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v5.1.0.rc6
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29b7ac6450
| Author | SHA1 | Date | |
|---|---|---|---|
| 29b7ac6450 | |||
| 89df10b778 | |||
| 8fb96b83db | |||
| 4b6db0c402 | |||
| a9ff7868cf | |||
| be80a5d243 | |||
| 881d3b9a2a | |||
| f60e18b6ba | |||
| 0769d3d079 | |||
| b6755e21f9 | |||
| 2287602fa2 | |||
| 663890706e | |||
| ab103f626b | |||
| cc4e01b100 |
@@ -35,13 +35,8 @@ namespace omath::algorithm
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const auto current_target_angles = camera.calc_look_at_angles(get_position(*current));
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const auto current_target_angles = camera.calc_look_at_angles(get_position(*current));
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const auto best_target_angles = camera.calc_look_at_angles(get_position(*best_target));
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const auto best_target_angles = camera.calc_look_at_angles(get_position(*best_target));
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const Vector2<float> current_angles_vec = {current_target_angles.pitch.as_degrees(),
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const auto current_target_distance = camera_angles_vec.distance_to(current_target_angles.as_vector3());
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current_target_angles.yaw.as_degrees()};
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const auto best_target_distance = camera_angles.as_vector3().distance_to(best_target_angles.as_vector3());
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const Vector2<float> best_angles_vec = {best_target_angles.pitch.as_degrees(),
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best_target_angles.yaw.as_degrees()};
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const auto current_target_distance = camera_angles_vec.distance_to(current_angles_vec);
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const auto best_target_distance = camera_angles_vec.distance_to(best_angles_vec);
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if (current_target_distance < best_target_distance)
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if (current_target_distance < best_target_distance)
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best_target = current;
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best_target = current;
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}
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}
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@@ -9,5 +9,5 @@
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namespace omath::cry_engine
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namespace omath::cry_engine
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{
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{
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
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} // namespace omath::cry_engine
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} // namespace omath::cry_engine
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@@ -22,7 +22,8 @@ namespace omath::cry_engine
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Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
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Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
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[[nodiscard]]
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[[nodiscard]]
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Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
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Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
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NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
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template<class FloatingType>
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template<class FloatingType>
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requires std::is_floating_point_v<FloatingType>
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requires std::is_floating_point_v<FloatingType>
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@@ -18,7 +18,7 @@ namespace omath::cry_engine
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static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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[[nodiscard]]
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[[nodiscard]]
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static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
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static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
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float near, float far) noexcept;
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float near, float far, NDCDepthRange ndc_depth_range) noexcept;
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};
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};
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} // namespace omath::cry_engine
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} // namespace omath::cry_engine
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@@ -9,5 +9,5 @@
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namespace omath::frostbite_engine
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namespace omath::frostbite_engine
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{
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{
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
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} // namespace omath::unity_engine
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} // namespace omath::unity_engine
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@@ -22,7 +22,8 @@ namespace omath::frostbite_engine
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Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
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Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
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|
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[[nodiscard]]
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[[nodiscard]]
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Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
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Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
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NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
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|
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template<class FloatingType>
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template<class FloatingType>
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requires std::is_floating_point_v<FloatingType>
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requires std::is_floating_point_v<FloatingType>
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@@ -18,7 +18,7 @@ namespace omath::frostbite_engine
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static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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[[nodiscard]]
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[[nodiscard]]
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static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
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static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
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float near, float far) noexcept;
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float near, float far, NDCDepthRange ndc_depth_range) noexcept;
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};
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};
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|
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} // namespace omath::unreal_engine
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} // namespace omath::unreal_engine
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@@ -9,5 +9,5 @@
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|
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namespace omath::iw_engine
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namespace omath::iw_engine
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{
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{
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
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} // namespace omath::iw_engine
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} // namespace omath::iw_engine
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@@ -22,7 +22,8 @@ namespace omath::iw_engine
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[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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|
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[[nodiscard]]
|
[[nodiscard]]
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Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
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|
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
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|
|
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template<class FloatingType>
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template<class FloatingType>
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requires std::is_floating_point_v<FloatingType>
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requires std::is_floating_point_v<FloatingType>
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@@ -18,7 +18,7 @@ namespace omath::iw_engine
