// // Created by Vlad on 27.08.2024. // #include #include #include #include TEST(UnitTestProjection, IsPointOnScreen) { const omath::projection::Camera camera({}, {90, 0.f, 0.f} , {1920.f, 1080.f, 0.f}, 120, 10, 100); const auto proj = camera.WorldToScreen({0,0,15}); EXPECT_TRUE(proj.has_value()); }