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Author SHA1 Message Date
cb45b9bb04 added files 2026-02-25 05:58:50 +03:00
f3656f9d2c updated baseline 2026-02-25 05:58:50 +03:00
160 changed files with 1038 additions and 10829 deletions

View File

@@ -12,7 +12,6 @@ AlignConsecutiveMacros: AcrossEmptyLinesAndComments
AlignTrailingComments: false AlignTrailingComments: false
AllowShortBlocksOnASingleLine: Never AllowShortBlocksOnASingleLine: Never
AllowShortFunctionsOnASingleLine: None AllowShortFunctionsOnASingleLine: None
AllowShortLambdasOnASingleLine: None
AllowShortIfStatementsOnASingleLine: false AllowShortIfStatementsOnASingleLine: false
AllowShortLoopsOnASingleLine: false AllowShortLoopsOnASingleLine: false
BreakTemplateDeclarations: Leave BreakTemplateDeclarations: Leave

View File

@@ -107,7 +107,7 @@ jobs:
-DOMATH_BUILD_TESTS=ON \ -DOMATH_BUILD_TESTS=ON \
-DOMATH_BUILD_BENCHMARK=OFF \ -DOMATH_BUILD_BENCHMARK=OFF \
-DOMATH_ENABLE_COVERAGE=${{ matrix.coverage == true && 'ON' || 'OFF' }} \ -DOMATH_ENABLE_COVERAGE=${{ matrix.coverage == true && 'ON' || 'OFF' }} \
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests;lua" -DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests"
- name: Build - name: Build
shell: bash shell: bash
@@ -193,7 +193,7 @@ jobs:
-DOMATH_BUILD_TESTS=ON \ -DOMATH_BUILD_TESTS=ON \
-DOMATH_BUILD_BENCHMARK=OFF \ -DOMATH_BUILD_BENCHMARK=OFF \
-DOMATH_ENABLE_COVERAGE=OFF \ -DOMATH_ENABLE_COVERAGE=OFF \
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests;lua" -DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests"
- name: Build - name: Build
shell: bash shell: bash
@@ -234,7 +234,7 @@ jobs:
-DOMATH_ENABLE_COVERAGE=ON \ -DOMATH_ENABLE_COVERAGE=ON \
-DOMATH_THREAT_WARNING_AS_ERROR=OFF \ -DOMATH_THREAT_WARNING_AS_ERROR=OFF \
-DCMAKE_BUILD_TYPE=Debug \ -DCMAKE_BUILD_TYPE=Debug \
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests;lua" -DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests"
cmake --build cmake-build/build/${{ matrix.preset }} --config Debug --target unit_tests omath cmake --build cmake-build/build/${{ matrix.preset }} --config Debug --target unit_tests omath
- name: Run Tests (Generates .profraw) - name: Run Tests (Generates .profraw)
@@ -370,19 +370,16 @@ jobs:
shell: bash shell: bash
run: | run: |
cmake --preset ${{ matrix.preset }} \ cmake --preset ${{ matrix.preset }} \
-DCMAKE_C_COMPILER=$(xcrun --find clang) \
-DCMAKE_CXX_COMPILER=$(xcrun --find clang++) \
-DOMATH_BUILD_TESTS=ON \ -DOMATH_BUILD_TESTS=ON \
-DOMATH_BUILD_BENCHMARK=OFF \ -DOMATH_BUILD_BENCHMARK=OFF \
-DOMATH_ENABLE_COVERAGE=${{ matrix.coverage == true && 'ON' || 'OFF' }} \ -DOMATH_ENABLE_COVERAGE=${{ matrix.coverage == true && 'ON' || 'OFF' }} \
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests;lua" -DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests"
- name: Build - name: Build
shell: bash shell: bash
run: cmake --build cmake-build/build/${{ matrix.preset }} --target unit_tests omath run: cmake --build cmake-build/build/${{ matrix.preset }} --target unit_tests omath
- name: Run unit_tests - name: Run unit_tests
if: ${{ matrix.coverage != true }}
shell: bash shell: bash
run: ./out/Release/unit_tests run: ./out/Release/unit_tests
@@ -453,7 +450,7 @@ jobs:
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \ -DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
-DOMATH_BUILD_TESTS=ON \ -DOMATH_BUILD_TESTS=ON \
-DOMATH_BUILD_BENCHMARK=OFF \ -DOMATH_BUILD_BENCHMARK=OFF \
-DVCPKG_MANIFEST_FEATURES="imgui;tests;lua" -DVCPKG_MANIFEST_FEATURES="imgui;tests"
- name: Build - name: Build
shell: bash shell: bash
@@ -512,7 +509,7 @@ jobs:
cmake --preset ${{ matrix.preset }} \ cmake --preset ${{ matrix.preset }} \
-DOMATH_BUILD_TESTS=ON \ -DOMATH_BUILD_TESTS=ON \
-DOMATH_BUILD_BENCHMARK=OFF \ -DOMATH_BUILD_BENCHMARK=OFF \
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests;lua" \ -DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests" \
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" -DVCPKG_INSTALL_OPTIONS="--allow-unsupported"
cmake --build cmake-build/build/${{ matrix.preset }} --target unit_tests omath cmake --build cmake-build/build/${{ matrix.preset }} --target unit_tests omath
./out/Release/unit_tests ./out/Release/unit_tests
@@ -584,7 +581,7 @@ jobs:
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \ -DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
-DOMATH_BUILD_TESTS=ON \ -DOMATH_BUILD_TESTS=ON \
-DOMATH_BUILD_BENCHMARK=OFF \ -DOMATH_BUILD_BENCHMARK=OFF \
-DVCPKG_MANIFEST_FEATURES="imgui;tests;lua" -DVCPKG_MANIFEST_FEATURES="imgui;tests"
- name: Build - name: Build
shell: bash shell: bash
@@ -653,7 +650,7 @@ jobs:
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \ -DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
-DOMATH_BUILD_TESTS=ON \ -DOMATH_BUILD_TESTS=ON \
-DOMATH_BUILD_BENCHMARK=OFF \ -DOMATH_BUILD_BENCHMARK=OFF \
-DVCPKG_MANIFEST_FEATURES="imgui;tests;lua" -DVCPKG_MANIFEST_FEATURES="imgui;tests"
- name: Build - name: Build
shell: bash shell: bash
@@ -738,7 +735,7 @@ jobs:
-DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \ -DVCPKG_INSTALL_OPTIONS="--allow-unsupported" \
-DOMATH_BUILD_TESTS=ON \ -DOMATH_BUILD_TESTS=ON \
-DOMATH_BUILD_BENCHMARK=OFF \ -DOMATH_BUILD_BENCHMARK=OFF \
-DVCPKG_MANIFEST_FEATURES="imgui;tests;lua" -DVCPKG_MANIFEST_FEATURES="imgui;tests"
- name: Build - name: Build
run: | run: |
@@ -803,7 +800,7 @@ jobs:
-DOMATH_BUILD_TESTS=ON \ -DOMATH_BUILD_TESTS=ON \
-DOMATH_BUILD_BENCHMARK=ON \ -DOMATH_BUILD_BENCHMARK=ON \
-DOMATH_ENABLE_VALGRIND=ON \ -DOMATH_ENABLE_VALGRIND=ON \
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;lua;tests;benchmark" -DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests;benchmark"
- name: Build All Targets - name: Build All Targets
shell: bash shell: bash

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@@ -1,62 +0,0 @@
name: Documentation
on:
push:
branches: [ main ]
paths:
- 'docs/**'
- 'mkdocs.yml'
- '.github/workflows/docs.yml'
pull_request:
branches: [ main ]
paths:
- 'docs/**'
- 'mkdocs.yml'
- '.github/workflows/docs.yml'
concurrency:
group: docs-${{ github.ref }}
cancel-in-progress: true
permissions:
contents: read
pages: write
id-token: write
jobs:
build:
name: Build Documentation
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Set up Python
uses: actions/setup-python@v5
with:
python-version: '3.x'
- name: Install mkdocs and dependencies
run: pip install mkdocs mkdocs-bootswatch
- name: Build documentation
run: mkdocs build --strict
- name: Upload artifact
if: github.event_name == 'push' && github.ref == 'refs/heads/main'
uses: actions/upload-pages-artifact@v3
with:
path: site/
deploy:
name: Deploy to GitHub Pages
if: github.event_name == 'push' && github.ref == 'refs/heads/main'
needs: build
runs-on: ubuntu-latest
environment:
name: github-pages
url: ${{ steps.deployment.outputs.page_url }}
steps:
- name: Deploy to GitHub Pages
id: deployment
uses: actions/deploy-pages@v4

View File

@@ -12,35 +12,6 @@ permissions:
contents: write contents: write
jobs: jobs:
##############################################################################
# 0) Documentation MkDocs
##############################################################################
docs-release:
name: Documentation
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Set up Python
uses: actions/setup-python@v5
with:
python-version: '3.x'
- name: Install mkdocs and dependencies
run: pip install mkdocs mkdocs-bootswatch
- name: Build documentation
run: mkdocs build --strict
- name: Package
run: tar -czf omath-docs.tar.gz -C site .
- name: Upload release asset
env:
GH_TOKEN: ${{ github.token }}
run: gh release upload "${{ github.event.release.tag_name }}" omath-docs.tar.gz --clobber
############################################################################## ##############################################################################
# 1) Linux Clang / Ninja # 1) Linux Clang / Ninja
############################################################################## ##############################################################################

7
.idea/dictionaries/project.xml generated Normal file
View File

@@ -0,0 +1,7 @@
<component name="ProjectDictionaryState">
<dictionary name="project">
<words>
<w>vmprotect</w>
</words>
</dictionary>
</component>

10
.idea/editor.xml generated
View File

@@ -17,7 +17,7 @@
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppBoostFormatTooManyArgs/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppBoostFormatTooManyArgs/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCStyleCast/@EntryIndexedValue" value="SUGGESTION" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCStyleCast/@EntryIndexedValue" value="SUGGESTION" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCVQualifierCanNotBeAppliedToReference/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppCVQualifierCanNotBeAppliedToReference/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassCanBeFinal/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassCanBeFinal/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassIsIncomplete/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassIsIncomplete/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeedsConstructorBecauseOfUninitializedMember/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeedsConstructorBecauseOfUninitializedMember/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeverUsed/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppClassNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
@@ -103,14 +103,14 @@
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppImplicitDefaultConstructorNotAvailable/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppImplicitDefaultConstructorNotAvailable/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppIncompatiblePointerConversion/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppIncompatiblePointerConversion/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppIncompleteSwitchStatement/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppIncompleteSwitchStatement/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppInconsistentNaming/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppInconsistentNaming/@EntryIndexedValue" value="HINT" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppIntegralToPointerConversion/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppIntegralToPointerConversion/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppInvalidLineContinuation/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppInvalidLineContinuation/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppJoinDeclarationAndAssignment/@EntryIndexedValue" value="SUGGESTION" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppJoinDeclarationAndAssignment/@EntryIndexedValue" value="SUGGESTION" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLambdaCaptureNeverUsed/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLambdaCaptureNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMayBeConst/@EntryIndexedValue" value="HINT" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMayBeConst/@EntryIndexedValue" value="HINT" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMightNotBeInitialized/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableMightNotBeInitialized/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableWithNonTrivialDtorIsNeverUsed/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLocalVariableWithNonTrivialDtorIsNeverUsed/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLongFloat/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppLongFloat/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeConst/@EntryIndexedValue" value="SUGGESTION" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeConst/@EntryIndexedValue" value="SUGGESTION" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeStatic/@EntryIndexedValue" value="SUGGESTION" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppMemberFunctionMayBeStatic/@EntryIndexedValue" value="SUGGESTION" type="string" />
@@ -202,7 +202,7 @@
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppStaticDataMemberInUnnamedStruct/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppStaticDataMemberInUnnamedStruct/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppStaticSpecifierOnAnonymousNamespaceMember/@EntryIndexedValue" value="SUGGESTION" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppStaticSpecifierOnAnonymousNamespaceMember/@EntryIndexedValue" value="SUGGESTION" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppStringLiteralToCharPointerConversion/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppStringLiteralToCharPointerConversion/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTabsAreDisallowed/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTabsAreDisallowed/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTemplateArgumentsCanBeDeduced/@EntryIndexedValue" value="HINT" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTemplateArgumentsCanBeDeduced/@EntryIndexedValue" value="HINT" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTemplateParameterNeverUsed/@EntryIndexedValue" value="HINT" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTemplateParameterNeverUsed/@EntryIndexedValue" value="HINT" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTemplateParameterShadowing/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppTemplateParameterShadowing/@EntryIndexedValue" value="WARNING" type="string" />
@@ -216,7 +216,7 @@
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnmatchedPragmaEndRegionDirective/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnmatchedPragmaEndRegionDirective/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnmatchedPragmaRegionDirective/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnmatchedPragmaRegionDirective/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnnamedNamespaceInHeaderFile/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnnamedNamespaceInHeaderFile/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnnecessaryWhitespace/@EntryIndexedValue" value="DO_NOT_SHOW" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnnecessaryWhitespace/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnsignedZeroComparison/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnsignedZeroComparison/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnusedIncludeDirective/@EntryIndexedValue" value="WARNING" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUnusedIncludeDirective/@EntryIndexedValue" value="WARNING" type="string" />
<option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUseAlgorithmWithCount/@EntryIndexedValue" value="SUGGESTION" type="string" /> <option name="/Default/CodeInspection/Highlighting/InspectionSeverities/=CppUseAlgorithmWithCount/@EntryIndexedValue" value="SUGGESTION" type="string" />

View File

@@ -1,5 +0,0 @@
{
"diagnostics.globals": [
"omath"
]
}

View File

@@ -31,9 +31,10 @@ option(OMATH_SUPRESS_SAFETY_CHECKS
option(OMATH_ENABLE_COVERAGE "Enable coverage" OFF) option(OMATH_ENABLE_COVERAGE "Enable coverage" OFF)
option(OMATH_ENABLE_FORCE_INLINE option(OMATH_ENABLE_FORCE_INLINE
"Will for compiler to make some functions to be force inlined no matter what" ON) "Will for compiler to make some functions to be force inlined no matter what" ON)
option(OMATH_VMPROTECT_INTEGRATION
"omath will use vmprotect sdk to protect sensitive parts of code from reverse engineering"
OFF)
option(OMATH_ENABLE_LUA
"omath bindings for lua" OFF)
if(VCPKG_MANIFEST_FEATURES) if(VCPKG_MANIFEST_FEATURES)
foreach(omath_feature IN LISTS VCPKG_MANIFEST_FEATURES) foreach(omath_feature IN LISTS VCPKG_MANIFEST_FEATURES)
if(omath_feature STREQUAL "imgui") if(omath_feature STREQUAL "imgui")
@@ -46,8 +47,8 @@ if(VCPKG_MANIFEST_FEATURES)
set(OMATH_BUILD_BENCHMARK ON) set(OMATH_BUILD_BENCHMARK ON)
elseif(omath_feature STREQUAL "examples") elseif(omath_feature STREQUAL "examples")
set(OMATH_BUILD_EXAMPLES ON) set(OMATH_BUILD_EXAMPLES ON)
elseif(omath_feature STREQUAL "lua") elseif(omath_feature STREQUAL "vmprotect")
set(OMATH_ENABLE_LUA ON) set(OMATH_VMPROTECT_INTEGRATION ON)
endif() endif()
endforeach() endforeach()
@@ -77,7 +78,6 @@ if(${PROJECT_IS_TOP_LEVEL})
message(STATUS "[${PROJECT_NAME}]: Building using vcpkg ${OMATH_BUILD_VIA_VCPKG}") message(STATUS "[${PROJECT_NAME}]: Building using vcpkg ${OMATH_BUILD_VIA_VCPKG}")
message(STATUS "[${PROJECT_NAME}]: Coverage feature status ${OMATH_ENABLE_COVERAGE}") message(STATUS "[${PROJECT_NAME}]: Coverage feature status ${OMATH_ENABLE_COVERAGE}")
message(STATUS "[${PROJECT_NAME}]: Valgrind feature status ${OMATH_ENABLE_VALGRIND}") message(STATUS "[${PROJECT_NAME}]: Valgrind feature status ${OMATH_ENABLE_VALGRIND}")
message(STATUS "[${PROJECT_NAME}]: Lua feature status ${OMATH_ENABLE_LUA}")
endif() endif()
file(GLOB_RECURSE OMATH_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/source/*.cpp") file(GLOB_RECURSE OMATH_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/source/*.cpp")
@@ -89,17 +89,6 @@ else()
add_library(${PROJECT_NAME} STATIC ${OMATH_SOURCES} ${OMATH_HEADERS}) add_library(${PROJECT_NAME} STATIC ${OMATH_SOURCES} ${OMATH_HEADERS})
endif() endif()
if (OMATH_ENABLE_LUA)
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_ENABLE_LUA)
find_package(Lua REQUIRED)
target_include_directories(${PROJECT_NAME} PRIVATE ${LUA_INCLUDE_DIR})
target_link_libraries(${PROJECT_NAME} PRIVATE ${LUA_LIBRARIES})
find_path(SOL2_INCLUDE_DIRS "sol/abort.hpp")
target_include_directories(${PROJECT_NAME} PRIVATE ${SOL2_INCLUDE_DIRS})
endif ()
add_library(${PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME}) add_library(${PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_VERSION="${PROJECT_VERSION}") target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_VERSION="${PROJECT_VERSION}")
@@ -124,6 +113,11 @@ if(OMATH_IMGUI_INTEGRATION)
endif() endif()
if(OMATH_VMPROTECT_INTEGRATION)
find_package(vmprotect_sdk CONFIG REQUIRED)
target_link_libraries(${PROJECT_NAME} PUBLIC vmprotect_sdk::vmprotect_sdk)
endif()
if(OMATH_USE_AVX2) if(OMATH_USE_AVX2)
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_USE_AVX2) target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_USE_AVX2)
endif() endif()
@@ -191,12 +185,6 @@ elseif(OMATH_THREAT_WARNING_AS_ERROR)
target_compile_options(${PROJECT_NAME} PRIVATE -Wall -Wextra -Wpedantic -Werror) target_compile_options(${PROJECT_NAME} PRIVATE -Wall -Wextra -Wpedantic -Werror)
endif() endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
target_compile_options(${PROJECT_NAME} PRIVATE /bigobj)
endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CMAKE_HOST_SYSTEM_NAME EQUAL "Windows")
target_compile_options(${PROJECT_NAME} PRIVATE -mbig-obj)
endif()
# Windows SDK redefine min/max via preprocessor and break std::min and std::max # Windows SDK redefine min/max via preprocessor and break std::min and std::max
if(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC") if(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
target_compile_definitions(${PROJECT_NAME} INTERFACE NOMINMAX) target_compile_definitions(${PROJECT_NAME} INTERFACE NOMINMAX)

View File

@@ -145,7 +145,7 @@
"hidden": true, "hidden": true,
"inherits": ["linux-base", "vcpkg-base"], "inherits": ["linux-base", "vcpkg-base"],
"cacheVariables": { "cacheVariables": {
"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2;lua" "VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2;vmprotect;examples"
} }
}, },
{ {
@@ -235,7 +235,7 @@
"hidden": true, "hidden": true,
"inherits": ["darwin-base", "vcpkg-base"], "inherits": ["darwin-base", "vcpkg-base"],
"cacheVariables": { "cacheVariables": {
"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2;examples;lua" "VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2;examples"
} }
}, },
{ {

View File

@@ -3,8 +3,8 @@
Thanks to everyone who made this possible, including: Thanks to everyone who made this possible, including:
- Saikari aka luadebug for VCPKG port and awesome new initial logo design. - Saikari aka luadebug for VCPKG port and awesome new initial logo design.
- AmbushedRaccoon for telegram post about omath to boost repository activity.
- Billy O'Neal aka BillyONeal for fixing compilation issues due to C math library compatibility. - Billy O'Neal aka BillyONeal for fixing compilation issues due to C math library compatibility.
- Alex2772 for reference of AUI declarative interface design for omath::hud
And a big hand to everyone else who has contributed over the past! And a big hand to everyone else who has contributed over the past!