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static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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[[nodiscard]]
|
[[nodiscard]]
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static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
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static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
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float near, float far) noexcept;
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float near, float far, NDCDepthRange ndc_depth_range) noexcept;
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};
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};
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|
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} // namespace omath::iw_engine
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} // namespace omath::iw_engine
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@@ -8,5 +8,5 @@
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|
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namespace omath::opengl_engine
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namespace omath::opengl_engine
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{
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{
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, true>;
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, true, NDCDepthRange::NEGATIVE_ONE_TO_ONE>;
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} // namespace omath::opengl_engine
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} // namespace omath::opengl_engine
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@@ -21,7 +21,8 @@ namespace omath::opengl_engine
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Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
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Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
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|
|
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[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||||
|
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
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|
|
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template<class FloatingType>
|
template<class FloatingType>
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requires std::is_floating_point_v<FloatingType>
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requires std::is_floating_point_v<FloatingType>
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@@ -18,7 +18,7 @@ namespace omath::opengl_engine
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static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
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[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
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static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
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float near, float far) noexcept;
|
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
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};
|
};
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|
|
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} // namespace omath::opengl_engine
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} // namespace omath::opengl_engine
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@@ -7,5 +7,5 @@
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#include "traits/camera_trait.hpp"
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#include "traits/camera_trait.hpp"
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namespace omath::source_engine
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namespace omath::source_engine
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{
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{
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
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} // namespace omath::source_engine
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} // namespace omath::source_engine
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@@ -21,7 +21,8 @@ namespace omath::source_engine
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[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
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|
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
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|
|
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template<class FloatingType>
|
template<class FloatingType>
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requires std::is_floating_point_v<FloatingType>
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requires std::is_floating_point_v<FloatingType>
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|
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@@ -18,7 +18,7 @@ namespace omath::source_engine
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static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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[[nodiscard]]
|
[[nodiscard]]
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static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
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static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
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float near, float far) noexcept;
|
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||||
};
|
};
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|
|
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} // namespace omath::source_engine
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} // namespace omath::source_engine
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@@ -9,5 +9,5 @@
|
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|
|
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namespace omath::unity_engine
|
namespace omath::unity_engine
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{
|
{
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
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} // namespace omath::unity_engine
|
} // namespace omath::unity_engine
|
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@@ -22,7 +22,8 @@ namespace omath::unity_engine
|
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Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||||
|
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||||
|
|
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template<class FloatingType>
|
template<class FloatingType>
|
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requires std::is_floating_point_v<FloatingType>
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ namespace omath::unity_engine
|
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static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
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float near, float far) noexcept;
|
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||||
};
|
};
|
||||||
|
|
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} // namespace omath::unity_engine
|
} // namespace omath::unity_engine
|
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@@ -9,5 +9,5 @@
|
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|
|
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namespace omath::unreal_engine
|
namespace omath::unreal_engine
|
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{
|
{
|
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
|
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
|
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} // namespace omath::unreal_engine
|
} // namespace omath::unreal_engine
|
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@@ -22,7 +22,8 @@ namespace omath::unreal_engine
|
|||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
|
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
||||||
|
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
||||||
|
|
||||||
template<class FloatingType>
|
template<class FloatingType>
|
||||||
requires std::is_floating_point_v<FloatingType>
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ namespace omath::unreal_engine
|
|||||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||||
float near, float far) noexcept;
|
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace omath::unreal_engine
|
} // namespace omath::unreal_engine
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@@ -37,6 +37,12 @@ namespace omath
|
|||||||
COLUMN_MAJOR
|
COLUMN_MAJOR
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum class NDCDepthRange : uint8_t
|
||||||
|
{
|
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|
NEGATIVE_ONE_TO_ONE = 0, // OpenGL: [-1.0, 1.0]
|
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|
ZERO_TO_ONE // DirectX / Vulkan: [0.0, 1.0]
|
||||||
|
};
|
||||||
|
|
||||||
template<typename M1, typename M2> concept MatTemplateEqual
|
template<typename M1, typename M2> concept MatTemplateEqual
|
||||||
= (M1::rows == M2::rows) && (M1::columns == M2::columns)
|
= (M1::rows == M2::rows) && (M1::columns == M2::columns)
|
||||||
&& std::is_same_v<typename M1::value_type, typename M2::value_type> && (M1::store_type == M2::store_type);
|
&& std::is_same_v<typename M1::value_type, typename M2::value_type> && (M1::store_type == M2::store_type);
|
||||||
@@ -658,56 +664,90 @@ namespace omath
|
|||||||
} * mat_translation<Type, St>(-camera_origin);
|
} * mat_translation<Type, St>(-camera_origin);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat<4, 4, Type, St> mat_perspective_left_handed(const float field_of_view, const float aspect_ratio,
|
Mat<4, 4, Type, St> mat_perspective_left_handed(const float field_of_view, const float aspect_ratio,
|
||||||
const float near, const float far) noexcept
|
