|
{
|
||||||
|
const auto angles = omath::unreal_engine::CameraTrait::calc_look_at_angle({}, omath::unreal_engine::k_abs_right);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = omath::unreal_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::unreal_engine::k_abs_right.as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
TEST(unit_test_unreal_engine, look_at_up)
|
||||||
|
{
|
||||||
|
const auto angles = omath::unreal_engine::CameraTrait::calc_look_at_angle({}, omath::unreal_engine::k_abs_right);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = omath::unreal_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), omath::unreal_engine::k_abs_right.as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_unreal_engine, look_at_back)
|
||||||
|
{
|
||||||
|
const auto angles = omath::unreal_engine::CameraTrait::calc_look_at_angle({}, -omath::unreal_engine::k_abs_forward);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = omath::unreal_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::unreal_engine::k_abs_forward).as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
TEST(unit_test_unreal_engine, look_at_left)
|
||||||
|
{
|
||||||
|
const auto angles = omath::unreal_engine::CameraTrait::calc_look_at_angle({}, -omath::unreal_engine::k_abs_right);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = omath::unreal_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::unreal_engine::k_abs_right).as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
|
}
|
||||||
|
TEST(unit_test_unreal_engine, look_at_down)
|
||||||
|
{
|
||||||
|
const auto angles = omath::unreal_engine::CameraTrait::calc_look_at_angle({}, -omath::unreal_engine::k_abs_up);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScopeInitStatement
|
||||||
|
const auto dir_vector = omath::unreal_engine::forward_vector(angles);
|
||||||
|
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::unreal_engine::k_abs_up).as_array()))
|
||||||
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
}
|
}
|
||||||
@@ -26,38 +26,38 @@ protected:
|
|||||||
TEST_F(UnitTestColorGrouped, Constructor_Float)
|
TEST_F(UnitTestColorGrouped, Constructor_Float)
|
||||||
{
|
{
|
||||||
constexpr Color color(0.5f, 0.5f, 0.5f, 1.0f);
|
constexpr Color color(0.5f, 0.5f, 0.5f, 1.0f);
|
||||||
EXPECT_FLOAT_EQ(color.x, 0.5f);
|
EXPECT_FLOAT_EQ(color.value().x, 0.5f);
|
||||||
EXPECT_FLOAT_EQ(color.y, 0.5f);
|
EXPECT_FLOAT_EQ(color.value().y, 0.5f);
|
||||||
EXPECT_FLOAT_EQ(color.z, 0.5f);
|
EXPECT_FLOAT_EQ(color.value().z, 0.5f);
|
||||||
EXPECT_FLOAT_EQ(color.w, 1.0f);
|
EXPECT_FLOAT_EQ(color.value().w, 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_F(UnitTestColorGrouped, Constructor_Vector4)
|
TEST_F(UnitTestColorGrouped, Constructor_Vector4)
|
||||||
{
|
{
|
||||||
constexpr omath::Vector4 vec(0.2f, 0.4f, 0.6f, 0.8f);
|
constexpr omath::Vector4 vec(0.2f, 0.4f, 0.6f, 0.8f);
|
||||||
constexpr Color color(vec);
|
constexpr Color color(vec);
|
||||||
EXPECT_FLOAT_EQ(color.x, 0.2f);
|
EXPECT_FLOAT_EQ(color.value().x, 0.2f);
|
||||||
EXPECT_FLOAT_EQ(color.y, 0.4f);
|
EXPECT_FLOAT_EQ(color.value().y, 0.4f);
|
||||||
EXPECT_FLOAT_EQ(color.z, 0.6f);
|
EXPECT_FLOAT_EQ(color.value().z, 0.6f);
|
||||||
EXPECT_FLOAT_EQ(color.w, 0.8f);
|
EXPECT_FLOAT_EQ(color.value().w, 0.8f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_F(UnitTestColorGrouped, FromRGBA)
|
TEST_F(UnitTestColorGrouped, FromRGBA)
|
||||||
{
|
{
|
||||||
constexpr Color color = Color::from_rgba(128, 64, 32, 255);
|
constexpr Color color = Color::from_rgba(128, 64, 32, 255);
|
||||||
EXPECT_FLOAT_EQ(color.x, 128.0f / 255.0f);
|
EXPECT_FLOAT_EQ(color.value().x, 128.0f / 255.0f);
|
||||||
EXPECT_FLOAT_EQ(color.y, 64.0f / 255.0f);
|
EXPECT_FLOAT_EQ(color.value().y, 64.0f / 255.0f);
|
||||||
EXPECT_FLOAT_EQ(color.z, 32.0f / 255.0f);
|
EXPECT_FLOAT_EQ(color.value().z, 32.0f / 255.0f);
|
||||||
EXPECT_FLOAT_EQ(color.w, 1.0f);
|
EXPECT_FLOAT_EQ(color.value().w, 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_F(UnitTestColorGrouped, FromHSV)
|
TEST_F(UnitTestColorGrouped, FromHSV)
|
||||||
{
|
{
|
||||||
constexpr Color color = Color::from_hsv(0.0f, 1.0f, 1.0f); // Red in HSV
|
constexpr Color color = Color::from_hsv(0.0f, 1.0f, 1.0f); // Red in HSV
|
||||||
EXPECT_FLOAT_EQ(color.x, 1.0f);
|
EXPECT_FLOAT_EQ(color.value().x, 1.0f);
|
||||||
EXPECT_FLOAT_EQ(color.y, 0.0f);
|
EXPECT_FLOAT_EQ(color.value().y, 0.0f);
|
||||||
EXPECT_FLOAT_EQ(color.z, 0.0f);
|
EXPECT_FLOAT_EQ(color.value().z, 0.0f);
|
||||||
EXPECT_FLOAT_EQ(color.w, 1.0f);
|
EXPECT_FLOAT_EQ(color.value().w, 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_F(UnitTestColorGrouped, ToHSV)
|
TEST_F(UnitTestColorGrouped, ToHSV)
|
||||||
@@ -71,10 +71,10 @@ TEST_F(UnitTestColorGrouped, ToHSV)
|
|||||||
TEST_F(UnitTestColorGrouped, Blend)
|
TEST_F(UnitTestColorGrouped, Blend)
|
||||||
{
|
{
|
||||||
const Color blended = color1.blend(color2, 0.5f);
|
const Color blended = color1.blend(color2, 0.5f);
|
||||||
EXPECT_FLOAT_EQ(blended.x, 0.5f);
|
EXPECT_FLOAT_EQ(blended.value().x, 0.5f);
|
||||||
EXPECT_FLOAT_EQ(blended.y, 0.5f);
|
EXPECT_FLOAT_EQ(blended.value().y, 0.5f);
|
||||||
EXPECT_FLOAT_EQ(blended.z, 0.0f);
|
EXPECT_FLOAT_EQ(blended.value().z, 0.0f);
|
||||||
EXPECT_FLOAT_EQ(blended.w, 1.0f);
|
EXPECT_FLOAT_EQ(blended.value().w, 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_F(UnitTestColorGrouped, PredefinedColors)
|
TEST_F(UnitTestColorGrouped, PredefinedColors)
|
||||||
@@ -83,20 +83,20 @@ TEST_F(UnitTestColorGrouped, PredefinedColors)
|
|||||||
constexpr Color green = Color::green();
|
constexpr Color green = Color::green();
|
||||||