View File

@@ -28,29 +28,6 @@ target("...")
add_packages("omath") add_packages("omath")
``` ```
## <img width="28px" src="https://conan.io/favicon.png" /> Using Conan
**Note**: Support Conan for package management
1. Install [Conan](https://conan.io/downloads)
2. Run the following command to install the omath package:
```
conan install --requires="omath/[*]" --build=missing
```
conanfile.txt
```ini
[requires]
omath/[*]
[generators]
CMakeDeps
CMakeToolchain
```
CMakeLists.txt
```cmake
find_package(omath CONFIG REQUIRED)
target_link_libraries(main PRIVATE omath::omath)
```
For more details, see the [Conan documentation](https://docs.conan.io/2/).
## <img width="28px" src="https://github.githubassets.com/favicons/favicon.svg" /> Using prebuilt binaries (GitHub Releases) ## <img width="28px" src="https://github.githubassets.com/favicons/favicon.svg" /> Using prebuilt binaries (GitHub Releases)
**Note**: This is the fastest option if you dont want to build from source. **Note**: This is the fastest option if you dont want to build from source.

View File

@@ -9,12 +9,11 @@
[![CodeFactor](https://www.codefactor.io/repository/github/orange-cpp/omath/badge)](https://www.codefactor.io/repository/github/orange-cpp/omath) [![CodeFactor](https://www.codefactor.io/repository/github/orange-cpp/omath/badge)](https://www.codefactor.io/repository/github/orange-cpp/omath)
![GitHub Actions Workflow Status](https://img.shields.io/github/actions/workflow/status/orange-cpp/omath/cmake-multi-platform.yml) ![GitHub Actions Workflow Status](https://img.shields.io/github/actions/workflow/status/orange-cpp/omath/cmake-multi-platform.yml)
[![Vcpkg package](https://repology.org/badge/version-for-repo/vcpkg/orange-math.svg)](https://repology.org/project/orange-math/versions) [![Vcpkg package](https://repology.org/badge/version-for-repo/vcpkg/orange-math.svg)](https://repology.org/project/orange-math/versions)
![Conan Center](https://img.shields.io/conan/v/omath)
![GitHub forks](https://img.shields.io/github/forks/orange-cpp/omath) ![GitHub forks](https://img.shields.io/github/forks/orange-cpp/omath)
[![discord badge](https://dcbadge.limes.pink/api/server/https://discord.gg/eDgdaWbqwZ?style=flat)](https://discord.gg/eDgdaWbqwZ) [![discord badge](https://dcbadge.limes.pink/api/server/https://discord.gg/eDgdaWbqwZ?style=flat)](https://discord.gg/eDgdaWbqwZ)
[![telegram badge](https://img.shields.io/badge/Telegram-2CA5E0?style=flat-squeare&logo=telegram&logoColor=white)](https://t.me/orangennotes) [![telegram badge](https://img.shields.io/badge/Telegram-2CA5E0?style=flat-squeare&logo=telegram&logoColor=white)](https://t.me/orangennotes)
OMath is a 100% independent, constexpr template blazingly fast math/physics/games/mods/cheats development framework that doesn't have legacy C++ code. OMath is a 100% independent, constexpr template blazingly fast math library that doesn't have legacy C++ code.
It provides the latest features, is highly customizable, has all for cheat development, DirectX/OpenGL/Vulkan support, premade support for different game engines, much more constexpr stuff than in other libraries and more... It provides the latest features, is highly customizable, has all for cheat development, DirectX/OpenGL/Vulkan support, premade support for different game engines, much more constexpr stuff than in other libraries and more...
<br> <br>
@@ -84,8 +83,6 @@ if (auto screen = camera.world_to_screen(world_position)) {
- **Engine support**: Supports coordinate systems of **Source, Unity, Unreal, Frostbite, IWEngine, CryEngine and canonical OpenGL**. - **Engine support**: Supports coordinate systems of **Source, Unity, Unreal, Frostbite, IWEngine, CryEngine and canonical OpenGL**.
- **Cross platform**: Supports Windows, MacOS and Linux. - **Cross platform**: Supports Windows, MacOS and Linux.
- **Algorithms**: Has ability to scan for byte pattern with wildcards in ELF/Mach-O/PE files/modules, binary slices, works even with Wine apps. - **Algorithms**: Has ability to scan for byte pattern with wildcards in ELF/Mach-O/PE files/modules, binary slices, works even with Wine apps.
- **Scripting**: Supports to make scripts in Lua out of box.
- **Handy**: Allow to design wall hacks in modern jetpack compose like way.
- **Battle tested**: It's already used by some big players on the market like wraith.su and bluedream.ltd - **Battle tested**: It's already used by some big players on the market like wraith.su and bluedream.ltd
<div align = center> <div align = center>

View File

@@ -1,161 +0,0 @@
//
// Created by Vlad on 3/2/2026.
//
#include <benchmark/benchmark.h>
#include <memory_resource>
#include <omath/collision/epa_algorithm.hpp>
#include <omath/collision/gjk_algorithm.hpp>
#include <omath/engines/source_engine/collider.hpp>
#include <omath/engines/source_engine/mesh.hpp>
using Mesh = omath::source_engine::Mesh;
using Collider = omath::source_engine::MeshCollider;
using Gjk = omath::collision::GjkAlgorithm<Collider>;
using Epa = omath::collision::Epa<Collider>;
namespace
{
// Unit cube with half-extent 1 — 8 vertices in [-1,1]^3.
const std::vector<omath::primitives::Vertex<>> k_cube_vbo = {
{ { -1.f, -1.f, -1.f }, {}, {} },
{ { -1.f, -1.f, 1.f }, {}, {} },
{ { -1.f, 1.f, -1.f }, {}, {} },
{ { -1.f, 1.f, 1.f }, {}, {} },
{ { 1.f, 1.f, 1.f }, {}, {} },
{ { 1.f, 1.f, -1.f }, {}, {} },
{ { 1.f, -1.f, 1.f }, {}, {} },
{ { 1.f, -1.f, -1.f }, {}, {} },
};
const std::vector<omath::Vector3<std::uint32_t>> k_empty_vao{};
} // namespace
// ---------------------------------------------------------------------------
// GJK benchmarks
// ---------------------------------------------------------------------------
// Separated cubes — origin distance 2.1, no overlap.
// Exercises the early-exit path and the centroid-based initial direction.
static void BM_Gjk_Separated(benchmark::State& state)
{
const Collider a{Mesh{k_cube_vbo, k_empty_vao}};
Mesh mesh_b{k_cube_vbo, k_empty_vao};
mesh_b.set_origin({0.f, 2.1f, 0.f});
const Collider b{mesh_b};
for ([[maybe_unused]] auto _ : state)
benchmark::DoNotOptimize(Gjk::is_collide(a, b));
}
// Overlapping cubes — B offset by 0.5 along X, ~1.5 units penetration depth.
static void BM_Gjk_Overlapping(benchmark::State& state)
{
const Collider a{Mesh{k_cube_vbo, k_empty_vao}};
Mesh mesh_b{k_cube_vbo, k_empty_vao};
mesh_b.set_origin({0.5f, 0.f, 0.f});
const Collider b{mesh_b};
for ([[maybe_unused]] auto _ : state)
benchmark::DoNotOptimize(Gjk::is_collide(a, b));
}
// Identical cubes at the same origin — deep overlap / worst case for GJK.
static void BM_Gjk_SameOrigin(benchmark::State& state)
{
const Collider a{Mesh{k_cube_vbo, k_empty_vao}};
const Collider b{Mesh{k_cube_vbo, k_empty_vao}};
for ([[maybe_unused]] auto _ : state)
benchmark::DoNotOptimize(Gjk::is_collide(a, b));
}
// ---------------------------------------------------------------------------
// EPA benchmarks
// ---------------------------------------------------------------------------
// EPA with a pre-allocated monotonic buffer (reset each iteration).
// Isolates algorithmic cost from allocator overhead.
static void BM_Epa_MonotonicBuffer(benchmark::State& state)
{
const Collider a{Mesh{k_cube_vbo, k_empty_vao}};
Mesh mesh_b{k_cube_vbo, k_empty_vao};
mesh_b.set_origin({0.5f, 0.f, 0.f});
const Collider b{mesh_b};
const auto [hit, simplex] = Gjk::is_collide_with_simplex_info(a, b);
if (!hit)
return; // shouldn't happen, but guard for safety
constexpr Epa::Params params{.max_iterations = 64, .tolerance = 1e-4f};
// Pre-allocate a 32 KiB stack buffer — enough for typical polytope growth.
constexpr std::size_t k_buf_size = 32768;
alignas(std::max_align_t) char buf[k_buf_size];
std::pmr::monotonic_buffer_resource mr{buf, k_buf_size, std::pmr::null_memory_resource()};
for ([[maybe_unused]] auto _ : state)
{
mr.release(); // reset the buffer without touching the upstream resource
benchmark::DoNotOptimize(Epa::solve(a, b, simplex, params, mr));
}
}
// EPA with the default (malloc-backed) memory resource.
// Shows total cost including allocator pressure.
static void BM_Epa_DefaultResource(benchmark::State& state)
{
const Collider a{Mesh{k_cube_vbo, k_empty_vao}};
Mesh mesh_b{k_cube_vbo, k_empty_vao};
mesh_b.set_origin({0.5f, 0.f, 0.f});
const Collider b{mesh_b};
const auto [hit, simplex] = Gjk::is_collide_with_simplex_info(a, b);
if (!hit)
return;
constexpr Epa::Params params{.max_iterations = 64, .tolerance = 1e-4f};
for ([[maybe_unused]] auto _ : state)
benchmark::DoNotOptimize(Epa::solve(a, b, simplex, params));
}
// ---------------------------------------------------------------------------
// Combined GJK + EPA pipeline
// ---------------------------------------------------------------------------
// Full collision pipeline: GJK detects contact, EPA resolves penetration.
// This is the hot path in a physics engine tick.
static void BM_GjkEpa_Pipeline(benchmark::State& state)
{
const Collider a{Mesh{k_cube_vbo, k_empty_vao}};
Mesh mesh_b{k_cube_vbo, k_empty_vao};
mesh_b.set_origin({0.5f, 0.f, 0.f});
const Collider b{mesh_b};
constexpr Epa::Params params{.max_iterations = 64, .tolerance = 1e-4f};
constexpr std::size_t k_buf_size = 32768;
alignas(std::max_align_t) char buf[k_buf_size];
std::pmr::monotonic_buffer_resource mr{buf, k_buf_size, std::pmr::null_memory_resource()};
for ([[maybe_unused]] auto _ : state)
{
mr.release();
const auto [hit, simplex] = Gjk::is_collide_with_simplex_info(a, b);
if (hit)
benchmark::DoNotOptimize(Epa::solve(a, b, simplex, params, mr));
}
}
BENCHMARK(BM_Gjk_Separated)->Iterations(100'000);
BENCHMARK(BM_Gjk_Overlapping)->Iterations(100'000);
BENCHMARK(BM_Gjk_SameOrigin)->Iterations(100'000);
BENCHMARK(BM_Epa_MonotonicBuffer)->Iterations(100'000);
BENCHMARK(BM_Epa_DefaultResource)->Iterations(100'000);
BENCHMARK(BM_GjkEpa_Pipeline)->Iterations(100'000);

View File

@@ -1,6 +1,6 @@
# Installation Guide # Installation
## <img width="28px" src="https://vcpkg.io/assets/mark/mark.svg" /> Using vcpkg (recomended) ## <img width="28px" src="https://vcpkg.io/assets/mark/mark.svg" /> Using vcpkg
**Note**: Support vcpkg for package management **Note**: Support vcpkg for package management
1. Install [vcpkg](https://github.com/microsoft/vcpkg) 1. Install [vcpkg](https://github.com/microsoft/vcpkg)
2. Run the following command to install the orange-math package: 2. Run the following command to install the orange-math package:
@@ -28,69 +28,6 @@ target("...")
add_packages("omath") add_packages("omath")
``` ```
## <img width="28px" src="https://conan.io/favicon.png" /> Using Conan
**Note**: Support Conan for package management
1. Install [Conan](https://conan.io/downloads)
2. Run the following command to install the omath package:
```
conan install --requires="omath/[*]" --build=missing
```
conanfile.txt
```ini
[requires]
omath/[*]
[generators]
CMakeDeps
CMakeToolchain
```
CMakeLists.txt
```cmake
find_package(omath CONFIG REQUIRED)
target_link_libraries(main PRIVATE omath::omath)
```
For more details, see the [Conan documentation](https://docs.conan.io/2/).
## <img width="28px" src="https://github.githubassets.com/favicons/favicon.svg" /> Using prebuilt binaries (GitHub Releases)
**Note**: This is the fastest option if you dont want to build from source.
1. **Go to the Releases page**
- Open the projects GitHub **Releases** page and choose the latest version.
2. **Download the correct asset for your platform**
- Pick the archive that matches your OS and architecture (for example: Windows x64 / Linux x64 / macOS arm64).
3. **Extract the archive**
- You should end up with something like:
- `include/` (headers)
- `lib/` or `bin/` (library files / DLLs)
- sometimes `cmake/` (CMake package config)
4. **Use it in your project**
### Option A: CMake package (recommended if the release includes CMake config files)
If the extracted folder contains something like `lib/cmake/omath` or `cmake/omath`, you can point CMake to it:
```cmake
# Example: set this to the extracted prebuilt folder
list(APPEND CMAKE_PREFIX_PATH "path/to/omath-prebuilt")
find_package(omath CONFIG REQUIRED)
target_link_libraries(main PRIVATE omath::omath)
```
### Option B: Manual include + link (works with any layout)
If theres no CMake package config, link it manually:
```cmake
target_include_directories(main PRIVATE "path/to/omath-prebuilt/include")
# Choose ONE depending on what you downloaded:
# - Static library: .lib / .a
# - Shared library: .dll + .lib import (Windows), .so (Linux), .dylib (macOS)
target_link_directories(main PRIVATE "path/to/omath-prebuilt/lib")
target_link_libraries(main PRIVATE omath) # or the actual library filename
```
## <img width="28px" src="https://upload.wikimedia.org/wikipedia/commons/e/ef/CMake_logo.svg?" /> Build from source using CMake ## <img width="28px" src="https://upload.wikimedia.org/wikipedia/commons/e/ef/CMake_logo.svg?" /> Build from source using CMake
1. **Preparation** 1. **Preparation**

View File

@@ -2,8 +2,7 @@ add_subdirectory(example_barycentric)
add_subdirectory(example_glfw3) add_subdirectory(example_glfw3)
add_subdirectory(example_proj_mat_builder) add_subdirectory(example_proj_mat_builder)
add_subdirectory(example_signature_scan) add_subdirectory(example_signature_scan)
add_subdirectory(example_hud) add_subdirectory(exmple_var_encryption)
if(OMATH_ENABLE_VALGRIND) if(OMATH_ENABLE_VALGRIND)
omath_setup_valgrind(example_projection_matrix_builder) omath_setup_valgrind(example_projection_matrix_builder)
omath_setup_valgrind(example_signature_scan) omath_setup_valgrind(example_signature_scan)

View File

@@ -1,16 +0,0 @@
project(example_hud)
add_executable(${PROJECT_NAME} main.cpp gui/main_window.cpp gui/main_window.hpp)
set_target_properties(
${PROJECT_NAME}
PROPERTIES CXX_STANDARD 23
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
find_package(OpenGL)
find_package(GLEW REQUIRED)
find_package(glfw3 CONFIG REQUIRED)
target_link_libraries(${PROJECT_NAME} PRIVATE glfw imgui::imgui omath::omath OpenGL::GL)

View File

@@ -1,263 +0,0 @@
//
// Created by Orange on 11/11/2024.
//
#include "main_window.hpp"
#include "omath/hud/renderer_realizations/imgui_renderer.hpp"
#include <GLFW/glfw3.h>
#include <imgui.h>
#include <imgui_impl_glfw.h>
#include <imgui_impl_opengl3.h>
#include <omath/hud/entity_overlay.hpp>
namespace imgui_desktop::gui
{
bool MainWindow::m_canMoveWindow = false;
MainWindow::MainWindow(const std::string_view& caption, int width, int height)
{
if (!glfwInit())
std::exit(EXIT_FAILURE);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, true);
m_window = glfwCreateWindow(width, height, caption.data(), nullptr, nullptr);
glfwMakeContextCurrent(m_window);
ImGui::CreateContext();
ImGui::StyleColorsDark();
ImGui::GetStyle().Colors[ImGuiCol_WindowBg] = {0.05f, 0.05f, 0.05f, 0.92f};
ImGui::GetStyle().AntiAliasedLines = false;
ImGui::GetStyle().AntiAliasedFill = false;
ImGui_ImplGlfw_InitForOpenGL(m_window, true);
ImGui_ImplOpenGL3_Init("#version 150");
}
void MainWindow::Run()
{
while (!glfwWindowShouldClose(m_window) && m_opened)
{
glfwPollEvents();
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
const auto* vp = ImGui::GetMainViewport();
ImGui::GetBackgroundDrawList()->AddRectFilled({}, vp->Size, ImColor(30, 30, 30, 220));
draw_controls();
draw_overlay();
ImGui::Render();
present();
}
glfwDestroyWindow(m_window);
}
void MainWindow::draw_controls()
{
const auto* vp = ImGui::GetMainViewport();
ImGui::SetNextWindowPos({0.f, 0.f});
ImGui::SetNextWindowSize({280.f, vp->Size.y});
ImGui::Begin("Controls", &m_opened,
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
ImGui::PushItemWidth(160.f);
if (ImGui::CollapsingHeader("Entity", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::SliderFloat("X##ent", &m_entity_x, 100.f, vp->Size.x - 100.f);
ImGui::SliderFloat("Top Y", &m_entity_top_y, 20.f, m_entity_bottom_y - 20.f);
ImGui::SliderFloat("Bottom Y", &m_entity_bottom_y, m_entity_top_y + 20.f, vp->Size.y - 20.f);
}
if (ImGui::CollapsingHeader("Box", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::Checkbox("Box##chk", &m_show_box);
ImGui::SameLine();
ImGui::Checkbox("Cornered", &m_show_cornered_box);
ImGui::SameLine();
ImGui::Checkbox("Dashed", &m_show_dashed_box);
ImGui::ColorEdit4("Color##box", reinterpret_cast<float*>(&m_box_color), ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("Fill##box", reinterpret_cast<float*>(&m_box_fill), ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Thickness", &m_box_thickness, 0.5f, 5.f);
ImGui::SliderFloat("Corner ratio", &m_corner_ratio, 0.05f, 0.5f);
ImGui::Separator();
ImGui::ColorEdit4("Dash color", reinterpret_cast<float*>(&m_dash_color), ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Dash length", &m_dash_len, 2.f, 30.f);
ImGui::SliderFloat("Dash gap", &m_dash_gap, 1.f, 20.f);
ImGui::SliderFloat("Dash thick", &m_dash_thickness, 0.5f, 5.f);
}
if (ImGui::CollapsingHeader("Bars", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::ColorEdit4("Color##bar", reinterpret_cast<float*>(&m_bar_color), ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("BG##bar", reinterpret_cast<float*>(&m_bar_bg_color), ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("Outline##bar", reinterpret_cast<float*>(&m_bar_outline_color),
ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Width##bar", &m_bar_width, 1.f, 20.f);
ImGui::SliderFloat("Value##bar", &m_bar_value, 0.f, 1.f);
ImGui::SliderFloat("Offset##bar", &m_bar_offset, 1.f, 20.f);
ImGui::Checkbox("Right##bar", &m_show_right_bar);
ImGui::SameLine();
ImGui::Checkbox("Left##bar", &m_show_left_bar);
ImGui::Checkbox("Top##bar", &m_show_top_bar);
ImGui::SameLine();
ImGui::Checkbox("Bottom##bar", &m_show_bottom_bar);
ImGui::Checkbox("Right dashed##bar", &m_show_right_dashed_bar);
ImGui::SameLine();
ImGui::Checkbox("Left dashed##bar", &m_show_left_dashed_bar);
ImGui::Checkbox("Top dashed##bar", &m_show_top_dashed_bar);
ImGui::SameLine();
ImGui::Checkbox("Bot dashed##bar", &m_show_bottom_dashed_bar);
ImGui::SliderFloat("Dash len##bar", &m_bar_dash_len, 2.f, 20.f);
ImGui::SliderFloat("Dash gap##bar", &m_bar_dash_gap, 1.f, 15.f);
}
if (ImGui::CollapsingHeader("Labels", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::Checkbox("Outlined", &m_outlined);
ImGui::SliderFloat("Offset##lbl", &m_label_offset, 0.f, 15.f);
ImGui::Checkbox("Right##lbl", &m_show_right_labels);
ImGui::SameLine();
ImGui::Checkbox("Left##lbl", &m_show_left_labels);
ImGui::Checkbox("Top##lbl", &m_show_top_labels);
ImGui::SameLine();
ImGui::Checkbox("Bottom##lbl", &m_show_bottom_labels);
ImGui::Checkbox("Ctr top##lbl", &m_show_centered_top);
ImGui::SameLine();
ImGui::Checkbox("Ctr bot##lbl", &m_show_centered_bottom);
}
if (ImGui::CollapsingHeader("Skeleton"))
{
ImGui::Checkbox("Show##skel", &m_show_skeleton);
ImGui::ColorEdit4("Color##skel", reinterpret_cast<float*>(&m_skel_color), ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Thick##skel", &m_skel_thickness, 0.5f, 5.f);
}
if (ImGui::CollapsingHeader("Progress Ring"))
{
ImGui::Checkbox("Show##ring", &m_show_ring);
ImGui::ColorEdit4("Color##ring", reinterpret_cast<float*>(&m_ring_color), ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("BG##ring", reinterpret_cast<float*>(&m_ring_bg), ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Radius##ring", &m_ring_radius, 4.f, 30.f);
ImGui::SliderFloat("Value##ring", &m_ring_ratio, 0.f, 1.f);
ImGui::SliderFloat("Thick##ring", &m_ring_thickness, 0.5f, 6.f);
ImGui::SliderFloat("Offset##ring", &m_ring_offset, 0.f, 15.f);
}
if (ImGui::CollapsingHeader("Scan Marker"))
{
ImGui::Checkbox("Show##scan", &m_show_scan);
ImGui::ColorEdit4("Fill##scan", reinterpret_cast<float*>(&m_scan_color), ImGuiColorEditFlags_NoInputs);
ImGui::ColorEdit4("Outline##scan", reinterpret_cast<float*>(&m_scan_outline), ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Thick##scan", &m_scan_outline_thickness, 0.5f, 5.f);
}
if (ImGui::CollapsingHeader("Aim Dot"))
{
ImGui::Checkbox("Show##aim", &m_show_aim);
ImGui::ColorEdit4("Color##aim", reinterpret_cast<float*>(&m_aim_color), ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Radius##aim", &m_aim_radius, 1.f, 10.f);
}
if (ImGui::CollapsingHeader("Projectile Aim"))
{
ImGui::Checkbox("Show##proj", &m_show_proj);
ImGui::ColorEdit4("Color##proj", reinterpret_cast<float*>(&m_proj_color), ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Size##proj", &m_proj_size, 1.f, 30.f);
ImGui::SliderFloat("Line width##proj", &m_proj_line_width, 0.5f, 5.f);
ImGui::SliderFloat("Pos X##proj", &m_proj_pos_x, 0.f, vp->Size.x);
ImGui::SliderFloat("Pos Y##proj", &m_proj_pos_y, 0.f, vp->Size.y);
ImGui::Combo("Figure##proj", &m_proj_figure, "Circle\0Square\0");
}
if (ImGui::CollapsingHeader("Snap Line"))
{
ImGui::Checkbox("Show##snap", &m_show_snap);
ImGui::ColorEdit4("Color##snap", reinterpret_cast<float*>(&m_snap_color), ImGuiColorEditFlags_NoInputs);
ImGui::SliderFloat("Width##snap", &m_snap_width, 0.5f, 5.f);
}
ImGui::PopItemWidth();
ImGui::End();
}
void MainWindow::draw_overlay()
{
using namespace omath::hud::widget;
using omath::hud::when;
const auto* vp = ImGui::GetMainViewport();
const Bar bar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width, m_bar_value, m_bar_offset};
const DashedBar dbar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width,
m_bar_value, m_bar_dash_len, m_bar_dash_gap, m_bar_offset};
omath::hud::EntityOverlay({m_entity_x, m_entity_top_y}, {m_entity_x, m_entity_bottom_y},
std::make_shared<omath::hud::ImguiHudRenderer>())
.contents(
// ── Boxes ────────────────────────────────────────────────────
when(m_show_box, Box{m_box_color, m_box_fill, m_box_thickness}),
when(m_show_cornered_box, CorneredBox{omath::Color::from_rgba(255, 0, 255, 255), m_box_fill,
m_corner_ratio, m_box_thickness}),
when(m_show_dashed_box, DashedBox{m_dash_color, m_dash_len, m_dash_gap, m_dash_thickness}),
RightSide{
when(m_show_right_bar, bar),
when(m_show_right_dashed_bar, dbar),
when(m_show_right_labels,
Label{{0.f, 1.f, 0.f, 1.f}, m_label_offset, m_outlined, "Health: 100/100"}),
when(m_show_right_labels,
Label{{1.f, 0.f, 0.f, 1.f}, m_label_offset, m_outlined, "Shield: 125/125"}),
when(m_show_right_labels,
Label{{1.f, 0.f, 1.f, 1.f}, m_label_offset, m_outlined, "*LOCKED*"}),
SpaceVertical{10},
when(m_show_ring, ProgressRing{m_ring_color, m_ring_bg, m_ring_radius, m_ring_ratio,
m_ring_thickness, m_ring_offset}),
},
LeftSide{
when(m_show_left_bar, bar),
when(m_show_left_dashed_bar, dbar),
when(m_show_left_labels, Label{omath::Color::from_rgba(255, 128, 0, 255),
m_label_offset, m_outlined, "Armor: 75"}),
when(m_show_left_labels, Label{omath::Color::from_rgba(0, 200, 255, 255),
m_label_offset, m_outlined, "Level: 42"}),
},
TopSide{
when(m_show_top_bar, bar),
when(m_show_top_dashed_bar, dbar),
when(m_show_centered_top, Centered{Label{omath::Color::from_rgba(0, 255, 255, 255),
m_label_offset, m_outlined, "*VISIBLE*"}}),
when(m_show_top_labels, Label{omath::Color::from_rgba(255, 255, 0, 255), m_label_offset,
m_outlined, "*SCOPED*"}),
when(m_show_top_labels, Label{omath::Color::from_rgba(255, 0, 0, 255), m_label_offset,
m_outlined, "*BLEEDING*"}),
},
BottomSide{
when(m_show_bottom_bar, bar),
when(m_show_bottom_dashed_bar, dbar),
when(m_show_centered_bottom, Centered{Label{omath::Color::from_rgba(255, 255, 255, 255),
m_label_offset, m_outlined, "PlayerName"}}),
when(m_show_bottom_labels, Label{omath::Color::from_rgba(200, 200, 0, 255),
m_label_offset, m_outlined, "42m"}),
},
when(m_show_aim, AimDot{{m_entity_x, m_entity_top_y+40.f}, m_aim_color, m_aim_radius}),
when(m_show_scan, ScanMarker{m_scan_color, m_scan_outline, m_scan_outline_thickness}),
when(m_show_skeleton, Skeleton{m_skel_color, m_skel_thickness}),
when(m_show_proj, ProjectileAim{{m_proj_pos_x, m_proj_pos_y}, m_proj_color, m_proj_size, m_proj_line_width, static_cast<ProjectileAim::Figure>(m_proj_figure)}),
when(m_show_snap, SnapLine{{vp->Size.x / 2.f, vp->Size.y}, m_snap_color, m_snap_width}));
}
void MainWindow::present()
{
int w, h;
glfwGetFramebufferSize(m_window, &w, &h);
glViewport(0, 0, w, h);
glClearColor(0.f, 0.f, 0.f, 0.f);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
glfwSwapBuffers(m_window);
}
} // namespace imgui_desktop::gui

View File

@@ -1,94 +0,0 @@
//
// Created by Orange on 11/11/2024.
//
#pragma once
#include <omath/hud/entity_overlay.hpp>
#include <omath/utility/color.hpp>
#include <string_view>
struct GLFWwindow;
namespace imgui_desktop::gui
{
class MainWindow
{
public:
MainWindow(const std::string_view& caption, int width, int height);
void Run();
private:
void draw_controls();
void draw_overlay();
void present();
GLFWwindow* m_window = nullptr;
static bool m_canMoveWindow;
bool m_opened = true;
// Entity
float m_entity_x = 550.f, m_entity_top_y = 150.f, m_entity_bottom_y = 450.f;
// Box
omath::Color m_box_color{1.f, 1.f, 1.f, 1.f};
omath::Color m_box_fill{0.f, 0.f, 0.f, 0.f};
float m_box_thickness = 1.f, m_corner_ratio = 0.2f;
bool m_show_box = true, m_show_cornered_box = true, m_show_dashed_box = false;
// Dashed box
omath::Color m_dash_color = omath::Color::from_rgba(255, 200, 0, 255);
float m_dash_len = 8.f, m_dash_gap = 5.f, m_dash_thickness = 1.f;
// Bars
omath::Color m_bar_color{0.f, 1.f, 0.f, 1.f};
omath::Color m_bar_bg_color{0.f, 0.f, 0.f, 0.5f};
omath::Color m_bar_outline_color{0.f, 0.f, 0.f, 1.f};
float m_bar_width = 4.f, m_bar_value = 0.75f, m_bar_offset = 5.f;
bool m_show_right_bar = true, m_show_left_bar = true;
bool m_show_top_bar = true, m_show_bottom_bar = true;
bool m_show_right_dashed_bar = false, m_show_left_dashed_bar = false;
bool m_show_top_dashed_bar = false, m_show_bottom_dashed_bar = false;
float m_bar_dash_len = 6.f, m_bar_dash_gap = 4.f;
// Labels
float m_label_offset = 3.f;
bool m_outlined = true;
bool m_show_right_labels = true, m_show_left_labels = true;
bool m_show_top_labels = true, m_show_bottom_labels = true;
bool m_show_centered_top = true, m_show_centered_bottom = true;
// Skeleton
omath::Color m_skel_color = omath::Color::from_rgba(255, 255, 255, 200);
float m_skel_thickness = 1.f;
bool m_show_skeleton = false;
// Progress ring
omath::Color m_ring_color = omath::Color::from_rgba(0, 200, 255, 255);
omath::Color m_ring_bg{0.3f, 0.3f, 0.3f, 0.5f};
float m_ring_radius = 10.f, m_ring_ratio = 0.65f, m_ring_thickness = 2.5f, m_ring_offset = 5.f;
bool m_show_ring = false;
// Scan marker
omath::Color m_scan_color = omath::Color::from_rgba(255, 200, 0, 150);
omath::Color m_scan_outline = omath::Color::from_rgba(255, 200, 0, 255);
float m_scan_outline_thickness = 2.f;
bool m_show_scan = false;
// Aim dot
omath::Color m_aim_color = omath::Color::from_rgba(255, 0, 0, 255);
float m_aim_radius = 3.f;
bool m_show_aim = false;
// Snap line
omath::Color m_snap_color = omath::Color::from_rgba(255, 50, 50, 255);
float m_snap_width = 1.5f;
bool m_show_snap = true;
// Projectile aim
omath::Color m_proj_color = omath::Color::from_rgba(255, 50, 50, 255);
float m_proj_size = 10.f;
float m_proj_line_width = 1.5f;
float m_proj_pos_x = 300.f, m_proj_pos_y = 30.f;
int m_proj_figure = 1; // 0=circle, 1=square
bool m_show_proj = true;
};
} // namespace imgui_desktop::gui

View File

@@ -1,8 +0,0 @@
//
// Created by orange on 13.03.2026.
//
#include "gui/main_window.hpp"
int main()
{
imgui_desktop::gui::MainWindow("omath::hud", 800, 600).Run();
}

View File

@@ -0,0 +1,10 @@
project(example_var_encryption)
add_executable(${PROJECT_NAME} main.cpp)
set_target_properties(
${PROJECT_NAME}
PROPERTIES CXX_STANDARD 23
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
target_link_libraries(${PROJECT_NAME} PRIVATE omath::omath)

View File

@@ -0,0 +1,15 @@
//
// Created by orange on 24.02.2026.
//
#include "omath/containers/encrypted_variable.hpp"
#include <omath/omath.hpp>
#include <print>
int main()
{
OMATH_DEF_CRYPT_VAR(int, 64) var{5};
var.encrypt();
std::println("{}", var.value());
var.decrypt();
std::println("{}", var.value());
return var.value();
}

View File

@@ -1,28 +0,0 @@
//
// Created by Vladislav on 24.03.2026.
//
#pragma once
#include "omath/linear_algebra/vector3.hpp"
namespace omath::primitives
{
template<class Type>
struct Aabb final
{
Vector3<Type> min;
Vector3<Type> max;
[[nodiscard]]
constexpr Vector3<Type> center() const noexcept
{
return (min + max) / static_cast<Type>(2);
}
[[nodiscard]]
constexpr Vector3<Type> extents() const noexcept
{
return (max - min) / static_cast<Type>(2);
}
};
} // namespace omath::primitives