const float near, const float far) noexcept
|
||||||
{
|
{
|
||||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
|
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
|
||||||
|
|
||||||
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||||
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||||
{0.f, 0.f, (far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||||
{0.f, 0.f, 1.f, 0.f}};
|
{0.f, 0.f, far / (far - near), -(near * far) / (far - near)},
|
||||||
|
{0.f, 0.f, 1.f, 0.f}};
|
||||||
|
else
|
||||||
|
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||||
|
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||||
|
{0.f, 0.f, (far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
||||||
|
{0.f, 0.f, 1.f, 0.f}};
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat<4, 4, Type, St> mat_perspective_right_handed(const float field_of_view, const float aspect_ratio,
|
Mat<4, 4, Type, St> mat_perspective_right_handed(const float field_of_view, const float aspect_ratio,
|
||||||
const float near, const float far) noexcept
|
const float near, const float far) noexcept
|
||||||
{
|
{
|
||||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
|
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
|
||||||
|
|
||||||
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||||
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||||
{0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||||
{0.f, 0.f, -1.f, 0.f}};
|
{0.f, 0.f, -far / (far - near), -(near * far) / (far - near)},
|
||||||
|
{0.f, 0.f, -1.f, 0.f}};
|
||||||
|
else
|
||||||
|
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
|
||||||
|
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
|
||||||
|
{0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)},
|
||||||
|
{0.f, 0.f, -1.f, 0.f}};
|
||||||
}
|
}
|
||||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat<4, 4, Type, St> mat_ortho_left_handed(const Type left, const Type right, const Type bottom, const Type top,
|
Mat<4, 4, Type, St> mat_ortho_left_handed(const Type left, const Type right, const Type bottom, const Type top,
|
||||||
const Type near, const Type far) noexcept
|
const Type near, const Type far) noexcept
|
||||||
{
|
{
|
||||||
return
|
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||||
{
|
return
|
||||||
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
{
|
||||||
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||||
{ 0.f, 0.f, static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
|
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||||
{ 0.f, 0.f, 0.f, 1.f }
|
{ 0.f, 0.f, static_cast<Type>(1) / (far - near), -near / (far - near) },
|
||||||
};
|
{ 0.f, 0.f, 0.f, 1.f }
|
||||||
|
};
|
||||||
|
else
|
||||||
|
return
|
||||||
|
{
|
||||||
|
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||||
|
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||||
|
{ 0.f, 0.f, static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
|
||||||
|
{ 0.f, 0.f, 0.f, 1.f }
|
||||||
|
};
|
||||||
}
|
}
|
||||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat<4, 4, Type, St> mat_ortho_right_handed(const Type left, const Type right, const Type bottom, const Type top,
|
Mat<4, 4, Type, St> mat_ortho_right_handed(const Type left, const Type right, const Type bottom, const Type top,
|
||||||
const Type near, const Type far) noexcept
|
const Type near, const Type far) noexcept
|
||||||
{
|
{
|
||||||
return
|
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||||
{
|
return
|
||||||
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
{
|
||||||
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||||
{ 0.f, 0.f, -static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
|
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||||
{ 0.f, 0.f, 0.f, 1.f }
|
{ 0.f, 0.f, -static_cast<Type>(1) / (far - near), -near / (far - near) },
|
||||||
};
|
{ 0.f, 0.f, 0.f, 1.f }
|
||||||
|
};
|
||||||
|
else
|
||||||
|
return
|
||||||
|
{
|
||||||
|
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||||
|
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||||
|
{ 0.f, 0.f, -static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
|
||||||
|
{ 0.f, 0.f, 0.f, 1.f }
|
||||||
|
};
|
||||||
}
|
}
|
||||||
template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR>
|
template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR>
|
||||||
Mat<4, 4, T, St> mat_look_at_left_handed(const Vector3<T>& eye, const Vector3<T>& center, const Vector3<T>& up)
|
Mat<4, 4, T, St> mat_look_at_left_handed(const Vector3<T>& eye, const Vector3<T>& center, const Vector3<T>& up)
|
||||||
|
|||||||
@@ -44,19 +44,21 @@ namespace omath::projection
|
|||||||
template<class T, class MatType, class ViewAnglesType>
|
template<class T, class MatType, class ViewAnglesType>
|
||||||
concept CameraEngineConcept =
|
concept CameraEngineConcept =
|
||||||
requires(const Vector3<float>& cam_origin, const Vector3<float>& look_at, const ViewAnglesType& angles,
|
requires(const Vector3<float>& cam_origin, const Vector3<float>& look_at, const ViewAnglesType& angles,
|
||||||
const FieldOfView& fov, const ViewPort& viewport, float znear, float zfar) {
|
const FieldOfView& fov, const ViewPort& viewport, float znear, float zfar,
|
||||||
|
NDCDepthRange ndc_depth_range) {
|
||||||
// Presence + return types
|
// Presence + return types
|
||||||
{ T::calc_look_at_angle(cam_origin, look_at) } -> std::same_as<ViewAnglesType>;
|
{ T::calc_look_at_angle(cam_origin, look_at) } -> std::same_as<ViewAnglesType>;
|
||||||
{ T::calc_view_matrix(angles, cam_origin) } -> std::same_as<MatType>;
|
{ T::calc_view_matrix(angles, cam_origin) } -> std::same_as<MatType>;
|
||||||
{ T::calc_projection_matrix(fov, viewport, znear, zfar) } -> std::same_as<MatType>;
|
{ T::calc_projection_matrix(fov, viewport, znear, zfar, ndc_depth_range) } -> std::same_as<MatType>;
|
||||||
|
|
||||||
// Enforce noexcept as in the trait declaration
|
// Enforce noexcept as in the trait declaration
|
||||||
requires noexcept(T::calc_look_at_angle(cam_origin, look_at));
|
requires noexcept(T::calc_look_at_angle(cam_origin, look_at));
|
||||||
requires noexcept(T::calc_view_matrix(angles, cam_origin));
|
requires noexcept(T::calc_view_matrix(angles, cam_origin));
|
||||||
requires noexcept(T::calc_projection_matrix(fov, viewport, znear, zfar));
|
requires noexcept(T::calc_projection_matrix(fov, viewport, znear, zfar, ndc_depth_range));
|
||||||
};
|
};
|
||||||
|
|
||||||
template<class Mat4X4Type, class ViewAnglesType, class TraitClass, bool inverted_z = false>
|
template<class Mat4X4Type, class ViewAnglesType, class TraitClass, bool inverted_z = false,
|
||||||
|
NDCDepthRange depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||||
requires CameraEngineConcept<TraitClass, Mat4X4Type, ViewAnglesType>
|
requires CameraEngineConcept<TraitClass, Mat4X4Type, ViewAnglesType>
|
||||||
class Camera final
|
class Camera final
|
||||||
{
|
{
|
||||||
@@ -135,7 +137,8 @@ namespace omath::projection
|
|||||||
{
|
{
|
||||||
if (!m_projection_matrix.has_value())
|
if (!m_projection_matrix.has_value())
|
||||||
m_projection_matrix = TraitClass::calc_projection_matrix(m_field_of_view, m_view_port,
|
m_projection_matrix = TraitClass::calc_projection_matrix(m_field_of_view, m_view_port,
|
||||||
m_near_plane_distance, m_far_plane_distance);
|
m_near_plane_distance, m_far_plane_distance,
|
||||||
|
depth_range);
|
||||||
|
|
||||||
return m_projection_matrix.value();
|
return m_projection_matrix.value();
|
||||||
}
|
}
|
||||||
@@ -271,17 +274,36 @@ namespace omath::projection
|
|||||||
return a[axis] < -a[3] && b[axis] < -b[3] && c[axis] < -c[3];
|
return a[axis] < -a[3] && b[axis] < -b[3] && c[axis] < -c[3];
|
||||||
};
|
};
|
||||||
|
|
||||||
// Clip volume in clip space (OpenGL-style):
|
// Clip volume in clip space:
|
||||||
// -w <= x <= w
|
// -w <= x <= w
|
||||||
// -w <= y <= w
|
// -w <= y <= w
|
||||||
// -w <= z <= w
|
// z_min <= z <= w (z_min = -w for [-1,1], 0 for [0,1])
|
||||||
|
|
||||||
for (int i = 0; i < 3; i++)
|
// x and y planes
|
||||||
|
for (int i = 0; i < 2; i++)
|
||||||
{
|
{
|
||||||
if (all_outside_plane(i, c0, c1, c2, false))
|
if (all_outside_plane(i, c0, c1, c2, false))
|
||||||
return true; // x < -w (left)
|
return true;
|
||||||
if (all_outside_plane(i, c0, c1, c2, true))
|
if (all_outside_plane(i, c0, c1, c2, true))
|
||||||
return true; // x > w (right)
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// z far plane: z > w
|
||||||
|
if (all_outside_plane(2, c0, c1, c2, true))
|
||||||
|
return true;
|
||||||
|
|
||||||
|
// z near plane
|
||||||
|
if constexpr (depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
{
|
||||||
|
// 0 <= z, so reject if z < 0 for all vertices
|
||||||
|
if (c0[2] < 0.f && c1[2] < 0.f && c2[2] < 0.f)
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// -w <= z
|
||||||
|
if (all_outside_plane(2, c0, c1, c2, false))
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@@ -306,7 +328,8 @@ namespace omath::projection
|
|||||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||||
|
|
||||||
// ReSharper disable once CppTooWideScope
|
// ReSharper disable once CppTooWideScope
|
||||||
const auto clipped_manually = clipping == ViewPortClipping::MANUAL && (projected.at(2, 0) < 0.0f - eps
|
constexpr auto z_min = depth_range == NDCDepthRange::ZERO_TO_ONE ? 0.0f : -1.0f;
|
||||||
|
const auto clipped_manually = clipping == ViewPortClipping::MANUAL && (projected.at(2, 0) < z_min - eps
|
||||||
|| projected.at(2, 0) > 1.0f + eps);
|
|| projected.at(2, 0) > 1.0f + eps);
|
||||||
if (clipped_manually)
|
if (clipped_manually)
|
||||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||||
@@ -368,8 +391,27 @@ namespace omath::projection
|
|||||||
[[nodiscard]] constexpr static bool is_ndc_out_of_bounds(const Type& ndc) noexcept
|
[[nodiscard]] constexpr static bool is_ndc_out_of_bounds(const Type& ndc) noexcept
|
||||||
{
|
{
|
||||||
constexpr auto eps = std::numeric_limits<float>::epsilon();
