// // Created by Vlad on 01.09.2024. // #include #include #include using namespace omath; class UnitTestVector3 : public ::testing::Test { protected: Vector3 v1; Vector3 v2; constexpr void SetUp() override { v1 = Vector3(1.0f, 2.0f, 3.0f); v2 = Vector3(4.0f, 5.0f, 6.0f); } }; // Test constructor and default values TEST_F(UnitTestVector3, Constructor_Default) { constexpr Vector3 v; EXPECT_FLOAT_EQ(v.x, 0.0f); EXPECT_FLOAT_EQ(v.y, 0.0f); EXPECT_FLOAT_EQ(v.z, 0.0f); } TEST_F(UnitTestVector3, Constructor_Values) { constexpr Vector3 v(1.0f, 2.0f, 3.0f); EXPECT_FLOAT_EQ(v.x, 1.0f); EXPECT_FLOAT_EQ(v.y, 2.0f); EXPECT_FLOAT_EQ(v.z, 3.0f); } // Test equality operators TEST_F(UnitTestVector3, EqualityOperator) { constexpr Vector3 v3(1.0f, 2.0f, 3.0f); EXPECT_TRUE(v1 == v3); EXPECT_FALSE(v1 == v2); } TEST_F(UnitTestVector3, InequalityOperator) { constexpr Vector3 v3(1.0f, 2.0f, 3.0f); EXPECT_FALSE(v1 != v3); EXPECT_TRUE(v1 != v2); } // Test arithmetic operators TEST_F(UnitTestVector3, AdditionOperator) { constexpr Vector3 v3 = Vector3(1.0f, 2.0f, 3.0f) + Vector3(4.0f, 5.0f, 6.0f); EXPECT_FLOAT_EQ(v3.x, 5.0f); EXPECT_FLOAT_EQ(v3.y, 7.0f); EXPECT_FLOAT_EQ(v3.z, 9.0f); } TEST_F(UnitTestVector3, SubtractionOperator) { constexpr Vector3 v3 = Vector3(4.0f, 5.0f, 6.0f) - Vector3(1.0f, 2.0f, 3.0f); EXPECT_FLOAT_EQ(v3.x, 3.0f); EXPECT_FLOAT_EQ(v3.y, 3.0f); EXPECT_FLOAT_EQ(v3.z, 3.0f); } TEST_F(UnitTestVector3, MultiplicationOperator) { constexpr Vector3 v3 = Vector3(1.0f, 2.0f, 3.0f) * 2.0f; EXPECT_FLOAT_EQ(v3.x, 2.0f); EXPECT_FLOAT_EQ(v3.y, 4.0f); EXPECT_FLOAT_EQ(v3.z, 6.0f); } TEST_F(UnitTestVector3, MultiplicationWithVectorOperator) { constexpr Vector3 v3 = Vector3(1.0f, 2.0f, 3.0f) * Vector3(4.0f, 5.0f, 6.0f); EXPECT_FLOAT_EQ(v3.x, 4.0f); EXPECT_FLOAT_EQ(v3.y, 10.0f); EXPECT_FLOAT_EQ(v3.z, 18.0f); } TEST_F(UnitTestVector3, DivisionOperator) { constexpr Vector3 v3 = Vector3(4.0f, 5.0f, 6.0f) / 2.0f; EXPECT_FLOAT_EQ(v3.x, 2.0f); EXPECT_FLOAT_EQ(v3.y, 2.5f); EXPECT_FLOAT_EQ(v3.z, 3.0f); } TEST_F(UnitTestVector3, DivisionWithVectorOperator) { constexpr Vector3 v3 = Vector3(4.0f, 5.0f, 6.0f) / Vector3(1.0f, 2.0f, 3.0f); EXPECT_FLOAT_EQ(v3.x, 4.0f); EXPECT_FLOAT_EQ(v3.y, 2.5f); EXPECT_FLOAT_EQ(v3.z, 2.0f); } // Test compound assignment operators TEST_F(UnitTestVector3, AdditionAssignmentOperator) { v1 += v2; EXPECT_FLOAT_EQ(v1.x, 5.0f); EXPECT_FLOAT_EQ(v1.y, 7.0f); EXPECT_FLOAT_EQ(v1.z, 9.0f); } TEST_F(UnitTestVector3, SubtractionAssignmentOperator) { v1 -= v2; EXPECT_FLOAT_EQ(v1.x, -3.0f); EXPECT_FLOAT_EQ(v1.y, -3.0f); EXPECT_FLOAT_EQ(v1.z, -3.0f); } TEST_F(UnitTestVector3, MultiplicationAssignmentOperator) { v1 *= 2.0f; EXPECT_FLOAT_EQ(v1.x, 2.0f); EXPECT_FLOAT_EQ(v1.y, 4.0f); EXPECT_FLOAT_EQ(v1.z, 6.0f); } TEST_F(UnitTestVector3, MultiplicationWithVectorAssignmentOperator) { v1 *= v2; EXPECT_FLOAT_EQ(v1.x, 4.0f); EXPECT_FLOAT_EQ(v1.y, 10.0f); EXPECT_FLOAT_EQ(v1.z, 18.0f); } TEST_F(UnitTestVector3, DivisionAssignmentOperator) { v1 /= 2.0f; EXPECT_FLOAT_EQ(v1.x, 0.5f); EXPECT_FLOAT_EQ(v1.y, 1.0f); EXPECT_FLOAT_EQ(v1.z, 1.5f); } TEST_F(UnitTestVector3, DivisionWithVectorAssignmentOperator) { v1 /= v2; EXPECT_FLOAT_EQ(v1.x, 0.25f); EXPECT_FLOAT_EQ(v1.y, 0.4f); EXPECT_FLOAT_EQ(v1.z, 0.5f); } TEST_F(UnitTestVector3, NegationOperator) { constexpr Vector3 v3 = -Vector3(1.0f, 2.0f, 3.0f); EXPECT_FLOAT_EQ(v3.x, -1.0f); EXPECT_FLOAT_EQ(v3.y, -2.0f); EXPECT_FLOAT_EQ(v3.z, -3.0f); } // Test other member functions TEST_F(UnitTestVector3, DistToSqr) { constexpr float distSqr = Vector3(1.0f, 2.0f, 3.0f).DistToSqr(Vector3(4.0f, 5.0f, 6.0f)); EXPECT_FLOAT_EQ(distSqr, 27.0f); } TEST_F(UnitTestVector3, DotProduct) { constexpr float dot = Vector3(1.0f, 2.0f, 3.0f).Dot(Vector3(4.0f, 5.0f, 6.0f)); EXPECT_FLOAT_EQ(dot, 32.0f); } TEST_F(UnitTestVector3, LengthSqr) { constexpr float lengthSqr = Vector3(1.0f, 2.0f, 3.0f).LengthSqr(); EXPECT_FLOAT_EQ(lengthSqr, 14.0f); } TEST_F(UnitTestVector3, Abs) { constexpr Vector3 v3 = Vector3(-1.0f, -2.0f, -3.0f).Abs(); EXPECT_FLOAT_EQ(v3.x, 1.0f); EXPECT_FLOAT_EQ(v3.y, 2.0f); EXPECT_FLOAT_EQ(v3.z, 3.0f); } TEST_F(UnitTestVector3, Sum) { constexpr float sum = Vector3(1.0f, 2.0f, 3.0f).Sum(); EXPECT_FLOAT_EQ(sum, 6.0f); } TEST_F(UnitTestVector3, Sum2D) { constexpr float sum2D = Vector3(1.0f, 2.0f, 3.0f).Sum2D(); EXPECT_FLOAT_EQ(sum2D, 3.0f); } TEST_F(UnitTestVector3, CrossProduct) { constexpr Vector3 v3 = Vector3(1.0f, 2.0f, 3.0f).Cross(Vector3(4.0f, 5.0f, 6.0f)); EXPECT_FLOAT_EQ(v3.x, -3.0f); EXPECT_FLOAT_EQ(v3.y, 6.0f); EXPECT_FLOAT_EQ(v3.z, -3.0f); } // Test constexpr with static_assert static_assert(Vector3(1.0f, 2.0f, 3.0f).LengthSqr() == 14.0f, "LengthSqr should be 14"); static_assert(Vector3(1.0f, 2.0f, 3.0f).Dot(Vector3(4.0f, 5.0f, 6.0f)) == 32.0f, "Dot product should be 32"); static_assert(Vector3(4.0f, 5.0f, 6.0f).DistToSqr(Vector3(1.0f, 2.0f, 3.0f)) == 27.0f, "DistToSqr should be 27"); static_assert(Vector3(-1.0f, -2.0f, -3.0f).Abs() == Vector3(1.0f, 2.0f, 3.0f), "Abs should convert negative values to positive");