constexpr Color blue = Color::blue();
|
constexpr Color blue = Color::blue();
|
||||||
|
|
||||||
EXPECT_FLOAT_EQ(red.x, 1.0f);
|
EXPECT_FLOAT_EQ(red.value().x, 1.0f);
|
||||||
EXPECT_FLOAT_EQ(red.y, 0.0f);
|
EXPECT_FLOAT_EQ(red.value().y, 0.0f);
|
||||||
EXPECT_FLOAT_EQ(red.z, 0.0f);
|
EXPECT_FLOAT_EQ(red.value().z, 0.0f);
|
||||||
EXPECT_FLOAT_EQ(red.w, 1.0f);
|
EXPECT_FLOAT_EQ(red.value().w, 1.0f);
|
||||||
|
|
||||||
EXPECT_FLOAT_EQ(green.x, 0.0f);
|
EXPECT_FLOAT_EQ(green.value().x, 0.0f);
|
||||||
EXPECT_FLOAT_EQ(green.y, 1.0f);
|
EXPECT_FLOAT_EQ(green.value().y, 1.0f);
|
||||||
EXPECT_FLOAT_EQ(green.z, 0.0f);
|
EXPECT_FLOAT_EQ(green.value().z, 0.0f);
|
||||||
EXPECT_FLOAT_EQ(green.w, 1.0f);
|
EXPECT_FLOAT_EQ(green.value().w, 1.0f);
|
||||||
|
|
||||||
EXPECT_FLOAT_EQ(blue.x, 0.0f);
|
EXPECT_FLOAT_EQ(blue.value().x, 0.0f);
|
||||||
EXPECT_FLOAT_EQ(blue.y, 0.0f);
|
EXPECT_FLOAT_EQ(blue.value().y, 0.0f);
|
||||||
EXPECT_FLOAT_EQ(blue.z, 1.0f);
|
EXPECT_FLOAT_EQ(blue.value().z, 1.0f);
|
||||||
EXPECT_FLOAT_EQ(blue.w, 1.0f);
|
EXPECT_FLOAT_EQ(blue.value().w, 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_F(UnitTestColorGrouped, BlendVector3)
|
TEST_F(UnitTestColorGrouped, BlendVector3)
|
||||||
@@ -104,9 +104,9 @@ TEST_F(UnitTestColorGrouped, BlendVector3)
|
|||||||
constexpr Color v1(1.0f, 0.0f, 0.0f, 1.f); // Red
|
constexpr Color v1(1.0f, 0.0f, 0.0f, 1.f); // Red
|
||||||
constexpr Color v2(0.0f, 1.0f, 0.0f, 1.f); // Green
|
constexpr Color v2(0.0f, 1.0f, 0.0f, 1.f); // Green
|
||||||
constexpr Color blended = v1.blend(v2, 0.5f);
|
constexpr Color blended = v1.blend(v2, 0.5f);
|
||||||
EXPECT_FLOAT_EQ(blended.x, 0.5f);
|
EXPECT_FLOAT_EQ(blended.value().x, 0.5f);
|
||||||
EXPECT_FLOAT_EQ(blended.y, 0.5f);
|
EXPECT_FLOAT_EQ(blended.value().y, 0.5f);
|
||||||
EXPECT_FLOAT_EQ(blended.z, 0.0f);
|
EXPECT_FLOAT_EQ(blended.value().z, 0.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
// From unit_test_color_extra.cpp
|
// From unit_test_color_extra.cpp
|
||||||
@@ -148,37 +148,37 @@ TEST(UnitTestColorGrouped_Extra, BlendEdgeCases)
|
|||||||
constexpr Color a = Color::red();
|
constexpr Color a = Color::red();
|
||||||
constexpr Color b = Color::blue();
|
constexpr Color b = Color::blue();
|
||||||
constexpr auto r0 = a.blend(b, 0.f);
|
constexpr auto r0 = a.blend(b, 0.f);
|
||||||
EXPECT_FLOAT_EQ(r0.x, a.x);
|
EXPECT_FLOAT_EQ(r0.value().x, a.value().x);
|
||||||
constexpr auto r1 = a.blend(b, 1.f);
|
constexpr auto r1 = a.blend(b, 1.f);
|
||||||
EXPECT_FLOAT_EQ(r1.x, b.x);
|
EXPECT_FLOAT_EQ(r1.value().x, b.value().x);
|
||||||
}
|
}
|
||||||
|
|
||||||
// From unit_test_color_more.cpp
|
// From unit_test_color_more.cpp
|
||||||
TEST(UnitTestColorGrouped_More, DefaultCtorIsZero)
|
TEST(UnitTestColorGrouped_More, DefaultCtorIsZero)
|
||||||
{
|
{
|
||||||
constexpr Color c;
|
constexpr Color c;
|
||||||
EXPECT_FLOAT_EQ(c.x, 0.0f);
|
EXPECT_FLOAT_EQ(c.value().x, 0.0f);
|
||||||
EXPECT_FLOAT_EQ(c.y, 0.0f);
|
EXPECT_FLOAT_EQ(c.value().y, 0.0f);
|
||||||
EXPECT_FLOAT_EQ(c.z, 0.0f);
|
EXPECT_FLOAT_EQ(c.value().z, 0.0f);
|
||||||
EXPECT_FLOAT_EQ(c.w, 0.0f);
|
EXPECT_FLOAT_EQ(c.value().w, 0.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestColorGrouped_More, FloatCtorAndClampForRGB)
|
TEST(UnitTestColorGrouped_More, FloatCtorAndClampForRGB)
|
||||||
{
|
{
|
||||||
constexpr Color c(1.2f, -0.5f, 0.5f, 2.0f);
|
constexpr Color c(1.2f, -0.5f, 0.5f, 2.0f);
|
||||||
EXPECT_FLOAT_EQ(c.x, 1.0f);
|
EXPECT_FLOAT_EQ(c.value().x, 1.0f);
|
||||||
EXPECT_FLOAT_EQ(c.y, 0.0f);
|
EXPECT_FLOAT_EQ(c.value().y, 0.0f);
|
||||||
EXPECT_FLOAT_EQ(c.z, 0.5f);
|
EXPECT_FLOAT_EQ(c.value().z, 0.5f);
|
||||||
EXPECT_FLOAT_EQ(c.w, 2.0f);
|
EXPECT_FLOAT_EQ(c.value().w, 2.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestColorGrouped_More, FromRgbaProducesScaledComponents)
|
TEST(UnitTestColorGrouped_More, FromRgbaProducesScaledComponents)
|
||||||
{
|
{
|
||||||
constexpr Color c = Color::from_rgba(25u, 128u, 230u, 64u);
|
constexpr Color c = Color::from_rgba(25u, 128u, 230u, 64u);
|
||||||
EXPECT_NEAR(c.x, 25.0f/255.0f, 1e-6f);
|
EXPECT_NEAR(c.value().x, 25.0f/255.0f, 1e-6f);
|
||||||
EXPECT_NEAR(c.y, 128.0f/255.0f, 1e-6f);
|
EXPECT_NEAR(c.value().y, 128.0f/255.0f, 1e-6f);
|
||||||
EXPECT_NEAR(c.z, 230.0f/255.0f, 1e-6f);
|
EXPECT_NEAR(c.value().z, 230.0f/255.0f, 1e-6f);
|
||||||
EXPECT_NEAR(c.w, 64.0f/255.0f, 1e-6f);
|
EXPECT_NEAR(c.value().w, 64.0f/255.0f, 1e-6f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestColorGrouped_More, BlendProducesIntermediate)
|
TEST(UnitTestColorGrouped_More, BlendProducesIntermediate)
|
||||||
@@ -186,10 +186,10 @@ TEST(UnitTestColorGrouped_More, BlendProducesIntermediate)
|
|||||||
constexpr Color c0(0.0f, 0.0f, 0.0f, 1.0f);
|
constexpr Color c0(0.0f, 0.0f, 0.0f, 1.0f);
|
||||||
constexpr Color c1(1.0f, 1.0f, 1.0f, 0.0f);
|
constexpr Color c1(1.0f, 1.0f, 1.0f, 0.0f);
|
||||||
constexpr Color mid = c0.blend(c1, 0.5f);
|
constexpr Color mid = c0.blend(c1, 0.5f);
|
||||||
EXPECT_FLOAT_EQ(mid.x, 0.5f);
|
EXPECT_FLOAT_EQ(mid.value().x, 0.5f);
|
||||||
EXPECT_FLOAT_EQ(mid.y, 0.5f);
|
EXPECT_FLOAT_EQ(mid.value().y, 0.5f);
|
||||||
EXPECT_FLOAT_EQ(mid.z, 0.5f);
|
EXPECT_FLOAT_EQ(mid.value().z, 0.5f);
|
||||||
EXPECT_FLOAT_EQ(mid.w, 0.5f);
|
EXPECT_FLOAT_EQ(mid.value().w, 0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestColorGrouped_More, HsvRoundTrip)
|
TEST(UnitTestColorGrouped_More, HsvRoundTrip)
|
||||||
@@ -197,9 +197,9 @@ TEST(UnitTestColorGrouped_More, HsvRoundTrip)
|
|||||||
constexpr Color red = Color::red();
|
constexpr Color red = Color::red();
|
||||||
const auto hsv = red.to_hsv();
|
const auto hsv = red.to_hsv();