|
constexpr auto eps = std::numeric_limits<float>::epsilon();
|
||||||
return std::ranges::any_of(ndc.raw_array(),
|
|
||||||
[](const auto& val) { return val < -1.0f - eps || val > 1.0f + eps; });
|
const auto& data = ndc.raw_array();
|
||||||
|
// x and y are always in [-1, 1]
|
||||||
|
if (data[0] < -1.0f - eps || data[0] > 1.0f + eps)
|
||||||
|
return true;
|
||||||
|
if (data[1] < -1.0f - eps || data[1] > 1.0f + eps)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
// z range depends on the NDC depth convention
|
||||||
|
if constexpr (depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
{
|
||||||
|
if (data[2] < 0.0f - eps || data[2] > 1.0f + eps)
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (data[2] < -1.0f - eps || data[2] > 1.0f + eps)
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// NDC REPRESENTATION:
|
// NDC REPRESENTATION:
|
||||||
|
|||||||
@@ -116,6 +116,33 @@ namespace omath::rev_eng
|
|||||||
return call_method<ReturnType>(vtable[Id], arg_list...);
|
return call_method<ReturnType>(vtable[Id], arg_list...);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template<std::ptrdiff_t TableOffset, std::size_t Id, class ReturnType>
|
||||||
|
ReturnType call_virtual_method(auto... arg_list)
|
||||||
|
{
|
||||||
|
auto sub_this = reinterpret_cast<void*>(
|
||||||
|
reinterpret_cast<std::uintptr_t>(this) + TableOffset);
|
||||||
|
const auto vtable = *reinterpret_cast<void***>(sub_this);
|
||||||
|
#ifdef _MSC_VER
|
||||||
|
using Fn = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
|
||||||
|
#else
|
||||||
|
using Fn = ReturnType(*)(void*, decltype(arg_list)...);
|
||||||
|
#endif
|
||||||
|
return reinterpret_cast<Fn>(vtable[Id])(sub_this, arg_list...);
|
||||||
|
}
|
||||||
|
template<std::ptrdiff_t TableOffset, std::size_t Id, class ReturnType>
|
||||||
|
ReturnType call_virtual_method(auto... arg_list) const
|
||||||
|
{
|
||||||
|
auto sub_this = reinterpret_cast<const void*>(
|
||||||
|
reinterpret_cast<std::uintptr_t>(this) + TableOffset);
|
||||||
|
const auto vtable = *reinterpret_cast<void* const* const*>(sub_this);
|
||||||
|
#ifdef _MSC_VER
|
||||||
|
using Fn = ReturnType(__thiscall*)(const void*, decltype(arg_list)...);
|
||||||
|
#else
|
||||||
|
using Fn = ReturnType(*)(const void*, decltype(arg_list)...);
|
||||||
|
#endif
|
||||||
|
return reinterpret_cast<Fn>(vtable[Id])(sub_this, arg_list...);
|
||||||
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static const void* resolve_pattern(const std::string_view module_name, const std::string_view pattern)
|
static const void* resolve_pattern(const std::string_view module_name, const std::string_view pattern)
|
||||||
|
|||||||
@@ -36,6 +36,7 @@ namespace omath
|
|||||||
}
|
}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
using ArithmeticType = Type;
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
constexpr static Angle from_degrees(const Type& degrees) noexcept
|
constexpr static Angle from_degrees(const Type& degrees) noexcept
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -2,14 +2,25 @@
|
|||||||
// Created by Orange on 11/30/2024.
|
// Created by Orange on 11/30/2024.
|
||||||
//
|
//
|
||||||
#pragma once
|
#pragma once
|
||||||
|
#include "omath/linear_algebra/vector3.hpp"
|
||||||
|
#include <type_traits>
|
||||||
namespace omath
|
namespace omath
|
||||||
{
|
{
|
||||||
template<class PitchType, class YawType, class RollType>
|
template<class PitchType, class YawType, class RollType>
|
||||||
|
requires std::is_same_v<typename PitchType::ArithmeticType, typename YawType::ArithmeticType>
|
||||||
|
&& std::is_same_v<typename YawType::ArithmeticType, typename RollType::ArithmeticType>
|
||||||
struct ViewAngles
|
struct ViewAngles
|
||||||
{
|
{
|
||||||
|
using ArithmeticType = PitchType::ArithmeticType;
|
||||||
|
|
||||||
PitchType pitch;
|
PitchType pitch;
|
||||||
YawType yaw;
|
YawType yaw;
|
||||||
RollType roll;
|
RollType roll;
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
Vector3<ArithmeticType> as_vector3() const
|
||||||
|
{
|
||||||
|
return {pitch.as_degrees(), yaw.as_degrees(), roll.as_degrees()};
|
||||||
|
}
|
||||||
};
|
};
|
||||||
} // namespace omath
|
} // namespace omath
|
||||||
|
|||||||
@@ -35,8 +35,12 @@ namespace omath::cry_engine
|
|||||||
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
||||||
}
|
}
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near, far);
|
||||||
|
|
||||||
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
|
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
|
||||||
}
|
}
|
||||||
} // namespace omath::unity_engine
|
} // namespace omath::unity_engine
|
||||||
|
|||||||
@@ -19,8 +19,9 @@ namespace omath::cry_engine
|
|||||||
}
|
}
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||||
const projection::ViewPort& view_port, const float near,
|
const projection::ViewPort& view_port, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||||
|
ndc_depth_range);
|
||||||
}
|
}
|
||||||
} // namespace omath::unity_engine
|
} // namespace omath::unity_engine
|
||||||
@@ -35,8 +35,12 @@ namespace omath::frostbite_engine
|
|||||||
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
||||||
}
|
}
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near, far);
|
||||||
|
|
||||||
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
|
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
|
||||||
}
|
}
|
||||||
} // namespace omath::unity_engine
|
} // namespace omath::unity_engine
|
||||||
|
|||||||
@@ -19,8 +19,9 @@ namespace omath::frostbite_engine
|
|||||||
}
|
}
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||||
const projection::ViewPort& view_port, const float near,
|
const projection::ViewPort& view_port, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||||
|
ndc_depth_range);
|
||||||
}
|
}
|
||||||
} // namespace omath::unity_engine
|
} // namespace omath::unity_engine
|
||||||
@@ -36,13 +36,21 @@ namespace omath::iw_engine
|
|||||||
}
|
}
|
||||||
|
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
// NOTE: Need magic number to fix fov calculation, since IW engine inherit Quake proj matrix calculation
|
// NOTE: Need magic number to fix fov calculation, since IW engine inherit Quake proj matrix calculation
|
||||||
constexpr auto k_multiply_factor = 0.75f;
|
constexpr auto k_multiply_factor = 0.75f;
|
||||||
|
|
||||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f) * k_multiply_factor;
|
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f) * k_multiply_factor;
|
||||||
|
|
||||||
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return {
|
||||||
|
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
||||||
|
{0, 1.f / (fov_half_tan), 0, 0},
|
||||||
|
{0, 0, far / (far - near), -(near * far) / (far - near)},
|
||||||
|
{0, 0, 1, 0},
|
||||||
|
};
|
||||||
|
|
||||||
return {
|
return {
|
||||||
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
||||||
{0, 1.f / (fov_half_tan), 0, 0},
|
{0, 1.f / (fov_half_tan), 0, 0},
|
||||||
|
|||||||
@@ -19,8 +19,9 @@ namespace omath::iw_engine
|
|||||||
}
|
}
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||||
const projection::ViewPort& view_port, const float near,
|
const projection::ViewPort& view_port, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||||
|
ndc_depth_range);
|
||||||
}
|
}
|
||||||
} // namespace omath::iw_engine
|
} // namespace omath::iw_engine
|
||||||
@@ -37,10 +37,18 @@ namespace omath::opengl_engine
|
|||||||
* mat_rotation_axis_x<float, MatStoreType::COLUMN_MAJOR>(angles.pitch);
|
* mat_rotation_axis_x<float, MatStoreType::COLUMN_MAJOR>(angles.pitch);
|
||||||
}
|
}
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
|
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
|
||||||
|
|
||||||
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return {
|
||||||
|
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
||||||
|
{0, 1.f / (fov_half_tan), 0, 0},
|
||||||
|
{0, 0, -far / (far - near), -(near * far) / (far - near)},
|
||||||
|
{0, 0, -1, 0},
|
||||||
|
};
|
||||||
|
|
||||||
return {
|
return {
|
||||||
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
||||||
{0, 1.f / (fov_half_tan), 0, 0},
|
{0, 1.f / (fov_half_tan), 0, 0},
|
||||||
|
|||||||
@@ -20,8 +20,9 @@ namespace omath::opengl_engine
|
|||||||
}
|
}
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||||
const projection::ViewPort& view_port, const float near,
|
const projection::ViewPort& view_port, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||||
|
ndc_depth_range);
|
||||||
}
|
}
|
||||||
} // namespace omath::opengl_engine
|
} // namespace omath::opengl_engine
|
||||||
@@ -36,13 +36,21 @@ namespace omath::source_engine
|
|||||||
}
|
}
|
||||||
|
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
// NOTE: Need magic number to fix fov calculation, since source inherit Quake proj matrix calculation
|
// NOTE: Need magic number to fix fov calculation, since source inherit Quake proj matrix calculation
|
||||||
constexpr auto k_multiply_factor = 0.75f;
|
constexpr auto k_multiply_factor = 0.75f;
|
||||||
|
|
||||||
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f) * k_multiply_factor;
|
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f) * k_multiply_factor;
|
||||||
|
|
||||||
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return {
|
||||||
|
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
||||||
|
{0, 1.f / (fov_half_tan), 0, 0},
|
||||||
|
{0, 0, far / (far - near), -(near * far) / (far - near)},
|
||||||
|
{0, 0, 1, 0},
|
||||||
|
};
|
||||||
|
|
||||||
return {
|
return {
|
||||||
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
|
||||||
{0, 1.f / (fov_half_tan), 0, 0},
|
{0, 1.f / (fov_half_tan), 0, 0},
|
||||||
|
|||||||
@@ -20,8 +20,9 @@ namespace omath::source_engine
|
|||||||
}
|
}
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||||
const projection::ViewPort& view_port, const float near,
|
const projection::ViewPort& view_port, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||||