View File

@@ -1,98 +0,0 @@
//
// Created by Vladislav on 19.03.2026.
//
#pragma once
#include "omath/linear_algebra/vector3.hpp"
#include <functional>
#include <iterator>
#include <optional>
#include <ranges>
namespace omath::algorithm
{
template<class CameraType, std::input_or_output_iterator IteratorType, class FilterT>
requires std::is_invocable_r_v<bool, std::function<FilterT>, std::iter_reference_t<IteratorType>>
[[nodiscard]]
IteratorType get_closest_target_by_fov(const IteratorType& begin, const IteratorType& end, const CameraType& camera,
auto get_position,
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
{
auto best_target = end;
const auto& camera_angles = camera.get_view_angles();
const Vector2<float> camera_angles_vec = {camera_angles.pitch.as_degrees(), camera_angles.yaw.as_degrees()};
for (auto current = begin; current != end; current = std::next(current))
{
if (filter_func && !filter_func.value()(*current))
continue;
if (best_target == end)
{
best_target = current;
continue;
}
const auto current_target_angles = camera.calc_look_at_angles(get_position(*current));
const auto best_target_angles = camera.calc_look_at_angles(get_position(*best_target));
const auto current_target_distance = camera_angles_vec.distance_to(current_target_angles.as_vector3());
const auto best_target_distance = camera_angles.as_vector3().distance_to(best_target_angles.as_vector3());
if (current_target_distance < best_target_distance)
best_target = current;
}
return best_target;
}
template<class CameraType, std::ranges::range RangeType, class FilterT>
requires std::is_invocable_r_v<bool, std::function<FilterT>,
std::ranges::range_reference_t<const RangeType>>
[[nodiscard]]
auto get_closest_target_by_fov(const RangeType& range, const CameraType& camera,
auto get_position,
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
{
return get_closest_target_by_fov<CameraType, decltype(std::ranges::begin(range)), FilterT>(
std::ranges::begin(range), std::ranges::end(range), camera, get_position, filter_func);
}
// ── By world-space distance ───────────────────────────────────────────────
template<std::input_or_output_iterator IteratorType, class FilterT>
requires std::is_invocable_r_v<bool, std::function<FilterT>, std::iter_reference_t<IteratorType>>
[[nodiscard]]
IteratorType get_closest_target_by_distance(const IteratorType& begin, const IteratorType& end,
const Vector3<float>& origin, auto get_position,
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
{
auto best_target = end;
for (auto current = begin; current != end; current = std::next(current))
{
if (filter_func && !filter_func.value()(*current))
continue;
if (best_target == end)
{
best_target = current;
continue;
}
if (origin.distance_to(get_position(*current)) < origin.distance_to(get_position(*best_target)))
best_target = current;
}
return best_target;
}
template<std::ranges::range RangeType, class FilterT>
requires std::is_invocable_r_v<bool, std::function<FilterT>,
std::ranges::range_reference_t<const RangeType>>
[[nodiscard]]
auto get_closest_target_by_distance(const RangeType& range, const Vector3<float>& origin,
auto get_position,
const std::optional<std::function<FilterT>>& filter_func = std::nullopt)
{
return get_closest_target_by_distance<decltype(std::ranges::begin(range)), FilterT>(
std::ranges::begin(range), std::ranges::end(range), origin, get_position, filter_func);
}
} // namespace omath::algorithm

View File

@@ -8,7 +8,6 @@
#include <memory> #include <memory>
#include <memory_resource> #include <memory_resource>
#include <queue> #include <queue>
#include <unordered_map>
#include <utility> #include <utility>
#include <vector> #include <vector>
@@ -57,76 +56,83 @@ namespace omath::collision
const Simplex<VectorType>& simplex, const Params params = {}, const Simplex<VectorType>& simplex, const Params params = {},
std::pmr::memory_resource& mem_resource = *std::pmr::get_default_resource()) std::pmr::memory_resource& mem_resource = *std::pmr::get_default_resource())
{ {
// --- Build initial polytope from simplex (4 points) ---
std::pmr::vector<VectorType> vertexes = build_initial_polytope_from_simplex(simplex, mem_resource); std::pmr::vector<VectorType> vertexes = build_initial_polytope_from_simplex(simplex, mem_resource);
// Initial tetra faces (windings corrected in make_face)
std::pmr::vector<Face> faces = create_initial_tetra_faces(mem_resource, vertexes); std::pmr::vector<Face> faces = create_initial_tetra_faces(mem_resource, vertexes);
// Build initial min-heap by distance. auto heap = rebuild_heap(faces, mem_resource);
Heap heap = rebuild_heap(faces, mem_resource);
Result out{}; Result out{};
// Hoisted outside the loop to reuse bucket allocation across iterations.
// Initial bucket count 16 covers a typical horizon without rehashing.
BoundaryMap boundary{16, &mem_resource};
for (int it = 0; it < params.max_iterations; ++it) for (int it = 0; it < params.max_iterations; ++it)
{ {
// Lazily discard stale (deleted or index-mismatched) heap entries. // If heap might be stale after face edits, rebuild lazily.
discard_stale_heap_entries(faces, heap); if (heap.empty())
break;
// Rebuild when the "closest" face changed (simple cheap guard)
// (We could keep face handles; this is fine for small Ns.)
if (const auto top = heap.top(); faces[top.idx].d != top.d)
heap = rebuild_heap(faces, mem_resource);
if (heap.empty()) if (heap.empty())
break; break;
// FIXME: STORE REF VALUE, DO NOT USE
// AFTER IF STATEMENT BLOCK
const Face& face = faces[heap.top().idx]; const Face& face = faces[heap.top().idx];
// Get the furthest point in face normal direction
const VectorType p = support_point(a, b, face.n); const VectorType p = support_point(a, b, face.n);
const auto p_dist = face.n.dot(p); const auto p_dist = face.n.dot(p);
// Converged: new support can't push the face closer than tolerance. // Converged if we cant push the face closer than tolerance
if (p_dist - face.d <= params.tolerance) if (p_dist - face.d <= params.tolerance)
{ {
out.normal = face.n; out.normal = face.n;
out.depth = face.d; out.depth = face.d; // along unit normal
out.iterations = it + 1; out.iterations = it + 1;
out.num_vertices = static_cast<int>(vertexes.size()); out.num_vertices = static_cast<int>(vertexes.size());
out.num_faces = static_cast<int>(faces.size()); out.num_faces = static_cast<int>(faces.size());
out.penetration_vector = out.normal * out.depth; out.penetration_vector = out.normal * out.depth;
return out; return out;
} }
// Add new vertex
const int new_idx = static_cast<int>(vertexes.size()); const int new_idx = static_cast<int>(vertexes.size());
vertexes.emplace_back(p); vertexes.emplace_back(p);
// Tombstone visible faces and collect the horizon boundary. const auto [to_delete, boundary] = mark_visible_and_collect_horizon(faces, p);
// This avoids copying the faces array (O(n)) each iteration.
tombstone_visible_faces(faces, boundary, p);
// Stitch new faces around the horizon and push them directly onto the erase_marked(faces, to_delete);
// heap — no full O(n log n) rebuild needed.
for (const auto& [key, e] : boundary) // Stitch new faces around the horizon
{ for (const auto& e : boundary)
const int fi = static_cast<int>(faces.size());
faces.emplace_back(make_face(vertexes, e.a, e.b, new_idx)); faces.emplace_back(make_face(vertexes, e.a, e.b, new_idx));
heap.emplace(faces.back().d, fi);
} // Rebuild heap after topology change
heap = rebuild_heap(faces, mem_resource);
if (!std::isfinite(vertexes.back().dot(vertexes.back()))) if (!std::isfinite(vertexes.back().dot(vertexes.back())))
break; // safety break; // safety
out.iterations = it + 1; out.iterations = it + 1;
} }
// Find the best surviving (non-deleted) face. if (faces.empty())
const Face* best = find_best_surviving_face(faces);
if (!best)
return std::nullopt; return std::nullopt;
out.normal = best->n; const auto best = *std::ranges::min_element(faces, [](const auto& first, const auto& second)
out.depth = best->d; { return first.d < second.d; });
out.normal = best.n;
out.depth = best.d;
out.num_vertices = static_cast<int>(vertexes.size()); out.num_vertices = static_cast<int>(vertexes.size());
out.num_faces = static_cast<int>(faces.size()); out.num_faces = static_cast<int>(faces.size());
out.penetration_vector = out.normal * out.depth; out.penetration_vector = out.normal * out.depth;
return out; return out;
} }
@@ -136,7 +142,6 @@ namespace omath::collision
int i0, i1, i2; int i0, i1, i2;
VectorType n; // unit outward normal VectorType n; // unit outward normal
FloatingType d; // n · v0 (>=0 ideally because origin is inside) FloatingType d; // n · v0 (>=0 ideally because origin is inside)
bool deleted{false}; // tombstone flag — avoids O(n) compaction per iteration
}; };
struct Edge final struct Edge final
@@ -149,7 +154,6 @@ namespace omath::collision
FloatingType d; FloatingType d;
int idx; int idx;
}; };
struct HeapCmp final struct HeapCmp final
{ {
[[nodiscard]] [[nodiscard]]
@@ -161,44 +165,35 @@ namespace omath::collision
using Heap = std::priority_queue<HeapItem, std::pmr::vector<HeapItem>, HeapCmp>; using Heap = std::priority_queue<HeapItem, std::pmr::vector<HeapItem>, HeapCmp>;
// Horizon boundary: maps packed(a,b) → Edge.
// Opposite edges cancel in O(1) via hash lookup instead of O(h) linear scan.
using BoundaryMap = std::pmr::unordered_map<std::int64_t, Edge>;
[[nodiscard]]
static constexpr std::int64_t pack_edge(const int a, const int b) noexcept
{
return (static_cast<std::int64_t>(a) << 32) | static_cast<std::uint32_t>(b);
}
[[nodiscard]] [[nodiscard]]
static Heap rebuild_heap(const std::pmr::vector<Face>& faces, auto& memory_resource) static Heap rebuild_heap(const std::pmr::vector<Face>& faces, auto& memory_resource)
{ {
std::pmr::vector<HeapItem> storage{&memory_resource}; std::pmr::vector<HeapItem> storage{&memory_resource};
storage.reserve(faces.size()); storage.reserve(faces.size()); // optional but recommended
Heap h{HeapCmp{}, std::move(storage)}; Heap h{HeapCmp{}, std::move(storage)};
for (int i = 0; i < static_cast<int>(faces.size()); ++i) for (int i = 0; i < static_cast<int>(faces.size()); ++i)
if (!faces[i].deleted)
h.emplace(faces[i].d, i); h.emplace(faces[i].d, i);
return h;
return h; // allocator is preserved
} }
[[nodiscard]] [[nodiscard]]
static bool visible_from(const Face& f, const VectorType& p) static bool visible_from(const Face& f, const VectorType& p)
{ {
// positive if p is in front of the face
return f.n.dot(p) - f.d > static_cast<FloatingType>(1e-7); return f.n.dot(p) - f.d > static_cast<FloatingType>(1e-7);
} }
static void add_edge_boundary(BoundaryMap& boundary, int a, int b) static void add_edge_boundary(std::pmr::vector<Edge>& boundary, int a, int b)
{ {
// O(1) cancel: if the opposite edge (b→a) is already in the map it is an // Keep edges that appear only once; erase if opposite already present
// internal edge shared by two visible faces and must be removed. auto itb = std::ranges::find_if(boundary, [&](const Edge& e) { return e.a == b && e.b == a; });
// Otherwise this is a horizon edge and we insert it. if (itb != boundary.end())
const std::int64_t rev = pack_edge(b, a); boundary.erase(itb); // internal edge cancels out
if (const auto it = boundary.find(rev); it != boundary.end())
boundary.erase(it);
else else
boundary.emplace(pack_edge(a, b), Edge{a, b}); boundary.emplace_back(a, b); // horizon edge (directed)
} }
[[nodiscard]] [[nodiscard]]
@@ -209,7 +204,9 @@ namespace omath::collision
const VectorType& a2 = vertexes[i2]; const VectorType& a2 = vertexes[i2];
VectorType n = (a1 - a0).cross(a2 - a0); VectorType n = (a1 - a0).cross(a2 - a0);
if (n.dot(n) <= static_cast<FloatingType>(1e-30)) if (n.dot(n) <= static_cast<FloatingType>(1e-30))
{
n = any_perp_vec(a1 - a0); // degenerate guard n = any_perp_vec(a1 - a0); // degenerate guard
}
// Ensure normal points outward (away from origin): require n·a0 >= 0 // Ensure normal points outward (away from origin): require n·a0 >= 0
if (n.dot(a0) < static_cast<FloatingType>(0.0)) if (n.dot(a0) < static_cast<FloatingType>(0.0))
{ {
@@ -246,7 +243,6 @@ namespace omath::collision
return d; return d;
return V{1, 0, 0}; return V{1, 0, 0};
} }
[[nodiscard]] [[nodiscard]]
static std::pmr::vector<Face> create_initial_tetra_faces(std::pmr::memory_resource& mem_resource, static std::pmr::vector<Face> create_initial_tetra_faces(std::pmr::memory_resource& mem_resource,
const std::pmr::vector<VectorType>& vertexes) const std::pmr::vector<VectorType>& vertexes)
@@ -266,45 +262,48 @@ namespace omath::collision
{ {
std::pmr::vector<VectorType> vertexes{&mem_resource}; std::pmr::vector<VectorType> vertexes{&mem_resource};
vertexes.reserve(simplex.size()); vertexes.reserve(simplex.size());
for (std::size_t i = 0; i < simplex.size(); ++i) for (std::size_t i = 0; i < simplex.size(); ++i)
vertexes.emplace_back(simplex[i]); vertexes.emplace_back(simplex[i]);
return vertexes; return vertexes;
} }
static void erase_marked(std::pmr::vector<Face>& faces, const std::pmr::vector<bool>& to_delete)
{
auto* mr = faces.get_allocator().resource(); // keep same resource
std::pmr::vector<Face> kept{mr};
kept.reserve(faces.size());
static const Face* find_best_surviving_face(const std::pmr::vector<Face>& faces) for (std::size_t i = 0; i < faces.size(); ++i)
{ if (!to_delete[i])
const Face* best = nullptr; kept.emplace_back(faces[i]);
for (const auto& f : faces)
if (!f.deleted && (best == nullptr || f.d < best->d)) faces.swap(kept);
best = &f;
return best;
} }
static void tombstone_visible_faces(std::pmr::vector<Face>& faces, BoundaryMap& boundary, struct Horizon
const VectorType& p)
{ {
boundary.clear(); std::pmr::vector<bool> to_delete;
for (auto& f : faces) std::pmr::vector<Edge> boundary;
};
static Horizon mark_visible_and_collect_horizon(const std::pmr::vector<Face>& faces, const VectorType& p)
{ {
if (!f.deleted && visible_from(f, p)) auto* mr = faces.get_allocator().resource();
Horizon horizon{std::pmr::vector<bool>(faces.size(), false, mr), std::pmr::vector<Edge>(mr)};
horizon.boundary.reserve(faces.size());
for (std::size_t i = 0; i < faces.size(); ++i)
if (visible_from(faces[i], p))
{ {
f.deleted = true; const auto& rf = faces[i];
add_edge_boundary(boundary, f.i0, f.i1); horizon.to_delete[i] = true;
add_edge_boundary(boundary, f.i1, f.i2); add_edge_boundary(horizon.boundary, rf.i0, rf.i1);
add_edge_boundary(boundary, f.i2, f.i0); add_edge_boundary(horizon.boundary, rf.i1, rf.i2);
} add_edge_boundary(horizon.boundary, rf.i2, rf.i0);
}
} }
static void discard_stale_heap_entries(const std::pmr::vector<Face>& faces, return horizon;
std::priority_queue<HeapItem, std::pmr::vector<HeapItem>, HeapCmp>& heap)
{
while (!heap.empty())
{
const auto& top = heap.top();
if (!faces[top.idx].deleted && faces[top.idx].d == top.d)
break;
heap.pop();
}
} }
}; };
} // namespace omath::collision } // namespace omath::collision

View File

@@ -14,15 +14,11 @@ namespace omath::collision
Simplex<VertexType> simplex; // valid only if hit == true and size==4 Simplex<VertexType> simplex; // valid only if hit == true and size==4
}; };
struct GjkSettings final
{
float epsilon = 1e-6f;
std::size_t max_iterations = 64;
};
template<class ColliderInterfaceType> template<class ColliderInterfaceType>
class GjkAlgorithm final class GjkAlgorithm final
{ {
using VectorType = ColliderInterfaceType::VectorType; using VectorType = ColliderInterfaceType::VectorType;
public: public:
[[nodiscard]] [[nodiscard]]
static VectorType find_support_vertex(const ColliderInterfaceType& collider_a, static VectorType find_support_vertex(const ColliderInterfaceType& collider_a,
@@ -40,34 +36,20 @@ namespace omath::collision
[[nodiscard]] [[nodiscard]]
static GjkHitInfo<VectorType> is_collide_with_simplex_info(const ColliderInterfaceType& collider_a, static GjkHitInfo<VectorType> is_collide_with_simplex_info(const ColliderInterfaceType& collider_a,
const ColliderInterfaceType& collider_b, const ColliderInterfaceType& collider_b)
const GjkSettings& settings = {})
{ {
// Use centroid difference as initial direction — greatly reduces iterations for separated shapes. auto support = find_support_vertex(collider_a, collider_b, VectorType{1, 0, 0});
VectorType initial_dir;
if constexpr (requires { collider_b.get_origin() - collider_a.get_origin(); })
{
initial_dir = collider_b.get_origin() - collider_a.get_origin();
if (initial_dir.dot(initial_dir) < settings.epsilon * settings.epsilon)
initial_dir = VectorType{1, 0, 0};
}
else
{
initial_dir = VectorType{1, 0, 0};
}
auto support = find_support_vertex(collider_a, collider_b, initial_dir);
Simplex<VectorType> simplex; Simplex<VectorType> simplex;
simplex.push_front(support); simplex.push_front(support);
auto direction = -support; auto direction = -support;
for (std::size_t iteration = 0; iteration < settings.max_iterations; ++iteration) while (true)
{ {
support = find_support_vertex(collider_a, collider_b, direction); support = find_support_vertex(collider_a, collider_b, direction);
if (support.dot(direction) <= settings.epsilon) if (support.dot(direction) <= 0.f)
return {false, simplex}; return {false, simplex};
simplex.push_front(support); simplex.push_front(support);
@@ -75,7 +57,6 @@ namespace omath::collision
if (simplex.handle(direction)) if (simplex.handle(direction))
return {true, simplex}; return {true, simplex};
} }
return {false, simplex};
} }
}; };
} // namespace omath::collision } // namespace omath::collision

View File

@@ -3,7 +3,6 @@
// //
#pragma once #pragma once
#include "omath/3d_primitives/aabb.hpp"
#include "omath/linear_algebra/triangle.hpp" #include "omath/linear_algebra/triangle.hpp"
#include "omath/linear_algebra/vector3.hpp" #include "omath/linear_algebra/vector3.hpp"
@@ -35,7 +34,6 @@ namespace omath::collision
class LineTracer final class LineTracer final
{ {
using TriangleType = Triangle<typename RayType::VectorType>; using TriangleType = Triangle<typename RayType::VectorType>;
using AABBType = primitives::Aabb<typename RayType::VectorType::ContainedType>;
public: public:
LineTracer() = delete; LineTracer() = delete;
@@ -89,54 +87,6 @@ namespace omath::collision
return ray.start + ray_dir * t_hit; return ray.start + ray_dir * t_hit;
} }
// Slab method ray-AABB intersection
// Returns the hit point on the AABB surface, or ray.end if no intersection
[[nodiscard]]
constexpr static auto get_ray_hit_point(const RayType& ray, const AABBType& aabb) noexcept
{
using T = typename RayType::VectorType::ContainedType;
const auto dir = ray.direction_vector();
auto t_min = -std::numeric_limits<T>::infinity();
auto t_max = std::numeric_limits<T>::infinity();
const auto process_axis = [&](const T& d, const T& origin, const T& box_min,
const T& box_max) -> bool
{
constexpr T k_epsilon = std::numeric_limits<T>::epsilon();
if (std::abs(d) < k_epsilon)
return origin >= box_min && origin <= box_max;
const T inv = T(1) / d;
T t0 = (box_min - origin) * inv;
T t1 = (box_max - origin) * inv;
if (t0 > t1)
std::swap(t0, t1);
t_min = std::max(t_min, t0);
t_max = std::min(t_max, t1);
return t_min <= t_max;
};
if (!process_axis(dir.x, ray.start.x, aabb.min.x, aabb.max.x))
return ray.end;
if (!process_axis(dir.y, ray.start.y, aabb.min.y, aabb.max.y))
return ray.end;
if (!process_axis(dir.z, ray.start.z, aabb.min.z, aabb.max.z))
return ray.end;
// t_hit: use entry point if in front of origin, otherwise 0 (started inside)
const T t_hit = std::max(T(0), t_min);
if (t_max < T(0))
return ray.end; // box entirely behind origin
if (!ray.infinite_length && t_hit > T(1))
return ray.end; // box beyond ray endpoint
return ray.start + dir * t_hit;
}
template<class MeshType> template<class MeshType>
[[nodiscard]] [[nodiscard]]
constexpr static auto get_ray_hit_point(const RayType& ray, const MeshType& mesh) noexcept constexpr static auto get_ray_hit_point(const RayType& ray, const MeshType& mesh) noexcept

View File

@@ -42,40 +42,13 @@ namespace omath::collision
m_mesh.set_origin(new_origin); m_mesh.set_origin(new_origin);
} }
[[nodiscard]]
const MeshType& get_mesh() const
{
return m_mesh;
}
[[nodiscard]]
MeshType& get_mesh()
{
return m_mesh;
}
private: private:
[[nodiscard]] [[nodiscard]]
const VertexType& find_furthest_vertex(const VectorType& direction) const const VertexType& find_furthest_vertex(const VectorType& direction) const
{ {
// The support query arrives in world space, but vertex positions are stored return *std::ranges::max_element(
// in local space. We need argmax_v { world(v) · d }. m_mesh.m_vertex_buffer, [&direction](const auto& first, const auto& second)
// { return first.position.dot(direction) < second.position.dot(direction); });
// world(v) = M·v (ignoring translation, which is constant across vertices)
// world(v) · d = v · Mᵀ·d
//
// So we transform the direction to local space once — O(1) — then compare
// raw local positions, which is far cheaper than calling
// vertex_position_to_world_space (full 4×4 multiply) for every vertex.
//
// d_local = upper-left 3×3 of M, transposed, times d_world:
// d_local[j] = sum_i M.at(i,j) * d[i] (i.e. column j of M dotted with d)
const auto& m = m_mesh.get_to_world_matrix();
const VectorType d_local = {
m[0, 0] * direction.x + m[1, 0] * direction.y + m[2, 0] * direction.z,
m[0, 1] * direction.x + m[1, 1] * direction.y + m[2, 1] * direction.z,
m[0, 2] * direction.x + m[1, 2] * direction.y + m[2, 2] * direction.z,
};
return *std::ranges::max_element(m_mesh.m_vertex_buffer, [&d_local](const auto& first, const auto& second)
{ return first.position.dot(d_local) < second.position.dot(d_local); });
} }
MeshType m_mesh; MeshType m_mesh;
}; };

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@@ -2,10 +2,14 @@
// Created by Vladislav on 04.01.2026. // Created by Vladislav on 04.01.2026.
// //
#pragma once #pragma once
#include <VMProtectSDK.h>
#include <array> #include <array>
#include <cstddef> #include <cstddef>
#include <cstdint> #include <cstdint>
#include <span> #include <span>
#include <source_location>
#ifdef OMATH_ENABLE_FORCE_INLINE #ifdef OMATH_ENABLE_FORCE_INLINE
#ifdef _MSC_VER #ifdef _MSC_VER
#define OMATH_FORCE_INLINE __forceinline #define OMATH_FORCE_INLINE __forceinline
@@ -110,16 +114,18 @@ namespace omath
bool m_is_encrypted{}; bool m_is_encrypted{};
value_type m_data{}; value_type m_data{};
OMATH_FORCE_INLINE constexpr void xor_contained_var_by_key() OMATH_FORCE_INLINE void xor_contained_var_by_key()
{ {
VMProtectBeginVirtualization(nullptr);
// Safe, keeps const-correctness, and avoids reinterpret_cast issues // Safe, keeps const-correctness, and avoids reinterpret_cast issues
auto bytes = std::as_writable_bytes(std::span<value_type, 1>{&m_data, 1}); auto bytes = std::as_writable_bytes(std::span<value_type, 1>{&m_data, 1});
for (std::size_t i = 0; i < bytes.size(); ++i) for (std::size_t i = 0; i < bytes.size(); ++i)
{ {
const std::uint8_t k = static_cast<std::uint8_t>(key[i % key_size] + (i * key_size)); const auto k = static_cast<std::uint8_t>(key[i % key_size] + (i * key_size));
bytes[i] ^= static_cast<std::byte>(k); bytes[i] ^= static_cast<std::byte>(k);
} }
VMProtectEnd();
} }
public: public:
@@ -134,7 +140,7 @@ namespace omath
return m_is_encrypted; return m_is_encrypted;
} }
OMATH_FORCE_INLINE constexpr void decrypt() OMATH_FORCE_INLINE void decrypt()
{ {
if (!m_is_encrypted) if (!m_is_encrypted)
return; return;
@@ -142,7 +148,7 @@ namespace omath
m_is_encrypted = false; m_is_encrypted = false;
} }
OMATH_FORCE_INLINE constexpr void encrypt() OMATH_FORCE_INLINE void encrypt()
{ {
if (m_is_encrypted) if (m_is_encrypted)
return; return;

View File

@@ -9,5 +9,5 @@
namespace omath::cry_engine namespace omath::cry_engine
{ {
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>; using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
} // namespace omath::cry_engine } // namespace omath::cry_engine

View File

@@ -22,8 +22,7 @@ namespace omath::cry_engine
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]] [[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far, Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>

View File

@@ -18,7 +18,7 @@ namespace omath::cry_engine
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]] [[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port, static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far, NDCDepthRange ndc_depth_range) noexcept; float near, float far) noexcept;
}; };
} // namespace omath::cry_engine } // namespace omath::cry_engine

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@@ -16,8 +16,7 @@ namespace omath::cry_engine
const float pitch, const float yaw, const float pitch, const float yaw,
const float time, const float gravity) noexcept const float time, const float gravity) noexcept
{ {
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset; auto current_pos = projectile.m_origin
auto current_pos = launch_pos
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw), + forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)}) RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time; * projectile.m_launch_speed * time;