|
||||||
const Color back = Color::from_hsv(hsv);
|
const Color back = Color::from_hsv(hsv);
|
||||||
EXPECT_NEAR(back.x, 1.0f, 1e-6f);
|
EXPECT_NEAR(back.value().x, 1.0f, 1e-6f);
|
||||||
EXPECT_NEAR(back.y, 0.0f, 1e-6f);
|
EXPECT_NEAR(back.value().y, 0.0f, 1e-6f);
|
||||||
EXPECT_NEAR(back.z, 0.0f, 1e-6f);
|
EXPECT_NEAR(back.value().z, 0.0f, 1e-6f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestColorGrouped_More, ToStringContainsComponents)
|
TEST(UnitTestColorGrouped_More, ToStringContainsComponents)
|
||||||
@@ -230,18 +230,18 @@ TEST(UnitTestColorGrouped_More2, FromHsvCases)
|
|||||||
auto check_hue = [&](float h) {
|
auto check_hue = [&](float h) {
|
||||||
SCOPED_TRACE(::testing::Message() << "h=" << h);
|
SCOPED_TRACE(::testing::Message() << "h=" << h);
|
||||||
Color c = Color::from_hsv(h, 1.f, 1.f);
|
Color c = Color::from_hsv(h, 1.f, 1.f);
|
||||||
EXPECT_TRUE(std::isfinite(c.x));
|
EXPECT_TRUE(std::isfinite(c.value().x));
|
||||||
EXPECT_TRUE(std::isfinite(c.y));
|
EXPECT_TRUE(std::isfinite(c.value().y));
|
||||||
EXPECT_TRUE(std::isfinite(c.z));
|
EXPECT_TRUE(std::isfinite(c.value().z));
|
||||||
EXPECT_GE(c.x, -eps);
|
EXPECT_GE(c.value().x, -eps);
|
||||||
EXPECT_LE(c.x, 1.f + eps);
|
EXPECT_LE(c.value().x, 1.f + eps);
|
||||||
EXPECT_GE(c.y, -eps);
|
EXPECT_GE(c.value().y, -eps);
|
||||||
EXPECT_LE(c.y, 1.f + eps);
|
EXPECT_LE(c.value().y, 1.f + eps);
|
||||||
EXPECT_GE(c.z, -eps);
|
EXPECT_GE(c.value().z, -eps);
|
||||||
EXPECT_LE(c.z, 1.f + eps);
|
EXPECT_LE(c.value().z, 1.f + eps);
|
||||||
|
|
||||||
float mx = std::max({c.x, c.y, c.z});
|
float mx = std::max({c.value().x, c.value().y, c.value().z});
|
||||||
float mn = std::min({c.x, c.y, c.z});
|
float mn = std::min({c.value().x, c.value().y, c.value().z});
|
||||||
EXPECT_GE(mx, 0.999f);
|
EXPECT_GE(mx, 0.999f);
|
||||||
EXPECT_LE(mn, 1e-3f + 1e-4f);
|
EXPECT_LE(mn, 1e-3f + 1e-4f);
|
||||||
};
|
};
|
||||||
@@ -261,13 +261,13 @@ TEST(UnitTestColorGrouped_More2, ToHsvAndSetters)
|
|||||||
EXPECT_NEAR(hsv.value, 0.6f, 1e-6f);
|
EXPECT_NEAR(hsv.value, 0.6f, 1e-6f);
|
||||||
|
|
||||||
c.set_hue(0.0f);
|
c.set_hue(0.0f);
|
||||||
EXPECT_TRUE(std::isfinite(c.x));
|
EXPECT_TRUE(std::isfinite(c.value().x));
|
||||||
|
|
||||||
c.set_saturation(0.0f);
|
c.set_saturation(0.0f);
|
||||||
EXPECT_TRUE(std::isfinite(c.y));
|
EXPECT_TRUE(std::isfinite(c.value().y));
|
||||||
|
|
||||||
c.set_value(0.5f);
|
c.set_value(0.5f);
|
||||||
EXPECT_TRUE(std::isfinite(c.z));
|
EXPECT_TRUE(std::isfinite(c.value().z));
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestColorGrouped_More2, BlendAndStaticColors)
|
TEST(UnitTestColorGrouped_More2, BlendAndStaticColors)
|
||||||
@@ -275,14 +275,14 @@ TEST(UnitTestColorGrouped_More2, BlendAndStaticColors)
|
|||||||
constexpr Color a = Color::red();
|
constexpr Color a = Color::red();
|
||||||
constexpr Color b = Color::blue();
|
constexpr Color b = Color::blue();
|
||||||
constexpr auto mid = a.blend(b, 0.5f);
|
constexpr auto mid = a.blend(b, 0.5f);
|
||||||
EXPECT_GT(mid.x, 0.f);
|
EXPECT_GT(mid.value().x, 0.f);
|
||||||
EXPECT_GT(mid.z, 0.f);
|
EXPECT_GT(mid.value().z, 0.f);
|
||||||
|
|
||||||
constexpr auto all_a = a.blend(b, -1.f);
|
constexpr auto all_a = a.blend(b, -1.f);
|
||||||
EXPECT_NEAR(all_a.x, a.x, 1e-6f);
|
EXPECT_NEAR(all_a.value().x, a.value().x, 1e-6f);
|
||||||
|
|
||||||
constexpr auto all_b = a.blend(b, 2.f);
|
constexpr auto all_b = a.blend(b, 2.f);
|
||||||
EXPECT_NEAR(all_b.z, b.z, 1e-6f);
|
EXPECT_NEAR(all_b.value().z, b.value().z, 1e-6f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestColorGrouped_More2, FormatterUsesToString)
|
TEST(UnitTestColorGrouped_More2, FormatterUsesToString)
|
||||||
@@ -291,3 +291,35 @@ TEST(UnitTestColorGrouped_More2, FormatterUsesToString)
|
|||||||
const auto formatted = std::format("{}", c);
|
const auto formatted = std::format("{}", c);
|
||||||
EXPECT_NE(formatted.find("r:10"), std::string::npos);
|
EXPECT_NE(formatted.find("r:10"), std::string::npos);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestColorGrouped_More2, FormatterRgb)
|
||||||
|
{
|
||||||
|
constexpr Color c = Color::from_rgba(255, 128, 0, 64);
|
||||||
|
const auto s = std::format("{:rgb}", c);
|
||||||
|
EXPECT_NE(s.find("r:255"), std::string::npos);
|
||||||
|
EXPECT_NE(s.find("g:128"), std::string::npos);
|
||||||
|
EXPECT_NE(s.find("b:0"), std::string::npos);
|
||||||
|
EXPECT_NE(s.find("a:64"), std::string::npos);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestColorGrouped_More2, FormatterRgbf)
|
||||||
|
{
|
||||||
|
constexpr Color c(0.5f, 0.25f, 1.0f, 0.75f);
|
||||||
|
const auto s = std::format("{:rgbf}", c);
|
||||||
|
EXPECT_NE(s.find("r:"), std::string::npos);
|
||||||
|
EXPECT_NE(s.find("g:"), std::string::npos);
|
||||||
|
EXPECT_NE(s.find("b:"), std::string::npos);
|
||||||
|
EXPECT_NE(s.find("a:"), std::string::npos);
|
||||||
|
// Values should be in [0,1] float range, not 0-255
|
||||||
|
EXPECT_EQ(s.find("r:127"), std::string::npos);
|
||||||
|
EXPECT_EQ(s.find("r:255"), std::string::npos);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestColorGrouped_More2, FormatterHsv)
|
||||||
|
{
|
||||||
|
const Color c = Color::red();
|
||||||
|
const auto s = std::format("{:hsv}", c);
|
||||||
|
EXPECT_NE(s.find("h:"), std::string::npos);
|
||||||
|
EXPECT_NE(s.find("s:"), std::string::npos);
|
||||||
|
EXPECT_NE(s.find("v:"), std::string::npos);
|
||||||
|
}
|
||||||
|
|||||||
277
tests/general/unit_test_gjk_comprehensive.cpp
Normal file
277
tests/general/unit_test_gjk_comprehensive.cpp
Normal file
@@ -0,0 +1,277 @@
|
|||||||
|
//
|
||||||
|
// Comprehensive GJK tests.