|
ndc_depth_range);
|
||||||
}
|
}
|
||||||
} // namespace omath::source_engine
|
} // namespace omath::source_engine
|
||||||
@@ -35,8 +35,12 @@ namespace omath::unity_engine
|
|||||||
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
||||||
}
|
}
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return omath::mat_perspective_right_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near, far);
|
||||||
|
|
||||||
return omath::mat_perspective_right_handed(field_of_view, aspect_ratio, near, far);
|
return omath::mat_perspective_right_handed(field_of_view, aspect_ratio, near, far);
|
||||||
}
|
}
|
||||||
} // namespace omath::unity_engine
|
} // namespace omath::unity_engine
|
||||||
|
|||||||
@@ -19,8 +19,9 @@ namespace omath::unity_engine
|
|||||||
}
|
}
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||||
const projection::ViewPort& view_port, const float near,
|
const projection::ViewPort& view_port, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||||
|
ndc_depth_range);
|
||||||
}
|
}
|
||||||
} // namespace omath::unity_engine
|
} // namespace omath::unity_engine
|
||||||
@@ -35,8 +35,12 @@ namespace omath::unreal_engine
|
|||||||
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
||||||
}
|
}
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near, far);
|
||||||
|
|
||||||
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
|
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
|
||||||
}
|
}
|
||||||
} // namespace omath::unreal_engine
|
} // namespace omath::unreal_engine
|
||||||
|
|||||||
@@ -19,8 +19,9 @@ namespace omath::unreal_engine
|
|||||||
}
|
}
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
||||||
const projection::ViewPort& view_port, const float near,
|
const projection::ViewPort& view_port, const float near,
|
||||||
const float far) noexcept
|
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
{
|
{
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||||
|
ndc_depth_range);
|
||||||
}
|
}
|
||||||
} // namespace omath::unreal_engine
|
} // namespace omath::unreal_engine
|
||||||
@@ -238,3 +238,53 @@ TEST(unit_test_cry_engine, loook_at_random_z_axis)
|
|||||||
}
|
}
|
||||||
EXPECT_LE(failed_points, 100);
|
EXPECT_LE(failed_points, 100);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_cry_engine, ViewAnglesAsVector3Zero)
|
||||||
|
{
|
||||||
|
const omath::cry_engine::ViewAngles angles{};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 0.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_cry_engine, ViewAnglesAsVector3Values)
|
||||||
|
{
|
||||||
|
const omath::cry_engine::ViewAngles angles{
|
||||||
|
omath::cry_engine::PitchAngle::from_degrees(45.f),
|
||||||
|
omath::cry_engine::YawAngle::from_degrees(-90.f),
|
||||||
|
omath::cry_engine::RollAngle::from_degrees(30.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 45.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, -90.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 30.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_cry_engine, ViewAnglesAsVector3ClampedPitch)
|
||||||
|
{
|
||||||
|
// Pitch is clamped to [-90, 90]
|
||||||
|
const omath::cry_engine::ViewAngles angles{
|
||||||
|
omath::cry_engine::PitchAngle::from_degrees(120.f),
|
||||||
|
omath::cry_engine::YawAngle::from_degrees(0.f),
|
||||||
|
omath::cry_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 90.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_cry_engine, ViewAnglesAsVector3NormalizedYaw)
|
||||||
|
{
|
||||||
|
// Yaw is normalized to [-180, 180], 270 wraps to -90
|
||||||
|
const omath::cry_engine::ViewAngles angles{
|
||||||
|
omath::cry_engine::PitchAngle::from_degrees(0.f),
|
||||||
|
omath::cry_engine::YawAngle::from_degrees(270.f),
|
||||||
|
omath::cry_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_NEAR(vec.y, -90.f, 0.01f);
|
||||||
|
}
|
||||||
@@ -405,3 +405,51 @@ TEST(unit_test_frostbite_engine, look_at_down)
|
|||||||
std::views::zip(dir_vector.as_array(), (-omath::frostbite_engine::k_abs_up).as_array()))
|
std::views::zip(dir_vector.as_array(), (-omath::frostbite_engine::k_abs_up).as_array()))
|
||||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_frostbite_engine, ViewAnglesAsVector3Zero)
|
||||||
|
{
|
||||||
|
const omath::frostbite_engine::ViewAngles angles{};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 0.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_frostbite_engine, ViewAnglesAsVector3Values)
|
||||||
|
{
|
||||||
|
const omath::frostbite_engine::ViewAngles angles{
|
||||||
|
omath::frostbite_engine::PitchAngle::from_degrees(45.f),
|
||||||
|
omath::frostbite_engine::YawAngle::from_degrees(-90.f),
|
||||||
|
omath::frostbite_engine::RollAngle::from_degrees(30.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 45.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, -90.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 30.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_frostbite_engine, ViewAnglesAsVector3ClampedPitch)
|
||||||
|
{
|
||||||
|
const omath::frostbite_engine::ViewAngles angles{
|
||||||
|
omath::frostbite_engine::PitchAngle::from_degrees(120.f),
|
||||||
|
omath::frostbite_engine::YawAngle::from_degrees(0.f),
|
||||||
|
omath::frostbite_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 90.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_frostbite_engine, ViewAnglesAsVector3NormalizedYaw)
|
||||||
|
{
|
||||||
|
const omath::frostbite_engine::ViewAngles angles{
|
||||||
|
omath::frostbite_engine::PitchAngle::from_degrees(0.f),
|
||||||
|
omath::frostbite_engine::YawAngle::from_degrees(270.f),
|
||||||
|
omath::frostbite_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_NEAR(vec.y, -90.f, 0.01f);
|
||||||
|
}
|
||||||
|
|||||||
@@ -281,3 +281,53 @@ TEST(unit_test_iw_engine, look_at_down)
|
|||||||
EXPECT_NEAR(dir_vector.x,- 0.017f, 0.01f);
|
EXPECT_NEAR(dir_vector.x,- 0.017f, 0.01f);
|
||||||
EXPECT_NEAR(dir_vector.y, 0.f, 0.001f);
|
EXPECT_NEAR(dir_vector.y, 0.f, 0.001f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_iw_engine, ViewAnglesAsVector3Zero)
|
||||||
|
{
|
||||||
|
const omath::iw_engine::ViewAngles angles{};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 0.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_iw_engine, ViewAnglesAsVector3Values)
|
||||||
|
{
|
||||||
|
const omath::iw_engine::ViewAngles angles{
|
||||||
|
omath::iw_engine::PitchAngle::from_degrees(45.f),
|
||||||
|
omath::iw_engine::YawAngle::from_degrees(-90.f),
|
||||||
|
omath::iw_engine::RollAngle::from_degrees(30.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 45.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, -90.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 30.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_iw_engine, ViewAnglesAsVector3ClampedPitch)
|
||||||
|
{
|
||||||
|
// Pitch is clamped to [-89, 89]
|
||||||
|
const omath::iw_engine::ViewAngles angles{
|
||||||
|
omath::iw_engine::PitchAngle::from_degrees(120.f),
|
||||||
|
omath::iw_engine::YawAngle::from_degrees(0.f),
|
||||||
|
omath::iw_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 89.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_iw_engine, ViewAnglesAsVector3NormalizedYaw)
|
||||||
|
{
|
||||||
|
// Yaw is normalized to [-180, 180], 270 wraps to -90
|
||||||
|
const omath::iw_engine::ViewAngles angles{
|
||||||
|
omath::iw_engine::PitchAngle::from_degrees(0.f),
|
||||||
|
omath::iw_engine::YawAngle::from_degrees(270.f),
|
||||||
|
omath::iw_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_NEAR(vec.y, -90.f, 0.01f);
|
||||||
|
}
|
||||||
@@ -395,3 +395,51 @@ TEST(unit_test_opengl_engine, look_at_down)
|
|||||||
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::opengl_engine::k_abs_up).as_array()))
|
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::opengl_engine::k_abs_up).as_array()))
|
||||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_opengl, ViewAnglesAsVector3Zero)
|
||||||
|
{
|
||||||
|
const omath::opengl_engine::ViewAngles angles{};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 0.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_opengl, ViewAnglesAsVector3Values)
|
||||||
|
{
|
||||||
|
const omath::opengl_engine::ViewAngles angles{
|
||||||
|
omath::opengl_engine::PitchAngle::from_degrees(45.f),
|
||||||
|
omath::opengl_engine::YawAngle::from_degrees(-90.f),
|
||||||
|
omath::opengl_engine::RollAngle::from_degrees(30.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 45.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, -90.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 30.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_opengl, ViewAnglesAsVector3ClampedPitch)
|
||||||
|
{
|
||||||
|
const omath::opengl_engine::ViewAngles angles{
|
||||||
|
omath::opengl_engine::PitchAngle::from_degrees(120.f),
|
||||||
|
omath::opengl_engine::YawAngle::from_degrees(0.f),
|
||||||
|
omath::opengl_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 90.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_opengl, ViewAnglesAsVector3NormalizedYaw)
|
||||||
|
{
|
||||||
|
const omath::opengl_engine::ViewAngles angles{
|
||||||
|
omath::opengl_engine::PitchAngle::from_degrees(0.f),
|
||||||
|
omath::opengl_engine::YawAngle::from_degrees(270.f),
|
||||||
|
omath::opengl_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_NEAR(vec.y, -90.f, 0.01f);
|
||||||
|
}
|
||||||
@@ -423,3 +423,53 @@ TEST(unit_test_source_engine, look_at_down)
|
|||||||
EXPECT_NEAR(dir_vector.x,- 0.017f, 0.01f);
|
EXPECT_NEAR(dir_vector.x,- 0.017f, 0.01f);
|
||||||
EXPECT_NEAR(dir_vector.y, 0.f, 0.001f);
|
EXPECT_NEAR(dir_vector.y, 0.f, 0.001f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_source_engine, ViewAnglesAsVector3Zero)
|
||||||
|
{
|
||||||
|
const omath::source_engine::ViewAngles angles{};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 0.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_source_engine, ViewAnglesAsVector3Values)
|
||||||
|
{
|