View File

@@ -9,5 +9,5 @@
namespace omath::frostbite_engine namespace omath::frostbite_engine
{ {
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>; using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
} // namespace omath::unity_engine } // namespace omath::unity_engine

View File

@@ -22,8 +22,7 @@ namespace omath::frostbite_engine
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]] [[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far, Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>

View File

@@ -18,7 +18,7 @@ namespace omath::frostbite_engine
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]] [[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port, static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far, NDCDepthRange ndc_depth_range) noexcept; float near, float far) noexcept;
}; };
} // namespace omath::unreal_engine } // namespace omath::unreal_engine

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@@ -16,8 +16,7 @@ namespace omath::frostbite_engine
const float pitch, const float yaw, const float pitch, const float yaw,
const float time, const float gravity) noexcept const float time, const float gravity) noexcept
{ {
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset; auto current_pos = projectile.m_origin
auto current_pos = launch_pos
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw), + forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)}) RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time; * projectile.m_launch_speed * time;

View File

@@ -9,5 +9,5 @@
namespace omath::iw_engine namespace omath::iw_engine
{ {
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>; using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
} // namespace omath::iw_engine } // namespace omath::iw_engine

View File

@@ -22,8 +22,7 @@ namespace omath::iw_engine
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; [[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]] [[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far, Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>

View File

@@ -18,7 +18,7 @@ namespace omath::iw_engine
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]] [[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port, static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far, NDCDepthRange ndc_depth_range) noexcept; float near, float far) noexcept;
}; };
} // namespace omath::iw_engine } // namespace omath::iw_engine

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@@ -17,8 +17,7 @@ namespace omath::iw_engine
const float pitch, const float yaw, const float pitch, const float yaw,
const float time, const float gravity) noexcept const float time, const float gravity) noexcept
{ {
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset; auto current_pos = projectile.m_origin
auto current_pos = launch_pos
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw), + forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)}) RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time; * projectile.m_launch_speed * time;

View File

@@ -8,5 +8,5 @@
namespace omath::opengl_engine namespace omath::opengl_engine
{ {
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, true, NDCDepthRange::NEGATIVE_ONE_TO_ONE>; using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, true>;
} // namespace omath::opengl_engine } // namespace omath::opengl_engine

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@@ -21,8 +21,7 @@ namespace omath::opengl_engine
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]] [[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far, Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>

View File

@@ -18,7 +18,7 @@ namespace omath::opengl_engine
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]] [[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port, static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far, NDCDepthRange ndc_depth_range) noexcept; float near, float far) noexcept;
}; };
} // namespace omath::opengl_engine } // namespace omath::opengl_engine

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@@ -16,8 +16,7 @@ namespace omath::opengl_engine
const float pitch, const float yaw, const float pitch, const float yaw,
const float time, const float gravity) noexcept const float time, const float gravity) noexcept
{ {
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset; auto current_pos = projectile.m_origin
auto current_pos = launch_pos
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw), + forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)}) RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time; * projectile.m_launch_speed * time;

View File

@@ -7,5 +7,5 @@
#include "traits/camera_trait.hpp" #include "traits/camera_trait.hpp"
namespace omath::source_engine namespace omath::source_engine
{ {
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>; using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
} // namespace omath::source_engine } // namespace omath::source_engine

View File

@@ -21,8 +21,7 @@ namespace omath::source_engine
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; [[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]] [[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far, Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>

View File

@@ -18,7 +18,7 @@ namespace omath::source_engine
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]] [[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port, static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far, NDCDepthRange ndc_depth_range) noexcept; float near, float far) noexcept;
}; };
} // namespace omath::source_engine } // namespace omath::source_engine

View File

@@ -17,8 +17,7 @@ namespace omath::source_engine
const float pitch, const float yaw, const float pitch, const float yaw,
const float time, const float gravity) noexcept const float time, const float gravity) noexcept
{ {
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset; auto current_pos = projectile.m_origin
auto current_pos = launch_pos
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw), + forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)}) RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time; * projectile.m_launch_speed * time;

View File

@@ -9,5 +9,5 @@
namespace omath::unity_engine namespace omath::unity_engine
{ {
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>; using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
} // namespace omath::unity_engine } // namespace omath::unity_engine

View File

@@ -22,8 +22,7 @@ namespace omath::unity_engine
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]] [[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far, Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>

View File

@@ -18,7 +18,7 @@ namespace omath::unity_engine
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]] [[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port, static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far, NDCDepthRange ndc_depth_range) noexcept; float near, float far) noexcept;
}; };
} // namespace omath::unity_engine } // namespace omath::unity_engine

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@@ -16,8 +16,7 @@ namespace omath::unity_engine
const float pitch, const float yaw, const float pitch, const float yaw,
const float time, const float gravity) noexcept const float time, const float gravity) noexcept
{ {
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset; auto current_pos = projectile.m_origin
auto current_pos = launch_pos
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw), + forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)}) RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time; * projectile.m_launch_speed * time;

View File

@@ -9,5 +9,5 @@
namespace omath::unreal_engine namespace omath::unreal_engine
{ {
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>; using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
} // namespace omath::unreal_engine } // namespace omath::unreal_engine

View File

@@ -22,8 +22,7 @@ namespace omath::unreal_engine
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]] [[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far, Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far) noexcept;
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>

View File

@@ -18,7 +18,7 @@ namespace omath::unreal_engine
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
[[nodiscard]] [[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port, static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far, NDCDepthRange ndc_depth_range) noexcept; float near, float far) noexcept;
}; };
} // namespace omath::unreal_engine } // namespace omath::unreal_engine

View File

@@ -16,8 +16,7 @@ namespace omath::unreal_engine
const float pitch, const float yaw, const float pitch, const float yaw,
const float time, const float gravity) noexcept const float time, const float gravity) noexcept
{ {
const auto launch_pos = projectile.m_origin + projectile.m_launch_offset; auto current_pos = projectile.m_origin
auto current_pos = launch_pos
+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw), + forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
RollAngle::from_degrees(0)}) RollAngle::from_degrees(0)})
* projectile.m_launch_speed * time; * projectile.m_launch_speed * time;

View File

@@ -1,23 +0,0 @@
//
// Created by orange on 13.03.2026.
//
#pragma once
#include "omath/linear_algebra/vector2.hpp"
#include <array>
namespace omath::hud
{
class CanvasBox final
{
public:
CanvasBox(Vector2<float> top, Vector2<float> bottom, float ratio = 4.f);
[[nodiscard]]
std::array<Vector2<float>, 4> as_array() const;
Vector2<float> top_left_corner;
Vector2<float> top_right_corner;
Vector2<float> bottom_left_corner;
Vector2<float> bottom_right_corner;
};
} // namespace omath::hud

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@@ -1,202 +0,0 @@
//
// Created by orange on 13.03.2026.
//
#pragma once
#include "canvas_box.hpp"
#include "entity_overlay_widgets.hpp"
#include "hud_renderer_interface.hpp"
#include "omath/linear_algebra/vector2.hpp"
#include "omath/utility/color.hpp"
#include <memory>
#include <string_view>
namespace omath::hud
{
class EntityOverlay final
{
public:
EntityOverlay(const Vector2<float>& top, const Vector2<float>& bottom,
const std::shared_ptr<HudRendererInterface>& renderer);
// ── Boxes ────────────────────────────────────────────────────────
EntityOverlay& add_2d_box(const Color& box_color, const Color& fill_color = Color{0.f, 0.f, 0.f, 0.f},
float thickness = 1.f);
EntityOverlay& add_cornered_2d_box(const Color& box_color, const Color& fill_color = Color{0.f, 0.f, 0.f, 0.f},
float corner_ratio_len = 0.2f, float thickness = 1.f);
EntityOverlay& add_dashed_box(const Color& color, float dash_len = 8.f, float gap_len = 5.f,
float thickness = 1.f);
// ── Bars ─────────────────────────────────────────────────────────
EntityOverlay& add_right_bar(const Color& color, const Color& outline_color, const Color& bg_color, float width,
float ratio, float offset = 5.f);
EntityOverlay& add_left_bar(const Color& color, const Color& outline_color, const Color& bg_color, float width,
float ratio, float offset = 5.f);
EntityOverlay& add_top_bar(const Color& color, const Color& outline_color, const Color& bg_color, float height,
float ratio, float offset = 5.f);
EntityOverlay& add_bottom_bar(const Color& color, const Color& outline_color, const Color& bg_color,
float height, float ratio, float offset = 5.f);
EntityOverlay& add_right_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
float width, float ratio, float dash_len, float gap_len,
float offset = 5.f);
EntityOverlay& add_left_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
float width, float ratio, float dash_len, float gap_len, float offset = 5.f);
EntityOverlay& add_top_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
float height, float ratio, float dash_len, float gap_len, float offset = 5.f);
EntityOverlay& add_bottom_dashed_bar(const Color& color, const Color& outline_color, const Color& bg_color,
float height, float ratio, float dash_len, float gap_len,
float offset = 5.f);
// ── Labels ───────────────────────────────────────────────────────
EntityOverlay& add_right_label(const Color& color, float offset, bool outlined, const std::string_view& text);
EntityOverlay& add_left_label(const Color& color, float offset, bool outlined, const std::string_view& text);
EntityOverlay& add_top_label(const Color& color, float offset, bool outlined, std::string_view text);
EntityOverlay& add_bottom_label(const Color& color, float offset, bool outlined, std::string_view text);
EntityOverlay& add_centered_top_label(const Color& color, float offset, bool outlined,
const std::string_view& text);
EntityOverlay& add_centered_bottom_label(const Color& color, float offset, bool outlined,
const std::string_view& text);
template<typename... Args>
EntityOverlay& add_right_label(const Color& color, const float offset, const bool outlined, std::format_string<Args...> fmt,
Args&&... args)
{
return add_right_label(color, offset, outlined,
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
}
template<typename... Args>
EntityOverlay& add_left_label(const Color& color, const float offset, const bool outlined, std::format_string<Args...> fmt,
Args&&... args)
{
return add_left_label(color, offset, outlined,
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
}
template<typename... Args>
EntityOverlay& add_top_label(const Color& color, const float offset, const bool outlined, std::format_string<Args...> fmt,
Args&&... args)
{
return add_top_label(color, offset, outlined,
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
}
template<typename... Args>
EntityOverlay& add_bottom_label(const Color& color, const float offset, const bool outlined,
std::format_string<Args...> fmt, Args&&... args)
{
return add_bottom_label(color, offset, outlined,
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
}
template<typename... Args>
EntityOverlay& add_centered_top_label(const Color& color, const float offset, const bool outlined,
std::format_string<Args...> fmt, Args&&... args)
{
return add_centered_top_label(color, offset, outlined,
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
}
template<typename... Args>
EntityOverlay& add_centered_bottom_label(const Color& color, const float offset, const bool outlined,
std::format_string<Args...> fmt, Args&&... args)
{
return add_centered_bottom_label(color, offset, outlined,
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
}
// ── Spacers ─────────────────────────────────────────────────────
EntityOverlay& add_right_space_vertical(float size);
EntityOverlay& add_right_space_horizontal(float size);
EntityOverlay& add_left_space_vertical(float size);
EntityOverlay& add_left_space_horizontal(float size);
EntityOverlay& add_top_space_vertical(float size);
EntityOverlay& add_top_space_horizontal(float size);
EntityOverlay& add_bottom_space_vertical(float size);
EntityOverlay& add_bottom_space_horizontal(float size);
// ── Progress rings ──────────────────────────────────────────────
EntityOverlay& add_right_progress_ring(const Color& color, const Color& bg, float radius, float ratio,
float thickness = 2.f, float offset = 5.f, int segments = 0);
EntityOverlay& add_left_progress_ring(const Color& color, const Color& bg, float radius, float ratio,
float thickness = 2.f, float offset = 5.f, int segments = 0);
EntityOverlay& add_top_progress_ring(const Color& color, const Color& bg, float radius, float ratio,
float thickness = 2.f, float offset = 5.f, int segments = 0);
EntityOverlay& add_bottom_progress_ring(const Color& color, const Color& bg, float radius, float ratio,
float thickness = 2.f, float offset = 5.f, int segments = 0);
// ── Icons ────────────────────────────────────────────────────────
EntityOverlay& add_right_icon(const std::any& texture_id, float width, float height,
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}, float offset = 5.f);
EntityOverlay& add_left_icon(const std::any& texture_id, float width, float height,
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}, float offset = 5.f);
EntityOverlay& add_top_icon(const std::any& texture_id, float width, float height,
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}, float offset = 5.f);
EntityOverlay& add_bottom_icon(const std::any& texture_id, float width, float height,
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}, float offset = 5.f);
// ── Misc ─────────────────────────────────────────────────────────
EntityOverlay& add_snap_line(const Vector2<float>& start_pos, const Color& color, float width);
EntityOverlay& add_skeleton(const Color& color, float thickness = 1.f);
// ── Declarative interface ─────────────────────────────────────────
/// Pass any combination of widget:: descriptor structs (and std::optional<W>
/// from when()) to render them all in declaration order.
template<typename... Widgets>
EntityOverlay& contents(Widgets&&... widgets)
{
(dispatch(std::forward<Widgets>(widgets)), ...);
return *this;
}
private:
// optional<W> dispatch — enables when() conditional widgets
template<typename W>
void dispatch(const std::optional<W>& w)
{
if (w)
dispatch(*w);
}
void dispatch(const widget::Box& box);
void dispatch(const widget::CorneredBox& cornered_box);
void dispatch(const widget::DashedBox& dashed_box);
void dispatch(const widget::RightSide& right_side);
void dispatch(const widget::LeftSide& left_side);
void dispatch(const widget::TopSide& top_side);
void dispatch(const widget::BottomSide& bottom_side);
void dispatch(const widget::Skeleton& skeleton);
void dispatch(const widget::SnapLine& snap_line);
void dispatch(const widget::ScanMarker& scan_marker);
void dispatch(const widget::AimDot& aim_dot);
void dispatch(const widget::ProjectileAim& proj_widget);
void draw_progress_ring(const Vector2<float>& center, const widget::ProgressRing& ring);
void draw_outlined_text(const Vector2<float>& position, const Color& color, const std::string_view& text);
void draw_dashed_line(const Vector2<float>& from, const Vector2<float>& to, const Color& color, float dash_len,
float gap_len, float thickness) const;
void draw_dashed_fill(const Vector2<float>& origin, const Vector2<float>& step_dir,
const Vector2<float>& perp_dir, float full_len, float filled_len, const Color& fill_color,
const Color& split_color, float dash_len, float gap_len) const;
CanvasBox m_canvas;
Vector2<float> m_text_cursor_right;
Vector2<float> m_text_cursor_top;
Vector2<float> m_text_cursor_bottom;
Vector2<float> m_text_cursor_left;
std::shared_ptr<HudRendererInterface> m_renderer;
};
} // namespace omath::hud

View File

@@ -1,233 +0,0 @@
//
// Created by orange on 15.03.2026.
//
#pragma once
#include "omath/linear_algebra/vector2.hpp"
#include "omath/utility/color.hpp"
#include <any>
#include <initializer_list>
#include <optional>
#include <string_view>
#include <variant>
namespace omath::hud::widget
{
// ── Overloaded helper for std::visit ──────────────────────────────────────
template<typename... Ts>
struct Overloaded : Ts...
{
using Ts::operator()...;
};
template<typename... Ts>
Overloaded(Ts...) -> Overloaded<Ts...>;
// ── Standalone widgets ────────────────────────────────────────────────────
struct Box
{
Color color;
Color fill{0.f, 0.f, 0.f, 0.f};
float thickness = 1.f;
};
struct CorneredBox
{
Color color;
Color fill{0.f, 0.f, 0.f, 0.f};
float corner_ratio = 0.2f;
float thickness = 1.f;
};
struct DashedBox
{
Color color;
float dash_len = 8.f;
float gap_len = 5.f;
float thickness = 1.f;
};
struct Skeleton
{
Color color;
float thickness = 1.f;
};
struct SnapLine
{
Vector2<float> start;
Color color;
float width;
};
struct ScanMarker
{
Color color;
Color outline{0.f, 0.f, 0.f, 0.f};
float outline_thickness = 1.f;
};
/// Dot at an absolute screen position.
struct AimDot
{
Vector2<float> position;
Color color;
float radius = 3.f;
};
struct ProjectileAim
{
enum class Figure
{
CIRCLE,
SQUARE,
};
Vector2<float> position;
Color color;
float size = 3.f;
float line_size = 1.f;
Figure figure = Figure::SQUARE;
};
// ── Side-agnostic widgets (used inside XxxSide containers) ────────────────
/// A filled bar. `size` is width for left/right sides, height for top/bottom.
struct Bar
{
Color color;
Color outline;
Color bg;
float size;
float ratio;
float offset = 5.f;
};
/// A dashed bar. Same field semantics as Bar plus dash parameters.
struct DashedBar
{
Color color;
Color outline;
Color bg;
float size;
float ratio;
float dash_len;
float gap_len;
float offset = 5.f;
};
struct Label
{
Color color;
float offset;
bool outlined;
std::string_view text;
};
/// Wraps a Label to request horizontal centering (only applied in TopSide / BottomSide).
template<typename W>
struct Centered
{
W child;
};
template<typename W>
Centered(W) -> Centered<W>;
/// Empty vertical gap that advances the Y cursor without drawing.
struct SpaceVertical
{
float size;
};
/// Empty horizontal gap that advances the X cursor without drawing.
struct SpaceHorizontal
{
float size;
};
struct ProgressRing
{
Color color;
Color bg{0.3f, 0.3f, 0.3f, 0.5f};
float radius = 12.f;
float ratio;
float thickness = 2.f;
float offset = 5.f;
int segments = 32;
};
struct Icon
{
std::any texture_id;
float width;
float height;
Color tint{1.f, 1.f, 1.f, 1.f};
float offset = 5.f;
};
// ── Side widget variant ───────────────────────────────────────────────────
struct None
{
}; ///< No-op placeholder — used by widget::when for disabled elements.
using SideWidget =
std::variant<None, Bar, DashedBar, Label, Centered<Label>, SpaceVertical, SpaceHorizontal, ProgressRing, Icon>;
// ── Side containers ───────────────────────────────────────────────────────
// Storing std::initializer_list<SideWidget> is safe here: the backing array
// is a const SideWidget[] on the caller's stack whose lifetime matches the
// temporary side-container object, which is consumed within the same
// full-expression by EntityOverlay::dispatch. No heap allocation occurs.
struct RightSide
{
std::initializer_list<SideWidget> children;
RightSide(const std::initializer_list<SideWidget> c): children(c)
{
}
};
struct LeftSide
{
std::initializer_list<SideWidget> children;
LeftSide(const std::initializer_list<SideWidget> c): children(c)
{
}
};
struct TopSide
{
std::initializer_list<SideWidget> children;
TopSide(const std::initializer_list<SideWidget> c): children(c)
{
}
};
struct BottomSide
{
std::initializer_list<SideWidget> children;
BottomSide(const std::initializer_list<SideWidget> c): children(c)
{
}
};
} // namespace omath::hud::widget
namespace omath::hud::widget
{
/// Inside XxxSide containers: returns the widget as a SideWidget when condition is true,
/// or None{} otherwise. Preferred over hud::when for types inside the SideWidget variant.
template<typename W>
requires std::constructible_from<SideWidget, W>
SideWidget when(const bool condition, W widget)
{
if (condition)
return SideWidget{std::move(widget)};
return None{};
}
} // namespace omath::hud::widget
namespace omath::hud
{
/// Top-level: returns an engaged optional<W> when condition is true, std::nullopt otherwise.
/// Designed for use with EntityOverlay::contents() for top-level widget types.
template<typename W>
std::optional<W> when(const bool condition, W widget)
{
if (condition)
return std::move(widget);
return std::nullopt;
}
} // namespace omath::hud

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@@ -1,47 +0,0 @@
//
// Created by orange on 13.03.2026.
//
#pragma once
#include "omath/linear_algebra/vector2.hpp"
#include "omath/utility/color.hpp"
#include <any>
#include <span>
namespace omath::hud
{
class HudRendererInterface
{
public:
virtual ~HudRendererInterface() = default;
virtual void add_line(const Vector2<float>& line_start, const Vector2<float>& line_end, const Color& color,
float thickness) = 0;
virtual void add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color,
float thickness) = 0;
virtual void add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color) = 0;
virtual void add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) = 0;
virtual void add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) = 0;
virtual void add_circle(const Vector2<float>& center, float radius, const Color& color, float thickness,
int segments = 0) = 0;
virtual void add_filled_circle(const Vector2<float>& center, float radius, const Color& color,
int segments = 0) = 0;
/// Draw an arc (partial circle outline). Angles in radians, 0 = right (+X), counter-clockwise.
virtual void add_arc(const Vector2<float>& center, float radius, float a_min, float a_max, const Color& color,
float thickness, int segments = 0) = 0;
/// Draw a textured quad. texture_id is renderer-specific (e.g. ImTextureID for ImGui).
virtual void add_image(const std::any& texture_id, const Vector2<float>& min, const Vector2<float>& max,
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}) = 0;
virtual void add_text(const Vector2<float>& position, const Color& color, const std::string_view& text) = 0;
[[nodiscard]]
virtual Vector2<float> calc_text_size(const std::string_view& text) = 0;
};
} // namespace omath::hud

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@@ -1,33 +0,0 @@
//
// Created by orange on 13.03.2026.
//
#pragma once
#include <omath/hud/hud_renderer_interface.hpp>
#ifdef OMATH_IMGUI_INTEGRATION
namespace omath::hud
{
class ImguiHudRenderer final : public HudRendererInterface
{
public:
~ImguiHudRenderer() override;
void add_line(const Vector2<float>& line_start, const Vector2<float>& line_end, const Color& color,
float thickness) override;
void add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color, float thickness) override;
void add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color) override;
void add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) override;
void add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) override;
void add_circle(const Vector2<float>& center, float radius, const Color& color, float thickness,
int segments = 0) override;
void add_filled_circle(const Vector2<float>& center, float radius, const Color& color,
int segments = 0) override;
void add_arc(const Vector2<float>& center, float radius, float a_min, float a_max, const Color& color,
float thickness, int segments = 0) override;
void add_image(const std::any& texture_id, const Vector2<float>& min, const Vector2<float>& max,
const Color& tint = Color{1.f, 1.f, 1.f, 1.f}) override;
void add_text(const Vector2<float>& position, const Color& color, const std::string_view& text) override;
[[nodiscard]]
virtual Vector2<float> calc_text_size(const std::string_view& text) override;
};
} // namespace omath::hud
#endif // OMATH_IMGUI_INTEGRATION

View File

@@ -37,12 +37,6 @@ namespace omath
COLUMN_MAJOR COLUMN_MAJOR
}; };
enum class NDCDepthRange : uint8_t
{
NEGATIVE_ONE_TO_ONE = 0, // OpenGL: [-1.0, 1.0]
ZERO_TO_ONE // DirectX / Vulkan: [0.0, 1.0]
};
template<typename M1, typename M2> concept MatTemplateEqual template<typename M1, typename M2> concept MatTemplateEqual
= (M1::rows == M2::rows) && (M1::columns == M2::columns) = (M1::rows == M2::rows) && (M1::columns == M2::columns)
&& std::is_same_v<typename M1::value_type, typename M2::value_type> && (M1::store_type == M2::store_type); && std::is_same_v<typename M1::value_type, typename M2::value_type> && (M1::store_type == M2::store_type);
@@ -664,64 +658,36 @@ namespace omath
} * mat_translation<Type, St>(-camera_origin); } * mat_translation<Type, St>(-camera_origin);
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
[[nodiscard]] [[nodiscard]]
Mat<4, 4, Type, St> mat_perspective_left_handed(const float field_of_view, const float aspect_ratio, Mat<4, 4, Type, St> mat_perspective_left_handed(const float field_of_view, const float aspect_ratio,
const float near, const float far) noexcept const float near, const float far) noexcept
{ {
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f); const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
{0.f, 0.f, far / (far - near), -(near * far) / (far - near)},
{0.f, 0.f, 1.f, 0.f}};
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f}, return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
{0.f, 1.f / fov_half_tan, 0.f, 0.f}, {0.f, 1.f / fov_half_tan, 0.f, 0.f},
{0.f, 0.f, (far + near) / (far - near), -(2.f * near * far) / (far - near)}, {0.f, 0.f, (far + near) / (far - near), -(2.f * near * far) / (far - near)},
{0.f, 0.f, 1.f, 0.f}}; {0.f, 0.f, 1.f, 0.f}};
else
std::unreachable();
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
[[nodiscard]] [[nodiscard]]
Mat<4, 4, Type, St> mat_perspective_right_handed(const float field_of_view, const float aspect_ratio, Mat<4, 4, Type, St> mat_perspective_right_handed(const float field_of_view, const float aspect_ratio,
const float near, const float far) noexcept const float near, const float far) noexcept
{ {
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f); const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
{0.f, 1.f / fov_half_tan, 0.f, 0.f},
{0.f, 0.f, -far / (far - near), -(near * far) / (far - near)},
{0.f, 0.f, -1.f, 0.f}};
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f}, return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
{0.f, 1.f / fov_half_tan, 0.f, 0.f}, {0.f, 1.f / fov_half_tan, 0.f, 0.f},
{0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)}, {0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)},
{0.f, 0.f, -1.f, 0.f}}; {0.f, 0.f, -1.f, 0.f}};
else
std::unreachable();
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
[[nodiscard]] [[nodiscard]]
Mat<4, 4, Type, St> mat_ortho_left_handed(const Type left, const Type right, const Type bottom, const Type top, Mat<4, 4, Type, St> mat_ortho_left_handed(const Type left, const Type right, const Type bottom, const Type top,
const Type near, const Type far) noexcept const Type near, const Type far) noexcept
{ {
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
return
{
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
{ 0.f, 0.f, static_cast<Type>(1) / (far - near), -near / (far - near) },
{ 0.f, 0.f, 0.f, 1.f }
};
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return return
{ {
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)}, { static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
@@ -729,24 +695,12 @@ namespace omath
{ 0.f, 0.f, static_cast<Type>(2) / (far - near), -(far + near) / (far - near) }, { 0.f, 0.f, static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
{ 0.f, 0.f, 0.f, 1.f } { 0.f, 0.f, 0.f, 1.f }
}; };
else
std::unreachable();
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
[[nodiscard]] [[nodiscard]]
Mat<4, 4, Type, St> mat_ortho_right_handed(const Type left, const Type right, const Type bottom, const Type top, Mat<4, 4, Type, St> mat_ortho_right_handed(const Type left, const Type right, const Type bottom, const Type top,
const Type near, const Type far) noexcept const Type near, const Type far) noexcept
{ {
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
return
{
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
{ 0.f, 0.f, -static_cast<Type>(1) / (far - near), -near / (far - near) },
{ 0.f, 0.f, 0.f, 1.f }
};
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return return
{ {
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)}, { static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
@@ -754,8 +708,6 @@ namespace omath
{ 0.f, 0.f, -static_cast<Type>(2) / (far - near), -(far + near) / (far - near) }, { 0.f, 0.f, -static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
{ 0.f, 0.f, 0.f, 1.f } { 0.f, 0.f, 0.f, 1.f }
}; };
else
std::unreachable();
} }
template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR> template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR>
Mat<4, 4, T, St> mat_look_at_left_handed(const Vector3<T>& eye, const Vector3<T>& center, const Vector3<T>& up) Mat<4, 4, T, St> mat_look_at_left_handed(const Vector3<T>& eye, const Vector3<T>& center, const Vector3<T>& up)