|
||||||
|
// Covers: all 6 axis directions, diagonal cases, boundary touching,
|
||||||
|
// asymmetric sizes, nesting, symmetry, simplex info, far separation.
|
||||||
|
//
|
||||||
|
#include <gtest/gtest.h>
|
||||||
|
#include <omath/collision/gjk_algorithm.hpp>
|
||||||
|
#include <omath/engines/source_engine/collider.hpp>
|
||||||
|
#include <omath/engines/source_engine/mesh.hpp>
|
||||||
|
|
||||||
|
using Mesh = omath::source_engine::Mesh;
|
||||||
|
using Collider = omath::source_engine::MeshCollider;
|
||||||
|
using Gjk = omath::collision::GjkAlgorithm<Collider>;
|
||||||
|
using Vec3 = omath::Vector3<float>;
|
||||||
|
|
||||||
|
namespace
|
||||||
|
{
|
||||||
|
// Unit cube [-1, 1]^3 in local space.
|
||||||
|
const std::vector<omath::primitives::Vertex<>> k_cube_vbo = {
|
||||||
|
{ { -1.f, -1.f, -1.f }, {}, {} },
|
||||||
|
{ { -1.f, -1.f, 1.f }, {}, {} },
|
||||||
|
{ { -1.f, 1.f, -1.f }, {}, {} },
|
||||||
|
{ { -1.f, 1.f, 1.f }, {}, {} },
|
||||||
|
{ { 1.f, 1.f, 1.f }, {}, {} },
|
||||||
|
{ { 1.f, 1.f, -1.f }, {}, {} },
|
||||||
|
{ { 1.f, -1.f, 1.f }, {}, {} },
|
||||||
|
{ { 1.f, -1.f, -1.f }, {}, {} },
|
||||||
|
};
|
||||||
|
const std::vector<omath::Vector3<std::uint32_t>> k_empty_ebo{};
|
||||||
|
|
||||||
|
Collider make_cube(const Vec3& origin = {}, const Vec3& scale = { 1, 1, 1 })
|
||||||
|
{
|
||||||
|
Mesh m{ k_cube_vbo, k_empty_ebo, scale };
|
||||||
|
m.set_origin(origin);
|
||||||
|
return Collider{ m };
|
||||||
|
}
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Separation — expect false
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
TEST(GjkComprehensive, Separated_AlongPosX)
|
||||||
|
{
|
||||||
|
// A extends to x=1, B starts at x=1.1 → clear gap
|
||||||
|
EXPECT_FALSE(Gjk::is_collide(make_cube({ 0, 0, 0 }), make_cube({ 2.1f, 0, 0 })));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(GjkComprehensive, Separated_AlongNegX)
|
||||||
|
{
|
||||||
|
// B to the left of A
|
||||||
|
EXPECT_FALSE(Gjk::is_collide(make_cube({ 0, 0, 0 }), make_cube({ -2.1f, 0, 0 })));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(GjkComprehensive, Separated_AlongPosY)
|
||||||
|
{
|
||||||
|
EXPECT_FALSE(Gjk::is_collide(make_cube({ 0, 0, 0 }), make_cube({ 0, 2.1f, 0 })));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(GjkComprehensive, Separated_AlongNegY)
|
||||||
|
{
|
||||||
|
EXPECT_FALSE(Gjk::is_collide(make_cube({ 0, 0, 0 }), make_cube({ 0, -2.1f, 0 })));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(GjkComprehensive, Separated_AlongPosZ)
|
||||||
|
{
|
||||||
|
EXPECT_FALSE(Gjk::is_collide(make_cube({ 0, 0, 0 }), make_cube({ 0, 0, 2.1f })));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(GjkComprehensive, Separated_AlongNegZ)
|
||||||
|
{
|
||||||
|
EXPECT_FALSE(Gjk::is_collide(make_cube({ 0, 0, 0 }), make_cube({ 0, 0, -2.1f })));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(GjkComprehensive, Separated_AlongDiagonal)
|
||||||
|
{
|
||||||
|
// All components exceed 2.0 — no overlap on any axis
|
||||||
|
EXPECT_FALSE(Gjk::is_collide(make_cube({ 0, 0, 0 }), make_cube({ 2.1f, 2.1f, 2.1f })));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(GjkComprehensive, Separated_LargeDistance)
|
||||||
|
{
|
||||||
|
EXPECT_FALSE(Gjk::is_collide(make_cube({ 0, 0, 0 }), make_cube({ 100.f, 0, 0 })));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(GjkComprehensive, Separated_AsymmetricSizes)
|
||||||
|
{
|
||||||
|
// Big (scale 2, half-ext 2), small (scale 0.5, half-ext 0.5) at 2.6 → gap of 0.1
|
||||||
|
EXPECT_FALSE(Gjk::is_collide(make_cube({ 0, 0, 0 }, { 2, 2, 2 }), make_cube({ 2.6f, 0, 0 }, { 0.5f, 0.5f, 0.5f })));
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Overlap — expect true
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
TEST(GjkComprehensive, Overlapping_AlongPosX)
|
||||||
|
{
|
||||||
|
// B offset 1.5 → overlap depth 0.5 in X
|
||||||
|
EXPECT_TRUE(Gjk::is_collide(make_cube({ 0, 0, 0 }), make_cube({ 1.5f, 0, 0 })));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(GjkComprehensive, Overlapping_AlongNegX)
|
||||||
|
{
|
||||||
|
EXPECT_TRUE(Gjk::is_collide(make_cube({ 0, 0, 0 }), make_cube({ -1.5f, 0, 0 })));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(GjkComprehensive, Overlapping_AlongPosZ)
|
||||||
|
{
|
||||||
|
EXPECT_TRUE(Gjk::is_collide(make_cube({ 0, 0, 0 }), make_cube({ 0, 0, 1.5f })));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(GjkComprehensive, Overlapping_AlongNegZ)
|
||||||
|
{
|
||||||
|
EXPECT_TRUE(Gjk::is_collide(make_cube({ 0, 0, 0 }), make_cube({ 0, 0, -1.5f })));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(GjkComprehensive, Overlapping_AlongDiagonalXY)
|
||||||
|
{
|
||||||
|
// Minkowski sum extends ±2 on each axis; offset (1,1,0) is inside
|
||||||
|
EXPECT_TRUE(Gjk::is_collide(make_cube({ 0, 0, 0 }), make_cube({ 1.f, 1.f, 0.f })));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(GjkComprehensive, Overlapping_AlongDiagonalXYZ)
|
||||||
|
{
|
||||||
|
// All three axes overlap: (1,1,1) is inside the Minkowski sum
|
||||||
|
EXPECT_TRUE(Gjk::is_collide(make_cube({ 0, 0, 0 }), make_cube({ 1.f, 1.f, 1.f })));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(GjkComprehensive, FullyNested_SmallInsideBig)
|
||||||
|
{
|
||||||
|
// Small cube (half-ext 0.5) fully inside big cube (half-ext 2)
|
||||||
|
EXPECT_TRUE(Gjk::is_collide(make_cube({ 0, 0, 0 }, { 2, 2, 2 }), make_cube({ 0, 0, 0 }, { 0.5f, 0.5f, 0.5f })));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(GjkComprehensive, FullyNested_OffCenter)
|
||||||
|
{
|
||||||
|
// Small at (0.5, 0, 0) still fully inside big (half-ext 2)
|
||||||
|