||||||
|
const omath::source_engine::ViewAngles angles{
|
||||||
|
omath::source_engine::PitchAngle::from_degrees(45.f),
|
||||||
|
omath::source_engine::YawAngle::from_degrees(-90.f),
|
||||||
|
omath::source_engine::RollAngle::from_degrees(30.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 45.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, -90.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 30.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_source_engine, ViewAnglesAsVector3ClampedPitch)
|
||||||
|
{
|
||||||
|
// Pitch is clamped to [-89, 89]
|
||||||
|
const omath::source_engine::ViewAngles angles{
|
||||||
|
omath::source_engine::PitchAngle::from_degrees(120.f),
|
||||||
|
omath::source_engine::YawAngle::from_degrees(0.f),
|
||||||
|
omath::source_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 89.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_source_engine, ViewAnglesAsVector3NormalizedYaw)
|
||||||
|
{
|
||||||
|
// Yaw is normalized to [-180, 180], 270 wraps to -90
|
||||||
|
const omath::source_engine::ViewAngles angles{
|
||||||
|
omath::source_engine::PitchAngle::from_degrees(0.f),
|
||||||
|
omath::source_engine::YawAngle::from_degrees(270.f),
|
||||||
|
omath::source_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_NEAR(vec.y, -90.f, 0.01f);
|
||||||
|
}
|
||||||
@@ -21,6 +21,9 @@
|
|||||||
#include <omath/engines/unreal_engine/traits/camera_trait.hpp>
|
#include <omath/engines/unreal_engine/traits/camera_trait.hpp>
|
||||||
|
|
||||||
#include <omath/engines/source_engine/traits/pred_engine_trait.hpp>
|
#include <omath/engines/source_engine/traits/pred_engine_trait.hpp>
|
||||||
|
#include <omath/engines/source_engine/traits/camera_trait.hpp>
|
||||||
|
|
||||||
|
#include <omath/engines/cry_engine/traits/camera_trait.hpp>
|
||||||
|
|
||||||
#include <omath/projectile_prediction/projectile.hpp>
|
#include <omath/projectile_prediction/projectile.hpp>
|
||||||
#include <omath/projectile_prediction/target.hpp>
|
#include <omath/projectile_prediction/target.hpp>
|
||||||
@@ -218,9 +221,14 @@ TEST(TraitTests, Frostbite_Pred_And_Mesh_And_Camera)
|
|||||||
// CameraTrait look at should be callable
|
// CameraTrait look at should be callable
|
||||||
const auto angles = e::CameraTrait::calc_look_at_angle({0, 0, 0}, {0, 1, 1});
|
const auto angles = e::CameraTrait::calc_look_at_angle({0, 0, 0}, {0, 1, 1});
|
||||||
(void)angles;
|
(void)angles;
|
||||||
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f);
|
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
|
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
|
||||||
expect_matrix_near(proj, expected);
|
expect_matrix_near(proj, expected);
|
||||||
|
|
||||||
|
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
const auto expected_zo = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
expect_matrix_near(proj_zo, expected_zo);
|
||||||
|
EXPECT_NE(proj, proj_zo);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(TraitTests, IW_Pred_And_Mesh_And_Camera)
|
TEST(TraitTests, IW_Pred_And_Mesh_And_Camera)
|
||||||
@@ -264,10 +272,15 @@ TEST(TraitTests, IW_Pred_And_Mesh_And_Camera)
|
|||||||
e::ViewAngles va;
|
e::ViewAngles va;
|
||||||
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
|
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
|
||||||
|
|
||||||
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(45.f), {1920.f, 1080.f}, 0.1f, 1000.f);
|
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(45.f), {1920.f, 1080.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
const auto expected = e::calc_perspective_projection_matrix(45.f, 1920.f / 1080.f, 0.1f, 1000.f);
|
const auto expected = e::calc_perspective_projection_matrix(45.f, 1920.f / 1080.f, 0.1f, 1000.f);
|
||||||
expect_matrix_near(proj, expected);
|
expect_matrix_near(proj, expected);
|
||||||
|
|
||||||
|
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(45.f), {1920.f, 1080.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
const auto expected_zo = e::calc_perspective_projection_matrix(45.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
expect_matrix_near(proj_zo, expected_zo);
|
||||||
|
EXPECT_NE(proj, proj_zo);
|
||||||
|
|
||||||
// non-airborne
|
// non-airborne
|
||||||
t.m_is_airborne = false;
|
t.m_is_airborne = false;
|
||||||
const auto pred_ground_iw = e::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
|
const auto pred_ground_iw = e::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
|
||||||
@@ -314,10 +327,15 @@ TEST(TraitTests, OpenGL_Pred_And_Mesh_And_Camera)
|
|||||||
e::ViewAngles va;
|
e::ViewAngles va;
|
||||||
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
|
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
|
||||||
|
|
||||||
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f);
|
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
|
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
|
||||||
expect_matrix_near(proj, expected);
|
expect_matrix_near(proj, expected);
|
||||||
|
|
||||||
|
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
const auto expected_zo = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
expect_matrix_near(proj_zo, expected_zo);
|
||||||
|
EXPECT_NE(proj, proj_zo);
|
||||||
|
|
||||||
// non-airborne
|
// non-airborne
|
||||||
t.m_is_airborne = false;
|
t.m_is_airborne = false;
|
||||||
const auto pred_ground_gl = e::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
|
const auto pred_ground_gl = e::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
|
||||||
@@ -364,10 +382,15 @@ TEST(TraitTests, Unity_Pred_And_Mesh_And_Camera)
|
|||||||
e::ViewAngles va;
|
e::ViewAngles va;
|
||||||
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
|
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
|
||||||
|
|
||||||
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f);
|
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
|
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
|
||||||
expect_matrix_near(proj, expected);
|
expect_matrix_near(proj, expected);
|
||||||
|
|
||||||
|
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
const auto expected_zo = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
expect_matrix_near(proj_zo, expected_zo);
|
||||||
|
EXPECT_NE(proj, proj_zo);
|
||||||
|
|
||||||
// non-airborne
|
// non-airborne
|
||||||
t.m_is_airborne = false;
|
t.m_is_airborne = false;
|
||||||
const auto pred_ground_unity = e::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
|
const auto pred_ground_unity = e::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
|
||||||
@@ -414,12 +437,237 @@ TEST(TraitTests, Unreal_Pred_And_Mesh_And_Camera)
|
|||||||
e::ViewAngles va;
|
e::ViewAngles va;
|
||||||
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
|
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
|
||||||
|
|
||||||
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f);
|
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
|
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
|
||||||
expect_matrix_near(proj, expected);
|
expect_matrix_near(proj, expected);
|
||||||
|
|
||||||
|
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
const auto expected_zo = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
expect_matrix_near(proj_zo, expected_zo);
|
||||||
|
EXPECT_NE(proj, proj_zo);
|
||||||
|
|
||||||
// non-airborne
|
// non-airborne
|
||||||
t.m_is_airborne = false;
|
t.m_is_airborne = false;
|
||||||
const auto pred_ground_unreal = e::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
|
const auto pred_ground_unreal = e::PredEngineTrait::predict_target_position(t, 2.f, 9.81f);
|
||||||
EXPECT_NEAR(pred_ground_unreal.x, 4.f, 1e-6f);
|
EXPECT_NEAR(pred_ground_unreal.x, 4.f, 1e-6f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ── NDC Depth Range tests for Source and CryEngine camera traits ────────────
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, Source_BothDepthRanges)
|
||||||
|
{
|
||||||
|
namespace e = omath::source_engine;
|
||||||
|
|
||||||
|
const auto proj_no = e::CameraTrait::calc_projection_matrix(
|
||||||
|
projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f,
|
||||||
|
NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
const auto expected_no = e::calc_perspective_projection_matrix(
|
||||||
|
90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
expect_matrix_near(proj_no, expected_no);
|
||||||
|
|
||||||
|
const auto proj_zo = e::CameraTrait::calc_projection_matrix(
|
||||||
|
projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f,
|
||||||
|
NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
const auto expected_zo = e::calc_perspective_projection_matrix(
|
||||||
|
90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
expect_matrix_near(proj_zo, expected_zo);
|
||||||
|
|
||||||
|
EXPECT_NE(proj_no, proj_zo);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, CryEngine_BothDepthRanges)
|
||||||
|
{
|
||||||
|
namespace e = omath::cry_engine;
|
||||||
|
|
||||||
|
const auto proj_no = e::CameraTrait::calc_projection_matrix(
|
||||||
|
projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f,
|
||||||
|
NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
const auto expected_no = e::calc_perspective_projection_matrix(
|
||||||
|
90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
expect_matrix_near(proj_no, expected_no);
|
||||||
|
|
||||||
|
const auto proj_zo = e::CameraTrait::calc_projection_matrix(
|
||||||
|
projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f,
|
||||||
|
NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
const auto expected_zo = e::calc_perspective_projection_matrix(
|
||||||
|
90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
expect_matrix_near(proj_zo, expected_zo);
|
||||||
|
|
||||||
|
EXPECT_NE(proj_no, proj_zo);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Verify Z mapping for ZERO_TO_ONE across all engines ─────────────────────
|
||||||
|
|
||||||
|
