// // Created by Vlad on 3/22/2025. // #pragma once #include "omath/linear_algebra/mat.hpp" #include "omath/linear_algebra/vector3.hpp" #include #include namespace omath::unity_engine { constexpr Vector3 k_abs_up = {0, 1, 0}; constexpr Vector3 k_abs_right = {1, 0, 0}; constexpr Vector3 k_abs_forward = {0, 0, 1}; using Mat4X4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>; using Mat3X3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>; using Mat1X3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>; using PitchAngle = Angle; using YawAngle = Angle; using RollAngle = Angle; using ViewAngles = omath::ViewAngles; } // namespace omath::unity_engine