EXPECT_TRUE(Gjk::is_collide(make_cube({ 0, 0, 0 }, { 2, 2, 2 }), make_cube({ 0.5f, 0, 0 }, { 0.5f, 0.5f, 0.5f })));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(GjkComprehensive, Overlapping_AsymmetricSizes)
|
||||||
|
{
|
||||||
|
// Big (scale 2, half-ext 2) and small (scale 0.5, half-ext 0.5) at 2.0 → overlap 0.5 in X
|
||||||
|
EXPECT_TRUE(Gjk::is_collide(make_cube({ 0, 0, 0 }, { 2, 2, 2 }), make_cube({ 2.0f, 0, 0 }, { 0.5f, 0.5f, 0.5f })));
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Boundary cases
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
TEST(GjkComprehensive, BoundaryCase_JustColliding)
|
||||||
|
{
|
||||||
|
// B at 1.999 — 0.001 overlap in X
|
||||||
|
EXPECT_TRUE(Gjk::is_collide(make_cube({ 0, 0, 0 }), make_cube({ 1.999f, 0, 0 })));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(GjkComprehensive, BoundaryCase_JustSeparated)
|
||||||
|
{
|
||||||
|
// B at 2.001 — 0.001 gap in X
|
||||||
|
EXPECT_FALSE(Gjk::is_collide(make_cube({ 0, 0, 0 }), make_cube({ 2.001f, 0, 0 })));
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Symmetry
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
TEST(GjkComprehensive, Symmetry_WhenColliding)
|
||||||
|
{
|
||||||
|
const auto a = make_cube({ 0, 0, 0 });
|
||||||
|
const auto b = make_cube({ 1.5f, 0, 0 });
|
||||||
|
EXPECT_EQ(Gjk::is_collide(a, b), Gjk::is_collide(b, a));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(GjkComprehensive, Symmetry_WhenSeparated)
|
||||||
|
{
|
||||||
|
const auto a = make_cube({ 0, 0, 0 });
|
||||||
|
const auto b = make_cube({ 2.1f, 0.5f, 0 });
|
||||||
|
EXPECT_EQ(Gjk::is_collide(a, b), Gjk::is_collide(b, a));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(GjkComprehensive, Symmetry_DiagonalSeparation)
|
||||||
|
{
|
||||||
|
const auto a = make_cube({ 0, 0, 0 });
|
||||||
|
const auto b = make_cube({ 1.5f, 1.5f, 1.5f });
|
||||||
|
EXPECT_EQ(Gjk::is_collide(a, b), Gjk::is_collide(b, a));
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Simplex info
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
TEST(GjkComprehensive, SimplexInfo_HitProducesSimplex4)
|
||||||
|
{
|
||||||
|
// On collision the simplex must be a full tetrahedron (4 points)
|
||||||
|
const auto [hit, simplex] = Gjk::is_collide_with_simplex_info(make_cube({ 0, 0, 0 }), make_cube({ 0.5f, 0, 0 }));
|
||||||
|
EXPECT_TRUE(hit);
|
||||||
|
EXPECT_EQ(simplex.size(), 4u);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(GjkComprehensive, SimplexInfo_MissProducesLessThan4)
|
||||||
|
{
|
||||||
|
// On non-collision the simplex can never be a full tetrahedron
|
||||||
|
const auto [hit, simplex] = Gjk::is_collide_with_simplex_info(make_cube({ 0, 0, 0 }), make_cube({ 2.1f, 0, 0 }));
|
||||||
|
EXPECT_FALSE(hit);
|
||||||
|
EXPECT_LT(simplex.size(), 4u);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(GjkComprehensive, SimplexInfo_HitAlongY)
|
||||||
|
{
|
||||||
|
const auto [hit, simplex] = Gjk::is_collide_with_simplex_info(make_cube({ 0, 0, 0 }), make_cube({ 0, 1.5f, 0 }));
|
||||||
|
EXPECT_TRUE(hit);
|
||||||
|
EXPECT_EQ(simplex.size(), 4u);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(GjkComprehensive, SimplexInfo_HitAlongZ)
|
||||||
|
{
|
||||||
|
const auto [hit, simplex] = Gjk::is_collide_with_simplex_info(make_cube({ 0, 0, 0 }), make_cube({ 0, 0, 1.5f }));
|
||||||
|
EXPECT_TRUE(hit);
|
||||||
|
EXPECT_EQ(simplex.size(), 4u);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(GjkComprehensive, SimplexInfo_MissAlongDiagonal)
|
||||||
|
{
|
||||||
|
const auto [hit, simplex] = Gjk::is_collide_with_simplex_info(make_cube({ 0, 0, 0 }), make_cube({ 2.1f, 2.1f, 2.1f }));
|
||||||
|
EXPECT_FALSE(hit);
|
||||||
|
EXPECT_LT(simplex.size(), 4u);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Non-trivial geometry — tetrahedron shaped colliders
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
TEST(GjkComprehensive, TetrahedronShapes_Overlapping)
|
||||||
|
{
|
||||||
|
// A rough tetrahedron mesh; two of them close enough to overlap
|
||||||
|
const std::vector<omath::primitives::Vertex<>> tet_vbo = {
|
||||||
|
{ { 0.f, 1.f, 0.f }, {}, {} },
|
||||||
|
{ { -1.f, -1.f, 1.f }, {}, {} },
|
||||||
|
{ { 1.f, -1.f, 1.f }, {}, {} },
|
||||||
|
{ { 0.f, -1.f, -1.f }, {}, {} },
|
||||||
|
};
|
||||||
|
|
||||||
|
Mesh m_a{ tet_vbo, k_empty_ebo };
|
||||||
|
Mesh m_b{ tet_vbo, k_empty_ebo };
|
||||||
|
m_b.set_origin({ 0.5f, 0.f, 0.f });
|
||||||
|
|
||||||
|
EXPECT_TRUE(Gjk::is_collide(Collider{ m_a }, Collider{ m_b }));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(GjkComprehensive, TetrahedronShapes_Separated)
|
||||||
|
{
|
||||||
|
const std::vector<omath::primitives::Vertex<>> tet_vbo = {
|
||||||
|
{ { 0.f, 1.f, 0.f }, {}, {} },
|
||||||
|
{ { -1.f, -1.f, 1.f }, {}, {} },
|
||||||
|
{ { 1.f, -1.f, 1.f }, {}, {} },
|
||||||
|
{ { 0.f, -1.f, -1.f }, {}, {} },
|
||||||
|
};
|
||||||
|
|
||||||
|
Mesh m_a{ tet_vbo, k_empty_ebo };
|
||||||
|
Mesh m_b{ tet_vbo, k_empty_ebo };
|
||||||
|
m_b.set_origin({ 3.f, 0.f, 0.f });
|
||||||
|
|
||||||
|
EXPECT_FALSE(Gjk::is_collide(Collider{ m_a }, Collider{ m_b }));
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
// Determinism
|
||||||
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
TEST(GjkComprehensive, Deterministic_SameResultOnRepeatedCalls)
|
||||||
|
{
|
||||||
|
const auto a = make_cube({ 0, 0, 0 });
|
||||||
|
const auto b = make_cube({ 1.2f, 0.3f, 0.1f });
|
||||||
|
const bool first = Gjk::is_collide(a, b);
|
||||||
|
for (int i = 0; i < 10; ++i)
|
||||||
|
EXPECT_EQ(Gjk::is_collide(a, b), first);
|
||||||
|
}
|
||||||
402
tests/general/unit_test_quaternion.cpp
Normal file
402
tests/general/unit_test_quaternion.cpp
Normal file
@@ -0,0 +1,402 @@
|
|||||||
|
//
|
||||||
|
// Created by vlad on 3/1/2026.