// Helper: projects a point at given z through a left-handed projection matrix and returns NDC z
|
||||||
|
static float project_z_lh(const Mat<4, 4>& proj, float z)
|
||||||
|
{
|
||||||
|
auto clip = proj * mat_column_from_vector<float>({0, 0, z});
|
||||||
|
return clip.at(2, 0) / clip.at(3, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, Source_ZeroToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::source_engine;
|
||||||
|
// Source is left-handed
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 0.1f), 0.0f, 1e-4f);
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-4f);
|
||||||
|
EXPECT_GT(project_z_lh(proj, 500.f), 0.0f);
|
||||||
|
EXPECT_LT(project_z_lh(proj, 500.f), 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, IW_ZeroToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::iw_engine;
|
||||||
|
// IW is left-handed
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 0.1f), 0.0f, 1e-4f);
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-4f);
|
||||||
|
EXPECT_GT(project_z_lh(proj, 500.f), 0.0f);
|
||||||
|
EXPECT_LT(project_z_lh(proj, 500.f), 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, OpenGL_ZeroToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::opengl_engine;
|
||||||
|
// OpenGL is right-handed (negative z forward), column-major
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
|
||||||
|
// OpenGL engine uses column-major matrices, project manually
|
||||||
|
auto proj_z = [&](float z) {
|
||||||
|
auto clip = proj * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>({0, 0, z});
|
||||||
|
return clip.at(2, 0) / clip.at(3, 0);
|
||||||
|
};
|
||||||
|
|
||||||
|
EXPECT_NEAR(proj_z(-0.1f), 0.0f, 1e-4f);
|
||||||
|
EXPECT_NEAR(proj_z(-1000.f), 1.0f, 1e-4f);
|
||||||
|
EXPECT_GT(proj_z(-500.f), 0.0f);
|
||||||
|
EXPECT_LT(proj_z(-500.f), 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, Frostbite_ZeroToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::frostbite_engine;
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 0.1f), 0.0f, 1e-4f);
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-4f);
|
||||||
|
EXPECT_GT(project_z_lh(proj, 500.f), 0.0f);
|
||||||
|
EXPECT_LT(project_z_lh(proj, 500.f), 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, Unity_ZeroToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::unity_engine;
|
||||||
|
// Unity is right-handed, row-major
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
|
||||||
|
auto proj_z = [&](float z) {
|
||||||
|
auto clip = proj * mat_column_from_vector<float>({0, 0, z});
|
||||||
|
return clip.at(2, 0) / clip.at(3, 0);
|
||||||
|
};
|
||||||
|
|
||||||
|
EXPECT_NEAR(proj_z(-0.1f), 0.0f, 1e-4f);
|
||||||
|
EXPECT_NEAR(proj_z(-1000.f), 1.0f, 1e-4f);
|
||||||
|
EXPECT_GT(proj_z(-500.f), 0.0f);
|
||||||
|
EXPECT_LT(proj_z(-500.f), 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, Unreal_ZeroToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::unreal_engine;
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 0.1f), 0.0f, 1e-4f);
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-4f);
|
||||||
|
EXPECT_GT(project_z_lh(proj, 500.f), 0.0f);
|
||||||
|
EXPECT_LT(project_z_lh(proj, 500.f), 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, CryEngine_ZeroToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::cry_engine;
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 0.1f), 0.0f, 1e-4f);
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-4f);
|
||||||
|
EXPECT_GT(project_z_lh(proj, 500.f), 0.0f);
|
||||||
|
EXPECT_LT(project_z_lh(proj, 500.f), 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Verify Z mapping for NEGATIVE_ONE_TO_ONE across all engines ─────────────
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, Source_NegativeOneToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::source_engine;
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, IW_NegativeOneToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::iw_engine;
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, Frostbite_NegativeOneToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::frostbite_engine;
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, Unreal_NegativeOneToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::unreal_engine;
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, CryEngine_NegativeOneToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::cry_engine;
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
|
||||||
|
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, OpenGL_NegativeOneToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::opengl_engine;
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
|
||||||
|
auto proj_z = [&](float z) {
|
||||||
|
auto clip = proj * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>({0, 0, z});
|
||||||
|
return clip.at(2, 0) / clip.at(3, 0);
|
||||||
|
};
|
||||||
|
|
||||||
|
EXPECT_NEAR(proj_z(-0.1f), -1.0f, 1e-3f);
|
||||||
|
EXPECT_NEAR(proj_z(-1000.f), 1.0f, 1e-3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(NDCDepthRangeTests, Unity_NegativeOneToOne_ZRange)
|
||||||
|
{
|
||||||
|
namespace e = omath::unity_engine;
|
||||||
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
|
||||||
|
auto proj_z = [&](float z) {
|
||||||
|
auto clip = proj * mat_column_from_vector<float>({0, 0, z});
|
||||||
|
return clip.at(2, 0) / clip.at(3, 0);
|
||||||
|
};
|
||||||
|
|
||||||
|
EXPECT_NEAR(proj_z(-0.1f), -1.0f, 1e-3f);
|
||||||
|
EXPECT_NEAR(proj_z(-1000.f), 1.0f, 1e-3f);
|
||||||
|
}
|
||||||
|
|||||||
@@ -417,3 +417,51 @@ TEST(unit_test_unity_engine, look_at_down)
|
|||||||
std::views::zip(dir_vector.as_array(), (-omath::unity_engine::k_abs_up).as_array()))
|
std::views::zip(dir_vector.as_array(), (-omath::unity_engine::k_abs_up).as_array()))
|
||||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_unity_engine, ViewAnglesAsVector3Zero)
|
||||||
|
{
|
||||||
|
const omath::unity_engine::ViewAngles angles{};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 0.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_unity_engine, ViewAnglesAsVector3Values)
|
||||||
|
{
|
||||||
|
const omath::unity_engine::ViewAngles angles{
|
||||||
|
omath::unity_engine::PitchAngle::from_degrees(45.f),
|
||||||
|
omath::unity_engine::YawAngle::from_degrees(-90.f),
|
||||||
|
omath::unity_engine::RollAngle::from_degrees(30.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 45.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, -90.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 30.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_unity_engine, ViewAnglesAsVector3ClampedPitch)
|
||||||
|
{
|
||||||
|
const omath::unity_engine::ViewAngles angles{
|
||||||
|
omath::unity_engine::PitchAngle::from_degrees(120.f),
|
||||||
|
omath::unity_engine::YawAngle::from_degrees(0.f),
|
||||||
|
omath::unity_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 90.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_unity_engine, ViewAnglesAsVector3NormalizedYaw)
|
||||||
|
{
|
||||||
|
const omath::unity_engine::ViewAngles angles{
|
||||||
|
omath::unity_engine::PitchAngle::from_degrees(0.f),
|
||||||
|
omath::unity_engine::YawAngle::from_degrees(270.f),
|
||||||
|
omath::unity_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_NEAR(vec.y, -90.f, 0.01f);
|
||||||
|
}
|
||||||
|
|||||||
@@ -418,3 +418,51 @@ TEST(unit_test_unreal_engine, look_at_down)
|
|||||||
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::unreal_engine::k_abs_up).as_array()))
|
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), (-omath::unreal_engine::k_abs_up).as_array()))
|
||||||
EXPECT_NEAR(result, etalon, 0.0001f);
|
EXPECT_NEAR(result, etalon, 0.0001f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_unreal_engine, ViewAnglesAsVector3Zero)
|
||||||
|
{
|
||||||
|
const omath::unreal_engine::ViewAngles angles{};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 0.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_unreal_engine, ViewAnglesAsVector3Values)
|
||||||
|
{
|
||||||
|
const omath::unreal_engine::ViewAngles angles{
|
||||||
|
omath::unreal_engine::PitchAngle::from_degrees(45.f),
|
||||||
|
omath::unreal_engine::YawAngle::from_degrees(-90.f),
|
||||||
|
omath::unreal_engine::RollAngle::from_degrees(30.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 45.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, -90.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.z, 30.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_unreal_engine, ViewAnglesAsVector3ClampedPitch)
|
||||||
|
{
|
||||||
|
const omath::unreal_engine::ViewAngles angles{
|
||||||
|
omath::unreal_engine::PitchAngle::from_degrees(120.f),
|
||||||
|
omath::unreal_engine::YawAngle::from_degrees(0.f),
|
||||||
|
omath::unreal_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 90.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_unreal_engine, ViewAnglesAsVector3NormalizedYaw)
|
||||||
|
{
|
||||||
|
const omath::unreal_engine::ViewAngles angles{
|
||||||
|
omath::unreal_engine::PitchAngle::from_degrees(0.f),
|
||||||
|
omath::unreal_engine::YawAngle::from_degrees(270.f),
|
||||||
|
omath::unreal_engine::RollAngle::from_degrees(0.f)
|
||||||
|
};
|
||||||
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
|
EXPECT_NEAR(vec.y, -90.f, 0.01f);
|
||||||
|
}
|
||||||
@@ -241,3 +241,125 @@ TEST(UnitTestMatStandalone, MatPerspectiveLeftHanded)
|
|||||||
|
|
||||||
EXPECT_TRUE(projected.at(2, 0) > -1.0f && projected.at(2, 0) < 0.f);
|
EXPECT_TRUE(projected.at(2, 0) > -1.0f && projected.at(2, 0) < 0.f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedZeroToOne)
|
||||||
|
{
|
||||||
|
const auto proj = mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||||
|
|
||||||
|
// Near plane point should map to z ~ 0
|
||||||
|
auto near_pt = proj * mat_column_from_vector<float>({0, 0, 0.1f});
|
||||||
|
near_pt /= near_pt.at(3, 0);
|
||||||
|
EXPECT_NEAR(near_pt.at(2, 0), 0.0f, 1e-4f);
|
||||||
|
|
||||||
|
// Far plane point should map to z ~ 1
