// // Created by Orange on 11/23/2024. // #include #include #include #include TEST(UnitTestSourceEngine, ForwardVector) { const auto forward = omath::source::ForwardVector({}); EXPECT_EQ(forward, omath::source::kAbsForward); } TEST(UnitTestSourceEngine, RightVector) { const auto right = omath::source::RightVector({}); EXPECT_EQ(right, omath::source::kAbsRight); } TEST(UnitTestSourceEngine, UpVector) { const auto up = omath::source::UpVector({}); EXPECT_EQ(up, omath::source::kAbsUp); } TEST(UnitTestSourceEngine, PerpectiveProjectionAtCenter) { constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f); auto cam = omath::source::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto viewProjMatrix = cam.GetViewProjectionMatrix(); for (float distance = 0.02f; distance < 1000.f; distance += 0.01f) { const auto projected = cam.WorldToScreen(viewProjMatrix, {distance, 0, 0}); EXPECT_TRUE(projected.has_value()); if (!projected.has_value()) continue; EXPECT_NEAR(projected->x, 960, 0.00001f); EXPECT_NEAR(projected->y, 540, 0.00001f); } }