// // Created by vlad on 2/4/24. // #include "uml/color.h" #include namespace uml::color { Vector3 Blend(const Vector3 &first, const Vector3 &second, float ratio) { return first * (1.f - std::clamp(ratio, 0.f, 1.f)) + second * ratio; } Color Color::Blend(const Color &other, float ratio) const { return *this * (1.f - std::clamp(ratio, 0.f, 1.f)) + other * ratio; } Color::Color(float r, float g, float, float b, float a) : Vector4(r,g,b,a) { } Color::Color(const Vector4 &vec) : Vector4(vec.x, vec.y, vec.z, vec.w) { } }