|
||||||
|
//
|
||||||
|
#include <omath/linear_algebra/quaternion.hpp>
|
||||||
|
#include <cmath>
|
||||||
|
#include <gtest/gtest.h>
|
||||||
|
#include <numbers>
|
||||||
|
|
||||||
|
using namespace omath;
|
||||||
|
|
||||||
|
static constexpr float kEps = 1e-5f;
|
||||||
|
|
||||||
|
// ── Helpers ──────────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
static void expect_quat_near(const Quaternion<float>& a, const Quaternion<float>& b, float eps = kEps)
|
||||||
|
{
|
||||||
|
EXPECT_NEAR(a.x, b.x, eps);
|
||||||
|
EXPECT_NEAR(a.y, b.y, eps);
|
||||||
|
EXPECT_NEAR(a.z, b.z, eps);
|
||||||
|
EXPECT_NEAR(a.w, b.w, eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void expect_vec3_near(const Vector3<float>& a, const Vector3<float>& b, float eps = kEps)
|
||||||
|
{
|
||||||
|
EXPECT_NEAR(a.x, b.x, eps);
|
||||||
|
EXPECT_NEAR(a.y, b.y, eps);
|
||||||
|
EXPECT_NEAR(a.z, b.z, eps);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Constructors ─────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
TEST(Quaternion, DefaultConstructorIsIdentity)
|
||||||
|
{
|
||||||
|
constexpr Quaternion<float> q;
|
||||||
|
EXPECT_FLOAT_EQ(q.x, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(q.y, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(q.z, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(q.w, 1.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(Quaternion, ValueConstructor)
|
||||||
|
{
|
||||||
|
constexpr Quaternion<float> q{1.f, 2.f, 3.f, 4.f};
|
||||||
|
EXPECT_FLOAT_EQ(q.x, 1.f);
|
||||||
|
EXPECT_FLOAT_EQ(q.y, 2.f);
|
||||||
|
EXPECT_FLOAT_EQ(q.z, 3.f);
|
||||||
|
EXPECT_FLOAT_EQ(q.w, 4.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(Quaternion, DoubleInstantiation)
|
||||||
|
{
|
||||||
|
constexpr Quaternion<double> q{0.0, 0.0, 0.0, 1.0};
|
||||||
|
EXPECT_DOUBLE_EQ(q.w, 1.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Equality ─────────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
TEST(Quaternion, EqualityOperators)
|
||||||
|
{
|
||||||
|
constexpr Quaternion<float> a{1.f, 2.f, 3.f, 4.f};
|
||||||
|
constexpr Quaternion<float> b{1.f, 2.f, 3.f, 4.f};
|
||||||
|
constexpr Quaternion<float> c{1.f, 2.f, 3.f, 5.f};
|
||||||
|
|
||||||
|
EXPECT_TRUE(a == b);
|
||||||
|
EXPECT_FALSE(a == c);
|
||||||
|
EXPECT_FALSE(a != b);
|
||||||
|
EXPECT_TRUE(a != c);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Arithmetic ───────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
TEST(Quaternion, ScalarMultiply)
|
||||||
|
{
|
||||||
|
constexpr Quaternion<float> q{1.f, 2.f, 3.f, 4.f};
|
||||||
|
constexpr auto r = q * 2.f;
|
||||||
|
EXPECT_FLOAT_EQ(r.x, 2.f);
|
||||||
|
EXPECT_FLOAT_EQ(r.y, 4.f);
|
||||||
|
EXPECT_FLOAT_EQ(r.z, 6.f);
|
||||||
|
EXPECT_FLOAT_EQ(r.w, 8.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(Quaternion, ScalarMultiplyAssign)
|
||||||
|
{
|
||||||
|
Quaternion<float> q{1.f, 2.f, 3.f, 4.f};
|
||||||
|
q *= 3.f;
|
||||||
|
EXPECT_FLOAT_EQ(q.x, 3.f);
|
||||||
|
EXPECT_FLOAT_EQ(q.y, 6.f);
|
||||||
|
EXPECT_FLOAT_EQ(q.z, 9.f);
|
||||||
|
EXPECT_FLOAT_EQ(q.w, 12.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(Quaternion, Addition)
|
||||||
|
{
|
||||||
|
constexpr Quaternion<float> a{1.f, 2.f, 3.f, 4.f};
|
||||||
|
constexpr Quaternion<float> b{4.f, 3.f, 2.f, 1.f};
|
||||||
|
constexpr auto r = a + b;
|
||||||
|
EXPECT_FLOAT_EQ(r.x, 5.f);
|
||||||
|
EXPECT_FLOAT_EQ(r.y, 5.f);
|
||||||
|
EXPECT_FLOAT_EQ(r.z, 5.f);
|
||||||
|
EXPECT_FLOAT_EQ(r.w, 5.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(Quaternion, AdditionAssign)
|
||||||
|
{
|
||||||
|
Quaternion<float> a{1.f, 0.f, 0.f, 0.f};
|
||||||
|
const Quaternion<float> b{0.f, 1.f, 0.f, 0.f};
|
||||||
|
a += b;
|
||||||
|
EXPECT_FLOAT_EQ(a.x, 1.f);
|
||||||
|
EXPECT_FLOAT_EQ(a.y, 1.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(Quaternion, UnaryNegation)
|
||||||
|
{
|
||||||
|
constexpr Quaternion<float> q{1.f, -2.f, 3.f, -4.f};
|
||||||
|
constexpr auto r = -q;
|
||||||
|
EXPECT_FLOAT_EQ(r.x, -1.f);
|
||||||
|
EXPECT_FLOAT_EQ(r.y, 2.f);
|
||||||
|
EXPECT_FLOAT_EQ(r.z, -3.f);
|
||||||
|
EXPECT_FLOAT_EQ(r.w, 4.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Hamilton product ──────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
TEST(Quaternion, MultiplyByIdentityIsNoop)
|
||||||
|
{
|
||||||
|
constexpr Quaternion<float> identity;
|
||||||
|
constexpr Quaternion<float> q{0.5f, 0.5f, 0.5f, 0.5f};
|
||||||
|
expect_quat_near(q * identity, q);
|
||||||
|
expect_quat_near(identity * q, q);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(Quaternion, MultiplyAssign)
|
||||||
|
{
|
||||||
|
constexpr Quaternion<float> identity;
|
||||||
|
Quaternion<float> q{0.5f, 0.5f, 0.5f, 0.5f};
|
||||||
|
q *= identity;
|
||||||
|
expect_quat_near(q, {0.5f, 0.5f, 0.5f, 0.5f});
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(Quaternion, MultiplyKnownResult)
|
||||||
|
{
|
||||||
|
// i * j = k → (1,0,0,0) * (0,1,0,0) = (0,0,1,0)
|
||||||
|
constexpr Quaternion<float> i{1.f, 0.f, 0.f, 0.f};
|
||||||
|
constexpr Quaternion<float> j{0.f, 1.f, 0.f, 0.f};
|
||||||
|
constexpr auto k = i * j;
|
||||||
|
EXPECT_FLOAT_EQ(k.x, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(k.y, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(k.z, 1.f);
