// // Created by vlad on 10/28/23. // #pragma once #include #include #include #include "omath/angle.hpp" #include "omath/vector2.hpp" namespace omath { enum class Vector3Error { IMPOSSIBLE_BETWEEN_ANGLE, }; template requires std::is_arithmetic_v class Vector3 : public Vector2 { public: Type z = static_cast(0); constexpr Vector3(const Type& x, const Type& y, const Type& z) : Vector2(x, y), z(z) { } constexpr Vector3() : Vector2() {}; [[nodiscard]] constexpr bool operator==(const Vector3& src) const { return Vector2::operator==(src) && (src.z == z); } [[nodiscard]] constexpr bool operator!=(const Vector3& src) const { return !(*this == src); } constexpr Vector3& operator+=(const Vector3& v) { Vector2::operator+=(v); z += v.z; return *this; } constexpr Vector3& operator-=(const Vector3& v) { Vector2::operator-=(v); z -= v.z; return *this; } constexpr Vector3& operator*=(const float fl) { Vector2::operator*=(fl); z *= fl; return *this; } constexpr Vector3& operator*=(const Vector3& v) { Vector2::operator*=(v); z *= v.z; return *this; } constexpr Vector3& operator/=(const Vector3& v) { Vector2::operator/=(v); z /= v.z; return *this; } constexpr Vector3& operator+=(const float fl) { Vector2::operator+=(fl); z += fl; return *this; } constexpr Vector3& operator/=(const float fl) { Vector2::operator/=(fl); z /= fl; return *this; } constexpr Vector3& operator-=(const float fl) { Vector2::operator-=(fl); z -= fl; return *this; } constexpr Vector3& Abs() { Vector2::Abs(); z = z < 0.f ? -z : z; return *this; } [[nodiscard]] constexpr Type DistToSqr(const Vector3& vOther) const { return (*this - vOther).LengthSqr(); } [[nodiscard]] constexpr Type Dot(const Vector3& vOther) const { return Vector2::Dot(vOther) + z * vOther.z; } #ifndef _MSC_VER [[nodiscard]] constexpr Type Length() const { return std::hypot(this->x, this->y, z); } [[nodiscard]] constexpr Type Length2D() const { return Vector2::Length(); } [[nodiscard]] Type DistTo(const Vector3& vOther) const { return (*this - vOther).Length(); } [[nodiscard]] constexpr Vector3 Normalized() const { const Type length = this->Length(); return length != 0 ? *this / length : *this; } #else [[nodiscard]] Type Length() const { return std::hypot(this->x, this->y, z); } [[nodiscard]] Vector3 Normalized() const { const Type length = this->Length(); return length != 0 ? *this / length : *this; } [[nodiscard]] Type Length2D() const { return Vector2::Length(); } [[nodiscard]] Type DistTo(const Vector3& vOther) const { return (*this - vOther).Length(); } #endif [[nodiscard]] constexpr Type LengthSqr() const { return Vector2::LengthSqr() + z * z; } [[nodiscard]] constexpr Vector3 operator-() const { return {-this->x, -this->y, -z}; } [[nodiscard]] constexpr Vector3 operator+(const Vector3& v) const { return {this->x + v.x, this->y + v.y, z + v.z}; } [[nodiscard]] constexpr Vector3 operator-(const Vector3& v) const { return {this->x - v.x, this->y - v.y, z - v.z}; } [[nodiscard]] constexpr Vector3 operator*(const float fl) const { return {this->x * fl, this->y * fl, z * fl}; } [[nodiscard]] constexpr Vector3 operator*(const Vector3& v) const { return {this->x * v.x, this->y * v.y, z * v.z}; } [[nodiscard]] constexpr Vector3 operator/(const float fl) const { return {this->x / fl, this->y / fl, z / fl}; } [[nodiscard]] constexpr Vector3 operator/(const Vector3& v) const { return {this->x / v.x, this->y / v.y, z / v.z}; } [[nodiscard]] constexpr Vector3 Cross(const Vector3 &v) const { return { this->y * v.z - z * v.y, z * v.x - this->x * v.z, this->x * v.y - this->y * v.x }; } [[nodiscard]] constexpr Type Sum() const { return Sum2D() + z; } [[nodiscard]] std::expected, Vector3Error> AngleBetween(const Vector3& other) const { const auto bottom = Length() * other.Length(); if (bottom == 0.f) return std::unexpected(Vector3Error::IMPOSSIBLE_BETWEEN_ANGLE); return Angle::FromRadians(std::acos(Dot(other) / bottom)); } [[nodiscard]] bool IsPerpendicular(const Vector3& other) const { if (const auto angle = AngleBetween(other)) return angle->AsDegrees() == 90.f; return false; } [[nodiscard]] constexpr Type Sum2D() const { return Vector2::Sum(); } [[nodiscard]] constexpr std::tuple AsTuple() const { return std::make_tuple(this->x, this->y, z); } [[nodiscard]] Vector3 ViewAngleTo(const Vector3 &other) const { const float distance = DistTo(other); const auto delta = other - *this; return { angles::RadiansToDegrees(std::asin(delta.z / distance)), angles::RadiansToDegrees(std::atan2(delta.y, delta.x)), 0 }; } }; } // ReSharper disable once CppRedundantNamespaceDefinition namespace std { template<> struct hash> { std::size_t operator()(const omath::Vector3& vec) const noexcept { std::size_t hash = 0; constexpr std::hash hasher; hash ^= hasher(vec.x) + 0x9e3779b9 + (hash<<6) + (hash>>2); hash ^= hasher(vec.y) + 0x9e3779b9 + (hash<<6) + (hash>>2); hash ^= hasher(vec.z) + 0x9e3779b9 + (hash<<6) + (hash>>2); return hash; } }; }