View File

@@ -1,219 +0,0 @@
//
// Created by vlad on 3/1/2026.
//
#pragma once
#include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <array>
#include <cmath>
#include <format>
namespace omath
{
template<class Type>
requires std::is_arithmetic_v<Type>
class Quaternion
{
public:
using ContainedType = Type;
Type x = static_cast<Type>(0);
Type y = static_cast<Type>(0);
Type z = static_cast<Type>(0);
Type w = static_cast<Type>(1); // identity quaternion
constexpr Quaternion() noexcept = default;
constexpr Quaternion(const Type& x, const Type& y, const Type& z, const Type& w) noexcept
: x(x), y(y), z(z), w(w)
{
}
// Factory: build from a normalized axis and an angle in radians
[[nodiscard]]
static Quaternion from_axis_angle(const Vector3<Type>& axis, const Type& angle_rad) noexcept
{
const Type half = angle_rad / static_cast<Type>(2);
const Type s = std::sin(half);
return {axis.x * s, axis.y * s, axis.z * s, std::cos(half)};
}
[[nodiscard]] constexpr bool operator==(const Quaternion& other) const noexcept
{
return x == other.x && y == other.y && z == other.z && w == other.w;
}
[[nodiscard]] constexpr bool operator!=(const Quaternion& other) const noexcept
{
return !(*this == other);
}
// Hamilton product: this * other
[[nodiscard]] constexpr Quaternion operator*(const Quaternion& other) const noexcept
{
return {
w * other.x + x * other.w + y * other.z - z * other.y,
w * other.y - x * other.z + y * other.w + z * other.x,
w * other.z + x * other.y - y * other.x + z * other.w,
w * other.w - x * other.x - y * other.y - z * other.z,
};
}
constexpr Quaternion& operator*=(const Quaternion& other) noexcept
{
return *this = *this * other;
}
[[nodiscard]] constexpr Quaternion operator*(const Type& scalar) const noexcept
{
return {x * scalar, y * scalar, z * scalar, w * scalar};
}
constexpr Quaternion& operator*=(const Type& scalar) noexcept
{
x *= scalar;
y *= scalar;
z *= scalar;
w *= scalar;
return *this;
}
[[nodiscard]] constexpr Quaternion operator+(const Quaternion& other) const noexcept
{
return {x + other.x, y + other.y, z + other.z, w + other.w};
}
constexpr Quaternion& operator+=(const Quaternion& other) noexcept
{
x += other.x;
y += other.y;
z += other.z;
w += other.w;
return *this;
}
[[nodiscard]] constexpr Quaternion operator-() const noexcept
{
return {-x, -y, -z, -w};
}
// Conjugate: negates the vector part (x, y, z)
[[nodiscard]] constexpr Quaternion conjugate() const noexcept
{
return {-x, -y, -z, w};
}
[[nodiscard]] constexpr Type dot(const Quaternion& other) const noexcept
{
return x * other.x + y * other.y + z * other.z + w * other.w;
}
[[nodiscard]] constexpr Type length_sqr() const noexcept
{
return x * x + y * y + z * z + w * w;
}
#ifndef _MSC_VER
[[nodiscard]] constexpr Type length() const noexcept
{
return std::sqrt(length_sqr());
}
[[nodiscard]] constexpr Quaternion normalized() const noexcept
{
const Type len = length();
return len != static_cast<Type>(0) ? *this * (static_cast<Type>(1) / len) : *this;
}
#else
[[nodiscard]] Type length() const noexcept
{
return std::sqrt(length_sqr());
}
[[nodiscard]] Quaternion normalized() const noexcept
{
const Type len = length();
return len != static_cast<Type>(0) ? *this * (static_cast<Type>(1) / len) : *this;
}
#endif
// Inverse: q* / |q|^2 (for unit quaternions inverse == conjugate)
[[nodiscard]] constexpr Quaternion inverse() const noexcept
{
return conjugate() * (static_cast<Type>(1) / length_sqr());
}
// Rotate a 3D vector: v' = q * pure(v) * q^-1
// Computed via Rodrigues' formula to avoid full quaternion product overhead
[[nodiscard]] constexpr Vector3<Type> rotate(const Vector3<Type>& v) const noexcept
{
const Vector3<Type> q_vec{x, y, z};
const Vector3<Type> cross = q_vec.cross(v);
return v + cross * (static_cast<Type>(2) * w) + q_vec.cross(cross) * static_cast<Type>(2);
}
// 3x3 rotation matrix from this (unit) quaternion
[[nodiscard]] constexpr Mat<3, 3, Type> to_rotation_matrix3() const noexcept
{
const Type xx = x * x, yy = y * y, zz = z * z;
const Type xy = x * y, xz = x * z, yz = y * z;
const Type wx = w * x, wy = w * y, wz = w * z;
const Type one = static_cast<Type>(1);
const Type two = static_cast<Type>(2);
return {
{one - two * (yy + zz), two * (xy - wz), two * (xz + wy) },
{two * (xy + wz), one - two * (xx + zz), two * (yz - wx) },
{two * (xz - wy), two * (yz + wx), one - two * (xx + yy)},
};
}
// 4x4 rotation matrix (with homogeneous row/column)
[[nodiscard]] constexpr Mat<4, 4, Type> to_rotation_matrix4() const noexcept
{
const Type xx = x * x, yy = y * y, zz = z * z;
const Type xy = x * y, xz = x * z, yz = y * z;
const Type wx = w * x, wy = w * y, wz = w * z;
const Type one = static_cast<Type>(1);
const Type two = static_cast<Type>(2);
const Type zero = static_cast<Type>(0);
return {
{one - two * (yy + zz), two * (xy - wz), two * (xz + wy), zero},
{two * (xy + wz), one - two * (xx + zz), two * (yz - wx), zero},
{two * (xz - wy), two * (yz + wx), one - two * (xx + yy), zero},
{zero, zero, zero, one },
};
}
[[nodiscard]] constexpr std::array<Type, 4> as_array() const noexcept
{
return {x, y, z, w};
}
};
} // namespace omath
template<class Type>
struct std::formatter<omath::Quaternion<Type>> // NOLINT(*-dcl58-cpp)
{
[[nodiscard]]
static constexpr auto parse(std::format_parse_context& ctx)
{
return ctx.begin();
}
template<class FormatContext>
[[nodiscard]]
static auto format(const omath::Quaternion<Type>& q, FormatContext& ctx)
{
if constexpr (std::is_same_v<typename FormatContext::char_type, char>)
return std::format_to(ctx.out(), "[{}, {}, {}, {}]", q.x, q.y, q.z, q.w);
if constexpr (std::is_same_v<typename FormatContext::char_type, wchar_t>)
return std::format_to(ctx.out(), L"[{}, {}, {}, {}]", q.x, q.y, q.z, q.w);
if constexpr (std::is_same_v<typename FormatContext::char_type, char8_t>)
return std::format_to(ctx.out(), u8"[{}, {}, {}, {}]", q.x, q.y, q.z, q.w);
}
};

View File

@@ -1,25 +0,0 @@
//
// Created by orange on 07.03.2026.
//
#pragma once
#ifdef OMATH_ENABLE_LUA
#include <sol/forward.hpp>
namespace omath::lua
{
class LuaInterpreter final
{
public:
static void register_lib(lua_State* lua_state);
private:
static void register_vec2(sol::table& omath_table);
static void register_vec3(sol::table& omath_table);
static void register_vec4(sol::table& omath_table);
static void register_color(sol::table& omath_table);
static void register_triangle(sol::table& omath_table);
static void register_shared_types(sol::table& omath_table);
static void register_engines(sol::table& omath_table);
static void register_pattern_scan(sol::table& omath_table);
};
}
#endif

View File

@@ -17,9 +17,6 @@
// Matrix classes // Matrix classes
#include "omath/linear_algebra/mat.hpp" #include "omath/linear_algebra/mat.hpp"
// Quaternion
#include "omath/linear_algebra/quaternion.hpp"
// Color functionality // Color functionality
#include "omath/utility/color.hpp" #include "omath/utility/color.hpp"

View File

@@ -6,9 +6,7 @@
#include "omath/linear_algebra/vector3.hpp" #include "omath/linear_algebra/vector3.hpp"
#include <expected> #include <expected>
#include <optional>
#include <string> #include <string>
#include <unordered_map>
#include <vector> #include <vector>
namespace omath::pathfinding namespace omath::pathfinding
@@ -30,20 +28,10 @@ namespace omath::pathfinding
[[nodiscard]] [[nodiscard]]
bool empty() const; bool empty() const;
// Events -- per-vertex optional tag (e.g. "jump", "teleport") [[nodiscard]] std::vector<uint8_t> serialize() const noexcept;
void set_event(const Vector3<float>& vertex, const std::string_view& event_id);
void clear_event(const Vector3<float>& vertex);
[[nodiscard]] void deserialize(const std::vector<uint8_t>& raw) noexcept;
std::optional<std::string> get_event(const Vector3<float>& vertex) const noexcept;
[[nodiscard]] std::string serialize() const noexcept;
void deserialize(const std::string& raw);
std::unordered_map<Vector3<float>, std::vector<Vector3<float>>> m_vertex_map; std::unordered_map<Vector3<float>, std::vector<Vector3<float>>> m_vertex_map;
private:
std::unordered_map<Vector3<float>, std::string> m_vertex_events;
}; };
} // namespace omath::pathfinding } // namespace omath::pathfinding

View File

@@ -8,23 +8,12 @@
namespace omath::projectile_prediction namespace omath::projectile_prediction
{ {
struct AimAngles
{
float pitch{};
float yaw{};
};
class ProjPredEngineInterface class ProjPredEngineInterface
{ {
public: public:
[[nodiscard]] [[nodiscard]]
virtual std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile, virtual std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile,
const Target& target) const = 0; const Target& target) const = 0;
[[nodiscard]]
virtual std::optional<AimAngles> maybe_calculate_aim_angles(const Projectile& projectile,
const Target& target) const = 0;
virtual ~ProjPredEngineInterface() = default; virtual ~ProjPredEngineInterface() = default;
}; };
} // namespace omath::projectile_prediction } // namespace omath::projectile_prediction

View File

@@ -12,9 +12,6 @@ namespace omath::projectile_prediction
[[nodiscard]] std::optional<Vector3<float>> [[nodiscard]] std::optional<Vector3<float>>
maybe_calculate_aim_point(const Projectile& projectile, const Target& target) const override; maybe_calculate_aim_point(const Projectile& projectile, const Target& target) const override;
[[nodiscard]] std::optional<AimAngles>
maybe_calculate_aim_angles(const Projectile& projectile, const Target& target) const override;
ProjPredEngineAvx2(float gravity_constant, float simulation_time_step, float maximum_simulation_time); ProjPredEngineAvx2(float gravity_constant, float simulation_time_step, float maximum_simulation_time);
~ProjPredEngineAvx2() override = default; ~ProjPredEngineAvx2() override = default;

View File

@@ -54,36 +54,6 @@ namespace omath::projectile_prediction
[[nodiscard]] [[nodiscard]]
std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile, std::optional<Vector3<float>> maybe_calculate_aim_point(const Projectile& projectile,
const Target& target) const override const Target& target) const override
{
const auto solution = find_solution(projectile, target);
if (!solution)
return std::nullopt;
return EngineTrait::calc_viewpoint_from_angles(projectile, solution->predicted_target_position,
solution->pitch);
}
[[nodiscard]]
std::optional<AimAngles> maybe_calculate_aim_angles(const Projectile& projectile,
const Target& target) const override
{
const auto solution = find_solution(projectile, target);
if (!solution)
return std::nullopt;
const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin + projectile.m_launch_offset, solution->predicted_target_position);
return AimAngles{solution->pitch, yaw};
}
private:
struct Solution
{
Vector3<float> predicted_target_position;
float pitch;
};
[[nodiscard]]
std::optional<Solution> find_solution(const Projectile& projectile, const Target& target) const
{ {
for (float time = 0.f; time < m_maximum_simulation_time; time += m_simulation_time_step) for (float time = 0.f; time < m_maximum_simulation_time; time += m_simulation_time_step)
{ {
@@ -100,11 +70,12 @@ namespace omath::projectile_prediction
time)) time))
continue; continue;
return Solution{predicted_target_position, projectile_pitch.value()}; return EngineTrait::calc_viewpoint_from_angles(projectile, predicted_target_position, projectile_pitch);
} }
return std::nullopt; return std::nullopt;
} }
private:
const float m_gravity_constant; const float m_gravity_constant;
const float m_simulation_time_step; const float m_simulation_time_step;
const float m_maximum_simulation_time; const float m_maximum_simulation_time;
@@ -129,12 +100,10 @@ namespace omath::projectile_prediction
{ {
const auto bullet_gravity = m_gravity_constant * projectile.m_gravity_scale; const auto bullet_gravity = m_gravity_constant * projectile.m_gravity_scale;
const auto launch_origin = projectile.m_origin + projectile.m_launch_offset;
if (bullet_gravity == 0.f) if (bullet_gravity == 0.f)
return EngineTrait::calc_direct_pitch_angle(launch_origin, target_position); return EngineTrait::calc_direct_pitch_angle(projectile.m_origin, target_position);
const auto delta = target_position - launch_origin; const auto delta = target_position - projectile.m_origin;
const auto distance2d = EngineTrait::calc_vector_2d_distance(delta); const auto distance2d = EngineTrait::calc_vector_2d_distance(delta);
const auto distance2d_sqr = distance2d * distance2d; const auto distance2d_sqr = distance2d * distance2d;
@@ -157,7 +126,7 @@ namespace omath::projectile_prediction
bool is_projectile_reached_target(const Vector3<float>& target_position, const Projectile& projectile, bool is_projectile_reached_target(const Vector3<float>& target_position, const Projectile& projectile,
const float pitch, const float time) const noexcept const float pitch, const float time) const noexcept
{ {
const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin + projectile.m_launch_offset, target_position); const auto yaw = EngineTrait::calc_direct_yaw_angle(projectile.m_origin, target_position);
const auto projectile_position = const auto projectile_position =
EngineTrait::predict_projectile_position(projectile, pitch, yaw, time, m_gravity_constant); EngineTrait::predict_projectile_position(projectile, pitch, yaw, time, m_gravity_constant);

View File

@@ -11,7 +11,6 @@ namespace omath::projectile_prediction
{ {
public: public:
Vector3<float> m_origin; Vector3<float> m_origin;
Vector3<float> m_launch_offset{0.f, 0.f, 0.f};
float m_launch_speed{}; float m_launch_speed{};
float m_gravity_scale{}; float m_gravity_scale{};
}; };

View File

@@ -4,7 +4,6 @@
#pragma once #pragma once
#include "omath/3d_primitives/aabb.hpp"
#include "omath/linear_algebra/mat.hpp" #include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/triangle.hpp" #include "omath/linear_algebra/triangle.hpp"
#include "omath/linear_algebra/vector3.hpp" #include "omath/linear_algebra/vector3.hpp"
@@ -37,29 +36,23 @@ namespace omath::projection
} }
}; };
using FieldOfView = Angle<float, 0.f, 180.f, AngleFlags::Clamped>; using FieldOfView = Angle<float, 0.f, 180.f, AngleFlags::Clamped>;
enum class ViewPortClipping
{
AUTO,
MANUAL,
};
template<class T, class MatType, class ViewAnglesType> template<class T, class MatType, class ViewAnglesType>
concept CameraEngineConcept = concept CameraEngineConcept =
requires(const Vector3<float>& cam_origin, const Vector3<float>& look_at, const ViewAnglesType& angles, requires(const Vector3<float>& cam_origin, const Vector3<float>& look_at, const ViewAnglesType& angles,
const FieldOfView& fov, const ViewPort& viewport, float znear, float zfar, const FieldOfView& fov, const ViewPort& viewport, float znear, float zfar) {
NDCDepthRange ndc_depth_range) {
// Presence + return types // Presence + return types
{ T::calc_look_at_angle(cam_origin, look_at) } -> std::same_as<ViewAnglesType>; { T::calc_look_at_angle(cam_origin, look_at) } -> std::same_as<ViewAnglesType>;
{ T::calc_view_matrix(angles, cam_origin) } -> std::same_as<MatType>; { T::calc_view_matrix(angles, cam_origin) } -> std::same_as<MatType>;
{ T::calc_projection_matrix(fov, viewport, znear, zfar, ndc_depth_range) } -> std::same_as<MatType>; { T::calc_projection_matrix(fov, viewport, znear, zfar) } -> std::same_as<MatType>;
// Enforce noexcept as in the trait declaration // Enforce noexcept as in the trait declaration
requires noexcept(T::calc_look_at_angle(cam_origin, look_at)); requires noexcept(T::calc_look_at_angle(cam_origin, look_at));
requires noexcept(T::calc_view_matrix(angles, cam_origin)); requires noexcept(T::calc_view_matrix(angles, cam_origin));
requires noexcept(T::calc_projection_matrix(fov, viewport, znear, zfar, ndc_depth_range)); requires noexcept(T::calc_projection_matrix(fov, viewport, znear, zfar));
}; };
template<class Mat4X4Type, class ViewAnglesType, class TraitClass, bool inverted_z = false, template<class Mat4X4Type, class ViewAnglesType, class TraitClass, bool inverted_z = false>
NDCDepthRange depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
requires CameraEngineConcept<TraitClass, Mat4X4Type, ViewAnglesType> requires CameraEngineConcept<TraitClass, Mat4X4Type, ViewAnglesType>
class Camera final class Camera final
{ {
@@ -89,11 +82,6 @@ namespace omath::projection
m_view_projection_matrix = std::nullopt; m_view_projection_matrix = std::nullopt;
m_view_matrix = std::nullopt; m_view_matrix = std::nullopt;
} }
[[nodiscard]]
ViewAnglesType calc_look_at_angles(const Vector3<float>& look_to) const
{
return TraitClass::calc_look_at_angle(m_origin, look_to);
}
[[nodiscard]] [[nodiscard]]
Vector3<float> get_forward() const noexcept Vector3<float> get_forward() const noexcept
@@ -138,8 +126,7 @@ namespace omath::projection
{ {
if (!m_projection_matrix.has_value()) if (!m_projection_matrix.has_value())
m_projection_matrix = TraitClass::calc_projection_matrix(m_field_of_view, m_view_port, m_projection_matrix = TraitClass::calc_projection_matrix(m_field_of_view, m_view_port,
m_near_plane_distance, m_far_plane_distance, m_near_plane_distance, m_far_plane_distance);
depth_range);
return m_projection_matrix.value(); return m_projection_matrix.value();
} }
@@ -151,16 +138,16 @@ namespace omath::projection
m_projection_matrix = std::nullopt; m_projection_matrix = std::nullopt;
} }
void set_near_plane(const float near_plane) noexcept void set_near_plane(const float near) noexcept
{ {
m_near_plane_distance = near_plane; m_near_plane_distance = near;
m_view_projection_matrix = std::nullopt; m_view_projection_matrix = std::nullopt;
m_projection_matrix = std::nullopt; m_projection_matrix = std::nullopt;
} }
void set_far_plane(const float far_plane) noexcept void set_far_plane(const float far) noexcept
{ {
m_far_plane_distance = far_plane; m_far_plane_distance = far;
m_view_projection_matrix = std::nullopt; m_view_projection_matrix = std::nullopt;
m_projection_matrix = std::nullopt; m_projection_matrix = std::nullopt;
} }
@@ -226,22 +213,6 @@ namespace omath::projection
else else
std::unreachable(); std::unreachable();
} }
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
[[nodiscard]] std::expected<Vector3<float>, Error>
world_to_screen_unclipped(const Vector3<float>& world_position) const noexcept
{
const auto normalized_cords = world_to_view_port(world_position, ViewPortClipping::MANUAL);
if (!normalized_cords.has_value())
return std::unexpected{normalized_cords.error()};
if constexpr (screen_start == ScreenStart::TOP_LEFT_CORNER)
return ndc_to_screen_position_from_top_left_corner(*normalized_cords);
else if constexpr (screen_start == ScreenStart::BOTTOM_LEFT_CORNER)
return ndc_to_screen_position_from_bottom_left_corner(*normalized_cords);
else
std::unreachable();
}
[[nodiscard]] bool is_culled_by_frustum(const Triangle<Vector3<float>>& triangle) const noexcept [[nodiscard]] bool is_culled_by_frustum(const Triangle<Vector3<float>>& triangle) const noexcept
{ {
@@ -275,127 +246,40 @@ namespace omath::projection
return a[axis] < -a[3] && b[axis] < -b[3] && c[axis] < -c[3]; return a[axis] < -a[3] && b[axis] < -b[3] && c[axis] < -c[3];
}; };
// Clip volume in clip space: // Clip volume in clip space (OpenGL-style):
// -w <= x <= w // -w <= x <= w
// -w <= y <= w // -w <= y <= w
// z_min <= z <= w (z_min = -w for [-1,1], 0 for [0,1]) // -w <= z <= w
// x and y planes for (int i = 0; i < 3; i++)
for (int i = 0; i < 2; i++)
{ {
if (all_outside_plane(i, c0, c1, c2, false)) if (all_outside_plane(i, c0, c1, c2, false))
return true; return true; // x < -w (left)
if (all_outside_plane(i, c0, c1, c2, true)) if (all_outside_plane(i, c0, c1, c2, true))
return true; return true; // x > w (right)
} }
// z far plane: z > w
if (all_outside_plane(2, c0, c1, c2, true))
return true;
// z near plane
if constexpr (depth_range == NDCDepthRange::ZERO_TO_ONE)
{
// 0 <= z, so reject if z < 0 for all vertices
if (c0[2] < 0.f && c1[2] < 0.f && c2[2] < 0.f)
return true;
}
else
{
// -w <= z
if (all_outside_plane(2, c0, c1, c2, false))
return true;
}
return false;
}
[[nodiscard]] bool is_aabb_culled_by_frustum(const primitives::Aabb<float>& aabb) const noexcept
{
const auto& m = get_view_projection_matrix();
// Gribb-Hartmann: extract 6 frustum planes from the view-projection matrix.
// Each plane is (a, b, c, d) such that ax + by + cz + d >= 0 means inside.
// For a 4x4 matrix with rows r0..r3:
// Left = r3 + r0
// Right = r3 - r0
// Bottom = r3 + r1
// Top = r3 - r1
// Near = r3 + r2 ([-1,1]) or r2 ([0,1])
// Far = r3 - r2
struct Plane final
{
float a, b, c, d;
};
const auto extract_plane = [&m](const int sign, const int row) -> Plane
{
return {
m.at(3, 0) + static_cast<float>(sign) * m.at(row, 0),
m.at(3, 1) + static_cast<float>(sign) * m.at(row, 1),
m.at(3, 2) + static_cast<float>(sign) * m.at(row, 2),
m.at(3, 3) + static_cast<float>(sign) * m.at(row, 3),
};
};
std::array<Plane, 6> planes = {
extract_plane(1, 0), // left
extract_plane(-1, 0), // right
extract_plane(1, 1), // bottom
extract_plane(-1, 1), // top
extract_plane(-1, 2), // far
};
// Near plane depends on NDC depth range
if constexpr (depth_range == NDCDepthRange::ZERO_TO_ONE)
planes[5] = {m.at(2, 0), m.at(2, 1), m.at(2, 2), m.at(2, 3)};
else
planes[5] = extract_plane(1, 2);
// For each plane, find the AABB corner most in the direction of the plane normal
// (the "positive vertex"). If it's outside, the entire AABB is outside.
for (const auto& [a, b, c, d] : planes)
{
const float px = a >= 0.f ? aabb.max.x : aabb.min.x;
const float py = b >= 0.f ? aabb.max.y : aabb.min.y;
const float pz = c >= 0.f ? aabb.max.z : aabb.min.z;
if (a * px + b * py + c * pz + d < 0.f)
return true;
}
return false; return false;
} }
[[nodiscard]] std::expected<Vector3<float>, Error> [[nodiscard]] std::expected<Vector3<float>, Error>
world_to_view_port(const Vector3<float>& world_position, world_to_view_port(const Vector3<float>& world_position) const noexcept
const ViewPortClipping& clipping = ViewPortClipping::AUTO) const noexcept
{ {
auto projected = get_view_projection_matrix() auto projected = get_view_projection_matrix()
* mat_column_from_vector<float, Mat4X4Type::get_store_ordering()>(world_position); * mat_column_from_vector<float, Mat4X4Type::get_store_ordering()>(world_position);
const auto& w = projected.at(3, 0); const auto& w = projected.at(3, 0);
constexpr auto eps = std::numeric_limits<float>::epsilon(); if (w <= std::numeric_limits<float>::epsilon())
if (w <= eps) return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
return std::unexpected(Error::PERSPECTIVE_DIVIDER_LESS_EQ_ZERO);
projected /= w; projected /= w;
// ReSharper disable once CppTooWideScope if (is_ndc_out_of_bounds(projected))
const auto clipped_automatically = clipping == ViewPortClipping::AUTO && is_ndc_out_of_bounds(projected);
if (clipped_automatically)
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
// ReSharper disable once CppTooWideScope
constexpr auto z_min = depth_range == NDCDepthRange::ZERO_TO_ONE ? 0.0f : -1.0f;
const auto clipped_manually = clipping == ViewPortClipping::MANUAL && (projected.at(2, 0) < z_min - eps
|| projected.at(2, 0) > 1.0f + eps);
if (clipped_manually)
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS); return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
return Vector3<float>{projected.at(0, 0), projected.at(1, 0), projected.at(2, 0)}; return Vector3<float>{projected.at(0, 0), projected.at(1, 0), projected.at(2, 0)};
} }
[[nodiscard]] [[nodiscard]]
std::expected<Vector3<float>, Error> view_port_to_world(const Vector3<float>& ndc) const noexcept std::expected<Vector3<float>, Error> view_port_to_screen(const Vector3<float>& ndc) const noexcept
{ {
const auto inv_view_proj = get_view_projection_matrix().inverted(); const auto inv_view_proj = get_view_projection_matrix().inverted();
@@ -420,7 +304,7 @@ namespace omath::projection
[[nodiscard]] [[nodiscard]]
std::expected<Vector3<float>, Error> screen_to_world(const Vector3<float>& screen_pos) const noexcept std::expected<Vector3<float>, Error> screen_to_world(const Vector3<float>& screen_pos) const noexcept
{ {
return view_port_to_world(screen_to_ndc<screen_start>(screen_pos)); return view_port_to_screen(screen_to_ndc<screen_start>(screen_pos));
} }
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER> template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
@@ -449,26 +333,8 @@ namespace omath::projection
[[nodiscard]] constexpr static bool is_ndc_out_of_bounds(const Type& ndc) noexcept [[nodiscard]] constexpr static bool is_ndc_out_of_bounds(const Type& ndc) noexcept
{ {
constexpr auto eps = std::numeric_limits<float>::epsilon(); constexpr auto eps = std::numeric_limits<float>::epsilon();
return std::ranges::any_of(ndc.raw_array(),
const auto& data = ndc.raw_array(); [](const auto& val) { return val < -1.0f - eps || val > 1.0f + eps; });
// x and y are always in [-1, 1]
if (data[0] < -1.0f - eps || data[0] > 1.0f + eps)
return true;
if (data[1] < -1.0f - eps || data[1] > 1.0f + eps)
return true;
return is_ndc_z_value_out_of_bounds(data[2]);
}
template<class ZType>
[[nodiscard]]
constexpr static bool is_ndc_z_value_out_of_bounds(const ZType& z_ndc) noexcept
{
constexpr auto eps = std::numeric_limits<float>::epsilon();
if constexpr (depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return z_ndc < -1.0f - eps || z_ndc > 1.0f + eps;
if constexpr (depth_range == NDCDepthRange::ZERO_TO_ONE)
return z_ndc < 0.0f - eps || z_ndc > 1.0f + eps;
std::unreachable();
} }
// NDC REPRESENTATION: // NDC REPRESENTATION:

