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Oranges's Math Library (omath) is a comprehensive, open-source library aimed at providing efficient, reliable, and versatile mathematical functions and algorithms. Developed primarily in C++, this library is designed to cater to a wide range of mathematical operations essential in scientific computing, engineering, and academic research. ## Features - **Efficiency**: Optimized for performance, ensuring quick computations. - **Versatility**: Includes a wide array of mathematical functions and algorithms. - **Ease of Use**: Simplified interface for convenient integration into various projects. - **Projectile Prediction**: Projectile prediction engine with O(N) algo complexity, that can power you projectile aim-bot. - **3D Projection**: No need to find view-projection matrix anymore you can make your own projection pipeline. - **Collision Detection**: Production ready code to handle collision detection by using simple interfaces. - **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution ## Getting Started ### Prerequisites - C++ Compiler - CMake (for building the project) ### Installation ### vcpkg **Note**: Support vcpkg for package management 1. Install vcpkg (https://github.com/microsoft/vcpkg) 2. Run the following command to install the orange-math package: ``` vcpkg install orange-math ``` CMakeLists.txt ```cmake find_package(omath CONFIG REQUIRED) target_link_libraries(main PRIVATE omath::omath) ``` For detailed commands on installing different versions and more information, please refer to Microsoft's official instructions (https://learn.microsoft.com/en-us/vcpkg/get_started/overview) ### Build from source 1. Clone the repository: ``` git clone https://github.com/orange-cpp/omath.git ``` 2. Navigate to the project directory: ``` cd omath ``` 3. Build the project using CMake: ``` cmake --preset windows-release -S . cmake --build cmake-build/build/windows-release --target server -j 6 ``` Use **\-\** preset to build siutable version for yourself. Like **windows-release** or **linux-release**. ## Usage Simple world to screen function ```c++ TEST(UnitTestProjection, IsPointOnScreen) { const omath::projection::Camera camera({0.f, 0.f, 0.f}, {0, 0.f, 0.f} , {1920.f, 1080.f}, 110.f, 0.1f, 500.f); const auto proj = camera.WorldToScreen({100, 0, 15}); EXPECT_TRUE(proj.has_value()); } ```
OMATH for making cheats With `omath/projection` module you can achieve simple ESP hack for powered by Source/Unreal/Unity engine games, like [Apex Legends](https://store.steampowered.com/app/1172470/Apex_Legends/). ![banner](https://i.imgur.com/lcJrfcZ.png) ![Watch Video](https://youtu.be/lM_NJ1yCunw?si=5E87OrQMeypxSJ3E)
## Contributing Contributions to `omath` are welcome! Please read `CONTRIBUTING.md` for details on our code of conduct and the process for submitting pull requests. ## License This project is licensed under the MIT - see the `LICENSE` file for details. ## Acknowledgments - Orange | [Telegram](https://t.me/orange_cpp)