// // Created by Orange on 12/4/2024. // #include "omath/engines/Source/Camera.hpp" #include "omath/engines/Source/Formulas.hpp" namespace omath::source { void Camera::LookAt(const Vector3& target) { const float distance = m_origin.DistTo(target); const auto delta = target - m_origin; m_viewAngles.pitch = PitchAngle::FromRadians(std::asin(delta.z / distance)); m_viewAngles.yaw = YawAngle::FromRadians(std::atan2(delta.y, delta.x)); m_viewAngles.roll = RollAngle::FromRadians(0.f); } Mat4x4 Camera::GetViewMatrix() const { return ViewMatrix(m_viewAngles, m_origin); } Mat4x4 Camera::GetProjectionMatrix() const { return PerspectiveProjectionMatrix(m_fieldOfView.AsDegrees(), m_viewPort.AspectRatio(), m_nearPlaneDistance, m_farPlaneDistance); } } // namespace omath::source