View File

@@ -11,6 +11,5 @@ namespace omath::projection
{ {
WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS, WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS,
INV_VIEW_PROJ_MAT_DET_EQ_ZERO, INV_VIEW_PROJ_MAT_DET_EQ_ZERO,
PERSPECTIVE_DIVIDER_LESS_EQ_ZERO,
}; };
} }

View File

@@ -3,43 +3,11 @@
// //
#pragma once #pragma once
#include <cassert>
#include <cstddef> #include <cstddef>
#include <cstdint> #include <cstdint>
#include <string_view>
#ifdef _WIN32
#include "omath/utility/pe_pattern_scan.hpp"
#include <windows.h>
#elif defined(__APPLE__)
#include "omath/utility/macho_pattern_scan.hpp"
#include <mach-o/dyld.h>
#else
#include "omath/utility/elf_pattern_scan.hpp"
#include <link.h>
#endif
namespace omath::rev_eng namespace omath::rev_eng
{ {
template<std::size_t N>
struct FixedString final
{
char data[N]{};
// ReSharper disable once CppNonExplicitConvertingConstructor
constexpr FixedString(const char (&str)[N]) noexcept // NOLINT(*-explicit-constructor)
{
for (std::size_t i = 0; i < N; ++i)
data[i] = str[i];
}
// ReSharper disable once CppNonExplicitConversionOperator
constexpr operator std::string_view() const noexcept // NOLINT(*-explicit-constructor)
{
return {data, N - 1};
}
};
template<std::size_t N>
FixedString(const char (&)[N]) -> FixedString<N>;
class InternalReverseEngineeredObject class InternalReverseEngineeredObject
{ {
protected: protected:
@@ -55,150 +23,26 @@ namespace omath::rev_eng
return *reinterpret_cast<Type*>(reinterpret_cast<std::uintptr_t>(this) + offset); return *reinterpret_cast<Type*>(reinterpret_cast<std::uintptr_t>(this) + offset);
} }
template<class ReturnType> template<std::size_t id, class ReturnType>
ReturnType call_method(const void* ptr, auto... arg_list)
{
#ifdef _MSC_VER
using MethodType = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
#else
using MethodType = ReturnType (*)(void*, decltype(arg_list)...);
#endif
return reinterpret_cast<MethodType>(const_cast<void*>(ptr))(this, arg_list...);
}
template<class ReturnType>
ReturnType call_method(const void* ptr, auto... arg_list) const
{
#ifdef _MSC_VER
using MethodType = ReturnType(__thiscall*)(const void*, decltype(arg_list)...);
#else
using MethodType = ReturnType (*)(const void*, decltype(arg_list)...);
#endif
return reinterpret_cast<MethodType>(const_cast<void*>(ptr))(this, arg_list...);
}
template<FixedString ModuleName, FixedString Pattern, class ReturnType>
ReturnType call_method(auto... arg_list)
{
static const auto* address = resolve_pattern(ModuleName, Pattern);
return call_method<ReturnType>(address, arg_list...);
}
template<FixedString ModuleName, FixedString Pattern, class ReturnType>
ReturnType call_method(auto... arg_list) const
{
static const auto* address = resolve_pattern(ModuleName, Pattern);
return call_method<ReturnType>(address, arg_list...);
}
template<class ReturnType>
ReturnType call_method(const std::string_view& module_name,const std::string_view& pattern, auto... arg_list)
{
static const auto* address = resolve_pattern(module_name, pattern);
return call_method<ReturnType>(address, arg_list...);
}
template<class ReturnType>
ReturnType call_method(const std::string_view& module_name,const std::string_view& pattern, auto... arg_list) const
{
static const auto* address = resolve_pattern(module_name, pattern);
return call_method<ReturnType>(address, arg_list...);
}
template<std::size_t Id, class ReturnType>
ReturnType call_virtual_method(auto... arg_list) ReturnType call_virtual_method(auto... arg_list)
{ {
const auto vtable = *reinterpret_cast<void***>(this); #ifdef _MSC_VER
return call_method<ReturnType>(vtable[Id], arg_list...); using VirtualMethodType = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
#else
using VirtualMethodType = ReturnType (*)(void*, decltype(arg_list)...);
#endif
return (*reinterpret_cast<VirtualMethodType**>(this))[id](this, arg_list...);
} }
template<std::size_t Id, class ReturnType> template<std::size_t id, class ReturnType>
ReturnType call_virtual_method(auto... arg_list) const ReturnType call_virtual_method(auto... arg_list) const
{ {
const auto vtable = *reinterpret_cast<void* const* const*>(this);
return call_method<ReturnType>(vtable[Id], arg_list...);
}
template<std::ptrdiff_t TableOffset, std::size_t Id, class ReturnType>
ReturnType call_virtual_method(auto... arg_list)
{
auto sub_this = reinterpret_cast<void*>(
reinterpret_cast<std::uintptr_t>(this) + TableOffset);
const auto vtable = *reinterpret_cast<void***>(sub_this);
#ifdef _MSC_VER #ifdef _MSC_VER
using Fn = ReturnType(__thiscall*)(void*, decltype(arg_list)...); using VirtualMethodType = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
#else #else
using Fn = ReturnType(*)(void*, decltype(arg_list)...); using VirtualMethodType = ReturnType (*)(void*, decltype(arg_list)...);
#endif
return reinterpret_cast<Fn>(vtable[Id])(sub_this, arg_list...);
}
template<std::ptrdiff_t TableOffset, std::size_t Id, class ReturnType>
ReturnType call_virtual_method(auto... arg_list) const
{
auto sub_this = reinterpret_cast<const void*>(
reinterpret_cast<std::uintptr_t>(this) + TableOffset);
const auto vtable = *reinterpret_cast<void* const* const*>(sub_this);
#ifdef _MSC_VER
using Fn = ReturnType(__thiscall*)(const void*, decltype(arg_list)...);
#else
using Fn = ReturnType(*)(const void*, decltype(arg_list)...);
#endif
return reinterpret_cast<Fn>(vtable[Id])(sub_this, arg_list...);
}
private:
[[nodiscard]]
static const void* resolve_pattern(const std::string_view module_name, const std::string_view pattern)
{
const auto* base = get_module_base(module_name);
assert(base && "Failed to find module");
#ifdef _WIN32
const auto result = PePatternScanner::scan_for_pattern_in_loaded_module(base, pattern);
#elif defined(__APPLE__)
const auto result = MachOPatternScanner::scan_for_pattern_in_loaded_module(base, pattern);
#else
const auto result = ElfPatternScanner::scan_for_pattern_in_loaded_module(base, pattern);
#endif
assert(result.has_value() && "Pattern scan failed");
return reinterpret_cast<const void*>(*result);
}
[[nodiscard]]
static const void* get_module_base(const std::string_view module_name)
{
#ifdef _WIN32
return GetModuleHandleA(module_name.data());
#elif defined(__APPLE__)
// On macOS, iterate loaded images to find the module by name
const auto count = _dyld_image_count();
for (std::uint32_t i = 0; i < count; ++i)
{
const auto* name = _dyld_get_image_name(i);
if (name && std::string_view{name}.find(module_name) != std::string_view::npos)
return static_cast<const void*>(_dyld_get_image_header(i));
}
return nullptr;
#else
// On Linux, use dl_iterate_phdr to find loaded module by name
struct CallbackData
{
std::string_view name;
const void* base;
} cb_data{module_name, nullptr};
dl_iterate_phdr(
[](dl_phdr_info* info, std::size_t, void* data) -> int
{
auto* cb = static_cast<CallbackData*>(data);
if (info->dlpi_name
&& std::string_view{info->dlpi_name}.find(cb->name) != std::string_view::npos)
{
cb->base = reinterpret_cast<const void*>(info->dlpi_addr);
return 1;
}
return 0;
},
&cb_data);
return cb_data.base;
#endif #endif
return (*static_cast<VirtualMethodType**>((void*)(this)))[id](
const_cast<void*>(static_cast<const void*>(this)), arg_list...);
} }
}; };
} // namespace omath::rev_eng } // namespace omath::rev_eng

View File

@@ -36,7 +36,6 @@ namespace omath
} }
public: public:
using ArithmeticType = Type;
[[nodiscard]] [[nodiscard]]
constexpr static Angle from_degrees(const Type& degrees) noexcept constexpr static Angle from_degrees(const Type& degrees) noexcept
{ {

View File

@@ -2,25 +2,14 @@
// Created by Orange on 11/30/2024. // Created by Orange on 11/30/2024.
// //
#pragma once #pragma once
#include "omath/linear_algebra/vector3.hpp"
#include <type_traits>
namespace omath namespace omath
{ {
template<class PitchType, class YawType, class RollType> template<class PitchType, class YawType, class RollType>
requires std::is_same_v<typename PitchType::ArithmeticType, typename YawType::ArithmeticType>
&& std::is_same_v<typename YawType::ArithmeticType, typename RollType::ArithmeticType>
struct ViewAngles struct ViewAngles
{ {
using ArithmeticType = PitchType::ArithmeticType;
PitchType pitch; PitchType pitch;
YawType yaw; YawType yaw;
RollType roll; RollType roll;
[[nodiscard]]
Vector3<ArithmeticType> as_vector3() const
{
return {pitch.as_degrees(), yaw.as_degrees(), roll.as_degrees()};
}
}; };
} // namespace omath } // namespace omath

View File

@@ -16,28 +16,19 @@ namespace omath
float value{}; float value{};
}; };
class Color final class Color final : public Vector4<float>
{ {
Vector4<float> m_value;
public: public:
constexpr const Vector4<float>& value() const constexpr Color(const float r, const float g, const float b, const float a) noexcept: Vector4(r, g, b, a)
{ {
return m_value; clamp(0.f, 1.f);
}
constexpr Color(const float r, const float g, const float b, const float a) noexcept: m_value(r, g, b, a)
{
m_value.clamp(0.f, 1.f);
} }
constexpr explicit Color(const Vector4<float>& value) : m_value(value)
{
m_value.clamp(0.f, 1.f);
}
constexpr explicit Color() noexcept = default; constexpr explicit Color() noexcept = default;
[[nodiscard]] [[nodiscard]]
constexpr static Color from_rgba(const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t a) noexcept constexpr static Color from_rgba(const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t a) noexcept
{ {
return Color(Vector4<float>(r, g, b, a) / 255.f); return Color{Vector4(r, g, b, a) / 255.f};
} }
[[nodiscard]] [[nodiscard]]
@@ -91,9 +82,9 @@ namespace omath
{ {
Hsv hsv_data; Hsv hsv_data;
const float& red = m_value.x; const float& red = x;
const float& green = m_value.y; const float& green = y;
const float& blue = m_value.z; const float& blue = z;
const float max = std::max({red, green, blue}); const float max = std::max({red, green, blue});
const float min = std::min({red, green, blue}); const float min = std::min({red, green, blue});
@@ -118,6 +109,11 @@ namespace omath
return hsv_data; return hsv_data;
} }
constexpr explicit Color(const Vector4& vec) noexcept: Vector4(vec)
{
clamp(0.f, 1.f);
}
constexpr void set_hue(const float hue) noexcept constexpr void set_hue(const float hue) noexcept
{ {
auto hsv = to_hsv(); auto hsv = to_hsv();
@@ -145,7 +141,7 @@ namespace omath
constexpr Color blend(const Color& other, float ratio) const noexcept constexpr Color blend(const Color& other, float ratio) const noexcept
{ {
ratio = std::clamp(ratio, 0.f, 1.f); ratio = std::clamp(ratio, 0.f, 1.f);
return Color(this->m_value * (1.f - ratio) + other.m_value * ratio); return Color(*this * (1.f - ratio) + other * ratio);
} }
[[nodiscard]] static constexpr Color red() [[nodiscard]] static constexpr Color red()
@@ -164,26 +160,16 @@ namespace omath
[[nodiscard]] [[nodiscard]]
ImColor to_im_color() const noexcept ImColor to_im_color() const noexcept
{ {
return {m_value.to_im_vec4()}; return {to_im_vec4()};
} }
#endif #endif
[[nodiscard]] std::string to_string() const noexcept [[nodiscard]] std::string to_string() const noexcept
{ {
return std::format("[r:{}, g:{}, b:{}, a:{}]", return std::format("[r:{}, g:{}, b:{}, a:{}]",
static_cast<int>(m_value.x * 255.f), static_cast<int>(x * 255.f),
static_cast<int>(m_value.y * 255.f), static_cast<int>(y * 255.f),
static_cast<int>(m_value.z * 255.f), static_cast<int>(z * 255.f),
static_cast<int>(m_value.w * 255.f)); static_cast<int>(w * 255.f));
}
[[nodiscard]] std::string to_rgbf_string() const noexcept
{
return std::format("[r:{}, g:{}, b:{}, a:{}]",
m_value.x, m_value.y, m_value.z, m_value.w);
}
[[nodiscard]] std::string to_hsv_string() const noexcept
{
const auto [hue, saturation, value] = to_hsv();
return std::format("[h:{}, s:{}, v:{}]", hue, saturation, value);
} }
[[nodiscard]] std::wstring to_wstring() const noexcept [[nodiscard]] std::wstring to_wstring() const noexcept
{ {
@@ -202,55 +188,23 @@ namespace omath
template<> template<>
struct std::formatter<omath::Color> // NOLINT(*-dcl58-cpp) struct std::formatter<omath::Color> // NOLINT(*-dcl58-cpp)
{ {
enum class ColorFormat { rgb, rgbf, hsv }; [[nodiscard]]
ColorFormat color_format = ColorFormat::rgb; static constexpr auto parse(const std::format_parse_context& ctx)
constexpr auto parse(std::format_parse_context& ctx)
{ {
const auto it = ctx.begin(); return ctx.begin();
const auto end = ctx.end();
if (it == end || *it == '}')
return it;
const std::string_view spec(it, end);
if (spec.starts_with("rgbf"))
{
color_format = ColorFormat::rgbf;
return it + 4;
}
if (spec.starts_with("rgb"))
{
color_format = ColorFormat::rgb;
return it + 3;
}
if (spec.starts_with("hsv"))
{
color_format = ColorFormat::hsv;
return it + 3;
}
throw std::format_error("Invalid format specifier for omath::Color. Use rgb, rgbf, or hsv.");
} }
template<class FormatContext> template<class FormatContext>
auto format(const omath::Color& col, FormatContext& ctx) const [[nodiscard]]
static auto format(const omath::Color& col, FormatContext& ctx)
{ {
std::string str;
switch (color_format)
{
case ColorFormat::rgb: str = col.to_string(); break;
case ColorFormat::rgbf: str = col.to_rgbf_string(); break;
case ColorFormat::hsv: str = col.to_hsv_string(); break;
}
if constexpr (std::is_same_v<typename FormatContext::char_type, char>) if constexpr (std::is_same_v<typename FormatContext::char_type, char>)
return std::format_to(ctx.out(), "{}", str); return std::format_to(ctx.out(), "{}", col.to_string());
if constexpr (std::is_same_v<typename FormatContext::char_type, wchar_t>) if constexpr (std::is_same_v<typename FormatContext::char_type, wchar_t>)
return std::format_to(ctx.out(), L"{}", std::wstring(str.cbegin(), str.cend())); return std::format_to(ctx.out(), L"{}", col.to_wstring());
if constexpr (std::is_same_v<typename FormatContext::char_type, char8_t>) if constexpr (std::is_same_v<typename FormatContext::char_type, char8_t>)
return std::format_to(ctx.out(), u8"{}", std::u8string(str.cbegin(), str.cend())); return std::format_to(ctx.out(), u8"{}", col.to_u8string());
std::unreachable(); std::unreachable();
} }

View File

@@ -5,7 +5,6 @@
#include <cstdint> #include <cstdint>
#include <filesystem> #include <filesystem>
#include <optional> #include <optional>
#include <span>
#include <string_view> #include <string_view>
#include "section_scan_result.hpp" #include "section_scan_result.hpp"
namespace omath namespace omath
@@ -22,10 +21,5 @@ namespace omath
static std::optional<SectionScanResult> static std::optional<SectionScanResult>
scan_for_pattern_in_file(const std::filesystem::path& path_to_file, const std::string_view& pattern, scan_for_pattern_in_file(const std::filesystem::path& path_to_file, const std::string_view& pattern,
const std::string_view& target_section_name = ".text"); const std::string_view& target_section_name = ".text");
[[nodiscard]]
static std::optional<SectionScanResult>
scan_for_pattern_in_memory_file(std::span<const std::byte> file_data, const std::string_view& pattern,
const std::string_view& target_section_name = ".text");
}; };
} // namespace omath } // namespace omath

View File

@@ -5,7 +5,6 @@
#include <cstdint> #include <cstdint>
#include <filesystem> #include <filesystem>
#include <optional> #include <optional>
#include <span>
#include <string_view> #include <string_view>
#include "section_scan_result.hpp" #include "section_scan_result.hpp"
namespace omath namespace omath
@@ -22,10 +21,5 @@ namespace omath
static std::optional<SectionScanResult> static std::optional<SectionScanResult>
scan_for_pattern_in_file(const std::filesystem::path& path_to_file, const std::string_view& pattern, scan_for_pattern_in_file(const std::filesystem::path& path_to_file, const std::string_view& pattern,
const std::string_view& target_section_name = "__text"); const std::string_view& target_section_name = "__text");
[[nodiscard]]
static std::optional<SectionScanResult>
scan_for_pattern_in_memory_file(std::span<const std::byte> file_data, const std::string_view& pattern,
const std::string_view& target_section_name = "__text");
}; };
} // namespace omath } // namespace omath

View File

@@ -6,7 +6,6 @@
#include <cstdint> #include <cstdint>
#include <filesystem> #include <filesystem>
#include <optional> #include <optional>
#include <span>
#include <string_view> #include <string_view>
#include "section_scan_result.hpp" #include "section_scan_result.hpp"
namespace omath namespace omath
@@ -24,10 +23,5 @@ namespace omath
static std::optional<SectionScanResult> static std::optional<SectionScanResult>
scan_for_pattern_in_file(const std::filesystem::path& path_to_file, const std::string_view& pattern, scan_for_pattern_in_file(const std::filesystem::path& path_to_file, const std::string_view& pattern,
const std::string_view& target_section_name = ".text"); const std::string_view& target_section_name = ".text");
[[nodiscard]]
static std::optional<SectionScanResult>
scan_for_pattern_in_memory_file(std::span<const std::byte> file_data, const std::string_view& pattern,
const std::string_view& target_section_name = ".text");
}; };
} // namespace omath } // namespace omath

View File

@@ -17,35 +17,8 @@ echo "[*] Output dir: ${OUTPUT_DIR}"
find_llvm_tool() { find_llvm_tool() {
local tool_name="$1" local tool_name="$1"
# First priority: derive from the actual compiler used by cmake (CMakeCache.txt). # macOS: use xcrun
# This guarantees the profraw format version matches the instrumented binary.
local cache_file="${BINARY_DIR}/CMakeCache.txt"
if [[ -f "$cache_file" ]]; then
local cmake_cxx
cmake_cxx=$(grep '^CMAKE_CXX_COMPILER:' "$cache_file" | cut -d= -f2)
if [[ -n "$cmake_cxx" && -x "$cmake_cxx" ]]; then
local tool_path
tool_path="$(dirname "$cmake_cxx")/${tool_name}"
if [[ -x "$tool_path" ]]; then
echo "$tool_path"
return 0
fi
fi
fi
# macOS: derive from xcrun clang as fallback
if [[ "$(uname)" == "Darwin" ]]; then if [[ "$(uname)" == "Darwin" ]]; then
local clang_path
clang_path=$(xcrun --find clang 2>/dev/null)
if [[ -n "$clang_path" ]]; then
local tool_path
tool_path="$(dirname "$clang_path")/${tool_name}"
if [[ -x "$tool_path" ]]; then
echo "$tool_path"
return 0
fi
fi
# Fallback: xcrun
if xcrun --find "${tool_name}" &>/dev/null; then if xcrun --find "${tool_name}" &>/dev/null; then
echo "xcrun ${tool_name}" echo "xcrun ${tool_name}"
return 0 return 0
@@ -78,18 +51,6 @@ fi
echo "[*] Using: ${LLVM_PROFDATA}" echo "[*] Using: ${LLVM_PROFDATA}"
echo "[*] Using: ${LLVM_COV}" echo "[*] Using: ${LLVM_COV}"
# Print version info for debugging version mismatches
if [[ "$(uname)" == "Darwin" ]]; then
echo "[*] Default clang: $(xcrun clang --version 2>&1 | head -1)"
# Show actual compiler used by the build (from CMakeCache.txt if available)
CACHE_FILE="${BINARY_DIR}/CMakeCache.txt"
if [[ -f "$CACHE_FILE" ]]; then
ACTUAL_CXX=$(grep '^CMAKE_CXX_COMPILER:' "$CACHE_FILE" | cut -d= -f2)
echo "[*] Build compiler: ${ACTUAL_CXX} ($(${ACTUAL_CXX} --version 2>&1 | head -1))"
fi
echo "[*] profdata: $(${LLVM_PROFDATA} show --version 2>&1 | head -1 || true)"
fi
# Find test binary # Find test binary
if [[ -z "${TEST_BINARY}" ]]; then if [[ -z "${TEST_BINARY}" ]]; then
for path in \ for path in \

View File

@@ -19,9 +19,8 @@ namespace omath::cry_engine
} }
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov, Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near, const projection::ViewPort& view_port, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept const float far) noexcept
{ {
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far, return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
ndc_depth_range);
} }
} // namespace omath::unity_engine } // namespace omath::unity_engine

View File

@@ -35,15 +35,8 @@ namespace omath::cry_engine
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch); * mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
} }
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near, Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept const float far) noexcept
{ {
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE) return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near, far);
std::unreachable();
} }
} // namespace omath::unity_engine } // namespace omath::unity_engine

View File

@@ -35,16 +35,8 @@ namespace omath::frostbite_engine
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch); * mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
} }
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near, Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept const float far) noexcept
{ {
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE) return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near, far);
std::unreachable();
} }
} // namespace omath::unity_engine } // namespace omath::unity_engine

View File

@@ -19,9 +19,8 @@ namespace omath::frostbite_engine
} }
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov, Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near, const projection::ViewPort& view_port, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept const float far) noexcept
{ {
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far, return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
ndc_depth_range);
} }
} // namespace omath::unity_engine } // namespace omath::unity_engine

View File

@@ -36,27 +36,18 @@ namespace omath::iw_engine
} }
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near, Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept const float far) noexcept
{ {
// NOTE: Need magic number to fix fov calculation, since IW engine inherit Quake proj matrix calculation // NOTE: Need magic number to fix fov calculation, since IW engine inherit Quake proj matrix calculation
constexpr auto k_multiply_factor = 0.75f; constexpr auto k_multiply_factor = 0.75f;
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f) * k_multiply_factor; const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f) * k_multiply_factor;
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return {
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
{0, 1.f / (fov_half_tan), 0, 0},
{0, 0, far / (far - near), -(near * far) / (far - near)},
{0, 0, 1, 0},
};
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return { return {
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0}, {1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
{0, 1.f / (fov_half_tan), 0, 0}, {0, 1.f / (fov_half_tan), 0, 0},
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)}, {0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
{0, 0, 1, 0}, {0, 0, 1, 0},
}; };
std::unreachable();
}; };
} // namespace omath::iw_engine } // namespace omath::iw_engine

View File

@@ -19,9 +19,8 @@ namespace omath::iw_engine
} }
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov, Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near, const projection::ViewPort& view_port, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept const float far) noexcept
{ {
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far, return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
ndc_depth_range);
} }
} // namespace omath::iw_engine } // namespace omath::iw_engine

View File

@@ -8,15 +8,15 @@ namespace omath::opengl_engine
Vector3<float> forward_vector(const ViewAngles& angles) noexcept Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{ {
const auto vec = const auto vec
rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_forward); = rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)}; return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
} }
Vector3<float> right_vector(const ViewAngles& angles) noexcept Vector3<float> right_vector(const ViewAngles& angles) noexcept
{ {
const auto vec = const auto vec
rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_right); = rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_right);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)}; return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
} }
@@ -37,16 +37,15 @@ namespace omath::opengl_engine
* mat_rotation_axis_x<float, MatStoreType::COLUMN_MAJOR>(angles.pitch); * mat_rotation_axis_x<float, MatStoreType::COLUMN_MAJOR>(angles.pitch);
} }
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near, Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept const float far) noexcept
{ {
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE) const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
return mat_perspective_right_handed<float, MatStoreType::COLUMN_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE) return {
return mat_perspective_right_handed<float, MatStoreType::COLUMN_MAJOR, NDCDepthRange::ZERO_TO_ONE>( {1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
field_of_view, aspect_ratio, near, far); {0, 1.f / (fov_half_tan), 0, 0},
{0, 0, -(far + near) / (far - near), -(2.f * far * near) / (far - near)},
std::unreachable(); {0, 0, -1, 0},
};
} }
} // namespace omath::opengl_engine } // namespace omath::opengl_engine

