![banner](.github/images/logos/omath_logo_macro.png) ![Static Badge](https://img.shields.io/badge/license-libomath-orange) ![GitHub contributors](https://img.shields.io/github/contributors/orange-cpp/omath) ![GitHub top language](https://img.shields.io/github/languages/top/orange-cpp/omath) [![CodeFactor](https://www.codefactor.io/repository/github/orange-cpp/omath/badge)](https://www.codefactor.io/repository/github/orange-cpp/omath) ![GitHub Actions Workflow Status](https://img.shields.io/github/actions/workflow/status/orange-cpp/omath/cmake-multi-platform.yml) [![Vcpkg package](https://repology.org/badge/version-for-repo/vcpkg/orange-math.svg)](https://repology.org/project/orange-math/versions) ![GitHub forks](https://img.shields.io/github/forks/orange-cpp/omath) [![discord badge](https://dcbadge.limes.pink/api/server/https://discord.gg/eDgdaWbqwZ?style=flat)](https://discord.gg/eDgdaWbqwZ) [![telegram badge](https://img.shields.io/badge/Telegram-2CA5E0?style=flat-squeare&logo=telegram&logoColor=white)](https://t.me/orangennotes) OMath is a 100% independent, constexpr template blazingly fast math library that doesn't have legacy C++ code. It provides the latest features, is highly customizable, has all for cheat development, DirectX/OpenGL/Vulkan support, premade support for different game engines, much more constexpr stuff than in other libraries and more...

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 Install 
][INSTALL]**  **[
 Examples 
][EXAMPLES]**  **[
 Documentation 
][DOCUMENTATION]**  **[
 Contribute 
][CONTRIBUTING]**  **[
 Donate 
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# Features - **Efficiency**: Optimized for performance, ensuring quick computations using AVX2. - **Versatility**: Includes a wide array of mathematical functions and algorithms. - **Ease of Use**: Simplified interface for convenient integration into various projects. - **Projectile Prediction**: Projectile prediction engine with O(N) algo complexity, that can power you projectile aim-bot. - **3D Projection**: No need to find view-projection matrix anymore you can make your own projection pipeline. - **Collision Detection**: Production ready code to handle collision detection by using simple interfaces. - **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution - **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types! - **Engine support**: Supports coordinate systems of Source, Unity, Unreal, Frostbite, IWEngine and canonical OpenGL. - **Cross platform**: Supports Windows, MacOS and Linux. - **Algorithms**: Has ability to scan for byte pattern with wildcards in PE files/modules, binary slices, works even with Wine apps.
# Gallery
[![Youtube Video](.github/images/yt_previews/img.png)](https://youtu.be/lM_NJ1yCunw?si=-Qf5yzDcWbaxAXGQ)
![APEX Preview]
![BO2 Preview]
![CS2 Preview]
![TF2 Preview]

# 💘 Acknowledgments - [All contributors](https://github.com/orange-cpp/omath/graphs/contributors) [APEX Preview]: .github/images/showcase/apex.png [BO2 Preview]: .github/images/showcase/cod_bo2.png [CS2 Preview]: .github/images/showcase/cs2.jpeg [TF2 Preview]: .github/images/showcase/tf2.jpg [INSTALL]: INSTALL.md [DOCUMENTATION]: http://libomath.org [CONTRIBUTING]: CONTRIBUTING.md [EXAMPLES]: examples [SPONSOR]: https://boosty.to/orangecpp/purchase/3568644?ssource=DIRECT&share=subscription_link