// // Created by vlad on 2/4/24. // #include "omath/color.h" #include #include namespace omath::color { Vector3 Blend(const Vector3 &first, const Vector3 &second, float ratio) { return first * (1.f - std::clamp(ratio, 0.f, 1.f)) + second * ratio; } Color Color::Blend(const Color &other, float ratio) const { return Color( (*this * (1.f - ratio)) + (other * ratio) ); } Color::Color(const float r, const float g, const float b, const float a) : Vector4(std::clamp(r, 0.f, 1.f), std::clamp(g, 0.f, 1.f), std::clamp(b, 0.f, 1.f), std::clamp(a, 0.f, 1.f)) { } Color::Color(Vector4 vec) : Vector4(vec.Clamp(0.f, 1.f)) { } Color Color::FromRGBA(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255) { return Color{Vector4(r, g, b, a) / 255.f}; } Color Color::FromHSV(float hue, const float saturation, const float value) { float r{}, g{}, b{}; hue = std::clamp(hue, 0.f, 1.f); const int i = static_cast(hue * 6.f); const float f = hue * 6 - i; const float p = value * (1 - saturation); const float q = value * (1 - f * saturation); const float t = value * (1 - (1 - f) * saturation); switch (i % 6) { case 0: r = value, g = t, b = p; break; case 1: r = q, g = value, b = p; break; case 2: r = p, g = value, b = t; break; case 3: r = p, g = q, b = value; break; case 4: r = t, g = p, b = value; break; case 5: r = value, g = p, b = q; break; default: return {0.f, 0.f, 0.f, 0.f}; } return {r, g, b, 1.f}; } HSV Color::ToHSV() const { HSV hsvData; const float& red = x; const float& green = y; const float& blue = z; const float max = std::max({red, green, blue}); const float min = std::min({red, green, blue}); const float delta = max - min; if (delta == 0.f) hsvData.m_hue = 0.f; else if (max == red) hsvData.m_hue = 60.f * (std::fmodf(((green - blue) / delta), 6.f)); else if (max == green) hsvData.m_hue = 60.f * (((blue - red) / delta) + 2.f); else if (max == blue) hsvData.m_hue = 60.f * (((red - green) / delta) + 4.f); if (hsvData.m_hue < 0.f) hsvData.m_hue += 360.f; hsvData.m_hue /= 360.f; hsvData.m_saturation = max == 0.f ? 0.f : delta / max; hsvData.m_value = max; return hsvData; } }