View File

@@ -20,9 +20,8 @@ namespace omath::opengl_engine
} }
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov, Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near, const projection::ViewPort& view_port, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept const float far) noexcept
{ {
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far, return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
ndc_depth_range);
} }
} // namespace omath::opengl_engine } // namespace omath::opengl_engine

View File

@@ -36,27 +36,18 @@ namespace omath::source_engine
} }
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near, Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept const float far) noexcept
{ {
// NOTE: Need magic number to fix fov calculation, since source inherit Quake proj matrix calculation // NOTE: Need magic number to fix fov calculation, since source inherit Quake proj matrix calculation
constexpr auto k_multiply_factor = 0.75f; constexpr auto k_multiply_factor = 0.75f;
const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f) * k_multiply_factor; const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f) * k_multiply_factor;
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return {
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
{0, 1.f / (fov_half_tan), 0, 0},
{0, 0, far / (far - near), -(near * far) / (far - near)},
{0, 0, 1, 0},
};
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return { return {
{1.f / (aspect_ratio * fov_half_tan), 0, 0, 0}, {1.f / (aspect_ratio * fov_half_tan), 0, 0, 0},
{0, 1.f / (fov_half_tan), 0, 0}, {0, 1.f / (fov_half_tan), 0, 0},
{0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)}, {0, 0, (far + near) / (far - near), -(2.f * far * near) / (far - near)},
{0, 0, 1, 0}, {0, 0, 1, 0},
}; };
std::unreachable();
} }
} // namespace omath::source_engine } // namespace omath::source_engine

View File

@@ -20,9 +20,8 @@ namespace omath::source_engine
} }
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov, Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near, const projection::ViewPort& view_port, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept const float far) noexcept
{ {
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far, return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
ndc_depth_range);
} }
} // namespace omath::source_engine } // namespace omath::source_engine

View File

@@ -35,15 +35,8 @@ namespace omath::unity_engine
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch); * mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
} }
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near, Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept const float far) noexcept
{ {
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE) return omath::mat_perspective_right_handed(field_of_view, aspect_ratio, near, far);
return omath::mat_perspective_right_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return omath::mat_perspective_right_handed<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(field_of_view, aspect_ratio,
near, far);
std::unreachable();
} }
} // namespace omath::unity_engine } // namespace omath::unity_engine

View File

@@ -19,9 +19,8 @@ namespace omath::unity_engine
} }
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov, Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near, const projection::ViewPort& view_port, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept const float far) noexcept
{ {
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far, return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
ndc_depth_range);
} }
} // namespace omath::unity_engine } // namespace omath::unity_engine

View File

@@ -35,12 +35,8 @@ namespace omath::unreal_engine
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.pitch); * mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.pitch);
} }
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near, Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept const float far) noexcept
{ {
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near, far);
return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far); return mat_perspective_left_handed(field_of_view, aspect_ratio, near, far);
} }
} // namespace omath::unreal_engine } // namespace omath::unreal_engine

View File

@@ -19,9 +19,8 @@ namespace omath::unreal_engine
} }
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov, Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near, const projection::ViewPort& view_port, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept const float far) noexcept
{ {
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far, return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far);
ndc_depth_range);
} }
} // namespace omath::unreal_engine } // namespace omath::unreal_engine

View File

@@ -1,27 +0,0 @@
//
// Created by orange on 13.03.2026.
//
//
// Created by Vlad on 6/17/2025.
//
#include "omath/hud/canvas_box.hpp"
namespace omath::hud
{
CanvasBox::CanvasBox(const Vector2<float> top, Vector2<float> bottom, const float ratio)
{
bottom.x = top.x;
const auto height = std::abs(top.y - bottom.y);
top_left_corner = top - Vector2<float>{height / ratio, 0};
top_right_corner = top + Vector2<float>{height / ratio, 0};
bottom_left_corner = bottom - Vector2<float>{height / ratio, 0};
bottom_right_corner = bottom + Vector2<float>{height / ratio, 0};
}
std::array<Vector2<float>, 4> CanvasBox::as_array() const
{
return {top_left_corner, top_right_corner, bottom_right_corner, bottom_left_corner};
}
} // namespace ohud

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@@ -1,870 +0,0 @@
//
// Created by orange on 13.03.2026.
//
#include "omath/hud/entity_overlay.hpp"
namespace omath::hud
{
EntityOverlay& EntityOverlay::add_2d_box(const Color& box_color, const Color& fill_color, const float thickness)
{
const auto points = m_canvas.as_array();
m_renderer->add_polyline({points.data(), points.size()}, box_color, thickness);
if (fill_color.value().w > 0.f)
m_renderer->add_filled_polyline({points.data(), points.size()}, fill_color);
return *this;
}
EntityOverlay& EntityOverlay::add_cornered_2d_box(const Color& box_color, const Color& fill_color,
const float corner_ratio_len, const float thickness)
{
const auto corner_line_length =
std::abs((m_canvas.top_left_corner - m_canvas.top_right_corner).x * corner_ratio_len);
if (fill_color.value().w > 0.f)
add_2d_box(fill_color, fill_color);
// Left Side
m_renderer->add_line(m_canvas.top_left_corner,
m_canvas.top_left_corner + Vector2<float>{corner_line_length, 0.f}, box_color, thickness);
m_renderer->add_line(m_canvas.top_left_corner,
m_canvas.top_left_corner + Vector2<float>{0.f, corner_line_length}, box_color, thickness);
m_renderer->add_line(m_canvas.bottom_left_corner,
m_canvas.bottom_left_corner - Vector2<float>{0.f, corner_line_length}, box_color,
thickness);
m_renderer->add_line(m_canvas.bottom_left_corner,
m_canvas.bottom_left_corner + Vector2<float>{corner_line_length, 0.f}, box_color,
thickness);
// Right Side
m_renderer->add_line(m_canvas.top_right_corner,
m_canvas.top_right_corner - Vector2<float>{corner_line_length, 0.f}, box_color, thickness);
m_renderer->add_line(m_canvas.top_right_corner,
m_canvas.top_right_corner + Vector2<float>{0.f, corner_line_length}, box_color, thickness);
m_renderer->add_line(m_canvas.bottom_right_corner,
m_canvas.bottom_right_corner - Vector2<float>{0.f, corner_line_length}, box_color,
thickness);
m_renderer->add_line(m_canvas.bottom_right_corner,
m_canvas.bottom_right_corner - Vector2<float>{corner_line_length, 0.f}, box_color,
thickness);
return *this;
}
EntityOverlay& EntityOverlay::add_right_bar(const Color& color, const Color& outline_color, const Color& bg_color,
const float width, float ratio, const float offset)
{
ratio = std::clamp(ratio, 0.f, 1.f);
const auto max_bar_height = std::abs(m_canvas.top_right_corner.y - m_canvas.bottom_right_corner.y);
const auto bar_start = Vector2<float>{m_text_cursor_right.x + offset, m_canvas.bottom_right_corner.y};
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height), bg_color);
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height * ratio), color);
m_renderer->add_rectangle(bar_start - Vector2<float>(1.f, 0.f),
bar_start + Vector2<float>(width, -max_bar_height), outline_color);
m_text_cursor_right.x += offset + width;
return *this;
}
EntityOverlay& EntityOverlay::add_left_bar(const Color& color, const Color& outline_color, const Color& bg_color,
const float width, float ratio, const float offset)
{
ratio = std::clamp(ratio, 0.f, 1.f);
const auto max_bar_height = std::abs(m_canvas.top_left_corner.y - m_canvas.bottom_right_corner.y);
const auto bar_start = Vector2<float>{m_text_cursor_left.x - (offset + width), m_canvas.bottom_left_corner.y};
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height), bg_color);
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height * ratio), color);
m_renderer->add_rectangle(bar_start - Vector2<float>(1.f, 0.f),
bar_start + Vector2<float>(width, -max_bar_height), outline_color);
m_text_cursor_left.x -= offset + width;
return *this;
}
EntityOverlay& EntityOverlay::add_right_label(const Color& color, const float offset, const bool outlined,
const std::string_view& text)
{
if (outlined)
draw_outlined_text(m_text_cursor_right + Vector2<float>{offset, 0.f}, color, text);
else
m_renderer->add_text(m_text_cursor_right + Vector2<float>{offset, 0.f}, color, text.data());
m_text_cursor_right.y += m_renderer->calc_text_size(text.data()).y;
return *this;
}
EntityOverlay& EntityOverlay::add_top_label(const Color& color, const float offset, const bool outlined,
const std::string_view text)
{
m_text_cursor_top.y -= m_renderer->calc_text_size(text.data()).y;
if (outlined)
draw_outlined_text(m_text_cursor_top + Vector2<float>{0.f, -offset}, color, text);
else
m_renderer->add_text(m_text_cursor_top + Vector2<float>{0.f, -offset}, color, text.data());
return *this;
}
EntityOverlay& EntityOverlay::add_top_bar(const Color& color, const Color& outline_color, const Color& bg_color,
const float height, float ratio, const float offset)
{
ratio = std::clamp(ratio, 0.f, 1.f);
const auto max_bar_width = std::abs(m_canvas.top_left_corner.x - m_canvas.bottom_right_corner.x);
const auto bar_start = Vector2<float>{m_canvas.top_left_corner.x, m_text_cursor_top.y - offset};
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, -height), bg_color);
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width * ratio, -height), color);
m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, -height), outline_color);
m_text_cursor_top.y -= offset + height;
return *this;
}
EntityOverlay& EntityOverlay::add_snap_line(const Vector2<float>& start_pos, const Color& color, const float width)
{
const Vector2<float> line_end =
m_canvas.bottom_left_corner
+ Vector2<float>{m_canvas.bottom_right_corner.x - m_canvas.bottom_left_corner.x, 0.f} / 2;
m_renderer->add_line(start_pos, line_end, color, width);
return *this;
}
void EntityOverlay::draw_dashed_fill(const Vector2<float>& origin, const Vector2<float>& step_dir,
const Vector2<float>& perp_dir, const float full_len, const float filled_len,
const Color& fill_color, const Color& split_color, const float dash_len,
const float gap_len) const
{
if (full_len <= 0.f)
return;
const float step = dash_len + gap_len;
const float n = std::floor((full_len + gap_len) / step);
if (n < 1.f)
return;
const float used = n * dash_len + (n - 1.f) * gap_len;
const float offset = (full_len - used) / 2.f;
const auto fill_rect = [&](const Vector2<float>& a, const Vector2<float>& b, const Color& c)
{
m_renderer->add_filled_rectangle({std::min(a.x, b.x), std::min(a.y, b.y)},
{std::max(a.x, b.x), std::max(a.y, b.y)}, c);
};
// Draw split lines (gaps) across the full bar first
// Leading gap
if (offset > 0.f)
fill_rect(origin, origin + step_dir * offset + perp_dir, split_color);
for (float i = 0.f; i < n; ++i)
{
const float dash_start = offset + i * step;
const float dash_end = dash_start + dash_len;
const float gap_start = dash_end;
const float gap_end = dash_start + step;
// Fill dash only up to filled_len
if (dash_start < filled_len)
{
const auto a = origin + step_dir * dash_start;
const auto b = a + step_dir * std::min(dash_len, filled_len - dash_start) + perp_dir;
fill_rect(a, b, fill_color);
}
// Split line (gap) — always drawn across full bar
if (i < n - 1.f && gap_start < full_len)
{
const auto a = origin + step_dir * gap_start;
const auto b = origin + step_dir * std::min(gap_end, full_len) + perp_dir;
fill_rect(a, b, split_color);
}
}
// Trailing gap
const float trail_start = offset + n * dash_len + (n - 1.f) * gap_len;
if (trail_start < full_len)
fill_rect(origin + step_dir * trail_start, origin + step_dir * full_len + perp_dir, split_color);
}
EntityOverlay& EntityOverlay::add_right_dashed_bar(const Color& color, const Color& outline_color,
const Color& bg_color, const float width, float ratio,
const float dash_len, const float gap_len, const float offset)
{
ratio = std::clamp(ratio, 0.f, 1.f);
const float height = std::abs(m_canvas.top_right_corner.y - m_canvas.bottom_right_corner.y);
const auto bar_start = Vector2<float>{m_text_cursor_right.x + offset, m_canvas.bottom_right_corner.y};
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>{width, -height}, bg_color);
draw_dashed_fill(bar_start, {0.f, -1.f}, {width, 0.f}, height, height * ratio, color, outline_color, dash_len,
gap_len);
m_renderer->add_rectangle(bar_start - Vector2<float>{1.f, 0.f}, bar_start + Vector2<float>{width, -height},
outline_color);
m_text_cursor_right.x += offset + width;
return *this;
}
EntityOverlay& EntityOverlay::add_left_dashed_bar(const Color& color, const Color& outline_color,
const Color& bg_color, const float width, float ratio,
const float dash_len, const float gap_len, const float offset)
{
ratio = std::clamp(ratio, 0.f, 1.f);
const float height = std::abs(m_canvas.top_left_corner.y - m_canvas.bottom_left_corner.y);
const auto bar_start = Vector2<float>{m_text_cursor_left.x - (offset + width), m_canvas.bottom_left_corner.y};
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>{width, -height}, bg_color);
draw_dashed_fill(bar_start, {0.f, -1.f}, {width, 0.f}, height, height * ratio, color, outline_color, dash_len,
gap_len);
m_renderer->add_rectangle(bar_start - Vector2<float>{1.f, 0.f}, bar_start + Vector2<float>{width, -height},
outline_color);
m_text_cursor_left.x -= offset + width;
return *this;
}
EntityOverlay& EntityOverlay::add_top_dashed_bar(const Color& color, const Color& outline_color,
const Color& bg_color, const float height, float ratio,
const float dash_len, const float gap_len, const float offset)
{
ratio = std::clamp(ratio, 0.f, 1.f);
const float bar_w = std::abs(m_canvas.top_left_corner.x - m_canvas.top_right_corner.x);
const auto bar_start = Vector2<float>{m_canvas.top_left_corner.x, m_text_cursor_top.y - offset};
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>{bar_w, -height}, bg_color);
draw_dashed_fill(bar_start, {1.f, 0.f}, {0.f, -height}, bar_w, bar_w * ratio, color, outline_color, dash_len,
gap_len);
m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>{bar_w, -height}, outline_color);
m_text_cursor_top.y -= offset + height;
return *this;
}
EntityOverlay& EntityOverlay::add_bottom_dashed_bar(const Color& color, const Color& outline_color,
const Color& bg_color, const float height, float ratio,
const float dash_len, const float gap_len, const float offset)
{
ratio = std::clamp(ratio, 0.f, 1.f);
const float bar_w = std::abs(m_canvas.bottom_left_corner.x - m_canvas.bottom_right_corner.x);
const auto bar_start = Vector2<float>{m_canvas.bottom_left_corner.x, m_text_cursor_bottom.y + offset};
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>{bar_w, height}, bg_color);
draw_dashed_fill(bar_start, {1.f, 0.f}, {0.f, height}, bar_w, bar_w * ratio, color, outline_color, dash_len,
gap_len);
m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>{bar_w, height}, outline_color);
m_text_cursor_bottom.y += offset + height;
return *this;
}
EntityOverlay& EntityOverlay::add_skeleton(const Color& color, const float thickness)
{
// Maps normalized (rx in [0,1], ry in [0,1]) to canvas screen position
const auto joint = [&](const float rx, const float ry) -> Vector2<float>
{
const auto top = m_canvas.top_left_corner + (m_canvas.top_right_corner - m_canvas.top_left_corner) * rx;
const auto bot =
m_canvas.bottom_left_corner + (m_canvas.bottom_right_corner - m_canvas.bottom_left_corner) * rx;
return top + (bot - top) * ry;
};
using B = std::pair<std::pair<float, float>, std::pair<float, float>>;
static constexpr std::array<B, 15> k_bones{{
// Spine
{{0.50f, 0.13f}, {0.50f, 0.22f}}, // head → neck
{{0.50f, 0.22f}, {0.50f, 0.38f}}, // neck → chest
{{0.50f, 0.38f}, {0.50f, 0.55f}}, // chest → pelvis
// Left arm
{{0.50f, 0.22f}, {0.25f, 0.25f}}, // neck → L shoulder
{{0.25f, 0.25f}, {0.13f, 0.42f}}, // L shoulder → L elbow
{{0.13f, 0.42f}, {0.08f, 0.56f}}, // L elbow → L hand
// Right arm
{{0.50f, 0.22f}, {0.75f, 0.25f}}, // neck → R shoulder
{{0.75f, 0.25f}, {0.87f, 0.42f}}, // R shoulder → R elbow
{{0.87f, 0.42f}, {0.92f, 0.56f}}, // R elbow → R hand
// Left leg
{{0.50f, 0.55f}, {0.36f, 0.58f}}, // pelvis → L hip
{{0.36f, 0.58f}, {0.32f, 0.77f}}, // L hip → L knee
{{0.32f, 0.77f}, {0.27f, 0.97f}}, // L knee → L foot
// Right leg
{{0.50f, 0.55f}, {0.64f, 0.58f}}, // pelvis → R hip
{{0.64f, 0.58f}, {0.68f, 0.77f}}, // R hip → R knee
{{0.68f, 0.77f}, {0.73f, 0.97f}}, // R knee → R foot
}};
for (const auto& [a, b] : k_bones)
m_renderer->add_line(joint(a.first, a.second), joint(b.first, b.second), color, thickness);
return *this;
}
void EntityOverlay::draw_dashed_line(const Vector2<float>& from, const Vector2<float>& to, const Color& color,
const float dash_len, const float gap_len, const float thickness) const
{
const auto total = (to - from).length();
if (total <= 0.f)
return;
const auto dir = (to - from).normalized();
const float step = dash_len + gap_len;
const float n_dashes = std::floor((total + gap_len) / step);
if (n_dashes < 1.f)
return;
const float used = n_dashes * dash_len + (n_dashes - 1.f) * gap_len;
const float offset = (total - used) / 2.f;
for (float i = 0.f; i < n_dashes; ++i)
{
const float pos = offset + i * step;
const auto dash_start = from + dir * pos;
const auto dash_end = from + dir * std::min(pos + dash_len, total);
m_renderer->add_line(dash_start, dash_end, color, thickness);
}
}
EntityOverlay& EntityOverlay::add_dashed_box(const Color& color, const float dash_len, const float gap_len,
const float thickness)
{
const float min_edge = std::min((m_canvas.top_right_corner - m_canvas.top_left_corner).length(),
(m_canvas.bottom_right_corner - m_canvas.top_right_corner).length());
const float corner_len = std::min(dash_len, min_edge / 2.f);
const auto draw_edge = [&](const Vector2<float>& from, const Vector2<float>& to)
{
const auto dir = (to - from).normalized();
m_renderer->add_line(from, from + dir * corner_len, color, thickness);
draw_dashed_line(from + dir * corner_len, to - dir * corner_len, color, dash_len, gap_len, thickness);
m_renderer->add_line(to - dir * corner_len, to, color, thickness);
};
draw_edge(m_canvas.top_left_corner, m_canvas.top_right_corner);
draw_edge(m_canvas.top_right_corner, m_canvas.bottom_right_corner);
draw_edge(m_canvas.bottom_right_corner, m_canvas.bottom_left_corner);
draw_edge(m_canvas.bottom_left_corner, m_canvas.top_left_corner);
return *this;
}
void EntityOverlay::draw_outlined_text(const Vector2<float>& position, const Color& color,
const std::string_view& text)
{
static constexpr std::array outline_offsets = {
Vector2<float>{-1, -1}, Vector2<float>{-1, 0}, Vector2<float>{-1, 1}, Vector2<float>{0, -1},
Vector2<float>{0, 1}, Vector2<float>{1, -1}, Vector2<float>{1, 0}, Vector2<float>{1, 1}};
for (const auto& outline_offset : outline_offsets)
m_renderer->add_text(position + outline_offset, Color{0.f, 0.f, 0.f, 1.f}, text.data());
m_renderer->add_text(position, color, text.data());
}
EntityOverlay& EntityOverlay::add_bottom_bar(const Color& color, const Color& outline_color, const Color& bg_color,
const float height, float ratio, const float offset)
{
ratio = std::clamp(ratio, 0.f, 1.f);
const auto max_bar_width = std::abs(m_canvas.bottom_right_corner.x - m_canvas.bottom_left_corner.x);
const auto bar_start = Vector2<float>{m_canvas.bottom_left_corner.x, m_text_cursor_bottom.y + offset};
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, height), bg_color);
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width * ratio, height), color);
m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, height), outline_color);
m_text_cursor_bottom.y += offset + height;
return *this;
}
EntityOverlay& EntityOverlay::add_bottom_label(const Color& color, const float offset, const bool outlined,
const std::string_view text)
{
const auto text_size = m_renderer->calc_text_size(text);
if (outlined)
draw_outlined_text(m_text_cursor_bottom + Vector2<float>{0.f, offset}, color, text);
else
m_renderer->add_text(m_text_cursor_bottom + Vector2<float>{0.f, offset}, color, text);
m_text_cursor_bottom.y += text_size.y;
return *this;
}
EntityOverlay& EntityOverlay::add_left_label(const Color& color, const float offset, const bool outlined,
const std::string_view& text)
{
const auto text_size = m_renderer->calc_text_size(text);
const auto pos = m_text_cursor_left + Vector2<float>{-(offset + text_size.x), 0.f};
if (outlined)
draw_outlined_text(pos, color, text);
else
m_renderer->add_text(pos, color, text);
m_text_cursor_left.y += text_size.y;
return *this;
}
EntityOverlay& EntityOverlay::add_centered_bottom_label(const Color& color, const float offset, const bool outlined,
const std::string_view& text)
{
const auto text_size = m_renderer->calc_text_size(text);
const auto box_center_x =
m_canvas.bottom_left_corner.x + (m_canvas.bottom_right_corner.x - m_canvas.bottom_left_corner.x) / 2.f;
const auto pos = Vector2<float>{box_center_x - text_size.x / 2.f, m_text_cursor_bottom.y + offset};
if (outlined)
draw_outlined_text(pos, color, text);
else
m_renderer->add_text(pos, color, text);
m_text_cursor_bottom.y += text_size.y;
return *this;
}
EntityOverlay& EntityOverlay::add_centered_top_label(const Color& color, const float offset, const bool outlined,
const std::string_view& text)
{
const auto text_size = m_renderer->calc_text_size(text);
const auto box_center_x =
m_canvas.top_left_corner.x + (m_canvas.top_right_corner.x - m_canvas.top_left_corner.x) / 2.f;
m_text_cursor_top.y -= text_size.y;
const auto pos = Vector2<float>{box_center_x - text_size.x / 2.f, m_text_cursor_top.y - offset};
if (outlined)
draw_outlined_text(pos, color, text);
else
m_renderer->add_text(pos, color, text);
return *this;
}
EntityOverlay::EntityOverlay(const Vector2<float>& top, const Vector2<float>& bottom,
const std::shared_ptr<HudRendererInterface>& renderer)
: m_canvas(top, bottom), m_text_cursor_right(m_canvas.top_right_corner),
m_text_cursor_top(m_canvas.top_left_corner), m_text_cursor_bottom(m_canvas.bottom_left_corner),
m_text_cursor_left(m_canvas.top_left_corner), m_renderer(renderer)
{
}
// ── Spacers ─────────────────────────────────────────────────────────────────
EntityOverlay& EntityOverlay::add_right_space_vertical(const float size)
{
m_text_cursor_right.y += size;
return *this;
}
EntityOverlay& EntityOverlay::add_right_space_horizontal(const float size)
{
m_text_cursor_right.x += size;
return *this;
}
EntityOverlay& EntityOverlay::add_left_space_vertical(const float size)
{
m_text_cursor_left.y += size;
return *this;
}
EntityOverlay& EntityOverlay::add_left_space_horizontal(const float size)
{
m_text_cursor_left.x -= size;
return *this;
}
EntityOverlay& EntityOverlay::add_top_space_vertical(const float size)
{
m_text_cursor_top.y -= size;
return *this;
}
EntityOverlay& EntityOverlay::add_top_space_horizontal(const float size)
{
m_text_cursor_top.x += size;
return *this;
}
EntityOverlay& EntityOverlay::add_bottom_space_vertical(const float size)
{
m_text_cursor_bottom.y += size;
return *this;
}
EntityOverlay& EntityOverlay::add_bottom_space_horizontal(const float size)
{
m_text_cursor_bottom.x += size;
return *this;
}
// ── Progress rings ──────────────────────────────────────────────────────────
EntityOverlay& EntityOverlay::add_right_progress_ring(const Color& color, const Color& bg, const float radius,
const float ratio, const float thickness, const float offset,
const int segments)
{
const auto cx = m_text_cursor_right.x + offset + radius;
const auto cy = m_text_cursor_right.y + radius;
draw_progress_ring({cx, cy}, widget::ProgressRing{color, bg, radius, ratio, thickness, offset, segments});
m_text_cursor_right.y += radius * 2.f;
return *this;
}
EntityOverlay& EntityOverlay::add_left_progress_ring(const Color& color, const Color& bg, const float radius,
const float ratio, const float thickness, const float offset,
const int segments)
{
const auto cx = m_text_cursor_left.x - offset - radius;
const auto cy = m_text_cursor_left.y + radius;
draw_progress_ring({cx, cy}, widget::ProgressRing{color, bg, radius, ratio, thickness, offset, segments});
m_text_cursor_left.y += radius * 2.f;
return *this;
}
EntityOverlay& EntityOverlay::add_top_progress_ring(const Color& color, const Color& bg, const float radius,
const float ratio, const float thickness, const float offset,
const int segments)
{
m_text_cursor_top.y -= radius * 2.f;
const auto cx = m_text_cursor_top.x + radius;
const auto cy = m_text_cursor_top.y - offset + radius;
draw_progress_ring({cx, cy}, widget::ProgressRing{color, bg, radius, ratio, thickness, offset, segments});
return *this;
}
EntityOverlay& EntityOverlay::add_bottom_progress_ring(const Color& color, const Color& bg, const float radius,
const float ratio, const float thickness, const float offset,
const int segments)
{
const auto cx = m_text_cursor_bottom.x + radius;
const auto cy = m_text_cursor_bottom.y + offset + radius;
draw_progress_ring({cx, cy}, widget::ProgressRing{color, bg, radius, ratio, thickness, offset, segments});
m_text_cursor_bottom.y += radius * 2.f;
return *this;
}
// ── Icons ────────────────────────────────────────────────────────────────────
EntityOverlay& EntityOverlay::add_right_icon(const std::any& texture_id, const float width, const float height,
const Color& tint, const float offset)
{
const auto pos = m_text_cursor_right + Vector2<float>{offset, 0.f};
m_renderer->add_image(texture_id, pos, pos + Vector2<float>{width, height}, tint);
m_text_cursor_right.y += height;
return *this;
}
EntityOverlay& EntityOverlay::add_left_icon(const std::any& texture_id, const float width, const float height,
const Color& tint, const float offset)
{
const auto pos = m_text_cursor_left + Vector2<float>{-(offset + width), 0.f};
m_renderer->add_image(texture_id, pos, pos + Vector2<float>{width, height}, tint);
m_text_cursor_left.y += height;
return *this;
}
EntityOverlay& EntityOverlay::add_top_icon(const std::any& texture_id, const float width, const float height,
const Color& tint, const float offset)
{
m_text_cursor_top.y -= height;
const auto pos = m_text_cursor_top + Vector2<float>{0.f, -offset};
m_renderer->add_image(texture_id, pos, pos + Vector2<float>{width, height}, tint);
return *this;
}
EntityOverlay& EntityOverlay::add_bottom_icon(const std::any& texture_id, const float width, const float height,
const Color& tint, const float offset)
{
const auto pos = m_text_cursor_bottom + Vector2<float>{0.f, offset};
m_renderer->add_image(texture_id, pos, pos + Vector2<float>{width, height}, tint);
m_text_cursor_bottom.y += height;
return *this;
}
// ── widget dispatch ───────────────────────────────────────────────────────
void EntityOverlay::dispatch(const widget::Box& box)
{
add_2d_box(box.color, box.fill, box.thickness);
}
void EntityOverlay::dispatch(const widget::CorneredBox& cornered_box)
{
add_cornered_2d_box(cornered_box.color, cornered_box.fill, cornered_box.corner_ratio, cornered_box.thickness);
}
void EntityOverlay::dispatch(const widget::DashedBox& dashed_box)
{
add_dashed_box(dashed_box.color, dashed_box.dash_len, dashed_box.gap_len, dashed_box.thickness);
}
void EntityOverlay::dispatch(const widget::Skeleton& skeleton)
{
add_skeleton(skeleton.color, skeleton.thickness);
}
void EntityOverlay::dispatch(const widget::SnapLine& snap_line)
{
add_snap_line(snap_line.start, snap_line.color, snap_line.width);
}
void EntityOverlay::dispatch(const widget::ScanMarker& scan_marker)
{
const auto box_width = std::abs(m_canvas.top_right_corner.x - m_canvas.top_left_corner.x);
const auto box_height = std::abs(m_canvas.bottom_left_corner.y - m_canvas.top_left_corner.y);
const auto center_x = (m_canvas.top_left_corner.x + m_canvas.top_right_corner.x) / 2.f;
const auto center_y = m_canvas.top_left_corner.y + box_height * 0.44f;
const auto side = std::min(box_width, box_height) * 0.5f;
const auto h = side * std::sqrt(3.f) / 2.f;
const std::array<Vector2<float>, 3> tri = {
Vector2<float>{center_x, center_y - h * 2.f / 3.f},
Vector2<float>{center_x - side / 2.f, center_y + h / 3.f},
Vector2<float>{center_x + side / 2.f, center_y + h / 3.f},
};
m_renderer->add_filled_polyline({tri.data(), tri.size()}, scan_marker.color);
if (scan_marker.outline.value().w > 0.f)
m_renderer->add_polyline({tri.data(), tri.size()}, scan_marker.outline, scan_marker.outline_thickness);
}
void EntityOverlay::dispatch(const widget::AimDot& aim_dot)
{
m_renderer->add_filled_circle(aim_dot.position, aim_dot.radius, aim_dot.color);
}
void EntityOverlay::dispatch(const widget::ProjectileAim& proj_widget)
{
const auto box_width = std::abs(m_canvas.top_right_corner.x - m_canvas.top_left_corner.x);
const auto box_height = std::abs(m_canvas.bottom_left_corner.y - m_canvas.top_left_corner.y);
const auto box_center = m_canvas.top_left_corner + Vector2{box_width, box_height} / 2.f;
m_renderer->add_line(box_center, proj_widget.position, proj_widget.color, proj_widget.line_size);
if (proj_widget.figure == widget::ProjectileAim::Figure::CIRCLE)
{
m_renderer->add_filled_circle(proj_widget.position, proj_widget.size, proj_widget.color);
return;
}
if (proj_widget.figure == widget::ProjectileAim::Figure::SQUARE)
{
const auto box_min = proj_widget.position - Vector2{proj_widget.size, proj_widget.size} / 2.f;
const auto box_max = proj_widget.position + Vector2{proj_widget.size, proj_widget.size} / 2.f;
m_renderer->add_filled_rectangle(box_min, box_max, proj_widget.color);
return;
}
std::unreachable();
}
void EntityOverlay::draw_progress_ring(const Vector2<float>& center, const widget::ProgressRing& ring)
{
constexpr auto pi = std::numbers::pi_v<float>;
const float ratio = std::clamp(ring.ratio, 0.f, 1.f);
m_renderer->add_circle(center, ring.radius, ring.bg, ring.thickness, ring.segments);
if (ratio > 0.f)
{
const float a_min = -pi / 2.f;
const float a_max = a_min + ratio * 2.f * pi;
m_renderer->add_arc(center, ring.radius, a_min, a_max, ring.color, ring.thickness, ring.segments);
}
}
// ── Side container dispatch ───────────────────────────────────────────────
void EntityOverlay::dispatch(const widget::RightSide& right_side)
{
for (const auto& child : right_side.children)
std::visit(
widget::Overloaded{
[](const widget::None&)
{
},
[this](const widget::Bar& w)
{
add_right_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset);
},
[this](const widget::DashedBar& w)
{
add_right_dashed_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.dash_len, w.gap_len,
w.offset);
},
[this](const widget::Label& w)
{
add_right_label(w.color, w.offset, w.outlined, w.text);
},
[this](const widget::Centered<widget::Label>& w)
{
add_right_label(w.child.color, w.child.offset, w.child.outlined, w.child.text);
},
[this](const widget::SpaceVertical& w)
{
add_right_space_vertical(w.size);
},
[this](const widget::SpaceHorizontal& w)
{
add_right_space_horizontal(w.size);
},
[this](const widget::ProgressRing& w)
{
add_right_progress_ring(w.color, w.bg, w.radius, w.ratio, w.thickness, w.offset,
w.segments);
},
[this](const widget::Icon& w)
{
add_right_icon(w.texture_id, w.width, w.height, w.tint, w.offset);
},
},
child);
}
void EntityOverlay::dispatch(const widget::LeftSide& left_side)
{
for (const auto& child : left_side.children)
std::visit(
widget::Overloaded{
[](const widget::None&)
{
},
[this](const widget::Bar& w)
{
add_left_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset);
},
[this](const widget::DashedBar& w)
{
add_left_dashed_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.dash_len, w.gap_len,
w.offset);
},
[this](const widget::Label& w)
{
add_left_label(w.color, w.offset, w.outlined, w.text);
},
[this](const widget::Centered<widget::Label>& w)
{
add_left_label(w.child.color, w.child.offset, w.child.outlined, w.child.text);
},
[this](const widget::SpaceVertical& w)
{
add_left_space_vertical(w.size);
},
[this](const widget::SpaceHorizontal& w)
{
add_left_space_horizontal(w.size);
},
[this](const widget::ProgressRing& w)
{
add_left_progress_ring(w.color, w.bg, w.radius, w.ratio, w.thickness, w.offset,
w.segments);
},
[this](const widget::Icon& w)
{
add_left_icon(w.texture_id, w.width, w.height, w.tint, w.offset);
},
},
child);
}
void EntityOverlay::dispatch(const widget::TopSide& top_side)
{
for (const auto& child : top_side.children)
std::visit(
widget::Overloaded{
[](const widget::None&)
{
},
[this](const widget::Bar& w)
{
add_top_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset);
},
[this](const widget::DashedBar& w)
{
add_top_dashed_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.dash_len, w.gap_len,
w.offset);
},
[this](const widget::Label& w)
{
add_top_label(w.color, w.offset, w.outlined, w.text);
},
[this](const widget::Centered<widget::Label>& w)
{
add_centered_top_label(w.child.color, w.child.offset, w.child.outlined, w.child.text);
},
[this](const widget::SpaceVertical& w)
{
add_top_space_vertical(w.size);
},
[this](const widget::SpaceHorizontal& w)
{
add_top_space_horizontal(w.size);
},
[this](const widget::ProgressRing& w)
{
add_top_progress_ring(w.color, w.bg, w.radius, w.ratio, w.thickness, w.offset,
w.segments);
},
[this](const widget::Icon& w)
{
add_top_icon(w.texture_id, w.width, w.height, w.tint, w.offset);
},
},
child);
}
void EntityOverlay::dispatch(const widget::BottomSide& bottom_side)
{
for (const auto& child : bottom_side.children)
std::visit(
widget::Overloaded{
[](const widget::None&)
{
},
[this](const widget::Bar& w)
{
add_bottom_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.offset);
},
[this](const widget::DashedBar& w)
{
add_bottom_dashed_bar(w.color, w.outline, w.bg, w.size, w.ratio, w.dash_len, w.gap_len,
w.offset);
},
[this](const widget::Label& w)
{
add_bottom_label(w.color, w.offset, w.outlined, w.text);
},
[this](const widget::Centered<widget::Label>& w)
{
add_centered_bottom_label(w.child.color, w.child.offset, w.child.outlined,
w.child.text);
},
[this](const widget::SpaceVertical& w)
{
add_bottom_space_vertical(w.size);
},
[this](const widget::SpaceHorizontal& w)
{
add_bottom_space_horizontal(w.size);
},
[this](const widget::ProgressRing& w)
{
add_bottom_progress_ring(w.color, w.bg, w.radius, w.ratio, w.thickness, w.offset,
w.segments);
},
[this](const widget::Icon& w)
{
add_bottom_icon(w.texture_id, w.width, w.height, w.tint, w.offset);
},
},
child);
}
} // namespace omath::hud