|
||||||
|
auto far_pt = proj * mat_column_from_vector<float>({0, 0, 1000.f});
|
||||||
|
far_pt /= far_pt.at(3, 0);
|
||||||
|
EXPECT_NEAR(far_pt.at(2, 0), 1.0f, 1e-4f);
|
||||||
|
|
||||||
|
// Mid-range point should be in [0, 1]
|
||||||
|
auto mid_pt = proj * mat_column_from_vector<float>({0, 0, 500.f});
|
||||||
|
mid_pt /= mid_pt.at(3, 0);
|
||||||
|
EXPECT_GT(mid_pt.at(2, 0), 0.0f);
|
||||||
|
EXPECT_LT(mid_pt.at(2, 0), 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestMatStandalone, MatPerspectiveRightHandedZeroToOne)
|
||||||
|
{
|
||||||
|
const auto proj = mat_perspective_right_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||||
|
|
||||||
|
// Near plane point (negative z for right-handed) should map to z ~ 0
|
||||||
|
auto near_pt = proj * mat_column_from_vector<float>({0, 0, -0.1f});
|
||||||
|
near_pt /= near_pt.at(3, 0);
|
||||||
|
EXPECT_NEAR(near_pt.at(2, 0), 0.0f, 1e-4f);
|
||||||
|
|
||||||
|
// Far plane point should map to z ~ 1
|
||||||
|
auto far_pt = proj * mat_column_from_vector<float>({0, 0, -1000.f});
|
||||||
|
far_pt /= far_pt.at(3, 0);
|
||||||
|
EXPECT_NEAR(far_pt.at(2, 0), 1.0f, 1e-4f);
|
||||||
|
|
||||||
|
// Mid-range point should be in [0, 1]
|
||||||
|
auto mid_pt = proj * mat_column_from_vector<float>({0, 0, -500.f});
|
||||||
|
mid_pt /= mid_pt.at(3, 0);
|
||||||
|
EXPECT_GT(mid_pt.at(2, 0), 0.0f);
|
||||||
|
EXPECT_LT(mid_pt.at(2, 0), 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestMatStandalone, MatPerspectiveNegativeOneToOneRange)
|
||||||
|
{
|
||||||
|
// Verify existing [-1, 1] behavior with explicit template arg matches default
|
||||||
|
const auto proj_default = mat_perspective_left_handed(90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||||
|
const auto proj_explicit = mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||||
|
|
||||||
|
EXPECT_EQ(proj_default, proj_explicit);
|
||||||
|
|
||||||
|
// Near plane should map to z ~ -1
|
||||||
|
auto near_pt = proj_default * mat_column_from_vector<float>({0, 0, 0.1f});
|
||||||
|
near_pt /= near_pt.at(3, 0);
|
||||||
|
EXPECT_NEAR(near_pt.at(2, 0), -1.0f, 1e-3f);
|
||||||
|
|
||||||
|
// Far plane should map to z ~ 1
|
||||||
|
auto far_pt = proj_default * mat_column_from_vector<float>({0, 0, 1000.f});
|
||||||
|
far_pt /= far_pt.at(3, 0);
|
||||||
|
EXPECT_NEAR(far_pt.at(2, 0), 1.0f, 1e-3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestMatStandalone, MatPerspectiveZeroToOneEquanity)
|
||||||
|
{
|
||||||
|
// LH and RH should produce same NDC for mirrored z
|
||||||
|
constexpr omath::Vector3<float> left_handed = {0, 2, 10};
|
||||||
|
constexpr omath::Vector3<float> right_handed = {0, 2, -10};
|
||||||
|
|
||||||
|
const auto proj_lh = mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||||
|
const auto proj_rh = mat_perspective_right_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||||
|
|
||||||
|
auto ndc_lh = proj_lh * mat_column_from_vector(left_handed);
|
||||||
|
auto ndc_rh = proj_rh * mat_column_from_vector(right_handed);
|
||||||
|
|
||||||
|
ndc_lh /= ndc_lh.at(3, 0);
|
||||||
|
ndc_rh /= ndc_rh.at(3, 0);
|
||||||
|
|
||||||
|
EXPECT_EQ(ndc_lh, ndc_rh);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestMatStandalone, MatOrthoLeftHandedZeroToOne)
|
||||||
|
{
|
||||||
|
const auto ortho = mat_ortho_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
-1.f, 1.f, -1.f, 1.f, 0.1f, 100.f);
|
||||||
|
|
||||||
|
// Near plane should map to z ~ 0
|
||||||
|
auto near_pt = ortho * mat_column_from_vector<float>({0, 0, 0.1f});
|
||||||
|
EXPECT_NEAR(near_pt.at(2, 0), 0.0f, 1e-4f);
|
||||||
|
|
||||||
|
// Far plane should map to z ~ 1
|
||||||
|
auto far_pt = ortho * mat_column_from_vector<float>({0, 0, 100.f});
|
||||||
|
EXPECT_NEAR(far_pt.at(2, 0), 1.0f, 1e-4f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestMatStandalone, MatOrthoRightHandedZeroToOne)
|
||||||
|
{
|
||||||
|
const auto ortho = mat_ortho_right_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
-1.f, 1.f, -1.f, 1.f, 0.1f, 100.f);
|
||||||
|
|
||||||
|
// Near plane (negative z for RH) should map to z ~ 0
|
||||||
|
auto near_pt = ortho * mat_column_from_vector<float>({0, 0, -0.1f});
|
||||||
|
EXPECT_NEAR(near_pt.at(2, 0), 0.0f, 1e-4f);
|
||||||
|
|
||||||
|
// Far plane should map to z ~ 1
|
||||||
|
auto far_pt = ortho * mat_column_from_vector<float>({0, 0, -100.f});
|
||||||
|
EXPECT_NEAR(far_pt.at(2, 0), 1.0f, 1e-4f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(UnitTestMatStandalone, MatOrthoNegativeOneToOneDefault)
|
||||||
|
{
|
||||||
|
// Verify explicit [-1, 1] matches default
|
||||||
|
const auto ortho_default = mat_ortho_left_handed(-1.f, 1.f, -1.f, 1.f, 0.1f, 100.f);
|
||||||
|
const auto ortho_explicit = mat_ortho_left_handed<float, MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(-1.f, 1.f, -1.f, 1.f, 0.1f, 100.f);
|
||||||
|
|
||||||
|
EXPECT_EQ(ortho_default, ortho_explicit);
|
||||||
|
}
|
||||||
@@ -27,6 +27,53 @@ inline const void* get_vtable_entry(const void* obj, const std::size_t index)
|
|||||||
return vtable[index];
|
return vtable[index];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
class BaseA
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
int m_field_a{42};
|
||||||
|
[[nodiscard]] virtual int get_a() const { return 10; }
|
||||||
|
[[nodiscard]] virtual int get_a2() const { return 11; }
|
||||||
|
};
|
||||||
|
|
||||||
|
class BaseB
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
float m_field_b{3.14f};
|
||||||
|
double m_field_b2{2.71};
|
||||||
|
[[nodiscard]] virtual int get_b() const { return 20; }
|
||||||
|
[[nodiscard]] virtual int get_b2() const { return 21; }
|
||||||
|
};
|
||||||
|
|
||||||
|
class MultiPlayer final : public BaseA, public BaseB
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
int m_own_field{999};
|
||||||
|
[[nodiscard]] int get_a() const override { return 100; }
|
||||||
|
[[nodiscard]] int get_a2() const override { return 101; }
|
||||||
|
[[nodiscard]] int get_b() const override { return 200; }
|
||||||
|
[[nodiscard]] int get_b2() const override { return 201; }
|
||||||
|
};
|
||||||
|
|
||||||
|
// BaseA layout: [vptr_a][m_field_a(int)] — sizeof(BaseA) gives the full subobject size
|
||||||
|
// BaseB starts right after BaseA in MultiPlayer's layout
|
||||||
|
constexpr std::ptrdiff_t BASE_B_OFFSET = static_cast<std::ptrdiff_t>(sizeof(BaseA));
|
||||||
|
|
||||||
|
class RevMultiPlayer final : omath::rev_eng::InternalReverseEngineeredObject
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
// Table at offset 0 (BaseA vtable): index 0 = get_a, 1 = get_a2
|
||||||
|
[[nodiscard]] int rev_get_a() const { return call_virtual_method<0, 0, int>(); }
|
||||||
|
[[nodiscard]] int rev_get_a2() const { return call_virtual_method<0, 1, int>(); }
|
||||||
|
|
||||||
|
// Table at BaseB offset (BaseB vtable): index 0 = get_b, 1 = get_b2
|
||||||
|
[[nodiscard]] int rev_get_b() const { return call_virtual_method<BASE_B_OFFSET, 0, int>(); }
|
||||||
|
[[nodiscard]] int rev_get_b2() const { return call_virtual_method<BASE_B_OFFSET, 1, int>(); }
|
||||||
|
|
||||||
|
// Non-const versions
|
||||||
|
int rev_get_a_mut() { return call_virtual_method<0, 0, int>(); }
|
||||||
|
int rev_get_b_mut() { return call_virtual_method<BASE_B_OFFSET, 0, int>(); }
|
||||||
|
};
|
||||||
|
|
||||||
class RevPlayer final : omath::rev_eng::InternalReverseEngineeredObject
|
class RevPlayer final : omath::rev_eng::InternalReverseEngineeredObject
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@@ -118,3 +165,53 @@ TEST(unit_test_reverse_enineering, call_virtual_method_delegates_to_call_method)
|
|||||||
EXPECT_EQ(2, rev->rev_bar());
|
EXPECT_EQ(2, rev->rev_bar());
|
||||||
EXPECT_EQ(2, rev->rev_bar_const());
|
EXPECT_EQ(2, rev->rev_bar_const());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_reverse_enineering, multi_player_base_b_offset_is_correct)
|
||||||
|
{
|
||||||
|
// Verify our compile-time offset matches the actual layout
|
||||||
|
MultiPlayer mp;
|
||||||
|
const auto* mp_addr = reinterpret_cast<const char*>(&mp);
|
||||||
|
const auto* b_addr = reinterpret_cast<const char*>(static_cast<const BaseB*>(&mp));
|
||||||
|
EXPECT_EQ(b_addr - mp_addr, BASE_B_OFFSET);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_reverse_enineering, call_virtual_method_table_index_first_table)
|
||||||
|
{
|
||||||
|
MultiPlayer mp;
|
||||||
|
const auto* rev = reinterpret_cast<const RevMultiPlayer*>(&mp);
|
||||||
|
|
||||||
|
EXPECT_EQ(mp.get_a(), rev->rev_get_a());
|
||||||
|
EXPECT_EQ(mp.get_a2(), rev->rev_get_a2());
|
||||||
|
EXPECT_EQ(100, rev->rev_get_a());
|
||||||
|
EXPECT_EQ(101, rev->rev_get_a2());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_reverse_enineering, call_virtual_method_table_index_second_table)
|
||||||
|
{
|
||||||
|
constexpr MultiPlayer mp;
|
||||||
|
const auto* rev = reinterpret_cast<const RevMultiPlayer*>(&mp);
|
||||||
|
|
||||||
|
EXPECT_EQ(mp.get_b(), rev->rev_get_b());
|
||||||
|
EXPECT_EQ(mp.get_b2(), rev->rev_get_b2());
|
||||||
|
EXPECT_EQ(200, rev->rev_get_b());
|
||||||
|
EXPECT_EQ(201, rev->rev_get_b2());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_reverse_enineering, call_virtual_method_table_index_non_const)
|
||||||
|
{
|
||||||
|
MultiPlayer mp;
|
||||||
|
auto* rev = reinterpret_cast<RevMultiPlayer*>(&mp);
|
||||||
|
|
||||||
|
EXPECT_EQ(100, rev->rev_get_a_mut());
|
||||||
|
EXPECT_EQ(200, rev->rev_get_b_mut());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(unit_test_reverse_enineering, call_virtual_method_table_zero_matches_default)
|
||||||
|
{
|
||||||
|
// Table 0 with the TableIndex overload should match the original non-TableIndex overload
|
||||||
|
constexpr MultiPlayer mp;
|
||||||
|
const auto* rev = reinterpret_cast<const RevMultiPlayer*>(&mp);
|
||||||
|
|
||||||
|
// Both access table 0, method index 1 — should return the same value
|
||||||
|
EXPECT_EQ(rev->rev_get_a(), 100);
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user