|
||||||
|
EXPECT_FLOAT_EQ(k.w, 0.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(Quaternion, MultiplyByInverseGivesIdentity)
|
||||||
|
{
|
||||||
|
const Quaternion<float> q = Quaternion<float>::from_axis_angle({0.f, 0.f, 1.f},
|
||||||
|
std::numbers::pi_v<float> / 3.f);
|
||||||
|
const auto result = q * q.inverse();
|
||||||
|
expect_quat_near(result, Quaternion<float>{});
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Conjugate ────────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
TEST(Quaternion, Conjugate)
|
||||||
|
{
|
||||||
|
constexpr Quaternion<float> q{1.f, 2.f, 3.f, 4.f};
|
||||||
|
constexpr auto c = q.conjugate();
|
||||||
|
EXPECT_FLOAT_EQ(c.x, -1.f);
|
||||||
|
EXPECT_FLOAT_EQ(c.y, -2.f);
|
||||||
|
EXPECT_FLOAT_EQ(c.z, -3.f);
|
||||||
|
EXPECT_FLOAT_EQ(c.w, 4.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(Quaternion, ConjugateOfIdentityIsIdentity)
|
||||||
|
{
|
||||||
|
constexpr Quaternion<float> id;
|
||||||
|
constexpr auto c = id.conjugate();
|
||||||
|
EXPECT_FLOAT_EQ(c.x, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(c.y, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(c.z, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(c.w, 1.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Dot / length ─────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
TEST(Quaternion, Dot)
|
||||||
|
{
|
||||||
|
constexpr Quaternion<float> a{1.f, 0.f, 0.f, 0.f};
|
||||||
|
constexpr Quaternion<float> b{0.f, 1.f, 0.f, 0.f};
|
||||||
|
EXPECT_FLOAT_EQ(a.dot(b), 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(a.dot(a), 1.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(Quaternion, LengthSqrIdentity)
|
||||||
|
{
|
||||||
|
constexpr Quaternion<float> id;
|
||||||
|
EXPECT_FLOAT_EQ(id.length_sqr(), 1.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(Quaternion, LengthSqrGeneral)
|
||||||
|
{
|
||||||
|
constexpr Quaternion<float> q{1.f, 2.f, 3.f, 4.f};
|
||||||
|
EXPECT_FLOAT_EQ(q.length_sqr(), 30.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(Quaternion, LengthIdentity)
|
||||||
|
{
|
||||||
|
const Quaternion<float> id;
|
||||||
|
EXPECT_NEAR(id.length(), 1.f, kEps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(Quaternion, Normalized)
|
||||||
|
{
|
||||||
|
const Quaternion<float> q{1.f, 1.f, 1.f, 1.f};
|
||||||
|
const auto n = q.normalized();
|
||||||
|
EXPECT_NEAR(n.length(), 1.f, kEps);
|
||||||
|
EXPECT_NEAR(n.x, 0.5f, kEps);
|
||||||
|
EXPECT_NEAR(n.y, 0.5f, kEps);
|
||||||
|
EXPECT_NEAR(n.z, 0.5f, kEps);
|
||||||
|
EXPECT_NEAR(n.w, 0.5f, kEps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(Quaternion, NormalizedOfZeroLengthReturnsSelf)
|
||||||
|
{
|
||||||
|
// length_sqr = 0 would be UB, but zero-vector part + zero w is degenerate;
|
||||||
|
// we just verify the guard branch (divides by zero) doesn't crash by
|
||||||
|
// keeping length > 0 via the default constructor path.
|
||||||
|
const Quaternion<float> unit;
|
||||||
|
const auto n = unit.normalized();
|
||||||
|
expect_quat_near(n, unit);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Inverse ───────────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
TEST(Quaternion, InverseOfUnitIsConjugate)
|
||||||
|
{
|
||||||
|
const Quaternion<float> q = Quaternion<float>::from_axis_angle({1.f, 0.f, 0.f},
|
||||||
|
std::numbers::pi_v<float> / 4.f);
|
||||||
|
const auto inv = q.inverse();
|
||||||
|
const auto conj = q.conjugate();
|
||||||
|
expect_quat_near(inv, conj);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── from_axis_angle ──────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
TEST(Quaternion, FromAxisAngleZeroAngleIsIdentity)
|
||||||
|
{
|
||||||
|
const auto q = Quaternion<float>::from_axis_angle({1.f, 0.f, 0.f}, 0.f);
|
||||||
|
EXPECT_NEAR(q.x, 0.f, kEps);
|
||||||
|
EXPECT_NEAR(q.y, 0.f, kEps);
|
||||||
|
EXPECT_NEAR(q.z, 0.f, kEps);
|
||||||
|
EXPECT_NEAR(q.w, 1.f, kEps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(Quaternion, FromAxisAngle90DegZ)
|
||||||
|
{
|
||||||
|
const float half_pi = std::numbers::pi_v<float> / 2.f;
|
||||||
|
const auto q = Quaternion<float>::from_axis_angle({0.f, 0.f, 1.f}, half_pi);
|
||||||
|
const float s = std::sin(half_pi / 2.f);
|
||||||
|
const float c = std::cos(half_pi / 2.f);
|
||||||
|
EXPECT_NEAR(q.x, 0.f, kEps);
|
||||||
|
EXPECT_NEAR(q.y, 0.f, kEps);
|
||||||
|
EXPECT_NEAR(q.z, s, kEps);
|
||||||
|
EXPECT_NEAR(q.w, c, kEps);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── rotate ───────────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
TEST(Quaternion, RotateByIdentityIsNoop)
|
||||||
|
{
|
||||||
|
constexpr Quaternion<float> id;
|
||||||
|
constexpr Vector3<float> v{1.f, 2.f, 3.f};
|
||||||
|
const auto r = id.rotate(v);
|
||||||
|
expect_vec3_near(r, v);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(Quaternion, Rotate90DegAroundZ)
|
||||||
|
{
|
||||||
|
// Rotating (1,0,0) by 90° around Z should give (0,1,0)
|
||||||
|
const auto q = Quaternion<float>::from_axis_angle({0.f, 0.f, 1.f}, std::numbers::pi_v<float> / 2.f);
|
||||||
|
const auto r = q.rotate({1.f, 0.f, 0.f});
|
||||||
|
expect_vec3_near(r, {0.f, 1.f, 0.f});
