// // Created by Orange on 11/23/2024. // #include #include #include #include TEST(UnitTestOpenGL, ForwardVector) { const auto forward = omath::opengl_engine::ForwardVector({}); EXPECT_EQ(forward, omath::opengl_engine::kAbsForward); } TEST(UnitTestOpenGL, RightVector) { const auto right = omath::opengl_engine::RightVector({}); EXPECT_EQ(right, omath::opengl_engine::kAbsRight); } TEST(UnitTestOpenGL, UpVector) { const auto up = omath::opengl_engine::UpVector({}); EXPECT_EQ(up, omath::opengl_engine::kAbsUp); } TEST(UnitTestOpenGL, ForwardVectorRotationYaw) { omath::opengl_engine::ViewAngles angles; angles.yaw = omath::opengl_engine::YawAngle::FromDegrees(90.f); const auto forward = omath::opengl_engine::ForwardVector(angles); EXPECT_NEAR(forward.x, omath::opengl_engine::kAbsRight.x, 0.00001f); EXPECT_NEAR(forward.y, omath::opengl_engine::kAbsRight.y, 0.00001f); EXPECT_NEAR(forward.z, omath::opengl_engine::kAbsRight.z, 0.00001f); } TEST(UnitTestOpenGL, ForwardVectorRotationPitch) { omath::opengl_engine::ViewAngles angles; angles.pitch = omath::opengl_engine::PitchAngle::FromDegrees(-90.f); const auto forward = omath::opengl_engine::ForwardVector(angles); EXPECT_NEAR(forward.x, omath::opengl_engine::kAbsUp.x, 0.00001f); EXPECT_NEAR(forward.y, omath::opengl_engine::kAbsUp.y, 0.00001f); EXPECT_NEAR(forward.z, omath::opengl_engine::kAbsUp.z, 0.00001f); } TEST(UnitTestOpenGL, ForwardVectorRotationRoll) { omath::opengl_engine::ViewAngles angles; angles.roll = omath::opengl_engine::RollAngle::FromDegrees(-90.f); const auto forward = omath::opengl_engine::UpVector(angles); EXPECT_NEAR(forward.x, omath::opengl_engine::kAbsRight.x, 0.00001f); EXPECT_NEAR(forward.y, omath::opengl_engine::kAbsRight.y, 0.00001f); EXPECT_NEAR(forward.z, omath::opengl_engine::kAbsRight.z, 0.00001f); } TEST(UnitTestOpenGL, ProjectTargetMovedFromCamera) { constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f); const auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); for (float distance = -10.f; distance > -1000.f; distance -= 0.01f) { const auto projected = cam.WorldToScreen({0, 0, distance}); EXPECT_TRUE(projected.has_value()); if (!projected.has_value()) continue; EXPECT_NEAR(projected->x, 960, 0.00001f); EXPECT_NEAR(projected->y, 540, 0.00001f); } } TEST(UnitTestOpenGL, CameraSetAndGetFov) { constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f); auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 90.f); cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f)); EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f); } TEST(UnitTestOpenGL, CameraSetAndGetOrigin) { auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f); EXPECT_EQ(cam.GetOrigin(), omath::Vector3{}); cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f)); EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f); }