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@@ -1,82 +0,0 @@
//
// Created by orange on 13.03.2026.
//
#include "omath/hud/renderer_realizations/imgui_renderer.hpp"
#ifdef OMATH_IMGUI_INTEGRATION
#include <imgui.h>
namespace omath::hud
{
ImguiHudRenderer::~ImguiHudRenderer() = default;
void ImguiHudRenderer::add_line(const Vector2<float>& line_start, const Vector2<float>& line_end,
const Color& color, const float thickness)
{
ImGui::GetBackgroundDrawList()->AddLine(line_start.to_im_vec2(), line_end.to_im_vec2(), color.to_im_color(),
thickness);
}
void ImguiHudRenderer::add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color,
const float thickness)
{
ImGui::GetBackgroundDrawList()->AddPolyline(reinterpret_cast<const ImVec2*>(vertexes.data()),
static_cast<int>(vertexes.size()), color.to_im_color(),
ImDrawFlags_Closed, thickness);
}
void ImguiHudRenderer::add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color)
{
ImGui::GetBackgroundDrawList()->AddConvexPolyFilled(reinterpret_cast<const ImVec2*>(vertexes.data()),
static_cast<int>(vertexes.size()), color.to_im_color());
}
void ImguiHudRenderer::add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color)
{
ImGui::GetBackgroundDrawList()->AddRect(min.to_im_vec2(), max.to_im_vec2(), color.to_im_color());
}
void ImguiHudRenderer::add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max,
const Color& color)
{
ImGui::GetBackgroundDrawList()->AddRectFilled(min.to_im_vec2(), max.to_im_vec2(), color.to_im_color());
}
void ImguiHudRenderer::add_circle(const Vector2<float>& center, const float radius, const Color& color,
const float thickness, const int segments)
{
ImGui::GetBackgroundDrawList()->AddCircle(center.to_im_vec2(), radius, color.to_im_color(), segments, thickness);
}
void ImguiHudRenderer::add_filled_circle(const Vector2<float>& center, const float radius, const Color& color,
const int segments)
{
ImGui::GetBackgroundDrawList()->AddCircleFilled(center.to_im_vec2(), radius, color.to_im_color(), segments);
}
void ImguiHudRenderer::add_arc(const Vector2<float>& center, const float radius, const float a_min, const float a_max,
const Color& color, const float thickness, const int segments)
{
ImGui::GetBackgroundDrawList()->PathArcTo(center.to_im_vec2(), radius, a_min, a_max, segments);
ImGui::GetBackgroundDrawList()->PathStroke(color.to_im_color(), ImDrawFlags_None, thickness);
}
void ImguiHudRenderer::add_image(const std::any& texture_id, const Vector2<float>& min, const Vector2<float>& max,
const Color& tint)
{
ImGui::GetBackgroundDrawList()->AddImage(std::any_cast<ImTextureID>(texture_id), min.to_im_vec2(),
max.to_im_vec2(), {0, 0}, {1, 1}, tint.to_im_color());
}
void ImguiHudRenderer::add_text(const Vector2<float>& position, const Color& color, const std::string_view& text)
{
ImGui::GetBackgroundDrawList()->AddText(position.to_im_vec2(), color.to_im_color(), text.data(),
text.data() + text.size());
}
[[nodiscard]]
Vector2<float> ImguiHudRenderer::calc_text_size(const std::string_view& text)
{
return Vector2<float>::from_im_vec2(ImGui::CalcTextSize(text.data()));
}
} // namespace omath::hud
#endif // OMATH_IMGUI_INTEGRATION

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@@ -1,27 +0,0 @@
//
// Created by orange on 07.03.2026.
//
#ifdef OMATH_ENABLE_LUA
#include "lua.hpp"
#include <sol/sol.hpp>
#include "omath/lua/lua.hpp"
namespace omath::lua
{
void LuaInterpreter::register_lib(lua_State* lua_state)
{
sol::state_view lua(lua_state);
auto omath_table = lua["omath"].get_or_create<sol::table>();
register_vec2(omath_table);
register_vec3(omath_table);
register_vec4(omath_table);
register_color(omath_table);
register_triangle(omath_table);
register_shared_types(omath_table);
register_engines(omath_table);
register_pattern_scan(omath_table);
}
} // namespace omath::lua
#endif

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@@ -1,46 +0,0 @@
//
// Created by orange on 07.03.2026.
//
#ifdef OMATH_ENABLE_LUA
#include "omath/lua/lua.hpp"
#include <sol/sol.hpp>
#include <omath/utility/color.hpp>
namespace omath::lua
{
void LuaInterpreter::register_color(sol::table& omath_table)
{
omath_table.new_usertype<omath::Color>(
"Color",
sol::factories([](float r, float g, float b, float a) { return omath::Color(r, g, b, a); },
[]() { return omath::Color(); }),
"from_rgba", [](uint8_t r, uint8_t g, uint8_t b, uint8_t a)
{ return omath::Color::from_rgba(r, g, b, a); }, "from_hsv",
sol::overload([](float h, float s, float v) { return omath::Color::from_hsv(h, s, v); },
[](const omath::Hsv& hsv) { return omath::Color::from_hsv(hsv); }),
"red", []() { return omath::Color::red(); }, "green", []() { return omath::Color::green(); }, "blue",
[]() { return omath::Color::blue(); },
"r", sol::property([](const omath::Color& c) { return c.value().x; }), "g",
sol::property([](const omath::Color& c) { return c.value().y; }), "b",
sol::property([](const omath::Color& c) { return c.value().z; }), "a",
sol::property([](const omath::Color& c) { return c.value().w; }),
"to_hsv", &omath::Color::to_hsv, "set_hue", &omath::Color::set_hue, "set_saturation",
&omath::Color::set_saturation, "set_value", &omath::Color::set_value, "blend", &omath::Color::blend,
sol::meta_function::to_string, &omath::Color::to_string);
omath_table.new_usertype<omath::Hsv>(
"Hsv", sol::constructors<omath::Hsv()>(), "hue",
sol::property([](const omath::Hsv& h) { return h.hue; }, [](omath::Hsv& h, float val) { h.hue = val; }),
"saturation",
sol::property([](const omath::Hsv& h) { return h.saturation; },
[](omath::Hsv& h, float val) { h.saturation = val; }),
"value",
sol::property([](const omath::Hsv& h) { return h.value; },
[](omath::Hsv& h, float val) { h.value = val; }));
}
} // namespace omath::lua::detail
#endif

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@@ -1,231 +0,0 @@
//
// Created by orange on 07.03.2026.
//
#ifdef OMATH_ENABLE_LUA
#include "omath/lua/lua.hpp"
#include "omath/omath.hpp"
#include "omath/projection/error_codes.hpp"
#include <omath/engines/cry_engine/camera.hpp>
#include <omath/engines/frostbite_engine/camera.hpp>
#include <omath/engines/iw_engine/camera.hpp>
#include <omath/engines/opengl_engine/camera.hpp>
#include <omath/engines/source_engine/camera.hpp>
#include <omath/engines/unity_engine/camera.hpp>
#include <omath/engines/unreal_engine/camera.hpp>
#include <sol/sol.hpp>
#include <string_view>
namespace
{
// ---- Canonical shared C++ type aliases ----------------------------------
// Each unique template instantiation must be registered exactly once.
using PitchAngle90 = omath::Angle<float, -90.f, 90.f, omath::AngleFlags::Clamped>;
using PitchAngle89 = omath::Angle<float, -89.f, 89.f, omath::AngleFlags::Clamped>;
using SharedYawRoll = omath::Angle<float, -180.f, 180.f, omath::AngleFlags::Normalized>;
using SharedFoV = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>;
using ViewAngles90 = omath::ViewAngles<PitchAngle90, SharedYawRoll, SharedYawRoll>;
using ViewAngles89 = omath::ViewAngles<PitchAngle89, SharedYawRoll, SharedYawRoll>;
std::string projection_error_to_string(omath::projection::Error e)
{
switch (e)
{
case omath::projection::Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS:
return "world position is out of screen bounds";
case omath::projection::Error::INV_VIEW_PROJ_MAT_DET_EQ_ZERO:
return "inverse view-projection matrix determinant is zero";
case omath::projection::Error::PERSPECTIVE_DIVIDER_LESS_EQ_ZERO:
return "perspective divider is less or equal to zero";
}
return "unknown error";
}
template<class AngleType>
void register_angle(sol::table& table, const char* name)
{
table.new_usertype<AngleType>(
name, sol::no_constructor, "from_degrees", &AngleType::from_degrees, "from_radians",
&AngleType::from_radians, "as_degrees", &AngleType::as_degrees, "as_radians", &AngleType::as_radians,
"sin", &AngleType::sin, "cos", &AngleType::cos, "tan", &AngleType::tan, "cot", &AngleType::cot,
sol::meta_function::addition, [](const AngleType& a, const AngleType& b)
{ return AngleType::from_degrees(a.as_degrees() + b.as_degrees()); }, sol::meta_function::subtraction,
[](const AngleType& a, const AngleType& b)
{ return AngleType::from_degrees(a.as_degrees() - b.as_degrees()); }, sol::meta_function::unary_minus,
[](const AngleType& a) { return AngleType::from_degrees(-a.as_degrees()); },
sol::meta_function::equal_to, [](const AngleType& a, const AngleType& b) { return a == b; },
sol::meta_function::to_string, [](const AngleType& a) { return std::format("{}deg", a.as_degrees()); });
}
// Set aliases in an engine subtable pointing to the already-registered shared types
template<class PitchAngleType, class ViewAnglesType>
void set_engine_aliases(sol::table& engine_table, sol::table& types)
{
if constexpr (std::is_same_v<PitchAngleType, PitchAngle90>)
engine_table["PitchAngle"] = types["PitchAngle90"];
else
engine_table["PitchAngle"] = types["PitchAngle89"];
engine_table["YawAngle"] = types["YawRoll"];
engine_table["RollAngle"] = types["YawRoll"];
engine_table["FieldOfView"] = types["FieldOfView"];
engine_table["ViewPort"] = types["ViewPort"];
if constexpr (std::is_same_v<ViewAnglesType, ViewAngles90>)
engine_table["ViewAngles"] = types["ViewAngles90"];
else
engine_table["ViewAngles"] = types["ViewAngles89"];
}
// Register an engine: alias shared types, register unique Camera
template<class EngineTraits>
void register_engine(sol::table& omath_table, const char* subtable_name)
{
using PitchAngle = typename EngineTraits::PitchAngle;
using ViewAngles = typename EngineTraits::ViewAngles;
using Camera = typename EngineTraits::Camera;
auto engine_table = omath_table[subtable_name].get_or_create<sol::table>();
auto types = omath_table["_types"].get<sol::table>();
set_engine_aliases<PitchAngle, ViewAngles>(engine_table, types);
engine_table.new_usertype<Camera>(
"Camera",
sol::constructors<Camera(const omath::Vector3<float>&, const ViewAngles&,
const omath::projection::ViewPort&, const omath::projection::FieldOfView&,
float, float)>(),
"look_at", &Camera::look_at, "get_forward", &Camera::get_forward, "get_right", &Camera::get_right,
"get_up", &Camera::get_up, "get_origin", &Camera::get_origin, "get_view_angles",
&Camera::get_view_angles, "get_near_plane", &Camera::get_near_plane, "get_far_plane",
&Camera::get_far_plane, "get_field_of_view", &Camera::get_field_of_view, "set_origin",
&Camera::set_origin, "set_view_angles", &Camera::set_view_angles, "set_view_port",
&Camera::set_view_port, "set_field_of_view", &Camera::set_field_of_view, "set_near_plane",
&Camera::set_near_plane, "set_far_plane", &Camera::set_far_plane,
"world_to_screen",
[](const Camera& cam, const omath::Vector3<float>& pos)
-> std::tuple<sol::optional<omath::Vector3<float>>, sol::optional<std::string>>
{
auto result = cam.world_to_screen(pos);
if (result)
return {*result, sol::nullopt};
return {sol::nullopt, projection_error_to_string(result.error())};
},
"screen_to_world",
[](const Camera& cam, const omath::Vector3<float>& pos)
-> std::tuple<sol::optional<omath::Vector3<float>>, sol::optional<std::string>>
{
auto result = cam.screen_to_world(pos);
if (result)
return {*result, sol::nullopt};
return {sol::nullopt, projection_error_to_string(result.error())};
});
}
// ---- Engine trait structs -----------------------------------------------
struct OpenGLEngineTraits
{
using PitchAngle = omath::opengl_engine::PitchAngle;
using ViewAngles = omath::opengl_engine::ViewAngles;
using Camera = omath::opengl_engine::Camera;
};
struct FrostbiteEngineTraits
{
using PitchAngle = omath::frostbite_engine::PitchAngle;
using ViewAngles = omath::frostbite_engine::ViewAngles;
using Camera = omath::frostbite_engine::Camera;
};
struct IWEngineTraits
{
using PitchAngle = omath::iw_engine::PitchAngle;
using ViewAngles = omath::iw_engine::ViewAngles;
using Camera = omath::iw_engine::Camera;
};
struct SourceEngineTraits
{
using PitchAngle = omath::source_engine::PitchAngle;
using ViewAngles = omath::source_engine::ViewAngles;
using Camera = omath::source_engine::Camera;
};
struct UnityEngineTraits
{
using PitchAngle = omath::unity_engine::PitchAngle;
using ViewAngles = omath::unity_engine::ViewAngles;
using Camera = omath::unity_engine::Camera;
};
struct UnrealEngineTraits
{
using PitchAngle = omath::unreal_engine::PitchAngle;
using ViewAngles = omath::unreal_engine::ViewAngles;
using Camera = omath::unreal_engine::Camera;
};
struct CryEngineTraits
{
using PitchAngle = omath::cry_engine::PitchAngle;
using ViewAngles = omath::cry_engine::ViewAngles;
using Camera = omath::cry_engine::Camera;
};
} // namespace
namespace omath::lua
{
void LuaInterpreter::register_shared_types(sol::table& omath_table)
{
auto t = omath_table["_types"].get_or_create<sol::table>();
register_angle<PitchAngle90>(t, "PitchAngle90");
register_angle<PitchAngle89>(t, "PitchAngle89");
register_angle<SharedYawRoll>(t, "YawRoll");
register_angle<SharedFoV>(t, "FieldOfView");
t.new_usertype<omath::projection::ViewPort>(
"ViewPort", sol::factories([](float w, float h) { return omath::projection::ViewPort{w, h}; }), "width",
sol::property([](const omath::projection::ViewPort& vp) { return vp.m_width; },
[](omath::projection::ViewPort& vp, float val) { vp.m_width = val; }),
"height",
sol::property([](const omath::projection::ViewPort& vp) { return vp.m_height; },
[](omath::projection::ViewPort& vp, float val) { vp.m_height = val; }),
"aspect_ratio", &omath::projection::ViewPort::aspect_ratio);
t.new_usertype<ViewAngles90>(
"ViewAngles90",
sol::factories([](PitchAngle90 p, SharedYawRoll y, SharedYawRoll r) { return ViewAngles90{p, y, r}; }),
"pitch",
sol::property([](const ViewAngles90& va) { return va.pitch; },
[](ViewAngles90& va, const PitchAngle90& val) { va.pitch = val; }),
"yaw",
sol::property([](const ViewAngles90& va) { return va.yaw; },
[](ViewAngles90& va, const SharedYawRoll& val) { va.yaw = val; }),
"roll",
sol::property([](const ViewAngles90& va) { return va.roll; },
[](ViewAngles90& va, const SharedYawRoll& val) { va.roll = val; }));
t.new_usertype<ViewAngles89>(
"ViewAngles89",
sol::factories([](PitchAngle89 p, SharedYawRoll y, SharedYawRoll r) { return ViewAngles89{p, y, r}; }),
"pitch",
sol::property([](const ViewAngles89& va) { return va.pitch; },
[](ViewAngles89& va, const PitchAngle89& val) { va.pitch = val; }),
"yaw",
sol::property([](const ViewAngles89& va) { return va.yaw; },
[](ViewAngles89& va, const SharedYawRoll& val) { va.yaw = val; }),
"roll",
sol::property([](const ViewAngles89& va) { return va.roll; },
[](ViewAngles89& va, const SharedYawRoll& val) { va.roll = val; }));
}
void LuaInterpreter::register_engines(sol::table& omath_table)
{
register_engine<OpenGLEngineTraits>(omath_table, "opengl");
register_engine<FrostbiteEngineTraits>(omath_table, "frostbite");
register_engine<IWEngineTraits>(omath_table, "iw");
register_engine<SourceEngineTraits>(omath_table, "source");
register_engine<UnityEngineTraits>(omath_table, "unity");
register_engine<UnrealEngineTraits>(omath_table, "unreal");
register_engine<CryEngineTraits>(omath_table, "cry");
}
} // namespace omath::lua::detail
#endif

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