// // Created by Vlad on 27.08.2024. // #include #include #include #include #include TEST(UnitTestProjection, Projection) { const omath::projection::Camera camera({0.f, 0.f, 0.f}, {0, 0.f, 0.f} , {1920.f, 1080.f}, 110.f, 0.375f, 5000.f); camera.WorldToScreen({5000, 0, 0}); }