Oranges's Math Library (omath) is a comprehensive, open-source library aimed at providing efficient, reliable, and versatile mathematical functions and algorithms. Developed primarily in C++, this library is designed to cater to a wide range of mathematical operations essential in scientific computing, engineering, and academic research.
## 👁🗨 Features
- **Efficiency**: Optimized for performance, ensuring quick computations using AVX2.
- **Versatility**: Includes a wide array of mathematical functions and algorithms.
- **Ease of Use**: Simplified interface for convenient integration into various projects.
- **Projectile Prediction**: Projectile prediction engine with O(N) algo complexity, that can power you projectile aim-bot.
- **3D Projection**: No need to find view-projection matrix anymore you can make your own projection pipeline.
- **Collision Detection**: Production ready code to handle collision detection by using simple interfaces.
- **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution
- **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
## Supported Render Pipelines
| ENGINE | SUPPORT |
|----------|---------|
| Source | ✅YES |
| Unity | ✅YES |
| IWEngine | ✅YES |
| Unreal | ❌NO |
## Supported Operating Systems
| OS | SUPPORT |
|----------------|---------|
| Windows 10/11 | ✅YES |
| Linux | ✅YES |
| Darwin (MacOS) | ✅YES |
## ⏬ Installation
Please read our [installation guide](https://github.com/orange-cpp/omath/blob/main/INSTALL.md). If this link doesn't work check out INSTALL.md file.
## ❔ Usage
Simple world to screen function
```c++
TEST(UnitTestProjection, IsPointOnScreen)
{
const omath::projection::Camera camera({0.f, 0.f, 0.f}, {0, 0.f, 0.f} , {1920.f, 1080.f}, 110.f, 0.1f, 500.f);
const auto proj = camera.WorldToScreen({100, 0, 15});
EXPECT_TRUE(proj.has_value());
}
```
## Showcase
OMATH for making cheats (click to open)
With `omath/projection` module you can achieve simple ESP hack for powered by Source/Unreal/Unity engine games, like [Apex Legends](https://store.steampowered.com/app/1172470/Apex_Legends/).

Or for InfinityWard Engine based games. Like Call of Duty Black Ops 2!

Or create simple trigger bot with embeded traceline from omath::collision::LineTrace

Or even advanced projectile aimbot
[Watch Video](https://youtu.be/lM_NJ1yCunw?si=5E87OrQMeypxSJ3E)
## ⭐ Star History
## 🫵🏻 Contributing
Contributions to `omath` are welcome! Please read `CONTRIBUTING.md` for details on our code of conduct and the process for submitting pull requests.
## 📜 License
This project is licensed under the MIT - see the `LICENSE` file for details.
## 💘 Acknowledgments
- [All contributors](https://github.com/orange-cpp/omath/graphs/contributors)