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(Quaternion, Rotate180DegAroundY)
|
||||||
|
{
|
||||||
|
// Rotating (1,0,0) by 180° around Y should give (-1,0,0)
|
||||||
|
const auto q = Quaternion<float>::from_axis_angle({0.f, 1.f, 0.f}, std::numbers::pi_v<float>);
|
||||||
|
const auto r = q.rotate({1.f, 0.f, 0.f});
|
||||||
|
expect_vec3_near(r, {-1.f, 0.f, 0.f});
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(Quaternion, Rotate90DegAroundX)
|
||||||
|
{
|
||||||
|
// Rotating (0,1,0) by 90° around X should give (0,0,1)
|
||||||
|
const auto q = Quaternion<float>::from_axis_angle({1.f, 0.f, 0.f}, std::numbers::pi_v<float> / 2.f);
|
||||||
|
const auto r = q.rotate({0.f, 1.f, 0.f});
|
||||||
|
expect_vec3_near(r, {0.f, 0.f, 1.f});
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── to_rotation_matrix3 ───────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
TEST(Quaternion, RotationMatrix3FromIdentityIsIdentityMatrix)
|
||||||
|
{
|
||||||
|
constexpr Quaternion<float> id;
|
||||||
|
constexpr auto m = id.to_rotation_matrix3();
|
||||||
|
for (size_t i = 0; i < 3; ++i)
|
||||||
|
for (size_t j = 0; j < 3; ++j)
|
||||||
|
EXPECT_NEAR(m.at(i, j), i == j ? 1.f : 0.f, kEps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(Quaternion, RotationMatrix3From90DegZ)
|
||||||
|
{
|
||||||
|
// Expected: | 0 -1 0 |
|
||||||
|
// | 1 0 0 |
|
||||||
|
// | 0 0 1 |
|
||||||
|
const auto q = Quaternion<float>::from_axis_angle({0.f, 0.f, 1.f}, std::numbers::pi_v<float> / 2.f);
|
||||||
|
const auto m = q.to_rotation_matrix3();
|
||||||
|
EXPECT_NEAR(m.at(0, 0), 0.f, kEps);
|
||||||
|
EXPECT_NEAR(m.at(0, 1), -1.f, kEps);
|
||||||
|
EXPECT_NEAR(m.at(0, 2), 0.f, kEps);
|
||||||
|
EXPECT_NEAR(m.at(1, 0), 1.f, kEps);
|
||||||
|
EXPECT_NEAR(m.at(1, 1), 0.f, kEps);
|
||||||
|
EXPECT_NEAR(m.at(1, 2), 0.f, kEps);
|
||||||
|
EXPECT_NEAR(m.at(2, 0), 0.f, kEps);
|
||||||
|
EXPECT_NEAR(m.at(2, 1), 0.f, kEps);
|
||||||
|
EXPECT_NEAR(m.at(2, 2), 1.f, kEps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(Quaternion, RotationMatrix3ConsistentWithRotate)
|
||||||
|
{
|
||||||
|
// Matrix-vector multiply must agree with the rotate() method
|
||||||
|
const auto q = Quaternion<float>::from_axis_angle({1.f, 1.f, 0.f}, std::numbers::pi_v<float> / 3.f);
|
||||||
|
const Vector3<float> v{2.f, -1.f, 0.5f};
|
||||||
|
|
||||||
|
const auto rotated = q.rotate(v);
|
||||||
|
const auto m = q.to_rotation_matrix3();
|
||||||
|
|
||||||
|
// manual mat-vec multiply (row-major)
|
||||||
|
const float rx = m.at(0, 0) * v.x + m.at(0, 1) * v.y + m.at(0, 2) * v.z;
|
||||||
|
const float ry = m.at(1, 0) * v.x + m.at(1, 1) * v.y + m.at(1, 2) * v.z;
|
||||||
|
const float rz = m.at(2, 0) * v.x + m.at(2, 1) * v.y + m.at(2, 2) * v.z;
|
||||||
|
|
||||||
|
EXPECT_NEAR(rotated.x, rx, kEps);
|
||||||
|
EXPECT_NEAR(rotated.y, ry, kEps);
|
||||||
|
EXPECT_NEAR(rotated.z, rz, kEps);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── to_rotation_matrix4 ───────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
TEST(Quaternion, RotationMatrix4FromIdentityIsIdentityMatrix)
|
||||||
|
{
|
||||||
|
constexpr Quaternion<float> id;
|
||||||
|
constexpr auto m = id.to_rotation_matrix4();
|
||||||
|
for (size_t i = 0; i < 4; ++i)
|
||||||
|
for (size_t j = 0; j < 4; ++j)
|
||||||
|
EXPECT_NEAR(m.at(i, j), i == j ? 1.f : 0.f, kEps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(Quaternion, RotationMatrix4HomogeneousRowAndColumn)
|
||||||
|
{
|
||||||
|
const auto q = Quaternion<float>::from_axis_angle({1.f, 0.f, 0.f}, std::numbers::pi_v<float> / 5.f);
|
||||||
|
const auto m = q.to_rotation_matrix4();
|
||||||
|
|
||||||
|
// Last row and last column must be (0,0,0,1)
|
||||||
|
for (size_t i = 0; i < 3; ++i)
|
||||||
|
{
|
||||||
|
EXPECT_NEAR(m.at(3, i), 0.f, kEps);
|
||||||
|
EXPECT_NEAR(m.at(i, 3), 0.f, kEps);
|
||||||
|
}
|
||||||
|
EXPECT_NEAR(m.at(3, 3), 1.f, kEps);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(Quaternion, RotationMatrix4Upper3x3MatchesMatrix3)
|
||||||
|
{
|
||||||
|
const auto q = Quaternion<float>::from_axis_angle({0.f, 1.f, 0.f}, std::numbers::pi_v<float> / 7.f);
|
||||||
|
const auto m3 = q.to_rotation_matrix3();
|
||||||
|
const auto m4 = q.to_rotation_matrix4();
|
||||||
|
|
||||||
|
for (size_t i = 0; i < 3; ++i)
|
||||||
|
for (size_t j = 0; j < 3; ++j)
|
||||||
|
EXPECT_NEAR(m4.at(i, j), m3.at(i, j), kEps);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── as_array ──────────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
TEST(Quaternion, AsArray)
|
||||||
|
{
|
||||||
|
constexpr Quaternion<float> q{1.f, 2.f, 3.f, 4.f};
|
||||||
|
constexpr auto arr = q.as_array();
|
||||||
|
EXPECT_FLOAT_EQ(arr[0], 1.f);
|
||||||
|
EXPECT_FLOAT_EQ(arr[1], 2.f);
|
||||||
|
EXPECT_FLOAT_EQ(arr[2], 3.f);
|
||||||
|
EXPECT_FLOAT_EQ(arr[3], 4.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── std::formatter ────────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
TEST(Quaternion, Formatter)
|
||||||
|
{
|
||||||
|
const Quaternion<float> q{1.f, 2.f, 3.f, 4.f};
|
||||||
|
const auto s = std::format("{}", q);
|
||||||
|
EXPECT_EQ(s, "[1, 2, 3, 4]");
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user